From indie pioneers Zen Studios (makers of Pinball FX2 and CastleStorm) comes KickBeat, an innovative rhythm game with a Kung Fu theme, featuring fully 3D characters and high-energy music! You can use your own music to create custom KickBeat tracks, allowing you ultimate replayability!
賛否両論 (672 件のレビュー) - このゲームのユーザーレビュー 672 件中 65% が好評です
リリース日: 2014年1月20日


KickBeat Steam Edition を購入する


Includes songs from Electronic Super Joy

Six exclusive tracks from the Electronic Super Joy OST, by indie electronic artist enV, have been added to the single player campaign. If you enjoyed the Kickbeat soundtrack, be sure to check out Electronic Super Joy, by Michael Todd Games.


From indie pioneers Zen Studios (makers of Pinball FX2 and CastleStorm) comes KickBeat, an innovative rhythm game with a Kung Fu theme, featuring fully 3D characters and high-energy music! You can use your own music to create custom KickBeat tracks, allowing you ultimate replayability!

New Additions for KickBeat Steam Edition:

  • Six exclusive tracks from the Electronic Super Joy OST by indie electronic artist enV have been added to the single player campaign. There are now 24 tracks in the campaign!
  • Advanced difficulty is now available in Free Play
  • Beat Your Music mode is available much earlier in the campaign, allowing you to create your own custom tracks without having to complete the single player campaign
  • Adjustments have been made to the difficulty progression, helping players adjust to higher levels of play on a better curve
  • Enhanced graphics
  • Customizable keyboard controls + full X input controller support.
  • 42 Steam Achievements
  • Stream Trading Cards
  • Steam Cloud Support

The KickBeat Steam Edition Soundtrack features tracks from a diverse lineup of artists from well known bands such as Pendulum and Marilyn Manson, to indie musicians Celldweller and Blue Stahli, to hidden talents like electronic music producer Voicians and Taiwanese rapper Shen Yi.

KickBeat Steam Edition Soundtrack
Pendulum - Self vs. Self, Propane Nightmares (Celldweller Remix)
Celldweller – Switchback, I Can’t Wait
Marilyn Manson – The Beautiful People
Shen Yi – War Dance
POD – Boom
Papa Roach – Last Resort
Blue Stahli – Takedown, Scrape, Ultranumb
Southpaw Swagger – It’s Showtime
Pre-Fight Hype – It’s Goin Down
Voicians – Fighters, The Construct
Rob Zombie – Scum of the Earth
Styles Beyond – Nine Thou (Grant Mohrman “Superstar’ Remix)
Pre-Fight Hype & Southpaw Swagger – Tug-O-War
enV – Destination
enV – RPM
enV – Vee
enV – Shakestopper
enV – OCP
enV - Bloom

Beat Your Music mode features a set of tools allowing players to use their own music to create custom KickBeat tracks. Experiment with different types of music to create different types of fights!

We got rid of the bars, arrows, button icons, etc. that other music games rely on as action cues and replaced them with fully 3D animated characters. Instead of just seeing characters in the background moving to a preset script as eye candy while the actual gameplay takes place in an abstract 2D interface, you actually control and react to those 3D characters. That means you actually get to focus your attention on what those characters are doing! As you play the game, you're creating your own fight sequence with your button presses. We also let you get rid of all the other interface parts (such as score) if you like, so that there are no distractions from the action.

KickBeat features a full length single player campaign with beautifully hand drawn animations and a unique art style.

Media Quotes

  • “KickBeat succeeds as both a rhythm game and a fighting one” – JoyStiq
  • “Combining slick combat with finely tuned rhythm-action fare, KickBeat was so frenetic it even managed to stir me from my early-morning half-awake sate.” – Pocket Gamer
  • “The hand-drawn animation really stands out in this regard and I found myself getting absorbed by the hypnotic flow of the figures moving in and out of the combat area.” – Destructoid


