Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.
Recenzje użytkowników: Przytłaczająco pozytywna (2,122)
Data wydania: 29 Kwi, 2014

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Najnowsze aktualizacje Wyświetl wszystkie (2)

12 czerwca

Child of Light version 1.0.31711 is now available!

List of Changes:

  • New: Added Support for Traditional Chinese
  • New: Added Save Slots
  • New: Changed Normal and Hard mode names to Casual and Expert
  • New: Improved error messages for unsupported hardware
  • Fixed:
  1. Various crashes & minor issues
  2. Framerate issue on certain laptops with dedicated and integrated GPUs
  3. Localization bugs
  4. Some visual quality issues
  5. A rare issue with the Golem’s Plight quest

Komentarzy: 11 Więcej

5 maja

Reddit AMA with Lead Writer Jeffrey Yohalem - TONIGHT!

What: Reddit AMA (Ask Me Anything)
When: Monday, May 5th 2014
Time: 6:00 PM EDT / 3:00 PM PDT

Jeffrey Yohalem, Lead Writer of Ubisoft's Child of Light will be holding a special AMA (Ask Me Anything) tonight on Reddit!

The AMA will begin over on /r/IAmA at 6:00PM Eastern Time (3:00PM Pacific) and will last approximately one hour. This is your chance to ask all your questions regarding the art, style, and story that helped shaped the world of Lemuria.

Komentarzy: 5 Więcej

O tej grze

Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.

Key Features

An Adventure Waits!
Created by a talented team at Ubisoft Montreal using the UbiArt Framework, Child of Light is an RPG inspired by fairy tales complemented with a story carefully crafted in verse and rhyme. Step into a living painting, the breathtaking scenery of Lemuria is an invitation to explore a long lost world.

Enter the World of Lemuria
Across your journey through Lemuria you will encounter many eccentric creatures, from spirits of the forest to talking mice to wicked witches and evil sea serpents. Discover a vast land with iconic locations and exciting dungeons that will evolve as Aurora regains the stolen lights.

Fight the Dark
Battle enemies using an Active-Time Battle System alongside the firefly Igniculus and other members of Aurora’s party on their quest to recover the sun, the moon and the stars. Beat your enemies using a deep party system and the varied skill trees of your party. Play with a friend as both Aurora and Igniculus using the seamless drop-in drop-out cooperative multiplayer.

Wymagania systemowe

    • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
    • Processor: Intel Core2Duo E8200 @ 2.6 GHz or AMD Athlon II X2 240 @ 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8800 GT or AMD Radeon HD2900 XT (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
    • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
    • Processor: Intel Core2Quad Q8400 @ 2.6 GHz or AMD Athlon II X4 620 @ 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX260 or AMD Radeon HD4870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
Pomocne recenzje klientów
36 z 42 osób (86%) uważa, że ta recenzja jest pomocna
27.8 godz. łącznie
Gra jest mieszanką jRPG w połączeniu z prostą platformówką, dlatego wszystkich wyjadaczy RPG zaklinam, grajcie od razu na harda inaczej umrzecie podczas walk z nudów. Normalny poziom trudności jest dla ludzi którzy chcą zagrać w celach rekreacyjnych i miękko przejść przez grę jak przez masło. Właściwie trudno opisać klimat tej gry, myślę że wiersz K.K.Baczyńskiego oddaje najlepiej klimat tego tytułu:

Znów wędrujemy ciepłym krajem
Malachitową łąką morza
Ptaki powrotne umierają
Wśród pomarańczy na rozdrożach

Na fioletowo-szarych łąkach
Niebo rozpina płynność arkad
Pejzaż w powieki miękko wsiąka
Zakrzepła sól na nagich wargach...

A wieczorami w prądach zatok
Noc liże morze słodką grzywą
Jak miękkie gruszki brzemieje lato
Wiatrem sparzone jak pokrzywą

Przed fontannami perłowymi noc
Winogrona gwiazd rozdaje
Znów wędrujemy ciepłą ziemią
Znów wędrujemy ciepłym

Długość gry to ok 10-15h. Gra jest graficznym majstersztykiem, muzyka też pięknie się komponuje z całością. Jak dla mnie trochę za krótka, ale biorąc pod uwagę cenę w stosunku do jakości, nie ma co narzekać.

