1954: Alcatraz – The cash is out there. But who will get it? Joe's doing 40 years on Alcatraz for a heist on an armored truck. The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money. Who will get their hands on the dough?
Évaluations des utilisateurs : Variable (63 évaluation(s))
Date de parution: 11 mar 2014
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Acheter 1954 Alcatraz

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Recommandé par les curateurs

"While this game isn’t going to set the adventure genre on fire, it certainly accomplishes what it sets out to do: to create a fun and enjoyable experien"
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“It manages to draw the player in, not only because a prison escape is impressive, but because escaping from Alcatraz is especially daunting.”
Snackbar Games

“Gene Mocsy and Daedalic should be proud, as this is easily one of the most intriguing point-and-clicks around.”
Gaming Lives

“1954 Alcatraz is an interesting adventure to get lost in for a while.”
God Is A Geek

À propos de ce jeu

1954: Alcatraz – The cash is out there. But who will get it?

Joe's doing 40 years on Alcatraz for a heist on an armored truck. The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money. Who will get their hands on the dough?

In this interactive Point & Click adventure by Daedalic Entertainment and Irresponsible Games - the team of Gene Mocsy - Joe and his wife Christine will be playable characters. Players will decide between love, treachery, life and death: will Christine assist Joe during his prison break? Will they recover the fortune together? Or will they succumb to greed? Will Christine deceive her husband, taking revenge for all the disappointments and a marriage that brought her nothing but hardship? Will she just turn her back on Joe and hit the road with his former accomplices? Or will Joe gain everything in the end?

1954: Alcatraz offers all what makes a great adventure: challenging puzzles, a mature crime story with a dynamic plot and various possible outcomes, and a whole bunch of shady characters: brutal felons, making life on The Rock even harder for Joe, while outside not only his partners-in-crime but also snoops and cops are after the money and Christine. The cinematic San Francisco of the 1950s, caught in a gritty comic style is a harsh place. But it's also a place where 1954: Alcatraz can also pay homage to history and zeitgeist, in form of the Beatnik culture and other contemporary themes.

Key Features

  • Two playable characters: the gangster couple Joe and Christine
  • More than 20 additional 3D animated characters
  • More than 60 hand drawn backdrops, based on original footage of San Francisco, North Beach and Alcatraz
  • Challenging puzzles and exciting dialogues by Gene Mocsy, co-writer of Ghost Pirates of Vooju Island
  • Atmospheric Beat and Jazz soundtrack by Pedro Macedo Camacho (Fairytale Fights, Ghost Pirates of Vooju Island, A Vampyre Story, Audiosurf)
  • In-game decisions extensively influence the plot and lead to various endings

Configuration requise

    • OS: Windows XP/Vista/7/8
    • Processor: 2.5 GHz (Single Core) oder 2 GHz (Dual Core)
    • Memory: 3 GB RAM
    • Graphics: GeForce 200-series/Radeon 300-series/Intel HD 3000-series or better
    • Hard Drive: 6 GB available space
    • Sound Card: DirectX 9.0c compatible
Évaluations intéressantes des utilisateurs
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
7.7 heures en tout
Posté le : 8 octobre
I was in two minds on whether or not to thumbs this up or down. It is a point and click adventure, thriller. It is set in 1954 as you can tell by the name and the atmosphere and story take this in to account well. The story is a bit weak dialog wise and logic wise but has it's moments and I suppose is overall enjoyable and intriguing at times. It also has multiple endings based off of certain choices or actions you chose throughout the game. I found some of the game a bit of a grind rather than being difficult. For example, some things you need to combine or use on other items or people can be a bit random. I felt the character development was slightly lacking and therefore struggled to bond with the characters very much which I feel let the game down a bit. Especially being quite story and dialog based. Overall if you enjoy point and click games, adventure games, thrillers or crime based games. You may still enjoy this. I would reccomend if it was on sale as it was when I bought it. 5/10
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8.6 heures en tout
Posté le : 30 octobre
I enjoyed it on the whole, but it kept freezing on me, which began to drive me nuts.
I enjoyed the puzzles a lot and while they were not insanely tough, they were not easy neither.
The story was ok, though it appeared desperate to be politically correct with loys of gay love scenes etc, while on the other hand having the main character smash a guys skull in and push a totally innocent guard off a cliff to his death (behind his back too).

