Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.
User reviews: Изумително положителни (2,297 reviews)
Дата на излизане: 29 април 2014

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Закупуване на Ubi Arcade Pack

Включва 3 артикула: Trials Fusion™, Child of Light, Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™


Препоръчано от куратори

"With its gorgeous art, exemplary combat, and hand-crafted aesthetic, no RPG fan should miss Child of Light."
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Скорошни обновления Всички (2)

12 юни

Child of Light version 1.0.31711 is now available!

List of Changes:

  • New: Added Support for Traditional Chinese
  • New: Added Save Slots
  • New: Changed Normal and Hard mode names to Casual and Expert
  • New: Improved error messages for unsupported hardware
  • Fixed:
  1. Various crashes & minor issues
  2. Framerate issue on certain laptops with dedicated and integrated GPUs
  3. Localization bugs
  4. Some visual quality issues
  5. A rare issue with the Golem’s Plight quest

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5 май

Reddit AMA with Lead Writer Jeffrey Yohalem - TONIGHT!

What: Reddit AMA (Ask Me Anything)
When: Monday, May 5th 2014
Time: 6:00 PM EDT / 3:00 PM PDT

Jeffrey Yohalem, Lead Writer of Ubisoft's Child of Light will be holding a special AMA (Ask Me Anything) tonight on Reddit!

The AMA will begin over on /r/IAmA at 6:00PM Eastern Time (3:00PM Pacific) and will last approximately one hour. This is your chance to ask all your questions regarding the art, style, and story that helped shaped the world of Lemuria.

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Относно тази игра

Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.

Key Features

An Adventure Waits!
Created by a talented team at Ubisoft Montreal using the UbiArt Framework, Child of Light is an RPG inspired by fairy tales complemented with a story carefully crafted in verse and rhyme. Step into a living painting, the breathtaking scenery of Lemuria is an invitation to explore a long lost world.

Enter the World of Lemuria
Across your journey through Lemuria you will encounter many eccentric creatures, from spirits of the forest to talking mice to wicked witches and evil sea serpents. Discover a vast land with iconic locations and exciting dungeons that will evolve as Aurora regains the stolen lights.

Fight the Dark
Battle enemies using an Active-Time Battle System alongside the firefly Igniculus and other members of Aurora’s party on their quest to recover the sun, the moon and the stars. Beat your enemies using a deep party system and the varied skill trees of your party. Play with a friend as both Aurora and Igniculus using the seamless drop-in drop-out cooperative multiplayer.

Системни изисквания

    • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
    • Processor: Intel Core2Duo E8200 @ 2.6 GHz or AMD Athlon II X2 240 @ 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8800 GT or AMD Radeon HD2900 XT (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
    • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
    • Processor: Intel Core2Quad Q8400 @ 2.6 GHz or AMD Athlon II X4 620 @ 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX260 or AMD Radeon HD4870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
Полезни рецензии от клиенти
359 от 445 човека (81%) сметнаха тази рецензия за полезна
3.8 изиграни часа
Rustling through the beginning, with there already little details of hidden nooks and crannies, this game is astounding. I've only just begun and after the first boss it becomes so poignant I almost shed a tear. Fantastic writing on the poetic side. Beautiful animations. I cannot wait to get even further into the game. For the price this is a steal and a must play for any storytelling/poetry lovers and rpg fans (and even with a little girl as the protagonist I am enjoying the hell out of this)
Публикувани: 30 април
Беше ли полезна тази рецензия? Да Не
205 от 241 човека (85%) сметнаха тази рецензия за полезна
21.4 изиграни часа
If you want to play something that has amazing style, is über-cute without being childish in the wrong way, is a light platformer combined, very light puzzler, with a light rpg element with simple yet still interesting enough turn based combat in the style of Final Fantasy and many other games, then this is exactly what you have been waiting for. Especially for the low original price they're selling this gem on release - must be the best spent money pixel-for-pixel in it's genre.

Child of Light is perhaps one of the best entry points I have encountered for many aspects of computer gaming, all wrapped up in an exclusive sheet of paper with close to perfect execution.

Me and an unexperienced friend that does not play computergames, 30 years old, played CoL for 6h straight. While being an avid gamer/developer myself I enjoy introducing other people to new experiences in the world of games, hence I controlled the wisp while he/she controlled the protagonist in a local co-op using gamepads on a 55". We played the win-version from Steam.


CoL's style is a hand crafted treat for the eyes and looks like something taken directly from a printed high quality western fairy tale. While not for everyone the cuteness, fluidity and richly illustrated world will make most people instantly fall in love with what is presented: The aestehtics do not leave much to wish for.

CoL is also written in the style of a rhyming childs book, which is just adorable.

Voice acting in form of story teller between certain events sound very good and fit right in. Voice acting is however not there for character dialogues, but the game does not suffer from it. Music is high-quality and well integrated with the mood of the scenes.

