Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
Análisis de usuarios:
Recientes:
Muy positivos (59 análisis) - 89% of the 59 user reviews in the last 30 days are positive.
Overall:
Muy positivos (1,565 análisis) - El 94% de los 1,565 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 31 dic. 2012

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Comprar Tales of Maj'Eyal Volumes I - III

Incluye 3 artículos: Tales of Maj'Eyal, Tales of Maj'Eyal - Ashes of Urh'Rok, Tales of Maj'Eyal - Embers of Rage

 

Actualizaciones recientes Ver todos (36)

10 de marzo

Embers of Rage 1.0.3 is released!

My minions,

Here comes a small update to Embers of Rage!

Changelog:

  • Reduce cooldown on Boiling Shot
  • Reduce resists on Molten Iron Blood
  • Buff Condensate damage
  • Nerf Cloak Tessellation a bit
  • Ban Saw Wheels from NPCs
  • Change Pain Enhancement System requirement to 600 damage instead of 1500
  • Raise Steam cost on To the Arms
  • Nerf Ablative Armor
  • Buff Payload
  • Nerf all buff salve durations to be equal to material level
  • Buff Spike Attachment
  • Nerf Reinforced Armor
  • Buff Voltaic Sentry
  • Reduce Raze damage and limit to 15 procs/turn
  • Updated the description of the gunner-training, gunslinging, and bullets mastery trees.
  • Clarified gunslinging talent category descriptions.
  • Sawwheel now builds up charges as you move (up to 5), the end damage will be lowered if charges are less than 5
  • All Shell talents correctly only take one target
  • Added a proper tile for explosive shell and flare shell tinkers
  • Mindwave correctly checks for confusion resistance
  • NPCs can not learn crafting talents (and thus grant the player Eurekas!)
  • Added a few missing doll images for whitehooves
  • Adventurers *really* start with a steam generator now
 

Have fun in Eyal!

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10 de marzo

Tales of Maj'Eyal 1.4.6 aka "Of the Twilight The Darkness" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.6 ! See http://te4.org/

Enjoy and have fun in Eyal!

Release highlights:
  • A few bugfixes
 
Expanded changelist:
  • Fixed Adrenaline Surge
  • Fixed Shattering Blow description/damage
  • Make sure a temporary effect can not be removed before it finishes being setup (fixes a rare perma confusion bug)
  • Fixed talents breaking on events not correctly working in some edge cases (this should fix Embers of Rage steam drain bug)
 

Have fun!

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Críticas

“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”
Dorkadia

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”
Indiestatik

Acerca de este juego

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP
    • Memoria: 512 MB de RAM
    • Gráficos: Any OpenGL capable
    • Almacenamiento: 512 MB de espacio disponible
    Recomendado:
    • SO: Windows XP
    • Memoria: 1 GB de RAM
    • Gráficos: OpenGL 2+
    • Almacenamiento: 512 MB de espacio disponible
    Mínimo:
    • SO: OSX 10.9
    • Memoria: 512 MB de RAM
    • Gráficos: Any OpenGL capable
    • Almacenamiento: 512 MB de espacio disponible
    Recomendado:
    • SO: OSX 10.9
    • Memoria: 1 GB de RAM
    • Gráficos: OpenGL 2+
    • Almacenamiento: 512 MB de espacio disponible
    Mínimo:
    • Memoria: 512 MB de RAM
    • Gráficos: Any OpenGL capable
    • Almacenamiento: 512 MB de espacio disponible
    Recomendado:
    • Memoria: 1 GB de RAM
    • Gráficos: OpenGL 2+
    • Almacenamiento: 512 MB de espacio disponible
Análisis de usuarios
Customer Review system updated! Learn more
Recientes:
Muy positivos (59 análisis)
Overall:
Muy positivos (1,565 análisis)
Publicados recientemente
Seb Toombs
( 58.6 h registradas )
Publicado el 4 de mayo
cons ... Not great Graphics
... not Many Animations
... Hard to stop playing (Just one more go please, on more dungeon then bed)

Pros
... Runs on a potatoe
... Very Deep complex game play
... A superb real, major Rogue
... like a turn based diablo (only with much deeper gameplay, tactics and skills)
... nearly hundred hours and haven't beaten it on normal
... no one cares about graphic when a game is THIS GOOD
... Tons of replay, tons of skills, loot, lore, classes, races and over 1500 achievements!
... Very dedicated developer - please support him!

