A COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit - It's DIABLO meets LITTLE BIG PLANET!
Обзоры пользователей: Очень положительные (Обзоров: 710)
Дата выхода: 4 дек, 2014

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Рекомендовано кураторами

"A Diablo style hack n slash RPG, with a ton customization. Build dungeons, collect loot, and level up your hero so you can finally "Fight the Dragon!""

Недавние обновления Просмотреть все (53)

22 апреля

Version 1.0.9, Build 8.0 - Overlapping Overlaps!

Welcome to Version 1.0.9, Build 8.0

1.0.9 is a pretty minor update to deal with some issues we’ve seen crop up over the past few weeks, although we’ve also thrown in some cool new stuff we think you’ll all enjoy!

Overlapping triggers in ACK
We’ve removed the restriction on overlapping Triggers and Blockers in the ACK. This means you can now overlap Triggers with Blockers, as well as overlap Triggers with Triggers and Blockers with Blockers.

New TAG - Non-English
You can no now tag any non-english adventures you find with this tag, and use it to exclude non-english adventures.

While we don’t discourage players from creating adventures in their native language, the vast majority of our players have English as their first or second language and we encourage players to use English for text content in their adventures and campaigns.

1.0.9 (Build 8.0) Change List
New
  • Tag display in gallery now scrolls and has Select All/Clear All buttons
  • Added a new Non-English tag
  • ACK: Sliding bookshelves now have Open and Close commands
  • ACK: Added “On Opened” and “On Closed” events to sliding bookshelves
  • ACK: Dirt decals can now be toggled on/off via events

Changes/Improvements
  • Improved resolution/fullscreen switching
  • Improved rendering performance on Linux
  • ACK: Triggers/blockers can now overlap!!!!!

Fixes
  • Fixed UI being misaligned with screen when switching from windowed to full-screen without a resolution change
  • Fixed buttons on Comment UI not displaying correctly when using a controller
  • Fixed enemies teleporting to inaccessible places when they have a teleporter mutator
  • Fixed case where keys could get stuck in ground and unable to be picked up
  • Fixed some UI elements in adventure info on map screen sometimes misaligning
  • Fixed some irregularities with enemy pathfinding and bridges
  • Fixed “Ring of Duplication” not deducting mana correctly for some classes
  • Fixed second player drop-in message displaying when player 1 was in their World Map
  • Fixed scaled enemies not reacting to the player correctly
  • Fixed some OpenGL crashes on OSX and Linux
  • Fixed broken adventure load process when trying to add an already blocked adventure to your world map
  • ACK: Fixed a few minor issues on the Campaign dashboard UI
  • ACK: Fixed issue where changing sculpt increment with controller would cause the selected tile to be raised
  • ACK: Fixed several irregularities with Logic Block firing in online multiplayer games
  • ACK: Fixed “Fire Once” events not functioning correctly in online multiplayer games
  • ACK: Fixed trigger UI not updating correctly when moving between adjacent tiles that have triggers on them

Known Issues
  • Steam Overlay makes loading graphics disappear on OSX 10.10.x builds :(
  • Resolution switching on OSX sometimes leaves you with a black window/screen

1.0.9 (Build 8.1) Change List - April 24th, 2015
  • Fixed Logic Block event firing issue introduced in last update
  • Fixed controller only input issue on ACK publish warning screen if (B) was pushed

Комментариев: 6 Подробнее

12 апреля

Patches Galore!

Just a heads up for anyone that doesn't visit the Forums much... though we haven't pushed any major updates our for a few weeks, we have been hard at work pushing lots of minor patches out with small features and lots of fixes.

If you don't already know, we run a full change list in the Steam forums right here...


Until next time,

Viva La Dragon!


Комментариев: 3 Подробнее

Рецензии

“Fight The Dragon has a pretty sweet deal going. Awesome custom content through the Adventure Creation Kit, a fun Hack'n Slash combat system, and a unique end-game goal of defeating an epic dragon boss.”
OnRPG

“Overall, Fight the Dragon has been a completely addictive experience and I’ve enjoyed my time with it greatly.”
Universal Gaming Reviews

“…we are having a ton of fun with the game!”
Epos & Chu | Lets Play Together

Об этой игре

Build, Explore, Battle & Loot in this GAUNTLET inspired USER CREATED hack’n slash

Create & share Adventures like a true Dungeon Master of old!





Fight The Dragon is a COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit (ACK).

