Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft. Unearth ancient secrets and find your way to freedom! Sneak, fight, and explore strange worlds! Invoke mystical powers to augment your play style! Randomly generated levels provide fresh challenges and opportunities!
用户评测: 特别好评 (859 篇评测)
发行日期: 2013年10月21日

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

购买 Eldritch

 

由鉴赏家推荐

"There are dozens of "kinda roguelike" games on Steam. This is a creepy one that's actually enjoyable!"
点击这里阅读完整评测。

关于这款游戏

Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.
  • Unearth ancient secrets and find your way to freedom!
  • Sneak, fight, and explore strange worlds!
  • Invoke mystical powers to augment your play style!
  • Randomly generated levels provide fresh challenges and opportunities!
  • Unlock shortcuts to jump directly to deeper dungeons!

Now includes the free Eldritch: Mountains of Madness expansion!
  • Explore a 10-story dungeon beneath the mountains of Antarctica!
  • Face frightening new monsters!
  • Wield new weapons, powers, and tools!
  • Uncover grave secrets in the depths and live to tell the tale!

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: OS X 10.6 Snow Leopard
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: Ubuntu 12.04
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
有价值的用户评测
6 人中有 6 人(100%)觉得这篇评测有价值
4.3 小时(记录在案的)
发布于:2014年11月6日
只玩了不到1个小时,已经要被虐哭啦,主角就3滴血,怪物神奇的攻击判定以及物体诡异的碰撞设定让我出门还没几分钟就死了,没错,这么短的时间我死了n多次了,就算收集到了一些好东西也是一个不小心就直接回老家重来,怪物摸一下就掉一滴,被怪物追拼命逃不小心掉下去受到掉落伤害又是1滴血,由于是第一人称视角,还很容易被怪物从后面偷袭,又是一夜回到出生点(555555)
请务必加入多人模式让我们受虐。
Please add the multiplayer mode.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.4 小时(记录在案的)
发布于:2014年11月5日
好恐怖的游戏,吓死我了。。
这篇评测是否有价值? 欢乐
41 人中有 32 人(78%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
14.3 小时(记录在案的)
发布于:2014年11月6日
Eldritch is the sort of game I would easily recommend to anyone, because I think just about anyone could have fun with it. Like shooting things? Play Eldritch. Like sneaking around? Play Eldritch. Like setting traps? Play Eldritch. Like navigating mazes? Play Eldritch. Don't like navigating mazes? Play Eldritch. I can't imagine anyone not getting at least some enjoyment out of it. Look past its homespun visuals and simple mechanics and you'll find a sophisticated experience that's best described as Dishonored seen through the lens of Binding of Isaac, written by H.P Lovecraft, with Minecraft's makeup and wardrobe, and a little sprinkle of adorable terror. If that doesn't sell the game to you, I don't know what will.

Read more here
这篇评测是否有价值? 欢乐
25 人中有 20 人(80%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
7.3 小时(记录在案的)
发布于:2014年11月7日
A Cthulu mythos inspired advenutre with rouge-like elements that will pretty much dictate your enjoyment of the game. Procedurally generated levels will challenge and almost certainly frustrate you; since you lose all of your progress upon death. Despite it's Minecraft-like graphics which leaves some monsters looking silly or even cute game can be creepy and downright stressful at times. This is mostly due to it's great sound design that will teach you to listen and identify what enemies are shuffling, wailing, thumping or snoring in the next room even before you see them. Risk/reward gameplay agumented by locked secret rooms that may or may not have some crucial health or ammo, and shrines that will give you spells powered by artifact you can collect around levels combine to create a stressful, disheartening experience that remains true to it's source of inspiration even though It did occasionally left me feeling like I'm just repeating the endless cycle of dying and resurrecting until I get that perfect level setup.
However, despite how many times I got killed by a dodgy platforming section literally two feet before the game ending, there was always a presence of that "I can't quit now. This game will not break me !" feeling. Definite reccomendation if you like rouge-likes and Lovecraft.
这篇评测是否有价值? 欢乐
13 人中有 10 人(77%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.0 小时(记录在案的)
发布于:2014年11月27日
+ Great audio; mob sounds are noticeably irksome
+ Interesting art style and level design
+ Simple, minimalist game-mechanics
+ Absolutely palpable atmosphere
+ Decent mob variety

- Endless fetch-quests; game encompasses little more than finding keys, coins, and exits
- Quickly becomes redundant
- Bare-bones mob AI
这篇评测是否有价值? 欢乐
9 人中有 7 人(78%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
102.3 小时(记录在案的)
发布于:2014年11月13日
Im not well known for my ability to write reviews, so i will make this as short and as readable as possible.

