A COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit - It's DIABLO meets LITTLE BIG PLANET!
Käyttäjäarvostelut:
Viimeaikaiset:
Erittäin myönteinen (10 arvostelua) - Edellisten 30 päivän aikana tehdyistä 10 arvostelusta 80% on myönteisiä.
Yhteensä:
Erittäin myönteinen (1,069 arvostelua) - 81% / 1,069 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 4. joulu, 2014

Kirjautumalla sisään voit lisätä tämän tuotteen toivelistallesi, seurata sitä, tai merkitä ettet ole kiinnostunut siitä

Osta Fight The Dragon

KESÄALE! Tarjous päättyy 4. heinäkuu

-80%
$14.99
$2.99

Osta Fight The Dragon Two Pack

Includes two copies of the base game - Send the extra copy to your friends.

KESÄALE! Tarjous päättyy 4. heinäkuu

-80%
$24.99
$4.99

Osta Fight The Dragon Four Pack

Includes four copies of the base game - Send the extra copies to your friends.

KESÄALE! Tarjous päättyy 4. heinäkuu

-80%
$39.99
$7.99
 

Uusimmat päivitykset Katso kaikki: (62)

11. huhtikuu

Version 1.1.3, Build 9.8 - Squishy Bug Guts!

Welcome to Version 1.1.3, Build 9.8

It’s been a while - but here is a small bug fix update. Yes, we do read the forums :-)

1.1.3 (Build 9.8) Change List
New
  • You can now cycle pages in the inventory (loot shrine) with the right stick (left & right) when using a controller

Changes/Improvements
  • Keys now rotate as they bob up and down, to make it easier to see them

Fixes
  • Fixed checkpoints not firing events properly when connected to logic blocks
  • Fixed blockers flickering when intersecting with other disabled blockers
  • Fixed NPC dialogue windows being left open when a player dies
  • Fixed character inventory not being stomped when restarting a failed adventure (woops)
  • Fixed being able to press (B) on Game Over screen and soft-lock the game if the game ended via self-destructing
  • Fixed “Half Way” Achievement not firing when unlocked in the same session you killed the dragon - If you have already killed the dragon once but have not received this achievement, simply go fight the dragon one more time and it will unlock at the end of the battle.

6 kommenttia Lue lisää

27. tammikuu

Version 1.1.3, Build 9.7 - Happy New Year!

Welcome to Version 1.1.3, Build 9.7

Happy New Year!

This is a small update to get a couple of new features we’ve been working on out to you all that we didn’t have time to ship last year - enjoy!

New Enemy NPC’s
One of our most commonly requested features is the ability for enemies and NPC’s to be interchangeable - the ability to make some enemies talk to the player, or an NPC to talk to the player and then become hostile and fight. Unfortunately, decisions we made in the architecture of Fight The Dragon all the way back in 2013(!) make scenarios like this impossible - the immense amount of work required to rebuild large sections of the game while keeping legacy adventures compatible is an unfeasible task.

However, while we can’t give you all of the features you’ve been asking for, we’ve come up with what we think is a pretty cool compromise - Enemy NPC’s! The standard NPC can now be switched into Enemy mode, where you can select from 13 different enemy varieties (Skeleton, Orc, Male + Female Brigands, Mummy and Zombies) that will look like an un-armoured enemy, but function exactly like a standard NPC. The enemy can select from 4 different animations (Default, Scared, Angry and Sad) and has all of the same abilities that a normal NPC has (Dialogue, Events, Icons, etc ).

http://steamcommunity.com/sharedfiles/filedetails/?id=610038866

New two sided window facades
Based on some suggestions from the forums, we’ve added a new type of two sided window facade for creators to use on single-width walls, so you can see a window from both sides of a wall.

