While seeking life on a distant planet, an astronaut discovers an abandoned Russian town. He suspects his mission is a hoax until a mysterious young woman saves him from a strange and deadly phenomenon...
Évaluations des utilisateurs : Plutôt positive (1,455 évaluation(s))
Date de parution: 6 juin 2014

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Acheter Lifeless Planet

 

Recommandé par les curateurs

"Every tone it attempts is struck with confidence and talent, from creeping horror to outright terror to reflective serenity"
Lire la critique complète ici.

À propos de ce jeu

While seeking life on a distant planet, an astronaut discovers an abandoned Russian town. He suspects his mission is a hoax until a mysterious young woman saves him from a strange and deadly phenomenon... Lifeless Planet is a third-person action-adventure that features an old-school sci-fi story and spectacular environments in the spirit of classic action-adventures.

After a hard landing on the planet, the astronaut discovers the planet that was reported to be rich with life is instead a barren wasteland. When he goes searching for his crew, he makes a more startling discovery: evidence that humans have already been to this planet years ago! When he comes upon a deserted Soviet-era Russian town, he struggles to make sense of his mission. Did his light-speed travel to the planet send him back in time? Or is this all some strange Cold War hoax?

Along the way, the astronaut meets a Russian woman, Aelita, who is somehow able to survive the hostile atmosphere of the planet. Through an unusual natural phenomenon, her skin causes the soil to glow green under her feet. The player must use these glowing tracks as a guide across the planet past treacherous and deadly threats. Is she leading him to safety... or an untimely death?

Lifeless Planet was inspired by Cold War era science fiction stories, posing questions about humankind's desire for space travel. What if you journeyed across the galaxy to another planet, only to find humans had already been there? What kind of person would sign up for a one-way mission, leaving behind planet Earth and everyone they've ever known and love... to go in search of an Earth-like planet?

Equipped with a limited-use jet-pack and a mobile robotic arm, the player must use wits and skill to solve puzzles, unravel the mystery, and survive the Lifeless Planet!

Key Features:
  • Explore 20 unique and atmospheric environments on a vast and treacherous planet.
  • Follow a mysterious young woman as she guides you past dangerous terrain and deadly life-forms.
  • Investigate the startling discovery of an abandoned Russian town.
  • Experience an exciting and intriguing story through rich graphics and cinematic cut-scenes.

Configuration requise

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo or AMD equivalent
    • Memory: 1500 MB RAM
    • Graphics: NVIDIA GeForce GT 430 or ATI equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 900 MB available space
    • Sound Card: DX9.0c compatible
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i3 or faster
    • Memory: 3000 MB RAM
    • Graphics: NVIDIA Geforce GT 640 or faster
    • DirectX: Version 10
    • Hard Drive: 900 MB available space
    • Sound Card: DX9.0c compatible
    Minimum:
    • OS: 10.7 (Lion) or newer
    • Processor: Core 2 Duo or Better (2ghz or faster)
    • Memory: 1500 MB RAM
    • Graphics: NVidia/ATI Dedicated Graphics (Integrated Intel Graphics not supported)
    • Hard Drive: 900 MB available space
Évaluations intéressantes des utilisateurs
20 personne(s) sur 21 (95%) ont trouvé cette évaluation utile
6.0 heures en tout
Posté le : 5 octobre 2014
Lifeless Planet est un pur jeu indé qui souffre de défauts assez flagrants. J'en citerai trois majeurs qui m'ont fortement gênés :
D'abord, contrairement à ce que l'on pourrait croire, le jeu n'est pas du tout ouvert et se joue au contraire dans un couloir généralement peu large. Si ce n'est pas un problème majeur cela le devient quand vous vous rendez compte que le jeu ne souhaite pas vous voir sortir du sentier balisé : aucune récompense quand vous trouvez un petit chemin caché qui ne sert du coup à rien. Pire, tout ce que vous risquez à faire ça, c'est de vous bloquer dans le décor. C'est d'autant plus surprenant qu'il y a bien quelques collectibles mais ils sont extrêmement peu nombreux. Les journaux eux sont sur le sentier principal.
Ensuite, il s'agit sans doute d'un manque de moyen, mais la mise en scène inexistante casse beaucoup l'immersion. C'est bien simple, on ne comprend strictement rien à la plupart des scénettes ou des transitions entre niveaux. Heureusement que les journaux que vous trouvez juste après vous expliquent mieux par écrit ce qu'il s'est passé...
Enfin, le jeu est long, et en l'occurence je pense qu'il aurait gagné à être au moins deux fois plus court car beaucoup de phases de gameplay sont au mieux redondantes, au pire frustrante (les geysers en sont un exemple mémorable). Alors certes c'est un pretexte pour visiter quelques environnements différents mais honnêtement pas tant que ça et peu sont mémorables. Ils auraient pu être largement condensés.