It's DIABLO meets LITTLE BIG PLANET



RPG Gamer interview at PAX Prime 2014
https://www.youtube.com/watch?v=_2_ZCZhrStE
Our Latest Dev Let's Play 9 Video... 18th December 2014
http://steamcommunity.com/sharedfiles/filedetails/?id=357821583
See all of our Dev Let's Play videos here...
http://steamcommunity.com/app/250560/discussions/0/540743757658485898/

Players can play single player, local split-screen couch co-op (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!

Become the ultimate Dungeon Master you always dreamed of being!




Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.

The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.

The Fight The Dragon community have already published over 1600 fantastic adventures, which means we have hundreds of hours of gameplay already created.

ACK FEATURES
  • Great assortment of Melee, Ranged and Mini-Boss Enemies
  • Large selection of textures to paint environments with
  • Static & Dynamic props including realtime lights, traps, bridges & more
  • Super intuitive editor allowing rapid design
  • In editor play testing at any time

Dragon Battle Arena




As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena.

Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!

Key Game Features

  • In-Game Adventure Construction Kit – Create and share Adventures!
  • Over 100 hours of unique gameplay created by our community so far!
  • Action packed Hack-and-Slash Adventuring in your own creations
  • Female and Male versions of all of our classes
  • Local Drop-In Split-Screen Couch Co-Op
  • Up to 4 player online Co-Op (cross platform)
  • LAN server for local 4 player Co-Op
  • Intense Dragon Fights with special dragon loot
  • Full gamepad & Big Picture support

State Of the Game - FAQs


Game - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751660786031250/

Adventure Construction Kit - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751812695879447/

Системные требования

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP+
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Additional Notes: Requires an Xinput compatible gamepad
    Recommended:
    • OS: Windows 7+
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Requires an Xinput compatible gamepad
    Minimum:
    • OS: OSX 10.6+
    • Processor: Intel i3+
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • Hard Drive: 500 MB available space
    • Additional Notes: Supports XB360 and PS3 controllers
    Recommended:
    • OS: OSX 10.6+
    • Processor: Intel i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Supports XB360 and PS3 controllers
    Minimum:
    • OS: Ubuntu
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Ubuntu
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Полезные обзоры покупателей
39 из 53 пользователей (74%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 4
9.1 ч. в игре
Опубликовано: 5 декабря, 2014
Сразу - это нечто очень необычное.))

Смешаны жанры - создание игры своими руками, слэшер (рубка различных монстров в планетарных масштабах))))) и РПГ (ролевая игра)

Играть интересно. Создавать уровни и рубать в них с друзьями интереснее втройне.
Можно опробовать и оценить лично, качество игростроения не только своего, но и игроков со всего мира!

Анимация персонажей и тактика ведения боя, боевая система в целом радуют. Цветовая палитра выглядит просто изумительно. Звуки и визуальные спецэффекты достойны высокой оценки: 8 из 10.

Игра чем-то напомнила, такие игровые шедевры как Diablo II LOD, Diablo III и пусть не шедевр, но довольно известный FATE.

Не жалею, что купил игру, своих денег она стоит. Играется приятно и непринужденно!)) Самое то расслабиться после тяжелого дня, проведенного на работе, в школе, институте, да где угодно!))

+-сы и –сы:

+:

Сочная цветовая палитра
Хороший звук
Управление на выбор: полностью геймпадом или мышь и клавиатура
Приятная глазу анимация
Симпатичные модельки персонажей

-:

Незначительные мелочи))
Вообще можно сказать в этой игре одни плюсы)))))
Таких увлекательных игр к сожалению очень мало.
Был ли этот обзор полезен? Да Нет Забавный
6 из 6 пользователей (100%) посчитали этот обзор полезным
1.9 ч. в игре
Опубликовано: 6 апреля
Хороший слешер с интересно придуманной системой уровней. Тут нет глобального сюжета, по спасенению человечества, зато есть практически бесконечное (спасибо другим пользователям) количество уровней, где можно драться (совместно) и собирать добычу. Я так понял эту игру пройти невозможно)

Thanks to developers for Linux. Please add Russian.
Был ли этот обзор полезен? Да Нет Забавный
6 из 6 пользователей (100%) посчитали этот обзор полезным
11.0 ч. в игре
Опубликовано: 6 апреля
Необычный хэк энд слэш с отличной боевкой. Сотни юзерских мап, по качеству от уг до винрара, сложность тоже скачет, но в основном терпимо. Неплохая система лута. Продавать его здесь нельзя, но можно жертвовать бгам - ради наград различной степени крутизны.