1.1.3 (Build 9.7) Change List
New
  • Added new Enemy NPC varieties
  • Added new 2 sided window facades

Changes/Improvements
  • Made UI scale more when at highest value - this may cause some minor overlapping UI on extreme settings
  • Improved Dragon background image on splash screen - should work better on wider displays

Fixes
  • Fixed a rare UI focus issue when opening the Adventure Gallery after using the Loot Shrine
  • Fixed an issue where blocked adventures would gradually build up locally and eventually crash the game when attempting to play a random adventure

3 kommenttia Lue lisää

Arvostelut

“Fight The Dragon has a pretty sweet deal going. Awesome custom content through the Adventure Creation Kit, a fun Hack'n Slash combat system, and a unique end-game goal of defeating an epic dragon boss.”
OnRPG

“Overall, Fight the Dragon has been a completely addictive experience and I’ve enjoyed my time with it greatly.”
Universal Gaming Reviews

“…we are having a ton of fun with the game!”
Epos & Chu | Lets Play Together

Tietoja pelistä

Build, Explore, Battle & Loot in this GAUNTLET inspired USER CREATED hack’n slash

Create & share Adventures like a true Dungeon Master of old!





Fight The Dragon is a COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit (ACK).

It's DIABLO meets LITTLE BIG PLANET



Follow us on twitter - http://twitter.com/3sprockets
Our Latest Dev Let's Play 9 Video... 18th December 2014
http://steamcommunity.com/sharedfiles/filedetails/?id=357821583
See all of our Dev Let's Play videos here...
http://steamcommunity.com/app/250560/discussions/0/540743757658485898/

Players can play single player, local split-screen couch co-op (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!

Become the ultimate Dungeon Master you always dreamed of being!




Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.

The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.

The Fight The Dragon community have already published over 1600 fantastic adventures, which means we have hundreds of hours of gameplay already created.

ACK FEATURES
  • Great assortment of Melee, Ranged and Mini-Boss Enemies
  • Large selection of textures to paint environments with
  • Static & Dynamic props including realtime lights, traps, bridges & more
  • Super intuitive editor allowing rapid design
  • In editor play testing at any time

Dragon Battle Arena




As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena.

Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!

Key Game Features

  • In-Game Adventure Construction Kit – Create and share Adventures!
  • Over 100 hours of unique gameplay created by our community so far!
  • Action packed Hack-and-Slash Adventuring in your own creations
  • Female and Male versions of all of our classes
  • Local Drop-In Split-Screen Couch Co-Op
  • Up to 4 player online Co-Op (cross platform)
  • LAN server for local 4 player Co-Op
  • Intense Dragon Fights with special dragon loot
  • Full gamepad & Big Picture support

State Of the Game - FAQs


Game - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751660786031250/

Adventure Construction Kit - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751812695879447/

Järjestelmävaatimukset

Windows
Mac OS X
SteamOS + Linux
    Vähintään:
    • Käyttöjärjestelmä: Windows XP+
    • Prosessori: Intel i3+ or equivalent
    • Muisti: 1 GB RAM
    • Grafiikka: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • DirectX: Versio 9.0c
    • Tallennus: 500 MB vapaata muistia
    • Lisätietoja: Requires an Xinput compatible gamepad
    Suositus:
    • Käyttöjärjestelmä: Windows 7+
    • Prosessori: Intel i5+ or equivalent
    • Muisti: 2 GB RAM
    • Grafiikka: NVidia 560+ or equivalent
    • DirectX: Versio 9.0c
    • Verkko: Laajakaistayhteys
    • Tallennus: 1 GB vapaata muistia
    • Lisätietoja: Requires an Xinput compatible gamepad
    Vähintään:
    • Käyttöjärjestelmä: OSX 10.6+
    • Prosessori: Intel i3+
    • Muisti: 1 GB RAM
    • Grafiikka: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • Tallennus: 500 MB vapaata muistia
    • Lisätietoja: Supports XB360 and PS3 controllers
    Suositus:
    • Käyttöjärjestelmä: OSX 10.6+
    • Prosessori: Intel i5 or equivalent
    • Muisti: 2 GB RAM
    • Grafiikka: NVidia 560+ or equivalent
    • Verkko: Laajakaistayhteys
    • Tallennus: 1 GB vapaata muistia
    • Lisätietoja: Supports XB360 and PS3 controllers
    Vähintään:
    • Käyttöjärjestelmä: Ubuntu
    • Prosessori: Intel i3+ or equivalent
    • Muisti: 1 GB RAM
    • Grafiikka: NVidia or ATI with latest drivers
    • Tallennus: 500 MB vapaata muistia
    Suositus:
    • Käyttöjärjestelmä: Ubuntu
    • Prosessori: Intel i5+ or equivalent
    • Muisti: 2 GB RAM
    • Grafiikka: NVidia or ATI with latest drivers
    • Verkko: Laajakaistayhteys
    • Tallennus: 1 GB vapaata muistia
Asiakasarvostelut
Päivitetty asiakasarvostelujärjestelmä! Lue lisää
Viimeaikaiset:
Erittäin myönteinen (10 arvostelua)
Yhteensä:
Erittäin myönteinen (1,069 arvostelua)
Lähiaikoina julkaistu
Vynvalor
( 14.0 tuntia pelattu )
Julkaistu 28. kesäkuu.
Will get better as the community base grows
Hyödyllinen? Kyllä Ei Hauska
Kuńrad
( 18.7 tuntia pelattu )
Julkaistu 28. kesäkuu.
For this moment there is only about 10000 adventures. Meh
Hyödyllinen? Kyllä Ei Hauska
TCProphetSlayer
( 23.7 tuntia pelattu )
Julkaistu 26. kesäkuu.
This is a wonderful game! The enemies and loot scales with player levels so any map can reward players. A level 1 and a level 60 have roughly the same experience on every map. That and the editor makes it really easy to create new maps for others to play on.
Hyödyllinen? Kyllä Ei Hauska
*UNDEAD* Heero Yuy
( 1.0 tuntia pelattu )
Julkaistu 25. kesäkuu.
It is incredibly 'meh'.
Hyödyllinen? Kyllä Ei Hauska
Senator Samson Loveblast
( 1.7 tuntia pelattu )
Julkaistu 21. kesäkuu.
Not a lot to see here, and what the game does offer can be readily found in serveral other games that do it better and have more.

