A COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit - It's DIABLO meets LITTLE BIG PLANET!
사용자 평가: 매우 긍정적 (평가 687 개)
출시 날짜: 2014년 12월 4일

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Fight The Dragon 구매

Fight The Dragon Two Pack 구매

Includes two copies of the base game - Send the extra copy to your friends.

Fight The Dragon Four Pack 구매

Includes four copies of the base game - Send the extra copies to your friends.

 

큐레이터의 추천

"A Diablo style hack n slash RPG, with a ton customization. Build dungeons, collect loot, and level up your hero so you can finally "Fight the Dragon!""

최신 업데이트 모두 보기 (52)

2015년 4월 12일

Patches Galore!

Just a heads up for anyone that doesn't visit the Forums much... though we haven't pushed any major updates our for a few weeks, we have been hard at work pushing lots of minor patches out with small features and lots of fixes.

If you don't already know, we run a full change list in the Steam forums right here...
http://steamcommunity.com/app/250560/discussions/0/558751812886943189/

Until next time,

Viva La Dragon!


댓글 2 개 더 읽어보기

2015년 3월 23일

Version 1.0.8, Build 7.4 - 100% More Bacon!

Welcome to Version 1.0.8, Build 7.4

Version 1.0.8 contains some nice new ACK and World Map features as well as a bunch of other minor changes and fixes that make this update pretty awesome.

New Water Colour options in ACK
After a year of having this on our todo list, we have finally added in 3 more water colour options… A darker blue, a dirty brown and a swampy green.

http://steamcommunity.com/sharedfiles/filedetails/?id=411092376

Move adventures on your World Map
Another feature that has been asked for by our community for almost a year is the ability to move adventures around on their world map, and we have finally ticked that off our todo list too!

https://www.youtube.com/watch?v=B3Dl5TwOj3M

New props for the ACK
We’ve added a bunch of new exterior props to the ACK…. and finally have our first Bacon in the game :-)

http://steamcommunity.com/sharedfiles/filedetails/?id=413081658

Quick-Save in ACK
Now anytime in the ACK, during your editing session, you can press CTRL+S to quick save any previously saved adventure. This will also work when using a Controller.

New RECENT PLAYS filter in the Adventure Gallery - World Map Mode
We now track the last 50 adventures you have played offline or as the host when online and we have added a new filter to the Adventure Gallery World Map view called RECENTLY PLAYED that will show you those adventures in order of most recent to oldest.


1.0.8 (Build 7.4) Change List
New
  • Added ability to reposition Adventures and Campaigns on the World Map
  • Added a new “Recent Plays” category in the Adventure Gallery - displays recently played adventures
  • ACK: Added new Dark, Brown and Swamp water options
  • ACK: Added new props (see above)
  • ACK: Added quick save option in ACK - press Ctrl-S at any time to save your current adventure

Changes/Improvements
  • Potions and Keys can now be picked up faster after they drop

Fixes
  • Fixed enemies spawning from Spawners/Random Markers not setting skin colour correctly
  • Fixed NPC’s with no Dialogue not showing their name
  • Fixed minotaurs not charging
  • Fixed not being able to climb stairs when bottom stair was resting on a quarter height tile
  • Potentially fixed mouse cursor being disabled incorrectly
  • Fixed some strange/inconsistent behaviour when rotating props
  • Fixed loot drops from Dragon not respecting new loot drop quotas
  • ACK: Fixed “Connected Inputs” not updating correctly on a Logic Block when Connections are hidden
  • Fixed being able to play blocked adventures from the Adventure Gallery
  • Fixed controls help not showing in Pause screen in Dragon Arena
  • Other miscellaneous bug fixes

Known Issues
  • Steam Overlay makes loading graphics disappear on OSX 10.10.2 builds :(

댓글 6 개 더 읽어보기

평가

“Fight The Dragon has a pretty sweet deal going. Awesome custom content through the Adventure Creation Kit, a fun Hack'n Slash combat system, and a unique end-game goal of defeating an epic dragon boss.”
OnRPG

“Overall, Fight the Dragon has been a completely addictive experience and I’ve enjoyed my time with it greatly.”
Universal Gaming Reviews

“…we are having a ton of fun with the game!”
Epos & Chu | Lets Play Together

게임에 대해

Build, Explore, Battle & Loot in this GAUNTLET inspired USER CREATED hack’n slash

Create & share Adventures like a true Dungeon Master of old!





Fight The Dragon is a COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit (ACK).

It's DIABLO meets LITTLE BIG PLANET



RPG Gamer interview at PAX Prime 2014
https://www.youtube.com/watch?v=_2_ZCZhrStE
Our Latest Dev Let's Play 9 Video... 18th December 2014
http://steamcommunity.com/sharedfiles/filedetails/?id=357821583
See all of our Dev Let's Play videos here...
http://steamcommunity.com/app/250560/discussions/0/540743757658485898/

Players can play single player, local split-screen couch co-op (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!

