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1954: Alcatraz – The cash is out there. But who will get it? Joe's doing 40 years on Alcatraz for a heist on an armored truck. The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money. Who will get their hands on the dough?
Date de parution: 11 mar 2014
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Acheter 1954 Alcatraz


“It manages to draw the player in, not only because a prison escape is impressive, but because escaping from Alcatraz is especially daunting.”
Snackbar Games

“Gene Mocsy and Daedalic should be proud, as this is easily one of the most intriguing point-and-clicks around.”
Gaming Lives

“1954 Alcatraz is an interesting adventure to get lost in for a while.”
God Is A Geek

À propos du jeu

1954: Alcatraz – The cash is out there. But who will get it?

Joe's doing 40 years on Alcatraz for a heist on an armored truck. The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money. Who will get their hands on the dough?

In this interactive Point & Click adventure by Daedalic Entertainment and Irresponsible Games - the team of Gene Mocsy - Joe and his wife Christine will be playable characters. Players will decide between love, treachery, life and death: will Christine assist Joe during his prison break? Will they recover the fortune together? Or will they succumb to greed? Will Christine deceive her husband, taking revenge for all the disappointments and a marriage that brought her nothing but hardship? Will she just turn her back on Joe and hit the road with his former accomplices? Or will Joe gain everything in the end?

1954: Alcatraz offers all what makes a great adventure: challenging puzzles, a mature crime story with a dynamic plot and various possible outcomes, and a whole bunch of shady characters: brutal felons, making life on The Rock even harder for Joe, while outside not only his partners-in-crime but also snoops and cops are after the money and Christine. The cinematic San Francisco of the 1950s, caught in a gritty comic style is a harsh place. But it's also a place where 1954: Alcatraz can also pay homage to history and zeitgeist, in form of the Beatnik culture and other contemporary themes.

Key Features

  • Two playable characters: the gangster couple Joe and Christine
  • More than 20 additional 3D animated characters
  • More than 60 hand drawn backdrops, based on original footage of San Francisco, North Beach and Alcatraz
  • Challenging puzzles and exciting dialogues by Gene Mocsy, co-writer of Ghost Pirates of Vooju Island
  • Atmospheric Beat and Jazz soundtrack by Pedro Macedo Camacho (Fairytale Fights, Ghost Pirates of Vooju Island, A Vampyre Story, Audiosurf)
  • In-game decisions extensively influence the plot and lead to various endings

Configuration requise

    • OS: Windows XP/Vista/7/8
    • Processor: 2.5 GHz (Single Core) oder 2 GHz (Dual Core)
    • Memory: 3 GB RAM
    • Graphics: GeForce 200-series/Radeon 300-series/Intel HD 3000-series or better
    • Hard Drive: 6 GB available space
    • Sound Card: DirectX 9.0c compatible
Évaluations intéressantes des utilisateurs
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
206 produits enregistrés
98 évaluations
6.3 heures en tout
Pas le meilleur jeu de Daedalic, mais l'ambiance est bonne. Le fait de pouvoir jouer à la fois Joe, le détenu cherchant à s'évader, et Christine sa femme permet de varier les plaisirs. Le jeu est cependant trop facile pour un point'n click et il suffit de 5 heures à peine pour le terminer sans forcer.

En revanche, très bon point : le jeu permet à de multiples reprises de faire des choix qui ont des répercussions sur la fin du jeu. Ainsi trois fins peuvent s'offrir au joueur.
Posté le : 10 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
126 produits enregistrés
31 évaluations
6.9 heures en tout
L'ambiance des années 50 est dépaysante, la bande-son est sympathique quoique un peu pauvre et répétitive, l'histoire et l'évolution des deux personnages séparés est intéressante, mais 1954 Alcatraz m'a semblé légèrement en dessous de la qualité moyenne des jeux Daedalic (déjà rien qu'au niveau visuel). Si les associations d'objets et les "énigmes" (et encore, y a-t-il une seule énigme digne de ce nom ? Presque tout se fait automatiquement, quelle frustration...) sont beaucoup plus intuitives que dans les autres titres du studio, l'oubli d'une étape au cours de l'enquête de Christine ou de la tentative d'évasion de Joe peut ruiner votre partie si vous ne collectionnez pas les sauvegardes entre deux changements de "chapitres".

A noter aussi que la durée de vie est passable pour le prix (attendez les -75% pour ne pas trop être déçus).
Posté le : 4 septembre
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
87 produits enregistrés
2 évaluations
5.0 heures en tout
Graphiques techniquement dépassés (quand on sait que les dev' ont fait Déponia ...), égnimes simplicimes, scénario plat, pas démotion se dégage de ce Point'n'Click

Dommage, il y avait de l'idée dans l'atmosphère, le fond sonore et le background du jeu, notamment sur la valeur du mouvement "beat"

Comptez 6Heures de jeu, not more !
Posté le : 7 mai
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23 personne(s) sur 28 (82%) ont trouvé cette évaluation utile
286 produits enregistrés
20 évaluations
8.3 heures en tout
This is the only game I have ever played that actually lets you experience an old school prison break.

This point and click adventure is not particularly difficult, but it is very nicely done. Music is great, voice acting believable, art style is charming, and the story is engaging. The different endings and the few choices you can make throughout the game make it engaging as well. The noir style is very beautifully made. The game is charming, but at the same time has certain violent and "grown-up" aspects.

