Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
User reviews: Overwhelmingly Positive (573 reviews)
Release Date: Dec 31, 2012

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Recommended By Curators

"Tales of Maj'Eyal is considered to be one of the best roguelikes out there. Winner of the Roguelike of the Year award 2010, 2011 and 2012."
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Recent updates View all (12)

October 17

Tales of Maj'Eyal 1.2.4 aka "Where there was fire..." is released!

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.4 ! See http://te4.org/

Enjoy and have fun in Eyal!

Release highlights:

  • Important bugfixes
  • Many new player doll images
  • Many new toys for addon makers
  • New lore
  • Compatibility update for the upcoming Ashes of Urh'Rok expansion !

Expanded changelist:
  • Respec is possible in the Eidolon plane, like in town
  • New lore to be found in Tannen's tower
  • New gfx effect for Darkest Light
  • Callbacks now work for items too, they trigger by default when worn, but can be forced to trigger even when not by setting carrier_callbacks = true on the item
  • New awesome corona gxf effect
  • Living Lightning and Caustic Golem have some gfx effect now
  • Races can define "_forbid_start_override" to not be subjected to archmages/chronomancers/.. different starting zones
  • Resources regen on hit cant happen on yourself
  • Fixed the tooth of the mouth rarity
  • Artifact sword, tridents, maces, daggers (plus a few more) added to player dolls
  • New callbacks: callbackOnSummonDeath, callbackOnRun, callbackOnBlock, callbackOnTalentDisturbed, callbackOnTemporaryEffect
  • New actor:talentDialog method to spawn a blocking dialog in a talent
  • Disabled the animated background on the main menu, it was always lagging behind in terms of prettiness
  • New FontPackages engine class, lets easily define and switch "themes" of fonts
  • Switched to a new default font, the previous one is still available in the GameOptions as the "web" one
  • Custom made tiles can now be used (by donators), simply follow the howto in the birth dialog
  • Fixed Frenzy killing the user
  • Lore can now have a template=true field that shows it must be processed first
  • Status effects in tooltips will show charges, if any
  • New hooks "Zone:loadEvents" and "Boot:loadBackground"
  • GameState:findEventGridRadius also returns the center of the grids
  • Wraithform is now instant, takes less vim and provides better bonuses to armour and defence
  • Fixed escort quests to correctly gran mental saves
  • Combat:attackTargetWith also returns damage
  • Addons can add a new splashscreen by having a special boot-screen folder
  • Losgoroth are enemies to all
  • Particle effects attached to an entity can be translated
  • Building map generator can have margins now
  • Addons can now be bundled into packages containing multiple ones
  • Block effect can have custom handlers

Have fun!

7 comments Read more

August 18

Announcing: Ashes of Urh'Rok

My minions, I am back from my little vacation and have some exciting news for you!

Eyal orbits a star called Shandral, but it is not the only world to do so. A world known as Mal'Rok to its inhabitants also orbits it, a world famous for many creatures that hail from it: creatures that people on Eyal call "demons".
The demons have one goal: the invasion of Eyal, by any means necessary.


Ashes of Urh'Rok will be the first expansion for Tales of Maj'Eyal. The idea for it is old, as is some of the code, but was on hold until I got the few remaining ideas needed, and I have them now!

So rather than delay it until after the Orcs campaign (which is bigger), I have decided to quickly finish it and release it to my minions as soon as possible (which is soon, even if I'll never give a date for a release ;) ).

It is a "small" expansion, comparatively to the orc campaign, yet brings some fun features:

  • Play as a Doombringer class, a master of destruction and pain that binds demonic forces to channel power through her massive two handed weapon.
  • Unlock the Demonologist class, a sword & board fighter that enhances her battle prowess by summoning demons and grafting them onto her weapons and armour. Powerful demonologists can even call upon the echoes of the Spellblaze itself.
  • Play through a new starting zone, the Searing Halls, to escape your demonic masters.
  • Survive the abduction attempts from the demons and discover new zones.
  • Discover the real reason for the demons' wrath toward Eyal with the various lore pieces to be found.
  • Experience the "tinker" system, originally developed for the orcs campaign, that lets you attach items to your equipment.
  • Unlock multiple demonic "cosmetic" features for many races.
  • Earn new achievements.
  • Find new demonic artifacts.
  • New custom made music and graphics.