I dont want to be a hater, but the game is really lacking in many aspects.

Essentially a community driven map/mod platform with tremendously uninventive RPG elements. Unrewarding gear, boilerplate combat, visuals that do not distinguish or impress.

Its not awful. Its just not good. Its on the bad side of mediocre, but it runs and works. It just doesnt do much else.
Hyödyllinen? Kyllä Ei Hauska
HYFR
( 0.5 tuntia pelattu )
Julkaistu 8. kesäkuu.
What a cute little hack-and-slash! The art design is great, and it's accessible to kids and grown-ups. Try and catch it when there's a sale, but it's great fun.
Hyödyllinen? Kyllä Ei Hauska
Steiner
( 9.0 tuntia pelattu )
Julkaistu 1. kesäkuu.
As someone who purchased this game for about $3 during a sale, I have to say I'm very happy with it, as such, my positive recommendation is based on a sale price - I can't speak the value of full-price.

Despite this, just look at the list of features this game provides. Online and local co-op, as well as fully customisable characters and a plethora of user-generated content. You'll basically never run out of stuff to do. Playing Fight the Dragon with 4 friends is honestly a treat, and the map creator is fun and extensive.

Really my only gripe with the game is that as of the last time I checked you can't fight the eponymous dragon with friends, as it seems to be a strictly single-player experience. All in all a great game which is a steal if you can get it as cheap as I did.
Hyödyllinen? Kyllä Ei Hauska
Kroanoah
( 3.7 tuntia pelattu )
Julkaistu 30. toukokuu.
It's good.
Hyödyllinen? Kyllä Ei Hauska
Tsume Sama | God of Chie
( 4.5 tuntia pelattu )
Julkaistu 30. toukokuu.
Well its a okay game i suppose......yes its hack and slash and has a great loot system and feels like little big world (a great game on playstation) but is it a great game? sadly for me its not the game is based all around the user created content and even lets you create your own levels and whatnot which yes they are fun to play but, it has no system or way to have the game randomly create levels for you to play offline so you have 2 options either create your own levels and just play them repeatedly or go online and play the user created content but you can only really play so many per day so....for a offline/singleplayer prefering person like me its not really a great game, but all other aspects of the game are interesting and well implemented so if it peaks your interest, yeah buy it and give it a try its just not really for me.
Hyödyllinen? Kyllä Ei Hauska
Tomba444
( 37.4 tuntia pelattu )
Julkaistu 27. toukokuu.
Very cool top-down, hack-n-slash RPG with addictive leveling, loot gathering, and progression. The user-created content and creative tools make this game a really cool experience worth every penny. Highly recommended.
Hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 30 päivää
19/30 (63%) arvioi tämän hyödylliseksi
Ei suositeltu
1.7 tuntia pelattu
Julkaistu 21. kesäkuu.
Not a lot to see here, and what the game does offer can be readily found in serveral other games that do it better and have more.

