Det prisvinnende debuteventyrspillet fra skaperne av Deponia og The Whispered World, nå på Steam. Følg unge Edna og hennes snakkende leketøykanin på et helsprøtt forsøk på å rømme fra sin polstrete celle. Opplev en bisarr reise gjennom hele mentalsykehuset og langt utenfor dets murvegger.
User reviews: Very Positive (104 reviews)
Utgivelsesdato: 25. okt, 2013

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“Edna is beyond the rating scale. How are you supposed to review a game that’s actually a piece of art?”
93% – Gamona

“Let's have a round of applause for the probably most insane adventure of all time! […] Edna is the prime example for how elements of a game perfectly come together when a creative developer can push through his ideas without any compromises.”
88% – 4Players

“Point & Click in perfection. But Edna isn’t outdated in any way, thanks on the one hand to the beautiful 2D comic style and on the other hand the out-there humor.”
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About This Game

Det prisvinnende debuteventyrspillet fra skaperne av Deponia og The Whispered World, nå på Steam. Følg unge Edna og hennes snakkende leketøykanin på et helsprøtt forsøk på å rømme fra sin polstrete celle. Opplev en bisarr reise gjennom hele mentalsykehuset og langt utenfor dets murvegger.

I begynnelsen våkner den unge Edna opp i en polstret celle på et mentalsykehus, og husker ingenting av fortiden. Hun aner ikke hvordan hun havnet der, men én ting er hun sikker på – hun skal ut derfra! Hun føler seg tross alt ved sine fulle fem, og den snakkende leketøykaninen hennes er helt enig. Sammen forsøker de å rømme, og under rømningsforsøket møter de ekstremt bisarre pasienter – fra mannen i biekostymet, til de pseudo-siamesiske tvillingene Hoti og Moti. Men, Dr. Marcel, som er sjefen for sykehuset, vil gjøre alt han kan for å hindre Edna i å rømme. Hvilke planer har han for henne? Og hvorfor er hukommelsen hennes slettet? Gradvis begynner Edna å huske tiden før hun havnet på cellen...

HOVEDATTRAKSJONER


  • Over 20 timer med helsprø humor
  • Utrolig morsomme, gale karakterer og helsprøe dialoger
  • Unik komisk stil
  • Mål som ikke låses
  • Tysk og Engelsk tale
  • Vinner av Red Dot Design Award (PC Edition) i 2009
  • Fra skaperne av de prisvinnende spillene The Whispered World og Deponia

Systemkrav

    Minimum:
    • OS: Windows XP/Vista/7
    • Processor: Pentium 1 GHz or equal
    • Memory: 1 GB RAM
    • Graphics: DirectX-compatible, min. 64 MB video memory
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX-compatible
Hjelpsomme kundeanmeldelser
11 av 12 personer (92%) syntes denne anmeldelsen var hjelpsom
0.1 timer registrert
A creepily characterful and impressively detailed comedy asylum escape cartoon point-and-click adventure game from then independent German studio Daedalic, for which many of the reviews in the English-speaking press have been bafflingly low.

For neophytes to the point-and-click genre, perhaps it will test their patience too far. But for serious adventure fans, an unmissable slice of gaming history, as it started a raft of defiantly different titles from the same studio that maintained its independence from 2007 until May 2014.

Even taking into account that the only official English version has two serious (but fixable*) bugs, several puzzles that ask a little too much of the player's imagination, and that it occasionally lacks clarity in animation, this game deserves more attention.

Those negative aspects certainly prevent this game from approaching the upper echelons of adventure gaming or being recommended to players new to the genre, but its depth, its engaging and original story, and its many challenges will give regular adventure gamers, or simply lovers of a good tale, many moments of satisfaction.

Perhaps it's the unashamedly old-shool approach to puzzle-based gameplay that resulted in those scores, as seems to be the increasing trend in game reviewing. But it's exactly those aspects, the tricky but satisfying puzzles, the taunting clues, the asides and terrible puns that often had me staring blankly as often as chortling away, that give this game character, making it game enjoyable and underlining the player's feeling that a lot of effort has gone into it.

This game is fully-voiced, and in this case, that really means something. The sheer number of voice lines included to cover virtually every item interaction is something I've only seen elsewhere in another 2008 game released slightly later, A Vampyre Story, made by ex-Lucasarts members, and featuring a similarly creepy tale and sarcastic female protagonist. Breakout's voice lines gave a real sense of character to Edna, our less than sane avatar, and her soft toy sidekick, Harvey, which is what adventure games are uniquely able to excel at - making you believe the people and situations.

Staying with the Vampyre Story comparison, since both games were heavily influenced by 1990's LucasArts titles: Vampyre is what a team composed of programmers, writers and artists with decades of experience and greater financial backing might produce: polished and slick. On the other hand, for a first attempt at a game made largely by a single student in his spare time, Breakout is impressively close in terms of ambition and detail, if not execution.

It's all those factors contributing to the game's believability that allows the story to make a pleasing transition in mood towards its latter half, where dialogue clues will increasingly give the player the sense of a shift in the way they think about the main character. Exactly where this happens will vary between players, but it's neatly done.

While the characters are colourfully drawn both literally and in terms of character, with a great attention to the details of their likes, dislikes and small personality details, and several characters are "cute", it's worth noting this isn't a game for very young children. It may not be clear from the game's marketing material which shows the potential heroine clutching her toy rabbit, who is her co-star, but certain sections of the game contain some rather gruesome cartoon violence. Nothing that would worry a teen or adult - we're talking Itchy and Scratchy here - but enough that it might frighten someone younger.

