W gęstym lesie znajduje się dom. Mieszka w nim samotny człowiek. Ostatnimi czasy dom odwiedzają niecodzienni Goście, którzy pukając w okiennice, zapraszają pustelnika do zabawy w chowanego. Warunek zwycięstwa jest prosty: musisz zostać żywym i przy zdrowych zmysłach do nastania poranka, a to oznacza, że stawanie z Gośćmi twarzą w twarz...
Recenzje użytkowników: Bardzo pozytywne (443)
Data wydania: 4 Paź, 2013

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Kup Knock-knock

WYPRZEDAŻ ŚWIĄTECZNA! Koniec oferty: 2 stycznia

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"It is almost cute. It is almost iconic. It is almost remarkable. It is deeply sinister. And it is one of the best games I played in 2013."
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O tej grze

W gęstym lesie znajduje się dom. Mieszka w nim samotny człowiek.

Ostatnimi czasy dom odwiedzają niecodzienni Goście, którzy pukając w okiennice, zapraszają pustelnika do zabawy w chowanego. Warunek zwycięstwa jest prosty: musisz zostać żywym i przy zdrowych zmysłach do nastania poranka, a to oznacza, że stawanie z Gośćmi twarzą w twarz może być kiepskim pomysłem.

Gdy tylko pierwsi Goście wyłaniają się z zarośli, rozpoczyna się odliczanie. Z każdą mijającą godziną przybysze są coraz bliżej domu, a jego mury nie są dla nich przeszkodą nie do pokonania. Coś już jest w środku. Coś otwiera okno i zaczyna walić w naczynia. Coś przejęło kontrolę nad piwnicą i strychem. Za ścianą cichutko skrzypi podłoga.

Ukrywanie się to niewystarczająca strategia, Goście doskonale wiedzą, gdzie się znajdujesz. Będziesz zmuszony obchodzić dom w poszukiwaniu i łataniu wyłomów, którymi leśne stwory dostają się do wnętrza.

Możesz zabezpieczyć się przed wejściem nieproszonych gości, rozglądając się za oznakami problemów oraz oświetlając pomieszczenie, które wkrótce ma się stać miejscem paranormalnej aktywności. Duch wycofa się, żeby już za chwilę pojawić się w innej części domu.

Jeśli przeżyjesz do świtu, kolejny potwór rozpuści się i zniknie wraz z pierwszym promieniem słońca. Ale jeśli Goście dopadną cię przed wschodem... Sama myśl o tym jest przerażająca.

Szczegóły rozgrywki

  • Ukryj się. Zagraj w chowanego z istotami z twoich koszmarów.
  • Nie patrz, gdzie nie powinieneś. Celem każdej nocy jest przeżyć do rana i zachować zdrowe zmysły.
  • Napraw wyłomy. Dom to schronienie Lokatora. Musisz jedynie o niego dbać i utrzymywać w dobrym stanie.
  • Szukaj. Lokator zgubił coś bardzo ważnego. Powód wszystkich zdarzeń znajduje się gdzieś wewnątrz domu. Wszystko, co się dzieje, można wytłumaczyć, musisz jedynie znaleźć właściwy klucz.
  • Czekaj. Musisz uważnie obserwować i słuchać. Sprawdzaj i analizuj. Przetrwaj do wschodu słońca.
  • Przestrzegaj zasad gry. Oczywiście najpierw musisz zrozumieć grę, w którą zostałeś wciągnięty.

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space
    Minimum:
    • OS: Mac OS X 10.5 or later
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 700 MB available space
    Recommended:
    • Graphics: Intel HD Graphics 4000
    Minimum:
    • OS: Ubuntu 10.10 or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space
Pomocne recenzje klientów
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
1.4 godz. łącznie
Zamieszczono: 10 listopada
Grało mi się dość przyjemnie i strachowo,lecz w pewnym momencie z mrocznej krainy zrobiło się domisiowo i wszyscy żyli długo i szczęśliwie...Gra z pewnością ma swój 'pomysł' lecz jedynie na kilka (nocnych) godzin zabawy.
Czy ta recenzja była pomocna? Tak Nie
40 z 42 osób (95%) uważa, że ta recenzja jest pomocna
12.3 godz. łącznie
Zamieszczono: 21 października
This entire game takes place in one night(watch the clock when you have the lantern) in spasms of sleep walking and brief bad dreams. I loved it, but it made me angry, and I am sure it'll make you angry, too.

My girlfriend and I played this together, off and on for three days, trying to get the "good ending." Two things: One, it deliberately obfuscates its own systems. As in, learning the rules and dying in the process is part of the game. Two, it is about general tension and anxiety-- the atmosphere of absolute ick, not shock scares but pervasive questions about what you accept as real. It is a strangely gross-feeling game that manages to put you in a completely agitated state. Not terrified, not disgusted, not creeped out. Just agitated. To the extreme. You know, like an insomniac. Which is the point of the game. That skin-crawly, nothing-is-quite-right feeling. A world out of place.

