While seeking life on a distant planet, an astronaut discovers an abandoned Russian town. He suspects his mission is a hoax until a mysterious young woman saves him from a strange and deadly phenomenon...
用户评测: 多半好评 (1,343 篇评测)
发行日期: 2014年6月6日

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"Every tone it attempts is struck with confidence and talent, from creeping horror to outright terror to reflective serenity"
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关于这款游戏

While seeking life on a distant planet, an astronaut discovers an abandoned Russian town. He suspects his mission is a hoax until a mysterious young woman saves him from a strange and deadly phenomenon... Lifeless Planet is a third-person action-adventure that features an old-school sci-fi story and spectacular environments in the spirit of classic action-adventures.

After a hard landing on the planet, the astronaut discovers the planet that was reported to be rich with life is instead a barren wasteland. When he goes searching for his crew, he makes a more startling discovery: evidence that humans have already been to this planet years ago! When he comes upon a deserted Soviet-era Russian town, he struggles to make sense of his mission. Did his light-speed travel to the planet send him back in time? Or is this all some strange Cold War hoax?

Along the way, the astronaut meets a Russian woman, Aelita, who is somehow able to survive the hostile atmosphere of the planet. Through an unusual natural phenomenon, her skin causes the soil to glow green under her feet. The player must use these glowing tracks as a guide across the planet past treacherous and deadly threats. Is she leading him to safety... or an untimely death?

Lifeless Planet was inspired by Cold War era science fiction stories, posing questions about humankind's desire for space travel. What if you journeyed across the galaxy to another planet, only to find humans had already been there? What kind of person would sign up for a one-way mission, leaving behind planet Earth and everyone they've ever known and love... to go in search of an Earth-like planet?

Equipped with a limited-use jet-pack and a mobile robotic arm, the player must use wits and skill to solve puzzles, unravel the mystery, and survive the Lifeless Planet!

Key Features:
  • Explore 20 unique and atmospheric environments on a vast and treacherous planet.
  • Follow a mysterious young woman as she guides you past dangerous terrain and deadly life-forms.
  • Investigate the startling discovery of an abandoned Russian town.
  • Experience an exciting and intriguing story through rich graphics and cinematic cut-scenes.

系统需求

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo or AMD equivalent
    • Memory: 1500 MB RAM
    • Graphics: NVIDIA GeForce GT 430 or ATI equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 900 MB available space
    • Sound Card: DX9.0c compatible
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i3 or faster
    • Memory: 3000 MB RAM
    • Graphics: NVIDIA Geforce GT 640 or faster
    • DirectX: Version 10
    • Hard Drive: 900 MB available space
    • Sound Card: DX9.0c compatible
    Minimum:
    • OS: 10.7 (Lion) or newer
    • Processor: Core 2 Duo or Better (2ghz or faster)
    • Memory: 1500 MB RAM
    • Graphics: NVidia/ATI Dedicated Graphics (Integrated Intel Graphics not supported)
    • Hard Drive: 900 MB available space
有价值的用户评测
33 人中有 29 人(88%)觉得这篇评测有价值
4.9 小时(记录在案的)
发布于:10月3日
总共玩了4H通关,简单的说下

1.说实话,是一个很有趣的游戏,没有打怪 没有升级,有的只是蹦蹦跳跳和简简单单的解谜

2.然后说故事:主角坐着飞行器降落到了一个陌生的星球,飞行器出故障了,他最早的目标是找到失散的

同伴(这些人全领便当了)。走了一段路突然发现了一个前苏联小镇,然后进了荒废的地下研究所,发现了

一地绿色的脚印。途中还出现了幻觉,后面吾们知道他的妻子成了植物人,他一直在医院维持着他妻子的

生命。吾觉得这里的幻觉是他在异星球因为思念地球和他的妻子所产生的。出了地下研究所之后他发现了

一个眼睛发着绿光的苏联女人(后来知道她是被改造成了类似于植物一样可以进行光合作用的人),之后一

路找到苏联文件,发现苏联人最早通过传送门来到了这个星球,并且找到了了一种能源物质(绿焰),比核

能源更强。

  但是渐渐得发现他们的到来破坏了整个星球的生态平衡,动植物大量死去,并产生了十分具有攻击性

的生物(红色的那玩意),人都死光了。 主角的目标变成了回家,跟着那个苏联女人一直走。

之后某个红色植物组成的巨大人形生物出现,把地面震塌了,他掉了下去,苏联女人被抓走了,他在眩晕

的时候出现了幻觉。醒来之后一路向前走,看见了苏联女人和红色植物组成的生命体合为一体,拯救了整

个星球的生态。

  然后主角找到了传送门,通过传送门顺利回到了地球,不过因为传送门故障,回到的是几百年后的地

球。

以上是表面的剧情,再说说剧情暗含的意义:

