Get ready for some seriously stylish action from renowned designer SUDA51. In this exclusive version for PC, players will be slicing, dicing, and shooting as the suave executioner Mondo Zappa. Prepare for the thrill of love and kill in KILLER IS DEAD!
Valutazione degli utenti: Perlopiù positiva (1,358 recensioni)
Data di rilascio: 23 mag 2014

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Acquista Killer is Dead

 

Consigliato dai curatori

"Fun, cool artstyle, easy enough to learn combat. The biggest complaint is the camera controls, otherwise this game would be a real gem."

Riguardo questo gioco

Preparati a un action game davvero impeccabile del famoso disegnatore di videogiochi SUDA51. In questa esclusiva versione per PC, potrai affettare, sminuzzare e crivellare i nemici nei panni del seducente carnefice Mondo Zappa. Preparati ad amare e uccidere con KILLER IS DEAD!

In esclusiva per la Nightmare Edition:

  • Nuova modalità Incubo. In questa modalità puoi sconfiggere i nemici solo con Adrenaline Burst, Dodge Burst e colpi alla testa, perciò ti servirà molta più abilità e tattica. Non potrai usare la mossa finale Final Judgement (modalità QTE) per sconfiggere i nemici.
  • Modalità Cinema: guarda di nuovo i filmati e scopri tutti gli antefatti dei personaggi, per comprendere più a fondo la storia dopo aver finito il gioco la prima volta.
  • Il pacchetto Smooth Operator per console, già incluso, comprende occhiali a raggi X, conturbanti completini, bellezze mozzafiato e una fantastica missione con un nuovo boss finale!

Requisiti di sistema

    Minimum:
    • OS: Windows Vista 64-bit
    • Processor: 2,0 Ghz o superiore
    • Memory: 4 GB RAM
    • Graphics: GPU con supporto Shader Model 3.0
    • DirectX: Version 10
    • Hard Drive: 13 GB available space
    Recommended:
    • OS: Windows 7 64-bit, Windows 8
    • Processor: CPU Intel(R) Core(TM) i5-2400 a 3,10 GHz (4 CPU)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTS 450
    • DirectX: Version 11
    • Hard Drive: 13 GB available space
Recensioni utili dai clienti
8 persone su 10 (80%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
3.1 ore in totale
Pubblicata: 26 marzo
Capolavoro trash di Tarant.. di Suda.
Un gioco che vi farà venire il mal di testa per una trama che non si capisce ma che grazie al suo totale non sense diverte molto. A soli 5€ è da comprare. Obbligatorio avere un pad essendo la configurazione della tastiera fatta in modo triste e ridicolo.

Già giocato su ps3 e acquistato pure su Steam per godermelo a 60fps (da attivare manualmente).

Il gameplay consiste tutto nello spammare la X (pad 360) e con gli altri pulsanti eseguire azioni extra come schivare gli attacchi con B, tirare pugni per spezzare la difesa con Y, sparare con LT + RT ed effettuare esecuzioni con RT + X.
Semplice ma efficace, soprattutto nelle fasi finali del gioco dove il vostro obbiettivo è creare la combo più lunga possibile.

Qualche problema di porting ce l'ha e lo si nota soprattutto nelle sequenze animate, durante le missioni invee, soprattutto grazie ai 60 fps, fila tutto liscio.

7.8/10

Il procedimento per attivarli è questo:

- Cercate il file KidEngine ed apritelo, il percorso della cartella dovrebbe essere
Steam > Steamapps > common > Killer is Dead > Kid Game > Config > KidEngine.ini

- Qui dentro cercate le righe "bSmoothFrameRate" e "MaxSmoothedFrameRate"

- Modificate come segue:

"bSmoothFrameRate" modificate TRUE ( abilitato ) in FALSE ( disabilitato )

"MaxSmoothFrameRate" da 31 ( default ) a 60

Fonte http://steamcommunity.com/sharedfiles/filedetails/?id=262696032
Questa recensione ti è stata utile? No Divertente
3 persone su 4 (75%) hanno trovato questa recensione utile
24.3 ore in totale
Pubblicata: 1 luglio
Killer Is Dead è uno schizofrenico gioco di azione in cui vestiamo i panni di Mondo Zappa un killer dotato di braccio bionico ed una passione per le donne. Nel corso del gioco egli si troverà ad affrontare diverse missioni ed a incrociare il cammino con folli personaggi.

