A COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit - It's DIABLO meets LITTLE BIG PLANET!
用户评测: 特别好评 (823 篇评测)
发行日期: 2014年12月4日


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Includes four copies of the base game - Send the extra copies to your friends.



"A Diablo style hack n slash RPG, with a ton customization. Build dungeons, collect loot, and level up your hero so you can finally "Fight the Dragon!""

最近更新 查看所有(57)


Version 1.1.0, Build 8.7 - Hot Fix or Hot Potato?

We've just pushed out a new small update that has tweaks to some of the new class special abilities and fixes a bunch of bugs.

Short but sweet!

1.1.0 (Build 8.7) Change List

  • Increased Ice Wizard’s “Ice Turret” damage by 30%
  • Increased damage of Fire Lord’s “Fire Trail” and ensured damage is dealt more consistently
  • Fighter’s “Trash Talk” ability now affects enemies immediately when cast
  • Fixed Fire Lance ability description - this ability does double damage
  • Increased damage of Fighter’s “Stomp” ability
  • Optimised some textures
  • ACK: Added a delay to the Random Node, enforced to minimum 1 second when the node is connected to another Random/Logic node

  • Fixed fire sword ability not working correctly when using some weapon types
  • Fixed mousing onto a campaign directly after mousing over a regular adventure not updating the descriptions correctly
  • Fixed some situations where enemies were not firing death events/key drops
  • Fixed some overlapping UI when exiting an adventure while in Split-Screen
  • Fixed dragon ring inventory section not showing information correctly
  • Fixed Rogue “Bubble Shield” ability visual not matching actual protection range
  • ACK: Fixed hard lock when moving up/down on music selection screen
  • ACK: Fixed chests continuing to spawn items after exiting play mode in the ACK
  • ACK: Fixed incorrect enemies being spawned in edit mode after changing tabs in the pallette
  • ACK: Fixed Item Name Change UI not working with controller
  • ACK: Fixed being able to connect an event to the same object multiple times with the event picker

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Version 1.1.0, Build 8.6 - Biggest Update Ever Update! (BUEU)

Welcome to Version 1.1.0, Build 8.6 - the BUEU!

Hey everyone, it’s been a while! We’ve been hard at work on our latest game PAC-MAN 256, but now that work has wound down on that (for now) we’ve managed to sink a bunch of time into Fight The Dragon development to get some really cool new features for you all to play with!

OSX FTD versions are now only 64bit
Due to a bug in ALL of the latest Unity versions that make OSX 32bit builds insta-crash on launch, we have had to move FTD on OSX over to 64bit only

This change will only affect users running anything older than 10.6.8 (we think) and if that is you, please contact us in the forums and we’ll see what we can do about getting 32bit builds happening again, but that might take some time as we wait for Unity to fix the bug.

If we don’t hear about any players being hindered by the 64bit move, we’ll keep it like this going forward.

New ability loadout system


Our big new feature this update is our brand new ability loadout system, giving you much more flexibility and a greater degree of customisation for your characters. If you’re level 5 or above, you’ll notice a new book beside your house in the Home screen, this is where you can customise your abilities.

We’ve added four new abilities for each class, each one unlocking every 5 levels (which means if you’re level 35 or greater, you’ll already have all of the abilities unlocked). When customising your loadout, you can see how much mana each ability will cost - you’re no longer limited to an even distribution of mana costs. This means that you can take multiple abilities with the same mana cost into an adventure!

You can still only take 4 abilities into an adventure, but you can now choose which out of the 8 per class you love the most.

Multiplayer difficulty improvements
Since release we’ve had a lot of feedback on our difficulty balancing, particularly in multiplayer games. In Version 1.1 we’ve made significant changes to balancing in multiplayer games that will hopefully make multiplayer adventures more dangerous and exciting!

Many enemies have had their special attacks modified in order to better deal with multiple players, particularly Mini-Bosses. Lightning elementals can now summon more than one lightning attack, Necromancers can summon more than one skeleton at a time, etc, etc.

Some enemies can now also attack more often when multiple players are in a game, and some enemies are faster.

Any enemy that summons other enemies (Spawners, Necromancers, Rock Golems) will now be able to summon more enemies in total when in multiplayer games. So the Necromancer was able to have 12 skeletons active before this patch, now the Necromancer can have 21 skeletons active in a 4 player game.

