Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.
Recenzje użytkowników: Przytłaczająco pozytywne (3,886)
Data wydania: 29 Kwi, 2014

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Zestaw 3 produktów: Child of Light, Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™, Trials Fusion™

Kup Ubisoft Prime Pack

Zestaw 8 produktów: Assassin’s Creed® IV Black Flag™, Child of Light, Far Cry 3, South Park™: The Stick of Truth™, Tom Clancy’s Splinter Cell Blacklist, Trials Fusion™, Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™, Watch_Dogs™

 

Rekomendowane przez kuratorów

"With its gorgeous art, exemplary combat, and hand-crafted aesthetic, no RPG fan should miss Child of Light."
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O tej grze

Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.

Key Features



An Adventure Waits!
Created by a talented team at Ubisoft Montreal using the UbiArt Framework, Child of Light is an RPG inspired by fairy tales complemented with a story carefully crafted in verse and rhyme. Step into a living painting, the breathtaking scenery of Lemuria is an invitation to explore a long lost world.

Enter the World of Lemuria
Across your journey through Lemuria you will encounter many eccentric creatures, from spirits of the forest to talking mice to wicked witches and evil sea serpents. Discover a vast land with iconic locations and exciting dungeons that will evolve as Aurora regains the stolen lights.

Fight the Dark
Battle enemies using an Active-Time Battle System alongside the firefly Igniculus and other members of Aurora’s party on their quest to recover the sun, the moon and the stars. Beat your enemies using a deep party system and the varied skill trees of your party. Play with a friend as both Aurora and Igniculus using the seamless drop-in drop-out cooperative multiplayer.

Wymagania systemowe

    Minimum:
    • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
    • Processor: Intel Core2Duo E8200 @ 2.6 GHz or AMD Athlon II X2 240 @ 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8800 GT or AMD Radeon HD2900 XT (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
    Recommended:
    • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
    • Processor: Intel Core2Quad Q8400 @ 2.6 GHz or AMD Athlon II X4 620 @ 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX260 or AMD Radeon HD4870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
Pomocne recenzje klientów
7 z 7 osób (100%) uważa, że ta recenzja jest pomocna
13.5 godz. łącznie
Zamieszczono: 7 stycznia
To nie jest gra. To jest sztuka.
Gra jest doskonała w swoim rodzaju. Wszystko tutaj jest perfekcyjnie zrobione.
Ciężko coś o grafice powiedzieć bo wszystko jest rysunkowe, ale wygląda to ładnie i bajkowo i tak ma być. Muzyka jest idealnie dobrana, tylko jest jej mało, bo w walce z bossami jest ta sama, a podczas eksploracji dominuje ta z głównego menu.
Co do walki podoba mi się system turowy. Jest dobrze zrobiony.
Wszystko jest w sumie dobrze zrobione. Mogłaby być nieco dłuższa, ale rpg 2d prędzej niż później się znudzi, więc jest ok. Zostały mi jeszcze 2 questy więc raczej więcej niż 12 godzin nie dobiję, bo na ten moment nie widzę potrzeby przechodzenia tej gry kilka razy.
Fabuła jest dobra. Jest tam gdzieś i nie wciąga, ale jest poprawnie zrobiona i trzyma się kupy, no i przede wszystkim jest bajkowa i o to tu chodzi. Kończy się dobrze jak to w bajkach bywa.
Jedyny istniejący bug sprawia że Aurora w walce łysieje. Zdażyło mi się tak z 5 razy. Ale czego spodziewać się po ubisofcie.

Grafika - 10/10
Audio - 10,5/10
Fabuła - 10/10
Grywalność - 10/10
Ogólna ocena - 10,5/10

Ogółem - polecam każdemu. Jeśli tylko ktoś ma opcję zagrania w to musi to zrobić. Takich gier trzeba robić więcej. I tym powinien się zająć ubisoft a nie jakimś niedorobionym AC Unity czy zabugowanym Far Cry 4.