В общем годнота и неплохой способ убить время. Получше большинства унылых и однообразных хэк-н-слэшеров.
Был ли этот обзор полезен? Да Нет Забавный
8 из 10 пользователей (80%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
12.9 ч. в игре
Опубликовано: 19 декабря, 2014
Very nice casual rpg!
Был ли этот обзор полезен? Да Нет Забавный
14 из 23 пользователей (61%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
29.7 ч. в игре
Опубликовано: 6 декабря, 2014
Очень приятная,и увлекательная игра.Советую всем.Уже несколько лет не играл с таким удовольствием.Спасибо разработчикам.
Был ли этот обзор полезен? Да Нет Забавный
8 из 13 пользователей (62%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
4.6 ч. в игре
Опубликовано: 6 декабря, 2014
Превосходная игра. Долго сомневался, брать или нет. Решился - взял. Ни копейки не пожалел. С первого запуска отыграл без остановки 3 часа, при том, что в игры почти не играю. Игра действительно достойная.
Карт для прохождения уже есть до кучи, сделанных обычными пользователями.
Был ли этот обзор полезен? Да Нет Забавный
2 из 2 пользователей (100%) посчитали этот обзор полезным
4.7 ч. в игре
Опубликовано: 5 апреля
Вдовем играли, по первому впечатлению очень даже весёлая штука.
Есть на что заморочиться, при этом без убивающего фан хардкора.
Встроенная лотерея вообще ярый ++
Был ли этот обзор полезен? Да Нет Забавный
5 из 8 пользователей (63%) посчитали этот обзор полезным
9.4 ч. в игре
Опубликовано: 26 февраля
Игра на первый взгляд очень простая, но захватывающая.

Отличная фантазия у многих создателей карт! =)
Был ли этот обзор полезен? Да Нет Забавный
7 из 12 пользователей (58%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
7.2 ч. в игре
Опубликовано: 7 декабря, 2014
Что могу сказать.
Как только увидел описание и видео игры, не раздумывая взял две копии, для себя и друга.
По описаниям - мой любимый жанр. Этакое РПГ с элементами слешера.
Втянулся сразу же, без отрыва играл два часа.

Для альфа версии - 10/10.
Был ли этот обзор полезен? Да Нет Забавный
7 из 13 пользователей (54%) посчитали этот обзор полезным
2.1 ч. в игре
Опубликовано: 5 апреля
Дадада, все уже написали over 9000 положительных отзывов, поэтому остановлюсь на основном

КАЗУАЛЬНОСТЬ

Изначально, игра обещает нам дьяблу без графона с созданными юзерами данжами. Выполняет ли она свои обещания? Лишь отчасти.
Пусть в игре огромное количество данжей, пусть на, практически, "кубизм", можно закрыть глаза, но...

- В игре 4 класса (ну, это простительно - сейчас в 90% "рпг" так), 4 стата и 4 СКИЛЛА. Да-да - всего 4 скилла на каждый класс, без возможности "вкачать" их!
- Баги. Вашу ж мать, ради чего игра была в раннем доступе? Итемы, дропающиеся с честов на верхушки стен, откуда их не достать - это вообще отдельный разговор.
- Убогая оптимизация. Нет, дело вовсе не в лагах - игра спокойно идет на максимальных с 100+фпс (ибо лагать тут нечему). Дело в долбанном нагреве, который делает игру на ноутбуке, мягко говоря, некомфортной. В игре нет процедурной генерации и разрушаемости ландшафта - откуда берутся эти 85с видеокарты и 75с+ процессора на СРЕДНИХ настройках?

Но, даже если закрыть глаза на недостаточно хорошую оптимизацию и баги - игра не оправдывает своего описания. Максимум - это Mighty Quest For Epic Loot, из которого убрали донат и обустройство замка.
Стоит ли брать, пусть даже со скидкой? Только если Вам нравится TMQFEL. Любители же рпг могут лишь грустно вздохнуть - перед нами очередная казуалка
Был ли этот обзор полезен? Да Нет Забавный
5 из 10 пользователей (50%) посчитали этот обзор полезным
20.1 ч. в игре
Опубликовано: 5 декабря, 2014
Игра с «душой» и своим «вкусом».

https://www.youtube.com/watch?v=woI9zBAqneQ
Был ли этот обзор полезен? Да Нет Забавный
82 из 92 пользователей (89%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
15.0 ч. в игре
Опубликовано: 5 декабря, 2014
Предрелизный обзор
As dev of McDroid I can tell you that was they achieved here is amazing: integrating user generated levels into the game in such a seamless way, with well done facilities to thumb up and down, comment levels and make your own levels and publishing. I never made my own level in such a well designed tool and it was a blast. Seeing the number of people playing is addictive, akin to facebooking. The great thing about UG levels is the spectrum of game style is vast: from arcade to intricate RPG stories with fantastic ramp up in difficulty. The amount of level is enormous, the quality varies.