Now my minions, you simply need to wait patiently in line while your local God of Darkness prepares to unleash the Ashes of Urh'Rok upon you!

One last thing my minions, to whet yet another appetite: work has also begun on the class that will eventually replace the Stone Wardens as the donator bonus: Possessors. No I will not say one more word ;)

12 comments Read more

Reviews

“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”
Dorkadia

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”
Indiestatik

About This Game

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows 2000
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: Windows 2000
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
    Minimum:
    • OS: OSX 10.6
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: OSX 10.6
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
    Minimum:
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
Helpful customer reviews
77 of 80 people (96%) found this review helpful
179.3 hrs on record
Besides the developer taking time out of his life to hear me out, and treating me like a human being, this game is amazing :) Imagine your favorite roguelike.. Now, from that roguelike take out the fact that: Potions can kill you, necklaces can choke you, weapons can weld themselves to your hand, Identify scrolls can be burned to a crisp, and you can be violently killed by eating moldy bread :)

While I love those type of deaths, once you play ToME and notice that those deaths are not there, you realize now that if you die, it truly is your fault. Death comes from combat (or the occasional sandworm burrow collapsing in on you, haha), and the combat is great.. Almost every single build has multiple ways you can grow, almost to the point that they play like different classes altogether when raised in certain ways.. And then the raw variety of classes is amazing as well.. And the random loot generation is some of the best I've dealt with on the MANY, MANY random-loot games I've played :>

Add to all that the Infinite Dungeon (how far can you go?), the Transmogrification Chest (all picked-up items rest weightlessly inside the Transmog Chest, and on changing floors you can auto-sell everything out of the chest for a 10% cash penalty, makes inventory management a breeze), a very active and friendly playerbase with in-game chat (its basically an IRC room tacked to the bottom right of the game), the ability to link items and enemies through chat to share the joy of good loot, or the bitter terror of a hyper-strong unique enemy, semi-random in-game events that can potentially save you from the brink of death, and more.. :>

This game has the most achievements of any game on Steam (over 1000), multiple difficulty levels (some that determine the strength of your foes, others that determine how many lives you get: Roguelike one-life-to-live, Adventure 5-lives-to-live, and Exploration mode, unlimited lives with which you can get comfortable with the game ((or plunge fearlessly into the Infinite Dungeon!)

Anyway.. Try it.. It won't suck out your everlasting human soul, I promise.. It won't.. consume.. you.. GOTTA GO PLAY ToME! (And don't let my hours played through Steam fool you, I've got about twenty times that, from before it was ever on Steam, haha.. I probably don't even want to know how many hours..)
Posted: May 24
Was this review helpful? Yes No
112 of 135 people (83%) found this review helpful
652.4 hrs on record
help me
Posted: August 20
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98 of 128 people (77%) found this review helpful
70.3 hrs on record
- Permadeath: check
- Randomized dungeons: check
- Turn-based tactics: check
- Tons of classes: check
- Being able to control time: check
- Ability to become a Pokemon Master: check
- Undead Sun Paladins: check
- Stupid insta-kill mages: check

Inferior roguelites can go suck ToME's ♥♥♥♥
♥♥♥♥ING PLAY DIS GAME ALREADY
Posted: April 25
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14 of 15 people (93%) found this review helpful
6.8 hrs on record
Traditional roguelike meets modern gaming sensibilities. Perma-death, randomized dungeons and plenty of fully-realized, unique classes to play. At the same time, it does away with painful inventory management, randomized scrolls and potions and the other painfully vestigal bits from the classics.
Posted: June 22
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7 of 7 people (100%) found this review helpful
25.7 hrs on record
The game takes a while to get used to but there's just sooooo much to it it's fantastic. Just as i thought i finished everything there was to do in the game, i found out i only finished chapter 1 of what looks to be many more to come.
Posted: May 22
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190 of 213 people (89%) found this review helpful
75.8 hrs on record
A traditional roguelike for the modern age. Amazing design, great class customization, extensive opportunities for theory-craft, huge replayability.

I've been transfixed by this game for a long, long time. I can't recommend it enough!
Posted: December 12, 2013
Was this review helpful? Yes No