Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.
ユーザーレビュー: 主に好評 (4,035 件のレビュー)
リリース日: 2014年4月29日

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3 アイテムを同梱: Child of Light, Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™, Trials Fusion™

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8 アイテムを同梱: Assassin’s Creed® IV Black Flag™, Child of Light, Far Cry 3, South Park™: The Stick of Truth™, Tom Clancy’s Splinter Cell Blacklist, Trials Fusion™, Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™, Watch_Dogs™

 

キュレーターによりおすすめされています

"With its gorgeous art, exemplary combat, and hand-crafted aesthetic, no RPG fan should miss Child of Light."
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このゲームについて

絶望のレムリア王国(ストーリー)
ブラッククイーンが太陽・月そして星を盗んでしまいました。プレイヤーはレムリア王国に魂をもたらす純粋な心を持った若きプリンセス「オーロラ」としてプレイします。光の3つの源を奪い返し、ブラッククイーンを倒し、レムリア王国を復興させるための探求に乗り出します

注目ポイント



冒険が待っている
UbiArtフレームワークを使用しUBISOFTモントリオールチームによって開発された「チャイルド オブ ライト」はおとぎ話に刺激を受けたRPGタイトルです。広大なルメリアの世界を通じて素晴らしい旅をし、神秘的な環境を探求し、あなたが見つけた新しい土地と秘密でその住人達と交流しよう

レムリアの息づく世界(ワールド)
レムリアでのあなたの経験を通して、優しいフェアリーやノームから卑劣なオオカミやダークなドラゴンまで、あなたが覚えているものたちに出会うでしょう。

モンスター、敵の神秘的なクリーチャーと闘う (ゲームプレイ)
オーロラは暗闇から、また奪われた光を取り戻すためにクリーチャーと闘う力を持ちます。アクティブタイムバトルシステムで、イグニクルとともに戦いましょう。
あなたの同盟は他のプレイヤーによってコントロールすることが出来ますので、あなたは友達と一緒に冒険することが出来ます。

システム要件

    Minimum:
    • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
    • Processor: Intel Core2Duo E8200 @ 2.6 GHz or AMD Athlon II X2 240 @ 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8800 GT or AMD Radeon HD2900 XT (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
    Recommended:
    • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
    • Processor: Intel Core2Quad Q8400 @ 2.6 GHz or AMD Athlon II X4 620 @ 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX260 or AMD Radeon HD4870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
参考になったカスタマーレビュー
11 人中 11 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 14.4 時間
投稿日: 2014年12月2日
世界観、曲ともに素晴らしい作品。

敵に合わせてキャラを変えたり技を変えてみたりと工夫をすればずっと敵にターンを渡さずに攻撃できたりする、それを見つけたりするのがまた楽しい。

RPGが苦手な人でもお勧めしたい作品である。
このレビューは参考になりましたか? はい いいえ 面白い
15 人中 13 人 (87%) がこのレビューが参考になったと投票しました
記録時間: 15.1 時間
投稿日: 2014年11月25日
グラフィックとサウンドが素晴らしいゲーム
世界観はポポロクロイスに似てる
このレビューは参考になりましたか? はい いいえ 面白い
8 人中 8 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 8.1 時間
投稿日: 3月18日
水彩アートの絵本のような世界観で繰り広げられるRPG
難易度カジュアルであれば、8-10時間程度でクリア可能。ダレずにプレイできる程よいボリュームだと思う。

ATBをベースに、敵の単体の行動をプレイヤーがある程度介入して遅くすることができる要素や
すべての技、アイテムの使用にキャストタイムが存在しそこを攻撃されると中断してしまうという要素などが組み合ってシンプルながら面白いバトルになっており、いかに敵のキャストタイムにこちらの攻撃をあわせるかなど頭を悩ませるのが楽しい。
しかし、敵によってはキャストを妨害されるとカウンターをしてくるものもいて更に悩むという

難易度に関してはカジュアルモードであればさほど高くはない。
マップを攻略していく際に敵をスルーしないで倒していけば適正レベルを維持できる。獲得経験値が多い?ようなのでレベル上げも比較的テンポよく行える。