3. 男主角因为长久以来变成植物人的妻子相处精神无比痛苦,便把妻子杀了再埋了,也有可能是现场的

时候,看到的是腐烂的妻子的尸体,上面长出了无数的苔藓和植物,然后巨大的愧疚和痛苦使得他的精神

崩溃,因为某种原因他进入了一种幻觉、梦境或者能反映他精神的一个异世界里。进入这个世界的过程就

是坐幻想中的宇宙飞船去到领一个星球,在“飞去”星球的过程中,他日日夜夜的看着妻子的照片度过了

十五(光)年。在星球上,出现了许许多多俄罗斯人的建筑,一开始是如此的合理和平和,逐渐这个世界支

离破碎,光怪陆离,而男主角靠着他妻子的幻象(毛子植物妹子)的指引一路走下去,他经过了医院(星球

上的研究所),还有各种地貌,比如森林啊,沙漠,熔岩,吾认为这些地貌都是他记忆中寻找妻子的一些

地方的反映,当然熔岩这种东西是不可能有的,吾认为是主角的情绪使得这个世界染上了一种绝望的感觉

,直到直面自己内心深处最深的痛苦---表面上是植物人妹子被地底的大植物怪物吞噬,实际上就是反应

了主角妻子逐渐的和大地融为一体,即腐烂和埋葬的意思。而时刻出现在星球上具有威胁的植物,便是他

对夺走他妻子的树林里的植物的一种憎恶和痛恨的精神反映,所以他们永远是危险的。整个游戏的进程,

实际上就是里世界对主角内心的一种探索,直到挖掘出最深处的那些回忆为止,这样主角才能得到救赎。

  而男主角到底在干嘛呢,吾觉得那身宇航服已经很好的诠释了这一点,如果汝看过法国小说《潜水钟

与蝴蝶》的话,那么大约能猜到,男主角已经是濒临死亡或者嫉妒虚弱的昏迷状态了,所以永远感觉到自

己身着厚重的宇航服,似乎永远和外界隔离了一样。那么最后看到光亮的未来世界,其实应该是要挂了的

意思。整个故事就像回光返照,就像电影《生死停留》那样,在死前的最后一刻,对自己的悔恨和痛苦得

到释然,最后安心的离去了。

  补充一点,他最后说这个世界里的时间和地球的时间不一样,应该也是在暗示他死前的时间非常短,

但是他回忆了很多很多的事情,就像过了很长时间一样。



最后的总结:

汝想玩一个游戏,不像汝以前打过任何东西,也有一个最好的和最引人入胜的故事情节的游戏已经在相当

长的一段时间??

汝想玩一个游戏,不像汝以前打过任何东西,也有一个最好的和最引人入胜的故事情节的游戏已经在相当

长的一段时间??


如果汝的答案是上述两种,如果没有玩过的话,汝会错过的将会是一个好的科幻游戏
这篇评测是否有价值?
9 人中有 9 人(100%)觉得这篇评测有价值
3.9 小时(记录在案的)
发布于:10月29日
当我看到这个游戏的简介和截图时,那单调的画面让我着了迷,后来买了它,熟悉的游戏设置界面让我一下认识到这应该是用unity3d引擎做的一款游戏,于是我以为这只是一款小游戏,可当我真正进入游戏并开始体验时我发现他并没有我想象的那么简单。。。整个游戏的流程相当长,大约至少要2.5h以上才有可能通关。游戏全程穿插着各种疑问和矛盾冲突等着玩家以一个特殊身份的主角进行探索。这个游戏大概讲的是一个背负美国国家使命的宇航员来到一颗极遥远的行星进行探索,但随着他的进一步探索,他发现那里有俄国人的踪迹。地面上一个个稀疏的房屋,地下有这庞大的实验室环境,感觉就像地球一般,但唯一不同的是他没有在那里找到任何人,后来主角遇到了一个俄国的变异人,主角开始寻找她并跟随她,他们并没有共同的语言,可是日久见人心,最后那位变异人为了救主角也献出了宝贵的生命。剧透的差不多了,现在说说整体的剧情以及游戏赶脚。。。
这个游戏几乎是无数个谜题等着玩家破解,谜题难度适中,比较容易上手,而贯穿整个游戏,因为剧情的原因,玩家会在游戏中体会到极度的寂寞与恐怖之感,面对一个未知的无人世界,会潜伏着不知多少危险。游戏某些地方略有拖沓,玩家必须在放弃与继续探索进行选择。当主角穿过传送门回到地球时穿越到20年以后有记者问他为什么要去完成一个这样的任务主角说他这么做只是为了他的妻子。其他的一些深层含义需要玩家自己体验了才有所领会,我推荐大家去体验下这款游戏,越简单的东西越富有内涵,越看似浅薄的东西却越有深意。
这篇评测是否有价值?
5 人中有 5 人(100%)觉得这篇评测有价值
6.1 小时(记录在案的)
发布于:7月13日
故事很乏味,很多地方都说不通。跳跃手感诡异,谜题没意思。bug又颇多,成就更是蛋疼。买了最高价的HIB周包就是为了它,结果相当失望。
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
2.1 小时(记录在案的)
发布于:9月5日
3/10, 不能给更多了.

游戏讲的是主角乘坐的航天器坠毁到了一颗星球上, 然后我们的宇航员主角在这颗星球上一边寻找同伴一边和恶劣的自然环境斗智斗勇的故事…听起来像一个沙盒生存类的游戏, 其实不然, 这游戏纯粹的就是探索——跑图. 一款跑图游戏, 你要让人玩得下去, 至少沿途的风景得好看, 但这显然不是大多数独立游戏擅长的部分, 本游戏使用了Unity引擎, 托引擎的福, 算是制造了不错的动态效果, 比如油腻的画面之类(3D眩晕的玩家估计会分分钟惨死在这款游戏上), 游戏贴图的质量烂到让人想死. 游戏的画面烂就算了, 优化还不好, 我的机器绝对完爆推荐配置, 但就是卡, 真是给跪了.

从游戏开始到通关, 也就一开始的沙漠关和温泉关的整体画面算是不错, 别的都烂的可以. 跑图游戏还有一个很重要的地方, 就是自由度, 这款游戏的自由度非常之低, 游戏内容完全是线性发展, 跑过了这图就没有返回上一图的方法, 而且地图的切换非常突兀, 关卡前后的场景大多数都没有任何地图上的衔接, 十分违和.

全游戏唯一的亮点就是关卡设计, 前期的地形设计得真是不错, 玩家几乎只用一路往前跑跑跑就能过关, 最多就是有一些简单的谜题来拖一些游戏时间. 游戏中后期的一些关卡开始设计得不合理, 并且这游戏细节太少, 地形不好分辨, 在你发现不能愉快的跑跑跑过关后, 已经不知道该往哪走了, 后期的地狱关根本就是在逼你用人物的性命来换取正确的路线, 堆尸体就堆尸体吧, 复活时人物面朝的方向简直坑爹到爆炸, 经常性出现主角复活后面朝反方向的情况, 不知道算是bug还是作者的恶意.

