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1954: Alcatraz – The cash is out there. But who will get it? Joe's doing 40 years on Alcatraz for a heist on an armored truck. The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money. Who will get their hands on the dough?
Megjelenés dátuma: 11 Márc 2014
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1954 Alcatraz vásárlása

EGÉSZ HÉTEN AKCIÓS! Az ajánlat vége: 4 augusztus.

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$19.99
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Now available!

11 március 2014

Happy ever after or will she take it all?

It’s up to you in ‘1954: Alcatraz’ our new crime adventure. Get into the San Francisco of the 1950’s and give this failed robbery story a new ending.

We're thrilled to hear your stories!

Your Daedalic Team

5 megjegyzés Tovább

Értékelések

“It manages to draw the player in, not only because a prison escape is impressive, but because escaping from Alcatraz is especially daunting.”
Snackbar Games

“Gene Mocsy and Daedalic should be proud, as this is easily one of the most intriguing point-and-clicks around.”
Gaming Lives

“1954 Alcatraz is an interesting adventure to get lost in for a while.”
God Is A Geek

A játékról: 

1954: Alcatraz – The cash is out there. But who will get it?

Joe's doing 40 years on Alcatraz for a heist on an armored truck. The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money. Who will get their hands on the dough?

In this interactive Point & Click adventure by Daedalic Entertainment and Irresponsible Games - the team of Gene Mocsy - Joe and his wife Christine will be playable characters. Players will decide between love, treachery, life and death: will Christine assist Joe during his prison break? Will they recover the fortune together? Or will they succumb to greed? Will Christine deceive her husband, taking revenge for all the disappointments and a marriage that brought her nothing but hardship? Will she just turn her back on Joe and hit the road with his former accomplices? Or will Joe gain everything in the end?

1954: Alcatraz offers all what makes a great adventure: challenging puzzles, a mature crime story with a dynamic plot and various possible outcomes, and a whole bunch of shady characters: brutal felons, making life on The Rock even harder for Joe, while outside not only his partners-in-crime but also snoops and cops are after the money and Christine. The cinematic San Francisco of the 1950s, caught in a gritty comic style is a harsh place. But it's also a place where 1954: Alcatraz can also pay homage to history and zeitgeist, in form of the Beatnik culture and other contemporary themes.
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Key Features

  • Two playable characters: the gangster couple Joe and Christine
  • More than 20 additional 3D animated characters
  • More than 60 hand drawn backdrops, based on original footage of San Francisco, North Beach and Alcatraz
  • Challenging puzzles and exciting dialogues by Gene Mocsy, co-writer of Ghost Pirates of Vooju Island
  • Atmospheric Beat and Jazz soundtrack by Pedro Macedo Camacho (Fairytale Fights, Ghost Pirates of Vooju Island, A Vampyre Story, Audiosurf)
  • In-game decisions extensively influence the plot and lead to various endings

Rendszerkövetelmények

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: 2.5 GHz (Single Core) oder 2 GHz (Dual Core)
    • Memory: 3 GB RAM
    • Graphics: GeForce 200-series/Radeon 300-series/Intel HD 3000-series or better
    • Hard Drive: 6 GB available space
    • Sound Card: DirectX 9.0c compatible
Hasznos vásárlói értékelések
40 emberből 31 (78%) találta hasznosnak ezt az értékelést
520 termék a fiókon
2 értékelés
2.4 óra a nyilvántartásban
An interesting adventure full of difficult decisions and moral quandries which are as challenging as they are thought-provoking. The voice-acting is rough for some characters, but the quality of the two main stars Christine and Joe shines through. A traditional yet enjoyable point-and-click adventure. For more check out this gameplay vid showcasing the first 30 minutes of the game.

http://youtu.be/q26GlYQlsRk
Közzétéve: 17 március 2014
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22 emberből 18 (82%) találta hasznosnak ezt az értékelést
287 termék a fiókon
17 értékelés
8.3 óra a nyilvántartásban
This is the only game I have ever played that actually lets you experience an old school prison break.

This point and click adventure is not particularly difficult, but it is very nicely done. Music is great, voice acting believable, art style is charming, and the story is engaging. The different endings and the few choices you can make throughout the game make it engaging as well. The noir style is very beautifully made. The game is charming, but at the same time has certain violent and "grown-up" aspects.

The puzzles are pretty self-explanatory and realistic, so it probably doesn't serve a challenge, especially for those who have played this kind of games before. I was stuck once, but it was rather a game-play mechanic I didn't properly realize.

Strongly suggested for people who are into prisons and noir style.
Közzétéve: 28 március 2014
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25 emberből 18 (72%) találta hasznosnak ezt az értékelést
104 termék a fiókon
3 értékelés
6.0 óra a nyilvántartásban
I enjoyed what time I spent playing 1954 Alcatraz, which according to Steam is 6 hours. I'm glad that I finally bought it after pining over it and that I played it till completion. I'll even go back for a second play-through. However, I'm unable to recommend this game to anyone. By no means am I a seasoned veteran of point-and-clicks with a higher sense of nuance, but I've played them enough over the years to explicate my experience with this title.

