Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft. Unearth ancient secrets and find your way to freedom! Sneak, fight, and explore strange worlds! Invoke mystical powers to augment your play style! Randomly generated levels provide fresh challenges and opportunities!
Análisis de usuarios: Muy positivos (750 análisis)
Fecha de lanzamiento: 21 de Oct, 2013

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"There are dozens of "kinda roguelike" games on Steam. This is a creepy one that's actually enjoyable!"
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Actualizaciones recientes Ver todos (6)

27 de Octubre

Trick or Treat!

Eldritch received a small update this weekend. Resurrect in the library and head to the southwest corner to enter the new Halloween area.

This spooky level is absolutely packed with loot. Use it to gear up for adventure! Or work on that 9,999 artifacts achievement.

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20 de Agosto

The "Happy Birthday, Lovecraft!" update

H.P. Lovecraft was born on August 20, 1890. In celebration of his significant influence on the horror genre, we're releasing a big update for Eldritch today!

Changelist:
Added Asylum expansion.
Added Steam trading cards.
Added Steam achievements.
Added Steam leaderboards.
Fixed Steam screenshots in OpenGL.
Fixed Mac savegame crashes.
Improved voxel lighting.
Improved audio occlusion.
Improved display of keys/buttons.
Improved display of FOV.

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Acerca de este juego

Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.
  • Unearth ancient secrets and find your way to freedom!
  • Sneak, fight, and explore strange worlds!
  • Invoke mystical powers to augment your play style!
  • Randomly generated levels provide fresh challenges and opportunities!
  • Unlock shortcuts to jump directly to deeper dungeons!

Now includes the free Eldritch: Mountains of Madness expansion!
  • Explore a 10-story dungeon beneath the mountains of Antarctica!
  • Face frightening new monsters!
  • Wield new weapons, powers, and tools!
  • Uncover grave secrets in the depths and live to tell the tale!

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: OS X 10.6 Snow Leopard
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: Ubuntu 12.04
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
Análisis útiles de usuarios
A 4 de 4 personas (100%) les ha sido útil este análisis
1.2 h registradas
Publicado: 31 de Octubre
Este es uno de pocos juegos que dices menuda ♥♥♥♥♥♥ ....estas tu que yo me compro esto ....pero cuando te lo compras dices jooooder que rompecabezas mas bueno divertido y sobre todo para estas fechas de hallowen es perfecto porque te llevas algun sobre salto o sustillo de vez en cuando por cosas inesperadas ....y que decir del precio de 11.99 a 1.55 € eso es lo mejor , merece mucho la pena ....10 Likes .... :D
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A 3 de 3 personas (100%) les ha sido útil este análisis
12.0 h registradas
Publicado: 3 de Noviembre
El juego no tiene muy buena pinta y encima lo venden como lo que no es, una especie de aventura cómica rara. Nada más lejos de realidad, es un roguelike con tintes de terror donde tienes que pensarte cada paso, con mecánicas de sigilo bastante decentemente implementadas, balas escasas y enemigos que si registras reaparecen en el nivel. Además para pasároslo teneis que jugarlo entero del tirón (puedes guardar, obviamente) ya que la muerte significa la perdida de todo el progreso, lo cual añade una tensión adicional a medida que vas llegando a os niveles más dificiles.

Si vuelve a bajar dadle una oportunidad, es de estos que engancha aunque no te lo esperas.
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A 78 de 101 personas (77%) les ha sido útil este análisis
3.9 h registradas
Publicado: 28 de Septiembre
I loved my first playthrough - it was eerie, tense, fresh, and fun. I hoarded coins, I explored every nook, and I took in every giant texel of the environment. I dealt with the enemies carefully, and triumphantly beat the first stage. I was in love.

Then I died and respawned. At that point, I realized that the elements I'd loved so much were not appealing upon replay. I understood how the monsters operated, I knew what the sound cues meant, I had figured out how many bullets I needed, and how far away from monsters I could be before they noticed me. I'd "gotten" the game in under half an hour of gameplay, and afterwards the whole veneer of tension and horror fell away, revealing a game that's still tough and can be fun, but has none of the thrill that I experienced before I could predict its every move.

Worse, the enemies have no apparent otherworldliness other than their appearance. When I think of horrifying things, I imagine creatures or forces which aren't predictable. These threats are very predictable - they don't vanish around corners, they don't change the environment without your consent, they don't even do much with their wandering/patrolling routes. To make this game effective, it needs to keep you from fully understanding the enemy - but it doesn't. It's the same one-track-minded stateful AI that's plagued games for 20+ years. Even the more interesting enemies (like the statue) follow very strict rules. The game falls into the tedium being too predictable, and offering punishments to the player for not predicting it - when this could have been a game that broke the mold.