We’ve also increased the base damage and attack speed of almost all enemies when in a multiplayer game, as well as a slight health increase in 3 and 4 player games.

New ACK feature: Random Node


A particularly exciting new feature in the ACK this update is our new Random Node - this node allows you to create unpredictable scenarios in your adventure! When editing a random node, you’ll have access to 5 outputs - when you fire this Node with an event, it will pick randomly from one of the outputs you’ve hooked up and fire the appropriate events.

You can also customise the rules of the randomisation: want to make sure each outcome is eventually fired? Set the rules to “No Repeats” and the node will only select from outputs it hasn’t fired yet. Want pure randomness? Just set the rule to “Random” and your Adventurers will be at the mercy of the dice...

New ACK feature: Camera Shake Node


We’ve seen some creators use destructible walls hidden away from the player to simulate a screen shake, so we wanted to make that process a little easier. You now have access to a Camera Shake node, with a customisable radius and magnitude.

Keep in mind that if a player has CameraShake off in their game options, they won’t see the shake.

New ACK feature: SFX Node


Our new SFX Node allows you to play a variety of new sound effects in response to events in your Adventures. Each node has a customisable range and volume, so you can tweak how your players hear the effect.

1.1.0 (Build 8.6) Change List
  • Added 4 new abilities for each class
  • Added a new menu in the Home Screen to customise your ability loadout
  • Added a new Lock feature to prevent accidentally dropping/selling loot items
  • Added an option to disable the “Are you Sure” prompts when donating valuable loot
  • Added a death effect for the Pyromancer
  • Added some new character skins
  • ACK: Added new ladder teleporter types
  • ACK: Added a new “On 50% HP” event for enemies, fires once when their health drops below 50%
  • ACK: Added new Random node
  • ACK: Added new Camera Shake node
  • ACK: Added new Audio SFX node

  • Spawners (Static and Necromancer/Rock Golem) now increase their spawned enemies cap by 3 for every extra player that is in the game
  • Necromancers can now spawn more than one skeleton at a time in multiplayer games
  • Rebalanced enemy health and attack speeds in multiplayer games
  • Pyromancers can now summon multiple fire attacks in multiplayer games
  • Slightly increased base damage output on Rats and Scarabs in multiplayer games
  • Elemental enemy special attacks can now target multiple players
  • Removed player-player collisions in multiplayer games
  • Added particles when a player enters/exits a multiplayer game
  • Added a screen shake to the Fighter’s “Shield Push” ability
  • Tomes now fire their effects twice when triggered
  • Added a small light effect to Tomes
  • Improved animations/polish on a heap of UI elements in the Menu
  • Improved enemy pathfinding and state logic, especially when navigating around obstacles
  • Fixed enemies not being able to navigate around Static Spawners
  • Necromancers and Pyromancers can now reposition between attacks
  • Rats and Scarabs now award half XP
  • Reduced size of enemy ragdoll colliders, should be easier for players/enemies to navigate/walk over
  • Fixed lots of popping light sources on enemy projectiles/death sequences
  • Improved the initial camera rotation in the Dragon Arena
  • Removed the “Notice a Bug?” load screen message (there are no more bugs :P)
  • Increased "Flash Freeze" freeze duration from 3s to 5s (Ice Wizard’s ability)
  • Increased damage from "Aimed Ice" (Ice Wizard’s ability)
  • "Aimed Ice" now freezes enemies for 2 seconds (Ice Wizard’s ability)
  • Fghtter "Beserk" attack now registers an effect, so a countdown is visible near the health UI
  • Added new timeout for initial online server pings to prevent game from stalling when blocked by a firewall
  • ACK: Rearranged menu layout/categories to accommodate new features
  • ACK: “Fire Once” event checkbox is now only displayed on events that can be fired multiple times (Will no longer display on one-off events like On Enemy Killed or On Chest Opened)
  • ACK: Hovering over an object with multiple events (Enemies, Gates, etc) will now show pink lines for ALL events, not just the first event - YAY


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“Fight The Dragon has a pretty sweet deal going. Awesome custom content through the Adventure Creation Kit, a fun Hack'n Slash combat system, and a unique end-game goal of defeating an epic dragon boss.”