P.S

Nie rozumiem czemu steam instaluje wirusa trojan.uplay. Zabiera miejsce na dysku i spowalnia uruchamianie gry i nie ma możliwości odinstalowania go.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
3.0 godz. łącznie
Zamieszczono: 15 marca
kupilem bo byla za 50% ceny... nigdy nie bylem fanem tego typu gier... ale ta gra po 1.7h... ta muzyka, ta bajkowa kreska... pokochalem ta gre :V

Dev. niestety daleko w tyle zostawili zagatki, i platrofmowy tryb jak i rozgrywke ale mocnym atutem gry jest system walk czesto wymagajacy.

Gdyby gra wymagala myslenia (poza walka), miala wiecej zagadek byla by idealna!
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
8.1 godz. łącznie
Zamieszczono: 6 grudnia, 2014
VERY NICE GAME I PLAY WITH MY PAD.
Czy ta recenzja była pomocna? Tak Nie Zabawna
110 z 132 osób (83%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
9.6 godz. łącznie
Zamieszczono: 7 listopada, 2014
Child of Light is an RPG reminiscent of the JRPG genre, but with beautiful 2D visuals. A tender and linear game with simple controls but deep systems.

(Visuals)
One of the selling points of CoL is certainly its artsy visuals, masterfully implemented on the UbiArt framework, the same from Rayman Origins and Legends. The landscapes vary from dark sceneries to rivers of lava, but one thing that remains constant is the extremely high quality of the artwork invested onto all moments of normal gameplay and battle.

(Systems)
The battle system is a very strong point of this game. Typical strategies from JRPGs are present, with strength or defense buffs and elemental weaknesses, but there is a huge focus on timing here. In a system similar to the ATB from classic Final Fantasies, allies and enemies need to wait until their icon reaches the casting bar to choose an action. The interesting part is that while the character is casting, its action can be cancelled by hitting it with an attack. Making the system even more deep, you can slow one or the other enemy by keeping your mouse pressed on it, to adjust things to your favor. This battle system demands a lot of focus and strategy to optimize your performance, and that is why I liked it so much.

(Story)
The story is told in a very poetic way, and I consider it very soothing.
The narrative is made in form of poems: every single dialog in the game rhymes. It seems that bothered some people, but that didn't happen to me.

(Conclusion)
Its best points are the very well executed art style and the battle system, but the rest has close to no flaws too. If I had to name a flaw, I would say that CoL lacks the learning of new skills to expand the explorability of the overworld, like in a metroidvania game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
74 z 92 osób (80%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
68.7 godz. łącznie
Zamieszczono: 24 listopada, 2014
Child of Light is exactly what the creators at Ubisoft Montreal intended it to be. It is a beautiful piece of gaming, with amazing visuals courtesy of the UbiArt engine, a soundtrack that can only be described as haunting, and the storybook tale of a young girl named Aurora, trying to return to her father, an Austrian Duke. The land of Lemuria, where Aurora finds herself, is fantastical and a blast to explore, and all of the dialogue in the land is completely in poetic verse. Every RPG player who has even a little bit of childlike wonder left in them should definitely take the game for a spin. But beware, a fairy tale story is just that: a fairy tale. Don't expect epic character development or combat.

That being said, Child of Light doesn't need to be epic to succeed. Aurora's journey is one of simplicity; she does not wish to defeat a great evil, nor fight for a crown — she simply wants to see her father again. To do so, she must rescue the moon, sun, and stars — apropos goals for this type of adventure. Throughout her journey, she meets plenty of allies who fit the fairy tale mold; a circus performer looking to join her troupe and an anthropomorphic archer mouse who wishes only for the heart of his beloved are some of the first to join the party. Each and every character speaks in a rhyming verse, and while this is certainly engaging to read, I can't help but think that some of the lack of character development comes from the unique structure. While all of the characters have their moments, many seem to lack depth beyond simple quips that carry the meter.

