Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft. Unearth ancient secrets and find your way to freedom! Sneak, fight, and explore strange worlds! Invoke mystical powers to augment your play style! Randomly generated levels provide fresh challenges and opportunities!
Käyttäjäarvostelut: Erittäin myönteinen (591 arvostelua)
Julkaisupäivä: 21. loka, 2013

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Osta Eldritch

 

Kuraattoreiden suosittelema

"There are dozens of "kinda roguelike" games on Steam. This is a creepy one that's actually enjoyable!"
Read the full review here.

Uusimmat päivitykset Katso kaikki: (5)

20. elokuu

The "Happy Birthday, Lovecraft!" update

H.P. Lovecraft was born on August 20, 1890. In celebration of his significant influence on the horror genre, we're releasing a big update for Eldritch today!

Changelist:
Added Asylum expansion.
Added Steam trading cards.
Added Steam achievements.
Added Steam leaderboards.
Fixed Steam screenshots in OpenGL.
Fixed Mac savegame crashes.
Improved voxel lighting.
Improved audio occlusion.
Improved display of keys/buttons.
Improved display of FOV.

23 kommenttia Lue lisää

Tietoja pelistä

Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.
  • Unearth ancient secrets and find your way to freedom!
  • Sneak, fight, and explore strange worlds!
  • Invoke mystical powers to augment your play style!
  • Randomly generated levels provide fresh challenges and opportunities!
  • Unlock shortcuts to jump directly to deeper dungeons!

Now includes the free Eldritch: Mountains of Madness expansion!
  • Explore a 10-story dungeon beneath the mountains of Antarctica!
  • Face frightening new monsters!
  • Wield new weapons, powers, and tools!
  • Uncover grave secrets in the depths and live to tell the tale!

Järjestelmävaatimukset

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: OS X 10.6 Snow Leopard
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: Ubuntu 12.04
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
Hyödylliset arvostelut
16/19 (84%) arvioi tämän hyödylliseksi
3.9 tuntia pelattu
I loved my first playthrough - it was eerie, tense, fresh, and fun. I hoarded coins, I explored every nook, and I took in every giant texel of the environment. I dealt with the enemies carefully, and triumphantly beat the first stage. I was in love.

Then I died and respawned. At that point, I realized that the elements I'd loved so much were not appealing upon replay. I understood how the monsters operated, I knew what the sound cues meant, I had figured out how many bullets I needed, and how far away from monsters I could be before they noticed me. I'd "gotten" the game in under half an hour of gameplay, and afterwards the whole veneer of tension and horror fell away, revealing a game that's still tough and can be fun, but has none of the thrill that I experienced before I could predict its every move.

Worse, the enemies have no apparent otherworldliness other than their appearance. When I think of horrifying things, I imagine creatures or forces which aren't predictable. These threats are very predictable - they don't vanish around corners, they don't change the environment without your consent, they don't even do much with their wandering/patrolling routes. To make this game effective, it needs to keep you from fully understanding the enemy - but it doesn't. It's the same one-track-minded stateful AI that's plagued games for 20+ years. Even the more interesting enemies (like the statue) follow very strict rules. The game falls into the tedium being too predictable, and offering punishments to the player for not predicting it - when this could have been a game that broke the mold.

The game is also not well served by being permadeath. Permadeath only works when you give the player some reason to replay. Maybe you let them play different classes, or pick different abilities, or try out new unlocks they got last playthrough, give them a new goal to chase, or even just give them a persistent gold storage that they can buy useful items from. This game doesn't do any of that. The store is limp and useless, and a replay just feels like rehashing what you've already accomplished - rather than picking up again with determination.

Ultimately the game is competently made, it has good generation, some fun textures, a neat premise, and a good opening. It's technologically solid and ticks all the boxes for a good game. But the gameplay melts in your hands - the longer you examine it, the less solid the it feels.
Julkaistu 28. syyskuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
2/2 (100%) arvioi tämän hyödylliseksi
3.2 tuntia pelattu
I don't know what you call this genre but of all the games with the same general blueprint Eldritch is the best by far. Hop through Minecraft styled randomly generated mini-dungeons collecting a few weapons and abilities and dodging maybe half a dozen types of enemies and traps each. Not particularly replayable or well balanced.
Julkaistu 13. lokakuu.
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3/4 (75%) arvioi tämän hyödylliseksi
2.2 tuntia pelattu
Punched a giant penguin in it's balls then got spooked by a killer statue 10/10 would gladly get spooked again.
Julkaistu 30. syyskuu.
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1/1 (100%) arvioi tämän hyödylliseksi
3.0 tuntia pelattu
Don't let the trailer fool you; this game is surprisingly creepy. Not only that, but it's a roguelike in the truest sense: the foolhardy are punished, the cautious are rewarded, and Lady Luck is a fickle mistress.

