Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.
Évaluations des utilisateurs : Majoritairement positive (3,354 évaluation(s))
Date de parution: 29 avr 2014

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Inclut les 3 articles suivants : Child of Light, Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™, Trials Fusion™

 

Recommandé par les curateurs

"With its gorgeous art, exemplary combat, and hand-crafted aesthetic, no RPG fan should miss Child of Light."
Lire la critique complète ici.

À propos de ce jeu

Le royaume de Lemuria court un grand péril…
La Reine Noire a volé le soleil, la lune et les étoiles, plongeant le royaume dans les ténèbres. Incarnez Aurora, une jeune princesse au cœur pur dont l’âme vient de rejoindre le royaume de Lemuria. Préparez-vous à vivre une quête palpitante à la recherche des trois sources de lumière volées. Tous les espoirs des habitants de Lemuria reposent sur vous pour vaincre la Reine Noire et pour rendre au royaume sa grandeur passée...

Caractéristiques principales



Une aventure passionnante et poétique vous attend
Créé par la talentueuse équipe d’Ubisoft Montréal avec l’UbiArt Framework, Child of Light est un RPG inspiré de l’univers des contes de fées.
Partez pour un voyage extraordinaire à travers le vaste monde de Lemuria, explorez ses environnements féériques et interagissez avec ses habitants pour découvrir les innombrables secrets du royaume.

Découvrez toute la richesse de l’univers de Lemuria.
Au cours de votre périple dans Lemuria, vous ferez mille et une rencontres inoubliables, des plus amicales (fées et lutins vous guideront dans votre aventure) aux plus hostiles (loups hargneux, gigantesques dragons sombres, et bien d’autres).

Affrontez une multitude de monstres et créatures légendaires.
Aurora a le pouvoir de combattre les créatures des ténèbres et de restaurer les Lumières Dérobées. Affrontez vos ennemis grâce à un système de combat au tour par tour dynamique (Active Time Battle System).
Pour vous aider dans les combats, l’Igniculus, une petite luciole, vous accompagnera. Elle pourra être contrôlée par un autre joueur, vous permettant de partager à deux cette aventure unique, mémorable et poétique.

Configuration requise

    Minimum:
    • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
    • Processor: Intel Core2Duo E8200 @ 2.6 GHz or AMD Athlon II X2 240 @ 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8800 GT or AMD Radeon HD2900 XT (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
    Recommended:
    • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
    • Processor: Intel Core2Quad Q8400 @ 2.6 GHz or AMD Athlon II X4 620 @ 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX260 or AMD Radeon HD4870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
Évaluations intéressantes des utilisateurs
1,256 personne(s) sur 1,320 (95%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
16.3 heures en tout
Posté le : 8 octobre 2014
Dear child,

Tuck yourself in and listen to what I have to say.
It is for those too, who have doubts with Uplay.

When I first heard that a third party program needs to be installed,
I thought 'It's too much a bother to be buying this at all'.
But I was in love with the game as I was with Odin Sphere,
so I researched and researched until all doubts were clear.

It seems that Uplay has improved over the years,
as told by a friend whom I very love so dear.
After registering I instantly unravelled
that once I ticked 'auto login' it is never a hassle.
Switch Uplay to offline mode so it won’t meddle.

As confused as I was along the way,
thorough research finally made me pay
and playing this game now makes my day.

Child of Light is like a delightful bedtime story.
You play as a little girl, very cute and dandy,
though her arms are a little bit wobbly
to be carrying a sword both sharp and pointy.

What I really appreciate is the effort that they took
to make each and every sentence look so good.
The beautiful world of Lemuria will captivate your eyes,
with beautifully matched music as you zip through the sky.

Bottom line be told,
This game is made of gold.
I did not regret buying it a single bit,
and I’m writing this so that your path may be lit.

