From indie pioneers Zen Studios (makers of Pinball FX2 and CastleStorm) comes KickBeat, an innovative rhythm game with a Kung Fu theme, featuring fully 3D characters and high-energy music! You can use your own music to create custom KickBeat tracks, allowing you ultimate replayability!
Análises de usuários:
Todas:
Neutras (670 análises) - 65% das 670 análises de usuários deste jogo são positivas.
Data de lançamento: 20/jan/2014

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Comprar KickBeat Steam Edition

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

-80%
$9.99
$1.99
 

Includes songs from Electronic Super Joy

Six exclusive tracks from the Electronic Super Joy OST, by indie electronic artist enV, have been added to the single player campaign. If you enjoyed the Kickbeat soundtrack, be sure to check out Electronic Super Joy, by Michael Todd Games.

Sobre este jogo

From indie pioneers Zen Studios (makers of Pinball FX2 and CastleStorm) comes KickBeat, an innovative rhythm game with a Kung Fu theme, featuring fully 3D characters and high-energy music! You can use your own music to create custom KickBeat tracks, allowing you ultimate replayability!

New Additions for KickBeat Steam Edition:

  • Six exclusive tracks from the Electronic Super Joy OST by indie electronic artist enV have been added to the single player campaign. There are now 24 tracks in the campaign!
  • Advanced difficulty is now available in Free Play
  • Beat Your Music mode is available much earlier in the campaign, allowing you to create your own custom tracks without having to complete the single player campaign
  • Adjustments have been made to the difficulty progression, helping players adjust to higher levels of play on a better curve
  • Enhanced graphics
  • Customizable keyboard controls + full X input controller support.
  • 42 Steam Achievements
  • Stream Trading Cards
  • Steam Cloud Support

The KickBeat Steam Edition Soundtrack features tracks from a diverse lineup of artists from well known bands such as Pendulum and Marilyn Manson, to indie musicians Celldweller and Blue Stahli, to hidden talents like electronic music producer Voicians and Taiwanese rapper Shen Yi.

KickBeat Steam Edition Soundtrack
Pendulum - Self vs. Self, Propane Nightmares (Celldweller Remix)
Celldweller – Switchback, I Can’t Wait
Marilyn Manson – The Beautiful People
Shen Yi – War Dance
POD – Boom
Papa Roach – Last Resort
Blue Stahli – Takedown, Scrape, Ultranumb
Southpaw Swagger – It’s Showtime
Pre-Fight Hype – It’s Goin Down
Voicians – Fighters, The Construct
Rob Zombie – Scum of the Earth
Styles Beyond – Nine Thou (Grant Mohrman “Superstar’ Remix)
Pre-Fight Hype & Southpaw Swagger – Tug-O-War
enV – Destination
enV – RPM
enV – Vee
enV – Shakestopper
enV – OCP
enV - Bloom

Beat Your Music mode features a set of tools allowing players to use their own music to create custom KickBeat tracks. Experiment with different types of music to create different types of fights!

We got rid of the bars, arrows, button icons, etc. that other music games rely on as action cues and replaced them with fully 3D animated characters. Instead of just seeing characters in the background moving to a preset script as eye candy while the actual gameplay takes place in an abstract 2D interface, you actually control and react to those 3D characters. That means you actually get to focus your attention on what those characters are doing! As you play the game, you're creating your own fight sequence with your button presses. We also let you get rid of all the other interface parts (such as score) if you like, so that there are no distractions from the action.

KickBeat features a full length single player campaign with beautifully hand drawn animations and a unique art style.

Media Quotes

  • “KickBeat succeeds as both a rhythm game and a fighting one” – JoyStiq
  • “Combining slick combat with finely tuned rhythm-action fare, KickBeat was so frenetic it even managed to stir me from my early-morning half-awake sate.” – Pocket Gamer
  • “The hand-drawn animation really stands out in this regard and I found myself getting absorbed by the hypnotic flow of the figures moving in and out of the combat area.” – Destructoid