Still, this young girl's journey is one that is worthwhile, and it's backed by some of the best 2D visuals I've ever seen combined with a brilliant score. To say that Ubisoft Montreal has created a visual masterpiece wouldn't be hyperbolic; the watercolor-like portraits and sweeping vistas are complemented by a strong artistic vision. Environments like dark forests and the innards of a giant golem kept me exploring, but I wanted to see what I could do around every corner. Each place Aurora visited made me sit up and listen to the music.

Beauty does come with danger, however, as fire, spikes, and other danger await Aurora as she flits about the 2D landscapes. While Aurora can fly almost immediately upon entering Lemuria, some of the platform elements are frustrating. I've never been a fan of damage or status effects being inflicted outside of battles, something that frustrated me to no end in Bravely Default, and I died without ever entering combat more than once. To be completely fair, some of this was simply a lack of care on my part, but I never felt like these sections provided anything to the journey. Had I simply solved a puzzle or continued along, the experience would have been almost identical.

The combat is more satisfying, with its combination of elements from Final Fantasy X and Grandia. If you've ever picked up GameArts' Grandia games, combat will feel like second nature: a gauge runs the bottom of the screen which displays when characters will act. Once a command is selected, the icon runs through the cast section until execution. Depending on the power or type of attack, the cast time might be incredibly brief or very long, but commands of both friend or foe can be interrupted if they are attacked while casting. In Grandia, timing often felt a bit random, but Child of Light improves it with the use of Aurora's firefly companion, Igniculus. Controlled with the right analog stick (or a second player), activating him on enemies will slow them down, allowing the chaining of interrupts. His power isn't infinite, though; it must be recharged either with items or by moving him to plants that exude energy to absorb.

That's not the only depth in the combat, though, as only two party members can be on the battlefield at any time. When it's any character's time to act, they can swap with another one of the various party members. Elemental weakness is important in Lemuria, so going up against a group of fire enemies means you'll probably want to switch to the characters with water-aligned abilities. The battle system is entertaining enough, though I did start becoming tired of it after a while.

To take advantage of the different elements, planning outside of battle is important. Different gemstones, called oculi, provide unique bonuses and elements when they are equipped, and I made sure to have a character on hand with fire, water, and lightning as their primary attack elements. Some gems have less traditional bonuses, like being able to manipulate the action gauge. Three gems of the same type can be combined to create more powerful versions. This, alongside the three-pronged skill tree for each character, provides enough customization to make each character feel sufficiently unique.

It's very clear just how much care and thought went into the development of Child of Light. It might not be a vanguard experience for fans of the genre, but there's enough depth to keep veterans interested. The charming story lacks a bit of depth, but with enough going on to tug at the heartstrings, it's easy to recommend Child of Light. As long as you can remember a time in your childhood where everything felt new and beautiful, there's an enjoyable experience to be had.


Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
Czy ta recenzja była pomocna? Tak Nie Zabawna
52 z 58 osób (90%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
18.8 godz. łącznie
Zamieszczono: 5 grudnia, 2014
Beautiful art with a hand painted look
like it was taken right from a children's book.

Fantastic music sets the tone
while our princess tries to regain her throne.

And while the story might be simple
its as cute as a childs dimple.

The battle system is quite well done
making every fight a lot of fun.

Attack, magic and even defense!
Using tactics just makes sense.

Though if you dislike my rhyming tone
then I would leave this game alone.
Czy ta recenzja była pomocna? Tak Nie Zabawna
33 z 36 osób (92%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
7.7 godz. łącznie
Zamieszczono: 10 stycznia
+ Simple, intuitive controls (I used an XBOX 360 controller)
+ Narrator has a lovely voice and does a fantastic job with her lines
+ Stunning hand-painted visuals
+ All dialogue rhymes; very clever way to tell a story
+ There are some subtle attempts at comedy (some better than others); my favorite being a certain character that cannot rhyme, and other characters become frustrated and correct her wording to better fall into the rhyming structure
+ Beautiful, melodic and heartfelt soundtrack that really pulls you into the game's atmosphere
+ The addition of your firefly friend makes combat feel interactive in more than the usual sense, and adds depth to your encounters
+ Interruption mechanic makes timing very important; this does well to add another refreshing layer of challenge to encounters
+ It cannot be said enough that the story is both charming and engaging
+ Cut-scenes and injections of dialogue serve to complemet the pace of the game, rather than break it up unevenly