说是探索游戏, 但实际上又不是, 过了沙漠地图之后, 游戏就开始向恐怖解谜类游戏的方向发展, 反正有尸体的地方基本就有文档或者录音笔记, 游戏的主要剧情都是从这里来的, 跟恐怖游戏一个尿性, 其他的恐怖成分也只剩游戏那不合理的光源造成的黑暗氛围罢了, 为此游戏还给主角加了个使用手电筒的能力, 你个宇航员没事干就随身带着一个手电筒? 我也知道这只是为了方便游戏继续扯下去的设定, 但这种设定在游戏中真的太多, 太恶心. 主角有一个设定是氧气泄露, 在剧情特定的地方会遇上氧气不足的问题, 然后你必须在指定时间内爬到一个氧气装置那获取氧气, 我就不吐槽为什么每次氧气不足都有一个氧气装置在旁边了, 你氧气泄露竟然只要充值一下氧气就搞定了, 这也太牵强了吧. 更糟糕的是作者好像在做游戏后期的关卡时直接忘了主角没有氧气的设定, 很长一段时间主角都没有获取过氧气, 直到游戏最后通关主角也没有再一次从氧气装置里获取到氧气. 需要喷气背包燃料的关卡必然会有补充喷气背包的装置, 这些都只是为了方便作者把游戏继续扯下去的设定, 说多了也没意思, 但至少你把这些东西稍微掩饰一下, 不要就这样直接摆给玩家看行不行? 这些设定实在是太过于弱智, 弱智到完全就像是要拖你的游戏时间一样, 把一款本身就是狗屁一样垃圾的游戏给你拖满4个小时的游戏时间让你觉得20美刀的钱没白花(万幸是, 现在这款游戏进包了).

整个游戏就是跑跑炮, 然后忍受”因为设定是在其他星球, 引力不一样”产生的恶心的操作难度, 游戏中主角跑步会产生加速度, 然后就能跳得更远, 这带来的最大影响就是几乎你每次尝试跳跃, 跳跃的距离都不一样, 这让一些落脚点比较小的地方很难跳. 乍一看以为是作者很细心, 考虑到了真实性, 但尼玛其他细节都那么烂就这里考虑真实性谁敢信? 依我看, 这就是物理引擎自带的功能然后改了一个参数结果作者自己还没怎么测试过就把游戏发布了. 除了跑跑跑, 解谜, 收集死人留下的资料和星球上的矿石, 就没别的事情干了, 跑跑跑很无聊, 而且由于引导不好容易卡关, 解谜很弱智毫无逻辑推理带来的魅力, 死人留下的资料交代出的剧情展开也是跟白痴一样, 连狗血都称不上, 星球上的矿石收集起来屁用都没有, 真的连屁用都没有. 游戏的第一任务就是浪费你的时间, 然后在跑图的路上给玩家透露一点点剧情, 引起玩家的好奇心, 让玩家有动力把游戏玩通, 如果玩到一半就有人跟我详细说了游戏的剧情, 那么我肯定会第一时间删掉它.

人生苦短, 远离垃圾游戏.
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
4.7 小时(记录在案的)
发布于:11月8日
我在荒芜的星球里不断地寻找,有你的世界在哪里。
+荒凉的星球刺痛着双眼,这景色诠释了荒凉的真正本意。
+微风吹起的呼声,主角的脚步声荡漾在耳边,真实地可怕。
+你不断地往前走去,慢慢揭开星球的面纱时,你会体会到这个游戏的魅力所在。
+简单的操作,感觉玩这个游戏是个享受。
+玩着这个游戏有时感到枯燥,但是就是停不下来。
+期待续作。
---------------------------------------------
-流程有点短。
-一篇篇的文本看起来有点头晕,如果能把文本框弄大一点就好了。
-成就好难,特别是第一次不死通关,看了外国高手写的指南,好像可以删档重过。但是这个难度也有点大。必须小心翼翼。
-还有一点就是为什么进包了,我的天。
个人评价:19.99USD(进包了,很值,如果能静下心来玩的话)
这篇评测是否有价值?
234 人中有 195 人(83%)觉得这篇评测有价值
18.2 小时(记录在案的)
发布于:8月3日
Lifeless Planet is a game well worth playing, surely one of the best Indie games I have played this year. It had a successful Kickstarter and passed through Greenlight to go to Early Access and to be released as completed game.

Its made by Stage 2 Studios which consists mainly of David Board, and the game is the outcome of years of passionate hard work, while it utilized all the stages an Indie project can pass through, till its released on Steam.

This game is a unique work of art that inspires and entertains with its beautiful visuals and its story, unlike anything you can find in big budget titles. Words hardly can express the accomplishments this game reached. Its a Sci-Fi Story Adventure comparable to the books of Isaac Asimov or Games like The Dig.

The atmosphere is carrying this game. It makes you feel lost, helpless and afraid, even sad and isolated, but then again it evokes curiosity, hope and amazement. It has very little action but a lot of exploring and platforming and a bit of quite easy puzzling. Its pretty linear, but that's to be expected from a game that tries to tell a story I guess. There could be a bit more to do in some parts of the game.

I will not reveal anything of the story, its yours to discover for yourself, because that's what the game is about. But I can assure you that it is very much worth it, if you have an open mind and search for something meaningful that you can enjoy without feeling pressured. It will take you around 5 hours for a playthrough. This is not a game for the impatient or simpleminded tough, those players will get bored or fail to grasp the storyline.

