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Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
Veröffentlichung: 31. Dez. 2012
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Kürzliche Updates Alle anzeigen (11)

Announcing: Ashes of Urh'Rok

18. August

My minions, I am back from my little vacation and have some exciting news for you!

Eyal orbits a star called Shandral, but it is not the only world to do so. A world known as Mal'Rok to its inhabitants also orbits it, a world famous for many creatures that hail from it: creatures that people on Eyal call "demons".
The demons have one goal: the invasion of Eyal, by any means necessary.


Ashes of Urh'Rok will be the first expansion for Tales of Maj'Eyal. The idea for it is old, as is some of the code, but was on hold until I got the few remaining ideas needed, and I have them now!

So rather than delay it until after the Orcs campaign (which is bigger), I have decided to quickly finish it and release it to my minions as soon as possible (which is soon, even if I'll never give a date for a release ;) ).

It is a "small" expansion, comparatively to the orc campaign, yet brings some fun features:

  • Play as a Doombringer class, a master of destruction and pain that binds demonic forces to channel power through her massive two handed weapon.
  • Unlock the Demonologist class, a sword & board fighter that enhances her battle prowess by summoning demons and grafting them onto her weapons and armour. Powerful demonologists can even call upon the echoes of the Spellblaze itself.
  • Play through a new starting zone, the Searing Halls, to escape your demonic masters.
  • Survive the abduction attempts from the demons and discover new zones.
  • Discover the real reason for the demons' wrath toward Eyal with the various lore pieces to be found.
  • Experience the "tinker" system, originally developed for the orcs campaign, that lets you attach items to your equipment.
  • Unlock multiple demonic "cosmetic" features for many races.
  • Earn new achievements.
  • Find new demonic artifacts.
  • New custom made music and graphics.

Now my minions, you simply need to wait patiently in line while your local God of Darkness prepares to unleash the Ashes of Urh'Rok upon you!

One last thing my minions, to whet yet another appetite: work has also begun on the class that will eventually replace the Stone Wardens as the donator bonus: Possessors. No I will not say one more word ;)

10 Kommentare Weiterlesen

Tales of Maj'Eyal 1.2.3 aka "Competitive Ecology" is released!

4. Juli

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.3 ! See http://te4.org/

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

Release highlights:

  • Important bugfixes
  • Better balancing of Mindslayers

Expanded changelist:
  • Vitality triggers correctly from Berserker Rage
  • Charged Strike on a frozen target vaporizes the ice into a flash of vapour that knocks back foes
  • Charged Strike on a pinned target will charge up Charge Shield
  • Thermal Strike on a pinned target will summon a encasing wall of ice
  • Shocked effect now also reduces pin resistance, mostly to the benefit of mindslayers
  • Dogroth Caldera fumes go inactive after the boss deth, even on the first level
  • Temporal Rift shield is no longer metallic
  • The Eidolon can now teleport players someplace else on the level when coming from the Infinite Dungeon
  • Projectile evasion buffs do not stack, only the highest is used
  • Fixed Tirakai's Maul
  • Molten Skin boosts both Sun and Sunlight trees
  • Uniques count as bosses in the charsheet counter instead of rares
  • Skeleton and Ghoul racial stat increases are always integers now
  • Fixed Bloody Butcher to correcty add physical power and to work with Deep Wound effect
  • Fixed stoneskin-like shader auras to be symetrical again
  • Fixed Bombardment not using the correct shot power
  • Fixed Hurricane Short on right click too
  • Improved Total Thuggery AI hints
  • Fixed Swift Shot and Feed to work on right click
  • Improved Feed particle effect
  • Ethereal Embrace tooltip correctly states that it improves damage shields
  • Everpyre Blade is not considered metallic anymore
  • Husks now get a self destruct button just like golems
  • Fixed Path of the Sun interraction with Fearless Cleave
  • Fixed the "anti inferior to 1.2.0" message when loading savefiles to only trigger for the ToME module
  • Fixed Sentry and High capacity ammo egos to not make non-integer ammo number
  • Fixed partial ASCII-ification when reloading on a worldmap ambush
  • Fixed Chant of Fortress tooltip
  • Numerous improvements & balancing to Mindslayers
  • Adventurer class now has low mana regen
  • Fix daikara's pyroclast gfx effect
  • Fixed Cursed Sentry speed display
  • Nerfed Vitality regen and added a cooldown
  • Fixed Reknor lore accountancy
  • Static Map generator can load maps from addon's data folder
  • Respec'ing the last talent points can only happen in town (this will only affect new characters)
  • Fixed Unseen Force
  • Fixed Uttercold piercing
  • Fixed Suncloak display
  • Fixed Frenzy from the Murderblade to not kill you through heorism
  • Fixed Combination Kick removing too many sustains
  • Fixed Rotting Titan
  • Undead characters should not get antimagic items from the merchant artifact
  • Fixed volumetric aura shader for OSX
  • Fixed bone shield shader for OSX
  • Animus Purge can not be used on creatures with special death scripts
  • Fixed Unstoppable
  • Fixed Limmir disappearing when leaving the level
  • Path of the Sun also makes the actor avoid traps
  • Bump Arcane Combat chance when using shields to 75%
  • Bump Arcane Destruction chance when using shields to 75%
  • Reduced magewarrior staves power a little
  • Acid Wave and Biting Gale runes correctly check their corresponding immunities
  • Added Shasshhiy'Kaish tile to the custom birth tiles option
  • Fixed trollmire loot tier