何よりすばらしいのが、世界観やキャラクターたちの会話。
グッっときたセリフといって思い出すのは

「愛ってなぁに?」
「さよならを言う時寂しくなる気持ちのことよ」

さらっとこんな言葉が出てくる主人公に驚きつつ、なるほどなーと思わされます。

JRPGがどこかに置いてきてしまったものが、ここにはあるかもしれない。
セール時などには是非、お手にとってみてください。
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.8 時間
投稿日: 2014年12月16日
ターンバトル系ロールプレイングゲーム
王女オーロラが主人公となり、魔女を倒し元の世界に戻るのが目的。

アニメ調のグラフィックはとても綺麗で、簡単な操作で、とても取っつきやすい。
シナリオもそんなに長いわけではないので、クリア時間も早いです。
難易度はカジュアル・エキスパートといつでも選択可能。
エキスパートはそこまで難しくはないです。
エキスパートで辛かったらカジュアルでもいいかなといった感じ。
また、オートセーブ対応なので、いつでも作業を中断可能。

日本語にも完全対応。
訳がおかしいというコメントも見ましたが、気になりませんでした。

難点をあげるならば、UPlayっていうゲームポータルから起動されること。


実は、WiiU版にもあるんです。
そっちはクリアしてるので、シナリオもわかってはいるんですけどね。
DLCはこっちにしかないので、こっちもクリアしたら買ってみようかな。なんて。

カジュアルなRPGと、10時間くらいの美しい世界を楽しむ人にはおすすめ。
逆に、装備に趣向を凝らし、様々な戦い、広い世界を求める人にはお勧めしません。
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 6 人 (86%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 20.7 時間
投稿日: 1月3日
良い点
・水彩画調の絵にメルヘンな世界観で、絵本の中にいる感じ
・音楽はピアノとストリングス主体で、物悲しくも美しいメインテーマが素晴らしい。
・効果音が優しく、聞いていて心地よい。
・ターン制バトルでアクション苦手な人も安心 退屈させない工夫もある
・自由に空を飛べるようになるので、グラフィックを堪能できる
・エログロ表現とは無縁なので、よい子も安心して遊べる

悪い点

・ほぼ一本道でメインストーリーもボリュームはない
・やりこみ要素は全くと言っていいほど無い

JRPGスタイルの洋ゲー
グラフィック、音楽、効果音が素晴らしくマッチしていて、繊細な世界を描いている。
音楽は曲数が少ないものの、メインテーマが素晴らしく、これ一曲で持つレベル。
見た目はメルヘンチックだが、物語はやや悲しげな雰囲気。
キャラクターはそれぞれ愛せる個性を持っている。

ゲーム部分はターン制バトルで、フィールド上にいる敵に触れると戦闘が始まるシステム。
時間の概念があって、敵側の行動をいかに遅らせたり妨害するかが大事になる
複数いる仲間から二人を戦わせるのだが、各キャラはそれぞれ特徴的なスキルを持っていて、状況に応じた入れ替え戦略が楽しめる。

厳しい戦闘になる場面は殆ど無く、敵の数も程よい。普通に戦闘をこなしていればレベルもサクサク上がるので、
戦闘部分で困難を感じる要素は皆無。反面、やり応えはない。
また、アイテムはポーション系と、能力を上げる魔法石しかないので、やり込める要素もない。

道中には簡単な謎解き要素があるが、これも間に合わせにあるようなもので、それほどこだわりは感じない。

いわゆる「雰囲気ゲー」が好きな人やこのアートスタイルに興味を持てる人にはマストバイといえるほどオススメできるが、
ゲーム部分に深みを求める人には合わないと思う。

点数をつけるなら アート90点 ゲーム性60点
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 28.4 時間
投稿日: 1月2日
やわらかいタッチの絵柄と、雰因気に合わせたBGM
程よい難易度のリドルと、パーティを彩る愉快な仲間たち
戦闘は難しすぎず、かといってボタン連打で勝てるほど温くはない
1周目はサクサクと、2周目は手応えの増したボス達を倒して回って大体コレ(プレイ時間)位

大きすぎるRPGに疲れちゃった方なんかにお薦めですよー。
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 15.3 時間
投稿日: 3月22日
絵、音楽、ストーリー、システム全てが素晴らしい名作。絶対に買って損をすることは無い。
このレビューは参考になりましたか? はい いいえ 面白い
244 人中 229 人 (94%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 18.8 時間
投稿日: 2014年12月5日
Beautiful art with a hand painted look
like it was taken right from a children's book.

Fantastic music sets the tone
while our princess tries to regain her throne.

