Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.
ユーザーレビュー: 主に好評 (2,781 件のレビュー)
リリース日: 2014年4月29日

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ホリデーセール!1月2日 まで

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3 アイテムを同梱: Child of Light, Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™, Trials Fusion™

ホリデーセール!1月2日 まで

 

キュレーターによりおすすめされています

"With its gorgeous art, exemplary combat, and hand-crafted aesthetic, no RPG fan should miss Child of Light."
ここでレビューの全文を読む

このゲームについて

絶望のレムリア王国(ストーリー)
ブラッククイーンが太陽・月そして星を盗んでしまいました。プレイヤーはレムリア王国に魂をもたらす純粋な心を持った若きプリンセス「オーロラ」としてプレイします。光の3つの源を奪い返し、ブラッククイーンを倒し、レムリア王国を復興させるための探求に乗り出します

注目ポイント



冒険が待っている
UbiArtフレームワークを使用しUBISOFTモントリオールチームによって開発された「チャイルド オブ ライト」はおとぎ話に刺激を受けたRPGタイトルです。広大なルメリアの世界を通じて素晴らしい旅をし、神秘的な環境を探求し、あなたが見つけた新しい土地と秘密でその住人達と交流しよう

レムリアの息づく世界(ワールド)
レムリアでのあなたの経験を通して、優しいフェアリーやノームから卑劣なオオカミやダークなドラゴンまで、あなたが覚えているものたちに出会うでしょう。

モンスター、敵の神秘的なクリーチャーと闘う (ゲームプレイ)
オーロラは暗闇から、また奪われた光を取り戻すためにクリーチャーと闘う力を持ちます。アクティブタイムバトルシステムで、イグニクルとともに戦いましょう。
あなたの同盟は他のプレイヤーによってコントロールすることが出来ますので、あなたは友達と一緒に冒険することが出来ます。

システム要件

    Minimum:
    • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
    • Processor: Intel Core2Duo E8200 @ 2.6 GHz or AMD Athlon II X2 240 @ 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8800 GT or AMD Radeon HD2900 XT (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
    Recommended:
    • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
    • Processor: Intel Core2Quad Q8400 @ 2.6 GHz or AMD Athlon II X4 620 @ 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX260 or AMD Radeon HD4870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
参考になったカスタマーレビュー
16 人中 15 人 (94%) がこのレビューが参考になったと投票しました
記録時間: 14.3 時間
投稿日: 7月4日
伝統的なターンベースJRPGと、横スクロールアクションを融合した非常に完成度の高い作品。
プレイ時間は1周15時間以内だが、価格を考えると満足できるボリューム。
買い。
このレビューは参考になりましたか? はい いいえ
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 18.6 時間
投稿日: 7月24日
2時間ほどプレイしての感想です。
まずはグラフィックがとてもきれいで、音楽も幻想的な雰囲気にマッチしていい感じです。

ターン制のバトルですが、攻撃前の一定の期間に攻撃をされるとターンの時間が遅れます。
なので、こちらも上手に攻撃すると敵から攻撃を受けることなく倒すことも可能です。

最初はこの攻撃のタイミングが分からず、考えながら攻撃していたので
テンポよくバトルが進めずにちょっとストレスでした。
この攻撃のシステムは好みが分かれるかもしれませんが、
慣れると戦略が練れて面白いと思います。

全体的にはサクサク進めるゲームだと思うのでお勧めです。

======================================================

クリアしました!世界観に引き込まれて、連続プレイしてしまいました。
自分は結構飽きっぽいので、最後まで遊べたのは驚きです。
(ボリュームは少な目のゲームだとは思いますが・・・)

取り損ねた宝箱や手紙をとるために2周目しようかな。

ここまで気に入るなら最初っからゴーレムパックを買っとけばよかったと後悔してます。
これから買うのもな~。
このレビューは参考になりましたか? はい いいえ
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 11.8 時間
投稿日: 10月15日
ぬるめの謎解きとぬるめのアクションとぬるめの敵の強さ

