A COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit - It's DIABLO meets LITTLE BIG PLANET!
Nutzerreviews: Sehr positiv (555 Reviews)
Veröffentlichung: 4. Dez. 2014

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"A Diablo style hack n slash RPG, with a ton customization. Build dungeons, collect loot, and level up your hero so you can finally "Fight the Dragon!""

Kürzliche Updates Alle anzeigen (47)

12. Januar

Version 1.0.4, Build 6.2 - Split Decision!

Welcome to Version 1.0.4, Build 6.2 - Update #46!

We’ve got a few heavily requested features in the ACK this update, as well as added functionality for split-screen in the Home menu!

This will be our last update until February... Seon is taking his family away on a much deserved holiday (much deserved for them after putting up with his long work hours).

Main Menu Split-Screen (Experimental)
By popular request, you can now drop in and out of split-screen games in the Home Menu. This means that once a game starts in split-screen, the second player is kept in the game until they deliberately drop out, rather than being ejected from the game at the end of the adventure.

Menus like the Loot Shrine, Customise and Achievements are still accessible, however whoever opened the menu will have control over the UI. While a full-screen UI is open, the player not controlling the UI will have no input. Only the master player will be able to use the World Map. As the second player, to drop out of the game you’ll need to walk into the house.

This has been a pretty fundamental change to our Menu system, and while we’ve tested it extensively we can’t guarantee there won’t be any issues. This is an experimental feature so we are sure you'll find bugs, and if you do, please report any issues you see on the forums!

Logic Switches
Logic Switches are a new tool designed to let objects using the “old” logic system (switches, pressure plates) talk to objects in the “new” logic system (Triggers, Events and Actions). It can be found under Entities -> Logic Switch.

To set them up, just connect up to three switches to the logic switch the same way you would connect a switch to a gate, then open the Logic Switch inspector. There are two events that the Logic Switch will fire - “On Passed Conditions” and “On Failed Conditions”. Any time the state of any of the switches changes - one of those events will fire.

You can also change the expected state of the switch from the UI at the bottom of the inspector, so you create combination locks of switches.

Blockers are a trigger-esque object that covers an area of the level in our Fog of War. They are set up and sized like a Trigger and will cover an area in fog until a character walks into it or it’s disabled via an event. Blockers can be found under Entities -> Blockers.

Notifications are a new dialogue system that allows you to display an on-screen message to the entire party via an event. You can customise the text, colour and duration of the message via the inspector, and they can be found under Entities -> Notification.

Logic Switches, Blockers and Notifications are explained in the following video:

1.0.4 (Build 6.2) Change List
  • Added support for split-screen play in the Main Menu
  • Added two new tags: “Arena” and “Gauntlet”
  • Added an option to turn off on-screen keybinding icons
  • Added an option to disable our custom cursor (will revert to your OS cursor)
  • ACK: Added Logic Switches
  • ACK: Added Notifications
  • ACK: Added Blockers
  • ACK: Added a new female ghost NPC
  • ACK: Added 4x Fern Props and 4x Flower Props (both under Static props/Tree tab)
  • ACK: Can now enable, disable and reset Logic Blocks via events

  • Reverted NPC talk radius to the old size
  • Headings in Loot SHrine now flash to show which section you’re in
  • ACK: Increased build point limit to 7500

  • ACK: Fixed trapdoor taking up incorrect number of tiles
  • ACK: Fixed not being able to click on the fourth action when setting up an event
  • ACK: Fixed effects not working with the Toggle action

1.0.4 build 6.3 hotfix - 14th January 2015
  • Added UI blocking on full screen UI in the menu when another player is in menu
  • Fixed issue where character can lose control of the UI in character select screen
  • Fixed "Alert Box" UI not setting correct player UI navigation control after close
  • Fixed being able to press BACK on character select screen on controller for payer 1
  • Added checks to prevent campaign adventures from being placed on the world map as adventures
  • ACK: Added some info to the Logic Switch about what it's intended use is
  • ACK: Fixed notifications and logic switches not sticking to tiles correctly
  • ACK: Fixed notifications and logic switches not clearing when a tile is removed
  • ACK: Fixed some typos in the ACK

26 Kommentare Weiterlesen

5. Januar

Version 1.0.3, Build 5.9 - Year Of The Dragon!