And while the story might be simple
its as cute as a childs dimple.

The battle system is quite well done
making every fight a lot of fun.

Attack, magic and even defense!
Using tactics just makes sense.

Though if you dislike my rhyming tone
then I would leave this game alone.
このレビューは参考になりましたか? はい いいえ 面白い
116 人中 95 人 (82%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 10.7 時間
投稿日: 3月14日
I loved this game, but Uplay took it away from me.

I had never used Uplay before this, so I didn't know what I was getting myself into.

The second time I loaded the game all my save files were lost, now I can't even play it anymore.

I can't seem to find a way to get it to work again, so I guess I cant play it anymore.

Be warned, you have to use Uplay to play this game.

And Uplay will ♥♥♥♥ you up.
このレビューは参考になりましたか? はい いいえ 面白い
106 人中 86 人 (81%) がこのレビューが参考になったと投票しました
6 人がこのレビューが面白いと投票しました
記録時間: 5.4 時間
投稿日: 2014年12月7日
First time I started up this game, it blew my mind, amazing artstyle, intense, fast paced battle sequences, and a great soundtrack. It really felt like I was living in a fairytale. Story could have a little more depth but hey, thats the only complaint I have about the game.

However, when I read all the negative reviews about it dogging on Uplay, I thought they were just overreacting. THEY ARE NOT. Second time I started up the game Uplay had DELETED ALL MY SAVE FILES AND WOULDNT LET ME SAVE ANYTHING MORE. I hear these problems are universal and it really pisses me off. Stop trying to spoonfeed us Uplay through steam, its not happening. The software problems ruin this absolutely amazing game.

Help me Gabe
このレビューは参考になりましたか? はい いいえ 面白い
98 人中 79 人 (81%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 68.7 時間
投稿日: 2014年11月24日
Child of Light is exactly what the creators at Ubisoft Montreal intended it to be. It is a beautiful piece of gaming, with amazing visuals courtesy of the UbiArt engine, a soundtrack that can only be described as haunting, and the storybook tale of a young girl named Aurora, trying to return to her father, an Austrian Duke. The land of Lemuria, where Aurora finds herself, is fantastical and a blast to explore, and all of the dialogue in the land is completely in poetic verse. Every RPG player who has even a little bit of childlike wonder left in them should definitely take the game for a spin. But beware, a fairy tale story is just that: a fairy tale. Don't expect epic character development or combat.

That being said, Child of Light doesn't need to be epic to succeed. Aurora's journey is one of simplicity; she does not wish to defeat a great evil, nor fight for a crown — she simply wants to see her father again. To do so, she must rescue the moon, sun, and stars — apropos goals for this type of adventure. Throughout her journey, she meets plenty of allies who fit the fairy tale mold; a circus performer looking to join her troupe and an anthropomorphic archer mouse who wishes only for the heart of his beloved are some of the first to join the party. Each and every character speaks in a rhyming verse, and while this is certainly engaging to read, I can't help but think that some of the lack of character development comes from the unique structure. While all of the characters have their moments, many seem to lack depth beyond simple quips that carry the meter.

Still, this young girl's journey is one that is worthwhile, and it's backed by some of the best 2D visuals I've ever seen combined with a brilliant score. To say that Ubisoft Montreal has created a visual masterpiece wouldn't be hyperbolic; the watercolor-like portraits and sweeping vistas are complemented by a strong artistic vision. Environments like dark forests and the innards of a giant golem kept me exploring, but I wanted to see what I could do around every corner. Each place Aurora visited made me sit up and listen to the music.

Beauty does come with danger, however, as fire, spikes, and other danger await Aurora as she flits about the 2D landscapes. While Aurora can fly almost immediately upon entering Lemuria, some of the platform elements are frustrating. I've never been a fan of damage or status effects being inflicted outside of battles, something that frustrated me to no end in Bravely Default, and I died without ever entering combat more than once. To be completely fair, some of this was simply a lack of care on my part, but I never felt like these sections provided anything to the journey. Had I simply solved a puzzle or continued along, the experience would have been almost identical.

