A COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit - It's DIABLO meets LITTLE BIG PLANET!
Nutzerreviews: Sehr positiv (568 Reviews)
Veröffentlichung: 4. Dez. 2014

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"A Diablo style hack n slash RPG, with a ton customization. Build dungeons, collect loot, and level up your hero so you can finally "Fight the Dragon!""

Kürzliche Updates Alle anzeigen (48)

9. Februar

Version 1.0.5, Build 6.5 - Optimus!

Welcome to Version 1.0.5, Build 6.5

This update focuses on lots of little optimisations and performance improvements as well as a fundamental change to how we handle our light ranges in the render pipeline, to help with ongoing performance improvements.

These light changes have made some aspects of the game look a little different ( brightness or fall-off ranges) and we will continue to tweak these values over future updates.

We are currently transitioning Fight The Dragon from an older version of the Unity game engine into version 5.0, which is an ongoing process while 5.0 is still in an unreleased state.

While we are working on this move, we have feature locked the game, so we don’t have to maintain 2 code bases/projects.

When the move to 5.0 is done and we are happy that we can move away from the older engine version, we will begin to work on new game and ACK features again.

Dual Shock 3 Controller support on OSX (finally)
We’ve finally had time to add DS3 support in FTD for OSX users, including new controller icon support and correct icons in the controller help.



1.0.5 (Build 6.5) Change List
New
  • Added Dual Shock 3 support for Mac, including new help in Pause menu

Changes/Improvements
  • Lots of small performance optimisations throughout the game
  • Major Performance improvements in the Dragon Arena
  • Changed background in character customisation screen
  • Reworked layout of the “Press X to continue” messages after dying
  • World map icons will now look much more consistent at different times of day
  • Replay button will no longer appear after running out of scrolls in the Dragon Arena

Fixes
  • Fixed issue where context menu in world map would reappear after deleting an adventure (controller only)
  • Fixed player 2’s camera not working correctly while player 1 is dead (splitscreen)
  • Fixed wrong back button being displayed in advanced filters for world map
  • Fixed visual banding in-game (dark lines)
  • Fixed some miscellaneous bugs
  • ACK: Fixed some navigation issues for controller


1.0.5 (Build 6.6) Change List
Changes/Improvements
  • Teleport To Player menu now updates when players leave the game
  • Teleport To Player closes if open when player 2 drops out of local co-op
  • Notification UI now sits under the checkpoint UI

Fixes
  • Fixed being able to use special abilities above your character level
  • Player 2 stats left on screen when dropping out (in menu)
  • If player 2 cancels drop in, player 1’s stats don’t re-appear (in menu)
  • Cancelling create new character in split screen drop in would prevent gamepad from controlling I (in adventure)
  • Black Rogue background colour was wrong in Create Character UI in Adventure.
  • Can’t create a new character in drop in an adventure
  • Interact icon was broken in menu for player 2
  • Can no longer click Pray when choosing a reward in the Loot Shrine
  • Fixed more splitscreen bugs in Loot Shrine
  • When player 2 drops out while in menu, player 1 can’t use START button on controller
  • Pause menu background for player 2 in adventure was not visible
  • Close button being shown at incorrect times in LogicBlock/Switch UI
  • Broken UI image in event picker and music selection in ACK
  • Logic blocks drawing lines for events that are not “triggered”
  • Logic blocks disabled during a playtest would not reset correctly when re-playtesting.

7 Kommentare Weiterlesen

12. Januar

Version 1.0.4, Build 6.2 - Split Decision!

Welcome to Version 1.0.4, Build 6.2 - Update #46!

We’ve got a few heavily requested features in the ACK this update, as well as added functionality for split-screen in the Home menu!

This will be our last update until February... Seon is taking his family away on a much deserved holiday (much deserved for them after putting up with his long work hours).

Main Menu Split-Screen (Experimental)
By popular request, you can now drop in and out of split-screen games in the Home Menu. This means that once a game starts in split-screen, the second player is kept in the game until they deliberately drop out, rather than being ejected from the game at the end of the adventure.

Menus like the Loot Shrine, Customise and Achievements are still accessible, however whoever opened the menu will have control over the UI. While a full-screen UI is open, the player not controlling the UI will have no input. Only the master player will be able to use the World Map. As the second player, to drop out of the game you’ll need to walk into the house.

This has been a pretty fundamental change to our Menu system, and while we’ve tested it extensively we can’t guarantee there won’t be any issues. This is an experimental feature so we are sure you'll find bugs, and if you do, please report any issues you see on the forums!

Logic Switches
Logic Switches are a new tool designed to let objects using the “old” logic system (switches, pressure plates) talk to objects in the “new” logic system (Triggers, Events and Actions). It can be found under Entities -> Logic Switch.

