Software Demos NEUIGKEITEN Empfohlen
A COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit - It's DIABLO meets LITTLE BIG PLANET!
Veröffentlichung: 27. März 2014
Alle 3 Trailer ansehen

Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung des Spiels ein.

Hinweis: Dieses Early Access-Spiel könnte sich im Entwicklungsverlauf erheblich verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie warten, bis das Spiel einen fortgeschritteneren Entwicklungsstand erreicht hat. Mehr erfahren

Was die Entwickler zu sagen haben:

Adventurers Wanted!

You get access to Fight The Dragon in an early, unfinished but very playable state, where you can go adventuring in SP, Local Split-screen and online MP games as well as create, play and share your own adventures with other players.

This is your chance to get in early and help us shape the final features and content for Fight The Dragon.

Ongoing Development

Fight The Dragon development is in high gear and we are adding new features weekly, fixing bugs promptly and listening to our users feedback and using that to improve the game.

We have a long list of features and content we plan to add and here are just a few of them that are already in development...

- New character classes
- Customisable character skins and heads (including Steam Workshop)
- More enemies and more enemy behaviours
- More loot & weapons including ranged player weapons
- More content for the Adventure Construction Kit
- Procedural dungeon system for alternate gameplay mechanic
- Online PvP death-match arena (battle out your best characters)

A regularly updated current & planned feature list and FAQ can be found here...

Come join us on this awesome adventure and help us make Fight The Dragon the ultimate short form Hack'n Slash game!”

Fight The Dragon kaufen

Fight The Dragon Two Pack kaufen

Includes two copies of the base game - Send the extra copy to your friends.

Fight The Dragon Four Pack kaufen

Includes four copies of the base game - Send the extra copies to your friends.

Kürzliche Updates Alle anzeigen (31)

Alpha 4.5 - Update 25 - Post PAX!

10. September

Welcome to Alpha 4.5 - Update 25!

We are back from PAX Prime and it was a blast! So many people enjoyed playing FTD, and we got so much great feedback, just from watching players faces as they played :-)

Alpha 4.5 is mainly a polish update but we’ve snuck in quite a few changes and new features that we feel really help key aspects of the game.

Attack Cancelling
Based on feedback from players at PAX, we’ve implemented a system to cancel queued attacks. You can cancel an attack two ways:
-Dodge Roll at any point during the attack. It will cancel the next attack and dodge roll at the end of your current attack. If you don’t have enough stamina, the attack will still end, you just won’t start a dodge roll.
-Block at the end of an attack. Even if you had another attack queued up, blocking will cancel that attack.

This will hopefully make long combos slightly less punishing, since it’s easy to accidentally trigger a 2 or 2 stage combo.

Time Of Day Triggers
Triggers can now change the Time Of Day of an adventure. A single trigger can change the TIme Of Day and the environment effect, so you won’t need to use two triggers to do both. We’ve also changed the layout of the Trigger Inspector based on your feedback, hopefully making it a bit clearer and easier to understand.

Lots of usability stuff
In-person playtesting is always a great opportunity to test your game with new players, and demoing at PAX has highlighted a lot of potentially problematic areas that we might not explain or make as obvious as we could.

This is going to be an ongoing process, but we’ve made a lot of small tweaks and changes in this update to help alleviate some of the problem areas we saw at PAX.

Alpha 4.5 Change List

  • Added attack cancelling with Block and Dodge Roll
  • Added monthly and weekly creator leaderboards
  • Added “Favourite Adventure” button to Game Over screen - marks the adventure with a purple icon on the world map (We will be using this data for more features in future)
  • Added a small chance for Rain while at Home
  • Added a small light to the character at night
  • ACK: Added Red/Green colour options for Decals
  • ACK: Triggers can now change the Time Of Day
  • On first play on WIN and LINUX, we push game in native res, fullscreen

  • Added more on-screen help, particularly when using a controller
  • Added a breakdown of class-specific loot types on the New Character screen (even includes some new upcoming item types)
  • Fixed a lot of fog of war shimmering around large props like trees
  • Enemies will now avoid pathfinding through water whenever possible
  • Added some more loading screen hints
  • Player now goes into fall animation when falling off things
  • Enemies being attacked by multiple players will now switch targets more frequently
  • Random adventure filter now switches from EASY to SURPRISE ME after the first download
  • Removed colliders on some smaller props (mostly small plants and crystals)
  • Made NPC dialogue text a bit larger
  • Rock Golems now bleed white
  • Tweaked texture on Mini-Golems to make them stand out a bit more
  • Tweaked visual design of Select Character screen
  • Door Key Icons now appear through Fog Of War
  • Added an outline to some interactive objects (Chests and Home screen objects)
  • (Controller) Input is now blocked while game is ending to avoid accidentally rating adventures incorrectly
  • (Controller) RB+Y Button combination to swap weapon should now be more forgiving
  • ACK: Changed layout of Trigger inspector. Instead of selecting “Change FX” and then selecting “None” to disable an effect, you can choose between “Don’t Change”, “Disable Effect” or “Change Effect”
  • ACK: Can now use the word “Author” in Adventure names and Descriptions

