AI War II is a grand strategy/RTS hybrid against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you. You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks.
Recent Reviews:
Very Positive (16) - 93% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (134) - 91% of the 134 user reviews for this game are positive.
Release Date:
Oct 15, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We feel a great obligation not just to our kickstarter backers, but to all our fans of the first game, to get this right. That means we need testers, we need feedback, we need bug reports.

Some of the hardest decisions we've had to make, and some of the best ones, were greatly aided by our community. This game is massive, and we'd like for the 1.0 release to be extremely polished.”

Approximately how long will this game be in Early Access?

“From October of 2018 to Q2 2019.”

How is the full version planned to differ from the Early Access version?

“There are a few dozen unit types (out of several hundred) that we're holding off implementing until during the Early Access process. There will undoubtedly be many balance changes, since that sort of feedback is what we're looking for in the first place.

We plan on more capturables, various quality of life improvements for gameplay and the UI, and biggest of all: multiplayer! Not via game search or central lobby, but similar to the first game in terms of direct connection to player-hosted lobbies; this time with NAT punchthrough technology to help, though.

Steam Achievements and Trading Cards are also planned. Oh -- and a properly satisfying ending for the game! And more nasty tricks for the AI logic...”

What is the current state of the Early Access version?

“The game is playable from start to finish, with several hundred unique units. All of the music, and a lot of the art, sound effects, and voice acting is done. The interface is in a functional state that needs further refinement based on player feedback, and visual polish as we decide things are final in each area.

The balance is pretty decent, but we're going to be breaking that off and on a bit as we add new mechanics and you figure out ways to take advantage.”

Will the game be priced differently during and after Early Access?

“No, the pricing will be the same in both.”

How are you planning on involving the Community in your development process?

“The best place for discussion, which can then lead to changes, is our forums, where we are quite active: http://www.arcengames.com/forums/index.php/board,122.0.html

The best place for bug reports, concrete suggestions, and similar is our Mantis Idea Tracker: https://bugtracker.arcengames.com/

If you create any mods or anything like that, please feel free to get in touch and we can work with you more directly, too. We're super easy to get a hold of!”
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Recent updates View all (52)

December 10

AI War 2 v0.808 Released! "Custom Stacks"

Release notes here.

Bunches of improvements for various factions, and also for the "unit stacks" feature.  There's still more I plan to do with that feature in general (such as making AOE and beam weapons actually have a bonus against stacks, for one example), but for now this lets you choose custom stack sizes and how things stack, etc.  If you're on a stronger machine, the need for stacks is pretty diminished.

A number of requested balance changes have also been brought to you by Puffin.  In general this is yet another release brought to you by Badger, Quinn, and Puffin.  I'm extremely grateful to them for continuing to hold down the fort.

Frustratingly, I'm still easing back into things with various end of year finances and other business bits.  I also have been having a metric ton of things I've been having to learn about rapidly outside of work, legally and financially and... otherwise, so it's just been a period of a lot of information onboarding for me.  I keep thinking I'm right about ready to get back to proper coding and design work, but it's been a bit of a longer stretch than I ever imagined it would be.  I think I'm almost through with that, but I keep saying that and then there's more to learn and do.  I should be able to explain to folks what happened in my personal life by late January, but right now there's still just a lot happening with that that is private, as well as kind of rapidly changing states of things.  There have been some particularly positive developments in the last week in particular, so I'm hopeful that those will have a bit of an effect that bleeds over into me being able to properly do my effing job again.

As I noted last time, rest assured that this won't be a permanent state of affairs, and I'm not going anywhere.  This is hopefully a once-per-lifetime event, and despite the continual additional unexpected hurdles and hoops I've run into, things have been getting better.  Particularly in the last week.  But Rome wasn't rebuilt in a day after any of the times it burned down, so I'm taking things as quickly as I reasonably can.  I really am getting there!  Thanks again to everyone for their support and kind words.

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options.  You can always choose most_recent_stable from that build to get what is essentially one-build-back.  Or two builds back if the last build had a known problem, etc.  Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you'll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris
6 comments Read more

November 27

AI War 2 v0.857 Released! "Cyber Command"

Release notes here.

There's a lot of stuff in here!  Hacking is better, construction is better balanced, and balance in general has gotten a huge bunch of changes.  Visually there are some improvements in how large some ships are, so that you can see them better.  Huge thanks to particularly Puffin and Quinn on this release, and also Badger for some pieces.

So... what about some of the bigger-picture stuff?  I should be working on all sorts of things ranging from the lobby to some of the unit control pieces.  I'm still... easing back into things.  Most of my work so far has been end of year finances type stuff.  I'm going to be doing more actual proper work on this in short order, though.  I should be able to explain to folks what happened in my personal life by late January, but prior to that it's something I really can't talk about yet.

I've been feeling really bad about thinking I was ready to fully come back and then not really being able to hack it quite yet.  This is... a first for me, since I started working in tech 17 years ago.  Work was always where I escaped to.  Ultimately I'll be fine, but the worst case here is that the schedule slips by a couple of months because of first my sabbatical and then my reduced productivity for a bit.  Given the nature of the event, I feel like I'm doing decently well, but everyone's mileage varies.

Rest assured that this won't be a permanent state of affairs, and I'm not going anywhere.  This is hopefully a once-per-lifetime event for me.  And I really am getting better, in the main.

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options.  You can always choose most_recent_stable from that build to get what is essentially one-build-back.  Or two builds back if the last build had a known problem, etc.  Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you'll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris
7 comments Read more
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Reviews

“Arcen are not slacking from their usual standards (you can trust these guys to deliver a quality, fun, and unique product).”
Pixel Judge

“This may be the best day 1 early access game I've ever played.”
mfrasinelli94

About This Game

AI War 2 is a grand strategy/RTS hybrid against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you. You must steal as much technology as you can, take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's also "a sequel to [Arcen's] enormo-space RTS AI War, which we called 'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot we want to add, and even more we want to polish, but the current version of AI War 2 is already vast:

  • Many optional factions, each with their own goals and strategy, create a living galaxy.
  • Polished gameplay mechanics, representing everything learned from first game’s six expansions.
  • Redesigned UI, currently going through iterations.
  • Over 1700 lines of spoken dialogue from more than 25 actors, and more to come from the AI itself.
  • 1.5 hours of new music added to the 4.5 hour included score from the original game.
  • A ton of map types, and with a lot of sub-options to make them even more varied.
  • Crazy moddability, with many levers available in easily-accessible XML.
  • Multiplayer is temporarily disabled, but still being implemented.
  • Multithreading for modern performance, and a codebase that will not summon an elder god.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8.1, or 10 64bit
    • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: Important: final specs may marginally differ, but this is our best guess for now.
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: Important: final specs may marginally differ, but this is our best guess for now.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10.9+
    • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
    • Storage: 4 GB available space
    • Additional Notes: Important: final specs may marginally differ, but this is our best guess for now.
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
    • Storage: 4 GB available space
    • Additional Notes: Important: final specs may marginally differ, but this is our best guess for now.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
    • Storage: 4 GB available space
    • Additional Notes: Important: final specs may marginally differ, but this is our best guess for now.
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
    • Storage: 4 GB available space
    • Additional Notes: Important: final specs may marginally differ, but this is our best guess for now.

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