The puzzles are pretty self-explanatory and realistic, so it probably doesn't serve a challenge, especially for those who have played this kind of games before. I was stuck once, but it was rather a game-play mechanic I didn't properly realize.

Strongly suggested for people who are into prisons and noir style.
Posté le : 28 mars
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26 personne(s) sur 35 (74%) ont trouvé cette évaluation utile
104 produits enregistrés
3 évaluations
6.0 heures en tout
I enjoyed what time I spent playing 1954 Alcatraz, which according to Steam is 6 hours. I'm glad that I finally bought it after pining over it and that I played it till completion. I'll even go back for a second play-through. However, I'm unable to recommend this game to anyone. By no means am I a seasoned veteran of point-and-clicks with a higher sense of nuance, but I've played them enough over the years to explicate my experience with this title.

First, the positives. The atmosphere in this game is incredible. The background artists used their skill sets well and created a vibrant world that I wanted to come pack to. The music and the sound effects were top notch. These are great things to have in a game, but these things don't themselves make a whole game, and not every aspect is as great. The 3D models are low-grade. It's almost insulting how untextured they are. It feels like they were taken from a late Dreamcast title, and not a great one at that. The female characters look fine. They're stylized and have depth in their design, but the males are bland and the overall lack of design shows in them. The animations of all the characters are stiff. It feels like an alpha build almost. They barely react appropriately with the world and never show items when they're using them. The best the characters look is during dialogue (mostly) or when standing still. But once the animation starts, it's painful. You don't expect much action from such games, but if action is going to be a thing, then it should be done well. Instead, the loading times for actions often show characters halfway through and you have to assume some of what happened.

The biggest frustration is the writing. There are multiple aspects to the overall concept of the writing, but it's the linking motif among them. The design of the female characters is again, alright. They had personae. The males are just insulting and are almost entirely one-dimensional. For instance, the detective you encounter has an obvious scar over his bad eye. Gee, I wonder if he's a bad guy. No other character experiences growth or change. Not really. The characters are just expanded upon over time, and yeah, you learn new information about them occasionally, but never something that makes you go back and appreciate them. It's just information you don't need. I'd rather they twist it to where you either feel it changes things or you feel it's important. You never do, and characters remain painfully static.

Worse, it ties into the gameplay. Everything can be interacted with by left or right-clicking. Right clicks make your character react. Left clicks make them interact. Most items cannot be interacted with, so the button is redundant 95% of the time - which makes the right-clicking redundant 100% of the time in these instances. It's just more dialogue to listen to. And unfortunately, the dialogue cannot be skipped. They sometimes say three lines when one isn't even necessary. A lot of the time, their responses don't make sense. They'll even talk about things that can't be (X is going to kill me! Well, X died. So, no he won't.)

To top it off, many of the dialogues and points where the plot progresses do so for no reason. The dialogue jumps around and the characters sound like they missed four or five lines leading up to what happens - all in an attempt to move things along. I wonder why they didn't work on the dialogue more and tone down your time spent interacting with useless objects.

The best thing the writers or directors did was not shy away from some of the harsher realities of the setting. You hear occasional racist terms thrown around, but never just because. The same characters show the same behavior (though it's hard not to when they're so stiff). The inclusion of and depiction of two homosexuals is just fantastic, and it's wonderful that the main characters are a black and white couple. It makes sense why there's such an emphasis on the Beat culture of the 1950's - they were more accepting of such things. Plenty of others weren't. Even the instances of violence aren't toned down. The game has a rawness to it that's refreshing. They discuss sex and relationships without the need to titilize the player or as an excuse to appeal in a basic way (when does sex never sell?) I just wish this had all been packaged in a better game. I wish they'd have said something thoughtful about sexuality instead of just making me think about it.

Overall, this world is nice to visit. Daedalic knows their stuff. It's for this very reason that it's almost difficult to play - because you do expect better. It's an okay game to play when you have a week to do so and have nothing else. But if you're going to spend money on this title, don't spend more than $10. Even then, only if you're committed to enjoying this title from the get-go, because if not, you'll drop it quickly.
Posté le : 19 avril
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13 personne(s) sur 17 (76%) ont trouvé cette évaluation utile
201 produits enregistrés
41 évaluations
8.2 heures en tout
"Même s'il est toujours difficile de juger un point-and-click, on peut aisément dire que 1954 Alcatraz est un jeu globalement médiocre à réserver aux fans hardcore du genre, attirés par une expérience un peu rétro ou intéressés par le sujet traité ; pour les autres, le soft est à éviter. Le contexte utilisé est assez original et l’ambiance fifties n’est pas trop mal retranscrite avec des décors dessinés à la main de manière talentueuse, mais les qualités du jeu s’arrêtent plus ou moins là. Les dialogues sont souvent vides, mal exploités ou incohérents, les personnages sont inconsistants et manquent cruellement de profondeur. En outre, des animations paresseuses, des modèles 3D douteux, des mécaniques lentes et parfois frustrantes et certaines énigmes illogiques finissent par faire de 1954 Alcatraz un point-and-click très moyen voire même carrément ennuyeux, le tout pour le tarif assez osé de 20 euros ! Un jeu à se prendre en soldes uniquement si vous êtes un grand amateur de jeux d’aventure old-school et que vous pouvez faire l’impasse sur tous les problèmes cités. Si ce n'est pas le cas, passez votre chemin et épargnez-vous 6 à 8 heures d'ennui."
Posté le : 13 mars
Cette évaluation vous a-t-elle été utile ? Oui Non