The game is also not well served by being permadeath. Permadeath only works when you give the player some reason to replay. Maybe you let them play different classes, or pick different abilities, or try out new unlocks they got last playthrough, give them a new goal to chase, or even just give them a persistent gold storage that they can buy useful items from. This game doesn't do any of that. The store is limp and useless, and a replay just feels like rehashing what you've already accomplished - rather than picking up again with determination.

Ultimately the game is competently made, it has good generation, some fun textures, a neat premise, and a good opening. It's technologically solid and ticks all the boxes for a good game. But the gameplay melts in your hands - the longer you examine it, the less solid the it feels.
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A 25 de 27 personas (93%) les ha sido útil este análisis
26.4 h registradas
Publicado: 5 de Octubre
The minecraft-esque graphics turned me off from the game initially. But as I discovered that it was a rogue-like in a Lovecraftian setting, my interest was piqued.

I've played and beaten the game--a few times. Aspects of it were frustrating for me, as it seems it has been for most people. But I enjoy the gameplay. You are rewarded for whatever actions you take. Rush through a level? You are rewarded with progression. Rely upon stealth? You are rewarded with safety. Spend a lot of time searching around? You are rewarded with tons of resources and powers that can aid you in a time of need. Manage your resources properly? You can save a little bit for your next run, and you can easily progress and bypass challenges. This game rewards your playing style, no matter what it is. There is more than one way to progress.

This game, in truth, doesn't have a lot to do with Lovecraft. It is more of a back-drop for the gameplay. If you are looking for a real Lovecraftian experience, it might be best to pass up on this game. But if you're looking for a fun experience with a spice of something familiar, it's always nice to run screaming from a shoggoth who seems to follow you everywhere.
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A 34 de 46 personas (74%) les ha sido útil este análisis
12.4 h registradas
Publicado: 23 de Junio
Good value, addictive and atmospheric, with lots of replay value. Would recommend for fans of roguelikes, first person adventures games, etc. Just watch out for shoggoths.
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A 28 de 38 personas (74%) les ha sido útil este análisis
10.1 h registradas
Publicado: 26 de Octubre
A first person action game inspired by Lovecraft, you’re stuck in a strange world, starting off in a library filled with books that can transport you to ever stranger worlds. With fish-lipped people. Because why not.

Graphically the game takes a lot of cues from Minecraft, working in a highly cubic fashion, and with the right items you can even destroy or place blocks, although you never reach the point of actual crafting. The whole game is focused around exploration, survival, and eventual escape of the madhouse that is this universe.

Then you die, and you get sent to an ACTUAL asylum.

The Minecraft-style graphics are pretty decent, the sound design is acceptable, but the gameplay, whilst it works, runs the risk of becoming repetitive before long, if there aren’t more items introduced at some point than what we saw thus far.

Still, not a bad title all round!

http://steamcommunity.com/sharedfiles/filedetails/?id=332297292
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A 19 de 24 personas (79%) les ha sido útil este análisis
2.1 h registradas
Publicado: 2 de Noviembre
I first heard about "Eldritch" from a friend, When I checked it out I was like, "Ooooo goody ANOTHER '8bitesque' indie FPS". Well it was on sale for 1.94 and I had some spare change and my friend finally pressured me into checking it out.

WOW

This game is really, really, REALLY cool. I have never played anything like it. First person, randolmly generated, dungeon crawling at it's best. Also the game really doesn't explain itself so it is up to you to figure it out. Really neat little game.
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A 12 de 14 personas (86%) les ha sido útil este análisis
3.0 h registradas
Publicado: 6 de Octubre
Don't let the trailer fool you; this game is surprisingly creepy. Not only that, but it's a roguelike in the truest sense: the foolhardy are punished, the cautious are rewarded, and Lady Luck is a fickle mistress.

While you'll probably beat this game over a weekend over even in an afternoon, it's worth the modest price.
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A 31 de 49 personas (63%) les ha sido útil este análisis
8.4 h registradas
Publicado: 17 de Julio
Recommended: While the art aesthetic that Eldritch uses is tired at best, underneath that aesthetic is a well-designed roguelike first-person shooter. With the resource management you have to do, enemy variety, and interesting lore, there's a lot to like in Eldritch. If the price point is steep to you, then wait for a sale and pick it up - if you like roguelikes you probably won't regret it.

Full review is available here
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A 10 de 12 personas (83%) les ha sido útil este análisis
12.5 h registradas
Publicado: 6 de Noviembre
Eldritch is the sort of game I would easily recommend to anyone, because I think just about anyone could have fun with it. Like shooting things? Play Eldritch. Like sneaking around? Play Eldritch. Like setting traps? Play Eldritch. Like navigating mazes? Play Eldritch. Don't like navigating mazes? Play Eldritch. I can't imagine anyone not getting at least some enjoyment out of it. Look past its homespun visuals and simple mechanics and you'll find a sophisticated experience that's best described as Dishonored seen through the lens of Binding of Isaac, written by H.P Lovecraft, with Minecraft's makeup and wardrobe, and a little sprinkle of adorable terror. If that doesn't sell the game to you, I don't know what will.