Welcome to Version 1.0.3, Build 5.9 - Update #45!

Happy New Year and welcome back everybody!

After a quick but needed holiday break, we are back at work and already have something new for everyone. This update is mainly a maintenance release with fixes and improvements.

Campaign changes - Important!
We have fixed an issue where changed adventure order was not being preserved, and new adventures sometimes were not being added to existing campaigns when re-published.

This fix is not retrospective, so if you have a campaign that you have added a new adventure to after initial publish or have changed the order of adventures at any stage, please re-publish the campaign for these changes to be updated online and for players to get the updated versions.

1.0.3 (Build 5.9) Change List
  • Added Key Binding tool into in-game Pause Menu
  • Added region name to online game list
  • ACK: Added Quit percentage stats and difficulty rating to Adventure Details screen in the creator dashboard

  • Removed Report option from Dragon Arena
  • Reduced snow particle count to help performance
  • Resetting World Map will no longer reset home state (won’t lose Loot Shrine, Dragon, etc)
  • Improved reliability and speed of adventure update process
  • Improved speed when loading Workshop Content in-game (less of a stutter when players with workshop content join your game)
  • Multiplied out UI Scale range for making UI bigger (same range values)

  • Fixed several issue with Campaign publishing and re-publishing
  • Fixed issue that prevented joining online games outside of your closest region
  • Fixed not being able to Ctrl-click a map tile on OSX
  • Fixed invalid text popup not closing when writing a report from the Pause Menu
  • Fixed wands not affecting the Dragon correctly
  • Fixed Fighter not correctly dying when falling off the level while Beserking
  • Fixed an issue that prevented adventure difficulty from being shown correctly (YAY)
  • Fixed rain particles not looping correctly and not showing particles
  • Fixed character rotating when using sliders in Customise screen
  • Fixed Keyboard help in Pause screen showing Sprint as Space
  • ACK: Fixed several cases where using the Event Selection UI could lock you into a endless loop
  • ACK: Fixed Logic Blocks being left orphaned in the adventure when their tile is removed
  • ACK: Fixed being able to place an enemy on the same tile as a trigger
  • ACK: Fixed Trigger events firing rapidly if players attack while inside a Trigger
  • ACK: Fixed some issues when changing music track while in combat via a trigger
  • ACK: Fixed Slug Spawner “On Killed” event not firing
  • ACK: Fixed a metal door prop showing a silver key icon when placed
  • ACK: Fixed NPC Highlight icons not being turned off when turned off via the “On Game Start” event
  • ACK: Fixed spawner difficulty counts not changing correctly when removed

1.0.3 (Build 6.0)Hotfix Change List
  • Added Min/Max and Character count to Report UI
  • Added “CLEAR DELETED CAMPAIGNS” to Game Data Management UI
  • Added code to clean out busted/missing adventures from campaign adventure list
  • Added detection for missing DirectX (Xinput) files and stop game start and show error message
  • More cleanup work on partial busted campaign data on world map after campaign deletion
  • Fixed a treasure chest bug that would make it only give gold
  • Fixed an issue where deleting a campaign from your map and adding an adventure on the same tile in the same session would fail to start the adventure
  • Fixed ESC not closing the settings UI when closing the pause screen in an Adventure
  • Fixed player 2 show showing in player 1 camera (splitscreen only)
  • Fixed wrong colour on Orc
  • Fixed broken load KB binding code (sorry)
  • Fixed controler lockup after clearing deleted adventures in Game Data Management
  • Fixed being able to use ‘ in gallery search field, causing search to fail
  • Potential fix for enemies that get stuck in their holding patterns after a taunt
  • fixed missing mouse cursor in online game on host game over is non-host ended adventure
  • A STACK of other miscellaneous fixes

1.0.3 (Build 6.1)Hotfix Change List
  • Improved handling of enemies and characters moving through teleporters
  • Fix online UI not closing when joining LAN game
  • Fix player 2 interaction button prompts showing A instead of X
  • Fixed Data Integrity Check killing campaigns on your world map
  • Fixed campaigns and adventures sometimes having missing icons on world map
  • Lots of smaller misc fixes

17 Kommentare Weiterlesen


“Fight The Dragon has a pretty sweet deal going. Awesome custom content through the Adventure Creation Kit, a fun Hack'n Slash combat system, and a unique end-game goal of defeating an epic dragon boss.”