I dont want to be a hater, but the game is really lacking in many aspects.

Essentially a community driven map/mod platform with tremendously uninventive RPG elements. Unrewarding gear, boilerplate combat, visuals that do not distinguish or impress.

Its not awful. Its just not good. Its on the bad side of mediocre, but it runs and works. It just doesnt do much else.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/5 (60%) arvioi tämän hyödylliseksi
Suositeltu
18.7 tuntia pelattu
Julkaistu 28. kesäkuu.
For this moment there is only about 10000 adventures. Meh
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/4 (50%) arvioi tämän hyödylliseksi
Suositeltu
14.0 tuntia pelattu
Julkaistu 28. kesäkuu.
Will get better as the community base grows
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Kaikken aikojen
223/247 (90%) arvioi tämän hyödylliseksi
Suositeltu
14.9 tuntia pelattu
Early Access -arvostelu
Julkaistu 27. maaliskuu, 2014.
http://youtu.be/iI_b2U23eR0

Fight the Dragon is a hack and slash RPG that is clearly made by people who love the genre. It takes gameplay elements of games like Torchlight 2 and combines them with a level creation system that reminds me of a cross between Little Big Planet and Minecraft.

The game starts at your house where you can manage characters and access things like the level creator or user adventures. Once in the game you fight off monsters, find keys, and pull levers to reach the end. As you play your character gains levels, skills, and tons of loot. You will constantly be scouring the ground for helmets, armor, weapons, and more.

Damage is done with a primary weapon of choice, a heavy attack, or class specific skills.
All skills and items carry over between levels and every adventure scales with you so whether you play a an adventure for the first time at level one or replay it at level 5, it’s still fun and challenging.

The level editor or "Adventure Construction Kit", feels like a 3d modeling program and is simple yet deceptively powerful. You can place monsters, traps, treasure, and sculpt the landscape as you see fit.

I loved this game and can’t wait for more.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
142/155 (92%) arvioi tämän hyödylliseksi
3 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
2,457.2 tuntia pelattu
Early Access -arvostelu
Julkaistu 13. lokakuu, 2014.
I'm long overdue to post a review for this game. Why have I waited so long? Because I've been having so much fun playing and creating, I hardly use my spare time for anything else! I think it's an outstanding, highly entertaining game! The community-generated "adventures" make this game virtually unlimited in it's original gameplay content.

I should also add that I'm new to both the Hack & Slash and RPG genres...they just never appealed to me before. I bought this game because I think the devs are fantastic, having played both Cubemen and Cubemen 2, but I wasn't sure I would care for it that much. Boy, was I wrong to even think that! Now, I'm completely hooked and having a great time playing, interacting with the community in sharing/playing adventures, and in creating my own. The built in Adventure Construction Kit (ACK) is quite sophisticated yet easy to use. You can be building and publishing great-looking adventures in a fairly short amount of time.

So whether you're a seasoned pro in Hack n Slash and RPG games, or new to the genre as I was, I'm confident you're going to enjoy this game. If the current "Early Access" state is a concern for you, don't let it be. I would consider this a complete game...that just keeps getting better with each update, as cool new features are added on a regular basis.

Now it's time to go back and conquer more "worlds" as I add to the already 450+ hours I've got in this game! That in itself should tell you quite a bit about how I feel about Fight the Dragon.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
117/126 (93%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
14.7 tuntia pelattu
Julkaistu 22. joulukuu, 2014.
Fight The Dragon is a simple, community-driven dungeon crawler for up to 4 players, populated with maps designed by the players themselves. There are twelve customizable character slots, and four classes to choose from, each with different weapon proficiencies and four unique abilities: the fighter, the rogue, the ice wizard, and the pyromancer. If you've played a fantasy-themed game before, those classes shouldn't be unfamiliar. The playstyles are all a tad different, but early on, it becomes quite apparent that ranged combatants are considerably easier to play, and arguably more effective as well.