To set them up, just connect up to three switches to the logic switch the same way you would connect a switch to a gate, then open the Logic Switch inspector. There are two events that the Logic Switch will fire - “On Passed Conditions” and “On Failed Conditions”. Any time the state of any of the switches changes - one of those events will fire.

You can also change the expected state of the switch from the UI at the bottom of the inspector, so you create combination locks of switches.

Blockers
Blockers are a trigger-esque object that covers an area of the level in our Fog of War. They are set up and sized like a Trigger and will cover an area in fog until a character walks into it or it’s disabled via an event. Blockers can be found under Entities -> Blockers.

Notifications
Notifications are a new dialogue system that allows you to display an on-screen message to the entire party via an event. You can customise the text, colour and duration of the message via the inspector, and they can be found under Entities -> Notification.

Logic Switches, Blockers and Notifications are explained in the following video:
http://steamcommunity.com/sharedfiles/filedetails/?id=374343115

1.0.4 (Build 6.2) Change List
New
  • Added support for split-screen play in the Main Menu
  • Added two new tags: “Arena” and “Gauntlet”
  • Added an option to turn off on-screen keybinding icons
  • Added an option to disable our custom cursor (will revert to your OS cursor)
  • ACK: Added Logic Switches
  • ACK: Added Notifications
  • ACK: Added Blockers
  • ACK: Added a new female ghost NPC
  • ACK: Added 4x Fern Props and 4x Flower Props (both under Static props/Tree tab)
  • ACK: Can now enable, disable and reset Logic Blocks via events

Changes/Improvements
  • Reverted NPC talk radius to the old size
  • Headings in Loot SHrine now flash to show which section you’re in
  • ACK: Increased build point limit to 7500

Fixes
  • ACK: Fixed trapdoor taking up incorrect number of tiles
  • ACK: Fixed not being able to click on the fourth action when setting up an event
  • ACK: Fixed effects not working with the Toggle action

1.0.4 build 6.3 hotfix - 14th January 2015
  • Added UI blocking on full screen UI in the menu when another player is in menu
  • Fixed issue where character can lose control of the UI in character select screen
  • Fixed "Alert Box" UI not setting correct player UI navigation control after close
  • Fixed being able to press BACK on character select screen on controller for payer 1
  • Added checks to prevent campaign adventures from being placed on the world map as adventures
  • ACK: Added some info to the Logic Switch about what it's intended use is
  • ACK: Fixed notifications and logic switches not sticking to tiles correctly
  • ACK: Fixed notifications and logic switches not clearing when a tile is removed
  • ACK: Fixed some typos in the ACK

1.0.4 build 6.4 hotfix - 27th January 2015
  • Added drag select for PAINT mode (yay)
  • Campaigns on world map now have neighbours unlocked
  • Fixed issue with creating new characters with controller
  • Fixed 4th attack for FireLord and Ice Wizard not working on client machines on network games with high ping times

29 Kommentare Weiterlesen

Reviews

“Fight The Dragon has a pretty sweet deal going. Awesome custom content through the Adventure Creation Kit, a fun Hack'n Slash combat system, and a unique end-game goal of defeating an epic dragon boss.”
OnRPG

“Overall, Fight the Dragon has been a completely addictive experience and I’ve enjoyed my time with it greatly.”
Universal Gaming Reviews

“…we are having a ton of fun with the game!”
Epos & Chu | Lets Play Together

Über dieses Spiel

Build, Explore, Battle & Loot in this GAUNTLET inspired USER CREATED hack’n slash

Create & share Adventures like a true Dungeon Master of old!





Fight The Dragon is a COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit (ACK).

It's DIABLO meets LITTLE BIG PLANET



RPG Gamer interview at PAX Prime 2014
https://www.youtube.com/watch?v=_2_ZCZhrStE
Our Latest Dev Let's Play 9 Video... 18th December 2014
http://steamcommunity.com/sharedfiles/filedetails/?id=357821583
See all of our Dev Let's Play videos here...
http://steamcommunity.com/app/250560/discussions/0/540743757658485898/

Players can play single player, local split-screen couch co-op (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!

Become the ultimate Dungeon Master you always dreamed of being!




Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.

The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.

The Fight The Dragon community have already published over 1600 fantastic adventures, which means we have hundreds of hours of gameplay already created.

ACK FEATURES
  • Great assortment of Melee, Ranged and Mini-Boss Enemies
  • Large selection of textures to paint environments with
  • Static & Dynamic props including realtime lights, traps, bridges & more
  • Super intuitive editor allowing rapid design
  • In editor play testing at any time

Dragon Battle Arena




As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena.

Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!

