1954: Alcatraz – The cash is out there. But who will get it? Joe's doing 40 years on Alcatraz for a heist on an armored truck. The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money. Who will get their hands on the dough?
ユーザーレビュー: 賛否両論 (61 件のレビュー)
リリース日: 2014年3月11日


1954 Alcatraz を購入する



"While this game isn’t going to set the adventure genre on fire, it certainly accomplishes what it sets out to do: to create a fun and enjoyable experien"


“It manages to draw the player in, not only because a prison escape is impressive, but because escaping from Alcatraz is especially daunting.”
Snackbar Games

“Gene Mocsy and Daedalic should be proud, as this is easily one of the most intriguing point-and-clicks around.”
Gaming Lives

“1954 Alcatraz is an interesting adventure to get lost in for a while.”
God Is A Geek


1954: Alcatraz – The cash is out there. But who will get it?

Joe's doing 40 years on Alcatraz for a heist on an armored truck. The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money. Who will get their hands on the dough?

In this interactive Point & Click adventure by Daedalic Entertainment and Irresponsible Games - the team of Gene Mocsy - Joe and his wife Christine will be playable characters. Players will decide between love, treachery, life and death: will Christine assist Joe during his prison break? Will they recover the fortune together? Or will they succumb to greed? Will Christine deceive her husband, taking revenge for all the disappointments and a marriage that brought her nothing but hardship? Will she just turn her back on Joe and hit the road with his former accomplices? Or will Joe gain everything in the end?

1954: Alcatraz offers all what makes a great adventure: challenging puzzles, a mature crime story with a dynamic plot and various possible outcomes, and a whole bunch of shady characters: brutal felons, making life on The Rock even harder for Joe, while outside not only his partners-in-crime but also snoops and cops are after the money and Christine. The cinematic San Francisco of the 1950s, caught in a gritty comic style is a harsh place. But it's also a place where 1954: Alcatraz can also pay homage to history and zeitgeist, in form of the Beatnik culture and other contemporary themes.

Key Features

  • Two playable characters: the gangster couple Joe and Christine
  • More than 20 additional 3D animated characters
  • More than 60 hand drawn backdrops, based on original footage of San Francisco, North Beach and Alcatraz
  • Challenging puzzles and exciting dialogues by Gene Mocsy, co-writer of Ghost Pirates of Vooju Island
  • Atmospheric Beat and Jazz soundtrack by Pedro Macedo Camacho (Fairytale Fights, Ghost Pirates of Vooju Island, A Vampyre Story, Audiosurf)
  • In-game decisions extensively influence the plot and lead to various endings


    • OS: Windows XP/Vista/7/8
    • Processor: 2.5 GHz (Single Core) oder 2 GHz (Dual Core)
    • Memory: 3 GB RAM
    • Graphics: GeForce 200-series/Radeon 300-series/Intel HD 3000-series or better
    • Hard Drive: 6 GB available space
    • Sound Card: DirectX 9.0c compatible
32 人中 21 人 (66%) がこのレビューが参考になったと投票しました
記録時間: 7.4 時間
Game is pretty dull and mediocre from all sides, which is a shame as setting has a lot of potential for good story and characters.
I think it is the weakest game from Deadalic on Steam.

Art style is questionable, characters and dialogs boring as hell, story is uninspiring and puzzles are quite simple + there are a lot of loading screens. Besides traditional puzzles they added some dialog choices which could lead to a different outcomes but I'm kinda against it, I bet it added some job for scriptwriters but barely made any improvements for gameplay. Branching is good only when your story good enough to support it. Also, game is pretty short - barely hit over 6 hours.
I encountered few minor glitches in the game but nothing major, so at least this part is ok.

Can't recommend this game, can be played though if you are an avid adventure collector and doesn't care about quality much.
投稿日: 5月13日
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 6.0 時間
Alcatraz is a traditional take on the point & click adventure. It's main mechanic is the acquisition of items and information, found by clicking around on the scenery of each screen, and their combination with either other itens or charcters in order to forward the narrative.

The puzzles to be solved are all presented in a logical light with little incongruity present. At times, the game requires you to fulfill arbitrary, inexplicable requisites before allowing you to take a piece required for the solution of a puzzle, but these are few and far between. For the most part, this is a frustration-free game of logical thought.