Many that seem to know nothing about the game are whining about there being DLC:s released for it already and call it a rip off. Be insured that this is not the case at this current time.

The DLC:s are not win-to-pay or antything that is actually needed or improves the game or it's flaws in any way. Some of the are cosmetics, while others give you basic stuff you are free to very easily find in game through exploration used to buff your stats. Exploration is natural and not tedious or a punishment. I'd even claim that it's the other way around. (Compare it with if Nintendo started to sell mushrooms for super mario games...)

Lastly there is also one DLC that actually adds a quest and an unlockable party member: It is great that this is offered for those deeming it worthy and interesting to have that option. Yes, they could have incorporated all of this for the original price in the initial release of the game, but they didn't, maybe in order to cover for the low price of the game, or maybe because all of it is not needed at all in the game. Needless to say, the argument that x could be included since the start can always be used no matter how much the devs have put in originally. It seems people never get enough and also always complain when somebody offers options which they themselves are supposedly not intersted in.


The following points will not matter for the general publich that will play this game: The target group for CoL is not role playing nerds like myself coming from Dungeons & Dragons et.c. With that written, this might still be of interest for those of us that are experienced gamers as we will surely notice:

CoL is easy for experienced platyers if played on the casual difficulty setting: You can relax while playing and still enjoy it, but won't get any feel of urgency until you are at least more than eight hours into the storyline. There is however an option to change the difficulty to expert. For non-gamers the casual settings is perfect though.

The manual is minimalistic, takes 3 minutes to read, and explains only the very basics that you would figure out yourself within a maximum of an hour of gameplay anyhow. It does not explain the more technical aspects of the game, like for example questions in the style of:

"What is the size limits of a party?"
"How is xp divided between party members if they (don't) participate in combat?"
"How else is xp earned?"
"What's the limitation in quality of what can be crafted?"

My guess is developers don't care with manuals since the assume, quite correctly, that most people will never even open them and that the need of them is somewhat negated by in-game tutorials. While true to some extent, manuals are still something that I believe that we as gamers should demand when purchasing a game.

The quality of the in game map does not match the aesthetics or overall design of the rest of the game, nor is it's function sufficient even if the game isn't a maze or grandiose scope. It lacks local maps, zoom, and pretty much everythin you'd expect except fasttravel.

Co-op: Local only
Why, oh why, is this not playble via the net when it's released 2014? Granted it wouldn't be used as a uniqe selling point, but still: If co-op is put in it should also offer the mode via the net even if playing with a person next to you is usually a nicer experience, should one be so lucky to have a gaming partner with the time and desire.

Co-op: Passivity
The second player controlling the wisp has a clearly defined support role: He/she can heal, slow enemies, reach spaces easier, and is also indestructible. Issue is that the wisp seems to originally be an extended function of the main character. It works excellent when being playing it as single player and adds to the game, but when another player is expected to control the wisp he/she will in most cases feel somewhat limited and passive in relation to player 1 that controls the princess. Hence I do not recommend any gamer to actually play as the wisp.

On the other hand, this could also be a good thing if one wants to introduce a person to the world of games - letting them play a limited role will not overwhelm them, and can maybe lead to more curiosity and the urge to control the main character instead eventually.

Party size
When in turn based combat mode you never control more than 2 characters (ok, 3 including the semi-passive wisp..) from your party even in cases where your party size exceeds that number. There is also a similar limitation to the amount of enemies you may encounter at the same time. Part of this is solvable by the function that allows you to call in and swap out one party member for another during any point in the combat (will count as an action though), so there is still ways to adapt and save party members.

I'm not sure this has to be something bad even though I am sure many will percieve it that way. Personally I don't think "more of the same" and quantities of anything improves a game. In part the limited hero pool in combat even encourages the wiser use of tactics.

Yups, you need to have it installed. Steam is not enough. Only thing good with this is that you will actually unlock extra fluff and game content in UPlay for the game by just playing it and completing quests.
Публикувани: 30 април
Беше ли полезна тази рецензия? Да Не
278 от 364 човека (76%) сметнаха тази рецензия за полезна
12.8 изиграни часа
Child. Tuck yourself in bed
And let me tell a story
Of Lemuria, a long lost kingdom,
And a girl born for glory.