“Overall, Fight the Dragon has been a completely addictive experience and I’ve enjoyed my time with it greatly.”
Universal Gaming Reviews

“…we are having a ton of fun with the game!”
Epos & Chu | Lets Play Together


Build, Explore, Battle & Loot in this GAUNTLET inspired USER CREATED hack’n slash

Create & share Adventures like a true Dungeon Master of old!

Fight The Dragon is a COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit (ACK).


RPG Gamer interview at PAX Prime 2014
Our Latest Dev Let's Play 9 Video... 18th December 2014
See all of our Dev Let's Play videos here...

Players can play single player, local split-screen couch co-op (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!

Become the ultimate Dungeon Master you always dreamed of being!

Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.

The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.

The Fight The Dragon community have already published over 1600 fantastic adventures, which means we have hundreds of hours of gameplay already created.

  • Great assortment of Melee, Ranged and Mini-Boss Enemies
  • Large selection of textures to paint environments with
  • Static & Dynamic props including realtime lights, traps, bridges & more
  • Super intuitive editor allowing rapid design
  • In editor play testing at any time

Dragon Battle Arena

As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena.

Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!

Key Game Features

  • In-Game Adventure Construction Kit – Create and share Adventures!
  • Over 100 hours of unique gameplay created by our community so far!
  • Action packed Hack-and-Slash Adventuring in your own creations
  • Female and Male versions of all of our classes
  • Local Drop-In Split-Screen Couch Co-Op
  • Up to 4 player online Co-Op (cross platform)
  • LAN server for local 4 player Co-Op
  • Intense Dragon Fights with special dragon loot
  • Full gamepad & Big Picture support

State Of the Game - FAQs

Game - Current State & FAQ

Adventure Construction Kit - Current State & FAQ


Mac OS X
SteamOS + Linux
    • OS: Windows XP+
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Additional Notes: Requires an Xinput compatible gamepad
    • OS: Windows 7+
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Requires an Xinput compatible gamepad
    • OS: OSX 10.6+
    • Processor: Intel i3+
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • Hard Drive: 500 MB available space
    • Additional Notes: Supports XB360 and PS3 controllers
    • OS: OSX 10.6+
    • Processor: Intel i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Supports XB360 and PS3 controllers
    • OS: Ubuntu
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Hard Drive: 500 MB available space
    • OS: Ubuntu
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
45 人中有 44 人(98%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
23.6 小时(记录在案的)
· 对于喜欢创造、想全面体验ARPG游戏关卡设计的玩家来说:优秀
· 对于普通玩家来说:差强人意
· 对于ARPG爱好者来说:不合格

Fight The Dragon最大的特点就是,你可以使用游戏内置的关卡编辑器(Adventure Construction Kit,ACK)设计你想要的地图,包括地图中的一草一木、NPC的对话、事件的触发、怪物的位置和生成机制完全可以自由创造。游戏没有原生自带的剧情,你进入一个关卡相当于就来到一个全新的世界,里面任何将要发生的事情都由作者自行拟定。根据官方的说法,目前游戏大概有4000多个形式各异的地图,玩家在通关之后可以对此地图进行打分,如果有任何不完善的地方还能进行举报。

毫无疑问,ACK的存在,令Fight The Dragon拥有丰富的扩展内容,但是,这种“游戏体验基于用户创造内容”的机制最显著的一个问题就是,玩家在进行游戏时,半个小时前得到的是一种体验,而在半个小时后得到的又是另一种体验。举个简单的例子,我进入地图A,虽然标注为Hard,但其实就是一条直线从开头杀到尾,尽管怪物很强(ACK中可以编辑怪物的强度),但在角色技能的支持下非常无脑,很快就结束;之后我进入一个标注为Medium的地图B,此关卡虽然怪物很简单,数量也不多,但地图非常庞大,而且作者还十分贴心地设计了很多悬空的道路,一不小心就掉下去,加之此图设计了很多的谜题,我跟朋友在挣扎了半个小时后最终还是决定中途退出,要知道,这种情况下你之前所有得到的经验和装备都会被清空。最终,我和朋友选择了图A,花了2天的时间达成了全职业60级制霸并且满身传奇装备。