Key Game Features

  • In-Game Adventure Construction Kit – Create and share Adventures!
  • Over 100 hours of unique gameplay created by our community so far!
  • Action packed Hack-and-Slash Adventuring in your own creations
  • Female and Male versions of all of our classes
  • Local Drop-In Split-Screen Couch Co-Op
  • Up to 4 player online Co-Op (cross platform)
  • LAN server for local 4 player Co-Op
  • Intense Dragon Fights with special dragon loot
  • Full gamepad & Big Picture support

State Of the Game - FAQs


Game - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751660786031250/

Adventure Construction Kit - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751812695879447/

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP+
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Windows 7+
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OSX 10.6+
    • Processor: Intel i3+
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: OSX 10.6+
    • Processor: Intel i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Ubuntu
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Hilfreiche Kundenreviews
4 von 5 Personen (80%) fanden dieses Review hilfreich
113.8 Std. insgesamt
Verfasst: 17. Februar
TLDR: Very good game if you enjoy simple hack n' slash and like creating your own adventures.

Pros:
  • You can create your own maps and share them with the community.
  • Almost all maps are created by the community.
  • Map creation allows very complicated logic systems if you are skilled enough with them. Map creation is also very easy to get into.
  • Pretty straight forward combat.
  • Extremely random loot. You have no control on what you get.
  • Devs are very active on steam forums.
  • Most classes are fairly balanced but can use some work.
  • Runs very smoothly.
  • Looks like minecraft with tons of shaders and a very good texture pack.
  • A helpfull community which is a great thing in a game where content is created by the community.

Cons:
  • Almost all maps are created by the community. Yeah this again. The reason is that some maps are just boring and not fun to play. Selecting a random adventure seems to select the better adventures.
  • Slightly repetive combat.
  • No real endgame other than getting better gear and creating epic maps.
  • Fighting the actual dragon is not that rewarding and takes quite some time.
  • Gold coins at the moment lack any use at higher levels.
  • Enemy AI could use an upgrade.
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100%) fanden dieses Review hilfreich
18.7 Std. insgesamt
Verfasst: 5. Februar
It seems the better idea of this game is to not bother fighting the dragon but instead do campaigns or adventures...

First thing to know about the game... always check the custom maps, cause you're missing out on a lot of content you might not see during the first few playthroughs. Doing random maps if fine for the first few maps but it's worth checking what's out there. It won't show you the entire level or loot but it might help you out by not hitting extreme levels so early.

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2 von 2 Personen (100%) fanden dieses Review hilfreich
6.6 Std. insgesamt
Verfasst: 14. Februar
Gonna get a lot of play time from this. Kid friendly as well.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
24.4 Std. insgesamt
Verfasst: 17. Februar
Endless fun thanks to the Adventure Creation Kit and lots of people pumping content into the game. I am hoping they expand on the creator possibilities to allow for more complex events and puzzles, but so far this game is already very well worth its price tag.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
13.5 Std. insgesamt
Verfasst: 22. Februar
Probably one of the most charming and innovative little games i have ever come across. Fight the Dragon allows it's players to develop an RPG style character while at the same time, building their own worlds/levels and even allowing you to share your own and play other people's levels. The artwork style is very very attractive and the game runs great. It will take anyone a little while to grasp some of the mechanics of the level builder but within the hour you'll be cruising along setting traps, spawning trolls and building towering castle walls. The building style is essentially Minecraft but with a blank canvas and on a much grander scale. Sadly however the community hasn't really kicked off as of yet so youre looking at only 1500 content creators. 9/10 and i hope this game gets more publicity.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
23.1 Std. insgesamt
Verfasst: 24. Februar
I am absoulutely loving this game. it has so much content, due to the fact that there is a level editor, which is awesome!
And on top of that, split-screen, and online multiplayer co-op? Even better. The gameplay itself is like a simplified version of diablo. Leveling up and playing through custom made levels is so much fun. 10/10.
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24 von 25 Personen (96%) fanden dieses Review hilfreich
11.4 Std. insgesamt
Verfasst: 4. Dezember 2014
Fight the Dragon lässt sich wohl am besten als Dungeon Crawler Hack 'n Slay bezeichnen. Die von den Entwicklern verwendete Beschreibung "Diablo meets Little Big Planet" ist ziemlich passend. Es gibt zahlreiche Maps und Dungeons zu entdecken in denen Monster besiegt und/oder kleine Denkaufgaben gelöst werden müssen. Das Kampfsystem ist einfach gehalten. Eine wirklich zusammenhängende Story gibt es nicht, jede Karte ist ein eigenes kurzweiliges, kleines Abenteuer, das etwa 10-20 Minuten dauert.

Ansonsten geht es, wie bei anderen RPG's auch, darum die eigene Spielfigur durch Loot und Erfahrungspunkte zu verbessern. Krieger, Feuermagier, Eismagier und Schurke stehen derzeit als Charakterklassen zur Verfügung. Nicht benötigte Gegenstände die im Spiel erbeutet wurden, lassen sich in einem Loot-Schrein opfern, so dass der Spieler mit der Zeit bessere Gegenstände bekommen kann.