The main game loop is: hack, pick up worthy loot, sell the least valuable to get extra goodies, level up.
On top of that you attack a Dragon with a ginormous amount of HP, when you die, and you will die very often, you get kicked out of the arena and go back to the main game of leveling up, the HP is kept where it was.

This makes for a very addictive game.

Highly recommended.
Был ли этот обзор полезен? Да Нет Забавный
242 из 326 пользователей (74%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
92.0 ч. в игре
Опубликовано: 8 декабря, 2014
Great game, great premise, but one very huge flaw in its design. The game is based around player created adventures but lacks a fair implementation of advertising any new adventures.

Searching for adventures at first glaces seems to be very complex but after a while you you notice a poor design choice. Only the top 24 adventures will ever be displayed in a search, no matter how many tags you select. What does this mean? Only adventures with a high rating will ever be visible to other players to play, meaning, your new maps will never get a chance to be played unless someone searches for it by name. You can search for Easy, Medium, Hard, or Extreme adventures, but you will never see any adventures that are 25th+ place. Yeah there is a search for newly created adventures, but that category only shows adventures that haven't been played once. Once someone plays it, your adventure is now unsearchable. There is a category for weekly, monthly, and featured adventures but those will always display the same 24 adventures in the category, most of which are the same adventures. Since I have been playing, no new maps were added to featured (about 2 months). There is an option to play a random adventure, but that only selects an adventure you haven't played yet in one of the top 24 adventure categories, only playing a truly random map after those have been exhausted.
Был ли этот обзор полезен? Да Нет Забавный
67 из 73 пользователей (92%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
14.7 ч. в игре
Опубликовано: 22 декабря, 2014
Fight The Dragon is a simple, community-driven dungeon crawler for up to 4 players, populated with maps designed by the players themselves. There are twelve customizable character slots, and four classes to choose from, each with different weapon proficiencies and four unique abilities: the fighter, the rogue, the ice wizard, and the pyromancer. If you've played a fantasy-themed game before, those classes shouldn't be unfamiliar. The playstyles are all a tad different, but early on, it becomes quite apparent that ranged combatants are considerably easier to play, and arguably more effective as well.

The look of the game is a bit classic. It isn't voxel, and it has smooth textures, but the shapes of the in-game models look quite crude in a few cases. Controls are fairly simple, and the mechanics of the game will come naturally to anyone who is familiar with the genre. The gameplay itself is smooth, if a tad unbalanced; it's rather easy for a map designer to make an area too difficult, whether intentionally or not, by saturating it heavily with certain, more powerful monsters. A good example is a trio of enemy pyromancers- they deal so much damage in such a short time that they will instantly kill you with fireballs and pillars of flame if you stand still for more than a thoughtful moment. Loot appears rather frequently, so it isn't too difficult to find a decent set of gear that compliments how you choose to play. A feature called the 'Loot Shrine' acts as an alternative to the typical store you'd find in the 'safe zone' of a dungeon-crawling RPG. Rather than buying and selling items, the game allows you to 'donate' all of your gold and unwanted gear for a chance at progressively better loot- the more you donate, the better the rewards, which come in the form of rare armor and weapons, extra stat points, increased inventory space, or other miscellaneous character upgrades. Although the game offers you three choices (typically one item and two 'other'), the choices are completely randomized, so you may end up finding some unattractive offers when you decide to cash out. I find this feature to be a refreshing change from the norm, and i've abused it quite a lot in my own time playing.