.... 99/100 DONT EVEN WAIT FOR A SALE ITS AWSOME!
Layarion
( 6.7 h registradas )
Publicado el 4 de mayo
I've tried to play this game, but it's really complicated. Which frankly I'm in no mood to break out the manual to learn how to play, and it looks like ♥♥♥♥. Even for 2D

If your a D&D nut, you'll probly love it. If your not crazy about D&D I suggest you pass.
Tourfaint
( 146.0 h registradas )
Publicado el 4 de mayo
One of the best rougelikes I've had the pleasure to play, the sheer amount of stuff that this game offers is mindboggling, I recommend this to anyone who likes real rougelikes, and even to people new to the genre, because there are difficulty options that make the game worth playing for min-maxing veterans and unexperienced newcomers alike
gatherer818
( 13.5 h registradas )
Publicado el 4 de mayo
This is the roguelike I've been looking for ever since I played Nethack for the first time...
shadow_of_apollo
( 15.3 h registradas )
Publicado el 3 de mayo
It's a classic D&D sort of game. If you're in to turn based rouges with a lot or reading you'll probably like it
bleh ~ Mr. China
( 16.8 h registradas )
Publicado el 3 de mayo
I am a die hard fan of the original ADOM (Ancient Domains of Mystery), the ORIGINAL roguelike as well as a player of another lesser known ASCII roguelike game as well as several others. Tales of Maj'Eyal or TOME is clone of ADOM. The keybinding are the same, classes are the same and fans of the original will find many more similarities. If I didn't enjoying play or rather enjoying dying in the original game, I probably would enjoy this game more.

My general thoughts about the game (trying to keep it balanced)
I enjoyed the different classes. Making decisions to improve my character. You always feel like you are improving. However your characters skills may improve, overall the game felt incredibly stale and boring. Who cares about the items? the weapons? the books? This is what I turn my attention to next: looting system and gameplay.

In TOME, I pick up a few weapons to kill a few more enemies more quickly as I mindlessly and easily kill them. I really didn't get any satisfaction from looting. This is because TOME is just sooo much easier than the original as well as TOME doesn't give you the chance to just pick up a weapon and try it. In ADOM, you can dig at the walls, getting some rocks (if your axepick doesn't break) where you can use to throw at the invading enemies. This is totally eliminated in TOME. You need a talent to even use a bow or sling? Come on! This meant for my playthrough I just had many millions of mindless, predictably leveled and simple enemies to grind my way through. Great for fans of WOW who love the grind and level up your character, but boring for everyone else. In ADOM, you are just one slime mold, hard armoured enemy, or river from losing your cherished weapon. In TOME, who cares? Your weapon will never get damaged. In ADOM, if you pick up a special wand of teleportation with 2 charges, it could easy save your life in a tough pinch. Without that special item, you could easily die. If you carefully zap that wand when you have no other escape, it could save your life if your luck is with you. If luck is against you, you could still die and unlike TOME with almost infinite resaves (roguelike my ♥♥♥!) there is no teleporting back in the game once you died. If you used that wand too early, you might not have it later when you REALLY need it. Even a decision like using a wand was just sooo much more important in ADOM. In TOME, who cares? You quickly get the tp spell on a 9 turn cooldown. In comparison, many games I didn't even run into the wand even once. So when you got the loot in ADOM, it really meant something. In TOME, looting was just a tedious chore.