Je n'aime pas trop ne pas recommander un jeu. Lifeless Planet n'est pas fondamentalement mauvais mais ça reste quand même une grosse déception. La jouabilité tient la route, ce n'est pas trop vilain (hormis les animations), les quelques pistes sonores mettent parfois une belle ambiance et il y a quelques idées dans le scénario et les environnements (même si la plupart tombent à l'eau par la mise en scène). Une recommandation mitigée, vous l'aurez compris.
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12 personne(s) sur 12 (100%) ont trouvé cette évaluation utile
19.0 heures en tout
Posté le : 5 août 2014
J'ai pris un pied fou à explorer Lifeless Planet, c'est la seule chose objective que je puisse dire.
Certains trouveront le jeu pas assez joli, ou trop linéraire, ou même manquant d'ennemis à flinguer... Personnellement, ma seule vraie critique serait le prix, excessif par rapport à la durée de vie.
En revanche si un gameplay pas nerveux, axé sur la découverte et l'atmosphère, ne vous déplaît pas, alors foncez. La narration est très réussie, l'immersion tout autant, et le résultat graphique pour un jeu indé en 3D est tout à fait honorable (après c'est une question de goûts - moi j'aime !).
Je ne compte plus le nombre de jeux auxquels j'ai joué un petit moment pour ne plus jamais y revenir. Celui-là, je l'ai fini. Je peux pas dire mieux :)
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10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
5.2 heures en tout
Posté le : 5 novembre 2014
Avec son univers immense, parfois hostile, souvent vide, Lifeless Planet parvient sans peine à nous faire ressentir cette solitude, loin de tout et à nous faire nous accrocher au moindre signe de vie sur cette planète presque morte.
Malheureusement les mécaniques de gameplay et la pauvreté de certains décors, nous ramène trop souvent à la réalité.

Points forts
  • Certaines vues rendent bien l'immensité de la planète
  • Quelques lieux viennent sublimer l'ensemble (sources d'eau chaude...)
  • Les lumières et les textures sont parfaitement choisies et viennent renforcer l'anmbiance.
  • L'histoire même inégalement répartie (la partie centrale du jeu en est le parent pauvre) reste intrigante.
  • Les longs sauts en jetpack sont agréables.
  • Une envie inexplicable d'aller au bout de l'aventure

Faiblesses
  • La plupart des décors sont pauvres et semblent être réalisés avec un générateur de terrain.
  • Le gameplay est simpliste, imprécis et parfois peu inspiré (bras télescopique qui n'apporte vraiment rien)
  • On fait toujours la même chose. Courrir, sauter, lire un document, courrir...
  • Le level design peut prêter à l'exploration mais ce n'est que façade car les coins et recoins mennent rarement à quelque chose et on a tôt fait de suivre le chemin qui nous est tracé afin d'éviter les longs déplacements inutiles.
  • Aucun enchainement visuel suite à un chargement. On termine un "niveau", une cinématique nous introduit la suite puis chargement et on apparait ailleurs. C'est dommage car casse une partie de l'immerssion.
  • Encore des bugs (interface, collision, contrôles...). Et pourtant il n'y a pas vraiment matière à en générer vu la faible quantité d'interactions.
  • Ambiance musicale présente à de trop rares moments alors qu'elle est de qualité.
  • Le jeu est court mais je dirais heureusement.

Bref, je suis mitigé devant cette expérience. Alors oui le jeu a été réalisé par une seule personne mais je ne peux m'empêcher de me dire à quel point cela aurait pu être un jeu d'exception avec plus de moyens et d'ambition.

Je lui décerne donc un 6/10 quand même mérité pour l'originalité de l'ensemble mais je lui préfère de loin Waking Mars beaucoup plus abouti.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
5.2 heures en tout
Posté le : 26 novembre 2014
Very nice game.
I really loved this experience. This game remind me of Kairo, another grat game where you just have to explore, find the secrets and understand what happened in the world you're put in.
Really nice graphics and a really cool atmosphere. I maked it to the end in one session, just because I didn't want to wait before knowking the truth and the end of the game.