Durch die Komplettierung verschiedener Karten lassen sich Arena-Tickets verdienen, die die Tür zum Titelgeber des Spiels öffnen, dem Drachen. Das Ungetüm mit 1 Million HP benötigt vermutlich zahlreiche Besuche um erledigt zu werden.

Besonders zu erwähnen ist der Level-Editor, mit dem sich eigene Maps und Dungeons erstellen lassen. Selbst erstellte Karten lassen sich veröffentlichen und können dann auch von anderen Spielern gespielt und bewertet werden. Die Community scheint aktiv und hat bereits zahlreiche nette Abenteuer gebastelt. Damit dürften Spieler auch in Zukunft immer mit neuen Herausforderungen versorgt sein.

An die Steuerung mit Tastatur oder Controller hat man sich schnell gewöhnt. Grafik und Sound sind durchaus ansprechend. Den ebenfalls vorhandenen Koop/Multiplayer-Modus habe ich nicht ausprobiert.

Fazit: Ich bin der Meinung dass man hier für rund 10 Euro nicht viel falsch machen kann, das Spiel hat viel Spaß- und Suchtpotential.
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11 von 11 Personen (100%) fanden dieses Review hilfreich
31.2 Std. insgesamt
Verfasst: 10. Dezember 2014
Ok womit fang ich an ,

dieses spiel is einfach der hammer, jeden tag aufs neue neues Adventures (durch Community gebaute Adventures)

dies macht der Coole und leicht zu bedienende Level Editor möglich

PRO :

- relativ gute Grafik für ein Indie Game

- Level Editor

- Multiplayer (Coop bis zu 4 mann)

- Dropsystem (von Crap bis zu Legendary Items)

- Lootshrine (dort kann man seine Items gegen sagen wir mal Gold Verkaufen mit dem man dann beten kann für Extra sachen von (Bronze bis Platinum) dabei sind sachen wie z.b :

rucksackerweiterungen (bis max 30 Slots)

Stat Punkte

Legendary Items

TP und Stamina (Permanent)

und vieles mehr.

- und nicht zu Vergessen die mögichkeit einen Drachen zu Töten (der zwar viel TP hat und eine gute herausforderrung ist)

Contra :

- Teilweise sehr selten gute Coop Games (sehr geringe Spieler im Multiplayer)

- Synchronisation im Multiplayer teilweise nicht sogut das man sehr oft laggt und durch die gegend geschleudert wird.

- im Level Editor noch ziemlich wenige Items (z.b Gegner und Dekorationen)

ansonsten wie gesagt Top spiel ,wer auf Hack&Slash nennen wirs mal steht sollte es sich aufjedenfall gönnen max level ist momentan lvl 60 und man hat 4 verschiedene Character zur auswahl , die alle andere Fertigkeiten haben :

1: Fighter

Passive: The Fighter slowly regenerates rage (mana) when his health is below 50%

Secondary: Shield bash; enemies in front of the fighter are knocked back

Skill1: Uses one bar of rage/mana. Pushes back enemies strongly and causes some damage.

Skill2: Availeable after lvl 5. Uses two bars of rage/mana. The fighter smashes into the ground and pushes away all surronding enemies over a great distance.

Skill3: Availeable after lvl 10. Uses three bars of rage/mana. The fighter rotates multiple times and causes damage with every spin.

Skill4: Availeable after lvl 15. Uses four bars of rage/mana. You deal double damage and move faster but can't pick up or swap weapons.

Weapons: As alll classes, the fighter can wield swords, axes and clubs together with a shield.
Additionally, the fighter can use Greatswords, Hammers and throwing hatches.

2: FireLord

Passive: The Fire Lord gets less damage while walking through lava.

Secondary: Places a crystal on the ground which detonates when enemies are close by.

Skill1: Uses one bar of ember/mana. Sets surrounding enemies on fire.

Skill2: Availeable after lvl 5. Uses two bars of rage/mana. The Fire Lord smashes into the ground and pushes away all surronding enemies over a great distance.

Skill3: Availeable after lvl 10. Uses three bars of embers/mana. The Fire Lord breathes fire in one direction for a couple of seconds, causing significant damage.

Skill4: Availeable after lvl 15. Uses four bars of rage/mana. Creates an astroid rain that causes lots of damage to all enemies which are hit.

Weapons: As all classes, the fire lord has access to swords, axes and clubs together with a shield. Additionally, he can use tomes, staffs, wands and crystals.

3: IceWizard

Passive: Regenerates health while in water.

Secondary: Creates a shield that explodes when the Ice Wizard is hit.

Skill1: Uses one bar of frost/mana. Freezes surrounding enemies.

Skill2: Availeable after lvl 5. Uses two bars of frost/mana. The Ice Wizard smashes into the ground and pushes away all surronding enemies over a great distance.

