Software Demos Empfohlen NEUIGKEITEN
Fight The Dragon is a USER CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other users in our in-game Adventure Construction Kit (ACK).
Veröffentlichung: 27 März 2014
Beliebte benutzerdefinierte Tags für dieses Produkt:
HD-Video ansehen

Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung des Spiels ein.

Hinweis: Dieses Early Access-Spiel könnte sich im Entwicklungsverlauf erheblich verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie warten, bis das Spiel einen fortgeschritteneren Entwicklungsstand erreicht hat. Mehr erfahren

Was die Entwickler zu sagen haben:

Adventurers Wanted!

You get access to Fight The Dragon in an early, unfinished but very playable state, where you can go adventuring in SP, Local Split-screen and online MP games as well as create, play and share your own adventures with other players.

This is your chance to get in early and help us shape the final features and content for Fight The Dragon.

Ongoing Development

Fight The Dragon development is in high gear and we are adding new features weekly, fixing bugs promptly and listening to our users feedback and using that to improve the game.

We have a long list of features and content we plan to add and here are just a few of them that are already in development...

- New character classes
- Customisable character skins and heads (including Steam Workshop)
- More enemies and more enemy behaviours
- More loot & weapons including ranged player weapons
- More content for the Adventure Construction Kit
- Procedural dungeon system for alternate gameplay mechanic
- Online PvP death-match arena (battle out your best characters)

A regularly updated current & planned feature list and FAQ can be found here...

Come join us on this awesome adventure and help us make Fight The Dragon the ultimate short form Hack'n Slash game!”

Fight The Dragon kaufen

Fight The Dragon Two Pack kaufen

Fight The Dragon Four Pack kaufen

Kürzliche Updates Alle anzeigen (24)

Alpha 4.1 is out (Update #21)

17 Juli 2014

Welcome to Alpha 4.1

New Enemy Mutators
Mutators are a new system that randomly assigns new attributes and behaviours to enemies. It’s designed to increase replayability in existing maps, as well as make our combat more interesting in general.

A mutated rat and skeleton:

Mutated enemies have a coloured glow as well as a HUD element on the health bar, so you’ll have some idea of what to expect when fighting the enemy.

While Mutators are assigned to enemies randomly, creators can help guide the system by marking enemies for mutation. Any enemies marked for mutation will be prioritised by the system and will receive mutators when possible.

As characters level up, the number of mutators they see in any adventure will increase.

New Static Spawner enemy types
Static spawners are special props that can be placed by creators that will spawn enemies in-game, and can be killed by players. As a Creator, you can adjust the spawn rate, maximum number of enemies alive at once, and pick from a few enemy options to customise the experience for players.

A spawner set to spawn Rats and Skeletons:

New network aware loot drops
Loot dropped from your inventory while in a networked game will now be network aware! This means that other players will be able to see the loot and pick it up, allowing you to share loot amongst your party. Loot that is network aware will glow blue, it will also say who dropped the item when inspecting it on the ground.

A networked item. Notice the blue glow and “Dropped By” information:

Loot dropped from enemies in a multiplayer game will still only be visible to you and will still glow yellow.

New LAN server option
Included with every install is a new standalone server executable. Look for the server in the following folder…

Running the executable will start a server and display an IP address, allowing you to connect to that IP address from the LOCAL SERVER tab in the “Online” menu in-game. The standalone server can only be run on a Windows machine, but we are including it for all platforms in case players on OSX or Linux has access to a Windows box to host a server on.

By running a server locally, you’ll have dramatically reduced ping times ( 5-10ms in our case ), obviously making gameplay a lot smoother and more predictable. It feels like you’re playing split-screen!

Alpha 4.1 Change List

  • New network aware loot
  • New online player arrows to show which direction other players are
  • World map now auto expands indefinitely
  • New LAN server
  • New enemy mutator system
  • New enemy spawner types
  • New throwing hatchets for fighters
  • Raised level cap to 40
  • Added extra modifiers for Dual Daggers and Dual Swords
  • Added new game hints on loading screen

  • Check adventures on game start to ensure any owned by the player are marked as owned by player
  • Improved game cleanup when game fails to launch when steam client is not available
  • Wall props now raise and lower at 1/4 height increments to allow for proper placement
  • Reimplemented bad word checker for NPC dialogue and Adventure description text
  • No more re-spawning the character on every online server change - YAY!
  • All armour attachments on an enemy will now flash correctly when hit, not just the base skin
  • Improved character and enemy movement jitters in online play