First, the positives. The atmosphere in this game is incredible. The background artists used their skill sets well and created a vibrant world that I wanted to come pack to. The music and the sound effects were top notch. These are great things to have in a game, but these things don't themselves make a whole game, and not every aspect is as great. The 3D models are low-grade. It's almost insulting how untextured they are. It feels like they were taken from a late Dreamcast title, and not a great one at that. The female characters look fine. They're stylized and have depth in their design, but the males are bland and the overall lack of design shows in them. The animations of all the characters are stiff. It feels like an alpha build almost. They barely react appropriately with the world and never show items when they're using them. The best the characters look is during dialogue (mostly) or when standing still. But once the animation starts, it's painful. You don't expect much action from such games, but if action is going to be a thing, then it should be done well. Instead, the loading times for actions often show characters halfway through and you have to assume some of what happened.

The biggest frustration is the writing. There are multiple aspects to the overall concept of the writing, but it's the linking motif among them. The design of the female characters is again, alright. They had personae. The males are just insulting and are almost entirely one-dimensional. For instance, the detective you encounter has an obvious scar over his bad eye. Gee, I wonder if he's a bad guy. No other character experiences growth or change. Not really. The characters are just expanded upon over time, and yeah, you learn new information about them occasionally, but never something that makes you go back and appreciate them. It's just information you don't need. I'd rather they twist it to where you either feel it changes things or you feel it's important. You never do, and characters remain painfully static.

Worse, it ties into the gameplay. Everything can be interacted with by left or right-clicking. Right clicks make your character react. Left clicks make them interact. Most items cannot be interacted with, so the button is redundant 95% of the time - which makes the right-clicking redundant 100% of the time in these instances. It's just more dialogue to listen to. And unfortunately, the dialogue cannot be skipped. They sometimes say three lines when one isn't even necessary. A lot of the time, their responses don't make sense. They'll even talk about things that can't be (X is going to kill me! Well, X died. So, no he won't.)

To top it off, many of the dialogues and points where the plot progresses do so for no reason. The dialogue jumps around and the characters sound like they missed four or five lines leading up to what happens - all in an attempt to move things along. I wonder why they didn't work on the dialogue more and tone down your time spent interacting with useless objects.

The best thing the writers or directors did was not shy away from some of the harsher realities of the setting. You hear occasional racist terms thrown around, but never just because. The same characters show the same behavior (though it's hard not to when they're so stiff). The inclusion of and depiction of two homosexuals is just fantastic, and it's wonderful that the main characters are a black and white couple. It makes sense why there's such an emphasis on the Beat culture of the 1950's - they were more accepting of such things. Plenty of others weren't. Even the instances of violence aren't toned down. The game has a rawness to it that's refreshing. They discuss sex and relationships without the need to titilize the player or as an excuse to appeal in a basic way (when does sex never sell?) I just wish this had all been packaged in a better game. I wish they'd have said something thoughtful about sexuality instead of just making me think about it.

Overall, this world is nice to visit. Daedalic knows their stuff. It's for this very reason that it's almost difficult to play - because you do expect better. It's an okay game to play when you have a week to do so and have nothing else. But if you're going to spend money on this title, don't spend more than $10. Even then, only if you're committed to enjoying this title from the get-go, because if not, you'll drop it quickly.
Közzétéve: 19 április 2014
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20 emberből 15 (75%) találta hasznosnak ezt az értékelést
250 termék a fiókon
3 értékelés
7.4 óra a nyilvántartásban
Game is pretty dull and mediocre from all sides, which is a shame as setting has a lot of potential for good story and characters.
I think it is the weakest game from Deadalic on Steam.

Art style is questionable, characters and dialogs boring as hell, story is uninspiring and puzzles are quite simple + there are a lot of loading screens. Besides traditional puzzles they added some dialog choices which could lead to a different outcomes but I'm kinda against it, I bet it added some job for scriptwriters but barely made any improvements for gameplay. Branching is good only when your story good enough to support it. Also, game is pretty short - barely hit over 6 hours.
I encountered few minor glitches in the game but nothing major, so at least this part is ok.

Can't recommend this game, can be played though if you are an avid adventure collector and doesn't care about quality much.
Közzétéve: 13 május 2014
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19 emberből 12 (63%) találta hasznosnak ezt az értékelést
56 termék a fiókon
2 értékelés
6.3 óra a nyilvántartásban
This is on of my favorite games this year. The setting is 1950s San Francisco. You play from two perspectives: Joe - A prisoner at Alcatraz, and Christie - his wife. They both run afoul of bad guys and meet some interesting charactors (one was a real person). The graphics are cartoony and really nicely done. Sounds, and voice acting ditto. While the locals are limited, they are beautifuly done and fun to explore.

If you like games set in others times, funny, or adventure games in general : Get this one!
Közzétéve: 15 március 2014
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