1954: Alcatraz – The cash is out there. But who will get it? Joe's doing 40 years on Alcatraz for a heist on an armored truck. The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money. Who will get their hands on the dough?
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Data di rilascio: 11 mar 2014
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Acquista 1954 Alcatraz

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Pacchetti che includono questo gioco

Acquista The Daedalic Armageddon Bundle

Include 11 articoli: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

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Consigliato dai curatori

"Kelsey says: excellent, logical, historical PnC where you alternate between a wrongly-accused husband and the wife busting him out of Alcatraz."
Guarda la recensione completa qui.

Recensioni

“It manages to draw the player in, not only because a prison escape is impressive, but because escaping from Alcatraz is especially daunting.”
Snackbar Games

“Gene Mocsy and Daedalic should be proud, as this is easily one of the most intriguing point-and-clicks around.”
Gaming Lives

“1954 Alcatraz is an interesting adventure to get lost in for a while.”
God Is A Geek

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1954: Alcatraz – The cash is out there. But who will get it?

Joe's doing 40 years on Alcatraz for a heist on an armored truck. The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money. Who will get their hands on the dough?

In this interactive Point & Click adventure by Daedalic Entertainment and Irresponsible Games - the team of Gene Mocsy - Joe and his wife Christine will be playable characters. Players will decide between love, treachery, life and death: will Christine assist Joe during his prison break? Will they recover the fortune together? Or will they succumb to greed? Will Christine deceive her husband, taking revenge for all the disappointments and a marriage that brought her nothing but hardship? Will she just turn her back on Joe and hit the road with his former accomplices? Or will Joe gain everything in the end?

1954: Alcatraz offers all what makes a great adventure: challenging puzzles, a mature crime story with a dynamic plot and various possible outcomes, and a whole bunch of shady characters: brutal felons, making life on The Rock even harder for Joe, while outside not only his partners-in-crime but also snoops and cops are after the money and Christine. The cinematic San Francisco of the 1950s, caught in a gritty comic style is a harsh place. But it's also a place where 1954: Alcatraz can also pay homage to history and zeitgeist, in form of the Beatnik culture and other contemporary themes.
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Key Features

  • Two playable characters: the gangster couple Joe and Christine
  • More than 20 additional 3D animated characters
  • More than 60 hand drawn backdrops, based on original footage of San Francisco, North Beach and Alcatraz
  • Challenging puzzles and exciting dialogues by Gene Mocsy, co-writer of Ghost Pirates of Vooju Island
  • Atmospheric Beat and Jazz soundtrack by Pedro Macedo Camacho (Fairytale Fights, Ghost Pirates of Vooju Island, A Vampyre Story, Audiosurf)
  • In-game decisions extensively influence the plot and lead to various endings

Requisiti di sistema

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: 2.5 GHz (Single Core) oder 2 GHz (Dual Core)
    • Memory: 3 GB RAM
    • Graphics: GeForce 200-series/Radeon 300-series/Intel HD 3000-series or better
    • Hard Drive: 6 GB available space
    • Sound Card: DirectX 9.0c compatible
Recensioni utili dai clienti
6 persone su 6 (100%) hanno trovato questa recensione utile
8.7 ore in totale
Pubblicata: 23 aprile
Con "1954:Alcatraz" si entra in un atmosfera molto noir che non sfigurerebbe di fronte a "il Padrino" o "The Untouchables". Il gameplay è molto classico con inventario e dialoghi in primo piano, ma sono sperimentali le tematiche decisamente mature, come la droga o l'omosessualità, che un po' stridono con la grafica cartoon; esperimento tra l'altro già tentato in parte anche dai Pendulo Studios con Yesterday. Un altro aspetto interessante è quello delle scelte, sia nei dialoghi che nelle azioni; alcuni enigmi saranno opzionali, altri risolvibili in più modi, altri ancora del tutto nascosti. Peccato però che le scelte non influenzino se non in uno o due casi l'andamento della vicenda o il finale (sebbene con alcune azioni ci sia la possibilità di sbloccare un finale nascosto). Il fatto di non palesare le scelte, come avviene in altri giochi come Dreamfall Chapters o Life is Strange, porta a fare scelte istintive, senza pensarci su troppo, il guaio è che però non influenzano il finale che resta a completa discrezione del giocatore. Così l'idea dia zione-conseguenza finisce per dissolversi e con essa un elemento chiave di successo per un gioco di questo tipo. Altro punto debole e la esagerata scarsezza di animazioni e cut-scene, neppure nei finali che finiscono per assomigliarsi tutti.
Il giudizio sul gioco è difficile. Sicuramente merita di essere giocato almeno una volta; potrebbe piacere, come non piacere.
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
5.5 ore in totale
Pubblicata: 26 marzo
Non è trai più bei giochi sviluppati dalla Daedalic, ma non è nemmeno brutto, un pò noioso in alcuni momenti, la trama è ben strutturata, soprattutto per la scelta del cambio personaggio da Joe a Christine.
Quindi morale della favola non è un gioco da ricordare, ma da giocare almeno una volta nella vita.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
7.8 ore in totale
Pubblicata: 15 giugno
Bellissimo. Un'avventura, davvero.
Questa recensione ti è stata utile? No Divertente
23 persone su 26 (88%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
8.1 ore in totale
Pubblicata: 25 luglio
Story-driven, though not without a few glaring faults // Will round out a good point & click collection