+ klimatyczna, pięknie rysowana grafika
+ muzyka

- zbyt łatwa dla stałych wyjadaczy nawet na harda.
- Brak Polonizacji


Zamieszczono: 4 maja
Czy ta recenzja była pomocna? Tak Nie
345 z 426 osób (81%) uważa, że ta recenzja jest pomocna
3.8 godz. łącznie
Rustling through the beginning, with there already little details of hidden nooks and crannies, this game is astounding. I've only just begun and after the first boss it becomes so poignant I almost shed a tear. Fantastic writing on the poetic side. Beautiful animations. I cannot wait to get even further into the game. For the price this is a steal and a must play for any storytelling/poetry lovers and rpg fans (and even with a little girl as the protagonist I am enjoying the hell out of this)
Zamieszczono: 30 kwietnia
Czy ta recenzja była pomocna? Tak Nie
184 z 219 osób (84%) uważa, że ta recenzja jest pomocna
21.4 godz. łącznie
If you want to play something that has amazing style, is über-cute without being childish in the wrong way, is a light platformer combined, very light puzzler, with a light rpg element with simple yet still interesting enough turn based combat in the style of Final Fantasy and many other games, then this is exactly what you have been waiting for. Especially for the low original price they're selling this gem on release - must be the best spent money pixel-for-pixel in it's genre.

Child of Light is perhaps one of the best entry points I have encountered for many aspects of computer gaming, all wrapped up in an exclusive sheet of paper with close to perfect execution.

Me and an unexperienced friend that does not play computergames, 30 years old, played CoL for 6h straight. While being an avid gamer/developer myself I enjoy introducing other people to new experiences in the world of games, hence I controlled the wisp while he/she controlled the protagonist in a local co-op using gamepads on a 55". We played the win-version from Steam.


CoL's style is a hand crafted treat for the eyes and looks like something taken directly from a printed high quality western fairy tale. While not for everyone the cuteness, fluidity and richly illustrated world will make most people instantly fall in love with what is presented: The aestehtics do not leave much to wish for.

CoL is also written in the style of a rhyming childs book, which is just adorable.

Voice acting in form of story teller between certain events sound very good and fit right in. Voice acting is however not there for character dialogues, but the game does not suffer from it. Music is high-quality and well integrated with the mood of the scenes.

Many that seem to know nothing about the game are whining about there being DLC:s released for it already and call it a rip off. Be insured that this is not the case at this current time.

The DLC:s are not win-to-pay or antything that is actually needed or improves the game or it's flaws in any way. Some of the are cosmetics, while others give you basic stuff you are free to very easily find in game through exploration used to buff your stats. Exploration is natural and not tedious or a punishment. I'd even claim that it's the other way around. (Compare it with if Nintendo started to sell mushrooms for super mario games...)

Lastly there is also one DLC that actually adds a quest and an unlockable party member: It is great that this is offered for those deeming it worthy and interesting to have that option. Yes, they could have incorporated all of this for the original price in the initial release of the game, but they didn't, maybe in order to cover for the low price of the game, or maybe because all of it is not needed at all in the game. Needless to say, the argument that x could be included since the start can always be used no matter how much the devs have put in originally. It seems people never get enough and also always complain when somebody offers options which they themselves are supposedly not intersted in.


The following points will not matter for the general publich that will play this game: The target group for CoL is not role playing nerds like myself coming from Dungeons & Dragons et.c. With that written, this might still be of interest for those of us that are experienced gamers as we will surely notice:

CoL is easy for experienced platyers if played on the casual difficulty setting: You can relax while playing and still enjoy it, but won't get any feel of urgency until you are at least more than eight hours into the storyline. There is however an option to change the difficulty to expert. For non-gamers the casual settings is perfect though.

The manual is minimalistic, takes 3 minutes to read, and explains only the very basics that you would figure out yourself within a maximum of an hour of gameplay anyhow. It does not explain the more technical aspects of the game, like for example questions in the style of:

"What is the size limits of a party?"
"How is xp divided between party members if they (don't) participate in combat?"
"How else is xp earned?"
"What's the limitation in quality of what can be crafted?"

My guess is developers don't care with manuals since the assume, quite correctly, that most people will never even open them and that the need of them is somewhat negated by in-game tutorials. While true to some extent, manuals are still something that I believe that we as gamers should demand when purchasing a game.

The quality of the in game map does not match the aesthetics or overall design of the rest of the game, nor is it's function sufficient even if the game isn't a maze or grandiose scope. It lacks local maps, zoom, and pretty much everythin you'd expect except fasttravel.