Skill3: Availeable after lvl 10. Uses three bars of frost/mana. The ice Wizard breathes ice, freezig enemies and causing damage.

Skill4: Availeable after lvl 15. Uses four bars of frost/mana. Creates a rain of icycles whic cause dramatic damatic damage to those who are hit.

Weapons: As all classes, the ice wizard can use swords, axes and clubs together with a shield. Additionally, he can wield staffs, tomes, wands and crystals.

4: Rouge

Passive: Sprinting and dodge rolls cost less stammina.

Secondary: Throws a bomb which detonates after a few seconds.

Skill1: Uses one bar of shadow/mana. Gets invisible to enemies for a short time and causes triple damage to the first enemy he hits.

Skill2: Availeable after lvl 5. Uses two bars of shadow/mana. The Rogue places a staff on the floor which electrolutes enemies for a few seconds.

Skill3: Availeable after lvl 10. Uses three bars of shadow/mana. The Rogue spins around, throwing daggers which poinson enemies.

Skill4: Availeable after lvl 15. Uses four bars of shadow/mana. The Rogue smashes into the ground, stunning surrounding enemies briefly and causing some damage.

Weapons: As all classes, the black Rogue can use swords, axes and clubs together with a shield. Additionally, he can use shurikens, crossbows, spears, daggers and shortswords.

happy hunting (maybe see y ingame ^.^
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6 von 7 Personen (86%) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
10.5 Std. insgesamt
Verfasst: 6. Januar
After 99 minutes of Gameplay, I found gloves, and gloves, and more gloves, then some gloves and then a buckler. Then I found some gloves, some more gloves, even more gloves, lots of gloves, and a buckler. After I found more gloves, I found some more gloves, then gloves, gloves, gloves.... and then a buckler !
If you like gloves, you like this game !
If you like bucklers... ........... you will like this game !

I will play again when i need gloves.... and a buckler!
War dieses Review hilfreich? Ja Nein Lustig
5 von 6 Personen (83%) fanden dieses Review hilfreich
84.6 Std. insgesamt
Verfasst: 26. Januar
Zu dem Zeitpunkt an dem ich diese Review schreibe habe ich geschlagene 82 Stunden mit "Fight the Dragon" verbracht. Ich bereue keine einzige davon. Das Spiel ist ein normales RPG, was heißt looten und leveln sind die Hauptaufgaben. Doch kann sich ein weiteres RPG in der Welt, in der bereits "Dragon Age" , "Diablo" oder "Witcher" existieren noch behaupten? Die Antwort heißt: JA. Ein Element ist neu: Ein Editor ! So gut wie 99,5% der Level sind von der Community erschaffen. Jedes einzelne kann mit einer eigenen Geschichte auffahren, da das Spiel hier sehr viele Möglichkeiten offen lässt.

STEUERUNG (12/15):
+++sie ist simple. Es gibt "Schlagen", "Blocken" , "Ausweichrolle" und manche "Spezialangrifffe". Jedem anderen Spiel hätte man diese Einfachheit übel genommen. Hier finde ich sie sogar gut. Will man in einem eigenen RPG RPG-fremde Elemente?
+++Man kann das Spiel sowohl mit Gamepad als auch mit Tastatur ausgezeichnet steuern.
-Automatisches Springen/Klettern kann nerven.
--Triggert man die Angriffstaste, führt der Held erst die kompleete schlagkombo aus, bevor er wieder gelenkt werden kann. (Kann Leben kosten)

EDITOR (17/20):
+++im vergleich mit anderen Spiele-editoren wirklich einfach zu bedienen.
++Wetter und Musik umstellbar
++viele Optionen um Gegner anzupassen (in stärke, verhalten usw....)
+++täglich zufällig ausgewählte level erhalten 20% Bonus auf EXP und selteneren Loot, womit auch weniger bekannte level aufmerksamkeit erlangen
++völlig ungespielte level haben eine eigene kategorie
+++Logik-puzzle mit schaltern gut umsetzbar...
-...eine Tür darf aber nur mit max. 3 Türen verbunden sein.
---begrenzte Baumaterialien, welche dazu führen, dass sich viele level gleichen ( das ist besonders ärgerlich, weil das Spiel bereits einen Workshop hat, dieser aber nur für Charakteranpassung dient.)
--maximale Anzahl an verwendeten Objekten in Leveln soll zu lange level verhindern, sorgt aber häufig für fehlende Levelgrenzen (da sind einfach Abgründe!) und/oder Detailarmut. (begrenzt doch die Baufläche, anstatt der Objekte)

GRAFIK (8/10):
++Stimmig
+++Hat einen guten RPG-Charme
--Objekt manchmal größer als es die Textur vermuten lässt, führt zu Feuerbällen die in der Luft abbrallen.