Requisitos de sistema

    Mínimos:
    • SO: Windows Vista/Windows 7/Windows 8
    • Processador: Dual Core CPU @ 2 GHz
    • Memória: 1 GB de RAM
    • Placa de vídeo: ]Geforce 8600 GT (GDDR2, 512MB) / Radeon HD 2600 Pro (512 MB) category, DirectX® 10 compatible video card
    • DirectX: Versão 11
    • Armazenamento: 2 GB de espaço disponível
    • Placa de som: DirectX® compatible sound card
    Recomendados:
    • SO: Windows Vista/Windows 7/Windows 8
    • Processador: Dual Core CPU @ 2.40 GHz
    • Memória: 2 GB de RAM
    • Placa de vídeo: Geforce 8600 GT (GDDR3, 512 MB) / Radeon HD 3670 (512 MB) category, DirectX® 10 compatible video card
    • DirectX: Versão 11
    • Rede: Conexão de internet banda larga
    • Armazenamento: 2 GB de espaço disponível
    • Placa de som: DirectX® compatible sound card
Análises de usuários
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Neutras (670 análises)
Últimas análises
Econael
( 0.4 horas registradas )
Publicada: 8 de junho
Produto recebido de graça
It's a DDR game. You have a lanky kung fu dude and enemies approach you and you have to press the correct direction to the music to smack 'em.
The enemies spiral towards you, which makes it very difficult (actually almost impossible) to look ahead.
There is a single bulky yellow type, which is a single press, more medium blue types, which are two half beats in succession and red lanky dudes which are two at once.
They wear black clothing with some colored bands.
Their spiraling motions already make it hard enough to see what's going on (I usually only see the next combo, not further ahead) and some levels make this even harder by heavily tilting and moving the camera around.
I quit when they started to toy around with the lighting which made it very frustrating to see what's coming towards me.

In games like these I want to have to act in sync with a beat. This should be the bulk of the skill difficulty. Instead the difficulty is with seeing what the heck is going on.
Munchies [NerdsBG]
( 2.9 horas registradas )
Publicada: 8 de junho
I am a huge fan of guitar hero and other rythm based games. I like only Guitar Hero and Guitar Hero 2 on Playstation 2 because you can play with a controller and own the game instead of having to hold the little plastic guitar that looks and feels so funny and out of place.

However I can not recomment this game. It's poorly optimised, you have to pass some levels to unlock custom music, and nothing happens when you miss a hit. I mean your character hets hit, but the controller don't indicate it - no forcefeenback, the music is still going. In Guitar hero at least when you mess up the song you can hear it.

I'll keep playing on my PS2 untill the PC community get something as nice as Guitar Hero ...
bean
( 0.3 horas registradas )
Publicada: 27 de maio
First, your mileage may vary as I think this is a game I *should* like. I am a fan of rhythm games, but this one was difficult for me to track what I'd need to hit next because you have to track the little dudes as they move around you. It probably would be easy but I found myself wanting to watch the kung-fu - not watching to see what I need to hit next.
Paroxysm Fleur
( 1.9 horas registradas )
Publicada: 9 de maio
Previously played this game on Xbox One, and it was really good so I decided to also buy it on here. No sync issues for me, people probably just can't play rhythm games #rekt
10/10 wud pay $10 agen
HydeDH
( 6.7 horas registradas )
Publicada: 5 de maio
Ótima trilha sonora, jogabilidade boa e divertida
Spitfoore®
( 0.6 horas registradas )
Publicada: 4 de maio
Hell to the naw
Positive Vibes
( 0.1 horas registradas )
Publicada: 14 de abril
If you want a rhythm based fighting game, this is pretty ok? 8/15
SuperScout234
( 0.2 horas registradas )
Publicada: 26 de março
Whatever you do, do NOT get this game! If you do, expect frequent crashes and freezes. I have played Kickbeat on a PS Vita with no flaws or problems whatsoever. If you want to play this game, get it on a version other than PC.
david / BNET: OceansAbove#1601
( 2.9 horas registradas )
Publicada: 12 de março
Overly simplistic QTE gameplay, 4 buttons, push the one that lights up, that's all the gameplay there is. The enviroment the gameplay is implemented in is what makes it interesting, because each succesful button hit equals to kicking a bad guy's ♥♥♥ in a cool way, or missing it causes them to hit you. The rythim changes based on the music playing, much like a Audiosurft of Guitar Hero titles work, and they have some really action pumping great stuff there to give your heart the bump-bump tempo while awesome (cartoonish) action is played on the screen.

However, being a low budget game, sadly it has some downsides. The campign is exactly the same levels twice from half of it, with the same music, just with a different character (=skin, nothing else), and I think I counted 2 max 3 bands playing all the music in the game, and that's a huge negative for a game that is based on music. The lacking variety of artists really makes the whole thing feel like you are listening to Blue Stahli's Kill Me Every Time, and then 20 times the slightly different remixes.

It's a pick it up once or twice and be done with it game, definitly worth picking up on a nice discount if you are looking for a relaxing yet at the same time adrenaline pumping simple game.