The combat is more satisfying, with its combination of elements from Final Fantasy X and Grandia. If you've ever picked up GameArts' Grandia games, combat will feel like second nature: a gauge runs the bottom of the screen which displays when characters will act. Once a command is selected, the icon runs through the cast section until execution. Depending on the power or type of attack, the cast time might be incredibly brief or very long, but commands of both friend or foe can be interrupted if they are attacked while casting. In Grandia, timing often felt a bit random, but Child of Light improves it with the use of Aurora's firefly companion, Igniculus. Controlled with the right analog stick (or a second player), activating him on enemies will slow them down, allowing the chaining of interrupts. His power isn't infinite, though; it must be recharged either with items or by moving him to plants that exude energy to absorb.

That's not the only depth in the combat, though, as only two party members can be on the battlefield at any time. When it's any character's time to act, they can swap with another one of the various party members. Elemental weakness is important in Lemuria, so going up against a group of fire enemies means you'll probably want to switch to the characters with water-aligned abilities. The battle system is entertaining enough, though I did start becoming tired of it after a while.

To take advantage of the different elements, planning outside of battle is important. Different gemstones, called oculi, provide unique bonuses and elements when they are equipped, and I made sure to have a character on hand with fire, water, and lightning as their primary attack elements. Some gems have less traditional bonuses, like being able to manipulate the action gauge. Three gems of the same type can be combined to create more powerful versions. This, alongside the three-pronged skill tree for each character, provides enough customization to make each character feel sufficiently unique.

It's very clear just how much care and thought went into the development of Child of Light. It might not be a vanguard experience for fans of the genre, but there's enough depth to keep veterans interested. The charming story lacks a bit of depth, but with enough going on to tug at the heartstrings, it's easy to recommend Child of Light. As long as you can remember a time in your childhood where everything felt new and beautiful, there's an enjoyable experience to be had.


Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
このレビューは参考になりましたか? はい いいえ 面白い
44 人中 41 人 (93%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 7.7 時間
投稿日: 1月10日
+ Simple, intuitive controls (I used an XBOX 360 controller)
+ Narrator has a lovely voice and does a fantastic job with her lines
+ Stunning hand-painted visuals
+ All dialogue rhymes; very clever way to tell a story
+ There are some subtle attempts at comedy (some better than others); my favorite being a certain character that cannot rhyme, and other characters become frustrated and correct her wording to better fall into the rhyming structure
+ Beautiful, melodic and heartfelt soundtrack that really pulls you into the game's atmosphere
+ The addition of your firefly friend makes combat feel interactive in more than the usual sense, and adds depth to your encounters
+ Interruption mechanic makes timing very important; this does well to add another refreshing layer of challenge to encounters
+ It cannot be said enough that the story is both charming and engaging
+ Cut-scenes and injections of dialogue serve to complemet the pace of the game, rather than break it up unevenly

- This title requires uPlay
- This title requires uPlay
- This title requires uPlay
- 'Puzzles' are scarce, and are alarmingly easy; they may as well have not been included in the final product

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
このレビューは参考になりましたか? はい いいえ 面白い
47 人中 41 人 (87%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 25.1 時間
投稿日: 1月5日
A short but incredible game.

The only downside is that some of the fights are repetetive and UPLAY.
I wished the achievements were steam achievements and not uplay achievements :(
このレビューは参考になりましたか? はい いいえ 面白い
56 人中 45 人 (80%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 5.9 時間
投稿日: 3月15日
One word, Uplay. I can't say anything about the game itself since Uplay won't let me play.
このレビューは参考になりましたか? はい いいえ 面白い
58 人中 44 人 (76%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 7.3 時間
投稿日: 2014年11月24日
Child. Tuck yourself in bed
Let me tell a story
Of Lemuria, a kingdom past,
And a girl born for glory.


Child of Light tells the story of Aurora, a daughter of an Austrian duke who finds herself transported into the land of Lemuria. She soon discovers her destiny is to recover the sun, the moon and the stars, for she is 'born for glory'. Through this tale Aurora groups with a diverse range of characters, each with their own tales and struggles. The land of Lemuria has grown dark, and in this world you fight on in search of your father, who has become ill and is dying. Very few games create such an emotional and memorable experience in story telling quite like this. Child of Light is nothing short of a masterpiece.

Child of Light is a turn-based, role-playing-game that has a strong emphasis on exploration, atmosphere and lore. There is tonnes of collectables hidden throughout the world for you to seek out and collect. These collectables range from crafting materials to additional lore, which alike the game, takes form in beautiful poetic form. Child of Light has beautiful writing, whether it be in cutscenes or in simply talking to NPC's around the world; every piece of dialouge is artistic in every sense of the word.