Graficamente le opzioni a disposizione sono poche e riguardano principalmente risoluzione e dettagli che comunque rendono il gioco una spanna sopra alle versioni console e piacevole la visione del mondo di gioco. Il framerate è bloccato a 30 fps, tuttavia è possibile modificare tale valore editando il file KidEngine.ini (che si trova nella cartella del gioco) e modificare il valore della stringa "MaxSmoothedFrameRate" da 30 a 60 o persino 120.

Veramente ottimo il sonoro sia per quanto riguarda le voci dei personaggi (che sono solo in inglese) che per le musiche di gioco che scandiscono il ritmo e accompagnano il giocatore nel corso dell'avventura.

Molto buona la giocabilità, sia con mouse & tastiera che con controller per Xbox 360 (dove quest'ultimo vince nell'esecuzione delle combo), tuttavia trovo veramente pessima la gestione degli eventi quick time che oltre al fatto di essere più difficili se si sceglie una difficoltà più bassa rovinano in gran parte l'esperienza di gioco e sopratutto le battaglie con i boss.

La longevità della modalità campagna è di circa 8 ore che triplicano tranquillamente se volete collezionare gli achievements del gioco (alcuni veramente tosti), ottenere le valutazioni più alte (e sbloccare di conseguenza costumi ed altre chicche) ed eviscerare le missioni secondarie.

Purtroppo il titolo non è esente da difetti, innanzitutto per quanto riguarda l'ottimizzazione del gioco che è propriamente scarsa e può far risultare nell'impossibilità di proseguire nella battaglia contro il boss del quarto livello (causa lag/bad framerate) e come già detto in precedenza anche nei "quick time events" che rasentano il ridicolo a causa del gioco stesso.

A parte i difetti sopra indicati Killer is Dead resta comunque un folle titolo da provare assolutamente, sia che piaccia il genere oppure no.
Questa recensione ti è stata utile? No Divertente
235 persone su 298 (79%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
192.0 ore in totale
Pubblicata: 19 aprile
This game is like Takashi Miike, Tarantino, and Frank Miller had a baby.
And that baby had a dream.
And that dream took some peyote and rode through the desert on a unicorn for a few days. Surviving on nothing but cactus juice, sake, and smooth jazz.
And just as it started to come down some rat basterd jacked it up with methamphetamines, clamped jumper cables and a car battery to it's nipples and forced it to develop a video game.
Then the baby woke up slightly dazed and spoke it's first words...
"Killer is dead" is all it said.
Questa recensione ti è stata utile? No Divertente
55 persone su 64 (86%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
11.1 ore in totale
Pubblicata: 15 febbraio
Killer is Dead: Nightmare Edition is a crazy hack-n-slash action game that feels similar to games like Devil May Cry 4 (and probably others in the series, which I have not played), in terms of gameplay. But, that's pretty much where the similarities end - KiD: Nightmare is a bat-crap crazy game - which has unique characters, unique look for a cel-shaded games, strange levels, surreal elements that feel right out of a David Lynch film, an over-the-top ridiculous story + plot, satire elements, 4th-wall breaking elements, and God knows what else. That certainly isn't everything, as this is the strangest + most unique game that I've played since Deadly Premonition. Fortunately for us PC gamers, this game actually received a decent PC port...unlike Deadly Premonition.

Without giving away too much on the story...well, it goes something like this: Mondo, who also has one bionic arm, works for an agency that assassinates people + does odd jobs. The story is just utterly over-the-top and ridiculous from there so I'll just leave it at that, plot-wise. The game is often very cryptic, not giving you everything in dialogue + in a straight-forward manner. Many of it, is in the visuals. Even if you cannot decipher the surreal + ridiculous story in its entirety, there is something else there that can help quite a bit - which I will get to later.

Mondo is a character who seems to have no real attachment to anything - and just does what he has to do, whether in a main-mission or side-mission, not asking many questions and just going full-steam ahead. And once you finally get the full picture (especially if you also check out Theatre Mode - which I will get to), you'll likely understand why Mondo is the way he is, once we are revealed so much about himself & his past. Once you see this all, it'll make more sense: no wonder Mondo is so screwed-up, as he goes about the main-quest and especially the Gigolo missions like he does, with little attachment to anything & just going straight-forward with full-steam ahead.

