Nihilumbra의 아름다운 세계를 발견하고 자신이 자신의 피할 수없는 저주에서 벗어나려고 노력하는 동안 발견하기 위해 자신의 모험에 태어난 가입 할 수 있습니다. 무효 : 태생은 절대 무에서 창조되었다. 어쨌든 그는 검은 공허함에서 자신을 분리하고 세계에 나타납니다. 이것은 자신의 긴 모험이 시작되는 곳이다 그는 강력한 능력을 확보하고 세상을 변화하는 그 주위 색상을 사용하는 방법에 대해 설명합니다. 그러나, 그의 경험은 높은 가격에 온다.공허는 하나 여야합니다. 그것은 그를 되찾기 위해 노력하고 그를 쫓는 중지하지 않습니다, 결코 길을 따라 그 경로에 모든 것을 파괴.
사용자 평가: 매우 긍정적 (평가 1,301 개)
출시 날짜: 2013년 9월 25일

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Nihilumbra 구매

 

큐레이터의 추천

"This hidden gem of an indie game. The game mechanics are unique, the artwork and music is beautiful. It has a steady difficulty curve from start to end."

최신 업데이트 모두 보기 (11)

2015년 5월 21일

Nihilumbra v1.35 Released!!!!

Hello!,

We just released an update for Nihilumbra, these are the highlights:

- Bug fixes regarding a strange behaviour in a puzzle in Forest - Level 6.

- Bug fixes regarding a strange behaviour in a puzzle in Desert - Level 4.

- Bug fixes regarding a strange behaviour in a puzzle in Desert - Level Void.

We hope you enjoy playing Nihilumbra!,

-- BeautiFun Games Team

댓글 7 개 더 읽어보기

평가

“is the kind of game that many will look over because they think they’ve played things like it hundreds of times before. It’s not. This is a project filled with incredibly smart puzzle design and an important message at its core. Anyone who absentmindedly picked it up during a sale should do themselves a favor and play right now. If you don’t yet own it, then definitely consider making a purchase in the near future. Nihilumbra is a thoroughly enjoyable experience that will stick with you. (4.5/5)”
9 – http://www.hardcoregamer.com/2013/12/07/review-nihilumbra/64848/

“The whole game is great, but for me the presentation takes Nihilumbra from being a fun and clever indie game to something really special. Its presentation rivals games like Braid and Limbo. Everything looks hand drawn and a bit ethereal, a mix between a Tim Burton movie and a Jhonen Vasquez comic. The visuals are complemented by an orchestral score that’s just Danny Elfman enough, and narration that is very well voiced for the story. The tone of the game is serious, and the presentation really supports that rather than undermining it and making it come off as silly.”
http://www.4colorrebellion.com/archives/2013/09/23/4cr-plays-nihilumbra/

“Nihilumbra shines brightest here (Void Mode). Where the story merely hints at the potential of behind its mechanics, Void Mode demonstrates their genius. It brings out Nihilumbra’s best levels, testing your mettle while retaining the game’s penchant for easily understood puzzles. The mode tests you without employing opaque logic, making you reexamine how you approach problem solving. Plus, there’s even a couple story hooks that bring some additional closure, thus sweetening the deal. (4.5/5)”
9 – http://entertainium.org/pc/nihilumbra-review/

Steam Greenlight

게임에 대해

Nihilumbra의 아름다운 세계를 발견하고 자신이 자신의 피할 수없는 저주에서 벗어나려고 노력하는 동안 발견하기 위해 자신의 모험에 태어난 가입 할 수 있습니다.
무효 : 태생은 절대 무에서 창조되었다. 어쨌든 그는 검은 공허함에서 자신을 분리하고 세계에 나타납니다. 이것은 자신의 긴 모험이 시작되는 곳이다 그는 강력한 능력을 확보하고 세상을 변화하는 그 주위 색상을 사용하는 방법에 대해 설명합니다.
그러나, 그의 경험은 높은 가격에 온다.공허는 하나 여야합니다. 그것은 그를 되찾기 위해 노력하고 그를 쫓는 중지하지 않습니다, 결코 길을 따라 그 경로에 모든 것을 파괴.
살아 남기 위해, 태어난 것은 그가 무효로 그것의 필연적 인 폐색에 산책 지구를 비난 할 것입니다 ...

