1954: Alcatraz – The cash is out there. But who will get it? Joe's doing 40 years on Alcatraz for a heist on an armored truck. The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money. Who will get their hands on the dough?
Évaluations des utilisateurs : Variable (88 évaluation(s))
Date de parution: 11 mar 2014
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Packages qui comprennent ce jeu

Acheter The Daedalic Armageddon Bundle

Inclut les 11 articles suivants : Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

SOLDES DES FÊTES ! Offre prend fin le 2 janvier

 

Recommandé par les curateurs

"While this game isn’t going to set the adventure genre on fire, it certainly accomplishes what it sets out to do: to create a fun and enjoyable experien"
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Articles

“It manages to draw the player in, not only because a prison escape is impressive, but because escaping from Alcatraz is especially daunting.”
Snackbar Games

“Gene Mocsy and Daedalic should be proud, as this is easily one of the most intriguing point-and-clicks around.”
Gaming Lives

“1954 Alcatraz is an interesting adventure to get lost in for a while.”
God Is A Geek

À propos de ce jeu

1954: Alcatraz – The cash is out there. But who will get it?

Joe's doing 40 years on Alcatraz for a heist on an armored truck. The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money. Who will get their hands on the dough?

In this interactive Point & Click adventure by Daedalic Entertainment and Irresponsible Games - the team of Gene Mocsy - Joe and his wife Christine will be playable characters. Players will decide between love, treachery, life and death: will Christine assist Joe during his prison break? Will they recover the fortune together? Or will they succumb to greed? Will Christine deceive her husband, taking revenge for all the disappointments and a marriage that brought her nothing but hardship? Will she just turn her back on Joe and hit the road with his former accomplices? Or will Joe gain everything in the end?

1954: Alcatraz offers all what makes a great adventure: challenging puzzles, a mature crime story with a dynamic plot and various possible outcomes, and a whole bunch of shady characters: brutal felons, making life on The Rock even harder for Joe, while outside not only his partners-in-crime but also snoops and cops are after the money and Christine. The cinematic San Francisco of the 1950s, caught in a gritty comic style is a harsh place. But it's also a place where 1954: Alcatraz can also pay homage to history and zeitgeist, in form of the Beatnik culture and other contemporary themes.
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Key Features

  • Two playable characters: the gangster couple Joe and Christine
  • More than 20 additional 3D animated characters
  • More than 60 hand drawn backdrops, based on original footage of San Francisco, North Beach and Alcatraz
  • Challenging puzzles and exciting dialogues by Gene Mocsy, co-writer of Ghost Pirates of Vooju Island
  • Atmospheric Beat and Jazz soundtrack by Pedro Macedo Camacho (Fairytale Fights, Ghost Pirates of Vooju Island, A Vampyre Story, Audiosurf)
  • In-game decisions extensively influence the plot and lead to various endings

Configuration requise

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: 2.5 GHz (Single Core) oder 2 GHz (Dual Core)
    • Memory: 3 GB RAM
    • Graphics: GeForce 200-series/Radeon 300-series/Intel HD 3000-series or better
    • Hard Drive: 6 GB available space
    • Sound Card: DirectX 9.0c compatible
Évaluations intéressantes des utilisateurs
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
6.9 heures en tout
Posté le : 4 septembre
L'ambiance des années 50 est dépaysante, la bande-son est sympathique quoique un peu pauvre et répétitive, l'histoire et l'évolution des deux personnages séparés est intéressante, mais 1954 Alcatraz m'a semblé légèrement en dessous de la qualité moyenne des jeux Daedalic (déjà rien qu'au niveau visuel). Si les associations d'objets et les "énigmes" (et encore, y a-t-il une seule énigme digne de ce nom ? Presque tout se fait automatiquement, quelle frustration...) sont beaucoup plus intuitives que dans les autres titres du studio, l'oubli d'une étape au cours de l'enquête de Christine ou de la tentative d'évasion de Joe peut ruiner votre partie si vous ne collectionnez pas les sauvegardes entre deux changements de "chapitres".

