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Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
Veröffentlichung: 31 Dez. 2012
Beliebte benutzerdefinierte Tags für dieses Produkt:
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Kürzliche Updates Alle anzeigen (10)

Tales of Maj'Eyal 1.2.3 aka "Competitive Ecology" is released!

4 Juli 2014

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.3 ! See http://te4.org/

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

Release highlights:

  • Important bugfixes
  • Better balancing of Mindslayers

Expanded changelist:
  • Vitality triggers correctly from Berserker Rage
  • Charged Strike on a frozen target vaporizes the ice into a flash of vapour that knocks back foes
  • Charged Strike on a pinned target will charge up Charge Shield
  • Thermal Strike on a pinned target will summon a encasing wall of ice
  • Shocked effect now also reduces pin resistance, mostly to the benefit of mindslayers
  • Dogroth Caldera fumes go inactive after the boss deth, even on the first level
  • Temporal Rift shield is no longer metallic
  • The Eidolon can now teleport players someplace else on the level when coming from the Infinite Dungeon
  • Projectile evasion buffs do not stack, only the highest is used
  • Fixed Tirakai's Maul
  • Molten Skin boosts both Sun and Sunlight trees
  • Uniques count as bosses in the charsheet counter instead of rares
  • Skeleton and Ghoul racial stat increases are always integers now
  • Fixed Bloody Butcher to correcty add physical power and to work with Deep Wound effect
  • Fixed stoneskin-like shader auras to be symetrical again
  • Fixed Bombardment not using the correct shot power
  • Fixed Hurricane Short on right click too
  • Improved Total Thuggery AI hints
  • Fixed Swift Shot and Feed to work on right click
  • Improved Feed particle effect
  • Ethereal Embrace tooltip correctly states that it improves damage shields
  • Everpyre Blade is not considered metallic anymore
  • Husks now get a self destruct button just like golems
  • Fixed Path of the Sun interraction with Fearless Cleave
  • Fixed the "anti inferior to 1.2.0" message when loading savefiles to only trigger for the ToME module
  • Fixed Sentry and High capacity ammo egos to not make non-integer ammo number
  • Fixed partial ASCII-ification when reloading on a worldmap ambush
  • Fixed Chant of Fortress tooltip
  • Numerous improvements & balancing to Mindslayers
  • Adventurer class now has low mana regen
  • Fix daikara's pyroclast gfx effect
  • Fixed Cursed Sentry speed display
  • Nerfed Vitality regen and added a cooldown
  • Fixed Reknor lore accountancy
  • Static Map generator can load maps from addon's data folder
  • Respec'ing the last talent points can only happen in town (this will only affect new characters)
  • Fixed Unseen Force
  • Fixed Uttercold piercing
  • Fixed Suncloak display
  • Fixed Frenzy from the Murderblade to not kill you through heorism
  • Fixed Combination Kick removing too many sustains
  • Fixed Rotting Titan
  • Undead characters should not get antimagic items from the merchant artifact
  • Fixed volumetric aura shader for OSX
  • Fixed bone shield shader for OSX
  • Animus Purge can not be used on creatures with special death scripts
  • Fixed Unstoppable
  • Fixed Limmir disappearing when leaving the level
  • Path of the Sun also makes the actor avoid traps
  • Bump Arcane Combat chance when using shields to 75%
  • Bump Arcane Destruction chance when using shields to 75%
  • Reduced magewarrior staves power a little
  • Acid Wave and Biting Gale runes correctly check their corresponding immunities
  • Added Shasshhiy'Kaish tile to the custom birth tiles option
  • Fixed trollmire loot tier

Have fun!

7 Kommentare Weiterlesen

Tales of Maj'Eyal 1.2.2 aka "Confidence and Paranoia" is released!