Final thoughts:

An underrated and creepy game with many laughs, but its oblique clues hidden within obscure item combinations and the leaps of logic required for certain puzzles mean it's probably not for those who are new to point-and-click adventures, especially if they are very young children. It's a three-star game, but it shouldn't be left to languish in the pile of the one or two star games it's often thrown in with.

Bug fix Footnote:

*To fix the English version's bugs with the kitchen menu and ending scenes, visit the Breakout section of the Steam Community Guides.
Publisert: 15. juli
Var denne anmeldelsen til hjelp? Ja Nei
11 av 15 personer (73%) syntes denne anmeldelsen var hjelpsom
25.2 timer registrert
I love this game. It had great voice acting, witty dialogue, and nice music. Overall I had a lot of fun playing this game, but I can't bring myself to recommend this game to others. The English version of the game has a couple game breaking bugs that will keep you from not only getting achievements, but, more importantly, also keep you from finishing the game.

The good news is that within the guide section for this game someone was kind enough to post a patch that fixes both of those bugs. Bad news is that that link is outdated and doesn't take you to the patch, but thankfully someone else posted a link in the comments which takes you to a different site that contains the necessary download for the patch. Sadly, the game is still prone to problems even after you go through the trouble of downloading the patch and swapping out the necessary files. I quickly learned to save after I did anything, because the game often crashes. The game also has a problem where sometimes it won't start up properly (the music will play, but the window won't pop up or, if it does pop up, will simply show a white screen).

All of those things can add up to a very frustrating experience when trying to play the game. The main thing that kept me from simply calling it quits was the fact that the first time I played I was very close to the end before I experienced the first crash (and learned the importance of saving) and I wanted to know how it ended.
Publisert: 9. august
Var denne anmeldelsen til hjelp? Ja Nei
2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
8.8 timer registrert
I enjoyed this game but would recommend having a few save states so that if, Like me, you come across a game breaking scene, or an event that just doesn't trigger, you can reload and try again from an older savefile. I liked the game personally. I thought it was quite charming but it does have it's moments were you'll be left stumped and thinking. So if you like a bit of challenge but something not too demanding then I'd say you'd probably enjoy this game though you should keep in mind that it is one of the game makers earlier creations and other games like Deponia have taken into account some of this games failings. That said I'm really starting to like the creators in general. So I'd say this is a good game but if you're not sure of it wait till it's on sale.
Publisert: 19. september
Var denne anmeldelsen til hjelp? Ja Nei
12 av 22 personer (55%) syntes denne anmeldelsen var hjelpsom
10.5 timer registrert
Starting Bias: I play lots of point & click adventures, and Daedalic is one of my favorite developers. So I went into this game strongly predisposed to like it.

...but this game was actually kind of disappointing from the very beginning. I was expecting a followup to one of my favorite adventure games of all time (Edna & Harvey: Harvey's New Eyes). But this is actually a much older game with an older engine, and it doesn't even feature Lilli, the main character from that game.

It also doesn't feature the endlessly apologetic narrator, whose epic dry humor was more or less the entire point of Harvey's New Eyes. It does still have classic Daedalic puzzle solving gameplay, once you get past the uber archaic interface (I have to click "look" and "pick up" and all that? Wow did we ever get past those buttons years and years ago.) Dialog and voice acting are good, too, although it doesn't quite have the bite that the newer Daedalic games have.

The art is reasonable for an older game, but, much like everything else about it, it doesn't have that level of majestic polish that stuff like Night of the Rabbit or the Deponia series have.

Basically, it feels exactly like what it is: an older game from the company before their age of greatness truly began. It's not bad per se, just ... ah, wow. I wanted a sequel. I really did.

There's also the problem where this game has bugs. Massive amounts of bugs. Crash to desktop bugs. "Go download an updated script file to properly solve this problem" bugs. "You can't win the game if you make this mistake" bugs. Unacceptable and amaturish; I've come to expect more from Daedalic and not getting it is quite disappointing.

Still, I enjoyed the game when it wasn't crashing, and played it through to the end without complaints. I probably wouldn't buy it again with full knowledge of what I was getting, but neither am I sorry I played it. It's on the razor's edge between recommended and not, but I think it's just barely on the good side of that edge.

Overall rating, 3/5 (competent one-time experience but nothing exceptional).
Publisert: 20. april
Var denne anmeldelsen til hjelp? Ja Nei
2 av 3 personer (67%) syntes denne anmeldelsen var hjelpsom
2.6 timer registrert
This game is a great throwback to the adventure game genre, where lateral thinking skills were king and when "twitch response" was used to determine how frustrated the player was with the puzzle.

While the frame rate appears to be low, it seems to me that it's more due to the hand-drawn animations not having enough frames to appear fluid. Once you adjust to it, the writing takes over and you get sucked into the world.

The thing about a lot of puzzle games is that there's this stereotype that you throw a cat, a garbage can, and some string together, and you get the catapult needed to get past that pesky castle gate. Most times, game creators fail to find the balance for these puzzles, either making them too easy or so non-sensical that it would take a severly autistic child for it to make any sense. This game treads that line well.

If you want a great story, logical puzzles, and good laughs, check this game out.
Publisert: 15. april
Var denne anmeldelsen til hjelp? Ja Nei
37 av 39 personer (95%) syntes denne anmeldelsen var hjelpsom
2.9 timer registrert
Daedalic made a lot of games. Some of them good, some of them mindblowingly awesome, some of them The Night of the Rabbit. But this one is the best of them all. It's one of the best adventure games in existence. It's made of pure fun. You should try to combine it with every other game made by Daedalic and see what Edna has to say about it.
Publisert: 27. oktober, 2013
Var denne anmeldelsen til hjelp? Ja Nei