The look of the game is a bit classic. It isn't voxel, and it has smooth textures, but the shapes of the in-game models look quite crude in a few cases. Controls are fairly simple, and the mechanics of the game will come naturally to anyone who is familiar with the genre. The gameplay itself is smooth, if a tad unbalanced; it's rather easy for a map designer to make an area too difficult, whether intentionally or not, by saturating it heavily with certain, more powerful monsters. A good example is a trio of enemy pyromancers- they deal so much damage in such a short time that they will instantly kill you with fireballs and pillars of flame if you stand still for more than a thoughtful moment. Loot appears rather frequently, so it isn't too difficult to find a decent set of gear that compliments how you choose to play. A feature called the 'Loot Shrine' acts as an alternative to the typical store you'd find in the 'safe zone' of a dungeon-crawling RPG. Rather than buying and selling items, the game allows you to 'donate' all of your gold and unwanted gear for a chance at progressively better loot- the more you donate, the better the rewards, which come in the form of rare armor and weapons, extra stat points, increased inventory space, or other miscellaneous character upgrades. Although the game offers you three choices (typically one item and two 'other'), the choices are completely randomized, so you may end up finding some unattractive offers when you decide to cash out. I find this feature to be a refreshing change from the norm, and i've abused it quite a lot in my own time playing.

The gimmicks that make FtD stand out from similar titles are it's trademark Adventure Creation Kit, and the titled battle against the Dragon. The Adventure Creation Kit(ACK) allows a player to construct a dungeon, then play in it against his own creation, or upload it to the server to share with friends or the community as a whole. The ACK is very user-friendly, and it's fun to play with. The design options that it gives you allow you to make maps of all sizes, or even chain multiple dungeons together to create a full campaign with multiple levels. The designer truly allows for an impressive amount of customization and creativity.
Fighting the Dragon, as many would assume from the title, is an integral part of the game. At any time, provided your character has recieved a Dragon Scroll by completing a dungeon, you may challenge the dragon arena. The Dragon itself is extremely strong; with a massive, constant HP pool and tons of damage output, he's an extremely tough opponent, only killable with determination and lots of patience (and Dragon Scrolls). Each scroll you use gives you three lives to deal as much damage as possible to the Dragon, before inevitably getting massacred and sent packing back into the player-made dungeons. Fortunately, the Dragon's health bar is consistent through attempts, so the damage you deal in each battle will carry over to the next time. Each time you reach a certain point of progress(by consistently putting tiny dents in his health), you will get a shiny red piece of Dragon loot that has a very special effect, but will disappear after you've used it for a certain time. I find that these two features really do make the game a special one, and it allows the player to take a much-needed break from the constant loot grind.

Overall, the game is put together well, and only suffers from a few minor bugs and glitches. The biggest issue I have with the game is a lack of balance and character development; aside from getting a new ability at level 5, 10, 15, etc., your gear makes your character what it is, and there is very little variance between two characters of the same class. Ranged weapons and kiting tactics seem to be the way to go most of the time, especially when the difficulty ramps up so quickly in most cases. The enemies deal a legitimately high amount of damage per attack, and some fights can cost the players a few lives before they can get a grasp on the situation. Aside from those few complaints, however, this is a gem of a game, would recommend to fans of the genre and RPGs in general.

Appearance: 3.5/5, basic textures, mostly attractive, sounds get repetitive and could have more variety.
Controls: 4.5/5, easy to pick up and play, mechanics aren't too hard, everything works how it should.
Gameplay: 4/5, bugs are few and far between, the ACK is fun, character building could use more options.
Replayability: 4/5, the ACK keeps the game fresh, but enemies get a bit repetitive.
Overall: 4/5, a good, solid dungeon crawler with some fun gimmicks and extra tools to make the game unique.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
105/120 (88%) arvioi tämän hyödylliseksi
32 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
37.6 tuntia pelattu
Julkaistu 10. huhtikuu, 2015.
Gauntlet with a neverending array of levels at your disposal and that my friends is a good thing indeed. There's a big dragon that needs slaying that serves as a progress marker of sorts.