Godspeed.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
10 personne(s) sur 14 (71%) ont trouvé cette évaluation utile
21.1 heures en tout
Posté le : 2 novembre 2014
Je suis déçu de Child Of Light.
On nous a promis monts et merveilles, et au final, le jeu est assez lassant.
Certes, le jeu est magnifique, et très bien écrit. Les dialogues sont très agréables à lire, et très poétiques du fait de leurs versification. ( Ce qui rend au passage, certains dialogues assez drôles avec un certain personnage... )
Cependant, il semblerait que le gameplay soit un peu passé à la trape.
Le système de combat est original, c'est vrai. Mais certains ( petits ) défauts gâchent quelque fois les combats. Par exemple, il est impossible de choisir quels personnages entreront en premier au combat. "Ce n'est pas grave", me direz-vous, " une fois arrivé dans la jauge d'éxécution, on peut switcher, et attaquer immédiatement avec le personnage désiré.". Eh bien non, je suis désolé. Chaque personnage a sa propre stat' de vitesse, donc il ne progressera pas aussi rapidement dans la barre d'action. Ceci dit, c'est un défaut assez minime. On ne peut pas utiliser le sort de soins dans le menu de pause, pour se soigner, aussi.
Pas de système d'équipement à proprement parler, mis à part les gemmes que l'ont peut crafter et équiper. Pas de magasins non plus...
C'est sympa d'essayer de changer un peu les codes du RPG, mais j'ai pas trouvé que c'était spécialement bien ici...

Je soupçonne un peu Ubisoft d'avoir profité de la qualité graphique et de l'originalité pour bacler le coté gameplay.
Child of light reste tout de même à faire, surtout pour son ambiance, la beauté du jeu et son coté poétique.
A prendre quand il est en solde...

Ah oui, j'ai oublié de mentionner qu'il faut installer Uplay pour y jouer...
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
10.0 heures en tout
Posté le : 17 novembre 2014
Et ben ... Child of Light est une petite perle !
Pourtant pas fan des RPG de manière générale, Child of Light aura su me transporter dans un univers coloré, fantastique et poétique.
La musique accompagne parfaitement les cinématiques et les phases de combat. Le gameplay est simple mais stratégique.
Le seul reproche que je pourrais lui donner concerne la durée de vie : 10heures en finissant la trame principale et la plupart des quêtes annexes.
Je conseille !
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
11.7 heures en tout
Posté le : 7 janvier
Beau mais chiant. Bref une cagole.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
13.1 heures en tout
Posté le : 7 août 2014
Génial
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
10.3 heures en tout
Posté le : 4 décembre 2014
Un univers magique qui vous plonge dans un autre monde
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
30.2 heures en tout
Posté le : 29 décembre 2014
AWESOMEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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120 personne(s) sur 141 (85%) ont trouvé cette évaluation utile
26.5 heures en tout
Posté le : 21 septembre 2014
An absolute piece of art.
A phrase to which Ubisoft Montreal's creation Child of Light stays true.
Charming, elegant as well as heart-rending, Montreal brought to life a beautiful side-scroller RPG which will capture your hearts and take your breath away.

Child. Tuck yourself in bed
And let me tell a story
Of Lemuria, a long lost kingdom,
And a girl born for glory.


With the above narration, starts the adventure of Aurora, a princess "born for glory".
Having put his daughter to bed at night, Aurora's father finds himself in awe to see his daughter not wake up at bright sunlight and soon falls sick. Presumed dead, her father sick, Aurora wakes up in a mysterious place with no one of her knowing face. Isolated and afraid, Aurora must make her journey through the vast kingdom of Lemuria to save her father from his uncharted sickness.

Child of Light's excellent aspects ;
  • An exhillarating and tranquilizing mix of music.
  • A beautifully executed simple story.
  • Hand drawn art which appeals and steals the eye's scrutiny.
  • A classic blend of RPG elements in a side scroller.
  • Turn-based combat which hardly gets boring.
  • Lovely side-characters with their quirks diverse.
  • A delightful main lead.
  • An agape world of Lemuria with bellyful of quests.

Child of Light's not so excellent aspects :
  • Rhyming feels forced at times.
  • Uplay.