- This title requires uPlay
- This title requires uPlay
- This title requires uPlay
- 'Puzzles' are scarce, and are alarmingly easy; they may as well have not been included in the final product

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
Czy ta recenzja była pomocna? Tak Nie Zabawna
41 z 54 osób (76%) uważa, że ta recenzja jest pomocna
7.3 godz. łącznie
Zamieszczono: 24 listopada, 2014
Child. Tuck yourself in bed
Let me tell a story
Of Lemuria, a kingdom past,
And a girl born for glory.


Child of Light tells the story of Aurora, a daughter of an Austrian duke who finds herself transported into the land of Lemuria. She soon discovers her destiny is to recover the sun, the moon and the stars, for she is 'born for glory'. Through this tale Aurora groups with a diverse range of characters, each with their own tales and struggles. The land of Lemuria has grown dark, and in this world you fight on in search of your father, who has become ill and is dying. Very few games create such an emotional and memorable experience in story telling quite like this. Child of Light is nothing short of a masterpiece.

Child of Light is a turn-based, role-playing-game that has a strong emphasis on exploration, atmosphere and lore. There is tonnes of collectables hidden throughout the world for you to seek out and collect. These collectables range from crafting materials to additional lore, which alike the game, takes form in beautiful poetic form. Child of Light has beautiful writing, whether it be in cutscenes or in simply talking to NPC's around the world; every piece of dialouge is artistic in every sense of the word.

Few very games can truely be classified as artistic, in recent years it seems that a beautiful game is one that is graphically realistic, this is not the case with Child of Light. This game is far more imaginative and inspired that any game I have played in recent years, and it shows. The art style for this game is very 'child-like', but in a positive way. It compliments the games narrative and atmosphere perfectly from beginning to end. Where Child of Light shines most however, is the soundtracks. From the heart-plucking moments to the up-beat boss encounters, every soundtrack is perfectly conducted and adds an entire new layer to atmopshere that is rarely seen in video games. Any moment a new soundtrack would kick in, I would pause for a moment and just listen. Whilst playing this game, I went so far as to just refuse any distractions that would remove me from the experience; an experience that beautiful, emotional and engaging.

The turn-based combat is also another truimph over games of it's genre, it's fluid, refreashing and requires strategy. In combat, you can control two characters at any given time. There is a bar, split into two sections, the 'wait' period in which all characters in combat will slide towards the 'cast' period at a given rate, depending on their stats. Once each character reaches the 'cast period, you can select a number of actions ranging from switching characters, casting spells, using potions or fleeing. There's a great deal of stategy involved and in many cases, especially boss encounters, the game can be quite the challenge. Once either all your characters are dead, or the two selected and out in combat die, the game is over and you continue from your last save. Battles are a rewarding experience because you're almost always guranteed for at least one character to level up, and from this, you can spend points into generous skill trees that differ from character to character.

Child of Light is a simply amazing experience in every aspect. The lore is emotional and creative, the soundtracks are amongst the best in recent gaming and the gameplay is varied and rewarding. From the beginning to the end, you'll make decisions, you'll solve puzzles and watch Aurora grow on her journey. This isn't just a great game for it's price, it's a great game, full stop. I HIGHLY urge anyone who is interested in stories, role-playing-games or just looking for something new to pick this up and try experience it.

By the end of the experience, when your journey is complete:

"Igniculus: Aurora, what is love known by?
~Aurora: When it hurts to say goodbye."


Child of Light is a masterpiece. Very few games offer such a complete experience in such an inspired form, and honestly, I'm finding it difficult to name a single game I've played, ever, that I've enjoyed as much as the experience on this. Child of Light isn't a game, it's art.
Czy ta recenzja była pomocna? Tak Nie Zabawna
29 z 34 osób (85%) uważa, że ta recenzja jest pomocna
25.1 godz. łącznie
Zamieszczono: 5 stycznia
A short but incredible game.