The graphics were good early on but the latter scenes looked awful and bleak, as if the developers wanted to rush the game out the door and did not have time to provide uniform quality. The ending appeared very rushed too, from the point of the lead character leaving Stroud's cell.

So I'm glad I played it, but would give it a score of 3 out of 5.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
6.3 heures en tout
Posté le : 10 mai
Pas le meilleur jeu de Daedalic, mais l'ambiance est bonne. Le fait de pouvoir jouer à la fois Joe, le détenu cherchant à s'évader, et Christine sa femme permet de varier les plaisirs. Le jeu est cependant trop facile pour un point'n click et il suffit de 5 heures à peine pour le terminer sans forcer.

En revanche, très bon point : le jeu permet à de multiples reprises de faire des choix qui ont des répercussions sur la fin du jeu. Ainsi trois fins peuvent s'offrir au joueur.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
6.9 heures en tout
Posté le : 4 septembre
L'ambiance des années 50 est dépaysante, la bande-son est sympathique quoique un peu pauvre et répétitive, l'histoire et l'évolution des deux personnages séparés est intéressante, mais 1954 Alcatraz m'a semblé légèrement en dessous de la qualité moyenne des jeux Daedalic (déjà rien qu'au niveau visuel). Si les associations d'objets et les "énigmes" (et encore, y a-t-il une seule énigme digne de ce nom ? Presque tout se fait automatiquement, quelle frustration...) sont beaucoup plus intuitives que dans les autres titres du studio, l'oubli d'une étape au cours de l'enquête de Christine ou de la tentative d'évasion de Joe peut ruiner votre partie si vous ne collectionnez pas les sauvegardes entre deux changements de "chapitres".

A noter aussi que la durée de vie est passable pour le prix (attendez les -75% pour ne pas trop être déçus).
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
5.0 heures en tout
Posté le : 7 mai
Graphiques techniquement dépassés (quand on sait que les dev' ont fait Déponia ...), égnimes simplicimes, scénario plat, pas démotion se dégage de ce Point'n'Click

Dommage, il y avait de l'idée dans l'atmosphère, le fond sonore et le background du jeu, notamment sur la valeur du mouvement "beat"

Comptez 6Heures de jeu, not more !
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21 personne(s) sur 32 (66%) ont trouvé cette évaluation utile
7.4 heures en tout
Posté le : 13 mai
Game is pretty dull and mediocre from all sides, which is a shame as setting has a lot of potential for good story and characters.
I think it is the weakest game from Deadalic on Steam.

Art style is questionable, characters and dialogs boring as hell, story is uninspiring and puzzles are quite simple + there are a lot of loading screens. Besides traditional puzzles they added some dialog choices which could lead to a different outcomes but I'm kinda against it, I bet it added some job for scriptwriters but barely made any improvements for gameplay. Branching is good only when your story good enough to support it. Also, game is pretty short - barely hit over 6 hours.
I encountered few minor glitches in the game but nothing major, so at least this part is ok.

Can't recommend this game, can be played though if you are an avid adventure collector and doesn't care about quality much.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
6.0 heures en tout
Posté le : 15 septembre
Alcatraz is a traditional take on the point & click adventure. It's main mechanic is the acquisition of items and information, found by clicking around on the scenery of each screen, and their combination with either other itens or charcters in order to forward the narrative.

The puzzles to be solved are all presented in a logical light with little incongruity present. At times, the game requires you to fulfill arbitrary, inexplicable requisites before allowing you to take a piece required for the solution of a puzzle, but these are few and far between. For the most part, this is a frustration-free game of logical thought.

The complexity if increased somewhat by the ability to switch between two main characters, who don't meet for most of the game, but nevertheless manage to influence each other's environment trough their actions. Or they should, anyway. This mechanic is seldom used in an interesting manner and for the most part, we are simply playing two parallel, individual puzzle adventures.

We are left with narrative, then: the story of a convict in one of the world's most infamous prisons, and his beat-poet wife, pressed by the mob for cash.

The 1954 setting is by far the most attractive aspect of the game, a cultural and historical period that is all too rare in video games. It is interesting to explore and mostly carries the rest of the game. There are some interesting, well-written characters, - particular highlights are the germ-phobic mob weasel and the loose-canon mad novelist - but the setting is the true star.