While you'll probably beat this game over a weekend over even in an afternoon, it's worth the modest price.
Julkaistu 6. lokakuu.
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1/1 (100%) arvioi tämän hyödylliseksi
1.2 tuntia pelattu
Eldritch is a well rounded package; it has great graphics (for the style), amazing sound design, wonderful gameplay elements, smooth level generation and design, and tons of content.


If you are a fan of rouguelikes and want something a bit different, that's not your average medieval dungeon-crawler, Eldritch is the way to go!
Julkaistu 27. syyskuu.
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1/6 (17%) arvioi tämän hyödylliseksi
2.5 tuntia pelattu
Fun, but too short and the ♥♥♥♥ING ENDING
Julkaistu 6. lokakuu.
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0/7 (0%) arvioi tämän hyödylliseksi
1.1 tuntia pelattu
I got this game for $10.00 last year, why is it $15.99 now? WTF
Julkaistu 13. lokakuu.
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1/11 (9%) arvioi tämän hyödylliseksi
2.2 tuntia pelattu
boring and looks stupid
Julkaistu 24. syyskuu.
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2.8 tuntia pelattu
A rather enjoyable "roguelike" that pays good homage to its Lovecraftian roots, though a little overly cute at times (Those Shoggoths dawwww) and a little tedious when treking about blind. It is still a lot of fun and a great Lovecraft game in an empty sea of games that should be made based on Lovecrafts works!
Julkaistu 25. syyskuu.
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2.1 tuntia pelattu
The atmosphere and sound design are all that are needed to reccomend Eldritch, and that's without even considering the fantastic simple gameplay mechanics.
Julkaistu 26. syyskuu.
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10.6 tuntia pelattu
Unholy Lovecraft this is the rogue-like of your nightmares! +666 its that good.
Julkaistu 26. syyskuu.
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13.8 tuntia pelattu
Hard, short, replayable, with a lot of optional gameplay mechanics, cool story, even harder modes. 200% recommended.
Julkaistu 16. lokakuu.
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4.6 tuntia pelattu
3 spooky five me.
Julkaistu 14. lokakuu.
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12.2 tuntia pelattu
SIMPLE EFFECTIVE DESIGN ALL AROUND!

The GUTS
simple effective graphics that are cute AND creepy
excellent sound design
gameplay that ebbs and flows, combines thoughtful stealth with risky action
limited inventory makes small decisions about what tools and spells to bring with you very meaningful
controller support
the difficult and compact randomized play experience offers replay value
Julkaistu 7. lokakuu.
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12.3 tuntia pelattu
It's goofy as heck but it's kinda fun and kinda cute. Also packs a spook or two!
Julkaistu 7. lokakuu.
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0.5 tuntia pelattu
This game has a certain mystery to it with a simple interface that makes it both ridiculously difficult, and addictive, I would recommend it to anyone that likes a challenge.
Julkaistu 11. lokakuu.
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7.3 tuntia pelattu
Sneaking and running seem to be the best strategies in this "shooter." Melee was the most effective/available combat option when it came to that. Once you figure out how the game and enemies work, it's not too hard. Wasn't too satisfying to beat, but I got my (very small amount of) money's worth. Haven't tried NG+, but I'm not sure I'll go back...
Julkaistu 13. lokakuu.
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1.3 tuntia pelattu
First jumpscare: fishman second jumpscare: cultist third jumpscare: HOLY S**T IS THAT SHOGGOTH!? (Sorry my first rewieew but seriously this game is creepy
Julkaistu 14. lokakuu.
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9.2 tuntia pelattu
The best part about Eldritch is that you can play it how you want, and the items help make it work for you. Be super stelthy, parkour, kill everyone, don't kill anyone, be a mage, do whatever you want. It's a fun game and good for anyone who likes a nice little adventure game, with some tasty sprinklings of Lovecraft.
Julkaistu 9. lokakuu.
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2.4 tuntia pelattu
Eternal Darkness: Sanity's Requiem as a roguelike with a Minecraft visual aesthetic.
Julkaistu 9. lokakuu.
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