Let me explain more about the difference between TOME (the clone) and the original by way of a story. In ADOM, I remember being excited about finding every single item. Often high powered stuff would drop that was far above your level. If you got that loot, you were pretty much golden (until it rusted, broke, was stolen by a thief, obliterated by spells, or burned up). Then when your prized weapon invariably was destroyed, you realized that you only had 7 rocks and two loaves of bread before starvation or death. Then after defeating a kobold, you realize that he dropped a book containing powerful magic. You hear something being killed in the level, so you open a door, lock it and begin to read the book. You feel more hunger and as the hunger continues to get stronger, you finish the book, and learn the magic. You then remember that you carefully dropped some food and some extra weapons on some stairs a few levels above. As you use your new powerful magic to destroy the enemies coming for you, you begin to feel more and more hungry (first see yellow notification for hunger, then an orange notification). As I'm describing this, I slipping a bit into the character of the game. The graphics were non-existent, just letter characters for each enemy but the many choices you could make in the game made you feel like you were in the game. Getting back to the story, as our intrepid hero continues slowly towards the stairs, and the notifications continue to flash more dire, you realize that your hero is not going to make it. You look in your inventory. You notice a seed and a kobold corpse. You quickly eat the seed. You take one more step, staving off death for one more step. You are only a few steps from death. You look in the inventory and now you see a rotting kobold corpse. You realize that you are dead. You eat the kobold corpse, become paralyzed and stunned. After unsuccessfully trying to move, you suddenly die in two turns, still close to the stairs and the weapon and food drop. After heroically surviving the loss of your prized possession, your hero dies from starvation so close to his goal. This is what I loved about ADOM, getting really high level loot, getting attacked by surprising high level enemies, almost dying, surviving before finally dying.

I have lost many many characters in ADOM. It was really interesting trying to discover the code for the game. I tried my best, but like Sid Meier's Pirates, the game was next to impossible to finish. TOME has many elements that I loved about the original. Discovering the Infinite Dungeon, Troll's Cave, Gladiator Tournament all felt cool to me once again. I still really enjoy the premise behind TOME. I think I'll probably eventually end up playing more of this game. Maybe if I can create some overpowered raccoons/companions to follow me around, I'll feel like less of a letdown. I had a lot of happy memories playing ADOM. Throwing massive stones throw doorways to break the doors down into very much needed wood that I could use to make arrows was a lot of fun. Even creating loyal zombies to follow me around as a necromancer was a lot of fun. Fighting powerful enemies that could stun you, blind you, or do many dastardly things to you was a lot of fun. If I can dramatically ramp up the difficulty, TOME might do it for me.

I only don't recommend it because as a die hard fan, I feel they could have done so much more.

iambecomecat
( 3.2 h registradas )
Publicado el 2 de mayo
Tales of Maj'Eyal is an unending world of exploration (and torture) in which YOU control the pace.

If you are a Rogue-like and RPG fan then you should buy this, really, buy this NOW. IT IS AMAZING.
dakth
( 4.3 h registradas )
Publicado el 2 de mayo
Best roguelike I've played in a long, long time. The graphics are what you'd expect a graphic roguelike to have, the classes and races are overflowing, and there are multiple styles of gameplay, so it's perfect for roguelike newcomers.