Become the ultimate Dungeon Master you always dreamed of being!




Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.

The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.

The Fight The Dragon community have already published over 1600 fantastic adventures, which means we have hundreds of hours of gameplay already created.

ACK FEATURES
  • Great assortment of Melee, Ranged and Mini-Boss Enemies
  • Large selection of textures to paint environments with
  • Static & Dynamic props including realtime lights, traps, bridges & more
  • Super intuitive editor allowing rapid design
  • In editor play testing at any time

Dragon Battle Arena




As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena.

Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!

Key Game Features

  • In-Game Adventure Construction Kit – Create and share Adventures!
  • Over 100 hours of unique gameplay created by our community so far!
  • Action packed Hack-and-Slash Adventuring in your own creations
  • Female and Male versions of all of our classes
  • Local Drop-In Split-Screen Couch Co-Op
  • Up to 4 player online Co-Op (cross platform)
  • LAN server for local 4 player Co-Op
  • Intense Dragon Fights with special dragon loot
  • Full gamepad & Big Picture support

State Of the Game - FAQs


Game - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751660786031250/

Adventure Construction Kit - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751812695879447/

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP+
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Additional Notes: Requires an Xinput compatible gamepad
    Recommended:
    • OS: Windows 7+
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Requires an Xinput compatible gamepad
    Minimum:
    • OS: OSX 10.6+
    • Processor: Intel i3+
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • Hard Drive: 500 MB available space
    • Additional Notes: Supports XB360 and PS3 controllers
    Recommended:
    • OS: OSX 10.6+
    • Processor: Intel i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Supports XB360 and PS3 controllers
    Minimum:
    • OS: Ubuntu
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Ubuntu
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
유용한 고객 평가
7명 중 7명(100%)이 이 평가가 유용하다고 함
16.6 시간 기록
게시 일시: 2014년 12월 6일
기본적인 롤플레잉의 요소들을 모두 갖추고 있다. 예를 들면 몬스터를 잡으면 경험치가 올라 스테이더스를 분배할 수 있고 좋은 장비(지금까지는 일반, 레어 장비밖에 못봄)를 착용하여 더 강해질 수가 있다. 게임은 기본적으로 4개의 직업 중 하나를 골라 시작한다. 시작하면 개인필드가 지급되는데.. 그곳에서 간단하게 필요없는 아이템을 포인트로 변환하여 다른 장비를 구입하거나 인벤칸을 늘리는 등의 행위를 할 수 있다. 장비 변경이나 캐릭터 변경을 할 수 있으며 이 게임의 이름대로 드래곤에게 대항할 수 있다.

즉, 이 게임의 목표는 던전을 수십개 깨어 장비를 풀로 맞추고 렙업으로 강해져서 드래곤을 잡는 것이다.

탐험하기를 택하면 개인 필드 근처의 블록을 택하여 진행하는데.. 누르는 즉시 난이도와 형태가 변경되는 것 같다. 즉, 탐험 전에는 알 수 없다. 던전 안에는 각종 퍼즐과 몬스터들, 아이템이 즐비한데.. 의외로 몬스터 타격감이 있어 지루하지 않게 게임을 할 수 있다. 던전을 클리어하면 난이도에 상관없이 스크롤이 나온다. 이 스크롤은 드래곤 아레나에 입장할 수 있는 통행권이다.

레드 드래곤에게 대항할 수 있는데... 내 피는 50인데.. 드래곤 피가..어... 브레스.. 자비좀요..ㅠㅠ

그리고. 유저 던전을 깨거나 직접 던전 디자인이 가능하다. 자신이 만든 던전에서 플레이도 가능하다.
멀티로 하는 게 꿀잼!



충분히 값어치는 하는 게임이라 생각한다. 리뷰를 쓰기에는 플탐이 너무 적은가.. 쩝..
이 평가가 유용한가요? 아니요 재미있음
11명 중 9명(82%)이 이 평가가 유용하다고 함
1.7 시간 기록
게시 일시: 2014년 11월 1일
앞서 해보기 평가
심플하면서 상당히 재밌습니다. 멀티가 안되서 너무 아쉬운 작품.
이 평가가 유용한가요? 아니요 재미있음
5명 중 5명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
128.2 시간 기록
게시 일시: 2014년 12월 10일
다음 항목에 관심 있는 분들은 사셔도 걱정 없을 겁니다.
1. 디아블로1 과 같은 모험하는 느낌, 디아블로2 처럼 파망하는 재미, 핵앤슬래쉬 게임을 패드로 하고 싶으신분에게 추천드립니다. ( 디아블로랑 비슷한 게임이라는 말은 절대 아님, 오히려 전혀 다른 느낌입니다. 몬헌이나 마영전을 즐겨 하셨던분이 좋아할만한 전투 스타일, 현실적이면서 칼질하러 뛰어가면서도 잘 생각해야 됩니다. 아래 항목에 기술한 게임 내에서 설명해 주지 않는 히든 시스템을 찾아내고 이해하시면, 단순해보이지만 복잡한 게임이 됩니다. )

2. 이 게임에 평가를 내신 한국 분의 멘트 내용 중 구매하는데 걱정이 되는 내용이,
"공격 캔슬이 안돼서 가드와 회피가 의미 없다"라는 내용이 있습니다.
정확하게는 반은 맞고 반은 틀립니다. 이 게임은 공격 캔슬은 없습니다. 근데 공격 캔슬이 없어도 충분히 커버할 수 있는 시스템이 준비되어 있습니다. 위 내용의 멘트 쓰신분이 눈치 못채신것 같습니다. 저도 시간이 좀 걸리긴 했습니다. 눈치까는데..