The gimmicks that make FtD stand out from similar titles are it's trademark Adventure Creation Kit, and the titled battle against the Dragon. The Adventure Creation Kit(ACK) allows a player to construct a dungeon, then play in it against his own creation, or upload it to the server to share with friends or the community as a whole. The ACK is very user-friendly, and it's fun to play with. The design options that it gives you allow you to make maps of all sizes, or even chain multiple dungeons together to create a full campaign with multiple levels. The designer truly allows for an impressive amount of customization and creativity.
Fighting the Dragon, as many would assume from the title, is an integral part of the game. At any time, provided your character has recieved a Dragon Scroll by completing a dungeon, you may challenge the dragon arena. The Dragon itself is extremely strong; with a massive, constant HP pool and tons of damage output, he's an extremely tough opponent, only killable with determination and lots of patience (and Dragon Scrolls). Each scroll you use gives you three lives to deal as much damage as possible to the Dragon, before inevitably getting massacred and sent packing back into the player-made dungeons. Fortunately, the Dragon's health bar is consistent through attempts, so the damage you deal in each battle will carry over to the next time. Each time you reach a certain point of progress(by consistently putting tiny dents in his health), you will get a shiny red piece of Dragon loot that has a very special effect, but will disappear after you've used it for a certain time. I find that these two features really do make the game a special one, and it allows the player to take a much-needed break from the constant loot grind.

Overall, the game is put together well, and only suffers from a few minor bugs and glitches. The biggest issue I have with the game is a lack of balance and character development; aside from getting a new ability at level 5, 10, 15, etc., your gear makes your character what it is, and there is very little variance between two characters of the same class. Ranged weapons and kiting tactics seem to be the way to go most of the time, especially when the difficulty ramps up so quickly in most cases. The enemies deal a legitimately high amount of damage per attack, and some fights can cost the players a few lives before they can get a grasp on the situation. Aside from those few complaints, however, this is a gem of a game, would recommend to fans of the genre and RPGs in general.

Appearance: 3.5/5, basic textures, mostly attractive, sounds get repetitive and could have more variety.
Controls: 4.5/5, easy to pick up and play, mechanics aren't too hard, everything works how it should.
Gameplay: 4/5, bugs are few and far between, the ACK is fun, character building could use more options.
Replayability: 4/5, the ACK keeps the game fresh, but enemies get a bit repetitive.
Overall: 4/5, a good, solid dungeon crawler with some fun gimmicks and extra tools to make the game unique.
Был ли этот обзор полезен? Да Нет Забавный
38 из 44 пользователей (86%) посчитали этот обзор полезным
62.5 ч. в игре
Опубликовано: 6 декабря, 2014
Fight the Dragon is a user-generated action RPG, which can be good or bad based on the community involved in making the content. If you're looking for good content, I recommend NOT looking at the highest rated content because they happen to be the most bland and generic of them all. It makes me wonder how exactly they became the top rated in the first place, while unique and creative maps go completely unnoticed. This is because of how the game streamlines new content; it does it very poorly. There is a "new content" tab but its clearly filled with "not new content" because of the amount of ratings each map has, as if they haven't updated the new content tab since alpha. You just have to hope that your map falls under the "local unplayed map" pool that seems to be randomly generated for each user, since that is the actual "new content" tab, but this tab seems to only have like 5-7 maps at a time. I published my map yesterday, and as of right now, only one person other than me has played it. This game prides itself for over-saturation of content, when in reality, it's the main downfall of this game. You really have to sift through a lot of crap to find a few gems, or just give up and make your own gems that only you will end up playing anyway.

Which brings me to why im recommending this game: The level editor.
If you like creating your own levels, but are completely stupid and impatient when it comes to using editors (like me), then I highly recommend this game, because not only is the editor extremely easy to use, its also very intricate. You can do practically anything with this level editor. Every interactable item or prop you can place has its own programmable event tab, which you can use to trigger events throughout your level. Events such as "When this monster dies, break down breakable wall" or "When player opens this chest, close X doors and spawn Y monsters in vicinity". There are so many things you can do with this level editor, that you will spend so many hours messing with it and thinking of creative ways to use it. The only problem I have with it is that there's not a huge selection of props, textures, and enemies.

Now you may be saying to yourself "That's great and all, but hows the gameplay?"
Well, the combat is a bit clunky and needs improvement... But LOOK AT HOW SHINY THIS LEVEL EDITOR IS!

In all seriousness though, if you like to create your own levels, but don't have the knowledge or patience to use a professional editor, then it is well worth the money. The game itself ain't half bad either, if you can deal with a few bad eggs.