In the end, small decisions made throughout the game are revealed to have influence on the ending - or more specifically, on the options available to the characters at the end - but it is hard to care either way.

This game is worth your time if the setting and story setup pike your interest. Otherwise, it is merely a competent point & click adventure.


+ Nice Art
+ Great setting


- Underdeveloped mechanics
- hit-and-miss characters
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
6.4 heures en tout
Posté le : 1 juin
The year is 1954, you will be playing the part of two people madly in love with one another. One trapped behind the bars of Alcatraz, the other trapped by the pressure of her lover's corrupt partner, the mob, and even the police. Together you will have to find a way to spring each other from the shackles they hold them down. You will be playing the part of Joe, the convicted bank robber, though no one ever found the money. You will also get to play the part of Christine, a woman who isn't afraid of a little danger, but truly misses Joe.

Graphically this game looks good. Sure there's not a lot to each scene, but what you do have in each scene allows you to take that journey back to 1954. The game is divided into specific areas that you'll have to navigate through and try to find items that could help you down the road. There is quite a bit of loading between the areas and the area map, and there are times were you are going to be doing some serious back and forth action, but the loading isn't too bad where you no longer want to quit. At least if you are able to keep the story going, if you get stuck this because a battle of will.

The music, though simple, is really only one song that is constantly playing in some shape or form. I have to say though that it has this dark and slightly seductive feel to it that just seems to blend into the game. I also like the voice acting in this game, some of them fit a stereotype of people back in the 50s, but at least they are point when they try for that mood.

The controls basically are the mouse that you will use to click on areas, items, people, and more. You will also get to use the Space bar so that you can see all the locations that you can click on (this will save you a couple of times if what you are looking for isn't abundantly obvious

So I have to say that it took a bit of time for me to start really getting the hang of the game. I got to a certain point and then I couldn't find out what to do. At any time you can switch between Joe and Christine, which definitely allows you to see different aspects of the same story, and once things start really rolling in the game you will find that you are going to be jumping back and forth as quickly as possible so that you can solve the next obstacle in the game. For the most part the game helped nudge you along when things got a bit difficult, but apparently I ended up in no man's land, and had a hell of a time crawling out of it. Though once I figured it out, the game took off, and I was completely hooked. There was one small little glitch in the game where Christine magically knew about something that she was supposed to look for before she had the required item to know what she was looking for, but other than that I can't really complain about the game.

The whole cast of characters that you get to interact with are memorable, and have their own life to them. Not one character was a like, they felt alive, and just trying to live their life there way. To me that was quite refreshing that there was definitely some back story and depth to all the characters you were going to have to be dealing with throughout the game.

So if you are looking for a point and click adventure game that will take you to a time from the past, but not too far back, and has a story of lovers scorned, betrayals, and of course cops and robbers, this is the game for you. This isn't a perfect game, but it definitely has enough polish on it that it is not only worth a look, but its worth an entire playthrough. So with that I have to give this game an 8.9 out of 10.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
7.1 heures en tout
Posté le : 13 septembre
1954 Alcatraz is a short and sweet adventure game that has a different narrative unlike your typical adventure game. I really enjoyed it from minute one and it was a heartfelt experience. Choices matter in the presentation of the story as well as it having multiple endings so I'm always a sucker for that. I guarantee you if you want a noir kind of game, you won't regret this one.
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0 personne(s) sur 3 (0%) ont trouvé cette évaluation utile
2.0 heures en tout
Posté le : 17 mai
Was kinda enjoying this one. However, there are too many bugs in the game currently.
* Non Progression Bug where I can not give an object to a character that needs it (I even went to FAQ on this to make sure it wasn't something that I did, but they suggest the same steps to solve this particular problem).
* Infrequently, but frustratingly, the menus can not be clicked on.

