Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
Análises de usuários: Extremamente positivas (660 análises)
Data de lançamento: 31/dez/2012

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"Tales of Maj'Eyal is considered to be one of the best roguelikes out there. Winner of the Roguelike of the Year award 2010, 2011 and 2012."
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Atualizações recentes Ver todos (15)

28 de novembro

Ashes of Urh'Rok 1.0.1 is released!

My dear minions,

A few days ago I have published an update to Ashes of Urh'Rok (and subsequently forgot to post about it :) ) that fixes and enhances quite a few things and in a burst of great originality I have decided to nickname it "1.0.1" :)


  • Fixed the Black Wall
  • Fixed Revenant
  • Blighted Path does not charge up when hitting walls
  • Demon Seed cant be used by NPCs
  • Nerfed Blood Shield from 35% flat armor to 15%
  • Fixed Acid Cone to not ask for a target and gave it sane damage numbers
  • Changed the penetration offhand seeds to give a resist+flat damage armor for that element
  • Changed the Silence on thaurhereg to an on hit proc
  • Fixed Corrosive Slashes having armor pen and changed it to a 15,65 CTL
  • Replaced Champion of Urh Body bonus with +strength, max life, and magic
  • Buffed forge-giant reduction effect to 40%
  • Fixed Share the Pain with traps
  • Dark Reign and Dread End are both limited to 1 proc/turn, but proc on damage >10% of the target's max HP in addition to kills
  • Dread End now gives a negative life bonus to Dark Reign at level 3
  • Dread End pools now spawn on top of random enemies in radius 8
  • Dread End and Erupting Darkness no longer have friendly fire of any kind
  • Blood Pact redesigned: it now costs 10% of your current life and gives 100% darkness damage conversion for 1 turn and, if Dark Reign is already up, gives stamina/vim per stack
  • Revamped Haste of the Doomed to allow you to teleport up to 4 spaces twice within the same turn
  • Fixed the Searing Halls level 2 sometimes not having a portal "down"
  • Fix Cauterize Spirit cleansing "other"
  • Make Cauterize Spirit debuff stop resting
  • Nerf Hope Wanes by around 1 turn and change to other so it can't be extended in any way
  • Fixed overwhelming fear
  • Nerfed somewhat the first zone npcs
  • Inferno Nexus and Devouring Flames reworked and merged.
  • New Heart of Fire Talent: Fiery Aegis
  • Fearscape Aura cut and replaced with Maw of Urh'Rok.
  • Incinerating Blows stun now has cooldown
  • Some doombringer damage nerfs
  • Burning Sacrifice changed somewhat to go with changed incinerating blows.
  • Fix Fearscape shift aoe dot going through walls
  • Fix fiery grasp

Have fun in the Fearscape!

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27 de outubro

Ashes of Urh'Rok is released!

Many years ago I started working on Tales of Maj'Eyal, it has always been a pleasure and privilege to create a game loved by so many and today I am pround to say a new stone has been put on ToME's wall: Ashes of Urh'Rok, the first expansion to the game has been unleashed upon the world!

Discover the reasons behind the demons increasing presence on Eyal, play as two new classes, a new race or simply find new potent artifacts. Play with new events and explore the world of Eyal from a new point of view!

The board is set, it is up to you to move the pieces now.

Ashes of Urh'Rok is available now:

Go grab it while it's hot! Like right now!

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“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”

Sobre este jogo

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

Requisitos de sistema

Mac OS X
SteamOS + Linux
    • OS: Windows 2000
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    • OS: Windows 2000
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
    • OS: OSX 10.6
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    • OS: OSX 10.6
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
Análises úteis de usuários
20 de 20 pessoas (100%) acharam esta análise útil
606.8 hrs registradas
Publicada: 7 de novembro
I don't play rogue-likes.

That was my starting point with ToME(4), aka Tales of Maj'Eyal. I'm not really a fan of the genre, though I am a fan of tactical RPGs. It was only after some interesting comments on another game forum (Grim Dawn, great game, look it up) that I decided to give ToME a try.

Unlike some other rogue-likes, ToME gives you the option to play softcore. There are varying difficulty levels in addition to different degrees of 'rogue-like-ness' (multiple lives; from 1 to infinite). The classes vary from basic and simple (Bulwark, Rogue, Archmage, etc) to surprisingly unique (Mindslayer, Oozemancer, Solipsist, etc). The unlock system can be a pain, but it does encourage you to progress through the game, explore and play various archetypes.