3. 핵앤슬래쉬의 아이템 파밍의 운이 없는분, 인 게임 내의 성소 시스템으로 득템을 매우 자주 할 수 있습니다. 성소 시스템은 간략하게, 필요없는 장비인데 장비 가치가 높은 잡템들을
성소에 기부하고, 브론즈부터 플래티넘까지 각 등급에 필요한 만큽의 기부를 하고 원할 때에 기도를 하면, 기부 등급에 적절한 보상을 게임 내에 신이 랜덤 보상 3개를 보여주고 플레이어는 이 중 하나를 선택하고 획득합니다. 이 보상이, 단순히 좋은 등급의 아이템만 주는 것이아니고, 인벤토리 칸이나, 스탯 포인트, 헬스 포인트, 스태미너 포인트등 다양합니다. 만렙을 찍더라도 꾸준이 캐릭터를 성장 시킬 수 있습니다.

4. 디아블로2, 라그나로크 온라인1 은 스탯 포인트와 장비로 캐릭터의 다양성을 확보하였던 게임입니다. 근데 각각 어느 게임은 장비를 확보하는게 어렵고, 또 다른 게임은 스탯 포인트를 확보하는게 어렵다는 단점들이 있었습니다. 이 게임은 양쪽 다 쉽습니다. 그냥 순수히 모험을 즐기면서, 자연스럽게 강해지고, 파밍에 목숨걸지 않아도 강해지도록 드롭 아이템의 옵션의 다양성이 깊습니다. 더구나 제작진 쪽은 게임내에서 캐릭터에 투자 가능한 스탯 포인트에 대한 설명을 오픈하지 않고, 크게 중요하지 않다는 식으로 언급하였는데, 직접 게임 하면서 느낀 겁니다만... 스탯포인트는 특정 장비가 나왔을때, 해당 장비의 요구 스탯을 맞추기 위한 스탯 정도의 기능+장비에 붙은 스탯과 방어도 수치 또한 스탯의 역할과 같다면 -예를 들면 DEF 스탯과 장비의 Protect 의 성능이 비슷한 효과만 보여줍니다.. 장비와 스탯의 중요도를 균등하게 배분해 버렸습니다. 이런 점은 성장과정에서 유연하게 원하는 방향으로 캐릭터를 육성하도록 도와줍니다. 이런 류의 기존 게임들은 성장 전에 미리 계획을 하고 그 계획대로 스탯을 찍어야 하거나, 성장 과정 중 다른 방향으로 돌려버리면 결과적으로 이도저도 아닌 캐릭터가 되기 마련인데 이 게임은 그부분을 해소 시켰습니다. 자연스러운 성장과 방향의 다양성이 게임의 재미를 보장합니다.

5. 온라인 멀티 플레이는 각 주요 지역별로 서버가 마련되어 있어서, 쾌적합니다. 로컬 랜 멀티도 지원하고요. (로컬 랜입니다. 랜게임 아니고요.) 국내에서 방을 만들면 일본의 서버로
방이 만들어지는데요. 이 게임이 핑이 200내외가 되더라도 어색하거나 이상하게 동작하는 경우가 눈에 뛰게 보이지는 않습니다. 일단 핑문제는 걱정 안하셔도 될듯합니다.

6. 모험 및 캠페인 컨텐츠가 많이 준비되어 있습니다. ( 반복하더라도 지루하지 않을 완성도 높은 맵이 많습니다. 구체적으로 숫자를 제시한다면.. 어렵네요 저도 끝을 본게 아니라.. 가늠하기 어렵습니다.) 일단 랜덤 맵생성 기능 또한 존재하고.. 플레이어 레벨과 장착한 장바의 가치 총합에 따른 적의 난이도 상승 요소가 적절하게 되어 있고, 퍼즐 요소가 매우 잘 구현된 맵이 많습니다. 그렇다고 너무 어려운 퍼즐은 아니고요..(간혹 어려운 난이도 퍼즐 맵도 있는데 이런건 본인이 필터링으로 걸러 내시고 하면 됩니다. 맵 필터링 기능이 구현되어 있습니다. 마치 경매장 처럼요. )
그리고 본인이 직접 제작할 수 있습니다. 매우 쉽게요.