If you like being told a story, you must buy this game.
Gameplay is very simple tough, you just have to explore, avoid falling in traps and sometimes, use jetpack for platform puzzles and that's all.

My opinion : ☆☆☆☆☆ (5/5)
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
11.9 heures en tout
Posté le : 19 septembre 2014
A playable Sci-Fi novel :)
I love it !
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
8.0 heures en tout
Posté le : 16 janvier
Lifeless Planet est le genre de friandise que j'adore grignoter entre deux jeux. Pas vraiment un jeu, puisqu'il y a un gameplay assez minimaliste, quelques séquences de plateforme, mais une promenade dans un monde dépaysant. Tout en suivant l'histoire contée par les messages de journaux.
On pourra reprocher un manque de gameplay, un univers pas assez détaillé, ou quele joueur aurait pu être plus acteur que spectateur. Mais si on aime les ballades ludiques, contemplatives, suivre un fil pour voir où il nous mène, c'est vraiment un jeu attachant !
Ca valait le coup de l'acheter, et c'est une plongée dans un rêve de cosmonaute perdu.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 15 novembre 2014
20 premières minutes intriguante, après c'est aussi vide que répétitif. Et c'est long... très long...
Le gameplay est très mauvais, techniquement très très light, les niveaux sont très confus et brouillon, et l'histoire qui avait l'air interessante se résume à lire ici et la des notes laissé à même le sol.

Un des jeux que j'aimerais supprimer de ma bibliothèque steam.
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161 personne(s) sur 181 (89%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
6.2 heures en tout
Posté le : 1 novembre 2014
I wish I could recommend this game, since it does have a certain beauty. But in the end too many negative bits sucked the fun out of it for me. It just felt tedious towards the end. Here is what is good and bad.

The good:
  • Beautiful Landscapes: You basically “run” (more on that later) through a series of truly well-drawn landscapes. The graphic textures are not always the greatest, but overall you get some stunning visuals. Especially the vertical elements can be quite remarkable.
  • Atmospheric Sound/Music: Minimalistic, but appropriately used. Simply good.

The not-so good:
  • So… much… walking… : Unfortunately your movement speed is not very high. Which means that you transverse above mentioned landscapes step by step by step for what simply feels way too long. It certainly contributes to the atmosphere of solitude/lifelessness (because very little is happening while you walk). Just, that is not a very neat atmosphere to build up. The whole thing is compounded by the fact that:
  • The story does not move forward: Most of the time you are running somewhere you are doing so without much motivation, but simply because you are following the only viable way through this world. Not everything has to be open world, but at least give me a reason why I should now be traversing the lava level. God, I felt with my character when he character said “I demand answers! Now!” some hours in. Neither of us would get any for many more hours.
  • Unmotivated Discontinuity: Sometimes a new level begins without any discernible transitions from the last. Example: Last minute it was daylight and you were standing on a cliff. Next second you are in a canyon and its night. Eh, what?
  • Puzzles are way too easy: Most of the game you are following a giant “follow me” trail of glowing green, the only challenge being to keep your motivation for these long minutes. Puzzles are sparse (which in itself is a bit of a problem for a puzzle platformer), and never pose the slightest challenge. Like one-moveable-object-besides-one-landmark-easy: move object to landmark, done. When you get stuck, this it is very likely because you overlooked a required booster pack that is hidden a few hundred meters back. And who explores slightly off track at this walking speed?
  • Abilities are arbitrarily removed: At some points you get a cool booster pack. Not only does it allow you to solve some platform puzzles, it also allows you to move quicker (yay!). Now you can spend an hour flying around with this thing in one level without a problem. But as soon as you cross a line the game declares it has run out of fuel (regardless of how long you have been using it). This is feels completely arbitrary. Similarly, sometimes the plot will decide you need more oxygen, regardless of when you refilled last or what you have been doing in the meantime.

Overall, a tedious experience with some visisal perks. Did not go into the story becuase it might be subjective, but personally I am not blown away.
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226 personne(s) sur 272 (83%) ont trouvé cette évaluation utile
18.2 heures en tout
Posté le : 3 août 2014
Lifeless Planet is a game well worth playing, surely one of the best Indie games I have played this year. It had a successful Kickstarter and passed through Greenlight to go to Early Access and to be released as completed game.

Its made by Stage 2 Studios which consists mainly of David Board, and the game is the outcome of years of passionate hard work, while it utilized all the stages an Indie project can pass through, till its released on Steam.

