森の奥深くに屋敷がひとつ。屋敷は、とある研究者の一族に 3 世代にわたって研究所兼住居として使われてきました。 しかし最近、家を預かる 3 代目の研究者のまわりでは物がなくなる、奇妙な音がするといった奇妙なことが起こりはじめます。森の奥から妙なものが入ってきたようです。夜の帳が下りると、何者かが屋敷の部屋、地下室、あるいは屋根裏でくつろいでいるのです…。 あなたは夜明けまで、眠らず、正気を保ち続けなければなりません。 部屋から部屋へと歩きまわり、不可思議な存在を避け、ひたすら夜明けを待ち続ける…。しかし一方で、謎を解いて答えを見つけ出せるのも夜だけです。
ユーザーレビュー: 非常に好評 (543 件のレビュー)
リリース日: 2013年10月4日

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Knock-knock を購入する

 

キュレーターによりおすすめされています

"It is almost cute. It is almost iconic. It is almost remarkable. It is deeply sinister. And it is one of the best games I played in 2013."
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4月20日

Where to Support Pathologic (if You're Inclined to Do So)

Have you heard of Pathologic?

Here’s how it goes:

A plague breaks out in a remote steppe town full of weird local traditions. Three healers try to fight it: a scientist from the Capital, the son of a local shaman, and a half-crazed girl. Each of them has their own idea of how the terrible disease came to be, and what is real magic to one of them becomes backwards superstitions to another. Taking on the role of any of these doctors, you’ll try to overcome the invisible evil while doing your best not to succumb to the disease, to bandits, hunger, and fatigue; scavenging and bartering for pills, bread, and milk. But survival is hard here.

Pathologic is the first game Ice-Pick Lodge has released—and it’s also the game we’re working on now. Weird, huh? One would suspect it must have something to do with us bumping into a Guest and rewinding time.

It was a successful bump, too: we’ve had a rather spectacular Kickstarter campaign to support the development of the remake of Pathologic.

The campaign is over—yet once again a wild paradox appears: it really isn’t.

We’ve launched a Backer Portal recently—a website where you still can support the game. You can learn more about Pathologic there, of course, and then sign up for the Portal if you find yourself interested in the game. If you like survival, plague, and despair, it may be worth taking a look.

Oh, and we’ve also got an official Steam community now—with a Curator’s List of our favourite games and all. We are planning to update it, too, and it’s the best place to contact us on Steam if you want to discuss something that’s not Knock-Knock.

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Steam Greenlight

このゲームについて

森の奥深くに屋敷がひとつ。屋敷は、とある研究者の一族に 3 世代にわたって研究所兼住居として使われてきました。

しかし最近、家を預かる 3 代目の研究者のまわりでは物がなくなる、奇妙な音がするといった奇妙なことが起こりはじめます。森の奥から妙なものが入ってきたようです。夜の帳が下りると、何者かが屋敷の部屋、地下室、あるいは屋根裏でくつろいでいるのです…。

あなたは夜明けまで、眠らず、正気を保ち続けなければなりません。

部屋から部屋へと歩きまわり、不可思議な存在を避け、ひたすら夜明けを待ち続ける…。しかし一方で、謎を解いて答えを見つけ出せるのも夜だけです。一体何が起きているのか…?屋敷への来訪者は実在する?それとも不眠症が見せている幻想…?森に一体何が?屋敷で起きていることの正体は?そして、現実と想像をはっきりと区切ることは可能なのか…?

ゲームプレイ
  • インタラクティブ都市伝説: 普通とは呼べないかたちのゲーム体験。ぜひご自身で体験してみてください。
  • 隠れる: 自らの悪夢の住人と隠れんぼ。見つからないように気をつけてください。
  • 見ない: 夜明けまで正気を保てばキミの勝ち。毎夜の目標は、あなた自身でいつづけること。
  • スキマを埋める: 夜中には家があなたに味方する。きちんと修理して維持すれば、夜の狂気からあなたを守ってくれます。
  • 探す: 屋敷中探して回るなくし物。消えてしまったのは、とても大事な物であり、すべての出来事を解き明かす鍵となるもの。探し出し、謎を解き明かしましょう。
  • 待つ: 目を凝らし耳をすませて朝を待つ。いつもと違う点を逃さず、しっかり注意してください。夜明けさえ迎えればこちらのものです。
  • ルールに従う: ルールとはあらゆるゲームで守るもの。もちろん、まずゲーム自体を理解するのが先決ですが。