+ Fantastic voice-acting; the majority of lines are delivered in an organic, quality manner
+ Well-crafted dialogue options; writing feels mature and immersive
+ Hand-drawn set designs are artistic lend a unique feeling to the experience
+ Everything, from the dialogue, to the set features, feels period-appropriate
+ Boasts a mature and competently developed narrative
+ Soundtrack, of a largely jazz-theme, is absolutely fantastic

- Poor animation quality; everything feels clunky and uncoordinated, but not in a charming way
- Puzzles are, occasionally, woefully simplistic
- Poor secondary character development; most of the support cast is immediately forgettable
- Audio design seems to often be out of sync with the actions of the characters

If you enjoyed this review, please follow my curator page. Feel free to join my group, LockeProposal's Big Day Out for discussion and announcements, and I also have a budding YouTube Channel for those interested. Thanks for reading!
Questa recensione ti è stata utile? No Divertente
17 persone su 19 (89%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
7.8 ore in totale
Pubblicata: 31 luglio
1954 Alcatraz: the time is right, the tune is low and guns are smoking. The world is old, yet the life is young. The Beat Generation redefines America with rejection literature, sexual liberation and psychedelic drugs. In this Daedalic adventure game, you take the role of partners in crime, a husband and a wife, to either bring the fugitives to a happy union, or break some more hearts and heads in their run.

The scene opens up to the story of Joe and Christine. Joe participates in a heist and is sent to the Rock, the legendary Alcatraz prison. The money is said to be burned during the car crash, but the mafia have their suspicions. Christine is left with a broken heart and tons of questions in her mind. Joe decides to escape from Alcatraz to meet with his wife, and leave country while Christine tries her best to avoid mafia's advances, discover some truth to events and aid her husband in the coastal districts of San Fransisco. They cheat, lie, steal, blackmail and kill to their freedom, with one dream in their visions: a new life in Mexico.

First thing is first: the theme of the game is well thought and interesting. I've never stumbled upon an adventure game that takes place during the Beat Generation. The concept, and the tale of Christine and Joe bears so much potential. The gameplay consists of switches between Joe and Christine. You choose which one's perspective to play at any given time. Whence one of them are stuck due to conditions that they cannot control, you switch to the other to make things progress. Item combinations seem to always make sense according to the narration and the storyline. The backgrounds are nice. The music is catchy and fits the mood at any given time.

The downside is that the game feels a bit rushed. I had some issues about the graphics for example; while they are cartoonish and characters do move a bit chalky, it's no actual bother. What is bothersome is the loading time between scenes. The game seemed having a bit of a problem during scene passages. That needs polishing at least. Main Menu and the Save/Load screen glitches and takes time to either save or load. Animations and the voice acting loose their synch quite often. The ending - or endings, depending on your choices - feels anticlimactic. Not even an actual cutscene to reward us!

When you decide to add the pros and cons of the game, it ends up becoming a 'yeah sure, why not'. If this game would come from a no-name developer, I'd recommend it. But this is not the performance that I expect from Daedalic. If you are into adventure games, go for a drive. You will like it anyway. But the potential of the game, and what the game actually ended up being is two different things.
Questa recensione ti è stata utile? No Divertente