The only downside is that some of the fights are repetetive and UPLAY.
I wished the achievements were steam achievements and not uplay achievements :(
Czy ta recenzja była pomocna? Tak Nie Zabawna
20 z 22 osób (91%) uważa, że ta recenzja jest pomocna
11.3 godz. łącznie
Zamieszczono: 16 stycznia
Child of Light is so staggeringly beautiful that it’s not uncommon to find its presentation entirely overpowering that game underneath.

Pastel colors swirl lushly through the environments, soft details illuminating a world lost in darkness, as wondrously animated heroines fly onward curiously taking in places as foreign to them as the player. Elegant piano melodies accompany you in the background, often joined by your own flute before coming to crashing crescendos when a fight inevitably breaks out. It’s the sort of all encompassing grace and artistry that it’s easy to become so swept up in it that when the game itself comes into focus it almost feels unnecessary, maybe even somewhat annoying as it pulls you out of your marvelling as you're asked to take part in tasks rather a lot less captivating.

That game revealed itself to be a turn-based RPG, rather surprisingly large in scope yet scaled down so as to encompass a game far shorter than those it borrows elements from. There are quests to clear, huge skill trees to unlock, an ever growing party to manage, items to craft, and limitless enemies to take on. It’s ambitions are at once impressive, and a tad overwhelming, giving you so much to manage and consider that I was rather quickly lost in a sea of items and unlocks.

Child of Light is constantly giving you more stuff, but it doesn’t take long to see that much of it is superfluous, bogging the player down with perceived options while burying the ones you actually want. The intimidating skill tree quickly becomes much less so as the levels and skill points begin to roll in at a generous pace, but the reward you’re met with always feels intangible and minor. Points add upon points to stats that never feel important, informing you you’re apparently getting stronger but never feeling like you’ve actually grown.

The initially obscure crafting system spirals into inventory chaos, as you’re loaded down with materials that are more tedious to use than beneficial. Outfitting my party so as to broaden my elemental effect was only as useful as I was able to remember who was using what, in the continual swapping of materials as I attempted to build more useful items but inevitably ended up weakening someone in the process. The lack of any sort of guide as to the uses of different objects you can craft left me switching awkwardly between menus, testing loadouts before heading back in to actually make them. It’s convoluted and by the end I’d given up trying to make anything more from the system than I already had, hoping it was enough to get me through battles.

Combat is one of the few areas that’s more often than not actively engaging, utilizing an interesting turn system that’s more reliant on timing than just beating enemies down as hard as you can. The idea is if you position enemies on the timeline so as to attack them when they enter the last portion and are preparing to attack, you can beat them back and effectively skip their turn, which if done properly can see you continually attacking without the enemy ever getting a word in. It’s the sort of turn system that requires you always be engaging and anticipating the enemy, and when paired with the various moves of your different party members and differing enemy weaknesses can give you a lot to think about and be really satisfying to succeed with.

But as with all of Child of Light, you’re given far more than its systems can sustain, with enemies constantly pouncing you at every moment. After a point I began to run mostly on autopilot, so accustomed to an enemies patterns that they were no longer threats, but obstacles standing between me and what I hoped would be new things to fight if only I could get through to the next chapter. Even boss fights which are easily the most imaginative and interesting fights in the game, become agonizingly slow sets of attacks as you whittle away at an enormous invisible healthbar even as the boss becomes entirely helpless.

The only place Ubisoft shows an amount of restraint is in Child of Light’s simple, endearing narrative which blends its fairy tale bedtime story with that of a young girl’s coming of age and learning how to deal with the responsibilities newly put upon her. It’s intentionally cliche at times, though in a way that’s comfortingly familiar, while still subtly subverting its tropes to allow a refreshing portrayal of a story you already know before it’s even begun. The choice to writing it entirely in verse isn’t as consistently successful, changing stanzas so often that trying to follow its rhyming is a small challenge, and the necessity of rhyming causes lines to sometimes read sillily or feel forced.