Almost every aspect of Child of Light appeals to you, enlightens you and charms you with its elegance. Child of Light is a 12 hour-ish long adventure(main story) which is worth every dollar of the 15 it is asking for. Play it and all your warmth, care, feelings and affections will be content.

My Rating - "An outright masterpiece"
Traditional Rating - 9 on 10.
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92 personne(s) sur 113 (81%) ont trouvé cette évaluation utile
9.6 heures en tout
Posté le : 7 novembre 2014
Child of Light is an RPG reminiscent of the JRPG genre, but with beautiful 2D visuals. A tender and linear game with simple controls but deep systems.

(Visuals)
One of the selling points of CoL is certainly its artsy visuals, masterfully implemented on the UbiArt framework, the same from Rayman Origins and Legends. The landscapes vary from dark sceneries to rivers of lava, but one thing that remains constant is the extremely high quality of the artwork invested onto all moments of normal gameplay and battle.

(Systems)
The battle system is a very strong point of this game. Typical strategies from JRPGs are present, with strength or defense buffs and elemental weaknesses, but there is a huge focus on timing here. In a system similar to the ATB from classic Final Fantasies, allies and enemies need to wait until their icon reaches the casting bar to choose an action. The interesting part is that while the character is casting, its action can be cancelled by hitting it with an attack. Making the system even more deep, you can slow one or the other enemy by keeping your mouse pressed on it, to adjust things to your favor. This battle system demands a lot of focus and strategy to optimize your performance, and that is why I liked it so much.

(Story)
The story is told in a very poetic way, and I consider it very soothing.
The narrative is made in form of poems: every single dialog in the game rhymes. It seems that bothered some people, but that didn't happen to me.

(Conclusion)
Its best points are the very well executed art style and the battle system, but the rest has close to no flaws too. If I had to name a flaw, I would say that CoL lacks the learning of new skills to expand the explorability of the overworld, like in a metroidvania game.
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875 personne(s) sur 1,336 (65%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
9.7 heures en tout
Posté le : 5 octobre 2014
***YOU HAVE TO CREATE AND REGISTER A UPLAY ACCOUNT TO PLAY THIS GAME. ONCE YOU LOG IN YOU CANNOT TRANSFER YOUR LICENSE TO ANOTHER ACCOUNT. IF YOU WANT TO DELETE YOUR ACCOUNT YOU HAVE TO WAIT WEEKS FOR SUPPORT TO FULFILL YOUR REQUEST. YOU HAVE TO PLAY ON UPLAY SERVERS. THIS MEANS IF UPLAY SERVERS ARE DOWN, YOU CANNOT PLAY THIS GAME.***

If you are ok with all of that, by all means enjoy. But since they don't explain that on the store page, just hope you are lucky enough to see this. It is also not listed under system requirements, even though you cannot play the game without a uplay account (seems like a requirement to me). F*** Uplay.
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46 personne(s) sur 51 (90%) ont trouvé cette évaluation utile
0.3 heures en tout
Posté le : 31 décembre 2014
-
Click for Gameplay Trailer
-
>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
Graphics:
+ affects thanks to watercolor art style as a work of art
+ varied levels
+ characters are perfectly integrated in the world
+ chic lighting effects in the fight
- areas within a section repeat

Atmosphere:
+ fairytale game world
+ sumptuous backgrounds
+ imaginative enemy design

Sound:
+ unobtrusive background music
+ atmospheric background noise
- dialogues only in text boxes

Balance:
+ two levels of difficulty
+ alternately exploration and combat
+ a few crisp bosses
- generally too easy

Story / Quests:
+ good story
+ interesting characters
- no side quests

Character System:
+ several classes
+ character development through skill tree
+ unlockable skills
+ improve existing skills
- for rpg professionals to low draft

Combat System:
+ memorable round- and time-based fighting system
+ required tactical thinking
+ challenging bosses
- usually very easy to defeat standard opponents

Items:
+ skills-upgrading
+ crafting collected by crystals
+ improve produced oculi offensive and defensive values
- no cosmetic items

Game Size:
+ much to discover
+ skills system
- a few sections look the same
- solo playtime around 10 hours (quite short for an rpg)

Picturesque landscapes, interesting Skills and crafting system as well as exciting fights - the Rayman graphic scaffold UbiArt Framework and the Far Cry 3 - makers impressively demonstrate that they can role play games. Although Child of Light ailing something about the lack of variety - the watercolor role-playing game with Japanese influence is worth the download.