특징 :
  • "오래된 학교"연주 고전적인 게임에서 영감을하지만, 촉각 장치를 재 설계.
  • 다섯 가지 색상을 사용하여 지상 물리학을 변경하는 기능.
  • 귀하의 캔버스로 다섯 세계를 사용하여 당신의 의지에 그들을 변환 할 수 있습니다.
  • 오리지널 사운드 트랙은 Álvaro Lafuente로 구성. 헤드폰 좋습니다.
  • 게임의 완성에 잠금 해제 놀람. 리플레이는 안심하시기 바랍니다.

이 버전의 새로운
  • 음성 연기
  • 레벨 와이드 스크린에 적응.
  • 새로운 HD 텍스처.
  • 개선 및 완전 리마스터링 사운드 트랙.
  • 아트 갤러리.
  • 다시 상상하고 직관적 인 컨트롤과 메뉴.
  • 대기와 날씨 효과를 향상.

Check http://www.nihilumbra.com for a browser demo!

NEW! Get Nihilumbra T-shirts and merch here: http://www.fyddy.com/shop/nihilumbra

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Nihilumbra is not compatible with Apple Trackpad.
    Minimum:
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
유용한 고객 평가
17명 중 17명(100%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
9.5 시간 기록
게시 일시: 2015년 4월 8일
간단한 퍼즐게임이면서도 철학적 질문을 던지는 게임입니다.

방황하고 계신다면 한 번 해보시길 권해드립니다.

주인공처럼 마음에 뭔가가 채워진다는 느낌을 받으실 수 있으실 것입니다.
이 평가가 유용한가요? 아니요 재미있음
5명 중 5명(100%)이 이 평가가 유용하다고 함
3.7 시간 기록
게시 일시: 2015년 6월 16일
개발자의 철학이 스며드는 게임이랄까?

5가지의 독특한 아이템으로 각자의 감정표현을 넣었고...

5가지 모든 맵을 완료하면

보이드 맵이라는 하드코어 5가지 맵을 할수있습니다.

우선 노멀 을 깨고 앤딩을 을 보면 보이드 라는 정의가 떠오르는데요.. 전 두려움 이란 단어가 떠올랐고...
이것을 이길수 있다 넌 할수 있다... 같은 긍정적인 메시지를 전달하네요

어린 학생들의 가치관 생성과 올바른 생각을 유도하게 끔 노력한게 보여서 추천 합니다.
게임 자체나 ost 나 다 맘에 들고요.. 오랜만에 인디겜 강추할만한거 나왔네요...

ios 에서도 팔던데 구매해봐야겠네요
이 평가가 유용한가요? 아니요 재미있음
24명 중 24명(100%)이 이 평가가 유용하다고 함
10.4 시간 기록
게시 일시: 2015년 5월 25일
Puzzle platformer, slow-paced, not very difficult. Main mechanic (besides moving your character) is altering game physics by "painting" 5 different colours (with different abilities, which are unlocked during main campaign) on almost any platform.

Campaign is short (~3 hours) which is basically a preparation for the harder mode (The Void, ~2x harder and longer), which is unlocked after beating the game for the first time. In this mode, you need to employ your platforming skills as well as brain cells a bit more. Good thing is, almost any level can be finished with different approach, using different colours which adds to replayability. Beating the hard mode will unlock a change which will give you the reason to replay main campaign again (I'll not tell you what that is ofcourse). This feature completely change the mood of the game (which is dark/depressing by its setting).

Steam achievements are not very difficult, most of them will be unlocked naturally by going through both playthroughs. Some requires higher skill and exploration, but nothing impossible for 100%.