Once you finish the game + you want some things to be cleared-up, do yourself a favor: look + read over the unlocked Theatre Mode (which you can access in-game, in The Office). This actually tells the story + each chapter, in all of its ridiculous insanity, in a very straight-forward manner. If there's something that needs to be cleared up, there's a good chance that it's in there. Though, not everything will be revealed - as it's possible some things are meant to be left ambiguous to be interepreted or leave wide-open for (hopefully) a sequel.

This game ran on Ultra settings at a very consistent + solid 30 frames per second, most of the time. I had very few hitches + slow-downs on my rig (i7 950; 1 GB VRAM GeForce 560 Ti; 16 GB RAM; Win 7 64-bit OS) - namely, on one part on the final level for the main-quest, actually. Some PC gamers might complain the game is locked at 30 frames (since many here do prefer 60 frames per second for a frame-cap), but the game runs smooth as silk for the most part & looks really slick. I'd rather have it at a stable 30 frames 99% of the time than say floating anywhere at anytime b/t 30 to 60 frames often, IMHO.

Its art-style oozes nothing but unique-ness. The game has a cel-shaded look, but it still looks much different than other cel-shaded games such as the FPS game XIII + Borderlands series. While it may not be the most technically looking great, its art style is ozzing style, personality, unique-ness - and that style is completely fantastic, with its look, use of colors, and everything. No other cel-shaded games looks like this - period.

The game offers up main-missions and side-missions, on the game's world-map. You select a mission and then go there. Most missions, they're quite linear - as you'll often wind-up going from point A to point B, in a linear fashion - hacking- slashing, shooting, and chopping your enemies up. Some maps are quite open, as you might have to find a few items in this huge map. Finish a map, you'll be graded - and you'll earn more money for items you can buy + also earn experience as you play to upgrade your character's skills.

As you do more main missions, you'll often unlock other side-quests. Side-quests can vary in their nature. When you finish an Episode (to the main quest), you'll often unlock other side-quests in which you re-visit areas (from the Main Quest) and have specific challenges to do - which basically have side-quests often acting like challenge-maps that you'd see in other games. It could be a timed-event. It could be finding a specific item in the area and exiting the area. It could be just a specific new side-mission in that area. Who knows, roll the dice - as that is pretty much the kind of variety & insanity that comes with this game.

There are even side-missions where you play a Gigolo and try to seduce girls, in which they often up certain weapons + upgrades that you can only from doing these missions. As silly & ridiculous as these Gigolo missions are, where you have to check-out the girls, look at them, ogle them, etc..especially when they aren't paying attention - this just enforces plenty of the game's already often 4th wall breaking + satire elements, making Mondo seem like a very flawed James Bond-like type of character - and slickly also being a satire on the world of assassins and spies, as well. Simply put: this game is loaded with over-the-top sex (from the Gigolo missions) and violence (from namely the main-missions).

Even when you finish the game's main quest, you can re-do any missions you've done or not done - and continue in the game-world, which is great for players who want to master the game. Also, when selecting a mission from the world-map - the player can switch the difficulty of the even the level itself at any time. Since each difficulty had your best grade tied to it, people who want to master this game are likely going to replay it.

With the X360 gamepad (which is how I played the game) - the combat looks + feels absolutely awesome. While it does take a little bit to get going as it eases the player into learning the game early on - once the game gets going, it gets going. The game gets better and better with its combat, once you get more skills + upgrades and more different enemy types to take on. Also throw in some awesome finishing moves (cutting people's heads off & slicing people in half) & incredible boss-fights, the game is nothing short of an action-packed roller-coaster ride.