This game is a unique work of art that inspires and entertains with its beautiful visuals and its story, unlike anything you can find in big budget titles. Words hardly can express the accomplishments this game reached. Its a Sci-Fi Story Adventure comparable to the books of Isaac Asimov or Games like The Dig.

The atmosphere is carrying this game. It makes you feel lost, helpless and afraid, even sad and isolated, but then again it evokes curiosity, hope and amazement. It has very little action but a lot of exploring and platforming and a bit of quite easy puzzling. Its pretty linear, but that's to be expected from a game that tries to tell a story I guess. There could be a bit more to do in some parts of the game.

I will not reveal anything of the story, its yours to discover for yourself, because that's what the game is about. But I can assure you that it is very much worth it, if you have an open mind and search for something meaningful that you can enjoy without feeling pressured. It will take you around 5 hours for a playthrough. This is not a game for the impatient or simpleminded tough, those players will get bored or fail to grasp the storyline.

If there's one thought that I had while playing it, it was that the more you think you know about the world and the universe, the more you discover what you actually don’t know. The Storyline and ending is partly open to interpretation. Its not very strictly explained, which gives room for your own imagination. A freedom very few games ever trust the player with, and therefore it has to be complimented on such bravery.

The technical aspects of the game are robust for such a small team, reasonable performance, hardly any bugs, no crashes for me. I had to restart a level because something to advance the story didn't trigger first time, but that wasn't really a problem. Controls where fine for me with KB & Mouse, jumping around with the jetpack is a lot of fun. Gamepads are supported.

The graphical style is fitting for the game, although the way its done, also means that its looking pretty simple at times. Its definitely not a Crysis, but the aesthetics and level design make up a lot for it and make the game nonetheless a pleasure to explore and screenshot. It also has nice particle effects like dust, and the levels have a great variety of environments.

The musical score and sound is very good also, it really works well in combination with the storyline to emphasize important moments and add tension to the game. The voice acting is great, there are native Russian speakers who did the voiceovers and this makes this aspect really shine.

In conclusion I can say this game is well worth its price. The game has to be played and developers like these have to be supported. Buy and play this game, so we hopefully see more of this studio!
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71 personne(s) sur 89 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
21.8 heures en tout
Posté le : 20 octobre 2014
EDIT: There is a Premium Edition FREE upgrade for current owners in 2015 so buy now!

TL;DR at the bottom.

Lifeless Planet is an incredible game filled with atmospheric joy and a story that only gives you just enough to figure out what is going on. You play as an American astronaut that is sent to explore a planet that your readings suggest is brimming with life. Upon arrival you find that this planet is nothing like you expected. It houses strange secrets of past explorers and a nation trying to find the perfect life away from Earth only to find that meddling with things they don't understand almost never ends happily. An interesting mix of casual exploration and platforming, it keeps things relatively fresh most of the time. You should feel the want to get to the end to see how everything pans out and what the mysteries of this Lifeless Planet are, but at the same time your feeling of eerie isolation and the ambient sounds of the world make you want to take your time looking at the planet and chilling out as well. I became lost in the isolationist atmosphere and didn't want it to end.

If you peer at the store page for this game and look at the user tags you would think that this is a game in the same genre as Dear Esther and the other "walking simulator" sorts of games. In some instances this is accurate, but in Lifeless Planet you have more than just your feet to work with. You are in a space suit with a jetpack! So while this game is semi-casual most of the time, there are a fair amount of platforming situations in which you must use the jetpack to make some pretty intense jumps now and then. I wouldn't say that this is extremely difficult to do, but you don't just walk from point to point here like a "walking simulator" would suggest. Not only that, but there are puzzles that you will come into contact with that force you to ponder the environment a bit as well as some technology to help you solve these puzzles. So it definitely delves into much more gameplay than just walking from story point to story point.

Besides the tags being somewhat misleading, that META Score is completely off base in my opinion. Lifeless Planet is a fantastic game with a fantastic atmosphere, a cornucopia of map changes that will give you an explosion of color in some areas that is intensified by the more “Lifeless” areas you will find. The game has about 20 different areas with about 15 of them feeling like something completely different from the rest. Each area can be blown through in 10-15 minutes if you want to unless there are puzzles to get through, but anyone that enjoys looking at scenery and taking their time to explore game worlds should find more joy. (While discussing the want for even more little discoveries outside collectibles like random gravestones and such to add to the flavor of the world on the forums the developer said that they will be adding in more of this in a future patch.) It is not open world, but the areas feel wide and spacious enough that you will be able to wander a bit. Not to mention that there are some collectible items such as minerals and documents found in the game to give you a reason to check some of the back corners. Documents, which add a great deal of the story aspects to the game tend to be on the main path, however so you shouldn't miss any of these.

