A COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit - It's DIABLO meets LITTLE BIG PLANET!
Análisis de usuarios: Muy positivos (812 análisis)
Fecha de lanzamiento: 4 dic. 2014

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Recomendado por mentores

"A Diablo style hack n slash RPG, with a ton customization. Build dungeons, collect loot, and level up your hero so you can finally "Fight the Dragon!""

Actualizaciones recientes Ver todos (55)

26 de julio

New awesome stuff on the way....

Now that we are wrapping of our PAC-MAN 256 development (for the moment anyway), we have been spending more time back in FTD land, working on cool new stuff, improvements to existing stuff and bug fixes.

We don't have any timelines on when or in what order these will come out as some are very big things to complete, but here is a list of stuff we have done already or are currently working on.

New Special Attack loadout system
We are adding 4 new special attacks per character class, and a new loadout system so you will be able to choose which attacks you take into adventures. These abilities will unlock every 5 levels, the way the original 4 did.

New logic items in ACK
We've moved the logic items into their own new menu (out of entities) to make room for some new exciting additions.
  • Random node - can have up to 5 outputs and one will randomly fire
  • Camera Shake node - Allow creator to shake the camera
  • SFX clip node - Allow creator to play a sound clip from a pre selected list

Enhanced 2-4 player difficulty system
We have re-vamped how difficulty works for 2-4 player games - not just HP and damage adjustments, but certain enemies can now attack more than 1 player at a time, and spawning enemies can spawn more minions etc. Enemies can also attack faster as more players join the game + more...

AI behaviour and pathfinding improvements
We've really improved enemy pathfinding and movement ability, fixing a bunch of areas where enemies used to get stuck, or where they would try to move through props to get to the player on the other side.

Polish Polish Polish
We have been polishing UI, making UI animate in and out instead of popping in and out, fixing lights that pop off, added more effects and other general little things that might not be noticeable, but that will just make the game feel more polished.

Other general cool things
  • You can now turn off the "are you sure" message in the LootShrine for unequipped high rarity items when donating!
  • You can now lock items in your inventory to prevent you from accidentally dropping or donating them!
  • We removed player v player physics/collisions in split-screen and online games - It didn't really add anything to the experience, but at high latency it was annoying.
  • New "on 50% HP" event on enemies so you can make stuff happen when an enemy loses half it's HP
  • Rats and Scarabs now award less XP
  • Lots of bug fixes and other smaller improvements/enhancements

We have a more complete post in this thread...

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18 de junio

Version 1.0.9, Build 8.4 - Summer Sale Madness!

Welcome to Version 1.0.9, Build 8.4

First of all, welcome to all of our new players! We were lucky enough to be selected as a featured discount in the Monster Game, so we’ve had a huge influx of new players! For anyone who missed out, Fight The Dragon is still 80% off for the next 12 hours, so be sure to tell all of your friends!

We’re pushing a minor update today to fix a few small issues/bugs that have cropped up, if you come across any more issues in-game be sure to let us know in the Discussions.

Some of you have brought up an issue with XP not being distributed correctly in multiplayer games - we’re still actively investigating this. The Difficulty settings fix detailed in the change list may have been responsible for this, however we haven’t been able to reliably reproduce this internally. If you still believe XP is being distributed incorrectly after this patch, please let us know in the Discussions area.

1.0.9 (Build 8.4) Change List
  • Fixed Fighter class ragdolls not sinking into ground when walked over
  • Fixed not being able to raise props in the ACK (KB and Controller)
  • Fixed online games caching a character's loot if a player leaves a game and rejoins with a different character
  • Fixed several issues with Difficulty Settings not being correctly synced in multiplayer games
  • Fixed character progress not being reverted correctly when exiting a multiplayer game
  • Fixed Online Game UI not closing correctly when leaving a multiplayer game
  • Fixed Keyboard bindings being reverted to default when clicking the X symbol in the top right
  • Summoned enemies now go into attack mode on spawn, rather than copying their summoners mode.
  • Update to Unity 5.1 - this is an internal change and shouldn’t (hopefully) have any visible differences

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“Fight The Dragon has a pretty sweet deal going. Awesome custom content through the Adventure Creation Kit, a fun Hack'n Slash combat system, and a unique end-game goal of defeating an epic dragon boss.”

