Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse. Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world.
출시 날짜: 2013년 9월 25일
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Nihilumbra 구매

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BeautiFun adventures at GDC 2014!

2014년 3월 24일

We decided it was a good idea to inform you about the details we got from Marcos and Kevin, our two explorers in San Francisco, Marcos Sueiro and Kevin Cerdà:

Adventures at GDC 2014! Part I

Here's what happened during the last part of our trip to GDC 2014. And also learn more about the last victory of Aniol in Magic: The Gathering (this time he won the Vienna Grand Prix)!

Adventures at GDC 2014 (and Vienna)! Part II

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Interview series - The BeautiFun Team Stories

2014년 1월 31일

Hi all,
we have started a series of interviews to the members of the team. There we will be talking about their personal stories with videogames as players, inspirations from other mediums and finally we will go in-depth about their professional career and work at BeautiFun Games:

- Aniol Alcaraz (Producer and programmer).

- Lourdes Nicolich (Artist).

- Jordi Longueira (Artist).

- Marcos Sueiro (Programmer).

- Jesús Fabre (PR & Community Manager).

- Pol Urós (ex-member).

I will keep updating this post as we publish more interviews.

Hope you enjoy the reading!


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“is the kind of game that many will look over because they think they’ve played things like it hundreds of times before. It’s not. This is a project filled with incredibly smart puzzle design and an important message at its core. Anyone who absentmindedly picked it up during a sale should do themselves a favor and play right now. If you don’t yet own it, then definitely consider making a purchase in the near future. Nihilumbra is a thoroughly enjoyable experience that will stick with you. (4.5/5)”

“The whole game is great, but for me the presentation takes Nihilumbra from being a fun and clever indie game to something really special. Its presentation rivals games like Braid and Limbo. Everything looks hand drawn and a bit ethereal, a mix between a Tim Burton movie and a Jhonen Vasquez comic. The visuals are complemented by an orchestral score that’s just Danny Elfman enough, and narration that is very well voiced for the story. The tone of the game is serious, and the presentation really supports that rather than undermining it and making it come off as silly.”

“Nihilumbra shines brightest here (Void Mode). Where the story merely hints at the potential of behind its mechanics, Void Mode demonstrates their genius. It brings out Nihilumbra’s best levels, testing your mettle while retaining the game’s penchant for easily understood puzzles. The mode tests you without employing opaque logic, making you reexamine how you approach problem solving. Plus, there’s even a couple story hooks that bring some additional closure, thus sweetening the deal. (4.5/5)”

Steam Greenlight

게임 정보

Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse.
Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world. This is where his long odyssey begins, in which he will learn how to use the colors around him to gain powerful abilities and transform the world.

However, his experiences come at a high price. The Void must be one. It seeks to reclaim him and will never stop chasing him, destroying everything in its path along the way.
To survive, Born will have to condemn the earth he walks to its inevitable obliteration by The Void...

Advise: Nihilumbra has been designed in a way that everyone can enjoy its story, even without previous experience with puzzle games. However, players seeking for a challenge will find it on the second half of the game: the Void Mode.

Check for a browser demo!

For a better understanding about the game design and development process, we encourage you to read our Nihilumbra HD Gamasutra post-mortem.

Key Features

  • The ability to change ground physics using five different colors.
  • Use five worlds as your canvas and transform them at your will.
  • Original soundtrack composed by Álvaro Lafuente.
  • Unlock a great surprise by completing the game. Replayability assured.

New for this version
  • Voice Acting
  • Levels adapted to widescreen.
  • New HD Textures.
  • Improved and Fully Remastered Soundtrack.
  • Art gallery.
  • Re-imagined and intuitive controls and menus.
  • Improved atmospheric and weather effects.

Nihilumbra presskit.

시스템 요구 사항 (PC)

    • OS: Windows XP/Vista/7
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space

시스템 요구 사항 (MAC)

    • OS: Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Nihilumbra is not compatible with Apple Trackpad.

Linux 시스템 요구사항

    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
유용한 고객 평가
4명 중 3명(75%)이 이 평가를 유용하다고 평가했습니다.
959 개의 게임 보유 중
평가 54 개
3.6 시간 기록
바닥에 다양한 속성을 부여하여 퍼즐을 풀어나가는 플랫포머 게임

언듯 보기에는 단순해 보이지만
상당히 맵 구성을 잘 해놓아서
지형, 물체, 능력... 심지어 적 몬스터까지 활용해야
퍼즐을 풀어나갈 수 있게 만들어 놨습니다.