After the 12-13 hours that I appoximately spent with this game (on my 1st run), I was left with an often awesome, unique & crazy game. This over-the-top, utterly ridiculous, hack-n-slash game is an absolute blast, especially in the main missions. While some of the side-missions (challenge style missions + the repetitive nature of the Gigolo missions) are nowhere as great as the main-mission stuff + sometimes leave a little left to be desired here, they're still optional for the player to have things to do + challenges to take on, if you feel inclined. The unique art-style implemented in this cel-shaded game look great and the game runs extremely well (even if it is locked at 30 frames per second). Add onto this all that the game also has unique characters & a bat-crap crazy story + plot, satire elements, and 4th-wall breaking elements - this game is going to have its own cult-following for this stuff alone. Add onto it that gamers who might not care about the story stuff might want awesome combat, excellent boss fights - that is here, as well. Gamers who want it all - action, story, plot, insanity, you're not going to be left behind. There's just too much to like + love here for gamers to ignore; especially hack-n-slash action gamers. Killer Is Dead is the name of the game, but it's more like Killer Is Alive. This game feels alive, thrives (in so many ways) & is an absolutely awesome hack-n-slash action game.

Grade = B.
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22 persone su 22 (100%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
11.2 ore in totale
Pubblicata: 20 giugno
Killer is Dead - Nightmare Edition Review

Game Details

Game: Killer is Dead - Nightmare Edition
Genre: Action/Hack 'n' Slash
Developed by: Grasshopper Manufacture
Published by: Deep Silver
Release Date: 23 May, 2014
Metacritic Score: 71 (Link)

Game Review

"Killer... Killer is Dead."

Killer is Dead is the latest title made by the iconic game creator SUDA51. In it you get to control the newest recruit of a reputable execution agency, Mondo Zappa, as he stalks and beheads a wide variety of criminals all across the world (sometimes even outside of it). As he settles into his new job, he also comes to terms with his own inner demons, balancing his talent for dispensing swift and brutal justice with his fleeting memories of a traumatic past, and peppering it all with his many sensual conquests.

Gameplay

Gameplay wise this is an extremely fun game. It is very simplistic and linear, yet you will have a good time slicing through large ammounts of enemies with your katana. Combat consists in lots of button smashing though, which after a while, gets repetitive, but you have a nice diversity of enemies too keep it "fresh". Combat which is in its majority through the game, insanely frenetic and challenging at times, being the boss fights the strongest attribute of it. You also have a nice selection of secondary weapons too once you unlock them through side-missions. Side-missions which are a nice way to offer some diversity to this game, since the main story missions are super linear, with a few collectables here and there, but excepting that, you will be walking around corridors most of the time. Some of these side missions are very fun, others are kinda lame after a while since they get extremely repetitive (gigolo missions), but they help giving the japonese vibe that this game possesses.
The game also as a good longetivity, I spent around 12 hours in order to complete it (side missions included).

Story

I found the story to be very weak. It was insanely confusing and awkward with lots of bland dialog and boring cutscenes. The oscillating tone does not work well too, it varies from emotional scenes to lame humor very fast. It has some pretty cool characters though, which help this category of the game.

Graphics and Presentation

Graphically this game is marvellous to look at. Incredibly stylish cel-shadded graphics give life to this incredible world. Most of the levels are gorgeous and well designed. Some are kinda lame though. I remember that one of the chapters was so dark that I had many difficulties to navigate through it, even with the brightness maxed out. Also a minus the lack of graphical options in the menus, since there is only one option to choose that goes from low, medium, high, no other options whatsoever. Despite that, the menus are slick and easy to navigate, loading screens are fast, and the menus also have a nice array of music to complement them.

Sound

The music and sound effects in this game are great. I deeply enjoyed the soundtrack, and the sound effects all felt right too. Voice acting is kinda "meh", nothing special, the story and dialog surely dont help in this case.

Performance

Performance is great. I played on a considerably weak laptop and almost never dropped from the 30 fps cap on max settings. Unfortunately it is locked at the 30 fps mark but you can change that in the config files by following this guide - here. I also had to change the resolution in the config files since my native one was not available in-game, which is a big minus.

Summary

Pros:
  • Great presentation and japonese vibe
  • Amazing graphics and creative art style
  • Fun and frenetic combat
  • Good longetivity

Cons:
  • Hugely confusing, weak story
  • Extremely linear story missions
  • Lack of use of the PC technical potencial

My personal score: 7.0

If you like Hack 'n' Slash games and games with a japonese vibe, this is a game to get. I would advice to get in on a sale, even though the standard price is not very high, for the mixed experience you get its better to pay a little less. Nevertheless, you will have a good time playing this game, it feels good to slash through hordes of monsters and assassins.
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