SOUND (9/10):
++Ebenfalls Stimmig
+++Im Editor von Hand verstellbar
-unangenehmes Fiebsen bei Magiestäben oder Wurfsternen

LEVEL/WAFFENVIELFALT (10/15):
+++dutzende User-generierte Level
+++Kampanien können noch mehr Geschichten ermöglichen.
--sich häufig ähnliche Level, da nur begrenzt Objekte verfügbat (WORKSHOP!!!)
+++Zufallsgenerierte Waffen...
--...mit 4-5 Standart-skins pro Waffe
-...bei denen die seltenen (goldenen) Waffen ab level 15 auf Hard und Extrem zu oft droppen.
--...bei dennen alle ungefähr die gleiche steuerung haben.

SPIELZEIT (13/15):
+++nahezu unendlich Level und häufiges Patchen bringen immer etwas neues hervor.
+++Maximales Level ist mintestens Level 60! (Hab es noch nicht erreicht, aber laut einer Errungenschaft muss man dieses erreichen)
++als Gelegenheitsspiel (einzelne Level) und längeres Spiel (durch Kampanien) zu betracheten.
+++Ein Drache, den es zu besiegen gilt, welcher dem looten und leveln einen Sinn gibt.
--...welcher als einziges dem Leveln Sinn gibt, da Gegner sich deinem Level anpassen.
--Level gleichen sich und können das Interesse des Erkundens mindern.

PERSÖNLICHER SPIELSPAß (14/15):
Eine Erklärung zu dieser Kategorie: Manchmal macht einem das Spiel Spaß und man weiß nicht weshalb (Stichwort: Trashgames) und da ich am Ende sage ob ich das Spiel empfehle oder nicht, hab ich noch eine Kategorie eingebaut, die aussagt wie viel Spaß ich schlussendlich hatte.

BONUSPUNKTE:
+1P Indie-Entwickler.
+1P Splittscreen und Onlinemodus
+1P faire und schafffbare Errungenschaften

Gesamtwertung: (86/100) (Ab 80 gibt es von mir eine Empfehlung ^^)

ACHTUNG! Review auf Stand 26.1.2015! Bei späteren Updates können sich bestimmte Angaben über das Spiel verändern
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3 von 3 Personen (100%) fanden dieses Review hilfreich
57.6 Std. insgesamt
Verfasst: 18. Januar
Ich habe den Drachen nun schon ein paar male getötet... ABER ICH WILL MEHR... er muss schneller fallen, mehr leiden... bislang schaffe ich es ihn von 1.000.000 HP auf null in 30min... aber das reicht mir nicht... diese ekelhaft feuerspuckende schlange muss leiden, LEIDEN MUSS SIE...

kurz gesagt: Ein gut gemachtes Spiel welches mit Sicherheit bei so manchen die Gier nach mehr weckt, mehr Loot.

9/10
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2 von 3 Personen (67%) fanden dieses Review hilfreich
17.0 Std. insgesamt
Verfasst: 10. Dezember 2014
Hammer, eigene Dungeons bauen, Individuellen Charakter lvln. Epic Loot einsammeln und dann noch gegen den Drachen kämpfen... Genial
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3 von 5 Personen (60%) fanden dieses Review hilfreich
11.5 Std. insgesamt
Verfasst: 6. Dezember 2014
really a great nice game now on sale, if you like rpg and also slaying then buy it :)
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3 von 5 Personen (60%) fanden dieses Review hilfreich
54.0 Std. insgesamt
Verfasst: 12. Dezember 2014
bis auf das das spiel richtig unterhaltsam ist, spinnt und spackt der Creator herum wie doof, nach dem man zb 4teleporter verknüpftf hat, kann man diese werder anwählen noch benutzen,dazu kommt das die taste "ESC" sich von selbst entfernt und man nurmehr eines machen kann... ALT+F4 !!! -.- kein wunder das man an nem adventure einen tag und mehr sitzt,...sonst top und empfehlenswert!!! :D
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1 von 2 Personen (50%) fanden dieses Review hilfreich
34.7 Std. insgesamt
Verfasst: 22. November 2014
Early Access-Review
Das Spiel macht einen einfachen Eindruck, stellt graphisch keine Meisterleistung dar. Trotzdem macht das Verklopfen von Monstern, Skeletten, Dämonen, Zauberern, Zombies, Ratten, etc. eine Menge Spaß - nicht zuletzt wg. der Sammelleidenschaft. Immer höherer Level - immer bessere Ausrüstung. Schlecht finde ich, dass einige Adventures nicht zu spielen sind (Klötze fehlen, etc.). Ansonsten positiv!!!
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92 von 98 Personen (94%) fanden dieses Review hilfreich
1,194.1 Std. insgesamt
Verfasst: 13. Oktober 2014
Early Access-Review
I'm long overdue to post a review for this game. Why have I waited so long? Because I've been having so much fun playing and creating, I hardly use my spare time for anything else! I think it's an outstanding, highly entertaining game! The community-generated "adventures" make this game virtually unlimited in it's original gameplay content.