If there's one thought that I had while playing it, it was that the more you think you know about the world and the universe, the more you discover what you actually don’t know. The Storyline and ending is partly open to interpretation. Its not very strictly explained, which gives room for your own imagination. A freedom very few games ever trust the player with, and therefore it has to be complimented on such bravery.

The technical aspects of the game are robust for such a small team, reasonable performance, hardly any bugs, no crashes for me. I had to restart a level because something to advance the story didn't trigger first time, but that wasn't really a problem. Controls where fine for me with KB & Mouse, jumping around with the jetpack is a lot of fun. Gamepads are supported.

The graphical style is fitting for the game, although the way its done, also means that its looking pretty simple at times. Its definitely not a Crysis, but the aesthetics and level design make up a lot for it and make the game nonetheless a pleasure to explore and screenshot. It also has nice particle effects like dust, and the levels have a great variety of environments.

The musical score and sound is very good also, it really works well in combination with the storyline to emphasize important moments and add tension to the game. The voice acting is great, there are native Russian speakers who did the voiceovers and this makes this aspect really shine.

In conclusion I can say this game is well worth its price. The game has to be played and developers like these have to be supported. Buy and play this game, so we hopefully see more of this studio!
这篇评测是否有价值?
94 人中有 83 人(88%)觉得这篇评测有价值
6.2 小时(记录在案的)
发布于:11月1日
I wish I could recommend this game, since it does have a certain beauty. But in the end too many negative bits sucked the fun out of it for me. It just felt tedious towards the end. Here is what is good and bad.

The good:
  • Beautiful Landscapes: You basically “run” (more on that later) through a series of truly well-drawn landscapes. The graphic textures are not always the greatest, but overall you get some stunning visuals. Especially the vertical elements can be quite remarkable.
  • Atmospheric Sound/Music: Minimalistic, but appropriately used. Simply good.

The not-so good:
  • So… much… walking… : Unfortunately your movement speed is not very high. Which means that you transverse above mentioned landscapes step by step by step for what simply feels way too long. It certainly contributes to the atmosphere of solitude/lifelessness (because very little is happening while you walk). Just, that is not a very neat atmosphere to build up. The whole thing is compounded by the fact that:
  • The story does not move forward: Most of the time you are running somewhere you are doing so without much motivation, but simply because you are following the only viable way through this world. Not everything has to be open world, but at least give me a reason why I should now be traversing the lava level. God, I felt with my character when he character said “I demand answers! Now!” some hours in. Neither of us would get any for many more hours.
  • Unmotivated Discontinuity: Sometimes a new level begins without any discernible transitions from the last. Example: Last minute it was daylight and you were standing on a cliff. Next second you are in a canyon and its night. Eh, what?
  • Puzzles are way too easy: Most of the game you are following a giant “follow me” trail of glowing green, the only challenge being to keep your motivation for these long minutes. Puzzles are sparse (which in itself is a bit of a problem for a puzzle platformer), and never pose the slightest challenge. Like one-moveable-object-besides-one-landmark-easy: move object to landmark, done. When you get stuck, this it is very likely because you overlooked a required booster pack that is hidden a few hundred meters back. And who explores slightly off track at this walking speed?
  • Abilities are arbitrarily removed: At some points you get a cool booster pack. Not only does it allow you to solve some platform puzzles, it also allows you to move quicker (yay!). Now you can spend an hour flying around with this thing in one level without a problem. But as soon as you cross a line the game declares it has run out of fuel (regardless of how long you have been using it). This is feels completely arbitrary. Similarly, sometimes the plot will decide you need more oxygen, regardless of when you refilled last or what you have been doing in the meantime.

Overall, a tedious experience with some visisal perks. Did not go into the story becuase it might be subjective, but personally I am not blown away.
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64 人中有 55 人(86%)觉得这篇评测有价值
21.8 小时(记录在案的)
发布于:10月20日
See TL;DR/BOTTOM LINE at the bottom if you are lazy.

Lifeless Planet is an incredible game filled with atmospheric joy and a story that only gives you just enough to figure out what is going on. You play as an American astronaut that is sent to explore a planet that your readings suggest is brimming with life. Upon arrival you find that this planet is nothing like you expected. It houses strange secrets of past explorers and a nation trying to find the perfect life away from Earth only to find that meddling with things they don't understand almost never ends happily. An interesting mix of casual exploration and platforming, it keeps things relatively fresh most of the time. You should feel the want to get to the end to see how everything pans out and what the mysteries of this Lifeless Planet are, but at the same time your feeling of eerie isolation and the ambient sounds of the world make you want to take your time looking at the planet and chilling out as well. I became lost in the isolationist atmosphere and didn't want it to end.

If you peer at the store page for this game and look at the user tags you would think that this is a game in the same genre as Dear Esther and the other "walking simulator" sorts of games. In some instances this is accurate, but in Lifeless Planet you have more than just your feet to work with. You are in a space suit with a jetpack! So while this game is semi-casual most of the time, there are a fair amount of platforming situations in which you must use the jetpack to make some pretty intense jumps now and then. I wouldn't say that this is extremely difficult to do, but you don't just walk from point to point here like a "walking simulator" would suggest. Not only that, but there are puzzles that you will come into contact with that force you to ponder the environment a bit as well as some technology to help you solve these puzzles. So it definitely delves into much more gameplay than just walking from story point to story point.

Besides the tags being somewhat misleading, that META Score (lol Metacritic I know) is completely off base in my humble opinion. Lifeless Planet is a fantastic game with a fantastic atmosphere, a cornucopia of map changes that will give you an explosion of color in some areas that is intensified by the more “Lifeless” areas you will find. The game has about 20 different areas with about 15 of them feeling like something completely different from the rest. Each area can be blown through in 10-15 minutes if you want to unless there are puzzles to get through, but anyone that enjoys looking at scenery and taking their time to explore game worlds should find more joy. (While discussing the want for even more little discoveries outside collectibles like random gravestones and such to add to the flavor of the world on the forums the developer said that they will be adding in more of this in a future patch, which would be incredible.) It is not open world, but the areas feel wide and spacious enough that you will be able to wander a bit. Not to mention that there are some collectible items such as minerals and documents found in the game to give you a reason to check some of the back corners. Documents, which add a great deal of the story aspects to the game tend to be on the main path, however so you shouldn't miss any of these.

