Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft. Unearth ancient secrets and find your way to freedom! Sneak, fight, and explore strange worlds! Invoke mystical powers to augment your play style! Randomly generated levels provide fresh challenges and opportunities!
Análisis de usuarios: Muy positivos (592 análisis)
Fecha de lanzamiento: 21 de Oct, 2013

Inicia sesión para añadir este juego a tu lista de deseados o marcarlo como que no estás interesado.

Comprar Eldritch

 

Recomendado por mentores

"There are dozens of "kinda roguelike" games on Steam. This is a creepy one that's actually enjoyable!"
Lee aquí el análisis completo.

Actualizaciones recientes Ver todos (5)

20 de Agosto

The "Happy Birthday, Lovecraft!" update

H.P. Lovecraft was born on August 20, 1890. In celebration of his significant influence on the horror genre, we're releasing a big update for Eldritch today!

Changelist:
Added Asylum expansion.
Added Steam trading cards.
Added Steam achievements.
Added Steam leaderboards.
Fixed Steam screenshots in OpenGL.
Fixed Mac savegame crashes.
Improved voxel lighting.
Improved audio occlusion.
Improved display of keys/buttons.
Improved display of FOV.

23 comentarios Leer más

Acerca de este juego

Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.
  • Unearth ancient secrets and find your way to freedom!
  • Sneak, fight, and explore strange worlds!
  • Invoke mystical powers to augment your play style!
  • Randomly generated levels provide fresh challenges and opportunities!
  • Unlock shortcuts to jump directly to deeper dungeons!

Now includes the free Eldritch: Mountains of Madness expansion!
  • Explore a 10-story dungeon beneath the mountains of Antarctica!
  • Face frightening new monsters!
  • Wield new weapons, powers, and tools!
  • Uncover grave secrets in the depths and live to tell the tale!

Requisitos del sistema

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: OS X 10.6 Snow Leopard
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: Ubuntu 12.04
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
Análisis útiles de usuarios
A 15 de 15 personas (100%) les ha sido útil este análisis
3.9 h registradas
I loved my first playthrough - it was eerie, tense, fresh, and fun. I hoarded coins, I explored every nook, and I took in every giant texel of the environment. I dealt with the enemies carefully, and triumphantly beat the first stage. I was in love.

Then I died and respawned. At that point, I realized that the elements I'd loved so much were not appealing upon replay. I understood how the monsters operated, I knew what the sound cues meant, I had figured out how many bullets I needed, and how far away from monsters I could be before they noticed me. I'd "gotten" the game in under half an hour of gameplay, and afterwards the whole veneer of tension and horror fell away, revealing a game that's still tough and can be fun, but has none of the thrill that I experienced before I could predict its every move.

Worse, the enemies have no apparent otherworldliness other than their appearance. When I think of horrifying things, I imagine creatures or forces which aren't predictable. These threats are very predictable - they don't vanish around corners, they don't change the environment without your consent, they don't even do much with their wandering/patrolling routes. To make this game effective, it needs to keep you from fully understanding the enemy - but it doesn't. It's the same one-track-minded stateful AI that's plagued games for 20+ years. Even the more interesting enemies (like the statue) follow very strict rules. The game falls into the tedium being too predictable, and offering punishments to the player for not predicting it - when this could have been a game that broke the mold.

The game is also not well served by being permadeath. Permadeath only works when you give the player some reason to replay. Maybe you let them play different classes, or pick different abilities, or try out new unlocks they got last playthrough, give them a new goal to chase, or even just give them a persistent gold storage that they can buy useful items from. This game doesn't do any of that. The store is limp and useless, and a replay just feels like rehashing what you've already accomplished - rather than picking up again with determination.

Ultimately the game is competently made, it has good generation, some fun textures, a neat premise, and a good opening. It's technologically solid and ticks all the boxes for a good game. But the gameplay melts in your hands - the longer you examine it, the less solid the it feels.
Publicado: 28 de Septiembre
¿Te ha sido útil este análisis? No
A 30 de 42 personas (71%) les ha sido útil este análisis
12.4 h registradas
Good value, addictive and atmospheric, with lots of replay value. Would recommend for fans of roguelikes, first person adventures games, etc. Just watch out for shoggoths.
Publicado: 23 de Junio
¿Te ha sido útil este análisis? No
A 23 de 30 personas (77%) les ha sido útil este análisis
5.8 h registradas
The difficulty curve is sudden and steep. This may not be readily apparent the first time you play the game, but after you die once, the game will suddenly become a great deal more atmospheric and involving. I do recommend!
Publicado: 5 de Mayo
¿Te ha sido útil este análisis? No
A 31 de 47 personas (66%) les ha sido útil este análisis
8.4 h registradas
Recommended: While the art aesthetic that Eldritch uses is tired at best, underneath that aesthetic is a well-designed roguelike first-person shooter. With the resource management you have to do, enemy variety, and interesting lore, there's a lot to like in Eldritch. If the price point is steep to you, then wait for a sale and pick it up - if you like roguelikes you probably won't regret it.

Full review is available here
Publicado: 17 de Julio
¿Te ha sido útil este análisis? No
A 9 de 11 personas (82%) les ha sido útil este análisis
2.6 h registradas
Don't let the visuals fool you. This game is creepy!

You don't need to be stealthy, but believe me, caution it's your best choice.

What's around the corner? Don't be afraid to take a sneak peek. It's better you find the monsters before they find you. Enemies can hear your steps and follow you all the time. They even can open doors, so you'll never be safe. Also, you'll do everything to don't die. Every life matters.

All in all, Eldritch it's a game to be played slowly. Keep in mind that there's not much action here. Instead, there's a lot of tense moments and a great feeling of satisfaction when you can finish a stage alive.

How long can you survive in this hostile world?
Publicado: 22 de Agosto
¿Te ha sido útil este análisis? No
A 12 de 18 personas (67%) les ha sido útil este análisis
3.1 h registradas
No vale lo que cuesta, es entretenido si, curioso y tal, pero poco variado y tremendamente corto. Buen minijuego si lo compráis por 2 euros. Si está a ese precio, totalmente recomendable.

Un 6.
Publicado: 2 de Diciembre, 2013
¿Te ha sido útil este análisis? No