Co-op: Local only
Why, oh why, is this not playble via the net when it's released 2014? Granted it wouldn't be used as a uniqe selling point, but still: If co-op is put in it should also offer the mode via the net even if playing with a person next to you is usually a nicer experience, should one be so lucky to have a gaming partner with the time and desire.

Co-op: Passivity
The second player controlling the wisp has a clearly defined support role: He/she can heal, slow enemies, reach spaces easier, and is also indestructible. Issue is that the wisp seems to originally be an extended function of the main character. It works excellent when being playing it as single player and adds to the game, but when another player is expected to control the wisp he/she will in most cases feel somewhat limited and passive in relation to player 1 that controls the princess. Hence I do not recommend any gamer to actually play as the wisp.

On the other hand, this could also be a good thing if one wants to introduce a person to the world of games - letting them play a limited role will not overwhelm them, and can maybe lead to more curiosity and the urge to control the main character instead eventually.

Party size
When in turn based combat mode you never control more than 2 characters (ok, 3 including the semi-passive wisp..) from your party even in cases where your party size exceeds that number. There is also a similar limitation to the amount of enemies you may encounter at the same time. Part of this is solvable by the function that allows you to call in and swap out one party member for another during any point in the combat (will count as an action though), so there is still ways to adapt and save party members.

I'm not sure this has to be something bad even though I am sure many will percieve it that way. Personally I don't think "more of the same" and quantities of anything improves a game. In part the limited hero pool in combat even encourages the wiser use of tactics.

Yups, you need to have it installed. Steam is not enough. Only thing good with this is that you will actually unlock extra fluff and game content in UPlay for the game by just playing it and completing quests.
Zamieszczono: 30 kwietnia
Czy ta recenzja była pomocna? Tak Nie
267 z 347 osób (77%) uważa, że ta recenzja jest pomocna
12.8 godz. łącznie
Child. Tuck yourself in bed
And let me tell a story
Of Lemuria, a long lost kingdom,
And a girl born for glory.

I'm just AMAZED at the amount of the love, care and attention that was so clearly poured into it. Child of Light FULLY grabbed me from the first minutes because of its SUPERB music and art style. The art design and sound is MAGNIFICENT, the combat is elementary and fun. The game is so NICE crafted you could easily find yourself lost in playing it for only enjoying the FABULOUS scenery. The story is FANTASTIC, the characters feel lively in this, they were actual characters you cared about through their backgrounds. The art style is very BEAUTIFUL, all the characters are IRREPROACHABLE designed for the setting they're placed within like paintings on a canvas and the story's like a page-turner. It features STUNNING graphics, a PERFECTLY blended score and voice acting far SUPERIOR to most games. The music is GORGEOUS and the voice acting is some of the BEST I've ever heard. Overall the game is a MASTERPIECE and I recommend it to be played by anyone and especially RPG fans. There's GREAT gameplay, graphics, music, and HEART here, and I have no reservations whatsoever in wholeheartedly recommending it to anyone that enjoys these kinds of games. A game this polished, creative and entertaining to not be played would be a crime.
Wait wait, it cost just $15 USD!? You MUST buy this undoubted masterpiece.
I am sure this can be one of best JRPG up to recently.
[10 of 10]
Highly recommend!
Zamieszczono: 3 maja
Czy ta recenzja była pomocna? Tak Nie
195 z 250 osób (78%) uważa, że ta recenzja jest pomocna
14.9 godz. łącznie
After Playing for one hour, I can say that this game exceeds my expectation. Here is my opinion :

the graphic in CoL is really amazing. well , don't expect a well detailed 3d renderd images. the idea of drawing the whole game in watercolor is great. aside from being a graphic designer and illustrator anyone with a good tasste will like the graphics in this game.

inspiring and dreamy. it let you inside the world of the game. I will buy the OST really soon.:)

well, here some will argue with me.the game is based on a JRPG style gameplay, meaning its a turn base system in battle with alot ot tactics. this kind of gameplay may not attract some of the players , espechially the new generation. well i'm sure there is some exceptions to that.
In my opinion this game bring back some nice memories of the old JRPG games in its glory. and I recommend this game to any classic JRPG gamer who wanna find a decent JRPG game in this era
Zamieszczono: 30 kwietnia
Czy ta recenzja była pomocna? Tak Nie