Once you become strong enough to put out that fire in his belly... then you got to fight 2 dragons and a juggling bear on a tricycle. It never ends.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
99/113 (88%) arvioi tämän hyödylliseksi
Suositeltu
249.3 tuntia pelattu
Early Access -arvostelu
Julkaistu 2. huhtikuu, 2014.
With the help of a robust, user-friendly adventure map creation tool and an already very active and tight-nit community, Fight the Dragon is an incredibly addictive social interaction unlike anything I've seen on Early Access.. or Steam in general for that matter.

Even in it's earliest form it already has a massive set of tools allowing anyone of virtually any skill level to create whatever is in their head from dark mines to open snowing forests, the variety here presented only in it's first week is enough to give every aspiring map creator the ability to conjure up something totally unique and special from one another. And this isn't taking into account the almost weekly updates the game will be receiving, already one in it's first week adding two entirely new sections of props to diversify your creations with. In short, map making is extremely addictive, often time consuming, and in the end EXTREMELY rewarding.

The gameplay itself is very fun and straightforward, almost arcade-y in a Gauntlet sort of way moreso than how modern grindy ARPGs of today play. There's already a great loot system in place that scales to your level (max 30 currently), with legendary and rare items to find that give you additional stat boosts and sometimes elemental attacks. The adventures themselves are all user-generated (outside of a small handful of high-quality maps created by the develepor to show off what you can make), which is awesome for both the person exploring levels and the people creating maps, because everyone gets a fair chance at having what they made getting played. There is one other mode, a really cool concept which the game gets it's name from where you fight a dragon in an arena with a ridiculous amount of health (millions). Killing the dragon in one, or even dozens of tries is impossible so you'll have to earn Dragon Tickets by completing Adventure maps created by the community in order to keep chipping away at it's health. There are currently no end-game rewards for the dragon that I know of (to be honest, it's so tough I don't think it's even been beaten by more than a few people yet) but it already has a leaderboard to rank you against other players based on damage done. I can't wait to see where this mode goes.


These are only the basics really, the game has so much to do already and there's a lot more to come. If you're at all interested in creating worlds or playing other peoples' then check this out and come by the community hub, the community is very active and the developer is amazingly responsive to feedback and questions!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
260/348 (75%) arvioi tämän hyödylliseksi
3 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
92.0 tuntia pelattu
Julkaistu 8. joulukuu, 2014.
Great game, great premise, but one very huge flaw in its design. The game is based around player created adventures but lacks a fair implementation of advertising any new adventures.

Searching for adventures at first glaces seems to be very complex but after a while you you notice a poor design choice. Only the top 24 adventures will ever be displayed in a search, no matter how many tags you select. What does this mean? Only adventures with a high rating will ever be visible to other players to play, meaning, your new maps will never get a chance to be played unless someone searches for it by name. You can search for Easy, Medium, Hard, or Extreme adventures, but you will never see any adventures that are 25th+ place. Yeah there is a search for newly created adventures, but that category only shows adventures that haven't been played once. Once someone plays it, your adventure is now unsearchable. There is a category for weekly, monthly, and featured adventures but those will always display the same 24 adventures in the category, most of which are the same adventures. Since I have been playing, no new maps were added to featured (about 2 months). There is an option to play a random adventure, but that only selects an adventure you haven't played yet in one of the top 24 adventure categories, only playing a truly random map after those have been exhausted.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
84/94 (89%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
15.0 tuntia pelattu
Ennakkoarvostelu
Julkaistu 5. joulukuu, 2014.
As dev of McDroid I can tell you that was they achieved here is amazing: integrating user generated levels into the game in such a seamless way, with well done facilities to thumb up and down, comment levels and make your own levels and publishing. I never made my own level in such a well designed tool and it was a blast. Seeing the number of people playing is addictive, akin to facebooking. The great thing about UG levels is the spectrum of game style is vast: from arcade to intricate RPG stories with fantastic ramp up in difficulty. The amount of level is enormous, the quality varies.

The main game loop is: hack, pick up worthy loot, sell the least valuable to get extra goodies, level up.
On top of that you attack a Dragon with a ginormous amount of HP, when you die, and you will die very often, you get kicked out of the arena and go back to the main game of leveling up, the HP is kept where it was.

This makes for a very addictive game.

Highly recommended.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska