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Le jeu d'aventure primé par les créateurs de Deponia et The Whispered World débarque sur Steam ! Accompagnez la jeune Edna et son loquace compagnon, un lapin en peluche, dans une tentative délirante d'échapper à sa cellule capitonnée. Embarquez dans l'étrange aventure de cette asile psychiatrique et du monde qui l'entoure.
Date de parution: 25 oct 2013
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Acheter Edna and Harvey: The Breakout

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Articles

“Edna is beyond the rating scale. How are you supposed to review a game that’s actually a piece of art?”
93% – Gamona

“Let's have a round of applause for the probably most insane adventure of all time! […] Edna is the prime example for how elements of a game perfectly come together when a creative developer can push through his ideas without any compromises.”
88% – 4Players

“Point & Click in perfection. But Edna isn’t outdated in any way, thanks on the one hand to the beautiful 2D comic style and on the other hand the out-there humor.”
ComputerBild Spiele

More games from the Edna&Harvey series!

À propos du jeu

Le jeu d'aventure primé par les créateurs de Deponia et The Whispered World débarque sur Steam ! Accompagnez la jeune Edna et son loquace compagnon, un lapin en peluche, dans une tentative délirante d'échapper à sa cellule capitonnée. Embarquez dans l'étrange aventure de cette asile psychiatrique et du monde qui l'entoure.

L'histoire commence alors que la jeune Edna se réveille amnésique dans une cellule capitonnée d'un asile psychiatrique. Comment est-elle arrivée là ? Elle n'en a pas la moindre idée, mais elle est sûre de vouloir en sortir ! D'autant que rien ne cloche chez elle, et ce n'est pas son lapin doté de la parole qui la contredirait. Main dans la patte, les deux compères vont tenter de s'échapper et par la même occasion tomber sur d'autres patients bien étranges. Sont-ils prêts à rencontrer un homme en costume d'abeille et les jumeaux pseudo-siamois Hoti et Moti ? Le directeur de l'asile, Dr. Marcel, fera quant à lui tout ce qui est en son pouvoir pour empêcher Edna de quitter les lieux. Pourquoi veut-il la garder enfermée ? Et pourquoi a-t-elle perdu la mémoire ? Petit à petit, Edna recouvre ses souvenirs et découvre son passé...

POINTS FORTS

  • Plus de 20 heures d'humour déjanté
  • Des dialogues fous avec des personnages incroyablement drôle et étranges
  • Une patte graphique de bande dessinée unique
  • Succès débloquables
  • Doublé en anglais et en allemand
  • Vainqueur 2009 de la récompense Red Dot Design Award (édition PC)
  • Réalisé par les créateurs des jeux primés The Whispered World et Deponia

Configuration requise

    Minimum:
    • OS: Windows XP/Vista/7
    • Processor: Pentium 1 GHz or equal
    • Memory: 1 GB RAM
    • Graphics: DirectX-compatible, min. 64 MB video memory
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX-compatible
Évaluations intéressantes des utilisateurs
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
1.4 heures en tout
Ce jeu m'a fasciné (au point que j'y ai joué sur iPad et je le rachète sur pc)

J'y ai retrouvé les ingrédients qui ont fait la magie de ''Day of the Tentacle'' :
- à part le début un peu linéaire, on a vite accès à un grand ensemble de pièces : on est lâché dans la nature
- de l'humour débile qui fait mouche
- des dialogues longs et savoureux
- des répliques d'Edna pour presque toutes les interactions (même celles qui sont inutiles pour la résolution des énigmes

Et c'est surtout ce dernier point qui m'a manqué dans les point'n click de ces 15 dernières années : la possibilité d'essayer tout et n'importe quoi, et d'avoir une vraie réponse personnalisée (souvent marrante), au lieu d'un ''je ne peux pas faire ça''.

Je me suis éclaté comme un gosse à utiliser mon crayon, mon ketchup et mes ciseaux sur tous les objets du jeu ou presque.