  • Fixed enemy health bar disappearing in split screen if one player dies
  • Fixed abilities not displaying enabled/disabled state correctly
  • Fixed enemies not playing hit noises while on fire
  • Fixed enemies spamming hit noises when electrified/poisoned
  • Fixed neutral ratings not being recorded if adventure hadn’t been rated before
  • Loading screen stats should no longer display stats that are 0 eg. “You’ve killed 0 skeletons”
  • Fixed some UI hanging over the opposite side of the screen in Split-Screen
  • ACK: Fixed decals not being the correct colour/size when being placed
  • Fixed showing CLOSE button on class select screen when it's the first character

0 Kommentare Weiterlesen

Post PAX - BIG thanks to our awesome Steam community!

4. September

I can't remember who asked me to make a video from PAX but I remembered so here it is...

As the video says... I want to say a HUGE thanks to our awesome Fight The Dragon community on Steam for helping us make Fight The Dragon such a fantastic game.

From the awesome feedback and suggestions you've all contributed to the amazing adventures many of you have created - Fight The Dragon wouldn't be the game it is today without the countless hours you've all put into it with us.

Now that I am back from PAX we'll start back with our regular updates - alpha 4.5 will most likely just be a polish update that we prepared for PAX, but we might sneak some new goodies into there too ;)

Thanks again everyone!

3 Kommentare Weiterlesen
Alle Diskussionen anzeigen

In den Diskussionsforen können Sie Fehler melden und Feedback zum Spiel abgeben

Über das Spiel

Build, Explore, Battle & Loot in this GAUNTLET inspired USER CREATED hack’n slash

Create & share Adventures like a true Dungeon Master of old!

Fight The Dragon is a COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit (ACK).


RPG Gamer interview at PAX Prime 2014

Our Latest Dev Let's Play 7 Video... 1st August 2014
See all of our Dev Let's Play videos here...

Players can play single player, local split-screen (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!

Become the ultimate Dungeon Master you always dreamed of being!

Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.

The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.

The Fight The Dragon community have already published over 1600 fantastic adventures, which means we have hundreds of hours of gameplay already created.

  • Great assortment of Melee, Ranged and Mini-Boss Enemies
  • Large selection of textures to paint environments with
  • Static & Dynamic props including realtime lights, traps, bridges & more
  • Super intuitive editor allowing rapid design
  • In editor play testing at any time

Dragon Battle Arena

As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena.

Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!

Key Game Features

  • In-Game Adventure Construction Kit – Create and share Adventures!
  • Over 100 hours of unique gameplay created by our community so far!
  • Action packed Hack-and-Slash Adventuring in your own creations
  • Female and Male versions of all of our classes
  • Local Drop-In Split-Screen Co-Op
  • Up to 4 player online Co-Op (cross platform)
  • LAN server for local 4 player Co-Op
  • Intense Dragon Fights with special dragon loot
  • Full gamepad & Big Picture support

State Of the Game - FAQs

Game - Current State & FAQ

Adventure Construction Kit - Current State & FAQ

Systemvoraussetzungen (PC)

    • OS: Windows XP+
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8000, Radeon HD3000, Intel HD 4000+
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • OS: Windows 7+
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space

Systemvoraussetzungen (Mac)

    • OS: OSX 10.6+
    • Processor: Intel i3+
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8000, Radeon HD3000, Intel HD 4000+
    • Hard Drive: 500 MB available space
    • OS: OSX 10.6+
    • Processor: Intel i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space

Systemvoraussetzungen (Linux)

    • OS: Ubuntu
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVidia only
    • Hard Drive: 500 MB available space
    • OS: Ubuntu
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia only
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Hilfreiche Kundenreviews
19 von 25 Personen (76%) fanden dieses Review hilfreich
2.6 Std. insgesamt
Early Access-Review
Nach einer ausgiebigen Session "Fight the Dragon" bin ich davon überzeugt, dass das Spiel ein enormes Potential besitzt. Die "Diablo" typische Hatz nach Loot ergreift den Spieler schnell und doch entwickelt FtD eine unnachahmliche Eigendynamik und einen besonderen Charme. Dafür dass das Spiel sich noch in einer frühen Alphaphase befindet ist es erstaunlich stabil und bugfrei. Abstürze kann ich nicht vermelden; Gelegentlich passt das GUI nicht ins Bild - aber das sind kleinere Anlaufschwierigkeiten die ohne Probleme zu entfernen sein werden.