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76 из 115 пользователей (66%) посчитали этот обзор полезным
3.2 ч. в игре
Опубликовано: 7 декабря, 2014
I really want to like this game. An instance-based multiplayer hack and slash with a built-in level editor and distributor is a great idea. That aspect of this game is done quite well. Unfortunately as of right now, the rest of the game itself is not. Character stats and mechanics aren't explained, and there is almost no depth to character development. Itemization is poor. Combat doesn't flow particularly well. Controls are iffy. The net result is a treadmill game with no story and no interesting rewards.
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29 из 37 пользователей (78%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
70.0 ч. в игре
Опубликовано: 4 декабря, 2014
Ran from the minotaur and stopped to heal. He charged so far and so fast that it knocked me off of a cliff and I died - with full health.

This is a fun little game that gives you thousands of hand-made mini-adventures to play and plenty of epic moments of near-death dungeoneering experiences.

Only got 30 minutes? Perfect, because these adventures can be done in 10-20 minutes. The adventures have varying difficulties, so you can find a comfortable level and go have some fun.

Got more time? Give some of the campaigns a go - they have 3-5 linked adventures in each campaign.

Feeling creative? It has an easy to use level editor and you can participate in the community by creating and publishing your own level.

Highest recommendations! Give it a try!
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27 из 34 пользователей (79%) посчитали этот обзор полезным
44.2 ч. в игре
Опубликовано: 7 декабря, 2014
Fantastic game. Been looking for something like this for a long time. It's a hack and slash, but you can also go (ice or fire) mage or rogue (range or daggers). Maps are made by users and are of very good quality usually. There's a rating system, so it should get better over time.

When you have played enough dungeons, collected good gear and leveled up enough you can face the dragon which is kind of the end game. But the dungeons are a lot of fun, so I don't really care too much about that dragon xD

Compared to other dungeon crawlers rpg's this is a bit more casual. You get a certain amount of lives to complete a dungeon and if you fail you only lose what you collected in that specific dungeon. No permadeath. So it's not one of those 5 minute RPG's. And even the 'extreme' dungeons are very doable and I'm not very experienced in this genre. Good gear can help a lot though and sometimes it takes a little luck to get the stuff you want, but it´s never too hard to come by.

But you should know that It's a bit unpolished. It's been in Early Access and my personal opinion is that it should have stayed there for a while. But I'm a bit of a perfectionist and Steam isn't when it comes to Early Access. Check out my first comment to see some more info about what´s not done yet.

It's not that it's hard to play, it's just awkward at times and it takes hours to get used to the quirks. Even though I find bugs every time I play i´ve not found anything game breaking. So even though it´s rough around the edges in my opinion it is very playable. After 7 hours of playing I actually hardly notice those quirks.

So I hope this won't keep you from buying the game. Again it's a ♥♥♥♥♥♥♥♥ of fun and very playable I just want to warn you to prevent possible frustration caused by finding out this game is not as far in development as you might expect.

(Oh yeah, one more thing. I'm pretty sure they didn't realise that they put nVidia 8000 in the system requirements. This suggests that an old 8300 should run the game fine, but I strongly recommend getting something better. I guess most pc's have better GPU's then that, but I thought I'd point it out to be sure. I've made them aware of this, but they might have missed this. They are usually very active on the forums though.)

(And anóther thing. The Xbox 360 controller is supported, but you can't properly aim anymore. Also you can't strafe. Playing with a controller is like playing Hammerwatch. Run away, turn around with same stick thén you can shoot the monsters that are chasing you. This isn't very hard it's just extremely awkward. And no strafing? Come on!)
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29 из 39 пользователей (74%) посчитали этот обзор полезным
25.1 ч. в игре
Опубликовано: 9 декабря, 2014
Much better tho similar to mighty quest for epic loot. Realy cool adventure and campaign designer. Simple enough for my 8 year old to work with but good enough for me to make some cool adventures. For the price its a steal.
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31 из 44 пользователей (70%) посчитали этот обзор полезным
3.5 ч. в игре
Опубликовано: 4 декабря, 2014
Little Big Planet, 3D DOT HERO, Zelda, Diablo had a baby.

And this is the result.
You literally choose your own adventure. You can create your own adventure.
To the lot of content 3sprockets provide, there's custom made ones.

It knows how to deal with the useless junk you get in "hack&slash " games!
It has a "test your might" mode where you benchmark your pro hero with pro gear against the dragon!

An amazing game you can spend a lot of time, creating your own campaigns (or recreating other games ones! Just avoid Copyright issues!)... or playing them.

There's content for every difficulty you can imagine. There are puzzle levels. Endurance levels. Epic campaign "from peasant to king" levels.

The only "minus" side would be that it could feel a bit slow in movement or action.
That's fine, it's not diablo 3 frantic clicking. But its still realtime!

Would recommend a lot
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