The soundtrack is used sparingly, but feels like when the music comes into play it is escalating the situation and your feeling of isolation and the importance of where you are. It creeps into the feeling of the game and gives you the impression that it is pushing you towards an important moment when it begins to quietly chime in as you move forward. Most of the time, however the isolation you feel is intensified by the ambient sounds of a barren world. Winds and other strange sounds like rocks falling while looking into a great chasm add to the effects of your play.

The story is mysterious, creepy, and interesting. While the main protagonist is your view into Lifeless Planet, you can hear the echos of others throughout your exploration in documents. Some documents contain a sound file in which you can read along as a Russian speaker transcribes it in their own language. It is a Russian speaking voice from someone native to the language as well so it feels authentic. Based solely on the game's title graphic, it is obvious that there is a Russian aspect to the game, but a Russian aspect from the Soviet Union of old. While you are an astronaut from the United States, and there is a Soviet Union background within the game, it does not delve into politics of any sort, nor does it make any statements about either of these nations, or any conflict they had other than maybe a passing note here, or there if necessary to understand the story within the game. The story is one of DISCOVERY, and what it would be like for someone to travel many light years away from Earth and to explore a new world. Their excitement with seeing new forms of life, as well as their struggles with dealing with the unknown.

The best part of the story to me, however is your own discovery of something else being there, and your interactions with it throughout the game. Very little communication is had as you feel it out and it brings an aspect of humanity to the game that is wonderfully done I feel. Without talking, or actively communicating you do feel a sense of closeness to something while making your way to the end. It is too spoilerish to discuss it really, but it is something I feel should be mentioned because the impression you will get mostly looking at this game is that you are fighting the planet and the story is just one of looking at the past more than anything else. This is a major part, but there is the sci-aspect that all good sci-fi stories have in which humanity and human experience comes into play.

Graphically the game is solid and gives you a great many screenshot opportunities. The game uses a bit of a filter on it that you would see if you were on such a place to blur it up some, but it is clear for the most part. On the outside of the FOV you will see blurring on the edges, however. Even on fantastic the game looks very good, but it is definitely not a AAA title quality level of HD graphics. For an Indie title they are great though and they fit the game perfectly.

Gamepad support is good and is preferable to me while playing the game. I used a PS3 gamepad with Xbox 360 plugins and it worked fine the entire game.

The game is predominantly bug free from my playthrough except there seems to be a bug with an Achievement that the developer has said will be addressed in a patch coming soon. There is an Achievement in which you must collect all documents in game, but as of now it seems the few of us that have looked for this final document to unlock the achievement cannot find it. The document is known to exist from the game files, but does not appear to be in the game anywhere. The developer is quite active on the forums and said they will fix this soon so there should be no worries here.

TL;DR/BOTTOM LINE: Lifeless Planet is a great game that will appeal more to a casual gamer from a gameplay standpoint, but to a wider audience of gamers who like sci-fi mysteries, exploring new worlds, and feeling the isolation of a lost planet. The developer, David Board and his team should be proud of their work and congratulate themselves on an epic and unique game. I loved it all the way through and plan to play it again. There is an Achievement to beat the game in under 4 hours, so it could be completed in under that time, however it would be a complete waste to blow through it that quickly. It took me close to 10 hours to finish the game taking my sweet time. There is an Achievement for playing 10+ hours in one game as well too, and I got that without actually having to just idle the game so it is possible to spend over 10 hours in it easily.

9/10 Space Suits
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26 personne(s) sur 33 (79%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
13.8 heures en tout
Posté le : 8 octobre 2014
I thoroughly enjoyed Lifeless Planet. It was a fairly long game considering the price.

What stood out the most for me was the sharp controls and mysterious storyline that kept me wanting to see more. The environments vary greatly and really did a good job at making me feel isolated in a “foreigner” sort of way. I felt like an explorer and each new level I encountered showed me something new.