I can see myself sinking a lot of free time into this game from here on out.
OMStar88
( 216.5 h registradas )
Publicado el 1 de mayo
I got this game after having played Rogue Legacy, and had little rogue-like experience at the time. I got this game, and loved it. Still love it. It took me a whole 150 hours to beat the main campaign, largely due to my inability to adapt to the playstyle, and then beat the Embers of Rage DLC at 200 hours. It's a great game, and I would recommend it to anyone who likes old fashioned bare-bones RPGs.
*****
( 0.5 h registradas )
Publicado el 1 de mayo
Doesn't work on mac -- all I get is a black screen after pressing "New game"
AceTrainerMarvin
( 10.7 h registradas )
Publicado el 29 de abril
Though a bit complex/hard at first, I found that it still stands out as a great RPG.
JPope DSIII HYPE
( 2.2 h registradas )
Publicado el 28 de abril
fun fantasy turn based rpg
hshhhhh
( 10.3 h registradas )
Publicado el 27 de abril
It's an RPG I couldn't find in a years!
Lazicful
( 1.0 h registradas )
Publicado el 27 de abril
This game is ♥♥♥♥ing difficult. Play Daggerfall instead.
xNeariax
( 37.0 h registradas )
Publicado el 26 de abril
ToME might not be a graphics wonder or a story-driven epic - though, don't get me wrong, it does come with a ton of interesting and often funny lore to discover. What it is instead is a classical steep-learning-curve, hard-to-master roguelike with some surprisingly deep, well thought out game mechanics.

If you're looking for a challenge or even simply an ARPG with an incredible replay value - randomly generated zones, huge number of interesting races and classes with their unique gameplay, 3 gameplay modes between the campaign, the arena and the infinite dungeon - you're looking in the right place. You can even choose your own flavor away from difficulty setting by deciding not to play a roguelike at all but instead venture into exploration mode and simply discover the world of Eyal with lives to spare. Oh, and let me mention the wonderful, always spot-on soundtrack too. You'll know what I mean when entering the arena.

Now, as far as flaws go.. ToME comes with surprisingly little (and even less that some addon, readily available in the workshop, can't fix for you). There's the odd balance or fumbling with the UI issue and 'graphic that could have been this tad better' but these minor troubles do tend to pale in comparison to the overall expirience and the number of for-your-convenience features the game brings, some of which - like the 'auto use when' function that for example automatically starts up your sustained abilities under specified conditions - I would have wished for in AA genre titles.

Overall ToME is an incredible achievement not only but especially by an indie developer and I would highly urge every genre fan to give it a spin. Just beware: it might suck you in and it probably won't let go again any time soon. ;)
OddJars
( 3.8 h registradas )
Publicado el 25 de abril
CLICK THE ♥♥♥♥ERS TO DEAAAAATHHHHH!!!! *Clicks furiously.
10/10 would click again.
Abyss Raider
( 3.4 h registradas )
Publicado el 24 de abril
What I have played of this game has been absolutely amazing, and I wish I had more time in my day to really delve into all it has to offer. This game entails the heart of what makes many love Roguelikes. All the features of a true Roguelike are in this beautiful game, and if you don't wish to go the hair-pulling route (that many of us are masochistically fond of,) you can set the lives distribution from permadeth to limited, or even infinite if you so desire. The art style is simplistic but beautiful, if not nostalgiac. Those who have been playing Roguelikes for a while or who know the genre from its roots may find a nice feel of classics such as Nethack and Iter Vehemens ad Necem (IVAN) in this game, as it keeps elements of those games, as well as the genre's originator, ROGUE itself intact, while throwing in a few modern entities that work very well.
For those who like the classic roguelikes, whether it's the retro ASCII or the Tile-set based games, you'll find a lot of enjoyment in this game. A high recommendation to any pure Roguelike or Roguelite fan.
drburchfield
( 107.0 h registradas )
Publicado el 23 de abril
Played through this game a couple of times. It (along with Ancient Domains of Mystery) are my favorite examples to date of the genre.

There are a lot of unlocks that you get by playing through the game, and different race/class combinations lead to really unique playthoughs. It is an imaginative right world that draws you in despite its simplicity.

It is also really really really hard to make it though on hardcore mode (I normally play the limited lives options, but I have made it through on hard mode once after many many many many failures).