  • Fixed spear not being equipable on Rogue
  • Fixed spear attack secondary effect using wrong direction
  • Fixed being able to rate 3 Sprockets adventures when in online mode
  • Fixed Vsync option being ignored on LOW quality settings
  • Fixed animation issue when attacking in online games
  • Fixed online missing game icons
  • Fixed being able to secondary attack immediately after switching weapons
  • New shields being dropped will no longer have modifiers for 2 handed weapons
  • Fixed being able to shift click/ [Y] in inventory when in a category list
  • Fixed pause menu and special attack UI showing controller info when online using mouse & KB
  • Fixed not being able to click on special attacks or potions UI when in online mode if not host
  • Fixed being able to reach the visual boundary of the world map
  • Fixed character model not updating visually when equipping a piece of loot in a slot that has nothing in it
  • Fixed ability to DONATE in Loot Shrine when currently in "PICK REWARD" mode

4 Kommentare Weiterlesen

Our BEST "Dev Let's Play" Video Yet!

11 Juli 2014

We are so excited about how crazy this video gets, I thought it worthy of an Announcement post!
Includes a sneak peek look at some alpha 4.1 features on the way.
Watch it... totally worth it :-)

0 Kommentare Weiterlesen
Alle Diskussionen anzeigen

In den Diskussionsforen können Sie Fehler melden und Feedback zum Spiel abgeben

Über das Spiel

Build, Explore, Battle & Loot in this GAUNTLET inspired USER CREATED hack’n slash

Create & share Adventures like a true Dungeon Master of old!

Fight The Dragon is a USER CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other users in our in-game Adventure Construction Kit (ACK).

Our Latest Dev Let's Play 6 Video... 18th July 2014
See all of our Dev Let's Play videos here...

Players can play single player, local split-screen (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!

Become the ultimate Dungeon Master you always dreamed of being!

Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.

The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.

The Fight The Dragon community have already published over 1600 fantastic adventures, which means we have hundreds of hours of gameplay already created.

  • Great assortment of Melee, Ranged and Mini-Boss Enemies
  • Large selection of textures to paint environments with
  • Static & Dynamic props including realtime lights, traps, bridges & more
  • Super intuitive editor allowing rapid design
  • In editor play testing at any time

Dragon Battle Arena

As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena.

Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!

Key Game Features

  • In-Game Adventure Construction Kit – Create and share Adventures!
  • Over 100 hours of unique gameplay created by our community so far!
  • Action packed Hack-and-Slash Adventuring in your own creations
  • Female and Male versions of all of our classes
  • Local Drop-In Split-Screen Co-Op
  • Up to 4 player online Co-Op (cross platform)
  • LAN server for local 4 player Co-Op
  • Intense Dragon Fights with special dragon loot
  • Full gamepad support & Big Picture support

State Of the Game - FAQs

Game - Current State & FAQ

Adventure Construction Kit - Current State & FAQ

Systemvoraussetzungen (PC)

    • OS: Windows XP+
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8000, Radeon HD3000, Intel HD 4000+
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • OS: Windows 7+
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space

Systemvoraussetzungen (Mac)

    • OS: OSX 10.6+
    • Processor: Intel i3+
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8000, Radeon HD3000, Intel HD 4000+
    • Hard Drive: 500 MB available space
    • OS: OSX 10.6+
    • Processor: Intel i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space

Systemvoraussetzungen (Linux)

    • OS: Ubuntu
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVidia only
    • Hard Drive: 500 MB available space
    • OS: Ubuntu
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia only
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Hilfreiche Kundenreviews
17 von 23 Personen (74%) fanden dieses Review hilfreich
218 Produkte im Account
12 Reviews
1.4 Std. insgesamt
Early Access-Review
Nach einer ausgiebigen Session "Fight the Dragon" bin ich davon überzeugt, dass das Spiel ein enormes Potential besitzt. Die "Diablo" typische Hatz nach Loot ergreift den Spieler schnell und doch entwickelt FtD eine unnachahmliche Eigendynamik und einen besonderen Charme. Dafür dass das Spiel sich noch in einer frühen Alphaphase befindet ist es erstaunlich stabil und bugfrei. Abstürze kann ich nicht vermelden; Gelegentlich passt das GUI nicht ins Bild - aber das sind kleinere Anlaufschwierigkeiten die ohne Probleme zu entfernen sein werden.

Knackpunkt des Spiels wird sein, wie es von der Community angenommen wird. Der mitgelieferte Editor schreit geradezu nach Content. Findet sich eine aktive Gemeinde wird das Spiel ein Erfolg werden.