“Overall, Fight the Dragon has been a completely addictive experience and I’ve enjoyed my time with it greatly.”
Universal Gaming Reviews

“…we are having a ton of fun with the game!”
Epos & Chu | Lets Play Together

Über dieses Spiel

Build, Explore, Battle & Loot in this GAUNTLET inspired USER CREATED hack’n slash

Create & share Adventures like a true Dungeon Master of old!

Fight The Dragon is a COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit (ACK).


RPG Gamer interview at PAX Prime 2014
Our Latest Dev Let's Play 9 Video... 18th December 2014
See all of our Dev Let's Play videos here...

Players can play single player, local split-screen couch co-op (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!

Become the ultimate Dungeon Master you always dreamed of being!

Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.

The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.

The Fight The Dragon community have already published over 1600 fantastic adventures, which means we have hundreds of hours of gameplay already created.

  • Great assortment of Melee, Ranged and Mini-Boss Enemies
  • Large selection of textures to paint environments with
  • Static & Dynamic props including realtime lights, traps, bridges & more
  • Super intuitive editor allowing rapid design
  • In editor play testing at any time

Dragon Battle Arena

As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena.

Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!

Key Game Features

  • In-Game Adventure Construction Kit – Create and share Adventures!
  • Over 100 hours of unique gameplay created by our community so far!
  • Action packed Hack-and-Slash Adventuring in your own creations
  • Female and Male versions of all of our classes
  • Local Drop-In Split-Screen Couch Co-Op
  • Up to 4 player online Co-Op (cross platform)
  • LAN server for local 4 player Co-Op
  • Intense Dragon Fights with special dragon loot
  • Full gamepad & Big Picture support

State Of the Game - FAQs

Game - Current State & FAQ

Adventure Construction Kit - Current State & FAQ


Mac OS X
SteamOS + Linux
    • OS: Windows XP+
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • OS: Windows 7+
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • OS: OSX 10.6+
    • Processor: Intel i3+
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • Hard Drive: 500 MB available space
    • OS: OSX 10.6+
    • Processor: Intel i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • OS: Ubuntu
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Hard Drive: 500 MB available space
    • OS: Ubuntu
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Hilfreiche Kundenreviews
4 von 4 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
10.5 Std. insgesamt
Verfasst: 6. Januar
After 99 minutes of Gameplay, I found gloves, and gloves, and more gloves, then some gloves and then a buckler. Then I found some gloves, some more gloves, even more gloves, lots of gloves, and a buckler. After I found more gloves, I found some more gloves, then gloves, gloves, gloves.... and then a buckler !
If you like gloves, you like this game !
If you like bucklers... ........... you will like this game !

I will play again when i need gloves.... and a buckler!
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
57.6 Std. insgesamt
Verfasst: 18. Januar
Ich habe den Drachen nun schon ein paar male getötet... ABER ICH WILL MEHR... er muss schneller fallen, mehr leiden... bislang schaffe ich es ihn von 1.000.000 HP auf null in 30min... aber das reicht mir nicht... diese ekelhaft feuerspuckende schlange muss leiden, LEIDEN MUSS SIE...

kurz gesagt: Ein gut gemachtes Spiel welches mit Sicherheit bei so manchen die Gier nach mehr weckt, mehr Loot.

War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
81.9 Std. insgesamt
Verfasst: 26. Januar
Zu dem Zeitpunkt an dem ich diese Review schreibe habe ich geschlagene 82 Stunden mit "Fight the Dragon" verbracht. Ich bereue keine einzige davon. Das Spiel ist ein normales RPG, was heißt looten und leveln sind die Hauptaufgaben. Doch kann sich ein weiteres RPG in der Welt, in der bereits "Dragon Age" , "Diablo" oder "Witcher" existieren noch behaupten? Die Antwort heißt: JA. Ein Element ist neu: Ein Editor ! So gut wie 99,5% der Level sind von der Community erschaffen. Jedes einzelne kann mit einer eigenen Geschichte auffahren, da das Spiel hier sehr viele Möglichkeiten offen lässt.

