There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers. But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods.
Évaluations d'utilisateurs : Très positive (371 évaluation(s))
Date de parution: 4 oct 2013

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Acheter Knock-knock

 

Recommandé par les curateurs

"It is almost cute. It is almost iconic. It is almost remarkable. It is deeply sinister. And it is one of the best games I played in 2013."
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À propos de ce jeu

There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.

But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars.

You need to stay awake and sane till dawn.

The Lodger is wandering the rooms, evading the unknown, counting minutes till morning. But it's only in the night that he can solve the main puzzle and find the answers. What's going on? Are the Guests real, or are they just figments of his insomniac imagination? What'd happened to the forest? What's happening to the cabin? Is there a line between reality and imagination?

Gameplay details

  • Hide! Play hide-and-seek with denizens of your nightmares.
  • Don't look now! The goal of each night is to reach dawn while still sane.
  • Fill in the gaps. The house aids the Lodger. You only have to fix it up and keep it in order.
  • Seek. The Lodger has lost something very important. The reason for what is happening is somewhere inside. Everything that is happening can be explained, you only need to find the key and bring it to light.
  • Wait. In this game you need to watch and listen carefully. Inspect and scrutinize. You only have to last until the sunrise.
  • Follow the rules of the game! Of course you must first understand the game being played with you.

Configuration requise

PC
Mac
Linux
    Minimum:
    • OS: Windows XP or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space
    Minimum:
    • OS: Mac OS X 10.5 or later
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 700 MB available space
    Recommended:
    • Graphics: Intel HD Graphics 4000
    Minimum:
    • OS: Ubuntu 10.10 or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space
Évaluations intéressantes des utilisateurs
43 personne(s) sur 48 (90%) ont trouvé cette évaluation utile
6.6 heures en tout
After playing for some hours I may be somewhat stuck in Knock Knock. The game is not clear on what you must do or how you must do it. It's okay, many games do this and it's nice for us to discover on our own (Dark Souls). However I reached one of the last levels and it seems that if you do not proceed to the next level/room/dream/nightmare whatever you want to call it, you may be getting a "Game Over" screen the next time you will try to advance to the next level just like you normally would do.

Knock Knock have a very creepy and depressive atmosphere. Seems to be a great game to play in the upcoming Halloween. You will always feel that you are surrounded by someone or something, yet, you feel alone at the same time.

Now this is very clever: There are things that really help to create a tense mood in the game with such basic gameplay elements. Let's say something is approaching you. You hide but you are still visible. It's okay, because it does not matter if they can see you since it's you that can't see them, because, if you see them/it then it means they are real and if you believe they are real, then you must be hallucinating meaning you are losing it.

The game have more than one way to end, or to not end at all, in fact. Depending on some actions across the game, when you proceed further a larger enemy may be something for you and a very different one for me.

Immersion tip: In this game the sound of doors opening and closing are quite regular. If you have a sound system with a Subwoofer, placing the Sub below your desk near one of the corners gives you a much more real feeling that something or someone is really knocking a door in your house. This adds to the atmosphere giving you a more intensifying experience especially when everything is silenced and then "BAM!", someone shuts a door, and you feel the vibration.

In my opinion you don't get those jump scares we sometimes see (faked or not) on Youtube videos from games like Amnesia. In this game instead of "AAAH, Oh my God & Buddha, that is scary!!!" I got something more of: "That is creepy... go away, please, I don't want to look :( Just... leave me alone... :( " and that, is really rare in a game.
Posté le : 6 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
17 personne(s) sur 23 (74%) ont trouvé cette évaluation utile
1.8 heures en tout
This is an example, that games don't need high quality 3d graphics and gory monsters to make a scary game.
Posté le : 30 avril
Cette évaluation vous a-t-elle été utile ? Oui Non
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
4.1 heures en tout
A rather creepy randomly generated roam-a-thon, you as the main character living inside an old
house, attacked nightly by nightmares, and sleep-deprived as a result.

Keep the lights on, and escape the nightmare if you want to keep your sanity...

Nice art, nice sound direction, but the lack of direction in the story and gameplay sort of
put Lasharus off. Still, an enjoyable game.

http://steamcommunity.com/sharedfiles/filedetails/?id=328263669
Posté le : 18 octobre
Cette évaluation vous a-t-elle été utile ? Oui Non
7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
5.2 heures en tout
This game is horribly underrated. It deserves a Metascore higher than 57 out of 100. Knock-Knock is creepy, intriguing, and quite enjoyable if you are patient enough to play it. I had a lot of fun trying to piece the story together, dodging the Lodger's nightmares, and receiving chills from the voices inside of the Lodger's head. The ending, however, definitely could have been better, and the game was a tad repetitive. Despite that, I give Knock-Knock a 9 out of 10.
Posté le : 30 août
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
3.2 heures en tout
Good to play alone.... at night... in dark...

simple short game, not so bad 2D graphic
but what important is: the intenest scare aspect
Posté le : 28 septembre
Cette évaluation vous a-t-elle été utile ? Oui Non
4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
6.6 heures en tout
Expérience rafraîchissante et angoissante au premier abord, peu à peu, alors que tous les niveaux se ressemblent sans pour autant s'assembler, Knock Knock s'éffondre dans le grand n'importe quoi aux idées incompréhensibles.

Ca n'est cependant pas là que le bât blesse, mais plutôt par son gameplay extrêmement répétitif. Les tâches à effectuer sont toujours les mêmes et n'amènent que frustration et énervement enlevant toute sensation de peur, si tant est qu'il y en ait eu une.

Ne lui reste qu'une esthétique sympathique qui sort des sentiers battus, mais pas de quoi fouetter un éléphant.

Knock Knock reste réservé aux très amateurs de bizarreries qui essayent de se la jouer vaguement psychologique. Attention, il vous faudra être très ouvert et résilient pour pouvoir y jouer.

Mon test plus en détail ici : http://www.gamesidestory.com/2013/10/26/gametest-knock-knock-pc/
Posté le : 27 octobre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non