The complexity if increased somewhat by the ability to switch between two main characters, who don't meet for most of the game, but nevertheless manage to influence each other's environment trough their actions. Or they should, anyway. This mechanic is seldom used in an interesting manner and for the most part, we are simply playing two parallel, individual puzzle adventures.

We are left with narrative, then: the story of a convict in one of the world's most infamous prisons, and his beat-poet wife, pressed by the mob for cash.

The 1954 setting is by far the most attractive aspect of the game, a cultural and historical period that is all too rare in video games. It is interesting to explore and mostly carries the rest of the game. There are some interesting, well-written characters, - particular highlights are the germ-phobic mob weasel and the loose-canon mad novelist - but the setting is the true star.

In the end, small decisions made throughout the game are revealed to have influence on the ending - or more specifically, on the options available to the characters at the end - but it is hard to care either way.

This game is worth your time if the setting and story setup pike your interest. Otherwise, it is merely a competent point & click adventure.


+ Nice Art
+ Great setting


- Underdeveloped mechanics
- hit-and-miss characters
投稿日: 9月15日
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 6.4 時間
The year is 1954, you will be playing the part of two people madly in love with one another. One trapped behind the bars of Alcatraz, the other trapped by the pressure of her lover's corrupt partner, the mob, and even the police. Together you will have to find a way to spring each other from the shackles they hold them down. You will be playing the part of Joe, the convicted bank robber, though no one ever found the money. You will also get to play the part of Christine, a woman who isn't afraid of a little danger, but truly misses Joe.

Graphically this game looks good. Sure there's not a lot to each scene, but what you do have in each scene allows you to take that journey back to 1954. The game is divided into specific areas that you'll have to navigate through and try to find items that could help you down the road. There is quite a bit of loading between the areas and the area map, and there are times were you are going to be doing some serious back and forth action, but the loading isn't too bad where you no longer want to quit. At least if you are able to keep the story going, if you get stuck this because a battle of will.

The music, though simple, is really only one song that is constantly playing in some shape or form. I have to say though that it has this dark and slightly seductive feel to it that just seems to blend into the game. I also like the voice acting in this game, some of them fit a stereotype of people back in the 50s, but at least they are point when they try for that mood.

The controls basically are the mouse that you will use to click on areas, items, people, and more. You will also get to use the Space bar so that you can see all the locations that you can click on (this will save you a couple of times if what you are looking for isn't abundantly obvious

So I have to say that it took a bit of time for me to start really getting the hang of the game. I got to a certain point and then I couldn't find out what to do. At any time you can switch between Joe and Christine, which definitely allows you to see different aspects of the same story, and once things start really rolling in the game you will find that you are going to be jumping back and forth as quickly as possible so that you can solve the next obstacle in the game. For the most part the game helped nudge you along when things got a bit difficult, but apparently I ended up in no man's land, and had a hell of a time crawling out of it. Though once I figured it out, the game took off, and I was completely hooked. There was one small little glitch in the game where Christine magically knew about something that she was supposed to look for before she had the required item to know what she was looking for, but other than that I can't really complain about the game.

The whole cast of characters that you get to interact with are memorable, and have their own life to them. Not one character was a like, they felt alive, and just trying to live their life there way. To me that was quite refreshing that there was definitely some back story and depth to all the characters you were going to have to be dealing with throughout the game.

So if you are looking for a point and click adventure game that will take you to a time from the past, but not too far back, and has a story of lovers scorned, betrayals, and of course cops and robbers, this is the game for you. This isn't a perfect game, but it definitely has enough polish on it that it is not only worth a look, but its worth an entire playthrough. So with that I have to give this game an 8.9 out of 10.
投稿日: 6月1日
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 7.7 時間
I was in two minds on whether or not to thumbs this up or down. It is a point and click adventure, thriller. It is set in 1954 as you can tell by the name and the atmosphere and story take this in to account well. The story is a bit weak dialog wise and logic wise but has it's moments and I suppose is overall enjoyable and intriguing at times. It also has multiple endings based off of certain choices or actions you chose throughout the game. I found some of the game a bit of a grind rather than being difficult. For example, some things you need to combine or use on other items or people can be a bit random. I felt the character development was slightly lacking and therefore struggled to bond with the characters very much which I feel let the game down a bit. Especially being quite story and dialog based. Overall if you enjoy point and click games, adventure games, thrillers or crime based games. You may still enjoy this. I would reccomend if it was on sale as it was when I bought it. 5/10
投稿日: 10月8日
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5 人中 1 人 (20%) がこのレビューが参考になったと投票しました
記録時間: 0.5 時間

Prison Escaping Simulator 1954.