STEUERUNG (12/15):
+++sie ist simple. Es gibt "Schlagen", "Blocken" , "Ausweichrolle" und manche "Spezialangrifffe". Jedem anderen Spiel hätte man diese Einfachheit übel genommen. Hier finde ich sie sogar gut. Will man in einem eigenen RPG RPG-fremde Elemente?
+++Man kann das Spiel sowohl mit Gamepad als auch mit Tastatur ausgezeichnet steuern.
-Automatisches Springen/Klettern kann nerven.
--Triggert man die Angriffstaste, führt der Held erst die kompleete schlagkombo aus, bevor er wieder gelenkt werden kann. (Kann Leben kosten)

EDITOR (17/20):
+++im vergleich mit anderen Spiele-editoren wirklich einfach zu bedienen.
++Wetter und Musik umstellbar
++viele Optionen um Gegner anzupassen (in stärke, verhalten usw....)
+++täglich zufällig ausgewählte level erhalten 20% Bonus auf EXP und selteneren Loot, womit auch weniger bekannte level aufmerksamkeit erlangen
++völlig ungespielte level haben eine eigene kategorie
+++Logik-puzzle mit schaltern gut umsetzbar...
-...eine Tür darf aber nur mit max. 3 Türen verbunden sein.
---begrenzte Baumaterialien, welche dazu führen, dass sich viele level gleichen ( das ist besonders ärgerlich, weil das Spiel bereits einen Workshop hat, dieser aber nur für Charakteranpassung dient.)
--maximale Anzahl an verwendeten Objekten in Leveln soll zu lange level verhindern, sorgt aber häufig für fehlende Levelgrenzen (da sind einfach Abgründe!) und/oder Detailarmut. (begrenzt doch die Baufläche, anstatt der Objekte)

GRAFIK (8/10):
+++Hat einen guten RPG-Charme
--Objekt manchmal größer als es die Textur vermuten lässt, führt zu Feuerbällen die in der Luft abbrallen.

SOUND (9/10):
++Ebenfalls Stimmig
+++Im Editor von Hand verstellbar
-unangenehmes Fiebsen bei Magiestäben oder Wurfsternen

+++dutzende User-generierte Level
+++Kampanien können noch mehr Geschichten ermöglichen.
--sich häufig ähnliche Level, da nur begrenzt Objekte verfügbat (WORKSHOP!!!)
+++Zufallsgenerierte Waffen...
--...mit 4-5 Standart-skins pro Waffe
-...bei denen die seltenen (goldenen) Waffen ab level 15 auf Hard und Extrem zu oft droppen.
--...bei dennen alle ungefähr die gleiche steuerung haben.

SPIELZEIT (13/15):
+++nahezu unendlich Level und häufiges Patchen bringen immer etwas neues hervor.
+++Maximales Level ist mintestens Level 60! (Hab es noch nicht erreicht, aber laut einer Errungenschaft muss man dieses erreichen)
++als Gelegenheitsspiel (einzelne Level) und längeres Spiel (durch Kampanien) zu betracheten.
+++Ein Drache, den es zu besiegen gilt, welcher dem looten und leveln einen Sinn gibt.
--...welcher als einziges dem Leveln Sinn gibt, da Gegner sich deinem Level anpassen.
--Level gleichen sich und können das Interesse des Erkundens mindern.

Eine Erklärung zu dieser Kategorie: Manchmal macht einem das Spiel Spaß und man weiß nicht weshalb (Stichwort: Trashgames) und da ich am Ende sage ob ich das Spiel empfehle oder nicht, hab ich noch eine Kategorie eingebaut, die aussagt wie viel Spaß ich schlussendlich hatte.

+1P Indie-Entwickler.
+1P Splittscreen und Onlinemodus
+1P faire und schafffbare Errungenschaften

Gesamtwertung: (86/100) (Ab 80 gibt es von mir eine Empfehlung ^^)

ACHTUNG! Review auf Stand 26.1.2015! Bei späteren Updates können sich bestimmte Angaben über das Spiel verändern
War dieses Review hilfreich? Ja Nein Lustig
13 von 16 Personen (81%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
132.4 Std. insgesamt
Verfasst: 7. Januar
You know, telling your friends that you will go now and fight the dragon is not really advisable ;)
Anyway, the game is really fun hehe

Honestly i was really angry at the beginning, not knowing that some stuff is really hard as well as the fact that my chosen character was just bad -.-
But as soon as i got a deeper insight into the game i figuerd out, that it is a hell lot of fun.