A noter aussi que la durée de vie est passable pour le prix (attendez les -75% pour ne pas trop être déçus).
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14 personne(s) sur 20 (70%) ont trouvé cette évaluation utile
5.8 heures en tout
Posté le : 13 août
I'm sorry but this is a rather dull and meatless adventure game.

I'm a seasoned point 'n' click fan and have played a LOT of them ever since I started gaming in the mid 80's. I actually like them so much that even what the general public considers sub par, I seem to enjoy. Also, Daedalic has been in the forefront of the genre for quite a few of the later years and I respect them immensely. It sadly all falls short when it comes to this title.

The premise of the game, it's characters, setting and atmosphere all has potential, but the developer just lets you scratch the surface and never let you get involved and interested. Clearly wanting to provoke some thoughts in us players with including gay marriage, interracial relationships, racism and fatal choices. Even throwing in some adult language and beat slang to top it off. Sadly though, without the ability to get to know the characters and their background better and relatively chopped up writing it never gets interesting and sometimes just feels out of place and added for the wrong reasons. It all feels a bit uninspired and messy. It feels hard to get into the story and even harder to care about the characters. I personally felt so uninspired playing this game I almost didn't want to finish it.

Voice overs are ok I guess, but mostly for the main characters, but here too it seems uninspired. Some other characters are just bad. I usually don't let bad voice acting ruin my experience though, so these are not game breaking.

It's not just the story and characters that seems sloppy. The game mechanics, animations and even some modelling also fails to impress. There's a lot of black-outs through scenes making the whole experience chopped and slow. It also seems you only get to see part of the animations before going black-screen. I just got sick and tired of all those black-screens all the time. There's not a lot going on from scene to scene so I would imagine it didn't need that much loading, but alas. The left-click/right-click mechanics are ok but most of the time it is just totally pointless and I feel in most cases they could have left out the one. Also things can be hidden out of view, even the transition-arrow to go to another screen. Many times because of the pop-out inventory/menu on the left side of the screen. You transfer between the two main characters quite easily using the inventory menu. Shame that the game several times leaves you clueless to when you should change. I've seen this done much better in other games. A simple forced switch would be better in a game like this. The background artists seems to have done a good job at least.

It's not all bad, and for true adventure fans it might be worth a playthrough. I would not recommend buying this game at full price though. Look for a big discount and be prepared for something that feels uninspiring. It should take about 5-7 hours to complete, so it is quite short.

It is certainly one of the weakest titles coming from Daedalic, one of the greatest providers of quality adventure games, and hopefully we won't see something this weak again from them.

I'll rate the game 4 out of 10. Below par.

As always, you might have a totally different opinion about this game. So make sure not to decide on getting this game or not solely on this review.

Happy gaming :o)
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17 personne(s) sur 26 (65%) ont trouvé cette évaluation utile
4.4 heures en tout
Posté le : 30 novembre
Very short, easy puzzles (you won't get stuck at all), poor writing and detestable characters. Sometime you can solve a situation in different ways, but that's all. It's not a "bad" game in the sense is bad done, but it doesn't add absolutely nothing to the genre and you can't identify in any character present in the game, because all of them are shady and negative.
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9 personne(s) sur 12 (75%) ont trouvé cette évaluation utile
8.6 heures en tout
Posté le : 30 octobre
I enjoyed it on the whole, but it kept freezing on me, which began to drive me nuts.
I enjoyed the puzzles a lot and while they were not insanely tough, they were not easy neither.
The story was ok, though it appeared desperate to be politically correct with loys of gay love scenes etc, while on the other hand having the main character smash a guys skull in and push a totally innocent guard off a cliff to his death (behind his back too).

The graphics were good early on but the latter scenes looked awful and bleak, as if the developers wanted to rush the game out the door and did not have time to provide uniform quality. The ending appeared very rushed too, from the point of the lead character leaving Stroud's cell.