The character customization options are deep, the combat tactical and difficult, and the world interesting. I would recommend you give it a try (provided the low end graphics are not a problem for you).
swalottt
( 6.9 h registradas )
Publicado el 21 de abril
you die a lot
Falcore15
( 4.8 h registradas )
Publicado el 20 de abril
Great rouge like. You can play as melee classes and wizard classes or a paradox mage and temporal warden working for the keepers of reallity or you can get mods and play as other races like beholders. Not only that but they're several OP classes in the game by default if you level them up and also mod classes like deathknight where you are pratically unkillable.

If you don't like rouge likes then don't play.

My only problem with it was that the chronomancer storyline was...well...almost two maybe three quests long. Hope the devs will make more quests for the chronomancer classes.
Análisis más útiles  En los últimos 30 días
A 4 de 4 personas (100%) les ha sido útil este análisis
Recomendado
87.6 h registradas
Publicado el 17 de abril
>Be me, only 85 Hours in.
>Game be legit hard.
>Some stuff happens sometimes where you have absolutely no chance.
>One time you expect to die, and survive.
>FeelsGoodMan.jpg
>Finally unlocked a new class / race.
>HappyDance.webm
>Die seconds later.
>#NotEvenMad. (Slightly mad, had good run going, but was relatively successful this time)
>10/10 would recommend
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A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
40.3 h registradas
Publicado el 10 de abril
fantastic roguelike that's very accessable to people who enjoy rpgs or other similar games.

Pros:
Randomly generated and new things to discover every time
Tons of lore
Very good amount of options for difficulty and permadeath.
Lots of classes, decent amount of races
Lots of skills
Simple but interesting combat
Overworld, dungeon and town locations
Several different game modes you can unlock
Awesome graphics, a bit retro but still pretty easy to read

Cons
Difficult (if you're not into that)
Some dungeons can be very busy looking
Free online, but the steam version supports devs and comes with quite a few nice extras.
Some random dungeons can seem more or less the same as others

TL;DR A great roguelike for people who like roguelikes rpgs or dungeon crawlers, with a great UI and tiles, lots of character options, achievements and interesting combat
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A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
107.0 h registradas
Publicado el 23 de abril
Played through this game a couple of times. It (along with Ancient Domains of Mystery) are my favorite examples to date of the genre.

There are a lot of unlocks that you get by playing through the game, and different race/class combinations lead to really unique playthoughs. It is an imaginative right world that draws you in despite its simplicity.

It is also really really really hard to make it though on hardcore mode (I normally play the limited lives options, but I have made it through on hard mode once after many many many many failures).

The character customization options are deep, the combat tactical and difficult, and the world interesting. I would recommend you give it a try (provided the low end graphics are not a problem for you).
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A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
37.3 h registradas
Publicado el 16 de abril
A dungeon crawler rpg roguelike. I think its awesome.
Its accessable and easy to get into. numerous races and classes to play as, and you will unlock more of both as you play, even with just the base game!
Even workshop classes you can download, havent tried any of those though.

So all your dungeons are randomly generated each playthrough, but the over world stays the same im pretty sure. Each race starts in a different place and with a different backstory depending on your race and class. The main story quests stay about the same but its nice that you can tackle them in anyway you want, I still havent been able to beat the game.

One of my favorite things about TOME is the different campaigns, the base game has 3, The main one and two unlockable ones. One is a gladiator arena campaign and if you beat it with a character that character will be the last boss for the next character! very cool.

Another thing I find sets TOME apart from other roguelikes is the selectable difficulties, they not only have easy,normal, hard type selections but also there is exploration,adventure,roguelike choices where roguelike gives your character only 1 life (unless you can find magical items that add to it) to live through the quest, Adventure gives you a 'free' life after certain level milestones, so when you die with an extra life you get to choose if you want to respawn where you died or outside the area. And exploration gives you unlimited lives.

There is a lot to loot here too, all types of weapons and rarities.

All in all id recommend this game to anyone looking for a good rpg or roguelike,
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A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
181.6 h registradas
Publicado el 19 de abril
At first glance, this game doesn't seem like much. But this game is truly amazing. Here are a few reasons why:

- The storyline is revealed slowly over time, making you constantly want to go further. You can tell they put effort into the tiniest of side stories, as even they are filled with emotion and humour.