Every action, whether attack, defense or magic, requires from the selection a certain time before it is executed. The preparation of opponents we use therefore, in order to interrupt with a weak but quick offensive action. The time advantage gained turn to leave Finn rain down his elaborate monsoon spell on one of the Hydra heads.
Brings us to the point of "knowledge": the fiery skull reacts namely extremely allergic to water, lightning skull on earth magic. Each type of enemy can withstand an attack type particularly bad, is it against others almost resistant. This applies to the Hydra as well as for all other adversaries.

Did you get the hang out again, the opponent - apart from large intermediate and final bosses like the three-headed hydra - on the difficulty level of "normal" not a big challenge. So who's been roleplaying tried out, selected at the beginning of difficulty hard.

Even if we can not equip himself Aurora and Co, there are some ways to influence their development.
For example, using the skills system in which we improve on three trees the skills of a character. This strengthens example Auroras evasive reflex, her magic values or manhandle their flash-attack to a new level.
In addition, we equip our characters with collected crystals, which then increase about us the maximum SP values, or add a melee attack lightning damage. We merge three crystals to a "oculi" even more jumps out for us.

The Art of Design Child of Light is fantastic. The hanging clouds in the background, the occasional rain and withered flora give the game a sleepy melancholy that is broken here and there by more vivid trees or other objects. Simply beautiful!

But really diverse the world is not. Although the sections differ from one another, within the areas but is that hardly since much repeated too many corners look the same. The enthusiasm over the ornate style flies so the more you see of the game.
The most fun Child of Light makes for two: We consult, plan the next attack tactics. Even the occasional emergent puzzle - usually it comes to project light through a mask to the right place - we solve them together. Only Child of Light is also entertaining, but then motivated if the time somewhat monotonous levels and compared to other RPGs a little small geratenen skill trees are not quite so much.

Child of Light is a fabulous 2D RPG that you have to like easy! The loving design, the beautiful watercolor style and tailor-made for characters make the title a visual highlight.
The time-based combat system I really like, just like the idea of the little Helpers Igniculus. That is also the reason why I recommend Child of Light in co-op mode. Couple can actually be more overlook the few shortcomings of the download title. Only when you play with a buddy the game unfolds the full potential of fun.

Score: 84 / 100
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Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
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61 personne(s) sur 75 (81%) ont trouvé cette évaluation utile
50.0 heures en tout
Posté le : 24 novembre 2014
Child of Light is exactly what the creators at Ubisoft Montreal intended it to be. It is a beautiful piece of gaming, with amazing visuals courtesy of the UbiArt engine, a soundtrack that can only be described as haunting, and the storybook tale of a young girl named Aurora, trying to return to her father, an Austrian Duke. The land of Lemuria, where Aurora finds herself, is fantastical and a blast to explore, and all of the dialogue in the land is completely in poetic verse. Every RPG player who has even a little bit of childlike wonder left in them should definitely take the game for a spin. But beware, a fairy tale story is just that: a fairy tale. Don't expect epic character development or combat.

That being said, Child of Light doesn't need to be epic to succeed. Aurora's journey is one of simplicity; she does not wish to defeat a great evil, nor fight for a crown — she simply wants to see her father again. To do so, she must rescue the moon, sun, and stars — apropos goals for this type of adventure. Throughout her journey, she meets plenty of allies who fit the fairy tale mold; a circus performer looking to join her troupe and an anthropomorphic archer mouse who wishes only for the heart of his beloved are some of the first to join the party. Each and every character speaks in a rhyming verse, and while this is certainly engaging to read, I can't help but think that some of the lack of character development comes from the unique structure. While all of the characters have their moments, many seem to lack depth beyond simple quips that carry the meter.