めんどくさいお使いクエストやlv上げが苦手な方でも大丈夫だと思う。
おとぎ話風のストーリーも解りやすくて良かった。


クリア後、スキルそのままで高難易度モードが遊べたりする。
このレビューは参考になりましたか? はい いいえ
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 15.1 時間
投稿日: 11月25日
グラフィックとサウンドが素晴らしいゲーム
世界観はポポロクロイスに似てる
このレビューは参考になりましたか? はい いいえ
7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 11.0 時間
投稿日: 10月11日
死んだと思ったら不思議な国に召還され、元の世界、不思議な異世界を救うために
少女が冒険を繰り広げるRPGになります
戦闘要素に多少のシュミレーション要素があり敵にいかに行動させないかが重要なポイントになります
世界観は優しく、しつこすぎず水彩画のような優しい世界が続きます
さまざまな種族が登場し、古き良きJRPGを思い起こさせるようなつくりになっています
全編で10時間程度でクリアなので無駄に冗長なストーリーも続かず
すっきりとした終わりになっていると思います
謎解きも程よく頭をひねる物が多くいいバランスになっていると思います
唯一の不満点はUplayであることぐらいですかね・・・・w
ですが総評としては是非ともオススメしたい一本です
このレビューは参考になりましたか? はい いいえ
6 人中 4 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 14.9 時間
投稿日: 6月27日
グラフィックは独特な魅力があるし、操作感も概ね良い。
だが、良い部分はそれで終わり。薄いボリューム、単調な戦闘、まさしく「童話的」な細かい部分を全部端折った投げやりなストーリー・・・。

特に戦闘パートの不満は非常に大きい。
あれだけ仲間がいながら、なぜプレイヤー側は2人パーティなのか?
適宜入れ替えが出来るものの、ターンを消費するし、そもそも入れ替えて戦うようなシビアなバランスになっていない。
イグニキュラスのせいで操作が煩雑になりがちなのもあまり良いとは思えなかった。

点数をつけるとしたら5/10。
ゲームとして期待せずに雰囲気を楽しむ目的ならギリギリ有りかな、という感じで残念ながらおすすめはできない。
このレビューは参考になりましたか? はい いいえ
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 11.4 時間
投稿日: 10月9日
絵本っぽいビジュアルが特徴のRPG。

戦闘がいわゆるATB形式で、ホタルを使って敵の行動を遅らせたり、
キャストタイムに攻撃して妨害したり、逆に妨害されるのを避けるため防御したりといった駆け引きが楽しい。
慣れてくるとボス相手でも一方的に攻撃し続けられるようになる。(ただしノーマルに限る)

他にも特徴的なのがオキュラス(宝石)を使ったキャラのカスタマイズ。
属性攻撃、耐性付与、ステータスUPといったものを状況に応じて付け替えて戦える。
強力なオキュラスは合成して作る必要があるのだが、序盤は数に余裕が無いため
何を作るか頭を悩ませるのが楽しい。

様々な面で古き良きJRPGを思い起こさせる良ゲーである。
RPGが好きな人はきっと楽しめるだろう。

一つだけ惜しいのはクリア後の要素がないことだろうか。
せっかく舞台設定がちゃんとしてるのだから地図にある別大陸を
冒険できたりすればもっと良かったと思う。
このレビューは参考になりましたか? はい いいえ
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.9 時間
投稿日: 10月30日
まるで絵本の世界にそのまま迷い込んでしまったかのように錯覚させる
ゲームエンジン「UbiArt Framework」
オーロラちゃんの髪のたなびきを見てるだけで1日が終わります
「悲」という感情をこれでもかと想起させるBGM
そんな外観とは裏腹に意外と練られたゲームデザイン
戦闘はシンボルエンカウント・それ以外は横スクロールのパズルアクション
ベイグラントストーリーやヴァルキリープロファイルといった往年の名作を思い出します