Have fun!

7 Kommentare Weiterlesen

Reviews

“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”
Dorkadia

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”
Indiestatik

Über das Spiel

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

Systemvoraussetzungen (PC)

    Minimum:
    • OS: Windows 2000
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: Windows 2000
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space

Systemvoraussetzungen (Mac)

    Minimum:
    • OS: OSX 10.6
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: OSX 10.6
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space

Systemvoraussetzungen (Linux)

    Minimum:
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
Hilfreiche Kundenreviews
2 von 2 Personen (100%) fanden dieses Review hilfreich
211.0 Std. insgesamt
After playing a few hours of this Game i decided to give my opinion.
This game is a very good roguelike. Im still missing stuff like unidentified items blessed/cursed items or a hunger bar.
But his game is still very komplex every character has its own mechanics and skilltrees. not just the basic stats that are higher or lower depending on the class. So everytime you play another class its actually a new experience.
The Worldmap is somewhat fixed just a few dungeons are placed randomly but the entire dungeons are randomly generated and can even have different themes for example an icy mountain might be an active volcano in a different playthrough.
This game has a lot of content still coming.
If you enjoy oldshool roguelikes that are hard this Game is definitely for you.
You even have the option to not go roguelike with only one life and go adventuremode instead where you get an extra life every few level up or even exploration mode where you have infinite lives, there are multiple dificultys and you have to unlock a lot of classes through quests and events witch never gets boring for me and keeps the game interesting.
Its not your average roguelike where you ahve to go down to floor 10 or 50 or something and defeat someone it has a much more open world where you can decide witch dungeon you want to go to next or if you want a randomized dungeon via farportal. The open world aspect + the diffenret playstiles of the classes for me means this game has a lot moee replayability than most roguelikes and it has earned its place in my favourite games so far.
Verfasst: 29. Juli
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
68.9 Std. insgesamt
Sehr gutes Roguelike Game, jede menge Unlockables: Klassen, Rassen unterklassen, Game Modes. Grafisch kein Highlight, aber besser als viele andere indie Games. Schwierigkeitzsgrad sehr hoch. Auf jeden Fall empefehlenswert.
Verfasst: 24. Mai
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
19.8 Std. insgesamt
Sehr gutes Roguelike,gefällt mir und kommt sehr nahe an das wirkliche Rogue,und die diversen Ableger heran.
Habe es auf gut Glück gekauft,da mir die anderen Roguelikes die man so auf Steam sieht nicht zusagen,wollte etwas das mehr an das Original heranreicht,nur in schönerem Look (Ascii ist absolut nichts für mich)

Das schöne an Tome ist dass es im Gegensatz zu anderen seines Genres nicht auf ein paar Klassen beschränkt ist,man kann aus einer vielzahl an Rassen und Klassen wählen,je nach wahl startet man auch anderst,als Zwerg zb tief unter der Erde und kämpft sich zu beginn seinen Weg gegen Orks frei.
Zudem beinhaltet es noch ein durchdachtes Skillsystem das sehr unterschiedlich von Klasse zu Klasse ist,viel Raum zum rumspielen.

Wem Roguelike zu hart ist,der kann auch auf abgemilderte Schwierigkeitsgrade ohne Permadeath zurückgreifen.
Levels sind natürlich immer Zufallsgeneriert,wie auch die Gegner die einem über den Weg laufen.
Unvorsichtiges Handeln wird schnell Bestraft (Könnte einen ganzen Charfriedhof anlegen)

Mit über 1300 Steamerfolgen haben natürlich auch die Archievement Jäger was davon.

Aufjedenfall ein Spiel von dem man lange etwas hat,Musik und Sounds sind stimmig.
Hut ab dass da nur ein Mann hinter diesem Spiel sitzt.