So I'm glad I played it, but would give it a score of 3 out of 5.
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
5.3 heures en tout
Posté le : 1 novembre
A very nice point & click adventure with lovable characters and interesting choices to make. The artwork is very nice in my opinion, enable the 1954 mode which will render everything in a sepia tone. The puzzles are logical and entertaining. It's relatively short - it only took me 5hrs and hasn't a lot replay value. A perfect game for a casual gamer and best picked up when on sale. Love it!
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8 personne(s) sur 11 (73%) ont trouvé cette évaluation utile
6.0 heures en tout
Posté le : 15 septembre
Alcatraz is a traditional take on the point & click adventure. It's main mechanic is the acquisition of items and information, found by clicking around on the scenery of each screen, and their combination with either other itens or charcters in order to forward the narrative.

The puzzles to be solved are all presented in a logical light with little incongruity present. At times, the game requires you to fulfill arbitrary, inexplicable requisites before allowing you to take a piece required for the solution of a puzzle, but these are few and far between. For the most part, this is a frustration-free game of logical thought.

The complexity if increased somewhat by the ability to switch between two main characters, who don't meet for most of the game, but nevertheless manage to influence each other's environment trough their actions. Or they should, anyway. This mechanic is seldom used in an interesting manner and for the most part, we are simply playing two parallel, individual puzzle adventures.

We are left with narrative, then: the story of a convict in one of the world's most infamous prisons, and his beat-poet wife, pressed by the mob for cash.

The 1954 setting is by far the most attractive aspect of the game, a cultural and historical period that is all too rare in video games. It is interesting to explore and mostly carries the rest of the game. There are some interesting, well-written characters, - particular highlights are the germ-phobic mob weasel and the loose-canon mad novelist - but the setting is the true star.

In the end, small decisions made throughout the game are revealed to have influence on the ending - or more specifically, on the options available to the characters at the end - but it is hard to care either way.

This game is worth your time if the setting and story setup pike your interest. Otherwise, it is merely a competent point & click adventure.

Pros:

+ Nice Art
+ Great setting

Cons:

- Underdeveloped mechanics
- hit-and-miss characters
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
1.5 heures en tout
Posté le : 23 novembre
A point and click that lets you jump between the two main characters are they work together to spring one from alcatraz. Story and characters are interesting enough, but I wish it went more into the backgrounds of each character. The choices are fun to make and you can play through the game with having a different outcome. Choices you make affect the marriage of the characters you play as and effect the dialogue options

3d vision works well enough with the game, but can be a little weird in some scenes.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
10.0 heures en tout
Posté le : 18 décembre
I would give this game a 5 out of 10.

The game is short for an adventure game. Alot of it is very basic and it is hard to get stuck seeing when you look at things they usually give you a clue or hint on what goes with them.

It's not too much of an adult content game but wouldn't recommend it for children that aren't teenagers. It has brought nothing new to adventure games but the story isn't half bad. If your an adventure game fan pick it up on special, wouldn't pay full price for it...
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
7.1 heures en tout
Posté le : 13 septembre
1954 Alcatraz is a short and sweet adventure game that has a different narrative unlike your typical adventure game. I really enjoyed it from minute one and it was a heartfelt experience. Choices matter in the presentation of the story as well as it having multiple endings so I'm always a sucker for that. I guarantee you if you want a noir kind of game, you won't regret this one.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
7.7 heures en tout
Posté le : 8 octobre
I was in two minds on whether or not to thumbs this up or down. It is a point and click adventure, thriller. It is set in 1954 as you can tell by the name and the atmosphere and story take this in to account well. The story is a bit weak dialog wise and logic wise but has it's moments and I suppose is overall enjoyable and intriguing at times. It also has multiple endings based off of certain choices or actions you chose throughout the game. I found some of the game a bit of a grind rather than being difficult. For example, some things you need to combine or use on other items or people can be a bit random. I felt the character development was slightly lacking and therefore struggled to bond with the characters very much which I feel let the game down a bit. Especially being quite story and dialog based. Overall if you enjoy point and click games, adventure games, thrillers or crime based games. You may still enjoy this. I would reccomend if it was on sale as it was when I bought it. 5/10
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
10.9 heures en tout
Posté le : 14 novembre
This game has an interesting story about the prison of Alcatraz, but has quite an emtional ending depending on some of the choices you make. I got this when it was on special for $4.99 as I recommend buyers to wait for a special as the price doesnt really compare with how long the story is.