たのむっ!!このエンジンで聖剣つくってくれええぇぇぇっ!!!!!
このレビューは参考になりましたか? はい いいえ
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 10.6 時間
投稿日: 10月5日
1週目クリア後の感想です。システムについては他のユーザー様が書かれているので省略。
王道ファンタジーのRPGで、ホタル(愛くるしい)を使ったアクションは楽しいです。
エンディングを迎えてみて、これこそゲームだ。RPGだ。これでいい。と思わせてくれた素晴らしいタイトル。
世界は人々の活気に溢れ、闇にも負けずと立ち向かう住民や主人公達の活躍は見ていて心温まるストーリーです。
このレビューは参考になりましたか? はい いいえ
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 35.1 時間
投稿日: 10月5日
【戦闘の幅が狭い以外は良作】
私が最も好きなゲームをあげるとしたら聖剣伝説LOMなのですが、
ああいったゲーム内世界の雰囲気を大事にしている作品が好きな方おすすめです。

妖精のように空を舞い探索しているだけで楽しいゲームです。
肝心の戦闘ですが仲間がいくら増えてもこちらは最大2人しか戦闘に出せません。
始まり~中盤以降常に2対3の構図で戦闘が行われます。なぜ3対3にしなかったのか謎。

戦闘自体はターン制というタグがついていますがFFのATBとアトリエシリーズのマナケミアを組み合わせたようなもの。
素早さが早いキャラほど早く動き、選んだ技でその速度が多少変わる。
敵味方ともに攻撃準備中に相手に攻撃されると行動順番が遅くなる(妨害)のが
このゲームの戦闘システムの特徴で、常に2対3という手数で負けている状態のためこの妨害をうまく使えないとクリアは出来ない。
適当にやったりすると素早さの早い敵パーティにはぼこぼこにされてゲームオーバー。
戦闘中ノーリスクでメンバー交代は出来るものの流石にだれる。
味方が覚える技の種類も少ないため戦闘の流れはワンパターン。

戦闘のダメな部分を上げましたが全体的に言えば価格と総じていい作品でしょう。
このレビューは参考になりましたか? はい いいえ
250 人中 240 人 (96%) がこのレビューが参考になったと投票しました
記録時間: 10.4 時間
投稿日: 10月8日
Dear child,

Tuck yourself in and listen to what I have to say.
It is for those too, who have doubts with Uplay.

When I first heard that a third party program needs to be installed,
I thought 'It's too much a bother to be buying this at all'.
But I was in love with the game as I was with Odin Sphere,
so I researched and researched until all doubts were clear.

It seems that Uplay has improved over the years,
as told by a friend whom I very love so dear.
After registering I instantly unravelled
that once I ticked 'auto login' it is never a hassle.
Switch Uplay to offline mode so it won’t meddle.

As confused as I was along the way,
thorough research finally made me pay
and playing this game now makes my day.

Child of Light is like a delightful bedtime story.
You play as a little girl, very cute and dandy,
though her arms are a little bit wobbly
to be carrying a sword both sharp and pointy.

What I really appreciate is the effort that they took
to make each and every sentence look so good.
The beautiful world of Lemuria will captivate your eyes,
with beautifully matched music as you zip through the sky.

Bottom line be told,
This game is made of gold.
I did not regret buying it a single bit,
and I’m writing this so that your path may be lit.

Godspeed.
このレビューは参考になりましたか? はい いいえ
526 人中 375 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 9.7 時間
投稿日: 10月5日
***YOU HAVE TO CREATE AND REGISTER A UPLAY ACCOUNT TO PLAY THIS GAME. ONCE YOU LOG IN YOU CANNOT TRANSFER YOUR LICENSE TO ANOTHER ACCOUNT. IF YOU WANT TO DELETE YOUR ACCOUNT YOU HAVE TO WAIT WEEKS FOR SUPPORT TO FULFILL YOUR REQUEST. YOU HAVE TO PLAY ON UPLAY SERVERS. THIS MEANS IF UPLAY SERVERS ARE DOWN, YOU CANNOT PLAY THIS GAME.***

If you are ok with all of that, by all means enjoy. But since they don't explain that on the store page, just hope you are lucky enough to see this. It is also not listed under system requirements, even though you cannot play the game without a uplay account (seems like a requirement to me). F*** Uplay.
このレビューは参考になりましたか? はい いいえ
71 人中 63 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 26.5 時間
投稿日: 9月21日
An absolute piece of art.
A phrase to which Ubisoft Montreal's creation Child of Light stays true.
Charming, elegant as well as heart-rending, Montreal brought to life a beautiful side-scroller RPG which will capture your hearts and take your breath away.

