Grâce à l’éditeur indépendant et novateur Zen Studios (déjà à l’origine de Pinball FX2 et CastleStorm), découvrez KickBeat, un jeu de rythme et de kung-fu révolutionnaire qui vous propose des personnages complètement en 3D et une bande-son explosive !
Évaluations des utilisateurs : Variable (622 évaluation(s))
Date de parution: 20 jan 2014
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Acheter KickBeat Steam Edition

 

Recommandé par les curateurs

"En soi KickBeat est une bonne surprise, possédant une grosse durée de vie, une certaine rejouabilité et qui se permet d’être visuellement très correct."
Lire la critique complète ici.

Includes songs from Electronic Super Joy

Six exclusive tracks from the Electronic Super Joy OST, by indie electronic artist enV, have been added to the single player campaign. If you enjoyed the Kickbeat soundtrack, be sure to check out Electronic Super Joy, by Michael Todd Games.

À propos de ce jeu

Grâce à l’éditeur indépendant et novateur Zen Studios (déjà à l’origine de Pinball FX2 et CastleStorm), découvrez KickBeat, un jeu de rythme et de kung-fu révolutionnaire qui vous propose des personnages complètement en 3D et une bande-son explosive ! Utilisez vos propres musiques pour créer des morceaux KickBeat personnalisés et jouer pendant d’innombrables heures !

Nouveaux ajouts pour KickBeat édition Steam :

  • Six morceaux exclusifs tirés de la bande originale Electronic Super Joy, composée par l’artiste électro indépendant enV, ont été ajoutés à la campagne solo. Découvrez désormais 24 titres dans la campagne !
  • Une difficulté avancée est maintenant disponible en mode Libre
  • Le mode Battez votre musique est accessible plus tôt dans la campagne, ce qui vous permet de créer vos propres morceaux personnalisés sans devoir terminer la campagne solo
  • Des modifications ont été apportées à la progression de la difficulté afin que les joueurs puissent mieux appréhender les niveaux de jeu supérieurs
  • Graphismes améliorés
  • Commandes clavier personnalisables + prise en charge complète des commandes manette
  • 42 succès Steam
  • Cartes de jeu Steam
  • Prise en charge du Cloud sur Steam

La bande-son de KickBeat édition Steam propose des titres de différents artistes, dont de célèbres groupes comme Pendulum et Marilyn Manson, des musiciens indépendants comme Celldweller et Blue Stahli et des talents méconnus comme le producteur de musique électronique Voicians et le rappeur taïwanais Shen Yi.

Bande-son de KickBeat édition Steam
Pendulum - Self vs. Self, Propane Nightmares (Celldweller Remix)
Celldweller – Switchback, I Can’t Wait
Marilyn Manson – The Beautiful People
Shen Yi – War Dance
POD – Boom
Papa Roach – Last Resort
Blue Stahli – Takedown, Scrape, Ultranumb
Southpaw Swagger – It’s Showtime
Pre-Fight Hype – It’s Goin Down
Voicians – Fighters, The Construct
Rob Zombie – Scum of the Earth
Styles Beyond – Nine Thou (Grant Mohrman “Superstar’ Remix)
Pre-Fight Hype & Southpaw Swagger – Tug-O-War
enV – Destination
enV – RPM
enV – Vee
enV – Shakestopper
enV – OCP
enV - Bloom

Le mode Battez votre musique propose une série d’outils permettant aux joueurs d’utiliser leurs propres musiques pour créer des morceaux KickBeat personnalisés. Utilisez différents types de musiques pour créer des types de combat différents !