1954 Alcatraz is a beautifully crafted point and click adventure. The game itself is not that challenging, but it was fun to play nonetheless. The graphics are great, as is the music and voice acting. I did notice that there seemed to be a lack of actual gameplay choices that could be made, which I’d expect more of from a game like this, but it wasn’t too bad. The story wasn’t that bad either, in fact, I loved the story.

The game is fun and I can recommend it, especially for those fans of the genre. For those that are not particularly a fan of the point and click genre, then this is probably not for you.
投稿日: 4月24日
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55 人中 41 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 6.0 時間
I enjoyed what time I spent playing 1954 Alcatraz, which according to Steam is 6 hours. I'm glad that I finally bought it after pining over it and that I played it till completion. I'll even go back for a second play-through. However, I'm unable to recommend this game to anyone. By no means am I a seasoned veteran of point-and-clicks with a higher sense of nuance, but I've played them enough over the years to explicate my experience with this title.

First, the positives. The atmosphere in this game is incredible. The background artists used their skill sets well and created a vibrant world that I wanted to come pack to. The music and the sound effects were top notch. These are great things to have in a game, but these things don't themselves make a whole game, and not every aspect is as great. The 3D models are low-grade. It's almost insulting how untextured they are. It feels like they were taken from a late Dreamcast title, and not a great one at that. The female characters look fine. They're stylized and have depth in their design, but the males are bland and the overall lack of design shows in them. The animations of all the characters are stiff. It feels like an alpha build almost. They barely react appropriately with the world and never show items when they're using them. The best the characters look is during dialogue (mostly) or when standing still. But once the animation starts, it's painful. You don't expect much action from such games, but if action is going to be a thing, then it should be done well. Instead, the loading times for actions often show characters halfway through and you have to assume some of what happened.

The biggest frustration is the writing. There are multiple aspects to the overall concept of the writing, but it's the linking motif among them. The design of the female characters is again, alright. They had personae. The males are just insulting and are almost entirely one-dimensional. For instance, the detective you encounter has an obvious scar over his bad eye. Gee, I wonder if he's a bad guy. No other character experiences growth or change. Not really. The characters are just expanded upon over time, and yeah, you learn new information about them occasionally, but never something that makes you go back and appreciate them. It's just information you don't need. I'd rather they twist it to where you either feel it changes things or you feel it's important. You never do, and characters remain painfully static.

Worse, it ties into the gameplay. Everything can be interacted with by left or right-clicking. Right clicks make your character react. Left clicks make them interact. Most items cannot be interacted with, so the button is redundant 95% of the time - which makes the right-clicking redundant 100% of the time in these instances. It's just more dialogue to listen to. And unfortunately, the dialogue cannot be skipped. They sometimes say three lines when one isn't even necessary. A lot of the time, their responses don't make sense. They'll even talk about things that can't be (X is going to kill me! Well, X died. So, no he won't.)

To top it off, many of the dialogues and points where the plot progresses do so for no reason. The dialogue jumps around and the characters sound like they missed four or five lines leading up to what happens - all in an attempt to move things along. I wonder why they didn't work on the dialogue more and tone down your time spent interacting with useless objects.

The best thing the writers or directors did was not shy away from some of the harsher realities of the setting. You hear occasional racist terms thrown around, but never just because. The same characters show the same behavior (though it's hard not to when they're so stiff). The inclusion of and depiction of two homosexuals is just fantastic, and it's wonderful that the main characters are a black and white couple. It makes sense why there's such an emphasis on the Beat culture of the 1950's - they were more accepting of such things. Plenty of others weren't. Even the instances of violence aren't toned down. The game has a rawness to it that's refreshing. They discuss sex and relationships without the need to titilize the player or as an excuse to appeal in a basic way (when does sex never sell?) I just wish this had all been packaged in a better game. I wish they'd have said something thoughtful about sexuality instead of just making me think about it.

Overall, this world is nice to visit. Daedalic knows their stuff. It's for this very reason that it's almost difficult to play - because you do expect better. It's an okay game to play when you have a week to do so and have nothing else. But if you're going to spend money on this title, don't spend more than $10. Even then, only if you're committed to enjoying this title from the get-go, because if not, you'll drop it quickly.
投稿日: 4月19日
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