-Description- Eldritch is a game about how you got yourself stuck in this dungeon-library type room and need three keys to exit. The way you get these keys are by reading three glowing books in the main part of the room, once you read one of these books (you have to start with one specific book then continue to harder books) it drops you streight into a dungeon, this is where the main part of the game begins. from here on you have to scavange the place for weapons such as knifes, pistols, even trip wires. and with these you will be able to, obviously, kill the enemys. as you will find out, no-one will beat this on their first try its just way too hard, you will need to learn how to mix stealth AND combat to be able to beat it. this is all im going to say about its description as i do not want to spoil anything (else)

Now i will say the pros and cons to the game as un-biasly as possible.

-Pros-
+The game is easy to run - this is a big one, who likes a game thats laggy? i dont, thats for sure. and this is especially good if you have a simple laptop like mine which cant handly the power savvy games of today.
+The game is aesthetically pleasing - the game looks nice, pixel games are pixel games but the way this game puts them toghether with all of its shapes and colors just seems 'right'
+The game is fairly unique - i havnt seen a game much like this before and definatly not one with the same mechanics.
+The game has a sweet and sour feeling - when i first started the game, it scared me...alot just enough to make me lose out of not useing critical thinking. but before the game could lose its fun factor out of being 'scary' i had gotten used to it and was able to play it normally, allowing for a different type of play giving strategy a whole new meaning.
+They are STILL adding more updates - name says it all

-Cons-
= It does eventually get Extreemly hard - this happens around the third and last book, enemys will kill you either one or two shot and it becomes very difficult to play. some will find this as a pro but to me, it could be just a tad easier.

-END-
Thanks for reading and i really hope this helped your decision on wether to but the game or not, would i recommend it? YES this game is unique in many ways and is a must play. if i find any more necessessary pros or cons, i will add them but for now the only bad thing i can say about it is listed. Wow i made this alot longer than i planned on making it, anyways, goodbye ^u^

9/10 - Great game
这篇评测是否有价值? 欢乐
8 人中有 6 人(75%)觉得这篇评测有价值
9.4 小时(记录在案的)
发布于:1月30日
Eldritch
Minor Key Games

The ancient, unspeakable alien horrors of H.P. Lovecraft's Cthulhu Mythos universe have never been more adorable. I especially like Minor Key's rendition of the Deep Ones - the fishlike servants and enforcers of the Great Old One called Dagon. I don't know if its their bulging pixelated amphibic eyes or the sound of their confused moans echoing through the underground halls, regardless of what you will feel a little sorry for these guys everytime you squeeze the trigger of your revolver. And trust me on this one, being a game with randomly generated worlds and permanent death, Eldritch will have you squeeze that thing alot.

So yeah, Eldritch is a horror themed game that isn't a horror game. Instead it's a first-person action game that places you in an old library in New England. Through books scattered across the dusty shelves and tables you'll slowly come to understand that this isn't exactly a regular library, and not all books in there are regular books.

The preconditions of the game are very simple. Some of the books in the library will transport you to other realms, or in boring, technical terms - levels. On each level you must find and bring back a certain object to the library. Once you have them all you can access the endgame. During your exploration you can equip up to two weapons and a spell at the same time, you may also carry up to three helpful objects - a pair of boots, a kit and a piece of equipment. Weapons and objects can be found scattered across the levels, stolen, looted from dead bodies or even bought legimitately for the money (artifacts) you've collected. That's about it.

Don't be fooled by the simple setup though. You'll die easly, and when you die you'll be transported back to the library, stripped of all the buffs, artifacts (money) and items you've found and the world resets and randomizes before you enter it again. Now this obviously can be very intimidating for gamers unfamiliar with the rougelike genre, but this is also a big part of why Eldritch is such a fun experience.