I should also add that I'm new to both the Hack & Slash and RPG genres...they just never appealed to me before. I bought this game because I think the devs are fantastic, having played both Cubemen and Cubemen 2, but I wasn't sure I would care for it that much. Boy, was I wrong to even think that! Now, I'm completely hooked and having a great time playing, interacting with the community in sharing/playing adventures, and in creating my own. The built in Adventure Construction Kit (ACK) is quite sophisticated yet easy to use. You can be building and publishing great-looking adventures in a fairly short amount of time.

So whether you're a seasoned pro in Hack n Slash and RPG games, or new to the genre as I was, I'm confident you're going to enjoy this game. If the current "Early Access" state is a concern for you, don't let it be. I would consider this a complete game...that just keeps getting better with each update, as cool new features are added on a regular basis.

Now it's time to go back and conquer more "worlds" as I add to the already 450+ hours I've got in this game! That in itself should tell you quite a bit about how I feel about Fight the Dragon.
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67 von 74 Personen (91%) fanden dieses Review hilfreich
15.0 Std. insgesamt
Verfasst: 5. Dezember 2014
Pre-Release Review
As dev of McDroid I can tell you that was they achieved here is amazing: integrating user generated levels into the game in such a seamless way, with well done facilities to thumb up and down, comment levels and make your own levels and publishing. I never made my own level in such a well designed tool and it was a blast. Seeing the number of people playing is addictive, akin to facebooking. The great thing about UG levels is the spectrum of game style is vast: from arcade to intricate RPG stories with fantastic ramp up in difficulty. The amount of level is enormous, the quality varies.

The main game loop is: hack, pick up worthy loot, sell the least valuable to get extra goodies, level up.
On top of that you attack a Dragon with a ginormous amount of HP, when you die, and you will die very often, you get kicked out of the arena and go back to the main game of leveling up, the HP is kept where it was.

This makes for a very addictive game.

Highly recommended.
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58 von 62 Personen (94%) fanden dieses Review hilfreich
14.7 Std. insgesamt
Verfasst: 22. Dezember 2014
Fight The Dragon is a simple, community-driven dungeon crawler for up to 4 players, populated with maps designed by the players themselves. There are twelve customizable character slots, and four classes to choose from, each with different weapon proficiencies and four unique abilities: the fighter, the rogue, the ice wizard, and the pyromancer. If you've played a fantasy-themed game before, those classes shouldn't be unfamiliar. The playstyles are all a tad different, but early on, it becomes quite apparent that ranged combatants are considerably easier to play, and arguably more effective as well.

The look of the game is a bit classic. It isn't voxel, and it has smooth textures, but the shapes of the in-game models look quite crude in a few cases. Controls are fairly simple, and the mechanics of the game will come naturally to anyone who is familiar with the genre. The gameplay itself is smooth, if a tad unbalanced; it's rather easy for a map designer to make an area too difficult, whether intentionally or not, by saturating it heavily with certain, more powerful monsters. A good example is a trio of enemy pyromancers- they deal so much damage in such a short time that they will instantly kill you with fireballs and pillars of flame if you stand still for more than a thoughtful moment. Loot appears rather frequently, so it isn't too difficult to find a decent set of gear that compliments how you choose to play. A feature called the 'Loot Shrine' acts as an alternative to the typical store you'd find in the 'safe zone' of a dungeon-crawling RPG. Rather than buying and selling items, the game allows you to 'donate' all of your gold and unwanted gear for a chance at progressively better loot- the more you donate, the better the rewards, which come in the form of rare armor and weapons, extra stat points, increased inventory space, or other miscellaneous character upgrades. Although the game offers you three choices (typically one item and two 'other'), the choices are completely randomized, so you may end up finding some unattractive offers when you decide to cash out. I find this feature to be a refreshing change from the norm, and i've abused it quite a lot in my own time playing.

The gimmicks that make FtD stand out from similar titles are it's trademark Adventure Creation Kit, and the titled battle against the Dragon. The Adventure Creation Kit(ACK) allows a player to construct a dungeon, then play in it against his own creation, or upload it to the server to share with friends or the community as a whole. The ACK is very user-friendly, and it's fun to play with. The design options that it gives you allow you to make maps of all sizes, or even chain multiple dungeons together to create a full campaign with multiple levels. The designer truly allows for an impressive amount of customization and creativity.
Fighting the Dragon, as many would assume from the title, is an integral part of the game. At any time, provided your character has recieved a Dragon Scroll by completing a dungeon, you may challenge the dragon arena. The Dragon itself is extremely strong; with a massive, constant HP pool and tons of damage output, he's an extremely tough opponent, only killable with determination and lots of patience (and Dragon Scrolls). Each scroll you use gives you three lives to deal as much damage as possible to the Dragon, before inevitably getting massacred and sent packing back into the player-made dungeons. Fortunately, the Dragon's health bar is consistent through attempts, so the damage you deal in each battle will carry over to the next time. Each time you reach a certain point of progress(by consistently putting tiny dents in his health), you will get a shiny red piece of Dragon loot that has a very special effect, but will disappear after you've used it for a certain time. I find that these two features really do make the game a special one, and it allows the player to take a much-needed break from the constant loot grind.