Few very games can truely be classified as artistic, in recent years it seems that a beautiful game is one that is graphically realistic, this is not the case with Child of Light. This game is far more imaginative and inspired that any game I have played in recent years, and it shows. The art style for this game is very 'child-like', but in a positive way. It compliments the games narrative and atmosphere perfectly from beginning to end. Where Child of Light shines most however, is the soundtracks. From the heart-plucking moments to the up-beat boss encounters, every soundtrack is perfectly conducted and adds an entire new layer to atmopshere that is rarely seen in video games. Any moment a new soundtrack would kick in, I would pause for a moment and just listen. Whilst playing this game, I went so far as to just refuse any distractions that would remove me from the experience; an experience that beautiful, emotional and engaging.

The turn-based combat is also another truimph over games of it's genre, it's fluid, refreashing and requires strategy. In combat, you can control two characters at any given time. There is a bar, split into two sections, the 'wait' period in which all characters in combat will slide towards the 'cast' period at a given rate, depending on their stats. Once each character reaches the 'cast period, you can select a number of actions ranging from switching characters, casting spells, using potions or fleeing. There's a great deal of stategy involved and in many cases, especially boss encounters, the game can be quite the challenge. Once either all your characters are dead, or the two selected and out in combat die, the game is over and you continue from your last save. Battles are a rewarding experience because you're almost always guranteed for at least one character to level up, and from this, you can spend points into generous skill trees that differ from character to character.

Child of Light is a simply amazing experience in every aspect. The lore is emotional and creative, the soundtracks are amongst the best in recent gaming and the gameplay is varied and rewarding. From the beginning to the end, you'll make decisions, you'll solve puzzles and watch Aurora grow on her journey. This isn't just a great game for it's price, it's a great game, full stop. I HIGHLY urge anyone who is interested in stories, role-playing-games or just looking for something new to pick this up and try experience it.

By the end of the experience, when your journey is complete:

"Igniculus: Aurora, what is love known by?
~Aurora: When it hurts to say goodbye."


Child of Light is a masterpiece. Very few games offer such a complete experience in such an inspired form, and honestly, I'm finding it difficult to name a single game I've played, ever, that I've enjoyed as much as the experience on this. Child of Light isn't a game, it's art.
このレビューは参考になりましたか? はい いいえ 面白い
52 人中 37 人 (71%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 7.0 時間
投稿日: 2014年12月19日
I bought this game like 2 weeks ago and it has not let me play it at all I haven't even gotten to the login screen, every time I try to register on their ♥♥♥♥♥♥ ubisoft thing that pops up it tells me the server is unavailable. Just don't bother buying the damn game because it's very likely you're paying to never play it.
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23 人中 20 人 (87%) がこのレビューが参考になったと投票しました
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記録時間: 11.3 時間
投稿日: 1月16日
Child of Light is so staggeringly beautiful that it’s not uncommon to find its presentation entirely overpowering that game underneath.

Pastel colors swirl lushly through the environments, soft details illuminating a world lost in darkness, as wondrously animated heroines fly onward curiously taking in places as foreign to them as the player. Elegant piano melodies accompany you in the background, often joined by your own flute before coming to crashing crescendos when a fight inevitably breaks out. It’s the sort of all encompassing grace and artistry that it’s easy to become so swept up in it that when the game itself comes into focus it almost feels unnecessary, maybe even somewhat annoying as it pulls you out of your marvelling as you're asked to take part in tasks rather a lot less captivating.

That game revealed itself to be a turn-based RPG, rather surprisingly large in scope yet scaled down so as to encompass a game far shorter than those it borrows elements from. There are quests to clear, huge skill trees to unlock, an ever growing party to manage, items to craft, and limitless enemies to take on. It’s ambitions are at once impressive, and a tad overwhelming, giving you so much to manage and consider that I was rather quickly lost in a sea of items and unlocks.

Child of Light is constantly giving you more stuff, but it doesn’t take long to see that much of it is superfluous, bogging the player down with perceived options while burying the ones you actually want. The intimidating skill tree quickly becomes much less so as the levels and skill points begin to roll in at a generous pace, but the reward you’re met with always feels intangible and minor. Points add upon points to stats that never feel important, informing you you’re apparently getting stronger but never feeling like you’ve actually grown.