Overall Rating: 7/10
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
7.3 heures en tout
Posté le : 6 décembre
I enjoyed alcatraz - definitely worth the few bucks I paid. The puzzles are not overly complicated, and it isn't ground breaking, but it kept me interested from beginning to end. I think the fact that I could switch between characters helps because it mixes it up. The story was decent, and unlike some other reviewers, I didn't mind playing as criminals.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
14.2 heures en tout
Posté le : 1 décembre
Harder then expected. For 1.99 it was great. I got stuck twice where I had to look at a guide.
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3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
13.5 heures en tout
Posté le : 24 novembre
Nice game, funny story. Bought it on sale.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 7 décembre
Pretty average, short and dull adventure game.
Get it cheap if you like the genre.
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15 personne(s) sur 19 (79%) ont trouvé cette évaluation utile
8.2 heures en tout
Posté le : 13 mars
http://www.youtube.com/watch?v=ZWQYKCH8nno
"Même s'il est toujours difficile de juger un point-and-click, on peut aisément dire que 1954 Alcatraz est un jeu globalement médiocre à réserver aux fans hardcore du genre, attirés par une expérience un peu rétro ou intéressés par le sujet traité ; pour les autres, le soft est à éviter. Le contexte utilisé est assez original et l’ambiance fifties n’est pas trop mal retranscrite avec des décors dessinés à la main de manière talentueuse, mais les qualités du jeu s’arrêtent plus ou moins là. Les dialogues sont souvent vides, mal exploités ou incohérents, les personnages sont inconsistants et manquent cruellement de profondeur. En outre, des animations paresseuses, des modèles 3D douteux, des mécaniques lentes et parfois frustrantes et certaines énigmes illogiques finissent par faire de 1954 Alcatraz un point-and-click très moyen voire même carrément ennuyeux, le tout pour le tarif assez osé de 20 euros ! Un jeu à se prendre en soldes uniquement si vous êtes un grand amateur de jeux d’aventure old-school et que vous pouvez faire l’impasse sur tous les problèmes cités. Si ce n'est pas le cas, passez votre chemin et épargnez-vous 6 à 8 heures d'ennui."
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
6.3 heures en tout
Posté le : 10 mai
Pas le meilleur jeu de Daedalic, mais l'ambiance est bonne. Le fait de pouvoir jouer à la fois Joe, le détenu cherchant à s'évader, et Christine sa femme permet de varier les plaisirs. Le jeu est cependant trop facile pour un point'n click et il suffit de 5 heures à peine pour le terminer sans forcer.

En revanche, très bon point : le jeu permet à de multiples reprises de faire des choix qui ont des répercussions sur la fin du jeu. Ainsi trois fins peuvent s'offrir au joueur.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
5.0 heures en tout
Posté le : 7 mai
Graphiques techniquement dépassés (quand on sait que les dev' ont fait Déponia ...), égnimes simplicimes, scénario plat, pas démotion se dégage de ce Point'n'Click


Dommage, il y avait de l'idée dans l'atmosphère, le fond sonore et le background du jeu, notamment sur la valeur du mouvement "beat"


