Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft. Unearth ancient secrets and find your way to freedom! Sneak, fight, and explore strange worlds! Invoke mystical powers to augment your play style! Randomly generated levels provide fresh challenges and opportunities!
사용자 평가: 매우 긍정적 (평가 759 개)
출시 날짜: 2013년 10월 21일

로그인하셔서 게임을 찜 목록에 추가하시거나 관심 없음으로 표시하세요

Eldritch 구매

휴일 세일! 종료일: 2015년 1월 2일

-67%
$14.99
$4.94
 

큐레이터의 추천

"There are dozens of "kinda roguelike" games on Steam. This is a creepy one that's actually enjoyable!"
이 곳에서 평가 전문을 읽어보세요.

최신 업데이트 모두 보기 (6)

2014년 10월 27일

Trick or Treat!

Eldritch received a small update this weekend. Resurrect in the library and head to the southwest corner to enter the new Halloween area.

This spooky level is absolutely packed with loot. Use it to gear up for adventure! Or work on that 9,999 artifacts achievement.

댓글 16 개 더 읽어보기

2014년 8월 20일

The "Happy Birthday, Lovecraft!" update

H.P. Lovecraft was born on August 20, 1890. In celebration of his significant influence on the horror genre, we're releasing a big update for Eldritch today!

Changelist:
Added Asylum expansion.
Added Steam trading cards.
Added Steam achievements.
Added Steam leaderboards.
Fixed Steam screenshots in OpenGL.
Fixed Mac savegame crashes.
Improved voxel lighting.
Improved audio occlusion.
Improved display of keys/buttons.
Improved display of FOV.

댓글 24 개 더 읽어보기

게임에 대해

Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.
  • Unearth ancient secrets and find your way to freedom!
  • Sneak, fight, and explore strange worlds!
  • Invoke mystical powers to augment your play style!
  • Randomly generated levels provide fresh challenges and opportunities!
  • Unlock shortcuts to jump directly to deeper dungeons!

Now includes the free Eldritch: Mountains of Madness expansion!
  • Explore a 10-story dungeon beneath the mountains of Antarctica!
  • Face frightening new monsters!
  • Wield new weapons, powers, and tools!
  • Uncover grave secrets in the depths and live to tell the tale!

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: OS X 10.6 Snow Leopard
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: Ubuntu 12.04
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
유용한 고객 평가
3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
1.6 시간 기록
게시 일시: 2014년 7월 18일
Lovecraft 세계관을 바탕으로 한 로그라이크 FPS. [Minecraft]를 연상시키는 단순한 그래픽을 특징으로 갖고 무작위 생성되는 던젼을 탐험하는 게임이다. 도서관에서 시작해 책을 통해 던젼으로 빠져드는데, 각각의 던젼에서 획득해야하는 최종 목표를 달성하고 그것들을 모아 궁극의 목표를 달성하는 식으로 전개된다.

로그라이크의 특성 답게 던젼의 테마를 제외한 각종 사물들, 적의 등장이 무작위적이고 쉽게 죽고 다시 게임이 시작된다. 죽을 때 보존되는 것은 상자 안에 보관해둔 동전 정도이고, 이 동전을 동상에서 마법을 익히고 쓰는 데 쓸 수 있다.

전체적으로 복잡하지 않고 단순한 구조를 갖고 있고 적의 종류나 AI 수준 또한 마찬가지이다. 하지만 분위기가 꽤 음침해서 은근한 공포 분위기를 자아내고, 갑자기 (못 생긴) 적들이 튀어 나와 놀라는 경우가 잦다. 그리고 단순한 것과는 별개로 은근히 난이도가 쉽지만은 않아서 그냥 만만해 보여서 넋 놓고 하다가는 죽기가 쉽다.