Still, this young girl's journey is one that is worthwhile, and it's backed by some of the best 2D visuals I've ever seen combined with a brilliant score. To say that Ubisoft Montreal has created a visual masterpiece wouldn't be hyperbolic; the watercolor-like portraits and sweeping vistas are complemented by a strong artistic vision. Environments like dark forests and the innards of a giant golem kept me exploring, but I wanted to see what I could do around every corner. Each place Aurora visited made me sit up and listen to the music.

Beauty does come with danger, however, as fire, spikes, and other danger await Aurora as she flits about the 2D landscapes. While Aurora can fly almost immediately upon entering Lemuria, some of the platform elements are frustrating. I've never been a fan of damage or status effects being inflicted outside of battles, something that frustrated me to no end in Bravely Default, and I died without ever entering combat more than once. To be completely fair, some of this was simply a lack of care on my part, but I never felt like these sections provided anything to the journey. Had I simply solved a puzzle or continued along, the experience would have been almost identical.

The combat is more satisfying, with its combination of elements from Final Fantasy X and Grandia. If you've ever picked up GameArts' Grandia games, combat will feel like second nature: a gauge runs the bottom of the screen which displays when characters will act. Once a command is selected, the icon runs through the cast section until execution. Depending on the power or type of attack, the cast time might be incredibly brief or very long, but commands of both friend or foe can be interrupted if they are attacked while casting. In Grandia, timing often felt a bit random, but Child of Light improves it with the use of Aurora's firefly companion, Igniculus. Controlled with the right analog stick (or a second player), activating him on enemies will slow them down, allowing the chaining of interrupts. His power isn't infinite, though; it must be recharged either with items or by moving him to plants that exude energy to absorb.

That's not the only depth in the combat, though, as only two party members can be on the battlefield at any time. When it's any character's time to act, they can swap with another one of the various party members. Elemental weakness is important in Lemuria, so going up against a group of fire enemies means you'll probably want to switch to the characters with water-aligned abilities. The battle system is entertaining enough, though I did start becoming tired of it after a while.

To take advantage of the different elements, planning outside of battle is important. Different gemstones, called oculi, provide unique bonuses and elements when they are equipped, and I made sure to have a character on hand with fire, water, and lightning as their primary attack elements. Some gems have less traditional bonuses, like being able to manipulate the action gauge. Three gems of the same type can be combined to create more powerful versions. This, alongside the three-pronged skill tree for each character, provides enough customization to make each character feel sufficiently unique.

It's very clear just how much care and thought went into the development of Child of Light. It might not be a vanguard experience for fans of the genre, but there's enough depth to keep veterans interested. The charming story lacks a bit of depth, but with enough going on to tug at the heartstrings, it's easy to recommend Child of Light. As long as you can remember a time in your childhood where everything felt new and beautiful, there's an enjoyable experience to be had.


Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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38 personne(s) sur 49 (78%) ont trouvé cette évaluation utile
35.7 heures en tout
Posté le : 20 octobre 2014
A beautiful visual and auditory tour de force supported by deep exploration in a 2D world and a "complicated combat system that calls back to Final Fantasy’s Active Time Battles – a dense interplay of buffs, interrupts and attacks that injects a realtime element to otherwise turnbased fights".

Quote attributed to RPS.