然后再从ARPG爱好者的角度来谈这个游戏。我认为一个不错的ARPG应当有以下主要元素:丰富的装备掉落、令人着迷的随机性、具有特色的技能系统、畅快的打击感。遗憾的是,如果满分为100分,Fight the Dragon大概只做到了40分。事实上,我购买这个游戏,完全是为了宣传语中的“diablo meets little big planet”以及鉴赏家推荐中的“Diablo style”。但别说暗黑了,连火炬之光的水平都达不到。罗列一下几个缺点:

其实我给差评的时候很犹豫,正如某位好友说的,一群人做独立游戏不容易,最好不要轻易给差评。但我感觉制作组只不过是把一个关卡编辑器包装了一个外壳,然后坐等玩家自己来填坑。当然,也许制作组从一开始就并不是想把Fight the Dragon做成一个ARPG游戏,但我认为此游戏还有相当多的提升空间,例如:

· 将官方关卡和自制关卡区分,官方为玩家提供至少20小时的战役游戏时间,战役拥有完整连贯的剧情,且通关之后才能解锁自制关卡(ACK编辑器的使用不在此限制之内),目的是为了避免玩家从一开始就选择一些很变态的图从头刷到尾(比如我),从而延长游戏寿命。
· 调低经验曲线,提供更好的升级体验。
· 为farm型玩家和role-playing玩家提供平衡点。增加具有特效、掉率低的传奇装备。
· 除了限时的戒指之外,龙boss应有独一无二的装备掉落(非必掉),若组队进行,应有更好的掉落和更高的难度。击杀龙boss之前应当有一个不短的farm准备期。
· buff法系职业的技能系统。
这篇评测是否有价值? 欢乐
46 人中有 41 人(89%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
37.6 小时(记录在案的)
Gauntlet with a neverending array of levels at your disposal and that my friends is a good thing indeed. There's a big dragon that needs slaying that serves as a progress marker of sorts.

Once you become strong enough to put out that fire in his belly... then you got to fight 2 dragons and a juggling bear on a tricycle. It never ends.
这篇评测是否有价值? 欢乐
15 人中有 14 人(93%)觉得这篇评测有价值
40.3 小时(记录在案的)
I have really been enjoying Fight the Dragon. Because of the nature of the game, no adventures are too long. It's fun, especially if you only have a few minutes, to play an adventure or two. I like the reward system where you use loot to take a chance on better equipment or other upgrades after your adventures. The leveling system is nice because you don't seem to get too overpowered too quickly and the fight with the dragon, at least at this point, seems to be a big challenge. The creator tool is a lot of fun. It's easy to use and you can quickly learn to make a decent adventure. There are a ton of user-created adventures and many of them have been very good. There are some good guides available. The graphics fit the game nicely and are very reminiscent of Little Big Planet, MySims, etc.

I think you'll really enjoy the game if you're in to RPGs, Hack n Slash and loot collection, especially if you can get it on sale!

Edit: The more I play this game, the more I like it. There are some really creative and fun designs being done. It works really well with my XBox wireless controller. I haven't even touched the dragon fight since the first time. I'm just having too much fun with the quick adventures.
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6 人中有 6 人(100%)觉得这篇评测有价值
16.7 小时(记录在案的)
I rarely review something because it felt good. My first impressions always dictate if I will like a game or not. Good job to the devs, I liked everything I just experienced and I will play this game for a long time I think! Nice little dungeon crawler. No match to join online due to low community I guess, but you can grab two copies and play co-op with a friend, this is even better. Playing with an Xbox 360 controller was pure joy (you can even scale up the UI to play from the couch haha, little things).

You can download little skins for your character from the Steam Workshop and even full adventures !
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8 人中有 7 人(88%)觉得这篇评测有价值
18.7 小时(记录在案的)
Lets keep this review nice and simple.
This game is great fun if you have ever enjoyed Diabolo or similar RNG loot drop dungeon crawlers.
It is on sale and is superb value for money at moment....too be honest i would be happy to pay the full price for this.
multiplayer DOES work and it is fun although intense for a newbie trying to keep up with the other seasoned players.
I recommend keeping the defualt keymaps as they are as this is def the best layout for the ingame keys.
It also supports game controller that I do not have so cannot offer comment.
Great fun so thx all
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