The lore is great; the world has been excellently crafted (imo). While it doesn't read like a AAA novel, the depth of the backstory is pretty astonishing considering it's been done primarily by one man (props Darkgod).

When it comes to the gameplay, everything is surprisingly newbie-friendly (for a rogue-like). The UI is simple and easy, the controls are variable (keyboard and/or mouse, re-bindable) and the overly-complex item usage often found in the genre has been notably streamlined.

The graphics are solid. Now, take that with a grain of salt; this is a 2d game of tiles and sprites. If you're anticipating something like Dragon Age, you're going to be disappointed. I know that I was unpleasantly surprised. That being said, it has definitely grown on me and it certainly gives enough information on what's happening.

All that being said, this IS a roguelike. You WILL walk around a corner/open a door/open a chest and get exploded. Careful, cautious play is highly encouraged.

Overall, if you find yourself wanting to try out a roguelike but finding they are a little too 'hardcore' for you, give ToME a try. It's the only roguelike that I have found myself returning to, time after time.
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10 de 10 pessoas (100%) acharam esta análise útil
33.0 hrs registradas
Publicada: 29 de outubro
Good roguelike, technically an evolution of the old Tales of Middle Earth Angband variant but you won't notice unless you've played the old ToME. It's quite forgiving for the genre. It's not nearly as spoiler-heavy as Nethack or ADOM, and while it doesn't have the same "transparency" as Dungeon Crawl, it tends to be a little easier. There is a multiple-life "adventure" mode which can be turned off. There are essentially no consumables in the game; the roles typically filled by these are instead unlimited-use abilities subject to cooldowns after use.

One interesting feature is that if you log in to play, there is an in-game chatroom. The online population rarely reaches above 200, so the chatroom isn't actually too cluttered. I have frequently seen developers online answering questions/taking bug reports.

This game is available for free on the developer's website, but there is one class and a few other minor features that are only available in the paid version.
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5 de 5 pessoas (100%) acharam esta análise útil
32.4 hrs registradas
Publicada: 6 de novembro
A fantastic, highly approachable Roguelike that cuts the most tedious parts of the genre while keeping all the depth and replayability.
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4 de 4 pessoas (100%) acharam esta análise útil
3.6 hrs registradas
Publicada: 14 de novembro
This is the best Roguelike on Steam by a country mile.
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4 de 4 pessoas (100%) acharam esta análise útil
21.0 hrs registradas
Publicada: 10 de novembro
A very traditional hard-as-balls roguelike. What sets this apart from other genrecompetitors like DCSS or nethack is the very accessible interface and overall decent presentation with a very good default tileset (that can be swapped out, if you feel like it).

Make no mistake, I have barely scratched the surface of what this game holds. But there is an insame amount of stuff in this, half a dozen races, several "sub"races, classes with subclasses and almost all of them come with a unique opening. Very impressive stuff. And everytime I die, even if its in the early stages due to some unfair RNG, I still keep rerolling thanks to the massive amounts of content, every run is different and you will always find another titbit of lore or a new quest.

Its hard to not miss the references to other fantasy worlds. This used to be set in the Tolkien universe, but for the sake of it being a commercial product, all of the connections had to be removed. Still it holds an interesting world with unique characters and well-written lore.

If you're into roguelikes, ToME is almost a mustplay. It takes a lot of time to get used to its "rogueiness" and I recommend changing some of the horrible default keybindings, but once you get out of that beginnerslump, you don't want to stop playing.

With over 1350, this certainly is the game with the most achievements I've ever played.
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3 de 3 pessoas (100%) acharam esta análise útil
42.5 hrs registradas
Publicada: 16 de novembro
One of the most accessible, fun, and charming roguelikes out there. It has a constant feeling of progression, a great selection of character types, and a hell of an upgrade tree for each of the characters. Highly recommended.
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3 de 3 pessoas (100%) acharam esta análise útil
241.9 hrs registradas
Publicada: 20 de novembro
The only things I can say about this game is "This!" and proceed to rub it into your face if you even mutter the term "roguelike" and go as far as to say that this game is "too cheap for it's content". I may not be able to be a monthly donator, but hot digidy am I going to buy every single expansion as soon as they pop up.

Tales of Maj'Eyal is - albeit a tiny bit linear - a sub-randomly-generated roguelike adventure that relies more on tactics and availible active skills than any other roguelike game I've played this far (if we don't take keyboard-mashing MMOs such as WoW, EVE and others).