7. 궁극적으로 게임 제목 "Fight The Dragon" 이 주요 목적입니다만, 온라인 게임으로는
플레이가 안됩니다. 싱글 플레이 모드에서만 도전할 수 있는데.. 잡을려면 캐릭터 육성 정말.. 끝을 봐야할 정도로 쎕니다.. 하지만 구현된 몬스터의 모션과 패턴은 적절하고 만족스럽습니다.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
27.5 시간 기록
게시 일시: 2014년 12월 11일
상당히 재밌음아이템 수집욕구와 유저들이 만들 퀄리티 높은 맵들이 잘 올라오는 편이고 퍼즐식으로 잘 만든 맵은 클리어ㅗ하는데 머리를 좀 써야함
근래에 나온 롤 플레잉 게임 중, 녹스와 가장 닮아 있는 게임.특히 녹스의 확장팩 격이었던 녹스 퀘스트의 매지를 이 게임에서 그대로 느낄수 있다.
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
45.0 시간 기록
게시 일시: 2014년 12월 8일
훌륭한 게임. 만렙 이후에도 보너스 스탯이나 아이템 파밍 재미가 있는편이고..
뭣보다 커스텀 유저맵 퀄리티들이 상당하다는 점이 크게 손꼽히겠다.
거진 맵 갯수만 따져도 3500개 정도가 되는 현실 -0-;;
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310명 중 233명(75%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
92.0 시간 기록
게시 일시: 2014년 12월 8일
Great game, great premise, but one very huge flaw in its design. The game is based around player created adventures but lacks a fair implementation of advertising any new adventures.

Searching for adventures at first glaces seems to be very complex but after a while you you notice a poor design choice. Only the top 24 adventures will ever be displayed in a search, no matter how many tags you select. What does this mean? Only adventures with a high rating will ever be visible to other players to play, meaning, your new maps will never get a chance to be played unless someone searches for it by name. You can search for Easy, Medium, Hard, or Extreme adventures, but you will never see any adventures that are 25th+ place. Yeah there is a search for newly created adventures, but that category only shows adventures that haven't been played once. Once someone plays it, your adventure is now unsearchable. There is a category for weekly, monthly, and featured adventures but those will always display the same 24 adventures in the category, most of which are the same adventures. Since I have been playing, no new maps were added to featured (about 2 months). There is an option to play a random adventure, but that only selects an adventure you haven't played yet in one of the top 24 adventure categories, only playing a truly random map after those have been exhausted.
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89명 중 79명(89%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
15.0 시간 기록
게시 일시: 2014년 12월 5일
출시 전 평가
As dev of McDroid I can tell you that was they achieved here is amazing: integrating user generated levels into the game in such a seamless way, with well done facilities to thumb up and down, comment levels and make your own levels and publishing. I never made my own level in such a well designed tool and it was a blast. Seeing the number of people playing is addictive, akin to facebooking. The great thing about UG levels is the spectrum of game style is vast: from arcade to intricate RPG stories with fantastic ramp up in difficulty. The amount of level is enormous, the quality varies.

The main game loop is: hack, pick up worthy loot, sell the least valuable to get extra goodies, level up.
On top of that you attack a Dragon with a ginormous amount of HP, when you die, and you will die very often, you get kicked out of the arena and go back to the main game of leveling up, the HP is kept where it was.

This makes for a very addictive game.

Highly recommended.
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71명 중 65명(92%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
14.7 시간 기록
게시 일시: 2014년 12월 22일
Fight The Dragon is a simple, community-driven dungeon crawler for up to 4 players, populated with maps designed by the players themselves. There are twelve customizable character slots, and four classes to choose from, each with different weapon proficiencies and four unique abilities: the fighter, the rogue, the ice wizard, and the pyromancer. If you've played a fantasy-themed game before, those classes shouldn't be unfamiliar. The playstyles are all a tad different, but early on, it becomes quite apparent that ranged combatants are considerably easier to play, and arguably more effective as well.

The look of the game is a bit classic. It isn't voxel, and it has smooth textures, but the shapes of the in-game models look quite crude in a few cases. Controls are fairly simple, and the mechanics of the game will come naturally to anyone who is familiar with the genre. The gameplay itself is smooth, if a tad unbalanced; it's rather easy for a map designer to make an area too difficult, whether intentionally or not, by saturating it heavily with certain, more powerful monsters. A good example is a trio of enemy pyromancers- they deal so much damage in such a short time that they will instantly kill you with fireballs and pillars of flame if you stand still for more than a thoughtful moment. Loot appears rather frequently, so it isn't too difficult to find a decent set of gear that compliments how you choose to play. A feature called the 'Loot Shrine' acts as an alternative to the typical store you'd find in the 'safe zone' of a dungeon-crawling RPG. Rather than buying and selling items, the game allows you to 'donate' all of your gold and unwanted gear for a chance at progressively better loot- the more you donate, the better the rewards, which come in the form of rare armor and weapons, extra stat points, increased inventory space, or other miscellaneous character upgrades. Although the game offers you three choices (typically one item and two 'other'), the choices are completely randomized, so you may end up finding some unattractive offers when you decide to cash out. I find this feature to be a refreshing change from the norm, and i've abused it quite a lot in my own time playing.