Nous avons supprimé les barres, flèches, icônes, etc. que les autres jeux musicaux utilisent pour les remplacer par des personnages animés complètement en 3D. Au lieu de voir des personnages qui réagissent en arrière-plan à des scripts prédéfinis dans une interface de jeu en 2D abstraite, vous contrôlez ici des personnages en 3D et réagissez avec eux. Cela signifie que vous portez votre attention sur les actions de ces personnages ! En jouant, vous créez votre propre séquence de combat en fonction des touches sur lesquelles vous appuyez. Nous vous permettons également de retirer toutes les autres sections de l’interface (comme le score) afin que vous vous intéressiez uniquement à l’action !

KickBeat propose une campagne solo complète dotée de superbes animations peintes à la main et d’un style graphique unique.

Avis des médias

  • « KickBeat est à la fois une réussite comme jeu de rythme et jeu de combat ! » – JoyStiq
  • « En associant combats, rythmes et action effrénés, la frénésie de KickBeat est parvenue à me tirer de mon demi-sommeil matinal ! » – Pocket Gamer
  • « Les dessins peints à la main se distinguent véritablement et j’ai été absorbé par le flux hypnotique des personnages pénétrant et sortant de la zone de combat. » – Destructoid

Configuration requise

    Minimum:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: Dual Core CPU @ 2 GHz
    • Memory: 1 GB RAM
    • Graphics: ]Geforce 8600 GT (GDDR2, 512MB) / Radeon HD 2600 Pro (512 MB) category, DirectX® 10 compatible video card
    • DirectX: Version 11
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® compatible sound card
    Recommended:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: Dual Core CPU @ 2.40 GHz
    • Memory: 2 GB RAM
    • Graphics: Geforce 8600 GT (GDDR3, 512 MB) / Radeon HD 3670 (512 MB) category, DirectX® 10 compatible video card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® compatible sound card
Évaluations intéressantes des utilisateurs
6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.8 heures en tout
Posté le : 2 juin
A very cool idea that needed better execution. For the first little while, on very low difficulties, it seemed like a lot of fun. Mixing a rhythm game with a beat 'em up is something that could have worked great, but rather than try to create some sort of unique gameplay style instead it's pretty much just a cluttered, gaudy version of DDR. The visual design is extremely messy, often obscuring the intended button presses with too many effects and flashing lights, especially in later stages. The timing and rhythm of the notes/strikes also frequently feels off, not following the same logic as other rhythm games. Worst of all, the soundtrack is small and only covers a few musical genres, some of which I don't personally enjoy. Had potential, didn't realize it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 14 juillet
When you like rhytm games you seek two things - a challenge and good music. Story just doesn't cut it even if it's good.

  • KickBeat puts a little too much effort in the story with cutscenes which i simply skip and bossfights that play the same as a default round.

  • The challenge is there on the higher levels if you wish to train yourself for the game's leaderboard (yes there is one and it doesn't seem to have been tampered with, all scores look legit) but if you just wish to make a single playtrough to check the story and music, either on normal or hard, the game is blantly easy. I made it high on the board just for my normal playtrough points and some plays on hard.

  • When we come to the music is where you will be either sold on the game or look somewhere else. The game uses prebuild songs for the story mode - mainly from celldweller, blue stahli, ESJ soundtrack and other (amazing in my opinion) similar artists. This blend makes it so techno follows a strong vocal song which follows techno etc. For rhytm's sake the songs are great but not be up to everybody's taste. And you have to play them to unlock other features including...

  • Custom music. This is what a lot of want from a rhytm game. I know I do. And you can do it! But here's the catch - you need to set up the beat of the song manually. Unlike other popular games like Audiosurf where the game does it for you or osu! where someone else (more gifted in the ears) has done it for you, you need to synch the beat of the song with the game for every song you add. But if thats a piece of cake for you and you give the game a perfect bpm... the game is still not that good with the generation of the level. It just isn't.

Overall quite a mixed bag. I played it and I don't regret doing so as the idea of a rhytm based fighter (even if the fighting is just for show) is quite good and I had a lot of fun. But there are so much limitations (like window mode ffs) and untapped potential that I don't see myself playing it again after going trough the story songs once. Nor do I plan to add more of my music in the game as it is tedious and the end result is still laking. Thats why I don't plan on recommending it either.