The character progression offers vast customization and has decent impact on your playing style, and that's if you only take one single class into consideration, and there are maaaany various classes (which you have to unlock by playing out certain in-game events such as defeating bosses, gathering lore, completing sidequests or just as rewards for progression). The fact that you have so many options in such a (relatively) linear roguelike gives plenty of replayability, an I'm not even talking about unlockable difficulties and mods that add more challenge, randomness and options. Yes, this game has many, many mods.

If you like roguelikes, difficult games in general and good character progression, get this game!
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4 de 6 pessoas (67%) acharam esta análise útil
164.5 hrs registradas
Publicada: 3 de novembro
Work it Absolutely Most infuriating Roguelike known to man but has thousands of achievments *not even lying has 1400 odd* diverse classes and Races to play comes with Steamworks for mods and just had a DLC released its a great game if you love Roguelikes
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1 de 1 pessoas (100%) acharam esta análise útil
144.5 hrs registradas
Publicada: 19 de novembro
This game is hell. Dying has never been this fun, 10/10
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7 de 14 pessoas (50%) acharam esta análise útil
31.6 hrs registradas
Publicada: 1 de novembro
is rly good
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4 de 9 pessoas (44%) acharam esta análise útil
179.4 hrs registradas
Publicada: 6 de novembro
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308.3 hrs registradas
Publicada: 2 de novembro
Been having trouble putting this game down - even though I've just picked up an Oculus Rift :) Great value for money and enormous fun. Only sour note for me is probably one that'll stop me playing the game (and certainly the expansion at this rate) - which is the silly "fearscape" thing - often 10-20 hours of work down the toilet in a few seconds :(
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79.8 hrs registradas
Publicada: 2 de novembro
10/10 More people need to play this game it's a gem. Just now I was playing for 6 hours straight trying to get a Yeek Doombringer off the ground...MAGES they murdered me nerf them damn you. Anyways if you're going to think about this game consider this fact wikki needs an avenger and the game is SO much better than all the games released these days. I won't make a lengthy review I just wanted to share my love for this game with everyone and if it convinces anyone to buy it fantastic. Don't hiss at the game for it's graphics it will grow on you friends.
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17.8 hrs registradas
Publicada: 2 de novembro
It's pretty MLG
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21.5 hrs registradas
Publicada: 2 de novembro
I like my RPGs like I like my coffee. Nice and deep, complex, with many different options with which to slay my enemies in any singular class, wait, what was I talking about again?

Tales of Maj'Eyal encompasses everything I love about roguelikes, everything I like about MMOs, and everything I LOVE about RPGs.

It has the typical roguelike grid-locked movement and combat system, plus projectiles have a fly speed, which means that you can dodge projectiles by sidestepping if they're slow enough that you can catch them midair. Every being has a global speed rating, too, so a slow mage with 75% global speed will often be double-turn-ed on by enemies often and won't be able to dodge many projectiles, whereas a rogue with 127% global speed will often be able to act twice in a "turn" and sidestep most projectiles! The speed system really does make such a big difference. Additionally, just like in roguelikes, if your character bites the dust they're gone... However unlike roguelikes you have three difficulty settings: Roguelike, Adventure and ...Endless, I believe? Whatever, the point is... Roguelike is roguelike: If your character dies, they kick the bucket for good. In Endless, you get to ressurrect every single time. However, Adventure is interesting. In Adventure, you work through lives--as you level and achieve things, you gain extra lives... but they're finite. So once you kick the bucket, the nameless cosmic tentacle-entity that keeps reviving you like a dunce for somehow loses interest and lets you fall into the void.

It borrows a few cool mechanics from MMOs too, namely the randomized loot system and many skill trees. Unlike MMOs, however, it ops for having many, MANY skill trees that are 100% linear with four steps, divided into two categories: Class trees, and Generic trees. Class trees are native to your class--a Rogue gets Trapitude, an Alchemist gets Golemancy, so on, so forth. Generic trees, on the other hand, you qualify for; being a Cunning-based class with high Cunning gives you access to the Survival tree; being a Wilder grants you access to the Wild Gift tree, so on so forth. On levelups you gain a Class point and a Generic point, as well as several Stat Points and, on particular levels, Category points. A Category point lets you unlock locked skill trees, or upgrade the potency of one you already had! Like I said: Deep and complex. Like coffee, I suppose?