    • OS: Windows Vista/Windows 7/Windows 8
    • プロセッサー: Dual Core CPU @ 2 GHz
    • メモリー: 1 GB RAM
    • グラフィック: ]Geforce 8600 GT (GDDR2, 512MB) / Radeon HD 2600 Pro (512 MB) category, DirectX® 10 compatible video card
    • DirectX: Version 11
    • ストレージ: 2 GB 利用可能
    • サウンドカード: DirectX® compatible sound card
    • OS: Windows Vista/Windows 7/Windows 8
    • プロセッサー: Dual Core CPU @ 2.40 GHz
    • メモリー: 2 GB RAM
    • グラフィック: Geforce 8600 GT (GDDR3, 512 MB) / Radeon HD 3670 (512 MB) category, DirectX® 10 compatible video card
    • DirectX: Version 11
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 2 GB 利用可能
    • サウンドカード: DirectX® compatible sound card
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賛否両論 (672 件のレビュー)
( 記録時間: 31.3 時間 )
投稿日: 7月22日
Probably my favorite rhythm game yet. It's a little buggy when you upload your own music, but the tracks that come with it work wonderfully and have a good variety of musical styles. Definitely worth picking up.
参考になりましたか? はい いいえ 面白い
( 記録時間: 45.0 時間 )
投稿日: 7月9日
If you want a fighting 'rhythm' game, play One Finger Death Punch instead.
参考になりましたか? はい いいえ 面白い
( 記録時間: 3.9 時間 )
投稿日: 7月5日
First Of all this game was aiming for launch title for NGP(Vita)

The story of KickBeat starts off with all of the world's music being stolen. It is up to the player to use the remaining 18 songs (the game's soundtrack) to free the rest of the music.

The game features its own soundtrack, but there is an option in the Steam Edition to import music for further game play.
The Special Edition includes a total of 11 artists and 24 songs, with some artists contributing multiple songs.

It's bit weird Since the game was ported from vita, but when you get used to it it will be fine or you ever play console or handled rhythm game it will be easy

the only minus was lack of content but overall is good

For Those who want buy search info 1st then buy it, from me i'm recommend it.
参考になりましたか? はい いいえ 面白い
( 記録時間: 3.2 時間 )
投稿日: 7月4日
This is a slight recommendation, you really need to be into rhythm games. I think it is competent in what it's trying to do but what it's trying to do is limited. There are only so many songs so the game wants you to play the story twice through to get the full story with the same songs and I think that's OK. It starts to get mind melting on the hard difficulty.

I think it's a really unique take on the rhythm genre because of the martial arts. It also color codes the enemies to what type it's going to be. For me this was too much and at times the screen was filled with so much color I was lost as to what to do.

Unfortunately there was only one instance where the format changed up and so I can see how this could get repetitive but so can rock band. It is worth a consideration, especially on sale, if you like the genre.
参考になりましたか? はい いいえ 面白い
( 記録時間: 0.2 時間 )
投稿日: 6月30日
It's a minigame at best. I didn't enjoy it and I'm pretty sure it came tacked onto a humble bundle. Certainly wouldn't pay for it on it's own.
参考になりましたか? はい いいえ 面白い
( 記録時間: 0.4 時間 )
投稿日: 6月8日
It's a DDR game. You have a lanky kung fu dude and enemies approach you and you have to press the correct direction to the music to smack 'em.
The enemies spiral towards you, which makes it very difficult (actually almost impossible) to look ahead.
There is a single bulky yellow type, which is a single press, more medium blue types, which are two half beats in succession and red lanky dudes which are two at once.
They wear black clothing with some colored bands.
Their spiraling motions already make it hard enough to see what's going on (I usually only see the next combo, not further ahead) and some levels make this even harder by heavily tilting and moving the camera around.
I quit when they started to toy around with the lighting which made it very frustrating to see what's coming towards me.

In games like these I want to have to act in sync with a beat. This should be the bulk of the skill difficulty. Instead the difficulty is with seeing what the heck is going on.
参考になりましたか? はい いいえ 面白い
Munchies [NerdsBG]
( 記録時間: 2.9 時間 )
投稿日: 6月8日
I am a huge fan of guitar hero and other rythm based games. I like only Guitar Hero and Guitar Hero 2 on Playstation 2 because you can play with a controller and own the game instead of having to hold the little plastic guitar that looks and feels so funny and out of place.

However I can not recomment this game. It's poorly optimised, you have to pass some levels to unlock custom music, and nothing happens when you miss a hit. I mean your character hets hit, but the controller don't indicate it - no forcefeenback, the music is still going. In Guitar hero at least when you mess up the song you can hear it.