The dragon? Ignore this dude he isnt worth your time.
Appreciate the awesome content created by your fellow FTD players!
Or just create awesome stuff on your own!

Well you gotta dungeon crawl and explore places and stuff, you can even invite 3 more players to wrek the enemies and solve riddles if there are any.
Or just relax, while playing some really easy adventures, no need to take on the extreme stuff on the first day...

Yeah you got 4 classes, FIghter, Fire Wizard, Ice Wizard and Rogue.
One for killing and tanking, one for burning and AOE damage, one for freezing and one for stealth and traps.

Fully customisable including, swords, axes (some throwable), hammers, spears (naginata bruh), wands, dual daggers/shortswords, ice&fire staffs, crossbows, shuriken, shields, defense spelltomes, helmets, chestarmor, boots, gauntlets and dragon rings (the big bad dragon drops dem ringz).

Then there is the ACK - Adventure Creation Kit -
EVERYONE CAN USE IT!!!!!!!!!!111!!!!1
Its easy and mostly self explantionary, even more complex events and triggers can be set up with little effort.
Sure you are limited in tiles and content, but THINK CREATIVELY!!!!
If you do, you can create awesome adventures, which will be loved and admired by those who play them!

Game visuals are all blocky and stuff, but it runs even on pretty old and on weak machines.
Unlike some other blocky games, this one got actually some curves hehe

If you think you cant be a good adventure dev, just look at me.
I never thought i would get better than a 3k+ devrank but now i am @ 129 devrank o.O
You just need to be CREATIVE and release well thought and balanced adventures. Not just mass produce overstuffed loot&xp farm levels...
Be careful tho, the community can report your stuff and the game devs will check your creations... and maybe ban it and block you from further publishing anything!

Now buy the game, rock the ACK and round up some friends to beat all the adventures!
War dieses Review hilfreich? Ja Nein Lustig
13 von 18 Personen (72%) fanden dieses Review hilfreich
34.2 Std. insgesamt
Verfasst: 26. Dezember 2014
Great game for those that enjoy RPGs, but don't always have the time to dedicate to endless hours of grinding to complete quests. Each "level" can run from 3-20 minutes depending on the map.
War dieses Review hilfreich? Ja Nein Lustig
15 von 24 Personen (63%) fanden dieses Review hilfreich
9.2 Std. insgesamt
Verfasst: 29. Dezember 2014
Fight The Dragon is a fun Hack and Slash RPG with user generated content. Check out my full in depth review here https://www.youtube.com/watch?v=l2aLGKg_tJ4
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100%) fanden dieses Review hilfreich
33.5 Std. insgesamt
Verfasst: 13. Januar
You should buy this game. It is a heck of a deal for $15.00.

I have mine running on a Ubuntu 14.04.1 fork and it runs great. This is a highly polished game. Works very smooth in terms of bugginess. The combat is a little stiff but it isn't due to framerate issues. It detected my F310 logitech game pad right off and is made for a gamepad. The contruction kit can be controlled entirely with the gamepad, except for entering text. Really fun to use on 42 inches of screen real estate while sitting in a Lazy-boy.

Oh and connecting with friends over the internet and cross platform works great.

The game works great, now all they need to add is more graphics and entities to the game and they will really have something, but even as it stands now at full price it's great. Can't wait to see how this game develops. Hope they keep adding to it. So far the developers have been sticking with it. Buy a two pack and give one to your bud. Awesome game.
War dieses Review hilfreich? Ja Nein Lustig
5 von 6 Personen (83%) fanden dieses Review hilfreich
20.0 Std. insgesamt
Verfasst: 3. Januar
A classic dungeon hack n' slash game.
Create your own maps, play with friends, or even split screen co-op with another friend next to you.
Play maps made by friends or strangers.
This game is a little bit repetetive, but the contents in it are enjoyable. You'll get used to the combat system.
The dragon is tough, but not unbeatable.

Overall 9/10 would reccomend to friends.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100%) fanden dieses Review hilfreich
126.3 Std. insgesamt
Verfasst: 2. Januar
War dieses Review hilfreich? Ja Nein Lustig
4 von 5 Personen (80%) fanden dieses Review hilfreich
226.6 Std. insgesamt
Verfasst: 30. Dezember 2014
Its been very seldom in my PC-gaming life that I have discovered a true gem of a game. FTD is such a game. I will break it all down into three parts: single player, online play ( multi-player), and creative. But first one thing that strikes me from the start: the graphic design of the game is such that it will ( or should) run on low-end computers. The visuals are, for lack of a better term- quirky. Its like a cross between Legos games and LBW with a dash of WoW.