The soundtrack is used sparingly, but feels like when the music comes into play it is escalating the situation and your feeling of isolation and the importance of where you are. It creeps into the feeling of the game and gives you the impression that it is pushing you towards an important moment when it begins to quietly chime in as you move forward. Most of the time, however the isolation you feel is intensified by the ambient sounds of a barren world. Winds and other strange sounds like rocks falling while looking into a great chasm add to the effects of your play.

The story is mysterious, creepy, and interesting. While the main protagonist is your view into Lifeless Planet, you can hear the echos of others throughout your exploration in documents. Some documents contain a sound file in which you can read along as a Russian speaker transcribes it in their own language. It is a Russian speaking voice from someone native to the language as well so it feels authentic. Based solely on the game's title graphic, it is obvious that there is a Russian aspect to the game, but a Russian aspect from the Soviet Union of old. While you are an astronaut from the United States, and there is a Soviet Union background within the game, it does not delve into politics of any sort, nor does it make any statements about either of these nations, or any conflict they had other than maybe a passing note here, or there if necessary to understand the story within the game. The story is one of DISCOVERY, and what it would be like for someone to travel many light years away from Earth and to explore a new world. Their excitement with seeing new forms of life, as well as their struggles with dealing with the unknown.

The best part of the story to me, however is your own discovery of something else being there, and your interactions with it throughout the game. Very little communication is had as you feel it out and it brings an aspect of humanity to the game that is wonderfully done I feel. Without talking, or actively communicating you do feel a sense of closeness to something while making your way to the end. It is too spoilerish to discuss it really, but it is something I feel should be mentioned because the impression you will get mostly looking at this game is that you are fighting the planet and the story is just one of looking at the past more than anything else. This is a major part, but there is the sci-aspect that all good sci-fi stories have in which humanity and human experience comes into play.

Graphically the game is solid and gives you a great many screenshot opportunities. The game uses a bit of a filter on it that you would see if you were on such a place to blur it up some, but it is clear for the most part. On the outside of the FOV you will see blurring on the edges, however. Even on fantastic the game looks very good, but it is definitely not a AAA title quality level of HD graphics. For an Indie title they are great though and they fit the game perfectly.

Gamepad support is good and is preferable to me while playing the game. I used a PS3 gamepad with Xbox 360 plugins and it worked fine the entire game.

The game is predominantly bug free from my playthrough except there seems to be a bug with an Achievement that the developer has said will be addressed in a patch coming soon. There is an Achievement in which you must collect all documents in game, but as of now it seems the few of us that have looked for this final document to unlock the achievement cannot find it. The document is known to exist from the game files, but does not appear to be in the game anywhere. The developer is quite active on the forums and said they will fix this soon so there should be no worries here.

TL;DR/BOTTOM LINE: Lifeless Planet is a great game that will appeal more to a casual gamer from a gameplay standpoint, but to a wider audience of gamers who like sci-fi mysteries, exploring new worlds, and feeling the isolation of a lost planet. The developer, David Board and his team should be proud of their work and congratulate themselves on an epic and unique game. I loved it all the way through and plan to play it again. There is an Achievement to beat the game in under 4 hours, so it could be completed in under that time, however it would be a complete waste to blow through it that quickly. It took me close to 10 hours to finish the game taking my sweet time. There is an Achievement for playing 10+ hours in one game as well too, and I got that without actually having to just idle the game so it is possible to spend over 10 hours in it easily.

9/10 Space Suits
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26 人中有 23 人(88%)觉得这篇评测有价值
13.8 小时(记录在案的)
发布于:10月8日
I thoroughly enjoyed Lifeless Planet. It was a fairly long game considering the price.

What stood out the most for me was the sharp controls and mysterious storyline that kept me wanting to see more. The environments vary greatly and really did a good job at making me feel isolated in a “foreigner” sort of way. I felt like an explorer and each new level I encountered showed me something new.

Lifeless Planet was a nice break from the typical game genres out there and I’m sure that most people can appreciate it the same way I did.
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20 人中有 17 人(85%)觉得这篇评测有价值
14.3 小时(记录在案的)
发布于:8月13日
Lifeless Planet is a beautifully atomspheric adventure game, throwing you in the space suit of an astronaut who, after a long journey through space, reaches a mysterious planet in search of life & potentially a new home for humanity. On arrival, you discover you are alone, isolated on a planet seemingly devoid of life, yet strangely there is a Soviet town abandoned long ago. How can this be & what has happened here? As the story unfolds, & you explore more of this intriguing alien world, you soon realise there is a much more going on than meets the eye. The planet is not as lifeless as it seems...

The sense of exploration, uniqueness in the alien world along with the snippets of story that you unlock through your progression was most enjoyable & kept me wanting to progress to reveal more.

Sound effects & musical score were also strong, & graphically there is also a cool film grain effect & blurring of the edges of the screen that add greatly to the experience. Would have been epic in first-person view to really enhance the claustrophobic feel of being stuck in the space suit on an alien world.

For those who love their Sci-fi movies, you will also come across many scenes throughout that feel somewhat familar (in a good way), yet meld together well. Futuristic yet retro, reminding you of old classic 50-60s B-Grade Sci-Fi, cold war era themes & some modern storytelling elements.