Fair price, decent length, good game. I was pleasantly surprised. Totally recommended!
이 평가가 유용한가요? 아니요 재미있음
16명 중 14명(88%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
7.3 시간 기록
게시 일시: 2015년 8월 11일
This is a masterpiece.
There are no more words to explain the feels into you while you play this game

BEFORE START: if you play only one time this game you'll be sure that you're playing one of the best indies in the world.

Translation: well, I'm going to say my point of view here. I'm Spanish so I played 3 times in Spanish and I have never found an error because the developers are from Spain. However, the english translation is very good and all the game is related in English with a very very deep voice.

Art: B-E-A-U-T-I-F-U-L. That's the word... OH! I forgot to say the another word... PERFECT!

Replayeable: you can always play the story over and over again and again but the good point is this: if you start to memorize the levels you'll be ready to beat the story in the "Void mode" (this means more difficult) and you can always try to complete the game 100% with all the achievements.

= Puzzles: in my point of view they're not hard or easy, it's a normal-difficult game, you need the enough skills to beat it.

x Time (Normal story): the only bad thing is that the normal story time is too short for me.

Conclusion:
Buy it 1000 times.
100% recommendable.
When I finished it I thought: Wow, now I know why it won those prizes... It's because it's a great game!
이 평가가 유용한가요? 아니요 재미있음
56명 중 34명(61%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
2.1 시간 기록
게시 일시: 2015년 5월 25일
Note: video review embedded below.

There’s a specific scene you revisit a few times throughout Nihilumbra. It begins with you falling, the world having been twisted into something surreal, yet oddly soothing. You don’t stay here long, but it was within these brief moments that I was able to collect the scattered thoughts swirling around in my head that I had previously been unable to make sense of.

These scenes represented to me what Nihilumbra was on a conceptual level. They’re beautiful, empty, and meaningless. The reason I was finding it so hard to take something away from Nihilumbra was because there was nothing there. It’s a gorgeous experience filled with expression, but its aesthetics are simply a mask with nothing underneath.

Nihilumbra tries relentlessly to carve out a philosophical core within its narrative, but it comes across as venting the poorly formed ideas of someone who has given up on the world rather than something profound. The writing feels forced and lacks any impact, obnoxiously attempting to make you feel something - anything - by simply stating those feelings as if that is somehow enough to bring them into existence. Ultimately the constant reminders that I was supposed to feel guilty or scared only caused me to become despondent and annoyed.

The detached way in which Nihilumbra handles morality makes it feel as if it doesn’t really care. It wants to come across as deep without having anything to actually say, filling its world with empty words that bounced off me as quickly as they reappeared.

Eventually I simply tuned the writing out and attempted to focus on the puzzle designs instead, yet doing this only brought out how similarly hollow and disinteresting those elements were too. Controlling various elemental powers which can be painted on the environment should provide endless interesting applications, but Nihilumbra never even scratches that surface. It provides you new tools at a steady pace but never a creative way to use them.

Puzzle designs repeat the same basic ideas the entire way through, often requiring no forethought as the answer is simply a slightly altered version of the tutorial. Nihilumbra isn’t just easy, it’s numbingly repetitive and unstimulating. The only time I felt challenged was in navigating the interface, which while not terrible tended to feel awkward and more suited to its touch-based origins than a mouse and keyboard. But then as if to mock me, completing the game unlocks “void mode”, which far from the simplistic main game radically raises the difficulty with cheap trial and error level designs. This doesn’t in turn make them any more engaging however, as the only thing being tested is your patience and how quickly you can move your fingers, rather than your puzzle solving skills.

Nihilumbra is such an exquisite game to look at, that it’s disheartening to see such lovely artwork was wasted on an experience that only manages to dull the senses. It functions, but provides no incentive to spend even a few hours to complete it. Playing it felt almost like it was actively pushing me out, unintentionally but forcefully, as if despite having outrun the void pursuing me it had already devoured the game itself.

https://www.youtube.com/watch?v=4QDzcjqDf7E&ab_channel=MrNinjaSquirrel
You can read more of my writing on Kritiqal.
이 평가가 유용한가요? 아니요 재미있음