The non-linear levels, the randomization of both the environments and the enemy positions, the power in combining the right type of boots with a certain kit or a spell - all are things that help create one of the most open play styles I've ever experienced in a game with so simple mechanics. The fact that the game's designer - David Pittman (Super Win The Game) used to work as a programmer on projects like BioShock 2 and The Bureau: XCOM Declassified doesn't come as a huge surprise.

If you're into adventure games and exploration and a big amount of improvisation, this is definitely a game for you.
这篇评测是否有价值? 欢乐
10 人中有 7 人(70%)觉得这篇评测有价值
19.3 小时(记录在案的)
发布于:2014年11月3日
I love this little game!

It's basic characteristics are perhaps best presented in list form:

- first-person
- procedurally-generated
- stealth, exploration, combat
- permadeath
- limited health and items
- low-poly art style
- "cartoon lovecraft" theme

I'm not great at FPS games (not terrible, I hope, but not great), and for me Eldritch has a perfectly balanced difficulty curve. There are three worlds, which are generated on each runthrough, and you have to make it through all three to unlock a final stage, and then survive that stage to win, all without dying once. This only takes an hour or so, but is tricky to pull off. (I've only done it twice, both times before Steam acheivements were added.) The first world is easy; the second one seems impossible at first. On each successful run, you deepen your knowledge of the game's systems, and gradually attain a pleasurable sense of mastery.

There is also a "New Game+" mode and some additional challenges if you are way more hardcore than I.

Despite the cartoony art style, the game has many genuinely tense moments and I think the visual and level design is really quite effective in conveying a weird and spooky world, governed by unfathomable rules and forces. And as with any good randomized world, I've had lots of hilarious/awesome emergent encounters/stories with the various beasties and environments.

One of my only issues with the game is that certain combinations of abilities are really unbalanced. So much so that, once I find them in a given run, it's hard to give them up if I'm trying for a winning run. Withouth giving too much away, this is due to what I can only call game-breaking exploits that certain abilities enable.

However, the issue of balance is certainly outweighed by the sheer joy I took when I first discovered the power of these degenerate strategies. I felt like a brilliant magical ninja. In any case, there are a modest number of abilities that are all really fun to play with even if they are not all equally powerful.

All in all, I have huge respect for this game's designer (a single guy!) Eldritch shows a lot of care, dedication, restraint, and clarity of vision. There are a lot of simple but brilliant ideas in here, executed beautifully. (for example, after playing Eldritch I can't imagine why anyone would make an FPS without a run+crouch "powerslide" move.) It makes me want to make games myself.

To top it off, the developer has released two *huge* free content updates since the game was released in 2013, and the game is pretty modestly priced to begin with. ($15, with frequent sales and bundles.) I highly recommend supporting him!
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
5.8 小时(记录在案的)
发布于:2014年12月2日
10/10.
Has that original feel to it.
Gameplay is amazing.
Atmosphere is amazing.
Difficulty is present.
这篇评测是否有价值? 欢乐
11 人中有 7 人(64%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.6 小时(记录在案的)
发布于:2014年11月8日
I was laughing when I let loose a giant blob monster that ate all the enemies around me. It was less funny when it then ate me. All of this because I dared to read a book in the library.

10/10, would go mad again.
这篇评测是否有价值? 欢乐
15 人中有 9 人(60%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
3.6 小时(记录在案的)
发布于:1月6日
I couldnt stop playing this game! Its a rouge-like horror were you play in a dungeon. The creepy background noises makes a balance of creepy and FP!
这篇评测是否有价值? 欢乐
15 人中有 9 人(60%)觉得这篇评测有价值
3.4 小时(记录在案的)
发布于:1月1日
A rogue-like game inspired by H.P. Lovecraft's work, what's not to like?

Well, a lot, unfortunately.

Of course, I'm not talking about the graphics... voxel-based worlds kind of grew on me after being forced to play Minecraft and Pixel Gun for countless hours with my son ;-)
The problem is really about gameplay. I tried playing it like a stealth-based game, but it wasn't really that fun. Then I tried playing it Doom style, fully knowing that on a H.P. Lovecraft universe that can only end in tears... and so it did.