특별히 Lovecraft 세계관에 관심이 있다거나 아니면 본 게임의 구조, 분위기, 진행 방식에 마음에 들거나 하지 않는 경우 별로 재미있게 즐길 만한 게임은 아닌 것 같다.
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
3.1 시간 기록
게시 일시: 2014년 8월 29일
마인크래프트식 그래픽 + 방구조에 바인딩 오브 아이작스타일이공존한다 솔직히말해서 영어 필요없다 몰라도 플래이 가능

배경에는 저 아옭옭이 무지무지많이 나올거같이 생겼지만 그렇다 많이나온다 것도 무지무지 많이 나온다 (물론 처음맵에만)

이게임은 러브크레프트의 소설 크툴루신화를 기본배경으로 하고있다. 그렇다 너님들이 생각하고 있는 그 꿈도희망도 없는 신화 맟다 여튼 상당히 귀괴한 것들을 꽤 많이 보여준다 재미도 있고 상당히 흥미롭기도 한다
라고 떠벌대긴했지만 일단 원가 그대로 사기에는 너무 비싼감이 있다 난중에 할인하거든 사는걸 추천
기본적인 배경을 설명하자면 주인공은 현재 무한의 도서관에 갇혀있는 상태다 빠져나가기 위해서는 올드 원 소올 오브을 모아야하는데 좀 빡새다...
중간중간에 하스터님 석상이 있다 인사를 드리면 마법을 나누어 주니 참고(마법은 무료지만 사용은 유료다. [짜다 못해 지저분한놈 같으니...])
이 평가가 유용한가요? 아니요
135명 중 104명(77%)이 이 평가를 유용하다고 평가했습니다.
3.9 시간 기록
게시 일시: 2014년 9월 28일
I loved my first playthrough - it was eerie, tense, fresh, and fun. I hoarded coins, I explored every nook, and I took in every giant texel of the environment. I dealt with the enemies carefully, and triumphantly beat the first stage. I was in love.

Then I died and respawned. At that point, I realized that the elements I'd loved so much were not appealing upon replay. I understood how the monsters operated, I knew what the sound cues meant, I had figured out how many bullets I needed, and how far away from monsters I could be before they noticed me. I'd "gotten" the game in under half an hour of gameplay, and afterwards the whole veneer of tension and horror fell away, revealing a game that's still tough and can be fun, but has none of the thrill that I experienced before I could predict its every move.

Worse, the enemies have no apparent otherworldliness other than their appearance. When I think of horrifying things, I imagine creatures or forces which aren't predictable. These threats are very predictable - they don't vanish around corners, they don't change the environment without your consent, they don't even do much with their wandering/patrolling routes. To make this game effective, it needs to keep you from fully understanding the enemy - but it doesn't. It's the same one-track-minded stateful AI that's plagued games for 20+ years. Even the more interesting enemies (like the statue) follow very strict rules. The game falls into the tedium being too predictable, and offering punishments to the player for not predicting it - when this could have been a game that broke the mold.

The game is also not well served by being permadeath. Permadeath only works when you give the player some reason to replay. Maybe you let them play different classes, or pick different abilities, or try out new unlocks they got last playthrough, give them a new goal to chase, or even just give them a persistent gold storage that they can buy useful items from. This game doesn't do any of that. The store is limp and useless, and a replay just feels like rehashing what you've already accomplished - rather than picking up again with determination.

Ultimately the game is competently made, it has good generation, some fun textures, a neat premise, and a good opening. It's technologically solid and ticks all the boxes for a good game. But the gameplay melts in your hands - the longer you examine it, the less solid the it feels.
이 평가가 유용한가요? 아니요
32명 중 29명(91%)이 이 평가를 유용하다고 평가했습니다.
26.4 시간 기록
게시 일시: 2014년 10월 5일
The minecraft-esque graphics turned me off from the game initially. But as I discovered that it was a rogue-like in a Lovecraftian setting, my interest was piqued.

I've played and beaten the game--a few times. Aspects of it were frustrating for me, as it seems it has been for most people. But I enjoy the gameplay. You are rewarded for whatever actions you take. Rush through a level? You are rewarded with progression. Rely upon stealth? You are rewarded with safety. Spend a lot of time searching around? You are rewarded with tons of resources and powers that can aid you in a time of need. Manage your resources properly? You can save a little bit for your next run, and you can easily progress and bypass challenges. This game rewards your playing style, no matter what it is. There is more than one way to progress.