Child. Tuck yourself in bed
And let me tell a story
Of Lemuria, a long lost kingdom,
And a girl born for glory.


With the above narration, starts the adventure of Aurora, a princess "born for glory".
Having put his daughter to bed at night, Aurora's father finds himself in awe to see his daughter not wake up at bright sunlight and soon falls sick. Presumed dead, her father sick, Aurora wakes up in a mysterious place with no one of her knowing face. Isolated and afraid, Aurora must make her journey through the vast kingdom of Lemuria to save her father from his uncharted sickness.

Child of Light's excellent aspects ;
  • An exhillarating and tranquilizing mix of music.
  • A beautifully executed simple story.
  • Hand drawn art which appeals and steals the eye's scrutiny.
  • A classic blend of RPG elements in a side scroller.
  • Turn-based combat which hardly gets boring.
  • Lovely side-characters with their quirks diverse.
  • A delightful main lead.
  • An agape world of Lemuria with bellyful of quests.

Child of Light's not so excellent aspects :
  • Rhyming feels forced at times.
  • Uplay.

Almost every aspect of Child of Light appeals to you, enlightens you and charms you with its elegance. Child of Light is a 12 hour-ish long adventure(main story) which is worth every dollar of the 15 it is asking for. Play it and all your warmth, care, feelings and affections will be content.

My Rating - "An outright masterpiece"
Traditional Rating - 9 on 10.
このレビューは参考になりましたか? はい いいえ
83 人中 70 人 (84%) がこのレビューが参考になったと投票しました
記録時間: 9.6 時間
投稿日: 11月7日
Child of Light is an RPG reminiscent of the JRPG genre, but with beautiful 2D visuals. A tender and linear game with simple controls but deep systems.

(Visuals)
One of the selling points of CoL is certainly its artsy visuals, masterfully implemented on the UbiArt framework, the same from Rayman Origins and Legends. The landscapes vary from dark sceneries to rivers of lava, but one thing that remains constant is the extremely high quality of the artwork invested onto all moments of normal gameplay and battle.

(Systems)
The battle system is a very strong point of this game. Typical strategies from JRPGs are present, with strength or defense buffs and elemental weaknesses, but there is a huge focus on timing here. In a system similar to the ATB from classic Final Fantasies, allies and enemies need to wait until their icon reaches the casting bar to choose an action. The interesting part is that while the character is casting, its action can be cancelled by hitting it with an attack. Making the system even more deep, you can slow one or the other enemy by keeping your mouse pressed on it, to adjust things to your favor. This battle system demands a lot of focus and strategy to optimize your performance, and that is why I liked it so much.

(Story)
The story is told in a very poetic way, and I consider it very soothing.
The narrative is made in form of poems: every single dialog in the game rhymes. It seems that bothered some people, but that didn't happen to me.

(Conclusion)
Its best points are the very well executed art style and the battle system, but the rest has close to no flaws too. If I had to name a flaw, I would say that CoL lacks the learning of new skills to expand the explorability of the overworld, like in a metroidvania game.
このレビューは参考になりましたか? はい いいえ
44 人中 39 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 50.0 時間
投稿日: 11月24日
Child of Light is exactly what the creators at Ubisoft Montreal intended it to be. It is a beautiful piece of gaming, with amazing visuals courtesy of the UbiArt engine, a soundtrack that can only be described as haunting, and the storybook tale of a young girl named Aurora, trying to return to her father, an Austrian Duke. The land of Lemuria, where Aurora finds herself, is fantastical and a blast to explore, and all of the dialogue in the land is completely in poetic verse. Every RPG player who has even a little bit of childlike wonder left in them should definitely take the game for a spin. But beware, a fairy tale story is just that: a fairy tale. Don't expect epic character development or combat.