10 Juni 2014

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.2 ! See http://te4.org/

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

Release highlights:

  • Various bugfixes and small improvements
  • Fix for the crash-after-save bug that affected some people

Expanded changelist:
  • Reduced Death Dance bleed damage
  • Fixed the donator achievements when playing higher difficulty mode
  • Reduced Displacement Shield mana cost
  • Fixed a bug that made mouse hard to move when targetting under the game log in some circumstances
  • Added an icon to webviews to copy the current URL to clipboard
  • Mummy wrappings are considered light armour now
  • Fixed Cuirass of the Dark Lord
  • Fixed Rak'Shor Cultist, again
  • Fixed Wintertide storm effect
  • Moving an item out of the transmogrification chest correctly checks encumberance
  • Click on your own character to pass a turn correctly reload ammo too
  • Crystal walls in the crystaline old forest are diggable
  • Fixed crystaline forest "eating" vault walls in the old forest
  • Fixed Shattering Charge range limit
  • Fixed Buckler Mastery
  • Ring of the War Master now also improved 2h assault talents
  • Fixed the bug that turned the level into half-ascii mode after coming out of the Eidolon/Fearscape/Dreamscape after a save&reload
  • Fixed Alchemist Golem gaining too much talents in the Infinite Dungeon
  • Renamed Lightbringer's Rod to Wand to keep naming consistent
  • Improved reshaped weapons/armours display
  • Rare items/randarts with negative life will not always spawn with the max value
  • Nerfed Mucus damage a little
  • Uncapped Recovery and altered scaling
  • Fixed Infinite Dungeon having most creatures poison immune
  • Fixed corrupting the heart of the sandworm queen on the altar on the same turn as being fearscaped
  • Gaining a high difficulty achievement also grants lower achievements
  • Fixed devour life damage type
  • Fixed crash after saving that happened to some people
  • Fix Bash and Smash
  • Fixed Fearless Cleave

Have fun!

1 Kommentare Weiterlesen

Reviews

“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”
Dorkadia

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”
Indiestatik

Über das Spiel

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

Systemvoraussetzungen (PC)

    Minimum:
    • OS: Windows 2000
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: Windows 2000
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space

Systemvoraussetzungen (Mac)

    Minimum:
    • OS: OSX 10.6
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: OSX 10.6
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space

Systemvoraussetzungen (Linux)

    Minimum:
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
Hilfreiche Kundenreviews
6 von 6 Personen (100%) fanden dieses Review hilfreich
120 Produkte im Account
3 Reviews
9.3 Std. insgesamt
Als großer Roguelike Fan ist ToME eines meiner Lieblingsspiele. Ich habe dieses Spiel bereits vor der Veröffentlichung auf Steam gespielt. Meine Spielzeit dürfte somit bei einigen dutzenden Spielstunden liegen.

ToME4 ist im Gegensatz zu vielen anderen Spielen, die sich heute "Roguelike" nennen, ein sehr klassisches Roguelike mit ansprechender grafischer Repräsentation (Es gibt auch einen ASCII-Modus, aber der ist imo nichts Halbes und nichts Ganzes).

Das bedeutet, dass man alle Vor- und Nachteile eines Roguelikes erwarten kann:

- Permadeath
- Rundenbasierte Kämpfe
- Hack'n Slash Mentalität
- Randomisierte Gebiete, Gegenstände und Ereignisse

ToME zeichnet sich im Vergleich zu anderen Roguelikes zusätzlich durch folgende Eigenheiten aus:

- Sehr detaillierte Grafik
- Modernes mausgestütztes Interface mit Tooltipps und Fenstern
- Eine persistente Weltkarte mit einer Handlung, mehrstufigen Quests und Überraschungen
- Skillbäume und Charaktertraits
- Komplexes Kampfmodell mit einer Vielzahl von Einflussfaktoren

ToME ist das perfekte Spiel, wenn man das Flair klassischer Roguelikes in einer modernen Präsentation und einem flüssigen Userinterface kennenlernen möchte. Es kann als Einstieg gesehen werden, um sich eventuell später mit Spielen wie ADOM, DC:SS oder Angband zu beschäftigen.
Verfasst: 15 Februar 2014
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
203 Produkte im Account
4 Reviews
68.9 Std. insgesamt
Sehr gutes Roguelike Game, jede menge Unlockables: Klassen, Rassen unterklassen, Game Modes. Grafisch kein Highlight, aber besser als viele andere indie Games. Schwierigkeitzsgrad sehr hoch. Auf jeden Fall empefehlenswert.
Verfasst: 24 Mai 2014
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
186 Produkte im Account
28 Reviews
13.2 Std. insgesamt
Sehr gutes Roguelike,gefällt mir und kommt sehr nahe an das wirkliche Rogue,und die diversen Ableger heran.
Habe es auf gut Glück gekauft,da mir die anderen Roguelikes die man so auf Steam sieht nicht zusagen,wollte etwas das mehr an das Original heranreicht,nur in schönerem Look (Ascii ist absolut nichts für mich)

Das schöne an Tome ist dass es im Gegensatz zu anderen seines Genres nicht auf ein paar Klassen beschränkt ist,man kann aus einer vielzahl an Rassen und Klassen wählen,je nach wahl startet man auch anderst,als Zwerg zb tief unter der Erde und kämpft sich zu beginn seinen Weg gegen Orks frei.
Zudem beinhaltet es noch ein durchdachtes Skillsystem das sehr unterschiedlich von Klasse zu Klasse ist,viel Raum zum rumspielen.