I'm just AMAZED at the amount of the love, care and attention that was so clearly poured into it. Child of Light FULLY grabbed me from the first minutes because of its SUPERB music and art style. The art design and sound is MAGNIFICENT, the combat is elementary and fun. The game is so NICE crafted you could easily find yourself lost in playing it for only enjoying the FABULOUS scenery. The story is FANTASTIC, the characters feel lively in this, they were actual characters you cared about through their backgrounds. The art style is very BEAUTIFUL, all the characters are IRREPROACHABLE designed for the setting they're placed within like paintings on a canvas and the story's like a page-turner. It features STUNNING graphics, a PERFECTLY blended score and voice acting far SUPERIOR to most games. The music is GORGEOUS and the voice acting is some of the BEST I've ever heard. Overall the game is a MASTERPIECE and I recommend it to be played by anyone and especially RPG fans. There's GREAT gameplay, graphics, music, and HEART here, and I have no reservations whatsoever in wholeheartedly recommending it to anyone that enjoys these kinds of games. A game this polished, creative and entertaining to not be played would be a crime.
Wait wait, it cost just $15 USD!? You MUST buy this undoubted masterpiece.
I am sure this can be one of best JRPG up to recently.
[10 of 10]
Highly recommend!
Публикувани: 3 май
Беше ли полезна тази рецензия? Да Не
201 от 259 човека (78%) сметнаха тази рецензия за полезна
14.9 изиграни часа
After Playing for one hour, I can say that this game exceeds my expectation. Here is my opinion :

the graphic in CoL is really amazing. well , don't expect a well detailed 3d renderd images. the idea of drawing the whole game in watercolor is great. aside from being a graphic designer and illustrator anyone with a good taste will like the graphics in this game.

inspiring and dreamy. it let you inside the world of the game. I will buy the OST really soon.:)

well, here some will argue with me.the game is based on a JRPG style gameplay, meaning its a turn base system in battle with alot ot tactics. this kind of gameplay may not attract some of the players , espechially the new generation. well i'm sure there is some exceptions to that.
In my opinion this game bring back some nice memories of the old JRPG games in its glory. and I recommend this game to any classic JRPG gamer who wanna find a decent JRPG game in this era.
Публикувани: 30 април
Беше ли полезна тази рецензия? Да Не
161 от 203 човека (79%) сметнаха тази рецензия за полезна
11.3 изиграни часа
:edit: I've finished the game so I can flesh out this review a bit.

The first great thing about this game is the artistic aspect.It was pretty obvious how amazing this was going to be even before this game came out and Ubisoft definitely lived up to my expectations. The artwork is very beautiful and very pleasing to the eye. You don't want to rush through but take time to enjoy the visual aspect of the game. The aesthetic side also extends into every part of the game, from the way the main character moves to the beautiful orchestral music. I definitely plan on getting the OST if/when they release it.

:EDIT: Someone in the comments just told me where to find the OST. Apparently, the music was done by the Montreal artist Cœur de pirate and you can digitally download it from her site for a little over 8 USD here:

The story is another amazing part of the game. I've read a few reviews that try to knock it because "its just a fairytale". While this is obviously true, it doesn't detract from the game in the slightest. Ubisoft does a brilliant job of telling a story that, yes, in its simplest, most watered-down form, is just your typical fairytale. There are no real plot-twists, or at least, there are none they try to hide from you. It does have the "evil stepmother" trope and magic and princesses and all the things fairy tales do have. The game, however, fleshes out the story so thoroughly and beautifully that the result is more than satisfactory. The characters are all developed as far as could be expected for the format of the game, and poetic telling of the story just adds to the overall effect. The only other game that is really similar is Brothers: A Tale of Two Sons, another fairy tale beautifully told. In the end, the story is as satisfying as the artwork.

The only thing I was worried about going into the game was the combat. I am not a fan of JRPGs or turn-based combat but I was pleasantly surprised. I enjoyed the combat immensely. If I played it again, however, I would have played on the hard difficulty since the combat is rather easy and I only found it challenging once or twice. I never lost a fight and I only had a few characters die during a battle and that was only towards the end of the game during boss fights. If you dislike JRPG combat, don't let that stop you from enjoying the game...putting it on normal difficulty will allow you to enjoy the story without worrying about the combat. But if you like JRPG's or just want a challenge, definitely play on hard. You'll have to make more use of all the powers your characters have, especially their defensive and buff abilities. In addition, on a harder difficulty you will have to make more use of the gem system in the game, which provide passive abilities for each one of your characters.

Overall, this game was well worth playing. It took longer than expected (10 hours) and was a beautiful and relaxing experience. It rivals Brothers: A Tale of Two Sons for the most beautiful indie game (yes, I know its Ubisoft, not technically indie) as well as my favorite indie game. It also shows what big gaming studios can produce when they try and hopefully points to a better future for gaming.

And to anyone who decided not to get this game because of UPlay or because of "first day DLC". The only DLC in my opinion worth getting is the $2.99 one that unlocks the Golum character. His powers are unique and helpful so he is worth getting. Everything else is aesthetic or unnecessary, including all the little DLC's that give you find so many of them in-game, they're unnecessary. The experience of the game is complete even without the Golum so they didn't chop out a huge part of the game and then sell it to you as extra. Don't let it stop you from getting the game. And if you don't want to play it because of Uplay, I don't know what to say to you. You're just losing out on an amazing game because you don't want to deal with a piece of software that works pretty much smoothly and really causes no problems at all. At least, I've never had a single problem with them and I enjoy the rewards you can earn as you progress through whatever game you're playing.
Публикувани: 30 април
Беше ли полезна тази рецензия? Да Не