Read more here
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A 8 de 9 personas (89%) les ha sido útil este análisis
7.3 h registradas
Publicado: 7 de Noviembre
A Cthulu mythos inspired advenutre with rouge-like elements that will pretty much dictate your enjoyment of the game. Procedurally generated levels will challenge and almost certainly frustrate you; since you lose all of your progress upon death. Despite it's Minecraft-like graphics which leaves some monsters looking silly or even cute game can be creepy and downright stressful at times. This is mostly due to it's great sound design that will teach you to listen and identify what enemies are shuffling, wailing, thumping or snoring in the next room even before you see them. Risk/reward gameplay agumented by locked secret rooms that may or may not have some crucial health or ammo, and shrines that will give you spells powered by artifact you can collect around levels combine to create a stressful, disheartening experience that remains true to it's source of inspiration even though It did occasionally left me feeling like I'm just repeating the endless cycle of dying and resurrecting until I get that perfect level setup.
However, despite how many times I got killed by a dodgy platforming section literally two feet before the game ending, there was always a presence of that "I can't quit now. This game will not break me !" feeling. Definite reccomendation if you like rouge-likes and Lovecraft.
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A 8 de 9 personas (89%) les ha sido útil este análisis
9.5 h registradas
Publicado: 9 de Octubre
The best part about Eldritch is that you can play it how you want, and the items help make it work for you. Be super stelthy, parkour, kill everyone, don't kill anyone, be a mage, do whatever you want. It's a fun game and good for anyone who likes a nice little adventure game, with some tasty sprinklings of Lovecraft.
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A 9 de 11 personas (82%) les ha sido útil este análisis
12.2 h registradas
Publicado: 7 de Octubre
SIMPLE EFFECTIVE DESIGN ALL AROUND!

The GUTS
simple effective graphics that are cute AND creepy
excellent sound design
gameplay that ebbs and flows, combines thoughtful stealth with risky action
limited inventory makes small decisions about what tools and spells to bring with you very meaningful
controller support
the difficult and compact randomized play experience offers replay value
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A 9 de 11 personas (82%) les ha sido útil este análisis
2.6 h registradas
Publicado: 22 de Agosto
Don't let the visuals fool you. This game is creepy!

You don't need to be stealthy, but believe me, caution it's your best choice.

What's around the corner? Don't be afraid to take a sneak peek. It's better you find the monsters before they find you. Enemies can hear your steps and follow you all the time. They even can open doors, so you'll never be safe. Also, you'll do everything to don't die. Every life matters.

All in all, Eldritch it's a game to be played slowly. Keep in mind that there's not much action here. Instead, there's a lot of tense moments and a great feeling of satisfaction when you can finish a stage alive.

How long can you survive in this hostile world?
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A 7 de 8 personas (88%) les ha sido útil este análisis
17.6 h registradas
Publicado: 20 de Agosto
Do you dream what I dream? A game, a game, based on Lovecraft with the look of Minecraft.

Do you fear what I fear? A maze, a maze, a deadly trap filled maze different every phase.

Do you know what I know? The beasts, the beasts, inspired byHPL fill this blocky hell.
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A 8 de 10 personas (80%) les ha sido útil este análisis
13.9 h registradas
Publicado: 29 de Octubre
A proceedurally generated, Lovecraft-themed, first-person action rpg. Elderitch has an engaging retro 3d art style and great sound design. The stealth action gameplay feels great. Enemies and vared and interesting. The large levels have impressive geometry and are very atmospheric, and also fun to explore. Environments are fully destructible (which is an awesome yet underused game mechanic). There is an impressive amount of content here, including free DLC, secret endings, and a new game plus mode. This is a spectacular game, one of my favoites - buy it full price.
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A 5 de 5 personas (100%) les ha sido útil este análisis
4.0 h registradas
Publicado: 27 de Noviembre
+ Great audio; mob sounds are noticeably irksome
+ Interesting art style and level design
+ Simple, minimalist game-mechanics
+ Absolutely palpable atmosphere
+ Decent mob variety

- Endless fetch-quests; game encompasses little more than finding keys, coins, and exits
- Quickly becomes redundant
- Bare-bones mob AI
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A 5 de 5 personas (100%) les ha sido útil este análisis
24.8 h registradas
Publicado: 24 de Noviembre
There is something moving around on the other side of this wall. I can hear it shuffling and dripping some kind of unspeakable ichor as it slides over the ruined stonework. I have only my knife and a rock to keep me safe in this cyclopean hell and I must make it back to the relative safety of the labyrinthine library. A giggle rises from my lips, but I quickly silence myself. I cannot afford to lose my sanity in these deep corridors. I creep forward, darting my view in all directions. Suddenly, there is a dreadful noise behind me! I turn whilst steeling myself against this fresh horror… Awwww! It’s just the sweetest looking Deep One I’ve ever laid my eyes on! Come here, li’l guy! Come – OH GOD, WHY IS IT KILLING ME?