Child of Light is why we play games and kudos to my dear friend who introduced me to this fantastic game. I am eternally beholden for both your generousity and your foresight in recognizing that I would enjoy this remarkable and imaginative title.
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23 personne(s) sur 24 (96%) ont trouvé cette évaluation utile
7.7 heures en tout
Posté le : 10 janvier
+ Simple, intuitive controls (I used an XBOX 360 controller)
+ Narrator has a lovely voice and does a fantastic job with her lines
+ Stunning hand-painted visuals
+ All dialogue rhymes; very clever way to tell a story
+ There are some subtle attempts at comedy (some better than others); my favorite being a certain character that cannot rhyme, and other characters become frustrated and correct her wording to better fall into the rhyming structure
+ Beautiful, melodic and heartfelt soundtrack that really pulls you into the game's atmosphere
+ The addition of your firefly friend makes combat feel interactive in more than the usual sense, and adds depth to your encounters
+ Interruption mechanic makes timing very important; this does well to add another refreshing layer of challenge to encounters
+ It cannot be said enough that the story is both charming and engaging
+ Cut-scenes and injections of dialogue serve to complemet the pace of the game, rather than break it up unevenly

- This title requires uPlay
- This title requires uPlay
- This title requires uPlay
- 'Puzzles' are scarce, and are alarmingly easy; they may as well have not been included in the final product
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38 personne(s) sur 50 (76%) ont trouvé cette évaluation utile
7.3 heures en tout
Posté le : 24 novembre 2014
Child. Tuck yourself in bed
Let me tell a story
Of Lemuria, a kingdom past,
And a girl born for glory.


Child of Light tells the story of Aurora, a daughter of an Austrian duke who finds herself transported into the land of Lemuria. She soon discovers her destiny is to recover the sun, the moon and the stars, for she is 'born for glory'. Through this tale Aurora groups with a diverse range of characters, each with their own tales and struggles. The land of Lemuria has grown dark, and in this world you fight on in search of your father, who has become ill and is dying. Very few games create such an emotional and memorable experience in story telling quite like this. Child of Light is nothing short of a masterpiece.

Child of Light is a turn-based, role-playing-game that has a strong emphasis on exploration, atmosphere and lore. There is tonnes of collectables hidden throughout the world for you to seek out and collect. These collectables range from crafting materials to additional lore, which alike the game, takes form in beautiful poetic form. Child of Light has beautiful writing, whether it be in cutscenes or in simply talking to NPC's around the world; every piece of dialouge is artistic in every sense of the word.

Few very games can truely be classified as artistic, in recent years it seems that a beautiful game is one that is graphically realistic, this is not the case with Child of Light. This game is far more imaginative and inspired that any game I have played in recent years, and it shows. The art style for this game is very 'child-like', but in a positive way. It compliments the games narrative and atmosphere perfectly from beginning to end. Where Child of Light shines most however, is the soundtracks. From the heart-plucking moments to the up-beat boss encounters, every soundtrack is perfectly conducted and adds an entire new layer to atmopshere that is rarely seen in video games. Any moment a new soundtrack would kick in, I would pause for a moment and just listen. Whilst playing this game, I went so far as to just refuse any distractions that would remove me from the experience; an experience that beautiful, emotional and engaging.

The turn-based combat is also another truimph over games of it's genre, it's fluid, refreashing and requires strategy. In combat, you can control two characters at any given time. There is a bar, split into two sections, the 'wait' period in which all characters in combat will slide towards the 'cast' period at a given rate, depending on their stats. Once each character reaches the 'cast period, you can select a number of actions ranging from switching characters, casting spells, using potions or fleeing. There's a great deal of stategy involved and in many cases, especially boss encounters, the game can be quite the challenge. Once either all your characters are dead, or the two selected and out in combat die, the game is over and you continue from your last save. Battles are a rewarding experience because you're almost always guranteed for at least one character to level up, and from this, you can spend points into generous skill trees that differ from character to character.

Child of Light is a simply amazing experience in every aspect. The lore is emotional and creative, the soundtracks are amongst the best in recent gaming and the gameplay is varied and rewarding. From the beginning to the end, you'll make decisions, you'll solve puzzles and watch Aurora grow on her journey. This isn't just a great game for it's price, it's a great game, full stop. I HIGHLY urge anyone who is interested in stories, role-playing-games or just looking for something new to pick this up and try experience it.

By the end of the experience, when your journey is complete:

"Igniculus: Aurora, what is love known by?
~Aurora: When it hurts to say goodbye."