Lifeless Planet was a nice break from the typical game genres out there and I’m sure that most people can appreciate it the same way I did.
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28 personne(s) sur 39 (72%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.0 heures en tout
Posté le : 21 octobre 2014
It's hard to pin down the genre of Lifeless Planet. It's part walking simulator, part platformer, part puzzle game, with an overarching strong story focus. You're an astronaut sent on a mission to explore a lush planet but end up on a deserted wasteland. Questions like "What happened to the planet?" soon meld into questions like "Did something happen to me?" when all kinds of weirdness starts popping up.

Elaborating further would steer the review into spoiler territory, so I won't go there. But unfortunately I have to report that while I make the game sound very mysterious (and it certainly is that, up to a point), the final answers provided do not end up being nearly as satisfying as I would've initially hoped they'd be. There is some neat psychological ambiguity lightly sprinked around, but most of the story is rather standard sci-fi fare.

While you wait for the game to reveal its next story nugget, you'll traverse through some pretty arid environments and do a lot of jumping. And I do really mean a LOT of jumping. Most of the actual gameplay in Endless Planet consists of jumping and platforming, and it ends up being more of a nuisance than interesting or rewarding in any way. I feel like majority of the bouncing around could be replaced with just bog-standard walking sections, and the game would work a lot better. A few simple puzzles also felt a bit hastily thrown together.

Lifeless Planet is heavily banking on the player finding its story worthwhile, but at least for me, it just didn't hit home at all. The most interesting facets of the story are hardly explored at all, and the least interesting ones are shoved into the limelight and paraded around. I just can't root for this one.
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20 personne(s) sur 26 (77%) ont trouvé cette évaluation utile
14.3 heures en tout
Posté le : 13 août 2014
Lifeless Planet is a beautifully atomspheric adventure game, throwing you in the space suit of an astronaut who, after a long journey through space, reaches a mysterious planet in search of life & potentially a new home for humanity. On arrival, you discover you are alone, isolated on a planet seemingly devoid of life, yet strangely there is a Soviet town abandoned long ago. How can this be & what has happened here? As the story unfolds, & you explore more of this intriguing alien world, you soon realise there is a much more going on than meets the eye. The planet is not as lifeless as it seems...

The sense of exploration, uniqueness in the alien world along with the snippets of story that you unlock through your progression was most enjoyable & kept me wanting to progress to reveal more.

Sound effects & musical score were also strong, & graphically there is also a cool film grain effect & blurring of the edges of the screen that add greatly to the experience. Would have been epic in first-person view to really enhance the claustrophobic feel of being stuck in the space suit on an alien world.

For those who love their Sci-fi movies, you will also come across many scenes throughout that feel somewhat familar (in a good way), yet meld together well. Futuristic yet retro, reminding you of old classic 50-60s B-Grade Sci-Fi, cold war era themes & some modern storytelling elements.

When looking past these positives there are some parts of the game that I found lacking from making this a really excellent game. The controls for one, although basic & suitable for the layback style of gameplay are awkward. It is easy to mis-jump, your jetpack is limited in function (essentially only providing a double-jump type mechanic to traverse larger areas) & the puzzle elements feel somewhat clunky & difficult to complete. Even though the puzzles themselves are rather simple. It also didn't help things when you respawn (this will happen a lot!) facing the wrong direction all the time is very disorienting.

Dark, creepy sections that occur in several stages are way too dark, with only a tickbox option to lighten the scene in menus. You have a flashlight, but does little which is most frustrating at times. It really needs a gamma or brightness slider.

There are also the 'emersion breaking' elements, such as there always being an oxygen tank just when you need it, or dynamite just near where you need to blow your way through a blocked path or a nice round rock (unlike anything else in the surrounding enviroment) just at the right spot to jump to a higher platform. It seemed to lack some creativity in level design in this regards when elements like this are introduced essentially just for the sake of it.

Most cut-scenes are limited being less than 30secs with most of the story elements experienced through translated logs found. This felt like a bit of a missed opportunity to really expand on the adventure; still good overall (& I am being picky to a degree) but could have been exceptional if the story continued as strongly as it began!

Some later sections of the game feel padded out, with no real content or interesting things to see, just more running & jumping. Other parts are really awe-inspiring so it quite a mix. Some of the final levels just seem to go on & on without any purpose other than to lengthen the game. The experience would have more impact if the overall length was reduced by maybe 30% or so in my view. While shortening some areas, some larger cut-scenes & more back story to your character (only touched on for most of the game) would have been great!