*Single player- In single player you go to an "adventure" screen where you can bring up an incredible assortment of maps to play on. It should be noted ( im guessing here) that over 90% of the availible maps are created BY OTHER PLAYERS. This is both a blessing and a curse: Player-made content is wide and varied. You may get a great and fun map; you may get one that was obviously made by a ADD 12-year old.

If you enjoy a player-made map, you can choose to "follow" that creator. This is a wonderful feature that highlights other maps made by favorite creators. Very nice feature.

* Multiplayer- I cannot honestly say I have much exp with this. Problem is that most of the games going are "closed" ( ie friends only). I have only been in one MP map and I got there near the end of the run. Overall it was ok.

* Creative- Now THIS is the reason why I think FTD is easily one of the best games in years; The UI that is used to make maps is very user-friendly. I have exp making maps for other games and its usually a bad learning curve. With ACK ( the map editor) I was making a map within 30 min of starting. You can "publish" ( make availble to other players) your creations via a simple-to-understand vetting process. This process ( I assume) is used to keep junk maps from being offered. It works....most of the time. You may still come across just plain bad maps.

The bad side ( there has to be one right?)- The selection of enemy ( monsters etc) to place in maps are VERY limited. For a sword & sorcery game not to include enemy human casters? There are no, say, "friendy" men-at-arm NPCs to use. The list goes on. I can hope that all this will be added in future ( and free!) DLC.

Overall- Simple but effective combat system, graphics that are cute but not kiddy, an incredible creative tool, and MP options to boot.

I hope the devs of FTD get really REALLY rich, because they actually DESERVE it!

Rivetscore 9 /10

War dieses Review hilfreich? Ja Nein Lustig
5 von 7 Personen (71%) fanden dieses Review hilfreich
3.2 Std. insgesamt
Verfasst: 27. Dezember 2014
Early impressions and a very cautious recommendation

this is an early impression of fight the dragon, as such this "review" may change over time. however most if not all the mechanics of the game have been shown to me, and i'm really just playing through user created content now.

This early impressions does not include co-op or the level editor, this is based purely on the single player experience

Fight the dragon is a Community driven hack n slash RPG with tons of loot, played in an isometric top down sort of style. The main goal seems to involve level grinding up to attain better loot to fight the dragon, to get more loot so you can level grind more and eventually beat the dragon.

This game has been quite a bit of fun to play so far however it becomes pretty repetitive pretty fast. I've put together a bit of list based on what i've seen so far and then catagorized them into a pros and cons sort of list.

  • Nice, sleek, cute graphics
  • works great with a controller (in fact i think i'd recommend a controller for this game)
  • Tons of loot
  • A lot of levels to play through (i'm talking about over 9000 levels, though most seem to be beat-able within 5-10 minutes; which is a good or bad thing depending on your point of view)
  • some nice puzzles and level design (depends entirely on the content creator)
  • content seems to entirely come from the community, which is rather nice

  • so far death has only come to me through sheer overwhelming numbers or falling off the map
  • the combat system is very repetative, you have your normal attack, strong attack, dodge and about 4 magic spells (3 of which are unlocked through level progression), there is a bit of variety though with 4 classes to choose from but they all have what is mentioned above in terms of combat
  • enemies are pretty much all the same and act the same except for a few speciality monsters (they just tend to run after you or if they're ranged they'll shoot at you however they always miss if youre moving around)
  • there's not much to say in terms of combat tactics other than just kiting to stun and then using magic, you also have health and mana potions, but there's no in-depth, immersive combat to speak of.
  • level progression seems rather slow
  • overall combat is lack luster, it's enjoyable at first but because of its rather simple combat mechanics gets old rather quickly.