When looking past these positives there are some parts of the game that I found lacking from making this a really excellent game. The controls for one, although basic & suitable for the layback style of gameplay are awkward. It is easy to mis-jump, your jetpack is limited in function (essentially only providing a double-jump type mechanic to traverse larger areas) & the puzzle elements feel somewhat clunky & difficult to complete. Even though the puzzles themselves are rather simple. It also didn't help things when you respawn (this will happen a lot!) facing the wrong direction all the time is very disorienting.

Dark, creepy sections that occur in several stages are way too dark, with only a tickbox option to lighten the scene in menus. You have a flashlight, but does little which is most frustrating at times. It really needs a gamma or brightness slider.

There are also the 'emersion breaking' elements, such as there always being an oxygen tank just when you need it, or dynamite just near where you need to blow your way through a blocked path or a nice round rock (unlike anything else in the surrounding enviroment) just at the right spot to jump to a higher platform. It seemed to lack some creativity in level design in this regards when elements like this are introduced essentially just for the sake of it.

Most cut-scenes are limited being less than 30secs with most of the story elements experienced through translated logs found. This felt like a bit of a missed opportunity to really expand on the adventure; still good overall (& I am being picky to a degree) but could have been exceptional if the story continued as strongly as it began!

Some later sections of the game feel padded out, with no real content or interesting things to see, just more running & jumping. Other parts are really awe-inspiring so it quite a mix. Some of the final levels just seem to go on & on without any purpose other than to lengthen the game. The experience would have more impact if the overall length was reduced by maybe 30% or so in my view. While shortening some areas, some larger cut-scenes & more back story to your character (only touched on for most of the game) would have been great!

Although not quite as good as my expectations coming into Lifeless Planet, I still thoroughly enjoyed the story, the implications of the story (not to give anything away) & the final reveal. It was an interesting conclusion. Overall a fun & occasionally disturbing experience!
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25 人中有 19 人(76%)觉得这篇评测有价值
4.0 小时(记录在案的)
发布于:10月21日
It's hard to pin down the genre of Lifeless Planet. It's part walking simulator, part platformer, part puzzle game, with an overarching strong story focus. You're an astronaut sent on a mission to explore a lush planet but end up on a deserted wasteland. Questions like "What happened to the planet?" soon meld into questions like "Did something happen to me?" when all kinds of weirdness starts popping up.

Elaborating further would steer the review into spoiler territory, so I won't go there. But unfortunately I have to report that while I make the game sound very mysterious (and it certainly is that, up to a point), the final answers provided do not end up being nearly as satisfying as I would've initially hoped they'd be. There is some neat psychological ambiguity lightly sprinked around, but most of the story is rather standard sci-fi fare.

While you wait for the game to reveal its next story nugget, you'll traverse through some pretty arid environments and do a lot of jumping. And I do really mean a LOT of jumping. Most of the actual gameplay in Endless Planet consists of jumping and platforming, and it ends up being more of a nuisance than interesting or rewarding in any way. I feel like majority of the bouncing around could be replaced with just bog-standard walking sections, and the game would work a lot better. A few simple puzzles also felt a bit hastily thrown together.

Lifeless Planet is heavily banking on the player finding its story worthwhile, but at least for me, it just didn't hit home at all. The most interesting facets of the story are hardly explored at all, and the least interesting ones are shoved into the limelight and paraded around. I just can't root for this one.
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18 人中有 15 人(83%)觉得这篇评测有价值
10.3 小时(记录在案的)
发布于:9月8日
In Lifeless Planet players hop into the moon boots of an astronaut on a mission to a far away planet in search of the abundant life their preliminary scans have shown should be there. Unfortunately, as they almost always do in games, something goes wrong. The ship crash lands. The themes brought up throughout the game, some subtle, some not so much, are widespread and generally effective. Our space-faring scientist has to deal with loss, loneliness, self doubt, the prime directive, and more.Something immediately noticeable about Lifeless Planet is that it has fantastically rich and convincing atmosphere. While the graphics leave something to be desired from a purely technical standpoint, the visual and aural direction really sell the whole thing. Some of the alien vistas are truly beautiful, and walking around the seemingly endless barren deserts feels as isolated and alone as being on the other side of space should.Unfortunately Lifeless Planet doesn't make exploring as rewarding as it should be. The game offers a lot of nooks and crannies for the player to poke into, but very few actually offer anything interesting. They tend to be empty corners, without any remarkable features at all. The game also has very few collectibles; just a handful of geological samples and scientific notes.With no combat to control the game's pulse, Board opts for a mixture of ambient storytelling, platforming and physics puzzles.Most of the platforming isn’t difficult because of complex timing or dangerous obstacles, it’s difficult because the controls were meant to act like a guy in space. Lifeless Planet is a really fun experience, but not a very good game. I’d still recommend it based on the entertainment I got from exploring the mysteries of the game’s world, but I wish I didn’t have to deal with questionable puzzles and mechanics to do so. I think it is unique enough to be worth its asking price for those that are fans of the genre though. Overall 7/10.
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17 人中有 13 人(76%)觉得这篇评测有价值
5.6 小时(记录在案的)
发布于:11月23日
Moje česká recenze: http://www.playhit.cz/2014/10/lifeless-planet-bezova-planeta/

This game is awesome! It's mostly just jumping and avoiding deadly root-bushes, but what matters is the story. I can't tell much more not to spoil it though. As an american astronaut, you travel onto a foreign planet, that could serve as the next Earth. But you discover so many strange things that you might wish to have stayed home. I couldn't stop once I started playing. I recommend this to everybody, who doesn't need to spill gallons of virtual blood everytime they play. 8.5/10
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32 人中有 20 人(63%)觉得这篇评测有价值
3.6 小时(记录在案的)
发布于:7月13日
10/10 Best rock-climbing simulator of 1995