기본 모드는 가볍게 풀어나갈 수 있는 정도의 적당한 난이도지만
엔딩(?) 후 시작되는 보이드 모드는 상당히 높은 난이도를 자랑합니다.
초심자도 고수도 안심(?)하고 즐길 수 있는 그런 게임

무엇보다 한국어 기본 지원이라는 점이 매력적입니다.
게시 일시: 2014년 1월 2일
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
515 개의 게임 보유 중
평가 1 개
2.4 시간 기록
색을 이용한 스토리 진행으로 이루어지네요
1회차 플레이는 2시간이면 충분히 끝내고 남습니다.
다만 2회차인 보이드 모드가.... 초반부터 난이도가 다른게임처럼 변해버리는군요..
스토리만 봐도 후회할게 없구요. 스토리만 보신다면 무난하게 1회차만 하시고
게임의 난이도가 아쉬웠다면 보이드모드를 도전해보세요.
게시 일시: 2013년 12월 31일
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2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
89 개의 게임 보유 중
평가 29 개
8.0 시간 기록
음... 퍼즐게임임 마치 던파의 크리에이터로 포탈2의 액체들과 찐득이액체 태우는액체 등 여러 액체들을 쳐바르고 다닌다고 생각하면 됨 (갈색 액체를 바를 땐 마치 치매걸린 노인분이 벽지 이곳저곳에 ♥♥♥을 쳐바르는 듯한 느낌의... 아 이건 아닌가?) 초반부 대사는 마치 자기가 세상의 진리를 다 깨달은 듯한 중학교 2학년짜리 애가 방구석에 틀혀박혀 불 끄고 이불 뒤집어쓰고 대충 샤프로 끄적 끄적이다가 제출한 포트폴리오 같지만 VOID 모드로 가면 참신한 퍼즐에 중2중2한 대사가 없어서 좋음! 그리고 다 깨고 난 후에는 중2중2한 대사 대신.... 미국쪽에서 쓰는 은어들? 10대 은어들 인것 같음 암튼 그걸로 하는데 나는 영어도 이건 무슨 꼬부랑글자여 하는 판에 미국 은어가 왠말이요... 결국 언어 바뀐 버젼은 플레이 못해보고 접음 ㅋ 암튼 빨리 끝날 줄 알았는데 의외로 플레이 타임이 은근 길어서 만족 ^_^ 아마 미국 10대 은어(로 추정되는 언어)들까지 다 알아듣는다면 플레이 타임이 좀 더 길어질듯
게시 일시: 2013년 11월 22일
이 평가가 유용한가요? 아니요
149명 중 120명(81%)이 이 평가를 유용하다고 평가했습니다.
180 개의 게임 보유 중
평가 2 개
23.7 시간 기록
Underrated magic

This game is amazing, really. It's a small life, which the player lives with the Born. A life full of danger, fear, regret and melancholy.
When the game takes you by the hand the only thing you can say is "WOW! this world is beautiful!" And the game does not release you until the final credits. And the only thing you can say after all is "What have I done, I have to fix it ..."
게시 일시: 2013년 11월 25일
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67명 중 58명(87%)이 이 평가를 유용하다고 평가했습니다.
516 개의 게임 보유 중
평가 3 개
2.9 시간 기록
Escaping from the void, trying to become more than you are and risking the world you seek in order to do so. This is the story of Nihilumbra, a puzzle based 2D platformer from Beautifun Games.

The game follows a vey narrative series of events travelling from the cold Icy hills through the forest, the desert, the volcano and finally to the city. Each location brings with it new challenges and a new skill to brave them. These skills come in the forms of colours, paints that can be spread around the environment at will. The first colour you obtain is blue, allowing the creation of ice. Then comes the green followed by the brown, creating bouncy and sticky surfaces respectively. From the volcano comes red, the ability to burn some things and supercharge others. Finally there is yellow, the ability to create conductive lines to transfer power from energy sources to unpowered machines. It's the combination of all of these that will let you progress and aid in your escape from the void.

The gameplay is well established as you play, with a "tutorial" for each new colour. The levels are relatively easy on the first play through but after finishing once there is a new "Void" version of the levels, being more difficult and involved. The controlling of the colours is intuitive and easy to do, and if you make a mistake it's just as easy to undo your moves.

The visual style is fantastic with detailed painted backgrounds and foreground objects that have a parallax effect. When applying colours it is always easy to distinguish. The soundtrack is one that is extremely well fitting and only adds to the atmosphere. The voice over is a crucial part of the game and it wouldn't be the same without it. The tone of voice is one that makes the player feel safe while traveling and discovering.

Overall the game is solid and everything seems to work as intended, some sections seem to be reliant on trial and error. There is a large difficulty curve between finishing the first playthrough and starting the second, it could have eased into it more.

It's has a good bang for your buck and the only thing I would like to see is a level editor with steam workshop integration. Other than that it's a great game.
게시 일시: 2013년 11월 27일
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  • Fun and Serious Festival 2013: Best Independent Game.
  • Gamelab 2013: Best Game Design.
  • App Store Best of 2012: Hidden Gems.
  • hóPlay 2013: Best Playability Award.
  • Casual Connect Hamburgo 2012: Indie Award.
  • Generació Digital: Best Game of 2012.
  • Best Mobile Game 2012.
  • Indie Burguer Awards 2013: We want a sequel and Crowd Awards.