The gimmicks that make FtD stand out from similar titles are it's trademark Adventure Creation Kit, and the titled battle against the Dragon. The Adventure Creation Kit(ACK) allows a player to construct a dungeon, then play in it against his own creation, or upload it to the server to share with friends or the community as a whole. The ACK is very user-friendly, and it's fun to play with. The design options that it gives you allow you to make maps of all sizes, or even chain multiple dungeons together to create a full campaign with multiple levels. The designer truly allows for an impressive amount of customization and creativity.
Fighting the Dragon, as many would assume from the title, is an integral part of the game. At any time, provided your character has recieved a Dragon Scroll by completing a dungeon, you may challenge the dragon arena. The Dragon itself is extremely strong; with a massive, constant HP pool and tons of damage output, he's an extremely tough opponent, only killable with determination and lots of patience (and Dragon Scrolls). Each scroll you use gives you three lives to deal as much damage as possible to the Dragon, before inevitably getting massacred and sent packing back into the player-made dungeons. Fortunately, the Dragon's health bar is consistent through attempts, so the damage you deal in each battle will carry over to the next time. Each time you reach a certain point of progress(by consistently putting tiny dents in his health), you will get a shiny red piece of Dragon loot that has a very special effect, but will disappear after you've used it for a certain time. I find that these two features really do make the game a special one, and it allows the player to take a much-needed break from the constant loot grind.

Overall, the game is put together well, and only suffers from a few minor bugs and glitches. The biggest issue I have with the game is a lack of balance and character development; aside from getting a new ability at level 5, 10, 15, etc., your gear makes your character what it is, and there is very little variance between two characters of the same class. Ranged weapons and kiting tactics seem to be the way to go most of the time, especially when the difficulty ramps up so quickly in most cases. The enemies deal a legitimately high amount of damage per attack, and some fights can cost the players a few lives before they can get a grasp on the situation. Aside from those few complaints, however, this is a gem of a game, would recommend to fans of the genre and RPGs in general.

Appearance: 3.5/5, basic textures, mostly attractive, sounds get repetitive and could have more variety.
Controls: 4.5/5, easy to pick up and play, mechanics aren't too hard, everything works how it should.
Gameplay: 4/5, bugs are few and far between, the ACK is fun, character building could use more options.
Replayability: 4/5, the ACK keeps the game fresh, but enemies get a bit repetitive.
Overall: 4/5, a good, solid dungeon crawler with some fun gimmicks and extra tools to make the game unique.
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43명 중 37명(86%)이 이 평가가 유용하다고 함
62.5 시간 기록
게시 일시: 2014년 12월 6일
Fight the Dragon is a user-generated action RPG, which can be good or bad based on the community involved in making the content. If you're looking for good content, I recommend NOT looking at the highest rated content because they happen to be the most bland and generic of them all. It makes me wonder how exactly they became the top rated in the first place, while unique and creative maps go completely unnoticed. This is because of how the game streamlines new content; it does it very poorly. There is a "new content" tab but its clearly filled with "not new content" because of the amount of ratings each map has, as if they haven't updated the new content tab since alpha. You just have to hope that your map falls under the "local unplayed map" pool that seems to be randomly generated for each user, since that is the actual "new content" tab, but this tab seems to only have like 5-7 maps at a time. I published my map yesterday, and as of right now, only one person other than me has played it. This game prides itself for over-saturation of content, when in reality, it's the main downfall of this game. You really have to sift through a lot of crap to find a few gems, or just give up and make your own gems that only you will end up playing anyway.

Which brings me to why im recommending this game: The level editor.
If you like creating your own levels, but are completely stupid and impatient when it comes to using editors (like me), then I highly recommend this game, because not only is the editor extremely easy to use, its also very intricate. You can do practically anything with this level editor. Every interactable item or prop you can place has its own programmable event tab, which you can use to trigger events throughout your level. Events such as "When this monster dies, break down breakable wall" or "When player opens this chest, close X doors and spawn Y monsters in vicinity". There are so many things you can do with this level editor, that you will spend so many hours messing with it and thinking of creative ways to use it. The only problem I have with it is that there's not a huge selection of props, textures, and enemies.

Now you may be saying to yourself "That's great and all, but hows the gameplay?"
Well, the combat is a bit clunky and needs improvement... But LOOK AT HOW SHINY THIS LEVEL EDITOR IS!

In all seriousness though, if you like to create your own levels, but don't have the knowledge or patience to use a professional editor, then it is well worth the money. The game itself ain't half bad either, if you can deal with a few bad eggs.