J'y ai joué sur iPad, en français. La VF est fidèle : les jeux de mots sont bien adaptés. Par contre, gros soucis sur le texte-lui même avec des accents perdus, des caractères spéciaux remplacés par d'autres etc. Ca gâche parfois la lecture. A noter qu'il n'est qu'en anglais (et allemand, évidemment) sur Steam.

Une vraie perle signée Daedalic !
Posté le : 19 septembre
Cette évaluation vous a-t-elle été utile ? Oui Non
11 personne(s) sur 12 (92%) ont trouvé cette évaluation utile
0.1 heures en tout
A creepily characterful and impressively detailed comedy asylum escape cartoon point-and-click adventure game from then independent German studio Daedalic, for which many of the reviews in the English-speaking press have been bafflingly low.

For neophytes to the point-and-click genre, perhaps it will test their patience too far. But for serious adventure fans, an unmissable slice of gaming history, as it started a raft of defiantly different titles from the same studio that maintained its independence from 2007 until May 2014.

Even taking into account that the only official English version has two serious (but fixable*) bugs, several puzzles that ask a little too much of the player's imagination, and that it occasionally lacks clarity in animation, this game deserves more attention.

Those negative aspects certainly prevent this game from approaching the upper echelons of adventure gaming or being recommended to players new to the genre, but its depth, its engaging and original story, and its many challenges will give regular adventure gamers, or simply lovers of a good tale, many moments of satisfaction.

Perhaps it's the unashamedly old-shool approach to puzzle-based gameplay that resulted in those scores, as seems to be the increasing trend in game reviewing. But it's exactly those aspects, the tricky but satisfying puzzles, the taunting clues, the asides and terrible puns that often had me staring blankly as often as chortling away, that give this game character, making it game enjoyable and underlining the player's feeling that a lot of effort has gone into it.

This game is fully-voiced, and in this case, that really means something. The sheer number of voice lines included to cover virtually every item interaction is something I've only seen elsewhere in another 2008 game released slightly later, A Vampyre Story, made by ex-Lucasarts members, and featuring a similarly creepy tale and sarcastic female protagonist. Breakout's voice lines gave a real sense of character to Edna, our less than sane avatar, and her soft toy sidekick, Harvey, which is what adventure games are uniquely able to excel at - making you believe the people and situations.

Staying with the Vampyre Story comparison, since both games were heavily influenced by 1990's LucasArts titles: Vampyre is what a team composed of programmers, writers and artists with decades of experience and greater financial backing might produce: polished and slick. On the other hand, for a first attempt at a game made largely by a single student in his spare time, Breakout is impressively close in terms of ambition and detail, if not execution.

It's all those factors contributing to the game's believability that allows the story to make a pleasing transition in mood towards its latter half, where dialogue clues will increasingly give the player the sense of a shift in the way they think about the main character. Exactly where this happens will vary between players, but it's neatly done.

While the characters are colourfully drawn both literally and in terms of character, with a great attention to the details of their likes, dislikes and small personality details, and several characters are "cute", it's worth noting this isn't a game for very young children. It may not be clear from the game's marketing material which shows the potential heroine clutching her toy rabbit, who is her co-star, but certain sections of the game contain some rather gruesome cartoon violence. Nothing that would worry a teen or adult - we're talking Itchy and Scratchy here - but enough that it might frighten someone younger.

Final thoughts:

An underrated and creepy game with many laughs, but its oblique clues hidden within obscure item combinations and the leaps of logic required for certain puzzles mean it's probably not for those who are new to point-and-click adventures, especially if they are very young children. It's a three-star game, but it shouldn't be left to languish in the pile of the one or two star games it's often thrown in with.

Bug fix Footnote:

*To fix the English version's bugs with the kitchen menu and ending scenes, visit the Breakout section of the Steam Community Guides.
Posté le : 15 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
11 personne(s) sur 14 (79%) ont trouvé cette évaluation utile
25.2 heures en tout
I love this game. It had great voice acting, witty dialogue, and nice music. Overall I had a lot of fun playing this game, but I can't bring myself to recommend this game to others. The English version of the game has a couple game breaking bugs that will keep you from not only getting achievements, but, more importantly, also keep you from finishing the game.