That being said, Child of Light doesn't need to be epic to succeed. Aurora's journey is one of simplicity; she does not wish to defeat a great evil, nor fight for a crown — she simply wants to see her father again. To do so, she must rescue the moon, sun, and stars — apropos goals for this type of adventure. Throughout her journey, she meets plenty of allies who fit the fairy tale mold; a circus performer looking to join her troupe and an anthropomorphic archer mouse who wishes only for the heart of his beloved are some of the first to join the party. Each and every character speaks in a rhyming verse, and while this is certainly engaging to read, I can't help but think that some of the lack of character development comes from the unique structure. While all of the characters have their moments, many seem to lack depth beyond simple quips that carry the meter.

Still, this young girl's journey is one that is worthwhile, and it's backed by some of the best 2D visuals I've ever seen combined with a brilliant score. To say that Ubisoft Montreal has created a visual masterpiece wouldn't be hyperbolic; the watercolor-like portraits and sweeping vistas are complemented by a strong artistic vision. Environments like dark forests and the innards of a giant golem kept me exploring, but I wanted to see what I could do around every corner. Each place Aurora visited made me sit up and listen to the music.

Beauty does come with danger, however, as fire, spikes, and other danger await Aurora as she flits about the 2D landscapes. While Aurora can fly almost immediately upon entering Lemuria, some of the platform elements are frustrating. I've never been a fan of damage or status effects being inflicted outside of battles, something that frustrated me to no end in Bravely Default, and I died without ever entering combat more than once. To be completely fair, some of this was simply a lack of care on my part, but I never felt like these sections provided anything to the journey. Had I simply solved a puzzle or continued along, the experience would have been almost identical.

The combat is more satisfying, with its combination of elements from Final Fantasy X and Grandia. If you've ever picked up GameArts' Grandia games, combat will feel like second nature: a gauge runs the bottom of the screen which displays when characters will act. Once a command is selected, the icon runs through the cast section until execution. Depending on the power or type of attack, the cast time might be incredibly brief or very long, but commands of both friend or foe can be interrupted if they are attacked while casting. In Grandia, timing often felt a bit random, but Child of Light improves it with the use of Aurora's firefly companion, Igniculus. Controlled with the right analog stick (or a second player), activating him on enemies will slow them down, allowing the chaining of interrupts. His power isn't infinite, though; it must be recharged either with items or by moving him to plants that exude energy to absorb.

That's not the only depth in the combat, though, as only two party members can be on the battlefield at any time. When it's any character's time to act, they can swap with another one of the various party members. Elemental weakness is important in Lemuria, so going up against a group of fire enemies means you'll probably want to switch to the characters with water-aligned abilities. The battle system is entertaining enough, though I did start becoming tired of it after a while.

To take advantage of the different elements, planning outside of battle is important. Different gemstones, called oculi, provide unique bonuses and elements when they are equipped, and I made sure to have a character on hand with fire, water, and lightning as their primary attack elements. Some gems have less traditional bonuses, like being able to manipulate the action gauge. Three gems of the same type can be combined to create more powerful versions. This, alongside the three-pronged skill tree for each character, provides enough customization to make each character feel sufficiently unique.

It's very clear just how much care and thought went into the development of Child of Light. It might not be a vanguard experience for fans of the genre, but there's enough depth to keep veterans interested. The charming story lacks a bit of depth, but with enough going on to tug at the heartstrings, it's easy to recommend Child of Light. As long as you can remember a time in your childhood where everything felt new and beautiful, there's an enjoyable experience to be had.


9/10, Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
このレビューは参考になりましたか? はい いいえ
36 人中 31 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 35.7 時間
投稿日: 10月20日
A beautiful visual and auditory tour de force supported by deep exploration in a 2D world and a "complicated combat system that calls back to Final Fantasy’s Active Time Battles – a dense interplay of buffs, interrupts and attacks that injects a realtime element to otherwise turnbased fights".