Enjoy a game filled with all the following features:
  • Hours of jumping between rocks, waiting on elevators, and walking absurdly long distances!
  • Follow the green path for the entire game! (Don't stray off the path, or sometimes you'll die because reasons)
  • All the jumping of a platforming game, without any of the enemies, items, or power-ups that make platformers fun!
  • Die dozens of times thanks to terrible controls! (Did you land close to the edge? There's no way to survive, because every key makes you run forward a little!)
  • Massive frame-drops!
  • Waste time looking for arbitrarily placed buttons and glowing rocks!
  • Solve the same button-puzzle 10 times!
  • A mediorce storyline that will have you at the edge of your seat believing something interesting will finally happen!
Plus nothing more!!
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19 人中有 13 人(68%)觉得这篇评测有价值
4.4 小时(记录在案的)
发布于:10月26日
Basically I didn't like it - the game is very short, finished it under 4 hours and more than half of it was simply running - and the half of other half was reading log entries. You might think that I should've been enjoying the scennery - but there isn't much to enjoy, everything is pretty monotonic - starting from orange and brown hills, through grey and black hills and even some blue glossy hills that probably were meant as glaciers, finally finishing with green hills.

Graphics of this game were pretty outdated, which would be hard to notice, since most of what you see are rocks and hills, but... well, suffice to say that I've seen better character models in games made ten years ago. And you'd think that gamedevs would put some more work into character models, since there are about THREE of those in the entire game.

Dying - dying was pretty annoying. I understand the fact that dropping from 100 feet to the ground is lethal, but seeing me fall and turn into bloodied ragdoll about 30 feet above ground is laughable. Similarly, I understand that stepping into lava is lethal, but ragdolling with the cheerful sound of flatline after one step into a burning rock? Am I to understand that burning your toe causes immediate heart failiure?

Well, you might say that this is a story-driven game and what I should look for is good story - and the fact is that story in this game is pretty interesting. But the way it is delivered is, in my opinion, horrible. Voice in this game is used only as single sentences spoken by main character (in plain, monotonic voice) or single words by the Russian girl (which are, obviously, in Russian). Pictures are so confusing that without reading full logs you're not sure what exactly is happening.

So to sum up, what we have here is neglegible quantity of voice acting, couple of nice pictures and several pages of text. Good enough for a sci-fi novel, not good enough for a game, not nearly enough for this price.

I'd say 4 out of 10.
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10 人中有 8 人(80%)觉得这篇评测有价值
4.4 小时(记录在案的)
发布于:7月14日
ENGLISH and SPANISH review:

ESPAÑOL: http://imperiogamer.com/index.php/reviews/751-analisis-lifeless-planet
ENGLISH:

Lifeless Planet is a Kickstarter project which could see the light of day, and it really deserves it. In this game we'll travel through a seemingly empty planet, only to realize that something happened and it's not as dead as we imagined.


SpaceWalking Simulator?

We'll have to walk a lot, yes, we'll really have to walk long distances completely alone with a relaxing soundtrack in background, which reminded me a lot of Shadow of the Colossus, making long journeys from an objective to the next. It's clear that the focus is not in action, but in convey a feeling of loneliness we'd face if we found ourselves alone in a planet.

This characteristic could be interpreted as something dull and boring, but it's the complete package we have to judge: environment, music and story. Those three aspects form a symbiosis which amazes the player.

About the gameplay: it's simple, with the low gravity of the planet as an ally and jumping to each goal. Other than a few puzzles, we won't find any big problems; this game is more focused in "appreciating" than "thinking".


Prepare for amusing chasms

The game features beautifully crafted environments in which we'll be able to appreciate the inmensity of the place and realize that many times the lack of life doesn't mean lack of beauty. As I said before and I'm not getting tired of repeating, the scenery which we'll stumble upon are impressive, really a piece of art.

Going through all kind of environments, from big deserts, old craters, to abandoned towns, lava-filled volcanoes and patrified forests, to mention a few.

The lighting gives a special touch which we won't be able to forget, it's sky is almost always clouded where only some rays of sunlight can go through, which makes you feel the end is nigh and your time is accounted for, which is no doubt a decisive factor to involve us in the story.


Take it easy dude…

Tranquil, and really quiet, with only a few abrupt changes to accelerate the game. If you're looking for a game with lots of action, violence or something alike, this is not the game for you; you'll probably quit after a few minutes.

It has a rich soundtrack which perfectly accompanies the gameplay, and the ambiance sounds really make you feel like you're in the game. This was all made by Rich Douglas, who also worked in the sountracks for Insurgency and Takedown. Douglas manages to jump from total calm to frenzy without any complications, moments where he conveys happiness and other moments where we'll be invaded with a feeling of adrenaline which makes us be alert.

Lifeless Planet is that game you need when you come home tired and need to relax, taking your time to play it and taking it to your own pace, appreciating every little thing in it.


In the last episode…

David Board, its developer, originally planned the game as an action game, but as development progressed and the story expanded, Board decided to change the game's focus to center on the story. We'll be able to notice how it's inspired in classic adventure games like LucasArts' The Dig, as well as platformer game Another World, and science-fiction movies based upon the Cold War. Board said he wanted to convey a combined feeling of optimism and horror about what science is capable of in the hands of mankind.


Victim of a great story and false advertisement (spoilers ahead!)

We're part of a team of astronauts whose mission is to explore a seemingly empty planet. Something goes wrong with the expedition and we wake up from a cryogenic sleep fifteen years after we boarded the ship to this adventure into the unknown.

When we wake up we can't find the rest of the crew and that's where the loneliness starts to take part in our journey. Did the Americans get to the Moon first? Maybe so, but the Soviets managed much more... in a planet! When we arrive we can't find anybody, only the remains of what seems to have been a big enterprise by the Russian. We'll soon realize that this planet is not as lifeless as it seemed in the title, so I'm sorry to have to break the news for you but you've been victim of false advertisement! Irony aside, the place becomes more and more confused as we move forward, with hallucinations about our life on Earth, alien remains and the print of the Russians everywhere. This is where the story truly starts, for we'll soon discover what happened as we search for a way to go back home.