Tome gibts übrigens auch kostenlos,der Vorteil der Steam Variante sind ,,nur'' Musik und Charskins.
http://te4.org/news
Verfasst: 30. Mai
War dieses Review hilfreich? Ja Nein
68 von 85 Personen (80%) fanden dieses Review hilfreich
70.3 Std. insgesamt
- Permadeath: check
- Randomized dungeons: check
- Turn-based tactics: check
- Tons of classes: check
- Being able to control time: check
- Ability to become a Pokemon Master: check
- Undead Sun Paladins: check
- Stupid insta-kill mages: check

Inferior roguelites can go suck ToME's ♥♥♥♥
♥♥♥♥ING PLAY DIS GAME ALREADY
Verfasst: 25. April
War dieses Review hilfreich? Ja Nein
33 von 34 Personen (97%) fanden dieses Review hilfreich
179.3 Std. insgesamt
Besides the developer taking time out of his life to hear me out, and treating me like a human being, this game is amazing :) Imagine your favorite roguelike.. Now, from that roguelike take out the fact that: Potions can kill you, necklaces can choke you, weapons can weld themselves to your hand, Identify scrolls can be burned to a crisp, and you can be violently killed by eating moldy bread :)

While I love those type of deaths, once you play ToME and notice that those deaths are not there, you realize now that if you die, it truly is your fault. Death comes from combat (or the occasional sandworm burrow collapsing in on you, haha), and the combat is great.. Almost every single build has multiple ways you can grow, almost to the point that they play like different classes altogether when raised in certain ways.. And then the raw variety of classes is amazing as well.. And the random loot generation is some of the best I've dealt with on the MANY, MANY random-loot games I've played :>

Add to all that the Infinite Dungeon (how far can you go?), the Transmogrification Chest (all picked-up items rest weightlessly inside the Transmog Chest, and on changing floors you can auto-sell everything out of the chest for a 10% cash penalty, makes inventory management a breeze), a very active and friendly playerbase with in-game chat (its basically an IRC room tacked to the bottom right of the game), the ability to link items and enemies through chat to share the joy of good loot, or the bitter terror of a hyper-strong unique enemy, semi-random in-game events that can potentially save you from the brink of death, and more.. :>

This game has the most achievements of any game on Steam (over 1000), multiple difficulty levels (some that determine the strength of your foes, others that determine how many lives you get: Roguelike one-life-to-live, Adventure 5-lives-to-live, and Exploration mode, unlimited lives with which you can get comfortable with the game ((or plunge fearlessly into the Infinite Dungeon!)

Anyway.. Try it.. It won't suck out your everlasting human soul, I promise.. It won't.. consume.. you.. GOTTA GO PLAY ToME! (And don't let my hours played through Steam fool you, I've got about twenty times that, from before it was ever on Steam, haha.. I probably don't even want to know how many hours..)
Verfasst: 24. Mai
War dieses Review hilfreich? Ja Nein
6 von 6 Personen (100%) fanden dieses Review hilfreich
9.3 Std. insgesamt
Als großer Roguelike Fan ist ToME eines meiner Lieblingsspiele. Ich habe dieses Spiel bereits vor der Veröffentlichung auf Steam gespielt. Meine Spielzeit dürfte somit bei einigen dutzenden Spielstunden liegen.

ToME4 ist im Gegensatz zu vielen anderen Spielen, die sich heute "Roguelike" nennen, ein sehr klassisches Roguelike mit ansprechender grafischer Repräsentation (Es gibt auch einen ASCII-Modus, aber der ist imo nichts Halbes und nichts Ganzes).

Das bedeutet, dass man alle Vor- und Nachteile eines Roguelikes erwarten kann:

- Permadeath
- Rundenbasierte Kämpfe
- Hack'n Slash Mentalität
- Randomisierte Gebiete, Gegenstände und Ereignisse

ToME zeichnet sich im Vergleich zu anderen Roguelikes zusätzlich durch folgende Eigenheiten aus:

- Sehr detaillierte Grafik
- Modernes mausgestütztes Interface mit Tooltipps und Fenstern
- Eine persistente Weltkarte mit einer Handlung, mehrstufigen Quests und Überraschungen
- Skillbäume und Charaktertraits
- Komplexes Kampfmodell mit einer Vielzahl von Einflussfaktoren

ToME ist das perfekte Spiel, wenn man das Flair klassischer Roguelikes in einer modernen Präsentation und einem flüssigen Userinterface kennenlernen möchte. Es kann als Einstieg gesehen werden, um sich eventuell später mit Spielen wie ADOM, DC:SS oder Angband zu beschäftigen.
Verfasst: 15. Februar
War dieses Review hilfreich? Ja Nein

Auszeichnungen

Winner of the Roguelike of the Year award 2010, 2011, 2012.