Overall, the game is put together well, and only suffers from a few minor bugs and glitches. The biggest issue I have with the game is a lack of balance and character development; aside from getting a new ability at level 5, 10, 15, etc., your gear makes your character what it is, and there is very little variance between two characters of the same class. Ranged weapons and kiting tactics seem to be the way to go most of the time, especially when the difficulty ramps up so quickly in most cases. The enemies deal a legitimately high amount of damage per attack, and some fights can cost the players a few lives before they can get a grasp on the situation. Aside from those few complaints, however, this is a gem of a game, would recommend to fans of the genre and RPGs in general.

Appearance: 3.5/5, basic textures, mostly attractive, sounds get repetitive and could have more variety.
Controls: 4.5/5, easy to pick up and play, mechanics aren't too hard, everything works how it should.
Gameplay: 4/5, bugs are few and far between, the ACK is fun, character building could use more options.
Replayability: 4/5, the ACK keeps the game fresh, but enemies get a bit repetitive.
Overall: 4/5, a good, solid dungeon crawler with some fun gimmicks and extra tools to make the game unique.
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136 von 186 Personen (73%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
92.0 Std. insgesamt
Verfasst: 8. Dezember 2014
Great game, great premise, but one very huge flaw in its design. The game is based around player created adventures but lacks a fair implementation of advertising any new adventures.

Searching for adventures at first glaces seems to be very complex but after a while you you notice a poor design choice. Only the top 24 adventures will ever be displayed in a search, no matter how many tags you select. What does this mean? Only adventures with a high rating will ever be visible to other players to play, meaning, your new maps will never get a chance to be played unless someone searches for it by name. You can search for Easy, Medium, Hard, or Extreme adventures, but you will never see any adventures that are 25th+ place. Yeah there is a search for newly created adventures, but that category only shows adventures that haven't been played once. Once someone plays it, your adventure is now unsearchable. There is a category for weekly, monthly, and featured adventures but those will always display the same 24 adventures in the category, most of which are the same adventures. Since I have been playing, no new maps were added to featured (about 2 months). There is an option to play a random adventure, but that only selects an adventure you haven't played yet in one of the top 24 adventure categories, only playing a truly random map after those have been exhausted.
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32 von 35 Personen (91%) fanden dieses Review hilfreich
62.5 Std. insgesamt
Verfasst: 6. Dezember 2014
Fight the Dragon is a user-generated action RPG, which can be good or bad based on the community involved in making the content. If you're looking for good content, I recommend NOT looking at the highest rated content because they happen to be the most bland and generic of them all. It makes me wonder how exactly they became the top rated in the first place, while unique and creative maps go completely unnoticed. This is because of how the game streamlines new content; it does it very poorly. There is a "new content" tab but its clearly filled with "not new content" because of the amount of ratings each map has, as if they haven't updated the new content tab since alpha. You just have to hope that your map falls under the "local unplayed map" pool that seems to be randomly generated for each user, since that is the actual "new content" tab, but this tab seems to only have like 5-7 maps at a time. I published my map yesterday, and as of right now, only one person other than me has played it. This game prides itself for over-saturation of content, when in reality, it's the main downfall of this game. You really have to sift through a lot of crap to find a few gems, or just give up and make your own gems that only you will end up playing anyway.

Which brings me to why im recommending this game: The level editor.
If you like creating your own levels, but are completely stupid and impatient when it comes to using editors (like me), then I highly recommend this game, because not only is the editor extremely easy to use, its also very intricate. You can do practically anything with this level editor. Every interactable item or prop you can place has its own programmable event tab, which you can use to trigger events throughout your level. Events such as "When this monster dies, break down breakable wall" or "When player opens this chest, close X doors and spawn Y monsters in vicinity". There are so many things you can do with this level editor, that you will spend so many hours messing with it and thinking of creative ways to use it. The only problem I have with it is that there's not a huge selection of props, textures, and enemies.

Now you may be saying to yourself "That's great and all, but hows the gameplay?"
Well, the combat is a bit clunky and needs improvement... But LOOK AT HOW SHINY THIS LEVEL EDITOR IS!

In all seriousness though, if you like to create your own levels, but don't have the knowledge or patience to use a professional editor, then it is well worth the money. The game itself ain't half bad either, if you can deal with a few bad eggs.


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