Exploration, which seemed like a big part of the game, regrettably doesn't exist... the game is completely lineal and most of the times the way is forced to make us move forward. Maybe it's because Survival and Sandbox games are increasing in popularity lately, but this game is neither; Lifeless Planet intends to tell us a story, show as a world which is dying little by little. And it achieves it so perfectly.
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10 人中有 8 人(80%)觉得这篇评测有价值
4.7 小时(记录在案的)
发布于:10月6日
Good story, not bad storytelling, a bit tedious at some points, several flaws in the sound department (it might be just me being a picky sound engineer) but a beautiful experience nonetheless.

Recommended if you like relaxed exploring and discovering.

If you're looking for a challenging game wirh puzzles hard enough to boil some brain cells... Move along, you've got nothing to see here.
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20 人中有 13 人(65%)觉得这篇评测有价值
66.9 小时(记录在案的)
发布于:8月7日
Too many invisible walls
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5 人中有 5 人(100%)觉得这篇评测有价值
6.8 小时(记录在案的)
发布于:8月6日
I have had the pleasure to play this game for the last two days and I am not disappointed. I'll try to make this review as good as I possibly can.

Lifeless Planet sends the player into an unknown world full of mysteries and puzzles to solve. You play as an astronaut (whose name I have sadly already forgotten), who was sent to a planet far away from earth. After having spent 15 years in a spaceship, the protagonist finally arrives at the already described destination but is quickly confronted with a problem: a lack of oxygen. This is where the game starts.

My first impression: It looks nice. I have always been a fan of games showing an atmosphere that sticks with you for a while. This game probably is one of them, since it never ceases to amaze the player with nice-looking surroundings. Another aspect I really love about this game is the music and its voiceacting, whereas I would have loved to have more of both. The player gets to listen to small pieces of a conversation between the protagonist and a woman from time to time which I always thought were interesting. They give a small insight on the astronaut's past. The Russian audiologs were very cool as well. (9/10 for the audio. 10/10 if there had been more)

The astronaut soon discovers a Russian village and - of course - can't believe his eyes and thus believes that he is back on earth and that he has been played a trick on. From this point on the player moves from one area to another, which usually are connected to each other by small puzzles. The already mentioned audiologs and documents help the player to understand where he is and what has happened. Not too much time in the game and you are confronted with a female inhabitant, living on the planet you are walking on. Your main aim from now on is to follow her and to try to get some answers to the many questions that are still open. Don't worry, at the end none of them should be left.

The story was interesting to follow. At first I did not expect the documents to be able to tell a whole story, but now - after having played the game - I can say that I didn't have any problems understanding the plot. I find it very well thought out and would thus give it a 9/10.

The graphics are beautiful. Of course, you can't compare it to other newer titles or the Crysis games, but that's not what the game developers tried to go for anyway. I was positively surprised by the many areas you walk through and are able to (partly) discover. It varies from a desert-like landscape to glaciers, waterfountains, lava, forests, and much, much more. Designing these many arials must require creativity which this game sure didn't lack of. The graphics fit the game just well, so I'll give it a 8/10

Gameplay. That's where Lifeless Planet doesn't hold up to the price it is being sold for. I wouldn't say that it was not fun for me to play, not at all. There are many repetitive parts and puzzles which you usually soon get the hang of, but the different surroundings and dangerous, creepy traps made it a new experience every time. Nevertheless, most of it was rather easy to solve and I never really found myself in a situation, where I had to think for more than 5 minutes in order to find the solution for a problem. A big part of the game consists of jumping from platform to platform which - once you have required the extra boost for your jetpack - is really fun. The controls were the average ones which were not a problem for me (thus giving them a 10/10), whereas some other people have complained about them being too sloppy or unprecise when doing long jumps. All in all the gameplay could have been a lot better by adding a greater variety of puzzles and missions to solve, but the surroundings made up for it and I often caught myself simply exploring what there was - even though most of the times there was nothing worth to see expect a collectible mineral. 6/10

It took me about 7 hours to play through the whole game, but I really tried to take a look at everything instead of rushing through one area to the next one. In another review someone had written, the author said that the game was too short and that the achievement for the first playthrough being under 4 hours was too easy. Well, I have to disagree. You can get many more hours out of it when really looking for the minerals (which are worth two achievements too by the way) and exploring hills and buildings. I believe that 7 hours for a 10€ game is a good deal.

Let's come to an end. I definitely recommend playing Lifeless Planet when you are someone who doesn't need highend graphics or a moment of action every five minutes. This game is - in my opinion - made for people who are patient, who like to take their time and who focus on music and sound, because that's where the game scores. It sometimes reminded me and can be compared to a game like "Journey" on the PlayStation. It is worth 10€, but I probably wouldn't buy it for the original price, which is 20€.

I hope this review convinced you to either buy or not buy this game. Thank you for reading.

P.S.: The game scared me at some points. It was all good and fun though. :)
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7 人中有 6 人(86%)觉得这篇评测有价值
4.3 小时(记录在案的)
发布于:7月26日
DO NOT READ THE GAME DESCRIPTION ON THE STORE PAGE, IT'S FULL OF SPOILERS

7.5/10

Not a typical game with full of actions. Despite the lack of actions, the engaging story was able to compensate it. Mindblowing story. (Since it is very story-oriented, DO NOT READ the game description on the store page, it's gonna spoil some of the major plots)

Took me 4h to finish it. I don't think I will replay this anytime soon.

Beautiful atmosphere and soundtrack. Some minor and semi-obvious puzzle. Although the game is not truly open world, but the emptyness makes the game feels huge.

Probably not worth $20 but highly recommend on sale.
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