5/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
77.9 heures en tout
Posté le : 7 mai
There are alot of gripes about this game, and alot of things that hold it back, but it's important to understand what you're getting into here.

First and foremost, I'll start with the bad.

The game had alot of features cut. I'm sure the developers would have liked to add advanced track editing, more songs, more characters, more anything, really. It's a game that aspired to be the best, and while it's good, it fell short of staying in the spotlight due to the aforementioned issues.

The good:

Kickbeat features something that most rhythm games don't have, especially among those that try to bend genres to include a wider audience (I'm looking at you, Audiosurf). At its heart, it's a competitive game. It's a hard game. It's one of the few rhythm games out there that has a scoring system which means something. If you can six-star a song on master, you can post a video on Youtube, and and proceed to feel good about it. This isn't a game that you zone out and play. At least not if you want to do well. At the same time, the game's not impossible, nor is it inaccessible. It incorporates a few ideas, but it doesn't make the gameplay awkward. It's simple, but different, and in this case, it works. The developers made sure that this game ran well, and of course felt good to play. What it skimmed on with features, it more than made up for with a good core.

Getting good at the game is hard, and for some people, just being able to play it is hard. Kickbeat's story mode does a great job of at least making you able to. It's cute. It's funny. It'll make you stop and ask yourself why most games try so hard with their stories.

Rating the value of a competitive rhythm game is hard, especially one that's well aged. I won't. If you play Kickbeat, from start to finish, you'll at least get 10 hours out of it, which isn't bad for the price. If you put it down because it's too hard after two, I guess I failed to warn you enough. The music selection is also one of the best I've heard in any rhythm game out there. They used good artists, and the tracks fit the gameplay well.

Lastly, I feel like I should touch on this, as it's the most important point of all. Do you like the concept of rhythm games, but feel like they're too pointless, are just for ♥♥♥♥♥♥y, and also like watching martial arts combat too intense for modern kung-fu movies? If you answered yes, I'm afraid you need to buy Kickbeat, because even with all of its flaws, this is the best rhythm game on the market for someone who doesn't want to either zone out and fall asleep, or play Osu! all the time.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 4 juin
KickBeat has the makings of something great, take the first level of Parappa the Rapper on PS1 and flesh that out as a game. Unfortunately it's not as great as what I just described. Instead Kickbeat is too complex to be casual and too simple to be hard core. Trying to ride the fence did this game no favors. Not to mention it's lack luster soundtrack. Having the ability to import your own music is no excuse not to spring for something more than mediocre when it comes to your own set list. Easy to learn, difficult to master should have been the mantra for this games development. Instead it's convoluted and frustrating until you figure out what it wants you to do, then it's just kind of meh; not giving you any sense of having done something cool . And to the bottom line: 10 bucks is way too much to pay for this. There are a lot better rythym games out there and there certainly a lot better martial arts games as well. And for 10 dollars, you can probably get two of them. If you insist on giving this a look, try to get it on sale.
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9 personne(s) sur 16 (56%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.7 heures en tout
Posté le : 6 avril
Did you ever think to yourself: Wouldn’t it be awesome if there was a game that combined Guitar Hero with a spectacle fighter? Except the whole playing notes is annoying so lets just remove the actual guitar part and just sort of jury rig the beat of a song to a randomly assigned quicktime button. Ooh! And guitar hero is always really hard to hit the notes on time so lets delay the button press about a quarter of a second from the actual beat; that will make it easier right? Okay, so next let's lock the character in place and have enemies attack from the four directions of the buttons on the controller. Oh? That’s too logical? Okay well then what if we just give the cameraman a huge hit of crack before each song? That way he’ll swing around wildly and 40-50% of the time completely obscure what you need to do in the game.

Did you ever think that to yourself? No, because it’s a garbage idea for a garbage game.
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