This game, in truth, doesn't have a lot to do with Lovecraft. It is more of a back-drop for the gameplay. If you are looking for a real Lovecraftian experience, it might be best to pass up on this game. But if you're looking for a fun experience with a spice of something familiar, it's always nice to run screaming from a shoggoth who seems to follow you everywhere.
이 평가가 유용한가요? 아니요
41명 중 31명(76%)이 이 평가를 유용하다고 평가했습니다.
10.1 시간 기록
게시 일시: 2014년 10월 26일
A first person action game inspired by Lovecraft, you’re stuck in a strange world, starting off in a library filled with books that can transport you to ever stranger worlds. With fish-lipped people. Because why not.

Graphically the game takes a lot of cues from Minecraft, working in a highly cubic fashion, and with the right items you can even destroy or place blocks, although you never reach the point of actual crafting. The whole game is focused around exploration, survival, and eventual escape of the madhouse that is this universe.

Then you die, and you get sent to an ACTUAL asylum.

The Minecraft-style graphics are pretty decent, the sound design is acceptable, but the gameplay, whilst it works, runs the risk of becoming repetitive before long, if there aren’t more items introduced at some point than what we saw thus far.

Still, not a bad title all round!

http://steamcommunity.com/sharedfiles/filedetails/?id=332297292
이 평가가 유용한가요? 아니요
25명 중 20명(80%)이 이 평가를 유용하다고 평가했습니다.
2.1 시간 기록
게시 일시: 2014년 11월 2일
I first heard about "Eldritch" from a friend, When I checked it out I was like, "Ooooo goody ANOTHER '8bitesque' indie FPS". Well it was on sale for 1.94 and I had some spare change and my friend finally pressured me into checking it out.

WOW

This game is really, really, REALLY cool. I have never played anything like it. First person, randolmly generated, dungeon crawling at it's best. Also the game really doesn't explain itself so it is up to you to figure it out. Really neat little game.
이 평가가 유용한가요? 아니요
15명 중 13명(87%)이 이 평가를 유용하다고 평가했습니다.
3.0 시간 기록
게시 일시: 2014년 10월 6일
Don't let the trailer fool you; this game is surprisingly creepy. Not only that, but it's a roguelike in the truest sense: the foolhardy are punished, the cautious are rewarded, and Lady Luck is a fickle mistress.

While you'll probably beat this game over a weekend over even in an afternoon, it's worth the modest price.
이 평가가 유용한가요? 아니요
49명 중 31명(63%)이 이 평가를 유용하다고 평가했습니다.
8.4 시간 기록
게시 일시: 2014년 7월 17일
Recommended: While the art aesthetic that Eldritch uses is tired at best, underneath that aesthetic is a well-designed roguelike first-person shooter. With the resource management you have to do, enemy variety, and interesting lore, there's a lot to like in Eldritch. If the price point is steep to you, then wait for a sale and pick it up - if you like roguelikes you probably won't regret it.

Full review is available here
이 평가가 유용한가요? 아니요
12명 중 10명(83%)이 이 평가를 유용하다고 평가했습니다.
12.5 시간 기록
게시 일시: 2014년 11월 6일
Eldritch is the sort of game I would easily recommend to anyone, because I think just about anyone could have fun with it. Like shooting things? Play Eldritch. Like sneaking around? Play Eldritch. Like setting traps? Play Eldritch. Like navigating mazes? Play Eldritch. Don't like navigating mazes? Play Eldritch. I can't imagine anyone not getting at least some enjoyment out of it. Look past its homespun visuals and simple mechanics and you'll find a sophisticated experience that's best described as Dishonored seen through the lens of Binding of Isaac, written by H.P Lovecraft, with Minecraft's makeup and wardrobe, and a little sprinkle of adorable terror. If that doesn't sell the game to you, I don't know what will.