So I'm left with a game that feels like a first-person Pac Man game, in which I'm thrown at little mazes, and am constantly trying to eat/grab little rewards while either attacking or fleeing baddies.

Guess what, I'd rather play a real Pac Man game.

And you know what, I was thinking I don't really like humorous takes on H.P. Lovecraft's mythos after all. "Cthulhu Saves the Earth" also fell flat for me recently. At least Eldritch made me confirm that feeling.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
10.7 小时(记录在案的)
发布于:2014年12月30日
Eldritch perfectly captures the strange worlds of HP Lovecraft. Chosen graphical stylisation suits here, between pixels, my imagination fills the gaps, it invokes images of unknown terrors and alien landscapes. Eerie sound design gives this game another (otherworldly) dimension, i was so drawn in, that i tried to look beyond corners from my chair :) Danger of permadeath only heightens the immersion, it coerced me to give my best on every try - to hide from monsters, search every corner for useful items and avoid deadly traps. Eldritch truly evokes sense of wonder and dread, as the player explores these strange and unknown worlds.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
19.2 小时(记录在案的)
发布于:2月17日
To go off of what another reviewer said, don't trust how the trailer makes the game atmosphere seem. It's way more tense, especially if you play cautiously.

What's interesting about this game is it can be completed in different ways. You can get lots of ammo and shoot whatever moves, you can quickly run through areas and dodge attacks...or you can make the game take three times as long like I did and take the "must stealth kill EVERY enemy approach" (protip: Not looting corpses prevents them from respawning somewhere else!).

Despite its cube-styled graphics, I think depending on how you play this game, it can be a very rewarding experience. Even after you beat the game, you can also check out the Mountains of Madness, or the Asylum if you're one of those time-trial highscorer types :)
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
4.5 小时(记录在案的)
发布于:2月24日
Extremely entertaining Lovecraftian roguelike that has great combat mechanics and atmosphere. The graphics are relatively primitive and Minecraft-esqe, but that doesn't hold it back in any way. Any Lovecraft fans will find a lot to enjoy in this game. Eldritch is well worth your time and money.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
7.4 小时(记录在案的)
发布于:2月28日
this is a really fun and interesting indie game and should be look at more. It has interesting machanics and overall simple story line. With the levels spawning randomely it alows for hours of gameplay. Play this game if you like exploration and RPG's.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
24.6 小时(记录在案的)
发布于:2月10日
Do you like stoning fish-men to death with big rocks? I know I do! But if you're like me, it's a private pleasure and no one must know. So you creep out at night, ducking behind cover, keeping low to the ground, slowly rotating your irregular bit of rock (sedimentary perhaps), finding the grip to put the perfect english on it, listening for the hop-hop sounds of the fish-man as you slowly peak out, glancing briefly to see that his dopey face is turned away revealing his moist, tender cranium...

What was I talking about? Oh, yeah, Eldritch. It's pretty good.

No, scratch that, Eldritch is a ♥♥♥♥♥♥♥ miracle. Procedural generation and permadeath, the marks of the roguelike genre are two things that used to send me running like I'm trying to outrun my fat, juicy friend, who is also trying to outrun some squamous monster from the primordial deep. But somehow the dark wizards behind Eldritch managed to create the perfect combination of play to reach all the way deep into this previously forbidden zone of mine. Well, that got weird.

Anyway, what does Eldritch do so right? Well, it allows you to move in the least efficient way possible! Crouching low to the ground to move slow and silent, sliding from a run, peeking around corners while still counting as being behind the corner, jumping and pulling yourself onto ledges you can't quite clear (i.e. mantling). Those up on their gaming history might recognize these as the controls for the early Thief games and any game that has them and implements them correctly gives me a stiffy. Next, the game traps you in a nightmarish loop from which you can never escape... something, something, profit? When you die, resurrecting is only a click away, ensuring that you can get right back into the fray armed with new knowledge that may save your dumb ♥♥♥ next time. The game also takes a bit of the edge off the permadeath by allowing you to store artifacts (the game's currency and fuel for your magic) in banks that will carry over if you die.