Child of Light is an imperfect, exquisite creation, sometimes hard to love but yet difficult to pull yourself out of. I loved my time with it, even as I was becoming confused and annoyed at systems that often felt underdeveloped, finding trouble dismissing something so stunning and unexpectedly ambitious. It’s flaws are obvious and needing to be acknowledged, but I wanted so much not to, as my initial impression of unbelievably beauty continued to guide me through a game easily obscured by the creativity draped around it.

You can read more of my writing on Kritiqal.
Czy ta recenzja była pomocna? Tak Nie Zabawna
27 z 37 osób (73%) uważa, że ta recenzja jest pomocna
12.7 godz. łącznie
Zamieszczono: 8 listopada, 2014
Can't tell how much I'm love in with this one. It's so charming when I reached End Credits, I couldn't do anything with myself. Just sitting, listening to the song... and that's it. What is the magic of Child of Light? Everything in it, its extraordinary world with its extraordinary characters... the story is wo beautiful... many tears were shed. And the music. Well... Aurora enchanted me. And if you like this style, it will surely echant you too. 10/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
14 z 15 osób (93%) uważa, że ta recenzja jest pomocna
1.7 godz. łącznie
Zamieszczono: 1 lutego
chill and relaxing game (: very nice graphic
and pretty nice background music too!
Czy ta recenzja była pomocna? Tak Nie Zabawna
27 z 39 osób (69%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
5.4 godz. łącznie
Zamieszczono: 7 grudnia, 2014
First time I started up this game, it blew my mind, amazing artstyle, intense, fast paced battle sequences, and a great soundtrack. It really felt like I was living in a fairytale. Story could have a little more depth but hey, thats the only complaint I have about the game.

However, when I read all the negative reviews about it dogging on Uplay, I thought they were just overreacting. THEY ARE NOT. Second time I started up the game Uplay had DELETED ALL MY SAVE FILES AND WOULDNT LET ME SAVE ANYTHING MORE. I hear these problems are universal and it really pisses me off. Stop trying to spoonfeed us Uplay through steam, its not happening. The software problems ruin this absolutely amazing game.

Help me Gabe
Czy ta recenzja była pomocna? Tak Nie Zabawna
12 z 12 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
17.3 godz. łącznie
Zamieszczono: 14 marca
Child of Light follows a young girl named Aurora as she travels in the fantasy world of Lemuria. It's 2D rpg/puzzle game and if only described with one word, BEAUTIFUL! Beautiful writing, visuals and music.

Child of Light has paintbrushed look and that fits really well with the story and especially the dialogue which is almost all done with rhyming. So as already stated the art in this game is wonderful on so many levels. For the most part there isn't any voice acting, only in few small narration parts.

You start the game alone, but some companions will pop up to join your journey. All of these followers have their own talent trees you can customize. Though these trees are quite restricted and you have to follow just a few branches. You can only have 2 characters active during battle, but you can swap them around freely.

Combat is done with Active Time Battle system, familiar from some of Final Fantasy games. You can buff your team to perform faster or debuff your enemies to be slower on the timeline which determines the turns of characters.

It's not very complex or deep RPG, but well worth the low price!

[Score: 86]
Czy ta recenzja była pomocna? Tak Nie Zabawna
15 z 20 osób (75%) uważa, że ta recenzja jest pomocna
54.8 godz. łącznie
Zamieszczono: 9 listopada, 2014
Even in our darkest moments if we look hard enough theres a spark of light.

Of all the games I played this year, I think this one is my favorite. This game tells the story of a little princess who wakes up in a strange fantasy world that she must save. It's really refreshing to see a Princess saving herself and not the other way around! The world the artwork and the storytelling are BEAUTIFUL. Every line in the game is literally a verse of poetry. It's not always perfect but it's still awfully cute. Aurora is adorable and there are plenty of awesome characters you'll meet along the way.

The combat is a pretty basic. It's Turned based like Final Fantasy with a couple twists. It's not very hard and if you have ever played a video game before I reccomend Expert difficulty otherwise the game might end up boring you. The fights get more challenging as the game progresses but aside from boss fights I never really had a problem.