Comptez 6Heures de jeu, not more !
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5 personne(s) sur 9 (56%) ont trouvé cette évaluation utile
3.3 heures en tout
Posté le : 14 mars
"C’est original d’un point de vue de l’univers et encore une fois, l’histoire d’amour est merveilleuse, mais on attendait vraiment davantage d’un jeu avec tant de potentiel. On pourra toutefois s’en contenter sans mal si on a faim d’aventure à l’ambiance originale, puisque les musiques font leur travail et que l’aventure nous garanti tout de même cinq/six heures de dépaysement qu’il est toujours bon à prendre. Mais on aurait tellement aimé en avoir davantage !" GameSideStory.com http://www.gamesidestory.com/2014/03/14/gametest-1954-alcatraz-pc/
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42 personne(s) sur 58 (72%) ont trouvé cette évaluation utile
6.0 heures en tout
Posté le : 19 avril
I enjoyed what time I spent playing 1954 Alcatraz, which according to Steam is 6 hours. I'm glad that I finally bought it after pining over it and that I played it till completion. I'll even go back for a second play-through. However, I'm unable to recommend this game to anyone. By no means am I a seasoned veteran of point-and-clicks with a higher sense of nuance, but I've played them enough over the years to explicate my experience with this title.

First, the positives. The atmosphere in this game is incredible. The background artists used their skill sets well and created a vibrant world that I wanted to come pack to. The music and the sound effects were top notch. These are great things to have in a game, but these things don't themselves make a whole game, and not every aspect is as great. The 3D models are low-grade. It's almost insulting how untextured they are. It feels like they were taken from a late Dreamcast title, and not a great one at that. The female characters look fine. They're stylized and have depth in their design, but the males are bland and the overall lack of design shows in them. The animations of all the characters are stiff. It feels like an alpha build almost. They barely react appropriately with the world and never show items when they're using them. The best the characters look is during dialogue (mostly) or when standing still. But once the animation starts, it's painful. You don't expect much action from such games, but if action is going to be a thing, then it should be done well. Instead, the loading times for actions often show characters halfway through and you have to assume some of what happened.

The biggest frustration is the writing. There are multiple aspects to the overall concept of the writing, but it's the linking motif among them. The design of the female characters is again, alright. They had personae. The males are just insulting and are almost entirely one-dimensional. For instance, the detective you encounter has an obvious scar over his bad eye. Gee, I wonder if he's a bad guy. No other character experiences growth or change. Not really. The characters are just expanded upon over time, and yeah, you learn new information about them occasionally, but never something that makes you go back and appreciate them. It's just information you don't need. I'd rather they twist it to where you either feel it changes things or you feel it's important. You never do, and characters remain painfully static.

Worse, it ties into the gameplay. Everything can be interacted with by left or right-clicking. Right clicks make your character react. Left clicks make them interact. Most items cannot be interacted with, so the button is redundant 95% of the time - which makes the right-clicking redundant 100% of the time in these instances. It's just more dialogue to listen to. And unfortunately, the dialogue cannot be skipped. They sometimes say three lines when one isn't even necessary. A lot of the time, their responses don't make sense. They'll even talk about things that can't be (X is going to kill me! Well, X died. So, no he won't.)

To top it off, many of the dialogues and points where the plot progresses do so for no reason. The dialogue jumps around and the characters sound like they missed four or five lines leading up to what happens - all in an attempt to move things along. I wonder why they didn't work on the dialogue more and tone down your time spent interacting with useless objects.

The best thing the writers or directors did was not shy away from some of the harsher realities of the setting. You hear occasional racist terms thrown around, but never just because. The same characters show the same behavior (though it's hard not to when they're so stiff). The inclusion of and depiction of two homosexuals is just fantastic, and it's wonderful that the main characters are a black and white couple. It makes sense why there's such an emphasis on the Beat culture of the 1950's - they were more accepting of such things. Plenty of others weren't. Even the instances of violence aren't toned down. The game has a rawness to it that's refreshing. They discuss sex and relationships without the need to titilize the player or as an excuse to appeal in a basic way (when does sex never sell?) I just wish this had all been packaged in a better game. I wish they'd have said something thoughtful about sexuality instead of just making me think about it.

Overall, this world is nice to visit. Daedalic knows their stuff. It's for this very reason that it's almost difficult to play - because you do expect better. It's an okay game to play when you have a week to do so and have nothing else. But if you're going to spend money on this title, don't spend more than $10. Even then, only if you're committed to enjoying this title from the get-go, because if not, you'll drop it quickly.
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