Child of Light is a masterpiece. Very few games offer such a complete experience in such an inspired form, and honestly, I'm finding it difficult to name a single game I've played, ever, that I've enjoyed as much as the experience on this. Child of Light isn't a game, it's art.
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24 personne(s) sur 27 (89%) ont trouvé cette évaluation utile
25.1 heures en tout
Posté le : 5 janvier
A short but incredible game.

The only downside is that some of the fights are repetetive and UPLAY.
I wished the achievements were steam achievements and not uplay achievements :(
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17 personne(s) sur 18 (94%) ont trouvé cette évaluation utile
11.3 heures en tout
Posté le : 16 janvier
Child of Light is so staggeringly beautiful that it’s not uncommon to find its presentation entirely overpowering that game underneath.

Pastel colors swirl lushly through the environments, soft details illuminating a world lost in darkness, as wondrously animated heroines fly onward curiously taking in places as foreign to them as the player. Elegant piano melodies accompany you in the background, often joined by your own flute before coming to crashing crescendos when a fight inevitably breaks out. It’s the sort of all encompassing grace and artistry that it’s easy to become so swept up in it that when the game itself comes into focus it almost feels unnecessary, maybe even somewhat annoying as it pulls you out of your marvelling as you're asked to take part in tasks rather a lot less captivating.

That game revealed itself to be a turn-based RPG, rather surprisingly large in scope yet scaled down so as to encompass a game far shorter than those it borrows elements from. There are quests to clear, huge skill trees to unlock, an ever growing party to manage, items to craft, and limitless enemies to take on. It’s ambitions are at once impressive, and a tad overwhelming, giving you so much to manage and consider that I was rather quickly lost in a sea of items and unlocks.

Child of Light is constantly giving you more stuff, but it doesn’t take long to see that much of it is superfluous, bogging the player down with perceived options while burying the ones you actually want. The intimidating skill tree quickly becomes much less so as the levels and skill points begin to roll in at a generous pace, but the reward you’re met with always feels intangible and minor. Points add upon points to stats that never feel important, informing you you’re apparently getting stronger but never feeling like you’ve actually grown.

The initially obscure crafting system spirals into inventory chaos, as you’re loaded down with materials that are more tedious to use than beneficial. Outfitting my party so as to broaden my elemental effect was only as useful as I was able to remember who was using what, in the continual swapping of materials as I attempted to build more useful items but inevitably ended up weakening someone in the process. The lack of any sort of guide as to the uses of different objects you can craft left me switching awkwardly between menus, testing loadouts before heading back in to actually make them. It’s convoluted and by the end I’d given up trying to make anything more from the system than I already had, hoping it was enough to get me through battles.

Combat is one of the few areas that’s more often than not actively engaging, utilizing an interesting turn system that’s more reliant on timing than just beating enemies down as hard as you can. The idea is if you position enemies on the timeline so as to attack them when they enter the last portion and are preparing to attack, you can beat them back and effectively skip their turn, which if done properly can see you continually attacking without the enemy ever getting a word in. It’s the sort of turn system that requires you always be engaging and anticipating the enemy, and when paired with the various moves of your different party members and differing enemy weaknesses can give you a lot to think about and be really satisfying to succeed with.

But as with all of Child of Light, you’re given far more than its systems can sustain, with enemies constantly pouncing you at every moment. After a point I began to run mostly on autopilot, so accustomed to an enemies patterns that they were no longer threats, but obstacles standing between me and what I hoped would be new things to fight if only I could get through to the next chapter. Even boss fights which are easily the most imaginative and interesting fights in the game, become agonizingly slow sets of attacks as you whittle away at an enormous invisible healthbar even as the boss becomes entirely helpless.