Wem Roguelike zu hart ist,der kann auch auf abgemilderte Schwierigkeitsgrade ohne Permadeath zurückgreifen.
Levels sind natürlich immer Zufallsgeneriert,wie auch die Gegner die einem über den Weg laufen.
Unvorsichtiges Handeln wird schnell Bestraft (Könnte einen ganzen Charfriedhof anlegen)

Mit über 1300 Steamerfolgen haben natürlich auch die Archievement Jäger was davon.

Aufjedenfall ein Spiel von dem man lange etwas hat,Musik und Sounds sind stimmig.
Hut ab dass da nur ein Mann hinter diesem Spiel sitzt.

Tome gibts übrigens auch kostenlos,der Vorteil der Steam Variante sind ,,nur'' Musik und Charskins.
http://te4.org/news
Verfasst: 30 Mai 2014
War dieses Review hilfreich? Ja Nein
31 von 39 Personen (79%) fanden dieses Review hilfreich
84 Produkte im Account
8 Reviews
62.3 Std. insgesamt
- Permadeath: check
- Randomized dungeons: check
- Turn-based tactics: check
- Tons of classes: check
- Being able to control time: check
- Ability to become a Pokemon Master: check
- Undead Sun Paladins: check
- Stupid insta-kill mages: check

Inferior roguelites can go suck ToME's ♥♥♥♥
♥♥♥♥ING PLAY DIS GAME ALREADY
Verfasst: 25 April 2014
War dieses Review hilfreich? Ja Nein
12 von 12 Personen (100%) fanden dieses Review hilfreich
123 Produkte im Account
6 Reviews
179.1 Std. insgesamt
Besides the developer taking time out of his life to hear me out, and treating me like a human being, this game is amazing :) Imagine your favorite roguelike.. Now, from that roguelike take out the fact that: Potions can kill you, necklaces can choke you, weapons can weld themselves to your hand, Identify scrolls can be burned to a crisp, and you can be violently killed by eating moldy bread :)

While I love those type of deaths, once you play ToME and notice that those deaths are not there, you realize now that if you die, it truly is your fault. Death comes from combat (or the occasional sandworm burrow collapsing in on you, haha), and the combat is great.. Almost every single build has multiple ways you can grow, almost to the point that they play like different classes altogether when raised in certain ways.. And then the raw variety of classes is amazing as well.. And the random loot generation is some of the best I've dealt with on the MANY, MANY random-loot games I've played :>

Add to all that the Infinite Dungeon (how far can you go?), the Transmogrification Chest (all picked-up items rest weightlessly inside the Transmog Chest, and on changing floors you can auto-sell everything out of the chest for a 10% cash penalty, makes inventory management a breeze), a very active and friendly playerbase with in-game chat (its basically an IRC room tacked to the bottom right of the game), the ability to link items and enemies through chat to share the joy of good loot, or the bitter terror of a hyper-strong unique enemy, semi-random in-game events that can potentially save you from the brink of death, and more.. :>

This game has the most achievements of any game on Steam (over 1000), multiple difficulty levels (some that determine the strength of your foes, others that determine how many lives you get: Roguelike one-life-to-live, Adventure 5-lives-to-live, and Exploration mode, unlimited lives with which you can get comfortable with the game ((or plunge fearlessly into the Infinite Dungeon!)

Anyway.. Try it.. It won't suck out your everlasting human soul, I promise.. It won't.. consume.. you.. GOTTA GO PLAY ToME! (And don't let my hours played through Steam fool you, I've got about twenty times that, from before it was ever on Steam, haha.. I probably don't even want to know how many hours..)
Verfasst: 24 Mai 2014
War dieses Review hilfreich? Ja Nein

Auszeichnungen

Winner of the Roguelike of the Year award 2010, 2011, 2012.