Quote attributed to RPS.

Child of Light is why we play games and kudos to my dear friend who introduced me to this fantastic game. I am eternally beholden for both your generousity and your foresight in recognizing that I would enjoy this remarkable and imaginative title.
このレビューは参考になりましたか? はい いいえ
73 人中 50 人 (68%) がこのレビューが参考になったと投票しました
記録時間: 7.9 時間
投稿日: 6月27日
This game I've played is okay I guess,
But the rhyming is a total mess,
It takes away the beauty there,
While I'm playing in my underwear,
The battle system rpg,
Is rather pokemon to me,
The strategy is binary,
And when you attack, then you'll see,
Which attacks will work is whimsical,
Whether magic works or physical,
The art is good and flying fun,
But when the talking starts you better run,
Is this made for English or another gab?
With sentences that will make you slab,
The game's okay for just 10 bucks,
The rhyming, though, it really sucks.
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32 人中 26 人 (81%) がこのレビューが参考になったと投票しました
記録時間: 7.3 時間
投稿日: 11月24日
Child. Tuck yourself in bed
Let me tell a story
Of Lemuria, a kingdom past,
And a girl born for glory.


Child of Light tells the story of Aurora, a daughter of an Austrian duke who finds herself transported into the land of Lemuria. She soon discovers her destiny is to recover the sun, the moon and the stars, for she is 'born for glory'. Through this tale Aurora groups with a diverse range of characters, each with their own tales and struggles. The land of Lemuria has grown dark, and in this world you fight on in search of your father, who has become ill and is dying. Very few games create such an emotional and memorable experience in story telling quite like this. Child of Light is nothing short of a masterpiece.

Child of Light is a turn-based, role-playing-game that has a strong emphasis on exploration, atmosphere and lore. There is tonnes of collectables hidden throughout the world for you to seek out and collect. These collectables range from crafting materials to additional lore, which alike the game, takes form in beautiful poetic form. Child of Light has beautiful writing, whether it be in cutscenes or in simply talking to NPC's around the world; every piece of dialouge is artistic in every sense of the word.

Few very games can truely be classified as artistic, in recent years it seems that a beautiful game is one that is graphically realistic, this is not the case with Child of Light. This game is far more imaginative and inspired that any game I have played in recent years, and it shows. The art style for this game is very 'child-like', but in a positive way. It compliments the games narrative and atmosphere perfectly from beginning to end. Where Child of Light shines most however, is the soundtracks. From the heart-plucking moments to the up-beat boss encounters, every soundtrack is perfectly conducted and adds an entire new layer to atmopshere that is rarely seen in video games. Any moment a new soundtrack would kick in, I would pause for a moment and just listen. Whilst playing this game, I went so far as to just refuse any distractions that would remove me from the experience; an experience that beautiful, emotional and engaging.

The turn-based combat is also another truimph over games of it's genre, it's fluid, refreashing and requires strategy. In combat, you can control two characters at any given time. There is a bar, split into two sections, the 'wait' period in which all characters in combat will slide towards the 'cast' period at a given rate, depending on their stats. Once each character reaches the 'cast period, you can select a number of actions ranging from switching characters, casting spells, using potions or fleeing. There's a great deal of stategy involved and in many cases, especially boss encounters, the game can be quite the challenge. Once either all your characters are dead, or the two selected and out in combat die, the game is over and you continue from your last save. Battles are a rewarding experience because you're almost always guranteed for at least one character to level up, and from this, you can spend points into generous skill trees that differ from character to character.

Child of Light is a simply amazing experience in every aspect. The lore is emotional and creative, the soundtracks are amongst the best in recent gaming and the gameplay is varied and rewarding. From the beginning to the end, you'll make decisions, you'll solve puzzles and watch Aurora grow on her journey. This isn't just a great game for it's price, it's a great game, full stop. I HIGHLY urge anyone who is interested in stories, role-playing-games or just looking for something new to pick this up and try experience it.