The good news is that within the guide section for this game someone was kind enough to post a patch that fixes both of those bugs. Bad news is that that link is outdated and doesn't take you to the patch, but thankfully someone else posted a link in the comments which takes you to a different site that contains the necessary download for the patch. Sadly, the game is still prone to problems even after you go through the trouble of downloading the patch and swapping out the necessary files. I quickly learned to save after I did anything, because the game often crashes. The game also has a problem where sometimes it won't start up properly (the music will play, but the window won't pop up or, if it does pop up, will simply show a white screen).

All of those things can add up to a very frustrating experience when trying to play the game. The main thing that kept me from simply calling it quits was the fact that the first time I played I was very close to the end before I experienced the first crash (and learned the importance of saving) and I wanted to know how it ended.
Posté le : 9 août
Cette évaluation vous a-t-elle été utile ? Oui Non
12 personne(s) sur 21 (57%) ont trouvé cette évaluation utile
10.5 heures en tout
Starting Bias: I play lots of point & click adventures, and Daedalic is one of my favorite developers. So I went into this game strongly predisposed to like it.

...but this game was actually kind of disappointing from the very beginning. I was expecting a followup to one of my favorite adventure games of all time (Edna & Harvey: Harvey's New Eyes). But this is actually a much older game with an older engine, and it doesn't even feature Lilli, the main character from that game.

It also doesn't feature the endlessly apologetic narrator, whose epic dry humor was more or less the entire point of Harvey's New Eyes. It does still have classic Daedalic puzzle solving gameplay, once you get past the uber archaic interface (I have to click "look" and "pick up" and all that? Wow did we ever get past those buttons years and years ago.) Dialog and voice acting are good, too, although it doesn't quite have the bite that the newer Daedalic games have.

The art is reasonable for an older game, but, much like everything else about it, it doesn't have that level of majestic polish that stuff like Night of the Rabbit or the Deponia series have.

Basically, it feels exactly like what it is: an older game from the company before their age of greatness truly began. It's not bad per se, just ... ah, wow. I wanted a sequel. I really did.

There's also the problem where this game has bugs. Massive amounts of bugs. Crash to desktop bugs. "Go download an updated script file to properly solve this problem" bugs. "You can't win the game if you make this mistake" bugs. Unacceptable and amaturish; I've come to expect more from Daedalic and not getting it is quite disappointing.

Still, I enjoyed the game when it wasn't crashing, and played it through to the end without complaints. I probably wouldn't buy it again with full knowledge of what I was getting, but neither am I sorry I played it. It's on the razor's edge between recommended and not, but I think it's just barely on the good side of that edge.

Overall rating, 3/5 (competent one-time experience but nothing exceptional).
Posté le : 20 avril
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
21.5 heures en tout
Have you ever played and loved all those old Lucasfilm-LucasArts point and click graphic adventures? Do you remember the absurd situations and crazy humour of Monkey Island? Then you'll love Edna & Harvey The Breakout. As far as graphic adventures go, this one is much closer to the aforementioned masterpieces, and much more enjoyable than other, fancier but also clunkier graphic adventures, such as the secret files series.
Be careful though, it isn't all laughters and nonsense... Edna & Harvey's story is much darker than it would seem at a first glance. As you go on, you'll discover more and more about the reasons that brought Edna inside the asylum, and you'll definitely want to keep playing for one more reason - not only to complete the game and have a good laugh at all the crazy situations and colorful characters, but also to discover the truth: how will it end?
The game was created by just a handful of people, as a project for a thesis: every now and then there are some little graphic bugs and occasional crashes to desktop, but it's nothing gamebreaking and, if you remember to save often, it's nothing more than a small nuisance. The game is very enjoyable even with those small bugs, so dive in and play it to your heart's content!
Retrogamers and old SCUMM graphic adventures fans will just love this game, but I recommend it to every fan of the genre, really.
Posté le : 14 août
Cette évaluation vous a-t-elle été utile ? Oui Non

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