Although not quite as good as my expectations coming into Lifeless Planet, I still thoroughly enjoyed the story, the implications of the story (not to give anything away) & the final reveal. It was an interesting conclusion. Overall a fun & occasionally disturbing experience!
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17 personne(s) sur 21 (81%) ont trouvé cette évaluation utile
9.0 heures en tout
Posté le : 5 octobre 2014
A damn fine adventure game with platforming galore and some basic problem solving (well really basic). Well worth taking for anyone that enjoys undergoing a journey into the unknown and doesn't mind getting right up after failing their jumps time and time again.

Though underscored a bit the game is not just an adventure to understand what's going on with this strange planet but also to understand why our astronaut took his one way journey into an alien world in the first place. All is revealed to the determined, fear not.
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19 personne(s) sur 27 (70%) ont trouvé cette évaluation utile
4.4 heures en tout
Posté le : 26 octobre 2014
Basically I didn't like it - the game is very short, finished it under 4 hours and more than half of it was simply running - and the half of other half was reading log entries. You might think that I should've been enjoying the scennery - but there isn't much to enjoy, everything is pretty monotonic - starting from orange and brown hills, through grey and black hills and even some blue glossy hills that probably were meant as glaciers, finally finishing with green hills.

Graphics of this game were pretty outdated, which would be hard to notice, since most of what you see are rocks and hills, but... well, suffice to say that I've seen better character models in games made ten years ago. And you'd think that gamedevs would put some more work into character models, since there are about THREE of those in the entire game.

Dying - dying was pretty annoying. I understand the fact that dropping from 100 feet to the ground is lethal, but seeing me fall and turn into bloodied ragdoll about 30 feet above ground is laughable. Similarly, I understand that stepping into lava is lethal, but ragdolling with the cheerful sound of flatline after one step into a burning rock? Am I to understand that burning your toe causes immediate heart failiure?

Well, you might say that this is a story-driven game and what I should look for is good story - and the fact is that story in this game is pretty interesting. But the way it is delivered is, in my opinion, horrible. Voice in this game is used only as single sentences spoken by main character (in plain, monotonic voice) or single words by the Russian girl (which are, obviously, in Russian). Pictures are so confusing that without reading full logs you're not sure what exactly is happening.

So to sum up, what we have here is neglegible quantity of voice acting, couple of nice pictures and several pages of text. Good enough for a sci-fi novel, not good enough for a game, not nearly enough for this price.

I'd say 4 out of 10.
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16 personne(s) sur 22 (73%) ont trouvé cette évaluation utile
10.3 heures en tout
Posté le : 8 septembre 2014
In Lifeless Planet players hop into the moon boots of an astronaut on a mission to a far away planet in search of the abundant life their preliminary scans have shown should be there. Unfortunately, as they almost always do in games, something goes wrong. The ship crash lands. The themes brought up throughout the game, some subtle, some not so much, are widespread and generally effective. Our space-faring scientist has to deal with loss, loneliness, self doubt, the prime directive, and more.Something immediately noticeable about Lifeless Planet is that it has fantastically rich and convincing atmosphere. While the graphics leave something to be desired from a purely technical standpoint, the visual and aural direction really sell the whole thing. Some of the alien vistas are truly beautiful, and walking around the seemingly endless barren deserts feels as isolated and alone as being on the other side of space should.Unfortunately Lifeless Planet doesn't make exploring as rewarding as it should be. The game offers a lot of nooks and crannies for the player to poke into, but very few actually offer anything interesting. They tend to be empty corners, without any remarkable features at all. The game also has very few collectibles; just a handful of geological samples and scientific notes.With no combat to control the game's pulse, Board opts for a mixture of ambient storytelling, platforming and physics puzzles.Most of the platforming isn’t difficult because of complex timing or dangerous obstacles, it’s difficult because the controls were meant to act like a guy in space. Lifeless Planet is a really fun experience, but not a very good game. I’d still recommend it based on the entertainment I got from exploring the mysteries of the game’s world, but I wish I didn’t have to deal with questionable puzzles and mechanics to do so. I think it is unique enough to be worth its asking price for those that are fans of the genre though. Overall 7/10.
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11 personne(s) sur 13 (85%) ont trouvé cette évaluation utile
3.5 heures en tout
Posté le : 10 août 2014
I did not enjoy this game nearly as much as I expected I would.

Lifeless Planet is exactly that: a barren, lifeless planet; basically the least interesting envrionment you could possibly think of. Of course it's not really lifeless, because there's the whole soviet village thing. The first several areas are really pretty dull (baren, lifeless planet), but things do start to get more mysterious. Unfortunatly, my interest in the plot died about as quickly as the Russian colonists. Lifeless Planet quickly becomes Follow-the-Radioactive-Soviet-Pixie-Dust Simulator as you track the trail across a seemingly enless expanse. The voiced plot-points are predicible and the collectable documents read like a bad 70's alien invasion/Cold War crossover movie.