By the end of the experience, when your journey is complete:

"Igniculus: Aurora, what is love known by?
~Aurora: When it hurts to say goodbye."


Child of Light is a masterpiece. Very few games offer such a complete experience in such an inspired form, and honestly, I'm finding it difficult to name a single game I've played, ever, that I've enjoyed as much as the experience on this. Child of Light isn't a game, it's art.
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25 人中 21 人 (84%) がこのレビューが参考になったと投票しました
記録時間: 18.8 時間
投稿日: 7月4日
Child of Light is a game developed by Ubisoft Montreal and published by Ubisoft who's also famous for developing franchises such as Far Cry and Assassin's Creed. It uses UbiArt Framework, an engine created by Ubisoft, previously used by Rayman Origins, and its sequel Rayman Legends. Unlike most of Ubisoft's games it stands out with its strikingly unique look that differs from most of Ubisoft's previous games. Child of light is a platformer role-playing game with elements of an indie game, including leveling-up system, inclusive skill tree, puzzle solving and dialogue told in rhymes. The gameplay resembles Final Fantasy and Grandia, and to some extent Limbo. It is time to meet your destiny as the child of light.

The game is set in the fairytale land of Lemuria and told from the perspective of Aurora. Aurora is a young daughter of a Duke in ancient Austria who's sucked in to this mysterious land of wonders. After waking up in Lemuria you set on a quest to find out how you can return home to your father. Soon after you discover your only way back home is finding the sun, the moon and the stars hidden away by the evil Dark Queen and then defeating her. Aurora, determined to get back home, then sets onwards with the help of Igniculus the firefly, Finn the Capilli and many more, to find the sun, the moon and the stars, and save Lemuria from eternal darkness. During her journey she will encounter countless enemies and friends alike, and meet her true destiny.

Child of Light uses a leveling-up system that increases your base stats and gives you points to use on a skill tree to acquire skills for combat. The skill tree offers a different variety of skills from magic spells to melee attacks, buffs to boost your allies, debuffs to hinder your enemies, and stat bonuses to all of your party members to make them stronger. For each character there is three paths to choose from with different sets of skills so it is easy to build your characters to your liking. The game seems to encourage investing points at least on few of the different paths with enemies resistant to certain types of damage, thus it is also advisable to use a balanced team with at least few different types of damage.

Combat in this game is turn-based and it uses a system similar to Active Time Battle used in the Final Fantasy and Grandia series. You combat enemies with two party members and use their abilities each on their turn. How often they get turns is factored by speed which can be increased with gems, potions and by putting points on the skill tree. Every time you attack an enemy there is a chance they are kicked back in the timeline which gives the combat a bit of a tactical flavor demanding you to plan your attacks carefully - drawback, you can be kicked back as well losing your turn. In general combat in Child of Light is quite engaging if bit casual especially for anyone used to old school RPGs more challenging combat.

The scenery on the other hand is one of the games strongest points and it is breathtakingly beautiful and innovative with lots of small details scattered around the world. There are shadowy forests, lustre fields, mysterious underwater caves, and fantastical towns beaming with life situated throughout to create a unique landscape portraying a fairytale land with great imagination. The engine is used to its full potential creating a constantly moving world with fish jumping out of pools, rabbits and other creatures alike poking their heads out from behind rocks and bushes, and bird flocks flying in the distance. If only the other aspects of the game had been as detailed and lovingly made as the visual look of Child of Light.

While this game is visually stunning the same can't be said for loot and crafting system. The only obtainable loot in the game are in the form of potions and gems which do little else than give small stat bonuses to you and your party members. You can acquire these by defeating enemies, exploring the world and by discovering secrets. This doesn't encourage exploration and Child of Light's beautiful landscapes seem to go in waste with how unrewarding exploration is. Crafting is also very simplistic, you can create different gems by combining three lesser gems and depending what gems you combine and which slot you put it in you get different stats. While this is a nice idea it falls flat on its face failing to be interesting or enjoyable.