- There are a ton of classes and races wich you can customise they way you want to play them. Everytime you play with something new you get ideas of how to play the other classes and it makes you curious to try out new things.

- Gameplay is fun. You can choose to rush through areas, cleaning them quickly and moving on. Or you can really take your time and consider the most strategic way of approaching a battle.

It should be said that there is a lot of reading to be done in this game. I highly recommend that you read everything you get your hands on, as that is what gives the game depth and humour. I love this game and highly recommend it.
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A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
85.9 h registradas
Publicado el 18 de abril
Wow, this game is just awesome. Don't let the graphics on the store page movies deter you from buying this game like it did me! I thankfully, gave it a shot one day while bored of the same old games and haven't been able to stop playing it since... if your are any kind of rpg fan, you have to try this game! Every class (that I have unlocked so far) feels and plays different than the next. I just can't give this game enough praise!
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A 2 de 2 personas (100%) les ha sido útil este análisis
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Recomendado
173.4 h registradas
Publicado el 19 de abril
173 hours into the game
Only have 8% of achievements unlocked
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
58.1 h registradas
Publicado el 20 de abril
Great Roguelike, plenty of depth and relpayability.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
33.7 h registradas
Publicado el 14 de abril
I have played this now couple evenings and already can say that this is one of the best rogue style games I have played. It's not perfect, not even near, but it is fun to play and it does many things right that other rogue style games have failed.

Pros:
- Pure rogue style game with permadeath characters
- A lot of items and variables, no two games are same
- Many classes, skills, etc.
- Things seems to be nicely in balance

Cons:
- Graphics (but this is normal in rogue style games)
- Some UI / text features are not good and there is some small bugs

Once again game is going to be awesome price / entertainment hours ratio, because almost excelent replayability value.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
3.9 h registradas
Publicado el 15 de abril
WHY DON'T MORE PEOPLE OWN THIS GAME!!!

I hella reccomend it for people interested in rogue-like games where permadeath is inevitable.
The real question is, how far can you get.

PS: The world is randomly generated so there is tons of playback value.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
32.6 h registradas
Publicado el 9 de abril
Nostalgic Interface. One of the best Rogue-like. Simple as that.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
36.5 h registradas
Publicado el 17 de abril
I fizzled portals and sent Mage heretics to their doom and then promptly died to sentient lightning bolts.
10/10.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
146.0 h registradas
Publicado el 4 de mayo
One of the best rougelikes I've had the pleasure to play, the sheer amount of stuff that this game offers is mindboggling, I recommend this to anyone who likes real rougelikes, and even to people new to the genre, because there are difficulty options that make the game worth playing for min-maxing veterans and unexperienced newcomers alike
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A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
41.7 h registradas
Publicado el 4 de abril
If you are looking to buy this game, do it. I did it solely because a friend who had never played it before recommended it to me, and it was entirely worth it. For 7 bucks, how can you go wrong?

I started off knowing NOTHING. I did the tutorial, which shows you the absolute basics, like movement, but everything else was a mystery. The first few games I played, I tried going archer. It was fun, but my ignorance was appearant. After maybe an hour of playing it, I dropped it completely. I didn't touch it for almost a year.

Recently, I decided to play it again, out of boredom more than anything. It started off a tad rough, but within a few hours, I made a lot of progress. With a few more, I really felt confident playing it.

I'm definitely not claiming to be a master at this game. I am nowhere near close. I have only ever "finished" one game, and that was with infinite lives. However, the point I'm trying to make is that this game looks hard to master, but if you just tinker with it for a few hours, you will get over that learning curse seriously fast. That intimidating looking level-up screen becomes your female dog, and you know exactly what you need to do.