Oh and did I mention the music? The music in this game is incredible. When i first bought the game I listened to the title screen for a while before actually playing <3 Here's a link to the OST if you end up enjoying it as much as me. http://musique.coeurdepirate.com/album/child-of-light

Overall I think this is a great game. I really enjoyed it and reccomend it to anyone who like turned based RPGs and wonderful stories!
Czy ta recenzja była pomocna? Tak Nie Zabawna
14 z 19 osób (74%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
14.5 godz. łącznie
Zamieszczono: 11 lutego
童话故事般的娓娓叙述,彩绘涂鸦般的缤纷世界,悠扬婉转的背景音乐,独具特色的角色魔物,无处不在的收集要素,成就了这样一个有着别具一格特色并且令人十分着迷的游戏。
简单的操作对于RPG初心者也是极易上手,回合制的战斗设定清楚明了。角色属性的配点以及各种装备的选择也许会给你带来一点烦恼但请放心这丝毫不会影响游戏的乐趣。即便对于强迫症患者在收集元素的过程中迷茫于路途,也不会感到厌烦因为每一个小细节都能发现游戏制作者的用心之处,其中有不少是支线任务中必须完成的要素。整个游戏就像个大礼品盒,里面充满了一个一个小惊喜。
善良而敏感的小公主,自认为幽默又特别认真在搞笑的小丑,长满胡子但实际只有13岁刚成年的小侏儒等等有着鲜明个性的角色为看似平淡普通的童话剧情增添了不少色彩。
IGN评分9.3,如此精良的游戏没有理由不推荐给身边的朋友,just buy it.
Czy ta recenzja była pomocna? Tak Nie Zabawna
16 z 23 osób (70%) uważa, że ta recenzja jest pomocna
8.9 godz. łącznie
Zamieszczono: 18 listopada, 2014
Brilliant little turn based RPG Final Fantasy'esk game. I had been sitting on this game for a number of months since purchasing in the sale. I had often thought the graphics would not suite me, but they really are enchanting once you start playing.

The colourful scenery, water effects, and lighting makes this a very pretty 2D game. I really enjoyed the story. It wasn't too short, and wasn't too long, which some games sometime seem to suffer from. I wasn't too keen on the fact you don't really have a "quest log" to view all of your side quests, they all seem to get jumbled up in your item inventory, why, i have no idea?

The combat system in very simple. Two of your party members fight up to three enemies at any one time. You can switch members around in the midst of combat so you can always try and get the advantage over the enemy.

This game is really an enjoyment play through. 100% worth the price tag of £11,99, so if you can get it cheaper in a sale, you have yourself a huge bargin!
Czy ta recenzja była pomocna? Tak Nie Zabawna
11 z 14 osób (79%) uważa, że ta recenzja jest pomocna
10.7 godz. łącznie
Zamieszczono: 14 marca
I loved this game, but Uplay took it away from me.

The second time I loaded the game all my save files were lost, now I can't even play it anymore.

Be warned, you have to use Uplay to play this game.

And Uplay will ♥♥♥♥ you up.
Czy ta recenzja była pomocna? Tak Nie Zabawna
8 z 9 osób (89%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
0.7 godz. łącznie
Zamieszczono: 16 marca
0.7 hrs of playing is enough for me to say that this is truly amazing. It's a beautiful work of art that every "little gamer girl" must have. It's more than a fairytale book because it is truly magical ^_^

better than skyrim :P
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
2.4 godz. łącznie
Zamieszczono: 21 marca
With Beautiful Artwork along with wonder-like theme soundtrack.
Child of Light is one of the most Unique RPG I've ever played.
With a little to be known about this game. Child of Light Deserves
to be Recognition in everyway. If you love RPG games,you might not
want to miss out this Fantastic Game.

8.5/10 - I've just noticed that I never review a bad game haven't I ?
Czy ta recenzja była pomocna? Tak Nie Zabawna