Will come back to this game in a year, but I fear my save game is broken.
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5.0 heures en tout
Posté le : 20 septembre
Un assez bon point&click. L'ambiance San Francisco des années 50' est très bien retranscrite, notamment avec les musiques et les décors. L'histoire n'est pas si mal, s'évader d'Alcatraz, échapper à la mafia, etc et les personnages sont assez attachants. Quelques points négatifs comme aucun système d'aide disponible lorsque l'on bloque, où des temps de chargement assez longs, vu qu'il y en a très souvent.
Un jeu plutôt pas mal donc, mais à prendre en soldes plutôt qu'à plein tarif.
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76.8 heures en tout
Posté le : 24 mai
Une histoire abordant des thèmes originaux pour le genre. Des doublages de qualité. De beaux décors par moment. Une réalisation correste. Mais beaucoup trop "approximatif" dans sa gestion des collisions, des mouvements incohérents...bref, un point'n clic de 1998.
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8.9 heures en tout
Posté le : 29 juin
" L'éditeur de ce jeu est Daedalic Entertainment, il va être trop bon ! " Voilà ce que je me suis dit en achetant ce titre et pourtant je suis pas mal déçu après l'avoir terminé. En effet, si les graphismes sont dans l'ensemble très jolis, la musique et les bruitages sont répétitifs et pas spécialement agréables (même s'ils restent au final assez discrets). Ensuite, le scénario n'est pas très bien ficelé alors que les idées de départ sont plutôt bonnes : le changement possible pour jouer entre les deux héros, deux scénarios différents qui s'entrecroisent et restent toujours très liés,... Enfin, la fin, sans spoiler bien évidemment, est carrément décevante même si elle peut être modifiable selon les différents choix durant l'aventure.

Daedalic Entertainment n'aurait pas bâclé un peu le travail ? C'est dommage car il y avait vraiment des idées pour faire un excellent jeu mais voilà on avale de travers, on bute sur des éléments du scénario pas très clairs, des bugs qui vous obligent à recharger la partie un peu avant (si on a sauvegarder !) pour recommencer et puis on se lasse petit à petit. La magie n'a pas pris et ne prendra plus, un joli gachis et un jeu moyen >> 11/20
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8.4 heures en tout
Posté le : 18 juillet
For the seasoned adventure game players, this game is superb - top notch voice acting, challenging puzzles (without being the usual slide puzzle-type puzzles), and involved storytelling. The only issue is that it may have been a tad too short, but maybe that is also just because the characters are enjoyable enough to see what happens next. The mood, the music, the feel of this period was conveyed perfectly and I demand a sequel :) PS Those that complain the game is too hard need to realise that for too many years now these games have been littered with in-game hint systems that ruin the challenge of completing a task on your own. For those people there are 100's of basic hidden object games out there to keep you occupied. Alcatraz is designed for the people who wanna work for their prize :)
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10.8 heures en tout
Posté le : 15 septembre
Cool and stylish adventure game. Great writing, story and dialogue.
Sometimes minor glitches but could be due to drivers etc.

Recommended for all adventure game fans.
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16.6 heures en tout
Posté le : 21 juillet
Όσο κρύα είναι τα νερά που, σύμφωνα με το story, περιβάλλουν το νησί του Alcatraz, άλλη τόση κρυάδα πήρα κι εγώ με το ομώνυμο παιχνίδι. Ενώ περίμενα ένα ακόμη hit από μέρους των Γερμανών, τελικά αυτό που είδα ήταν μακράν η πιο αδύναμη και προβληματική περιπέτεια που έχουν διαθέσει μέχρι σήμερα στo κοινό. Δυστυχώς ένα adventure game από εκείνα στα οποία βασίζαμε πολλά για το 2014 “περνάει και δεν ακουμπάει”.

As cold as the waters around Alcatraz are, according to the game, such was my personal chill after completing 1954: Alcatraz. While I was waiting for another hit from the German studio, what I finally faced was the weakest and most problematic adventure game they have given us so far. Unfortunately one adventure game that we had many hopes for, turns out to be a disappointment.


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4.7 heures en tout
Posté le : 1 septembre
Relatively short, decent story, good voice acting, weird graphics, obscure puzzles. I used a walkthrough plenty here as there was a lot of things that made no sense to me but I am not generally tuned up for adventures, my brain don't work the way that the devs wanted it to. Perhaps the most impressive aspect of the game is how it lets you roleplay the two main characters, you have a few options with the way they behave that will lead to different endings.

1954 is a long way from awful, the binary "good / no good" thing here isn't always ideal, but you've likely got better things to do with your time than play this.
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5.8 heures en tout
Posté le : 13 août
I'm sorry but this is a rather dull and meatless adventure game.

I'm a seasoned point 'n' click fan and have played a LOT of them ever since I started gaming in the mid 80's. I actually like them so much that even what the general public considers sub par, I seem to enjoy. Also, Daedalic has been in the forefront of the genre for quite a few of the later years and I respect them immensely. It sadly all falls short when it comes to this title.