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日本語ローカライズ:架け橋ゲームズ

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space
    Minimum:
    • OS: Mac OS X 10.5 or later
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 700 MB available space
    Recommended:
    • Graphics: Intel HD Graphics 4000
    Minimum:
    • OS: Ubuntu 10.10 or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space
参考になったカスタマーレビュー
17 人中 15 人 (88%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 0.6 時間
投稿日: 3月10日
It's essentially a creepy game of Hotel Mario plus hide and seek where the rules are different for each level and you kind of have to figure them out from narration and sometimes failure. If you still don't understand what this game is about, well, join the club. However, half the fun is figuring it out.

And it's really friggin creepy. I know the art style look like something out of a Tim Burton film, but this game scares the crap out of me and stays with me long after I play. That's why this game gets my recommendation.
このレビューは参考になりましたか? はい いいえ 面白い
12 人中 9 人 (75%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 8.6 時間
投稿日: 2月16日
This game is one of those games that has a feeling of being creepy but not so scary, and at times will leave you sucking your thumb, hiding under your covers in bed. A very nice horror game.
このレビューは参考になりましたか? はい いいえ 面白い
8 人中 6 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 3.2 時間
投稿日: 3月30日
Cute, scary, atmospheric and weird all at the same time. The style is enough to keep my interest high, although the gameplay does get a bit repetitive.
このレビューは参考になりましたか? はい いいえ 面白い
14 人中 9 人 (64%) がこのレビューが参考になったと投票しました
記録時間: 5.6 時間
投稿日: 3月1日
This is such a strange title, it's not really a scary game, but the few bits of music and the setting make for a fairly tense evening everytime I decide to play it.

The rules of the game themselve are not very clear, and while you might be the type who will see it as a challenge, not everyone might have the patience to get punished for something they don't know that they have done.

The game can be very cryptic at times and the good ending is quite difficult to discover without reading a walkthrough, but overall i think this game was a good experience.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.1 時間
投稿日: 7月6日
Knock-knock is a deeply unnerving game that manages to succeed at what it sets out to do.

From the start you get to meet the charming Lodger as he briefly teaches you just how things are in his home. From there it's up to you to figure out the rest. You have six days and nights to adjust and learn, and then from there the game really begins. The time limit is pretty strict, so if you haven't figured out what you're doing by then, don't expect to survive. I barely managed on my first time with just a teensy bit of time left. Overall that stress of time and all the things out and inside your home coming after you is something that sticks with you for quite a while. Though the game does begin dull, once things speed up it truly feels like a game and all those horrifying things out there become all the more horrifying. I'd rather not say much since there are some great ideas in place and it's better to experience them for yourself than not. That's what the first six nights are for after all, just experimenting and figuring out the most effecient way of doing things.

There are flaws though, this game is heavy on RNG. Though skill can help you through most of what you're trying to accomplish, exploring the forest on a time limit is a bit much since there's no easy way to find your way home again rather than just go forwards and hope for the best. There's no guarentee that you'll figure out just what you're supposed to be doing out there without a hint or two either, though thankfully there are enough hints to make people explore the forest at least once or twice early on. Even worse, once you enter the night phases, enemies can and will spawn near you and remain there for long periods, often trapping you in a corner. Or worse, a roaming enemy will follow with it. Touching a solitary enemy is a minor time loss while touching a roamer will set you back a massive amount, but even a minor time loss is a lot here. The game's pretty well designed however and you figure out just what you should be doing before long, though there's little room for error so a few hints are always welcome.

So yeah, Knock-knock surprises though you need to give it a bit of time to shine and be patient through the less enjoyable segments. Not recommended for those who are effected by surrealistic imagry as half of this game's horror is based on that with the other half being existence and dementia based. If you think you can take it, pick it up.
このレビューは参考になりましたか? はい いいえ 面白い