“Overall, Fight the Dragon has been a completely addictive experience and I’ve enjoyed my time with it greatly.”
Universal Gaming Reviews

“…we are having a ton of fun with the game!”
Epos & Chu | Lets Play Together

Acerca de este juego

Build, Explore, Battle & Loot in this GAUNTLET inspired USER CREATED hack’n slash

Create & share Adventures like a true Dungeon Master of old!

Fight The Dragon is a COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit (ACK).


RPG Gamer interview at PAX Prime 2014
Our Latest Dev Let's Play 9 Video... 18th December 2014
See all of our Dev Let's Play videos here...

Players can play single player, local split-screen couch co-op (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!

Become the ultimate Dungeon Master you always dreamed of being!

Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.

The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.

The Fight The Dragon community have already published over 1600 fantastic adventures, which means we have hundreds of hours of gameplay already created.

  • Great assortment of Melee, Ranged and Mini-Boss Enemies
  • Large selection of textures to paint environments with
  • Static & Dynamic props including realtime lights, traps, bridges & more
  • Super intuitive editor allowing rapid design
  • In editor play testing at any time

Dragon Battle Arena

As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena.

Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!

Key Game Features

  • In-Game Adventure Construction Kit – Create and share Adventures!
  • Over 100 hours of unique gameplay created by our community so far!
  • Action packed Hack-and-Slash Adventuring in your own creations
  • Female and Male versions of all of our classes
  • Local Drop-In Split-Screen Couch Co-Op
  • Up to 4 player online Co-Op (cross platform)
  • LAN server for local 4 player Co-Op
  • Intense Dragon Fights with special dragon loot
  • Full gamepad & Big Picture support

State Of the Game - FAQs

Game - Current State & FAQ

Adventure Construction Kit - Current State & FAQ

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • OS: Windows XP+
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Additional Notes: Requires an Xinput compatible gamepad
    • OS: Windows 7+
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Requires an Xinput compatible gamepad
    • OS: OSX 10.6+
    • Processor: Intel i3+
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • Hard Drive: 500 MB available space
    • Additional Notes: Supports XB360 and PS3 controllers
    • OS: OSX 10.6+
    • Processor: Intel i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Supports XB360 and PS3 controllers
    • OS: Ubuntu
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Hard Drive: 500 MB available space
    • OS: Ubuntu
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Análisis útiles de usuarios
A 36 de 37 personas (97%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
5.2 h registradas
Publicado el 7 de abril
Siendo sincero: me compré el juego de oferta porque vi el editor de mapas en un vídeo y pensé que podría usarlos para mis partidas de rol en mesa realizando capturas de pantalla. Y se puede hacer. Tiene un editor chulísimo, muy fácil de usar y con el que puedes hacer unos mapas que quedan fantásticos para las partidas de Pathfinder.

Pero mi sorpresa fue descubrir que el juego también mola. Es un hack&slash en 3D, con algo de rol y algo de rogue-like. Un híbrido curioso. Hay gente que lo ha comparado con el Diablo, con un par... bueno... esto es al Diablo lo que una carrilana a un coche de verdad. Más bien tira a una especie de Zelda 3D... aunque tampoco te fíes porque yo nunca jugué al Zelda 3D, sólo vi videos.

El caso es que hay monstruos, hay tesoros y dependiendo del diseñador de la aventura que cargues hay hostias como panes o mapas con más historia, puzles de palancas o pseudo-rol... Y es que los diseñadores son los fans y han hecho historias para que te aburras de probar distintos estilos. Hay una guía muy chula que clasifica algunas de ellas y sirve para no dar palos de ciego, la tienes en este enlace:


Así a bote pronto yo he jugado una que recrea el asalto de los orcos al Abismo de Helm, otra en la que había que descubrir quien había matado a un paisano que embrujaba una taberna y una tercera en la que me fugaba de una cárcel acompañado de dos prisioneros. También he jugado un par de ellas de mata-mata en la que recorría un mapa destrozando esqueletos, esquivando trampas y pillando tesoros. Vamos, que hay variedad.

Los gráficos son simpáticos: bien hechos, limpios, y me recuerdan a los juegos de Lego por la estética.