I'll keep playing on my PS2 untill the PC community get something as nice as Guitar Hero ...
参考になりましたか? はい いいえ 面白い
( 記録時間: 0.3 時間 )
投稿日: 5月27日
First, your mileage may vary as I think this is a game I *should* like. I am a fan of rhythm games, but this one was difficult for me to track what I'd need to hit next because you have to track the little dudes as they move around you. It probably would be easy but I found myself wanting to watch the kung-fu - not watching to see what I need to hit next.
参考になりましたか? はい いいえ 面白い
Paroxysm Fleur
( 記録時間: 1.9 時間 )
投稿日: 5月9日
Previously played this game on Xbox One, and it was really good so I decided to also buy it on here. No sync issues for me, people probably just can't play rhythm games #rekt
10/10 wud pay $10 agen
参考になりましたか? はい いいえ 面白い
( 記録時間: 0.6 時間 )
投稿日: 5月4日
Hell to the naw
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記録時間: 45.0 時間
投稿日: 7月9日
If you want a fighting 'rhythm' game, play One Finger Death Punch instead.
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記録時間: 2.8 時間
投稿日: 2014年12月24日

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更に曲間のパートにはBreakが自動で発生してプレイヤーのキメが発生するのだが これが何故かSEが無い為非常に肩透かし むしろ演奏感が余計無くなるので要らないとすら言い切れる
コナミ音ゲーユーザーならTOKYOステージの三面が一番ピッタリかもしれない このステージはこのゲーム中一番好きだ

収録曲はロックミュージックが多目 何故か定番のテクノやEDMと言ったダンスミュージックは殆ど無い

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11 人中 11 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.7 時間
投稿日: 2015年4月24日
 ZEN STUDIOのゲームだから期待してみたけどゲーム中に同期ずれが発生し それでミスが出てしまうので ストレスが溜まるだけです
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投稿日: 2014年1月27日



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投稿日: 2014年10月29日
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94 人中 75 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 2.3 時間
投稿日: 2014年11月21日
KickBeat is a rhythm game that's almost good, but doesn't quite hit the mark.

For starters there are only 24 tracks, and they're pretty much all either what wikipedia defines as 'Industrial Rock'/'NuMetal' or the 6 electronica/dance tracks from Electronic Super Joy. This ultimately leads to a pretty low amount of genres. There is an option to make custom tracks out of your own songs, and while you can set the BPM, you cannot add true custom tracking as far as I can tell, leading to a sub-par experience there.

As many other reviews have noted, the notes don't really match up with the rhythm that much, so you will primarily be relying on the visuals to know when to press buttons. This leads into another large flaw of the game - the visuals are incredibly noisy, often making it a strain to know when the 'enemies' are coming.

Another mechanical quirk of the game are the 'power up' orbs. These primarily just give you bonus points or multipliers. There's also a shockwave (clears nearby enemies) and a shield, but using those actually grants less points than not using them. The quirk is that you have to doubletap the button in order to pickup the orb. On the higher difficulties, missing an orb counts as getting hit. This is problematic because it can quickly grow incredibly tiresome to doubletap orb wielding enemies in succession.

The game was initially designed for consoles - as such I used a controller for it, but that brought its own slew of problems. On expert/master difficulty, there are often enemies coming from three directions. As almost anyone who plays on a controller is aware of, pressing an opposing pair of buttons (example: A+Y or X+B) on a controller is incredibly awkward. Combine this with needing to doubletap, and getting punished for hitting extra buttons, leads to a frustrating setup. I imagine this is much easier with a keyboard, but it does raise the question of why the game was designed this way to begin with since it initially launched on console.

Finally, I just wanted to point out the silly unlock system the game uses. You're stuck with playing as the male character until you complete the game's story as him - then you can use the female. Despite being given seperate 'stories' they both play the exact same songs, and have the same gameplay.

Oh - right, this game actually has a story. It's, as to be expected, absurdly terrible. This isn't a problem in itself, except for the fact that there are a couple brief unskippable cutscene parts associated with the 'boss battles' which are painful to sit through.

Anyway, despite all my whining, I did finish the game - which is saying something in itself. There is potential here, and if you picked this up in a bundle, it's worth giving a whirl. Ultimately however, I cannot recommend actually buying this game by itself.
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