This game as incredible depth and replayability. It was made almost completely by a SINGLE person, and on top of which, it is 7USD. Don't worry too much about the DLC, either. In no way will your gameplay be hampered by not getting them. They do, however, offer incredible new storylines and playable classes, so I would get them if you can afford it.

This is, hands down, one of, if not the best, RPGs available. I sincerely believe that every person on Steam should buy this game.
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Recomendado
37.0 h registradas
Publicado el 26 de abril
ToME might not be a graphics wonder or a story-driven epic - though, don't get me wrong, it does come with a ton of interesting and often funny lore to discover. What it is instead is a classical steep-learning-curve, hard-to-master roguelike with some surprisingly deep, well thought out game mechanics.

If you're looking for a challenge or even simply an ARPG with an incredible replay value - randomly generated zones, huge number of interesting races and classes with their unique gameplay, 3 gameplay modes between the campaign, the arena and the infinite dungeon - you're looking in the right place. You can even choose your own flavor away from difficulty setting by deciding not to play a roguelike at all but instead venture into exploration mode and simply discover the world of Eyal with lives to spare. Oh, and let me mention the wonderful, always spot-on soundtrack too. You'll know what I mean when entering the arena.

Now, as far as flaws go.. ToME comes with surprisingly little (and even less that some addon, readily available in the workshop, can't fix for you). There's the odd balance or fumbling with the UI issue and 'graphic that could have been this tad better' but these minor troubles do tend to pale in comparison to the overall expirience and the number of for-your-convenience features the game brings, some of which - like the 'auto use when' function that for example automatically starts up your sustained abilities under specified conditions - I would have wished for in AA genre titles.

Overall ToME is an incredible achievement not only but especially by an indie developer and I would highly urge every genre fan to give it a spin. Just beware: it might suck you in and it probably won't let go again any time soon. ;)
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Recomendado
10.3 h registradas
Publicado el 27 de abril
It's an RPG I couldn't find in a years!
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3.4 h registradas
Publicado el 24 de abril
What I have played of this game has been absolutely amazing, and I wish I had more time in my day to really delve into all it has to offer. This game entails the heart of what makes many love Roguelikes. All the features of a true Roguelike are in this beautiful game, and if you don't wish to go the hair-pulling route (that many of us are masochistically fond of,) you can set the lives distribution from permadeth to limited, or even infinite if you so desire. The art style is simplistic but beautiful, if not nostalgiac. Those who have been playing Roguelikes for a while or who know the genre from its roots may find a nice feel of classics such as Nethack and Iter Vehemens ad Necem (IVAN) in this game, as it keeps elements of those games, as well as the genre's originator, ROGUE itself intact, while throwing in a few modern entities that work very well.
For those who like the classic roguelikes, whether it's the retro ASCII or the Tile-set based games, you'll find a lot of enjoyment in this game. A high recommendation to any pure Roguelike or Roguelite fan.
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6.7 h registradas
Publicado el 17 de abril
Most of the other reviews already cover how great this game is. Its quick and easy to get into, but as deep as you could want once you get going. Multiple class/race combos with very different playstyles. Loads of unlocks. Limitless crawling. One of those games you can buy for a few bucks and play forever. Highly addictive for roguelike fans, one of the best in my opinion!

10/10
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Recomendado
216.5 h registradas
Publicado el 1 de mayo
I got this game after having played Rogue Legacy, and had little rogue-like experience at the time. I got this game, and loved it. Still love it. It took me a whole 150 hours to beat the main campaign, largely due to my inability to adapt to the playstyle, and then beat the Embers of Rage DLC at 200 hours. It's a great game, and I would recommend it to anyone who likes old fashioned bare-bones RPGs.
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4.3 h registradas
Publicado el 2 de mayo
Best roguelike I've played in a long, long time. The graphics are what you'd expect a graphic roguelike to have, the classes and races are overflowing, and there are multiple styles of gameplay, so it's perfect for roguelike newcomers.

I can see myself sinking a lot of free time into this game from here on out.
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