Y para el final he dejado el plato fuerte, que fue lo que me hizo comprar el juego: el editor de niveles. Es una gozada. Sin apenas esfuerzo puedes hacer unos mapas chulísimos que incluyen monstruos, teleportadores, eventos, etc... Si llegan a tener un editor de diálogos para hacer juegos RPG puros lo bordan. De hecho no pierdo la fe en que los desarrolladores hagan algo así más adelante. Hay que ser un muñón para no ser capaz de hacer un nivel con este editor. Y claro: los fans lo han exprimido hasta el límite. De hecho las mejores historias que he visto no las han hecho los desarrolladores del juego sino la comunidad del Workshop.

Aquí dejo el enlace a una guía supercompleta sobre el uso del editor, incluyendo ejemplos. Como todo en este juego está en inglés. Por el momento parece que la comunidad hispana todavía no le ha echado un ojo a esta joya, espero que pronto cambie la cosa.


En general: es una buena adquisición si te gusta curiosear lo que hace la gente cuando le das una herramienta sencilla pero con cierta potencia. La jugabilidad no es para mí lo más importante en este caso aunque tampoco está mal. Te resultará divertido si lo tomas como un rogue-like al estilo Lego, pero tampoco es para echar bombas. Lo que le da la calidad, repito, es el editor de niveles y los trabajos que han hecho los fans.
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A 2 de 2 personas (100%) les ha sido útil este análisis
20.0 h registradas
Publicado el 18 de junio
Review con 3.2 horas de juego enviciado (actualizo si me aburro o me encuentro algo nuevo que decir)

No he jugado demasiado pero hasta ahora me he dado cuenta que tiene un potencial gigante a la hora de crear aventuras para tus amigos.
Ahora esto no es obligatorio solo crear una mazmorra y avanzar y machacar enemigos es tu estilo este juego tambien cumple esa premisa. Ademas del modo creacion lo terminan con online, aunque este estuviese con una latencia alta para ser del mismo pais se pudo jugar sin problemas.

Si te gusta el hack slash y escenarios random, este es tu juego.

Creacion de mapas


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A 32 de 37 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
37.1 h registradas
Publicado el 10 de abril
Gauntlet with a neverending array of levels at your disposal and that my friends is a good thing indeed. There's a big dragon that needs slaying that serves as a progress marker of sorts.

Once you become strong enough to put out that fire in his belly... then you got to fight 2 dragons and a juggling bear on a tricycle. It never ends.
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A 12 de 13 personas (92%) les ha sido útil este análisis
40.3 h registradas
Publicado el 8 de abril
I have really been enjoying Fight the Dragon. Because of the nature of the game, no adventures are too long. It's fun, especially if you only have a few minutes, to play an adventure or two. I like the reward system where you use loot to take a chance on better equipment or other upgrades after your adventures. The leveling system is nice because you don't seem to get too overpowered too quickly and the fight with the dragon, at least at this point, seems to be a big challenge. The creator tool is a lot of fun. It's easy to use and you can quickly learn to make a decent adventure. There are a ton of user-created adventures and many of them have been very good. There are some good guides available. The graphics fit the game nicely and are very reminiscent of Little Big Planet, MySims, etc.

I think you'll really enjoy the game if you're in to RPGs, Hack n Slash and loot collection, especially if you can get it on sale!

Edit: The more I play this game, the more I like it. There are some really creative and fun designs being done. It works really well with my XBox wireless controller. I haven't even touched the dragon fight since the first time. I'm just having too much fun with the quick adventures.
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A 9 de 10 personas (90%) les ha sido útil este análisis
221.4 h registradas
Publicado el 17 de febrero
TLDR: Very good game if you enjoy simple hack n' slash and like creating your own adventures.

  • You can create your own maps and share them with the community.
  • Almost all maps are created by the community.
  • Map creation allows very complicated logic systems if you are skilled enough with them. Map creation is also very easy to get into.
  • Pretty straight forward combat.
  • Extremely random loot. You have no control on what you get.
  • Devs are very active on steam forums.
  • Most classes are fairly balanced but can use some work.
  • Runs very smoothly.
  • Looks like minecraft with tons of shaders and a very good texture pack.
  • A helpfull community which is a great thing in a game where content is created by the community.

  • Almost all maps are created by the community. Yeah this again. The reason is that some maps are just boring and not fun to play. Selecting a random adventure seems to select the better adventures.
  • Slightly repetive combat.
  • No real endgame other than getting better gear and creating epic maps.
  • Fighting the actual dragon is not that rewarding and takes quite some time.
  • Gold coins at the moment lack any use at higher levels.
  • Enemy AI could use an upgrade.
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