Eldritch, by Minor Key Games, is a first-person roguelike set in a blocky Lovecraftian fantasy. It’s unforgiving of mistakes, and it’s so dang adorable, you’ll want to hug every deadly enemy you see. Next thing you know, you’re looking at the death screen, getting ready to resurrect back in the mysterious library.

Like any good Lovecraftian horror, Eldritch begins with forbidden knowledge. You awaken in a library. Endless shelves of books, tables, and reading lamps surround you. The only exit requires the acquisition of three magical orbs to unlock. Reading one of three glowing books in the middle of the library will transport you to a deadly realm filled with traps and monsters. Your exploration of these three randomly generated dungeons will net you loot, weapons, and the orbs that will free you from imprisonment. Dying puts you back in the library. The catch? You have to gather the orbs in one life. If you die before you unlock the exit, you’ll lose any orbs you have returned to the library, forcing you to gather them again.

The first dungeon you go into is easy. It’s baby’s first roguelike. You’ll be punching cultists, Deep Ones, and beetles to death. You’ll run through the halls with abandon. You’ll be given a magic spell by praying at a statue of Dagon and the artifacts that power your spell will litter the ground. You’ll find a revolver and you’ll never run out of bullets because looting the dead gives more ammo than you spent. The knife is god-tier. You’ll grab the first orb and you’ll teleport back to the library thinking, “This is it?” It’s a trap. In the second dungeon, you’ll run into deadlier monsters that will laugh at your ineffectual flailing. Your gun will never have enough bullets. The hissing Serpent Men will chase you. You’ll begin hoarding the increasingly scarce spell-powering artifacts. You’ll realize that the gameplay resembles Dishonored with its sneaking, spells, and assassinations. Just as you’re getting your groove again, a Shoggoth will crush you with it’s cuddly black tentacles. Awwww. You’ll wake up back in the library.

That’s when the deeper mechanics of Eldritch start to make sense. There’s a lean button for a reason. Crouching makes you stealthier. Looting the enemies you kill makes them respawn somewhere else in the level. A rock can be the best ranged weapon because it’s quiet and you can recover the missile after you’ve thrown it. The knife is best used in sneak attacks from behind or above. Bottles can be thrown as a distraction. The Shoggoth will kill other denizens of the dungeon for you if you lead him into them. Spell-powering artifacts can be banked in a treasure chest so you don’t lose everything when you die. You’ll discover that you can purchase weapons and power-ups from oddball merchants. Do you want to keep your artifacts for spells, or spend them on boots that let you leap higher? You can unlock shortcuts to deeper dungeons, but zipping right to harder levels without getting some better equipment is a mistake. Finally, a Chthonian Worm will bite you to death with its lovable lamprey mouth. Awwww. You’ll wake up in the library again.

The screen that informs you that you’ve died again has a button that lets you tweet the manner of your death to the world. It’s a painful reminder that Eldritch could really benefit from leaderboards or at least achievements to chronicle your struggles against the forces of cosmic terror. It’s hard to play any roguelike without a scoreboard after Spelunky’s wonderful daily challenges. No matter. Unlike Spelunky, most players will see the end before their hundredth death. Onwards! There are cute monsters to kill.

This time, you’ll use the run-and-crouch move to slide through a hole as a Spawn of Chthulhu chases after you. This spell lets you teleport behind that Deep One and stick him in the back before the nearby cultist knows what happened. There’s the orb! If you can only reach it before the moaning horror catches up to you! Nope. You weren’t watching your step and the collapsing floor dropped you right next to your Shoggoth friend. Awwww. Back to the library with you.

7/10, Recommended

Be sure to check out Nerd House Gaming for more reviews!
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A 6 de 7 personas (86%) les ha sido útil este análisis
13.4 h registradas
Publicado: 10 de Octubre
Buy this game, Just do it. Don't let it's primitive graphics fool you, This is one tasty dungeon crawler, and a one of a kind too. There just isn't a game better to show you into an unknown enviroment, with lurking monsters and the looming sense of danger. The sound is amazing, the graphics are good enough and the gameplay is sweet! I reccomend you play with headphones and at night for a better experience.
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A 6 de 7 personas (86%) les ha sido útil este análisis
12.5 h registradas
Publicado: 30 de Septiembre
Besides the randomly generating levels, the true highlight of this game is the blending of rogue-like and real time stealth. Graphics get the job done but more dynamic lighting would definatley help the look and add to the terror.
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