이 평가가 유용한가요? 아니요 재미있음
113명 중 74명(65%)이 이 평가가 유용하다고 함
3.2 시간 기록
게시 일시: 2014년 12월 7일
I really want to like this game. An instance-based multiplayer hack and slash with a built-in level editor and distributor is a great idea. That aspect of this game is done quite well. Unfortunately as of right now, the rest of the game itself is not. Character stats and mechanics aren't explained, and there is almost no depth to character development. Itemization is poor. Combat doesn't flow particularly well. Controls are iffy. The net result is a treadmill game with no story and no interesting rewards.
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34명 중 28명(82%)이 이 평가가 유용하다고 함
44.2 시간 기록
게시 일시: 2014년 12월 7일
Fantastic game. Been looking for something like this for a long time. It's a hack and slash, but you can also go (ice or fire) mage or rogue (range or daggers). Maps are made by users and are of very good quality usually. There's a rating system, so it should get better over time.

When you have played enough dungeons, collected good gear and leveled up enough you can face the dragon which is kind of the end game. But the dungeons are a lot of fun, so I don't really care too much about that dragon xD

Compared to other dungeon crawlers rpg's this is a bit more casual. You get a certain amount of lives to complete a dungeon and if you fail you only lose what you collected in that specific dungeon. No permadeath. So it's not one of those 5 minute RPG's. And even the 'extreme' dungeons are very doable and I'm not very experienced in this genre. Good gear can help a lot though and sometimes it takes a little luck to get the stuff you want, but it´s never too hard to come by.

But you should know that It's a bit unpolished. It's been in Early Access and my personal opinion is that it should have stayed there for a while. But I'm a bit of a perfectionist and Steam isn't when it comes to Early Access. Check out my first comment to see some more info about what´s not done yet.

It's not that it's hard to play, it's just awkward at times and it takes hours to get used to the quirks. Even though I find bugs every time I play i´ve not found anything game breaking. So even though it´s rough around the edges in my opinion it is very playable. After 7 hours of playing I actually hardly notice those quirks.

So I hope this won't keep you from buying the game. Again it's a ♥♥♥♥♥♥♥♥ of fun and very playable I just want to warn you to prevent possible frustration caused by finding out this game is not as far in development as you might expect.

(Oh yeah, one more thing. I'm pretty sure they didn't realise that they put nVidia 8000 in the system requirements. This suggests that an old 8300 should run the game fine, but I strongly recommend getting something better. I guess most pc's have better GPU's then that, but I thought I'd point it out to be sure. I've made them aware of this, but they might have missed this. They are usually very active on the forums though.)

(And anóther thing. The Xbox 360 controller is supported, but you can't properly aim anymore. Also you can't strafe. Playing with a controller is like playing Hammerwatch. Run away, turn around with same stick thén you can shoot the monsters that are chasing you. This isn't very hard it's just extremely awkward. And no strafing? Come on!)
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38명 중 29명(76%)이 이 평가가 유용하다고 함
25.1 시간 기록
게시 일시: 2014년 12월 9일
Much better tho similar to mighty quest for epic loot. Realy cool adventure and campaign designer. Simple enough for my 8 year old to work with but good enough for me to make some cool adventures. For the price its a steal.
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35명 중 27명(77%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
70.0 시간 기록
게시 일시: 2014년 12월 4일
Ran from the minotaur and stopped to heal. He charged so far and so fast that it knocked me off of a cliff and I died - with full health.

This is a fun little game that gives you thousands of hand-made mini-adventures to play and plenty of epic moments of near-death dungeoneering experiences.

Only got 30 minutes? Perfect, because these adventures can be done in 10-20 minutes. The adventures have varying difficulties, so you can find a comfortable level and go have some fun.

Got more time? Give some of the campaigns a go - they have 3-5 linked adventures in each campaign.

Feeling creative? It has an easy to use level editor and you can participate in the community by creating and publishing your own level.

Highest recommendations! Give it a try!
이 평가가 유용한가요? 아니요 재미있음
42명 중 30명(71%)이 이 평가가 유용하다고 함
3.5 시간 기록
게시 일시: 2014년 12월 4일
Little Big Planet, 3D DOT HERO, Zelda, Diablo had a baby.

And this is the result.
You literally choose your own adventure. You can create your own adventure.
To the lot of content 3sprockets provide, there's custom made ones.

It knows how to deal with the useless junk you get in "hack&slash " games!
It has a "test your might" mode where you benchmark your pro hero with pro gear against the dragon!

An amazing game you can spend a lot of time, creating your own campaigns (or recreating other games ones! Just avoid Copyright issues!)... or playing them.

There's content for every difficulty you can imagine. There are puzzle levels. Endurance levels. Epic campaign "from peasant to king" levels.

The only "minus" side would be that it could feel a bit slow in movement or action.
That's fine, it's not diablo 3 frantic clicking. But its still realtime!