Knackpunkt des Spiels wird sein, wie es von der Community angenommen wird. Der mitgelieferte Editor schreit geradezu nach Content. Findet sich eine aktive Gemeinde wird das Spiel ein Erfolg werden.

Anbei ein kleines Video mit Spielszenen und Impressionen:
Verfasst: 27. März
War dieses Review hilfreich? Ja Nein
10 von 12 Personen (83%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Early Access-Review
Was ist Fight the Dragon 30/04/2014
Fight the Dragon ist ein Hack´n Slay RPG mit von Usern erstellen Inhalten. Diese Inhalte werden von Spielern erstellt und ermöglichen es aktuell kleine Abenteuerwelten zu erschaffen, in denen sogar bereits kleinere Rätsel vorkommen können durch Schalterlogiken.

Wie spielt sich Fight the Dragon
Die aktuelle Fight The Dragon Early Access Version stellt mich erst einmal vor die Entscheidung einen Helden auszuwählen. Hier sind nur drei genretypische Klassen zur Verfügung ( Krieger / Jäger / Magier ). Wovon der Magier noch nicht spielbar ist. Danach werde ich auf eine Insel gesetzt und darf mich ins Abenteuer stürzen, oder direkt den Editor starten.
Im Abenteuer wird, um mein Haus herum, automatisch eine Zufallsgenerierte Missionsauswahl generiert. Hinter nicht einsehbaren Felder verbirgt sich hier der Kontent von anderen Usern.
Das kämpfen im Spiel ist sehr klassisch und hebt sich von anderen Action RPGs nicht ab, bzw. beinhaltet bei der Charakterentwicklung sogar relativ wenig Inhalte im Moment.
Wenn sie genügend Missionen abgeschlossen haben können Sie in einem "epischen" Kampf gegen einen Drachen antreten. Aha, daher hat das Spiel also seinen Titel.

Der Editor
Der Editor kommt wirklich einfach daher, dennoch muss man sich erstmal ein paar Minuten einleben und genau überprüfen was welche Eingabe, bei Gegnern z.B., bewirkt. Es gibt zur Zeit noch kein Tutorial zum Editor und besonders umfangreich ist er leider auch noch nicht. Sicherlich gibt es schon einige Teile, aber wenn man sie runterrechnet auf ein Umgebungssetting ( Grassland / Dungeon ) kann man aktuell noch keine besonders individuelle Karten erstellen.

Fight the Dragon ist ein typisches Spiel welches einfach noch Zeit zum reifen braucht. Manche Entwickler gehen in einen Early Access mit einer späten Betaversion des Spiels und andere, wie hier, schmeißen eine Alphaversion in den Ring. Hier läuft der Entwickler natürlich immer Gefahr den ein oder anderen Kunden vielleicht erstmal zu verschrecken, aber wenn man nüchtern warten kann und nicht zu kritisch ist mit der eigentlich guten Idee in diesem Spiel kann man sich Fight the Dragon auch jetzt schon zulegen.
Die Updatemoral der Entwickler ist auch positiv zu verfolgen.
Verfasst: 30. April
War dieses Review hilfreich? Ja Nein
3 von 3 Personen (100%) fanden dieses Review hilfreich
144.0 Std. insgesamt
Early Access-Review
This game is one of the best games I ever bought and I believe it deserves more publicity. Unlike other early access games this one has major content updates nearly every week and with the creation kit you cannot only play your own adventures and publish them, but there is a limiteless supply of maps so this game will never grow boring 10/10
Verfasst: 28. Juli
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
6.3 Std. insgesamt
Early Access-Review
Schöner Dungeoncrawler mit toller Möglichkeit das ganze per Gamepad zu bedienen. Einzig das etwas zu kleine Interface bei FullHD am Fernsehen ist nicht ganz optimal gelöst (größe lässt sich zwar anpassen aber nicht groß genug für mich Blindfisch). Die Möglichkeit Dungeons selber zu kreieren und die fast durchweg tollen Userdungeons sind top. Sehr nett um mal kurz (oder auch gerne länger) ne Runde zu spielen. Mein absolutes Lieblings "Nebenher-Spiel",
Verfasst: 23. August
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
21.0 Std. insgesamt
Early Access-Review
Durch die nette Optik, das jetzt schon runde Gameplay (Alpha-Phase) und den gewissen Level-Designer-Kick, geht hier kein Cent zu viel üer die Theke! Reinschauen lohnt sich
Verfasst: 10. April
War dieses Review hilfreich? Ja Nein