The only place Ubisoft shows an amount of restraint is in Child of Light’s simple, endearing narrative which blends its fairy tale bedtime story with that of a young girl’s coming of age and learning how to deal with the responsibilities newly put upon her. It’s intentionally cliche at times, though in a way that’s comfortingly familiar, while still subtly subverting its tropes to allow a refreshing portrayal of a story you already know before it’s even begun. The choice to writing it entirely in verse isn’t as consistently successful, changing stanzas so often that trying to follow its rhyming is a small challenge, and the necessity of rhyming causes lines to sometimes read sillily or feel forced.

Child of Light is an imperfect, exquisite creation, sometimes hard to love but yet difficult to pull yourself out of. I loved my time with it, even as I was becoming confused and annoyed at systems that often felt underdeveloped, finding trouble dismissing something so stunning and unexpectedly ambitious. It’s flaws are obvious and needing to be acknowledged, but I wanted so much not to, as my initial impression of unbelievably beauty continued to guide me through a game easily obscured by the creativity draped around it.
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Posté le : 21 août 2014
I wanted to like this. I really did. And I did, but far less than I expected. I'm disappointed with the wasted potential of this game. I'm flagging my review as "not recommended" because I just wish Steam offered a neutral option.

The 2D art is beautiful. The soundtrack is pretty good. The cast is diverse, something that's rare in video games. The dialogue is all written in rhymes. The battle system has more depth than it seems.

But the game feels hollow and rushed.

One example I'm sour about is this one. When you acquire the power of flying, very early in the game, there is a really cool cutscene that makes flying seem really magical. And it's just right at home in the game's universe. It strikes the childlike chord of your heart. And then you're able to move. And your character flies in a *really* stiff way. The complete opposite of the cutscene. It feels like a slap to the face.

Another thing that grinded my gears is that the game doesn't really try to say anything (maybe except vague messages about motherhood). It's as generic as "good vs. evil" gets. And there aren't some cool story themes hidden between the lines as well. It's disappointing considering that besides the protagonist (who undergoes a really cool transformation two-thirds into the game), there is barely any character development at all. The story doesn't have any complex twist and turns either. You find yourself wishing the game had some sort of lore... anything at all that could give the story as much depth as the beautiful artistic direction has.

The battle system is really nice but there's a big difficulty spike out of nowhere halfway through the game that requires a bit of grinding to go through (one particularly annoying boss). That's really the only part which requires grinding. In this childlike gleeful universe, this doesn't feel right. You battle with two characters at a time maximum, and can switch between them. They all have a distinct set of skills, which is an interesting mechanic, because while I dreaded this at first, I think it feels better to rely on more than just two people ever. Some of them are too situational though.

The menu system, for inventory and leveling, takes you really right out of the game. It feels... insanely gamey and unintegrated, basically. It just cuts to complete silence, and it's kind of a pain to navigate through, especially when choosing your skills to level up. The skill "trees" (they're actually mazes on the menu!) are convoluted for no sensible reason. Nothing about the menu feels right at all. It breaks your immersion.

All in all, this game feels like a lot of wasted potential. Maybe Ubisoft didn't allocate enough resources or didn't let the guys have enough time. It's one of those games that really have something going for them but just don't reach for their opportunity, and it's heartbreaking.
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20 personne(s) sur 24 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
18.8 heures en tout
Posté le : 5 décembre 2014
Beautiful art with a hand painted look
like it was taken right from a children's book.

Fantastic music sets the tone
while our princess tries to regain her throne.

And while the story might be simple
its as cute as a childs dimple.

The battle system is quite well done
making every fight a lot of fun.

Attack, magic and even defense!
Using tactics just makes sense.

Though if you dislike my rhyming tone
then I would leave this game alone.
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25 personne(s) sur 35 (71%) ont trouvé cette évaluation utile
12.7 heures en tout
Posté le : 8 novembre 2014
Can't tell how much I'm love in with this one. It's so charming when I reached End Credits, I couldn't do anything with myself. Just sitting, listening to the song... and that's it. What is the magic of Child of Light? Everything in it, its extraordinary world with its extraordinary characters... the story is wo beautiful... many tears were shed. And the music. Well... Aurora enchanted me. And if you like this style, it will surely echant you too. 10/10
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