I probably would not have noticed/cared about the weak story if the other parts of the game were better than they are. Aside from a noticible smattering of death-related glitches, there are a number of game mechanics that don't work well of don't make sense. Calling them out may seem nit-picky, but by their powers combined, they really detract from the quality of the game:
-When transitioning into a new scene that should be geographically adjacent to the previous scene, the scenary changes as if you traveled a distance between scenes with no apparent explaination
-A burst from your jetpack at the right time can save you from hitting the ground too hard... unless of course you're falling into the valley that isn't part of the trail you're supposed to follow, in which case you die before you hit the ground to prevent you from going out of bounds
-The character is capable of pushing around boulders that are as tall as he is, but requires three sticks of dynamite to clear a blockade consisting of a couple of packing pallets and a barrel
-You can only deply the robotic arm in very specific situations (i.e. puzzles)

The only thing that I actually like about Lifelss Planet is the robotic arm. The specialized GUI is the envy of my inner Kerbal cargo engineer.

In conclusion: if you're looking for graphically appealing exploration/mysterious story walking simulator, I strongly reccomend Dear Ester. If you're looking for a retro sci-fi mystery/adventure, read Space Cadet by Robot Heinlien. If you need an example of a game that was good in theory but was poorly executed, add Lifeless Planet to your list of references.


Fun: 4/10
Challenge: 6/10
Bang for your buck: 4/10
Overall: 3/10
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17 personne(s) sur 25 (68%) ont trouvé cette évaluation utile
6.6 heures en tout
Posté le : 25 octobre 2014
This could have been a great game or even the best game of last four years if the original idea (Soviet colony in Earth-like planet, kept secret from the world, USA discovers the planet and sends an expedition team) was developed properly. It could have been a new universe for gaming, even may expanding into RPGs, strategy games, MMOs, fanfiction and comics. Instead of building upon this great idea which allows a variety of paths to take about story-writing, it turns out to be dull and somewhat cliche (human greed ruins everything) plot and it kinda ruined the experience for me as only thing I knew before buying was the original idea.

I was actually pretty excited when I first saw the utility poles upon setting foot upon the planet, my excitement doubled then I discovered the colony and in the first hour I deeply felt isolated. But upon seeing how linear and pointless the story and mechanics is my excitement turned into a giant sigh followed by forcing myself to complete the game.

Gameplay and UI is pretty clunky, even the Save&Quit button on the main menu was not working for me. This is a walking simulator with some puzzle platformer elements thrown in, but those additions felt more like chores to do for me as most of them were pretty easy and rest of them were just easy.

I enjoyed only 1.5 hour of my 6 hours of gameplay time (story ruined by human greed thing, "wife" and the game's perception of other life forms, isolation feeling ruined by swiftly attacking roots) so I will give this 2.4/10 which should be pretty fair, as maths is always fair.
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19 personne(s) sur 31 (61%) ont trouvé cette évaluation utile
2.9 heures en tout
Posté le : 13 novembre 2014
I had pretty high hopes for this game but it's turned out to be really lifeless. It's poorly made platformer/running through a corridors simulator with poor controls and boring environments. You run through a corridor then some poorly made jumping section begins, you fall off again and again because of awful controls. Checkpoint system is broken, you lose collectibles after loading checkpoint and often it loads too far and you must complete some stupid jumping section again. I don't even know if i will manage to finish this game and that's a really rare case for me.
I thought it's some exploration game with beautiful environments and some story, maybe a bit similar to the Journey on PS3, but this is nothing like that.
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13 personne(s) sur 21 (62%) ont trouvé cette évaluation utile
5.6 heures en tout
Posté le : 23 novembre 2014
Moje česká recenze: http://www.playhit.cz/2014/10/lifeless-planet-bezova-planeta/

This game is awesome! It's mostly just jumping and avoiding deadly root-bushes, but what matters is the story. I can't tell much more not to spoil it though. As an american astronaut, you travel onto a foreign planet, that could serve as the next Earth. But you discover so many strange things that you might wish to have stayed home. I couldn't stop once I started playing. I recommend this to everybody, who doesn't need to spill gallons of virtual blood everytime they play. 8.5/10
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