The initially obscure crafting system spirals into inventory chaos, as you’re loaded down with materials that are more tedious to use than beneficial. Outfitting my party so as to broaden my elemental effect was only as useful as I was able to remember who was using what, in the continual swapping of materials as I attempted to build more useful items but inevitably ended up weakening someone in the process. The lack of any sort of guide as to the uses of different objects you can craft left me switching awkwardly between menus, testing loadouts before heading back in to actually make them. It’s convoluted and by the end I’d given up trying to make anything more from the system than I already had, hoping it was enough to get me through battles.

Combat is one of the few areas that’s more often than not actively engaging, utilizing an interesting turn system that’s more reliant on timing than just beating enemies down as hard as you can. The idea is if you position enemies on the timeline so as to attack them when they enter the last portion and are preparing to attack, you can beat them back and effectively skip their turn, which if done properly can see you continually attacking without the enemy ever getting a word in. It’s the sort of turn system that requires you always be engaging and anticipating the enemy, and when paired with the various moves of your different party members and differing enemy weaknesses can give you a lot to think about and be really satisfying to succeed with.

But as with all of Child of Light, you’re given far more than its systems can sustain, with enemies constantly pouncing you at every moment. After a point I began to run mostly on autopilot, so accustomed to an enemies patterns that they were no longer threats, but obstacles standing between me and what I hoped would be new things to fight if only I could get through to the next chapter. Even boss fights which are easily the most imaginative and interesting fights in the game, become agonizingly slow sets of attacks as you whittle away at an enormous invisible healthbar even as the boss becomes entirely helpless.

The only place Ubisoft shows an amount of restraint is in Child of Light’s simple, endearing narrative which blends its fairy tale bedtime story with that of a young girl’s coming of age and learning how to deal with the responsibilities newly put upon her. It’s intentionally cliche at times, though in a way that’s comfortingly familiar, while still subtly subverting its tropes to allow a refreshing portrayal of a story you already know before it’s even begun. The choice to writing it entirely in verse isn’t as consistently successful, changing stanzas so often that trying to follow its rhyming is a small challenge, and the necessity of rhyming causes lines to sometimes read sillily or feel forced.

Child of Light is an imperfect, exquisite creation, sometimes hard to love but yet difficult to pull yourself out of. I loved my time with it, even as I was becoming confused and annoyed at systems that often felt underdeveloped, finding trouble dismissing something so stunning and unexpectedly ambitious. It’s flaws are obvious and needing to be acknowledged, but I wanted so much not to, as my initial impression of unbelievably beauty continued to guide me through a game easily obscured by the creativity draped around it.

You can read more of my writing on Kritiqal.
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39 人中 29 人 (74%) がこのレビューが参考になったと投票しました
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記録時間: 12.7 時間
投稿日: 2014年11月8日
Can't tell how much I'm love in with this one. It's so charming when I reached End Credits, I couldn't do anything with myself. Just sitting, listening to the song... and that's it. What is the magic of Child of Light? Everything in it, its extraordinary world with its extraordinary characters... the story is wo beautiful... many tears were shed. And the music. Well... Aurora enchanted me. And if you like this style, it will surely echant you too. 10/10
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17 人中 16 人 (94%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 1.7 時間
投稿日: 2月1日
chill and relaxing game (: very nice graphic
and pretty nice background music too!
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12 人中 12 人 (100%) がこのレビューが参考になったと投票しました
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記録時間: 17.3 時間
投稿日: 3月14日
Child of Light follows a young girl named Aurora as she travels in the fantasy world of Lemuria. It's a 2D rpg/puzzle game and if only described with one word, BEAUTIFUL! Beautiful writing, visuals and music.

Child of Light has paintbrushed look and that fits really well with the story and especially the dialogue which is almost all done with rhyming. So as already stated the art in this game is wonderful on so many levels. For the most part there isn't any voice acting, only in few small narration parts.

You start the game alone, but some companions will pop up to join your journey. All of these followers have their own talent trees you can customize. Though these trees are quite restricted and you have to follow just a few branches. You can only have 2 characters active during battle, but you can swap them around freely.

Combat is done with Active Time Battle system, familiar from some of Final Fantasy games. You can buff your team to perform faster or debuff your enemies to be slower on the timeline which determines the turns of characters.

It's not very complex or deep RPG, but well worth the low price!

[Score: 86]
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