And the in-game map is brilliant. Really? I'm trying to sell you a game based on its in-game map? Yes, I am bloody-well trying to sell you a game based on an in-game map! The procedural generation works nicely, never feeling like you're being led nowhere. Every square on the map has something to reward your exploration and the map I just touted comunicates it to you brilliantly. The map doesn't show you fine details, but simply breaks the dungeon into a leveled grid, marking off which squares you've been to and if they contain a major feature. You couldn't ask for a better companion in seeking out forbidden items spewing particle effects for you to get your sticky human hands on. Finally, the main game is just the right length. Doing a patient stealthy run, you can easily finish in about three/four hours. You'll definitely feel incentive to be careful once you make progress, but every death will make you feel like you're one more corpse in the pile you can climb to victory rather than feeling like you've just graduated college only to light yourself on fire.

And that's just the main game. Eldritch also includes two complete scenarios that lesser games would call DLC and charge you for. One simulates a cocaine and dynamite fueled rampage through an asylum to bust souls out of the walls and escape to safety before a cosmic horror chases you down and eats you. This mode will teach you that berserker raging your way through your problems is a perfectly valid solution in Eldritch, even if the stealth is so strong you just want to smear tanning butter on its pecs. Also included is a long endurance dungeon to test your stealth skills with tough foes, few resources, and no trips back to safety for a breather like are found periodically in the main game.

As for the overall aesthetic and treatment of HP Lovecraft's work? This game was made with love. Love for unfathomable abominations from beyond the stars that just want to dissect your brain and stick it in a jar. As Lovecraft fans know, old Howard P. spent a lot of time dealing with the intangibles of cosmic horror where terror comes from not being able to percieve or understand vast entities to which you are little more than the dirt beneath their heels. He also wrote schlocky adventure stories about explorers fighting monsters and zombies and ♥♥♥♥. Eldritch pulls off the balance nicely. Most of the enemies you face will be out of Lovecraft's more tangible gallery, but even with the Minecrafty graphics and squishy fish-men, the indestructible monsters like the Shoggoth and Yog Sothoth feel amorphous and dangerous. You won't spend too long looking at them because you'll be running the ♥♥♥♥ away. The bigger "cosmic" side is represented in the minimal story told only at the beginning and end with text boxes. You can't represent that sort of thing visually and Eldritch knows well enough not to try, but rest assured it's there and you will confront it along with your seeming immortality. And on the note of knowing what you can't do visually, Eldritch makes up for it with it's awesome sound design. The Minecraft look might be a little too goofy to be horrifying, but damn if the sounds don't manage to freak my ♥♥♥♥ out.

There are few indie games that I think are worth their normal asking price. I'll admit, I got this game on sale for five bucks and won't blame you if you do the same. But after having played it thoroughly, fifteen may well have been fair. Though as a fan of Thief and HP Lovecraft, it's almost like this was tailor-made for me. Bottom line: if you like stealth games, get Eldritch; if you like HP Lovecraft, get Eldritch; if you're really into roguelikes, I have no idea. Maybe this is too soft for a dedicated fan of roguelikes, but if nothing else it might be the gateway drug for somebody (me) who is put off by them.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
6.1 小时(记录在案的)
发布于:1月16日
Look, say what you will about the low quality graphics, simple level design, repeatative textures/levels/enemies/etc, but it's got a Cthulhu shopkeeper. I needed that in my life. A+ 10/10 would shop again.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
11.5 小时(记录在案的)
发布于:1月7日
This Lovecraftian rogue-like/rogue-light is a super fun first-person dungeon explorer game. Furthermore, it's challenging in just the right amount and the rewards are equally balanced.

Last night I had a near 'perfect' run, yet I fell into a hole and found myself trapped in the mountains of madness, the only thing I could do was to commit suicide with a rock.

Son, that is some hardcore Lovecraftian horror. Thumbs up!
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:1月23日
Do not let the low quality graphics confuse you - this game banked it all on a solid UI and well done mechanics.

No instruction manual but for some basic popups - but those popups cover you quite well.

The hotkeys are very natural to what you're used to.
The sounds is true 3D sound, you and other things make noise and the sound is increased/decreased in volume based on your position to every noise source.

Great fun, great fun indeed!
这篇评测是否有价值? 欢乐