Read more here
이 평가가 유용한가요? 아니요
9명 중 8명(89%)이 이 평가를 유용하다고 평가했습니다.
7.3 시간 기록
게시 일시: 2014년 11월 7일
A Cthulu mythos inspired advenutre with rouge-like elements that will pretty much dictate your enjoyment of the game. Procedurally generated levels will challenge and almost certainly frustrate you; since you lose all of your progress upon death. Despite it's Minecraft-like graphics which leaves some monsters looking silly or even cute game can be creepy and downright stressful at times. This is mostly due to it's great sound design that will teach you to listen and identify what enemies are shuffling, wailing, thumping or snoring in the next room even before you see them. Risk/reward gameplay agumented by locked secret rooms that may or may not have some crucial health or ammo, and shrines that will give you spells powered by artifact you can collect around levels combine to create a stressful, disheartening experience that remains true to it's source of inspiration even though It did occasionally left me feeling like I'm just repeating the endless cycle of dying and resurrecting until I get that perfect level setup.
However, despite how many times I got killed by a dodgy platforming section literally two feet before the game ending, there was always a presence of that "I can't quit now. This game will not break me !" feeling. Definite reccomendation if you like rouge-likes and Lovecraft.
이 평가가 유용한가요? 아니요
9명 중 8명(89%)이 이 평가를 유용하다고 평가했습니다.
9.5 시간 기록
게시 일시: 2014년 10월 9일
The best part about Eldritch is that you can play it how you want, and the items help make it work for you. Be super stelthy, parkour, kill everyone, don't kill anyone, be a mage, do whatever you want. It's a fun game and good for anyone who likes a nice little adventure game, with some tasty sprinklings of Lovecraft.
이 평가가 유용한가요? 아니요
11명 중 9명(82%)이 이 평가를 유용하다고 평가했습니다.
13.1 시간 기록
게시 일시: 2014년 10월 7일
SIMPLE EFFECTIVE DESIGN ALL AROUND!

The GUTS
simple effective graphics that are cute AND creepy
excellent sound design
gameplay that ebbs and flows, combines thoughtful stealth with risky action
limited inventory makes small decisions about what tools and spells to bring with you very meaningful
controller support
the difficult and compact randomized play experience offers replay value
이 평가가 유용한가요? 아니요
11명 중 9명(82%)이 이 평가를 유용하다고 평가했습니다.
2.6 시간 기록
게시 일시: 2014년 8월 22일
Don't let the visuals fool you. This game is creepy!

You don't need to be stealthy, but believe me, caution it's your best choice.

What's around the corner? Don't be afraid to take a sneak peek. It's better you find the monsters before they find you. Enemies can hear your steps and follow you all the time. They even can open doors, so you'll never be safe. Also, you'll do everything to don't die. Every life matters.

All in all, Eldritch it's a game to be played slowly. Keep in mind that there's not much action here. Instead, there's a lot of tense moments and a great feeling of satisfaction when you can finish a stage alive.

How long can you survive in this hostile world?
이 평가가 유용한가요? 아니요
8명 중 7명(88%)이 이 평가를 유용하다고 평가했습니다.
17.6 시간 기록
게시 일시: 2014년 8월 20일
Do you dream what I dream? A game, a game, based on Lovecraft with the look of Minecraft.

Do you fear what I fear? A maze, a maze, a deadly trap filled maze different every phase.