The premise of the game, it's characters, setting and atmosphere all has potential, but the developer just lets you scratch the surface and never let you get involved and interested. Clearly wanting to provoke some thoughts in us players with including gay marriage, interracial relationships, racism and fatal choices. Even throwing in some adult language and beat slang to top it off. Sadly though, without the ability to get to know the characters and their background better and relatively chopped up writing it never gets interesting and sometimes just feels out of place and added for the wrong reasons. It all feels a bit uninspired and messy. It feels hard to get into the story and even harder to care about the characters. I personally felt so uninspired playing this game I almost didn't want to finish it.

Voice overs are ok I guess, but mostly for the main characters, but here too it seems uninspired. Some other characters are just bad. I usually don't let bad voice acting ruin my experience though, so these are not game breaking.

It's not just the story and characters that seems sloppy. The game mechanics, animations and even some modelling also fails to impress. There's a lot of black-outs through scenes making the whole experience chopped and slow. It also seems you only get to see part of the animations before going black-screen. I just got sick and tired of all those black-screens all the time. There's not a lot going on from scene to scene so I would imagine it didn't need that much loading, but alas. The left-click/right-click mechanics are ok but most of the time it is just totally pointless and I feel in most cases they could have left out the one. Also things can be hidden out of view, even the transition-arrow to go to another screen. Many times because of the pop-out inventory/menu on the left side of the screen. You transfer between the two main characters quite easily using the inventory menu. Shame that the game several times leaves you clueless to when you should change. I've seen this done much better in other games. A simple forced switch would be better in a game like this. The background artists seems to have done a good job at least.

It's not all bad, and for true adventure fans it might be worth a playthrough. I would not recommend buying this game at full price though. Look for a big discount and be prepared for something that feels uninspiring. It should take about 5-7 hours to complete, so it is quite short.

It is certainly one of the weakest titles coming from Daedalic, one of the greatest providers of quality adventure games, and hopefully we won't see something this weak again from them.

I'll rate the game 4 out of 10. Below par.

As always, you might have a totally different opinion about this game. So make sure not to decide on getting this game or not solely on this review.

Happy gaming :o)
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14 personne(s) sur 18 (78%) ont trouvé cette évaluation utile
8.2 heures en tout
Posté le : 13 mars
"Même s'il est toujours difficile de juger un point-and-click, on peut aisément dire que 1954 Alcatraz est un jeu globalement médiocre à réserver aux fans hardcore du genre, attirés par une expérience un peu rétro ou intéressés par le sujet traité ; pour les autres, le soft est à éviter. Le contexte utilisé est assez original et l’ambiance fifties n’est pas trop mal retranscrite avec des décors dessinés à la main de manière talentueuse, mais les qualités du jeu s’arrêtent plus ou moins là. Les dialogues sont souvent vides, mal exploités ou incohérents, les personnages sont inconsistants et manquent cruellement de profondeur. En outre, des animations paresseuses, des modèles 3D douteux, des mécaniques lentes et parfois frustrantes et certaines énigmes illogiques finissent par faire de 1954 Alcatraz un point-and-click très moyen voire même carrément ennuyeux, le tout pour le tarif assez osé de 20 euros ! Un jeu à se prendre en soldes uniquement si vous êtes un grand amateur de jeux d’aventure old-school et que vous pouvez faire l’impasse sur tous les problèmes cités. Si ce n'est pas le cas, passez votre chemin et épargnez-vous 6 à 8 heures d'ennui."
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4 personne(s) sur 8 (50%) ont trouvé cette évaluation utile
3.3 heures en tout
Posté le : 14 mars
"C’est original d’un point de vue de l’univers et encore une fois, l’histoire d’amour est merveilleuse, mais on attendait vraiment davantage d’un jeu avec tant de potentiel. On pourra toutefois s’en contenter sans mal si on a faim d’aventure à l’ambiance originale, puisque les musiques font leur travail et que l’aventure nous garanti tout de même cinq/six heures de dépaysement qu’il est toujours bon à prendre. Mais on aurait tellement aimé en avoir davantage !" GameSideStory.com http://www.gamesidestory.com/2014/03/14/gametest-1954-alcatraz-pc/
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