Would recommend a lot
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23명 중 19명(83%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
12.3 시간 기록
게시 일시: 2014년 12월 10일
This is a review of Fight the Dragon by 3 Sprockets games, an early access arpg on Steam.
It is currently available for PC, OSX and Linux.

The developers are planning on making it available on other platforms at some point.

http://fightthedragon.com/
http://store.steampowered.com/app/250560/

Fight the Dragon is a Arpg-style game that takes elements from games in the Diablo or Torchlight series, and mixes them up with a bit of Little Big Planet as well as Minecraft.

I've been playing arpg's of one sort or the other for many years-since the debut of the first Diablo game back in 1996 in fact. I've played almost every single game in the arpg genre. While Fight the Dragon isn't exactly like a traditional arpg due to its incorporation of things like puzzles and its lack of a main storyline I feel it more than makes up for it in its replay value as well as its customisability.

It all starts with their Adventure Creation Kit. This is a simple to learn editor that allows players to create and share their own adventures.
Players can also share their adventures or campaigns online. The game has Steam workshop integration. You can subscribe to custom character modifications that let you change your characters look OR you can share your own creations with others. Adventures (as well as gameplay) are also cross-platform.

This game has a ton of replay value. There are over 3k player-made adventures, and more are added all the time. There's also four player co-op via internet OR LAN, and two player local co-op! Between single player content and multiplayer it means way more than your moneys worth. There are features that haven't been implemented yet. Money has no use aside from the games 'loot sacrifice' system. Every player gets a loot shrine. They can add excess loot to get donation tiers.

When you've donated enough items to reach the next tier you get to choose a random item of rare or better quality. It means your chances of getting something decent are good whether you accomplish an adventure or not. This game is challenging! It has easy maps but the real fun starts on medium. Maps aren't just about killing monsters. There are puzzles to solve as well. It means that no matter how many times you play the game there's always a new problem to solve which means less chance of losing interest.

I think this game is worth the low price they're charging for it ($14.99, currently on sale (as of 12-10-14) for $11.99), and the developers are constantly adding great new features to it. I think this is a solid buy for any arpg fan or for anyone who loves a good hack and slash dungeon crawling adventure.
이 평가가 유용한가요? 아니요 재미있음
88명 중 55명(63%)이 이 평가가 유용하다고 함
2.8 시간 기록
게시 일시: 2014년 12월 26일
Disclaimer: I'm not terribly far into the game, nor do I love ARPGs as a genre. I was gifted this game by a friend so we'd have a game to play as a group, and as a result my experience is solely low-levels with 4 players. If we delve further into it and my opinion changes, I'll modify this review to reflect it.


This game has a lot going for it. It has a bunch of small features that really improve the quality of life of the game, things I would have loved to see in other ARPGs. The amount of content being created for the game is awesome to see, and the loot system is pretty well done. That being said, I can't help but feel they really dropped the ball on combat and movement.

Pros:
The loot system in the game is fairly well done. Judging by a few of the items I saw, some late game items will modify playstyles significantly enough to justify tags such as legendary. I love that you have a reason to pick up all your trash. The loot alter is a fantastic way to deal with that, although I'm not sure what else gold is used for, and as a result it feels tacked on as a system for getting trash loot without actually picking it up. It's certainly convenient but feels underwhelming as a whole. I'm not sure how I feel about Dragon Rings, but it's not a bad idea per se.

One of the best features of this game is the fact that the community creates content. To be honest not a ton of it wowed me, but there was quite a bit of it that was well done and as a result each run felt much better than a standard randomly generated run would.


Cons:
The game features an incredibly simplified combat system that gets repetitive, fast. It's not an issue by itself, but when coupled by the sliding, non-grounded movement the game just feels very poorly made from a design standpoint. It makes the game feel a bit fast and frantic, with almost no tactics involved. When you throw in a few more players it becomes awful trying to navigate through small areas due to player collision, which simply does not work in a game like this in my opinion. I can only assume most dungeons are designed for one player.

On a similar note, the game's difficulty does not scale well at all in 4 player groups. We were picking "extreme" difficulty missions every time and I don't think any of us ever took much damage. The only deaths we had were when we had to commit suicide because we jumped into a part of a dungeon we weren't suppose to be at yet and couldn't progress, or we knocked each other off of terrain from collision due to latency issues. It also doesn't seem like there's a lot of actual content in world building. Perhaps some content is level-gated, but we were seeing the exact same sets of environments, enemies, traps, and levers the entire time. If the community is able to bring in new art assets to worlds, this will likely be a non-issue, but the core game feels lacking in diversity.

Despite the name "Fight the Dragon" along with a tag for mutliplayer, you cannot fight the dragon with friends. It's just your standard ARPG run around getting loot game with no real bosses (at least that we've run into), which gets a bit boring. (to me at least, some people love that as a core)



tl;dr - Fight the Dragon has a great core idea, and I'm sure a ton of people will love it. I just can't help but feel the simplicity of the combat system mixed with the weird floating/gliding movement is holding it back from being an actual great game.
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31명 중 23명(74%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
132.8 시간 기록
게시 일시: 2015년 1월 7일
You know, telling your friends that you will go now and fight the dragon is not really advisable ;)
Anyway, the game is really fun hehe

Honestly i was really angry at the beginning, not knowing that some stuff is really hard as well as the fact that my chosen character was just bad -.-
But as soon as i got a deeper insight into the game i figuerd out, that it is a hell lot of fun.