And of course, from RPGs, it borrows the everything else. A vast world rich in story, with cool sidequests and enemy design and... this isn't RPG-native. what am i... i need to go sit down.

yes cool story, cool sidequests, cool enemies, someone pass me the coffee, wait i dont even drink coffee

(also, I recommend you grab the workshop addon Remove Class/Race Locks, which allows you to play as classes you've not unlocked yet... because the unlock restrictions are, quite frankly, ♥♥♥♥ing obtuse, and you get a piddly pool of races and classes to pick from otherwise)
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9.5 hrs registradas
Publicada: 1 de novembro
I am not much of a reviewer, but I had to talk about Tales of maj'eyal.
In my opinion this game is both the best "roguelike" and best turn besed RPG I ever played.
Just thinking about what the game has to offer to RPG fans makes me smile a little.
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22.1 hrs registradas
Publicada: 1 de novembro
Steam suggested this game to me.So glad they did, what a gem.I cant recommend this game enough.Stop reading reviews and just get it!!!!!!!!!!!!!!!
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176.4 hrs registradas
Publicada: 28 de outubro
The best roguelike I have ever played. Replay value is excellent. Great game, Darkgod, thank you.
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212.9 hrs registradas
Publicada: 30 de outubro
To me, this is the ultimate roguelike. My first roguelike was Castle of the Winds back in the mid-90s. I've since played other traditional RLs such as NetHack, as well as "roguelike-inspired" games such as the Diablo series and Path of Exile. ToME4 combines the best of both worlds in a package that is user-friendly, engaging, and extremely entertaining.

The problem with traditional roguelikes, by modern standards, is the poor user interface and sometimes opaque game mechanics. Their replay potential is very high, but the barrier to entry is equally high. ToME4 keeps the high replay factor while providing excellent GUI. It has full support for both mouse and keyboard controls. Information that would be relegated to wikis for other roguelikes is instead readily available to the player, which gives a very streamlined playing experience. You can jump right into ToME4 and start playing without having to spend hours reading. That's not to say the game is easy, however; I've put well over 100 hours into the game and I'm still nowhere close to finishing the primary campaign.

On the other side, this game takes some of the best features of action RPGs (e.g., Diablo) while avoiding the pitfalls of that genre. There's a strong element of character progression and customization, through complex gear as well as skills, and many race/class options. However, ToME4 avoids the grinding/farming gameplay that plagues most ARPGs because enemies in ToME4 don't respawn. You progress through the world and clear the various areas, but you can't stay in an easy section and kill endless monsters for loot and experience.

I originally downloaded this game for free from the ToME4 website, but after playing for a few days I bought it on Steam to support the developer (and get some extra unlocks in game!). This game is a phenomenal value and a must-try for any gamer. If you're not sure if you want to spend the money on the Steam verison, try it for free by downloading from te4.org .
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13.7 hrs registradas
Publicada: 30 de outubro
This is a really, really solid RPG. Lets start at the begining. I am an old-school gamer at heart. I started gaming in the early 80's and was only recently introduced to the roguelike genre, which has actually been my favorite genre for about 2 years now. I know Rogue was put out in 80 or 81, but for whatever reason I never got into this genre (perhaps it is because I played alot of consoles at that time?). My first introduction to roguelikes was BoI, among other actual 'roguelites'.

Anyways, I know the whole Berlin Interpretation of what a roguelike is, but really in the sense of ToME and others, it is just a great RPG with permadeath. This requires you to really take your time and think about your actions. Playing drunk, or while on the phone is certain death, am-I-right?

Tales of Maj'Eyal has a really neat universe set in place, with a great UI that is all keyboard based (although you can use the mouse, it is debatably less efficient). Compared to other 'true' roguelikes, this game has a great tileset and overall graphics that are very much appreciated. When you equip armor, so does your avatar. There is rain, mist, etc.

Keep in mind you can get this game for free from the developers website, but you shouldn't. Donate, or buy it on Steam (basically a donation). Pay for it because this is top notch game developement. YOU WILL GET DOZENS OF HOURS OUT OF THIS. At least.

It is not multiplayer, but it is the first MSORPG... Thats right - Massive Single Player Online RPG. Its brilliant. You play your own game, yet are in constant chat with the rest of the world. There is even some sort of item sharing in this chat that I haven't used yet. Best part - no need for a Wiki - I simply ask a questions (I've asked dozens) and some kind soul always has an awesome response. Awesome community that is very helpful.


10/10 This is how game developement is done.
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