    Fight the dragon offers a neat little hack n' slash supported entirely by a community, it offers a ton of loot and levels to play through. The game suffers from shallow repetitive combat that brings the overall experience down to knee deep level grinding while hunting for better loot to slay the dragon.

    overall i would only recommend this game if it's on sale due to it being rather repetitive in nature because of it's combat mechanics.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
12.4 Std. insgesamt
Verfasst: 14. Januar
Charming lil Action-RPG, focusing more on the casual gamer, with each adventure lasting 5-20 mins, and a campaign containing 3-4 or so adventures.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
16.1 Std. insgesamt
Verfasst: 27. Dezember 2014
Well done action-rpg :) Cooperative mode is great fun where you can spent a lot of time with friends.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
32.6 Std. insgesamt
Verfasst: 2. Januar
This game is very fun when you play online with your friends. I gotton pretty awesome loot and enjoying the maps that people make, I even made one myself called Garhan Woods. 10/10
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4 von 6 Personen (67%) fanden dieses Review hilfreich
6.6 Std. insgesamt
Verfasst: 28. Dezember 2014
A good hack n slash community based game.
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6 von 10 Personen (60%) fanden dieses Review hilfreich
18.9 Std. insgesamt
Verfasst: 26. Dezember 2014
I have to recommend this game, it's too hard not too. Fight the Dragon is a really REALLY nice RPG, and it's early access! The amount of content that's already in it, and I'm only around 35 minutes in, since I just bought it for a discount, so I would love to see this game have some nice updates too it, before I can judge the amount of time it takes for updates, I need to wait for the next two updates, then I can estimate right around how long it takes, I will update the review as I go on, if your looking for a good RPG with friends, I HIGHLY recommend getting this one, the controls are very easy, but can be kinda confusing, while one potion button (for me for some reason, I need to change it) is on one side of the keyboard, while the other is on the other side, the adventures I guess are endless, I can't say that that's completely true yet, as I will continue to update the review as I play, but I will not regret buying this, nor will I ever think this game is terrible, but I hope they don't ruin the game, but I simply can't believe it, and I don't want too.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
23.2 Std. insgesamt
Verfasst: 28. Dezember 2014
Pretty fun co-op game to play with friends, and the adventure creation kit is quick and fun.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
2.8 Std. insgesamt
Verfasst: 27. Dezember 2014
this game is coming along nicely. A lot of multiplayer fun. Takes a bit to figure out how to do co-op. Could use some more polish. Community building is a great idea :)
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1 von 1 Personen (100%) fanden dieses Review hilfreich
4.7 Std. insgesamt
Verfasst: 27. Dezember 2014
If you enjoy dungeon crawlers like Diablo or Torchlight, this might be right up your alley. I really enjoy dungeon crawlers, but quickly grow tired of repetative levels. The customization via the Workshop really offers a level of flexibility such that the community itself helps the game to evolve.

Though there is currently not an overwhelming amount of content available, this game offers incredible potential, and is already enjoyable. It would be really nice to see a larger variety of classes, but given the price, I certainly cannot complain.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
5.6 Std. insgesamt
Verfasst: 27. Dezember 2014
Fight the Dragon is a hack-n-slash RPG-lite. The game is centered around custom-content. Things like custom heads, hair, and levels. The customization only goes so deep, though. This leaves custom levels feeling shallow.

The game has a large identity issue. There are several poorly explained and poorly used mechanics that are only there to make the game feel more like other games. For instance, some weapons require you to have a certain level to equip. This is fine and good, and it fits the gameplay very well. The game complicates this by adding skill-points that you unlock everytime you level up. This would be fine if it gave you more than 1 skill point per level, but instead your left with a restricted and overly complicated leveling system. It ruins the flow when you pick up an awesome weapon, only to find that you don't have high enough Luck or Strength to wield it.

Combat is your traditional "Click-Click-Click-Heal-Click" style of combat. It has the illusion of deepness, giving each class unique heavy attacks. These heavy attacks all boil down to about the same thing. You throw something, and in a second or two it explodes. Not a very original combat system, but it works well.

Customization is a mixed bag. You can customize the textures of your body, head, and hair. Basic stuff, not very hard to grasp at all. For more advanced people, you can customize the meshes of only the head and hair. This frustrates me a bit, but it doesn't really affect my view on the game.

The level editor is frustrating as hell. The controls require you to forget everything you know about good level editors, because none of it transfers over. Basic stuff is just omitted for no reason.

Overall, the game is fun. As of writing, I've put in about 4 hours into the game. 3 of which were spent on multiplayer. It's a little boring, but if you get it on sale it isn't bad.
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