The dragon? Ignore this dude he isnt worth your time.
Appreciate the awesome content created by your fellow FTD players!
Or just create awesome stuff on your own!

Well you gotta dungeon crawl and explore places and stuff, you can even invite 3 more players to wrek the enemies and solve riddles if there are any.
Or just relax, while playing some really easy adventures, no need to take on the extreme stuff on the first day...

Yeah you got 4 classes, FIghter, Fire Wizard, Ice Wizard and Rogue.
One for killing and tanking, one for burning and AOE damage, one for freezing and one for stealth and traps.

Fully customisable including, swords, axes (some throwable), hammers, spears (naginata bruh), wands, dual daggers/shortswords, ice&fire staffs, crossbows, shuriken, shields, defense spelltomes, helmets, chestarmor, boots, gauntlets and dragon rings (the big bad dragon drops dem ringz).

Then there is the ACK - Adventure Creation Kit -
EVERYONE CAN USE IT!!!!!!!!!!111!!!!1
Its easy and mostly self explantionary, even more complex events and triggers can be set up with little effort.
Sure you are limited in tiles and content, but THINK CREATIVELY!!!!
If you do, you can create awesome adventures, which will be loved and admired by those who play them!

Game visuals are all blocky and stuff, but it runs even on pretty old and on weak machines.
Unlike some other blocky games, this one got actually some curves hehe

If you think you cant be a good adventure dev, just look at me.
I never thought i would get better than a 3k+ devrank but now i am @ 129 devrank o.O
You just need to be CREATIVE and release well thought and balanced adventures. Not just mass produce overstuffed loot&xp farm levels...
Be careful tho, the community can report your stuff and the game devs will check your creations... and maybe ban it and block you from further publishing anything!

Now buy the game, rock the ACK and round up some friends to beat all the adventures!
이 평가가 유용한가요? 아니요 재미있음
29명 중 21명(72%)이 이 평가가 유용하다고 함
13.0 시간 기록
게시 일시: 2014년 12월 9일
Fun casual ARPG with a cool twist, some nice puzzles, lots of content due to the easy editor.

It isn't without its faults, but I find them easy to overlook. I recommend a Xbox 360 controller.
이 평가가 유용한가요? 아니요 재미있음
20명 중 16명(80%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
54.1 시간 기록
게시 일시: 2014년 12월 21일
Best thing about this game is the map editor. Build your own little adventure from scratch with terrain, objects, npc's and enemies. Use triggers and logic blocks to create events, like spawning enemies and triggers to open gates. After finishing your map you can publish it to make it available for all to play. 4/5
이 평가가 유용한가요? 아니요 재미있음
19명 중 15명(79%)이 이 평가가 유용하다고 함
4.9 시간 기록
게시 일시: 2014년 12월 8일
i only have a couple of hours playing with this so far, but as a gamer, and as a programmer, the brilliance of this whole system just jumps out at you.

first, the game engine seems awesome. the art style and level "building blocks" are pleasant, fun and well ... RPG'ish.

the mechanics of melee attacks, mana/rage attacks, and movement seem like that perfect balance, so that you've got options and growth in what your character can do, but you don't have an overwhelming number of things that you can do that clutter controls and make gameplay fiddly.

the comparisons are to Torchlight II, and that is a great comparison, a fair comparison, and a compliment to both games.

once you start playing, if you have a mind and disposition for these things, you instantly recognize how the engine and the level editor are truly going to be best friends, and how creating levels for the engine is going to be intuitve and awesome for a fan with that creative bent.

the browsing of fan content, and integrating that content into a given users play experience (the workshop/level browser) looks and feels like it could be awesome and literally a game changer for games using distributions systems like steam.

it'll be interesting to see if the community driven content mechanic is able to seperate the wheat from the chaff so that players can get access to "good" levels, and robust, connected experiences.

the content browser supports a number of filters that give some pretty good control to the consumer for finding the content from the community that meets good criteria, such as 'popular' and 'by a given author'.

the engine and level development tools are designed to favor small experiences, which will make it interesting to see how larger experiences are serialized by level developers.

with my limited gameplay experience so far, i have nothing bad to say about the engine ... i _really_ like how it plays, and i like the "art" and look and feel so far.

the developer is taking a huge chance that the "community" is going to create good quality content that is going to make their game worth playing, vs. bad content making the game "suck".

i'm a little worried about that part, but a) it's too early to tell, and b) i would imagine, if the developers are smart, that they might curate or produce enough of the content at some point, that the game could be played with _just_ that curated content and be complete and good.
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