It's subpar compared to the other bigger titles that made this genre popular (Audisurf, whatever guitar controller game you can think of etc.), mostly due to the very-very low number of artists and tracks (24) that mostly all sound the same with one or two exceptionally good one. You can add your own songs however, but I got bored of it before I reached that point that I'd want to try. Doesn't means it's bad, it's just this long these type of games last for me.
marikomaru
( 0.9 horas registradas )
Publicada: 6 de março
This seems like it would be a fun game... if I could get it to run without crashing. For context, I have: 6 gb RAM, nVidia GeForce GT 525m, intel core i7 processor. I have to bring the game's resolution all the way down to 800x600 (or whatever equivalent the game uses) to keep it from crashing less than 30 seconds into the first song; but even on 800x600 it has about a 50% change of crashing at some point during a song. I've googled around about the issue and haven't found anything that works, and I don't have the patience to keep trying. There are plenty of rhythm games for different platforms that don't have this issue; I'll be looking for one of those and I'd advise all other prospective buyers to do the same.
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2 de 3 pessoas (67%) acharam esta análise útil
Não recomendado
2.9 horas registradas
Publicada: 8 de junho
I am a huge fan of guitar hero and other rythm based games. I like only Guitar Hero and Guitar Hero 2 on Playstation 2 because you can play with a controller and own the game instead of having to hold the little plastic guitar that looks and feels so funny and out of place.

However I can not recomment this game. It's poorly optimised, you have to pass some levels to unlock custom music, and nothing happens when you miss a hit. I mean your character hets hit, but the controller don't indicate it - no forcefeenback, the music is still going. In Guitar hero at least when you mess up the song you can hear it.

I'll keep playing on my PS2 untill the PC community get something as nice as Guitar Hero ...
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10 de 10 pessoas (100%) acharam esta análise útil
Não recomendado
9.3 horas registradas
Publicada: 28 de março de 2014
This game does not work. Nice patch and compatibility. Lame. Lame a game does not work.
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
10.0 horas registradas
Publicada: 28 de outubro de 2015
Novo conceito, gameplay muito bem implementada e bem pensada. Se baseia nas 4 teclas de movimento, WASD, mas num layout em cruz, nisso existem varios tipos de inimigos que voce tem formas diferentes de matar, segura solta, um logo depois do outro, inimigo simples, dois ao mesmo tempo, ETC. Graficos são nada de especial, mas os levels são bem projetados bonitos e originais e os modelos de personagem também
jogo bem único expansível e bem pensado, facil de entender dificil de dominar, otima trilha sonora, suporta musicas externas (qualquer), dificuldade balanceada e reconpesadora. Super recomendo vale o preço!
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1 de 1 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
5.2 horas registradas
Publicada: 26 de dezembro de 2014
Jogo até chega a ser divertido, tem um bom repertório e um bom conceito de jogabilidade, que inclusive traz um desafio superior para o gênero, mas ficou muito fraco no enredo e mediano no gráfico.

Apesar de ter uma boa coleção, o jogo traz a possibilidade de utilizar o MP3 do teu PC, porém o modo de "customizar" chega a ser frustrante, pois não permite que o jogador edite a sequencia, ou seja, ele gera uma sequencia aleatória. Pra piorar, a sua "calculadora" de BPM pede pro jogador seguir o ritmo da música, para depois ter que ajustar várias vezes o valor manualmente até conseguir um ritmo exato. São coisas assim, que tanto para forma manual, quanto para automático, que posso dizer: "Step Mania e Audio Surf mandam abraços".

É bom jogar com a coletânea inclusa, mas péssimo para jogar com suas músicas.
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0 de 1 pessoas (0%) acharam esta análise útil
Recomendado
1.8 horas registradas
Publicada: 2 de janeiro de 2015
Good game!
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2 de 6 pessoas (33%) acharam esta análise útil
Recomendado
10.2 horas registradas
Publicada: 22 de fevereiro de 2014
Eu tinha curiosidade em testa ese jogo quando vi videos a respeito dele. Bom, primeiro eu testei e joguei com um controle de X Box, acredito que com teclado seja horrivel ou impossivel, certamente a experiencia de jogo enriquece com o controle. Quanto ao jogo e relativamente leve, um jogo bonito, tem certo restrição de movimentos, que acredito com o passar das horas tornesse massivo. Ponto forte para mim é a trilha sonora. Nota 7,0
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0 de 2 pessoas (0%) acharam esta análise útil
Não recomendado
3.6 horas registradas
Publicada: 17 de fevereiro de 2015
O jogo tem uma ideia ótima, a trilha sonora também é ótima, mas é extremamente bugado.
O jogo trava diversas vezes antes de vc apertar o botão, tem muita queda de FPS e muitas musicas estão fora do tempo. Se vc for músico como eu, vc só vai conseguir tirar 5 estrelas se jogar no mudo. A parte final dos tentáculos tá muito bugada, vem um dentro do outro, tu destroi um tem outro dentro de batendo forta que mesmo vc batendo na hora certa eles não morrem.