Do you know what I know? The beasts, the beasts, inspired byHPL fill this blocky hell.
이 평가가 유용한가요? 아니요
10명 중 8명(80%)이 이 평가를 유용하다고 평가했습니다.
13.9 시간 기록
게시 일시: 2014년 10월 29일
A proceedurally generated, Lovecraft-themed, first-person action rpg. Elderitch has an engaging retro 3d art style and great sound design. The stealth action gameplay feels great. Enemies and vared and interesting. The large levels have impressive geometry and are very atmospheric, and also fun to explore. Environments are fully destructible (which is an awesome yet underused game mechanic). There is an impressive amount of content here, including free DLC, secret endings, and a new game plus mode. This is a spectacular game, one of my favoites - buy it full price.
이 평가가 유용한가요? 아니요
5명 중 5명(100%)이 이 평가를 유용하다고 평가했습니다.
4.0 시간 기록
게시 일시: 2014년 11월 27일
+ Great audio; mob sounds are noticeably irksome
+ Interesting art style and level design
+ Simple, minimalist game-mechanics
+ Absolutely palpable atmosphere
+ Decent mob variety

- Endless fetch-quests; game encompasses little more than finding keys, coins, and exits
- Quickly becomes redundant
- Bare-bones mob AI
이 평가가 유용한가요? 아니요
7명 중 6명(86%)이 이 평가를 유용하다고 평가했습니다.
13.4 시간 기록
게시 일시: 2014년 10월 10일
Buy this game, Just do it. Don't let it's primitive graphics fool you, This is one tasty dungeon crawler, and a one of a kind too. There just isn't a game better to show you into an unknown enviroment, with lurking monsters and the looming sense of danger. The sound is amazing, the graphics are good enough and the gameplay is sweet! I reccomend you play with headphones and at night for a better experience.
이 평가가 유용한가요? 아니요
7명 중 6명(86%)이 이 평가를 유용하다고 평가했습니다.
12.5 시간 기록
게시 일시: 2014년 9월 30일
Besides the randomly generating levels, the true highlight of this game is the blending of rogue-like and real time stealth. Graphics get the job done but more dynamic lighting would definatley help the look and add to the terror.
이 평가가 유용한가요? 아니요
4명 중 4명(100%)이 이 평가를 유용하다고 평가했습니다.
3.5 시간 기록
게시 일시: 2014년 9월 12일
Eldritch is the kind of game that makes me wish I had a 'noncommittal gesture' button between the Yes and No buttons.

It's definitely got something going on between its muted slap-happy adorableness and Lovecraftian horror aesthetic. I like the way the game presents no clear-cut solution to the problems the Lovecraftian Theme Park makes you suffer through, but at the same time it's easy to collect a bunch of upgrades and turn the game into The Adventures of Catherine McGunhaver, Kicker of Cthulhu Faces. It's pretty easy to win (so I've been told, I can't quite grab all the orbs in one life which is pretty much grounds for invalidating my video game cred), so you may end up coasting through the game with your abilities, kicking Cthulhu Faces and listening to the ghost of H.P. Lovecraft scream in anguish as you put bullets through his life's work.

But at the same time, I can't help but feel this game's a bit insubstantial. The developers have been pretty good at releasing new content (see: The Mountains of Madness and the recent Asylum updates), but I've felt like I've seen everything three hours in. Worlds are limited to three levels with orbs to find at the end to unlock the final level or whatever, and I think you have to get them all without dying. The game has severe difficulty spikes - you can pretty much coast through the first world and expect the entire game to be like that right up until one of those ♥♥♥♥ing Weeping Angel lizards eats your ♥♥♥♥ing face, and even then that's the most difficult thing about the whole playthrough.

I guess Eldritch hasn't quite clicked with me, mainly because I've been walking around putting bullets through anything that looks at me funny and throwing beer bottles at all the acolytes milling around the dungeons like a frat boy on Spring Break at ♥♥♥♥sticks University. It requires a softer touch when I just want to walk around and kill everything. I'm not going to fault it for that. Try it, I say. Try it!
이 평가가 유용한가요? 아니요
4명 중 4명(100%)이 이 평가를 유용하다고 평가했습니다.
18.7 시간 기록
게시 일시: 2014년 8월 20일
I love this game. The controls are crisp, gameplay is fantastic. The atmosphere is surprisingly immersive. Roguelike FPS. The difficulty on normal is moderate but the hard mode is quite the challenge. The new Mountains of Madness version is pretty challenging and fun too!
이 평가가 유용한가요? 아니요