Anbei ein kleines Video mit Spielszenen und Impressionen:
Verfasst: 27 März 2014
War dieses Review hilfreich? Ja Nein
9 von 11 Personen (82%) fanden dieses Review hilfreich
715 Produkte im Account
21 Reviews
0.6 Std. insgesamt
Early Access-Review
Was ist Fight the Dragon 30/04/2014
Fight the Dragon ist ein Hack´n Slay RPG mit von Usern erstellen Inhalten. Diese Inhalte werden von Spielern erstellt und ermöglichen es aktuell kleine Abenteuerwelten zu erschaffen, in denen sogar bereits kleinere Rätsel vorkommen können durch Schalterlogiken.

Wie spielt sich Fight the Dragon
Die aktuelle Fight The Dragon Early Access Version stellt mich erst einmal vor die Entscheidung einen Helden auszuwählen. Hier sind nur drei genretypische Klassen zur Verfügung ( Krieger / Jäger / Magier ). Wovon der Magier noch nicht spielbar ist. Danach werde ich auf eine Insel gesetzt und darf mich ins Abenteuer stürzen, oder direkt den Editor starten.
Im Abenteuer wird, um mein Haus herum, automatisch eine Zufallsgenerierte Missionsauswahl generiert. Hinter nicht einsehbaren Felder verbirgt sich hier der Kontent von anderen Usern.
Das kämpfen im Spiel ist sehr klassisch und hebt sich von anderen Action RPGs nicht ab, bzw. beinhaltet bei der Charakterentwicklung sogar relativ wenig Inhalte im Moment.
Wenn sie genügend Missionen abgeschlossen haben können Sie in einem "epischen" Kampf gegen einen Drachen antreten. Aha, daher hat das Spiel also seinen Titel.

Der Editor
Der Editor kommt wirklich einfach daher, dennoch muss man sich erstmal ein paar Minuten einleben und genau überprüfen was welche Eingabe, bei Gegnern z.B., bewirkt. Es gibt zur Zeit noch kein Tutorial zum Editor und besonders umfangreich ist er leider auch noch nicht. Sicherlich gibt es schon einige Teile, aber wenn man sie runterrechnet auf ein Umgebungssetting ( Grassland / Dungeon ) kann man aktuell noch keine besonders individuelle Karten erstellen.

Fight the Dragon ist ein typisches Spiel welches einfach noch Zeit zum reifen braucht. Manche Entwickler gehen in einen Early Access mit einer späten Betaversion des Spiels und andere, wie hier, schmeißen eine Alphaversion in den Ring. Hier läuft der Entwickler natürlich immer Gefahr den ein oder anderen Kunden vielleicht erstmal zu verschrecken, aber wenn man nüchtern warten kann und nicht zu kritisch ist mit der eigentlich guten Idee in diesem Spiel kann man sich Fight the Dragon auch jetzt schon zulegen.
Die Updatemoral der Entwickler ist auch positiv zu verfolgen.
Verfasst: 30 April 2014
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
101 Produkte im Account
4 Reviews
21.0 Std. insgesamt
Early Access-Review
Durch die nette Optik, das jetzt schon runde Gameplay (Alpha-Phase) und den gewissen Level-Designer-Kick, geht hier kein Cent zu viel üer die Theke! Reinschauen lohnt sich
Verfasst: 10 April 2014
War dieses Review hilfreich? Ja Nein
2 von 10 Personen (20%) fanden dieses Review hilfreich
77 Produkte im Account
1 Review
39.5 Std. insgesamt
Early Access-Review
Verfasst: 9 April 2014
War dieses Review hilfreich? Ja Nein
181 von 199 Personen (91%) fanden dieses Review hilfreich
36 Produkte im Account
11 Reviews
14.9 Std. insgesamt
Early Access-Review

Fight the Dragon is a hack and slash RPG that is clearly made by people who love the genre. It takes gameplay elements of games like Torchlight 2 and combines them with a level creation system that reminds me of a cross between Little Big Planet and Minecraft.

The game starts at your house where you can manage characters and access things like the level creator or user adventures. Once in the game you fight off monsters, find keys, and pull levers to reach the end. As you play your character gains levels, skills, and tons of loot. You will constantly be scouring the ground for helmets, armor, weapons, and more.

Damage is done with a primary weapon of choice, a heavy attack, or class specific skills.
All skills and items carry over between levels and every adventure scales with you so whether you play a an adventure for the first time at level one or replay it at level 5, it’s still fun and challenging.

The level editor or "Adventure Construction Kit", feels like a 3d modeling program and is simple yet deceptively powerful. You can place monsters, traps, treasure, and sculpt the landscape as you see fit.

I loved this game and can’t wait for more.
Verfasst: 27 März 2014
War dieses Review hilfreich? Ja Nein