No PS Vita esse jogo não é assim.
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2 de 7 pessoas (29%) acharam esta análise útil
Recomendado
3.1 horas registradas
Publicada: 21 de janeiro de 2014
Otimo jogo!!

Alem de ser muitoooo divertido.. o game tem uma trilha sonora perfeita pra quem curte musica de verdade.
Jogo ao mesmo tempo que e muito facil e muito dificil.
So jogando para entender.
O unico ponto fraco que nao estou conseguindo tirar screenshots.

Se alguem poder me ajudar me add.. Ficarei grato!! Vlw!!

VALE A PENA COMPRAR!!
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75 de 94 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
2.3 horas registradas
Publicada: 21 de novembro de 2014
KickBeat is a rhythm game that's almost good, but doesn't quite hit the mark.

For starters there are only 24 tracks, and they're pretty much all either what wikipedia defines as 'Industrial Rock'/'NuMetal' or the 6 electronica/dance tracks from Electronic Super Joy. This ultimately leads to a pretty low amount of genres. There is an option to make custom tracks out of your own songs, and while you can set the BPM, you cannot add true custom tracking as far as I can tell, leading to a sub-par experience there.

As many other reviews have noted, the notes don't really match up with the rhythm that much, so you will primarily be relying on the visuals to know when to press buttons. This leads into another large flaw of the game - the visuals are incredibly noisy, often making it a strain to know when the 'enemies' are coming.

Another mechanical quirk of the game are the 'power up' orbs. These primarily just give you bonus points or multipliers. There's also a shockwave (clears nearby enemies) and a shield, but using those actually grants less points than not using them. The quirk is that you have to doubletap the button in order to pickup the orb. On the higher difficulties, missing an orb counts as getting hit. This is problematic because it can quickly grow incredibly tiresome to doubletap orb wielding enemies in succession.

The game was initially designed for consoles - as such I used a controller for it, but that brought its own slew of problems. On expert/master difficulty, there are often enemies coming from three directions. As almost anyone who plays on a controller is aware of, pressing an opposing pair of buttons (example: A+Y or X+B) on a controller is incredibly awkward. Combine this with needing to doubletap, and getting punished for hitting extra buttons, leads to a frustrating setup. I imagine this is much easier with a keyboard, but it does raise the question of why the game was designed this way to begin with since it initially launched on console.

Finally, I just wanted to point out the silly unlock system the game uses. You're stuck with playing as the male character until you complete the game's story as him - then you can use the female. Despite being given seperate 'stories' they both play the exact same songs, and have the same gameplay.

Oh - right, this game actually has a story. It's, as to be expected, absurdly terrible. This isn't a problem in itself, except for the fact that there are a couple brief unskippable cutscene parts associated with the 'boss battles' which are painful to sit through.


Anyway, despite all my whining, I did finish the game - which is saying something in itself. There is potential here, and if you picked this up in a bundle, it's worth giving a whirl. Ultimately however, I cannot recommend actually buying this game by itself.
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211 de 323 pessoas (65%) acharam esta análise útil
Não recomendado
5.8 horas registradas
Publicada: 20 de janeiro de 2014
It's an interesting idea that feels incomplete. This is a standard push the buttons with the music rhythm game. instead of the note highway or scrolling indicators this title uses a radial format combined with a fighting game aesthetic. Fighters enter the combat zone and rotate around you until moving to strike from one of the four cardinal directions and you press the corisponding button to stop them. There are 3 enemy types, denoted by color, which indicate on or off beat and multi button attacks. That's all there is though, just press buttons with the beat. It can get quite challenging at the higher settings, but not in a enjoyable way, the complexity never evolves. You are able to import your own music into the game allowing for some customizable fun. The core soundtrack is a bit 10 years ago, and the story is a bit of goofy fun. For the asking price of $10 I feel like it's not a bad deal if you are looking for a simple rhythm game with a fun aesthetic. It does not stack up to the greats in this genre, so buyer beware.
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