The story is mostly told through dialogue between the party members, various NPCs found throughout the world and through narrated cutscenes that reflect on Aurora's journey. Both story and dialogue are told in a form of a poem which gives the game a certain feeling of woefulness. The story proceeds with a good pace and is easy to follow, however the plot changes are somewhat predictable in nature. The background story of party members is also found wanting; who they are is not deeply described and some of them are only names with no real character behind them. Despite all this though the story still manages to pull you in with its intriguing and sorrowful tone even if seems to only scratch the surface.

The soundtrack is truly where this game shines as well as with the fantastic visuals. There is no spoken dialogue besides narration during cutscenes so the soundtrack has an even more important role to play than otherwise illustrating the ever changing moods of the game. The composer made a great job catching the essence of the game and creating a truly magnificent composition which guides you through the game with tunes varying from gentle and melancholic to grandiose and bombastic. The quality of voice acting during the aforementioned cutscenes is also praiseworthy and very expressive managing to deliver an accurate depiction of the games moods throughout the story.

Conclusion:

Child of Light is a role-playing game with a unique style; it draws you in with its fantastic visuals, amazing soundtrack and narrative portraying a children's story with rhyming dialogue and hand-painted art style. It pays homage to JRPGs with active and turn-based combat with a tactical flavor. However it suffers from a bit too easy combat, somewhat unmemorable characters and from a story that doesn't seem to go deep enough but if you're looking for a casual RPG then this is the choice for you. Even with all its flaws it still is a magnificent game that deserves to be noticed and enjoyed by as many people as possible.

Aesthetical/Visual Style: 10/10

Sound/Audio: 10/10

Gameplay: 8/10

Narrative: 7/10

Overall Score: 35/40 ~ 88%
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74 人中 48 人 (65%) がこのレビューが参考になったと投票しました
記録時間: 13.4 時間
投稿日: 8月21日
I wanted to like this. I really did. And I did, but far less than I expected. I'm disappointed with the wasted potential of this game. I'm flagging my review as "not recommended" because I just wish Steam offered a neutral option.

The 2D art is beautiful. The soundtrack is pretty good. The cast is diverse, something that's rare in video games. The dialogue is all written in rhymes. The battle system has more depth than it seems.

But the game feels hollow and rushed.

One example I'm sour about is this one. When you acquire the power of flying, very early in the game, there is a really cool cutscene that makes flying seem really magical. And it's just right at home in the game's universe. It strikes the childlike chord of your heart. And then you're able to move. And your character flies in a *really* stiff way. The complete opposite of the cutscene. It feels like a slap to the face.

Another thing that grinded my gears is that the game doesn't really try to say anything (maybe except vague messages about motherhood). It's as generic as "good vs. evil" gets. And there aren't some cool story themes hidden between the lines as well. It's disappointing considering that besides the protagonist (who undergoes a really cool transformation two-thirds into the game), there is barely any character development at all. The story doesn't have any complex twist and turns either. You find yourself wishing the game had some sort of lore... anything at all that could give the story as much depth as the beautiful artistic direction has.

The battle system is really nice but there's a big difficulty spike out of nowhere halfway through the game that requires a bit of grinding to go through (one particularly annoying boss). That's really the only part which requires grinding. In this childlike gleeful universe, this doesn't feel right. You battle with two characters at a time maximum, and can switch between them. They all have a distinct set of skills, which is an interesting mechanic, because while I dreaded this at first, I think it feels better to rely on more than just two people ever. Some of them are too situational though.

The menu system, for inventory and leveling, takes you really right out of the game. It feels... insanely gamey and unintegrated, basically. It just cuts to complete silence, and it's kind of a pain to navigate through, especially when choosing your skills to level up. The skill "trees" (they're actually mazes on the menu!) are convoluted for no sensible reason. Nothing about the menu feels right at all. It breaks your immersion.

All in all, this game feels like a lot of wasted potential. Maybe Ubisoft didn't allocate enough resources or didn't let the guys have enough time. It's one of those games that really have something going for them but just don't reach for their opportunity, and it's heartbreaking.
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