-IF- that kind of tension and weirdness appeals, and you think it might be a cool experience to live through/conquer/think about, this is an excellent game. But I also get the feeling it'll ♥♥♥♥ a lot of people off. Whether you'd like it or not, worth experiencing.
Czy ta recenzja była pomocna? Tak Nie
17 z 19 osób (89%) uważa, że ta recenzja jest pomocna
4.1 godz. łącznie
Zamieszczono: 18 października
A rather creepy randomly generated roam-a-thon, you as the main character living inside an old
house, attacked nightly by nightmares, and sleep-deprived as a result.

Keep the lights on, and escape the nightmare if you want to keep your sanity...

Nice art, nice sound direction, but the lack of direction in the story and gameplay sort of
put Lasharus off. Still, an enjoyable game.

http://steamcommunity.com/sharedfiles/filedetails/?id=328263669
Czy ta recenzja była pomocna? Tak Nie
19 z 23 osób (83%) uważa, że ta recenzja jest pomocna
10.1 godz. łącznie
Zamieszczono: 1 listopada
This is one of the most unnerving games I've ever played. The art is great, the chilling sounds of floors creaking, wind howling, leaves crunching and the supernatural banging on the walls of your cabin are all great on the developers part. This is a really challenging game with a mystery behind it. Scary isn't the word I'd use for describing this game, but something more like unsettling.

The first time I played it, a wind storm was happening outside and everything was shaking. I really got the natural enjoyment of being thrown into the game with all of the noises outside of my house. Even without though, it's still got me tense and heart racing, but I won't ever forget how much effect this game gave a storm.
Czy ta recenzja była pomocna? Tak Nie
10 z 12 osób (83%) uważa, że ta recenzja jest pomocna
6.0 godz. łącznie
Zamieszczono: 30 sierpnia
This game is horribly underrated. It deserves a Metascore higher than 57 out of 100. Knock-Knock is creepy, intriguing, and quite enjoyable if you are patient enough to play it. I had a lot of fun trying to piece the story together, dodging the Lodger's nightmares, and receiving chills from the voices inside of the Lodger's head. The ending, however, definitely could have been better, and the game was a tad repetitive. Despite that, I give Knock-Knock a 9 out of 10.
Czy ta recenzja była pomocna? Tak Nie
9 z 11 osób (82%) uważa, że ta recenzja jest pomocna
4.0 godz. łącznie
Zamieszczono: 2 listopada
Like most Ice Pick Lodge games, Knock-Knock is set in a sombre and dying world. A dying forest in this case, mind you. We play as a reclusive scientist who lives in a forest cabin that inexplicably keeps changing shape (semi-randomized levels, woo!). In the small hours before sunrise a bunch of unseen visitors emerge out of the woods / his mind to play a ghastly game of hide-and-seek with him.

Your main challenge will be in trying to unearth the methods by which your uninvited sojourners operate. What does that knocking sound mean? What happens when I leave on or turn off the light? Why is there a huge eldritch eye on the wall now? You will hear voices. Some of them are friendly, others sound unsettling to say the least. Sometimes they appear to give you hints, while at other times they are just trying to freak you out. The exact rules of their twisted little game seem very complex, and I predict this will add a lot of replay value.

At its heart, this game is about the monsters we create by believing they are there. It plays on those lingering childhood fears that we never quite seem to get rid of (or is that just me?). With the years it becomes harder to be truly enchanted by fantastic stories and fairytales, but darkness and isolation can still strip away the rationality of adulthood, providing a gateway to perhaps one of the few genuine ‘make-believes’ that we have left. I liked how Knock-Knock directly seems to adress the player at certain points, outlining creepy make-believe games that you can try for yourself in the small hours.

In the opening screen the game describes itself as an ‘interactive meditation’, which I think is a pretty good way to put it. Yes, the game will startle you and make you feel tense. Yet to me there was also something strangely soothing, even nostalgic (though not exactly relaxing) about traversing those empty rooms and hallways in the early morning. There are sinister forces at work that may or may not have your best interests in mind, but the game also led me to feel a peculier affinity with these ‘guests’ that came out of the woods to play with me. All the while maintaining a strong sense of impending doom.

This studio is known for making harsh, unforgiving games in which small mistakes can have disasterous unforseen consequences. But unlike other IPL games, Knock-Knock doesn’t let you manage your save-files and thus requires you to restart the whole game if you bugger up in the end. Which is what happened to me, preventing me from getting a satisfying ending. Then again, I suppose this abyss of uncertainty is part of the experience. The game lasts only 2-3 hours, and the threat of failure should be an effective way to keep up the challenge for future playthroughs.

Knock-Knock is a quirky little horror-game that puts you in a strangely meditative state of unease. Worth picking up if you are interested. Needless to say, this should be played alone in a dark room.

http://singingwhitefungus.wordpress.com/
Czy ta recenzja była pomocna? Tak Nie
7 z 8 osób (88%) uważa, że ta recenzja jest pomocna
3.2 godz. łącznie
Zamieszczono: 28 września
Good to play alone.... at night... in dark...

simple short game, not so bad 2D graphic
but what important is: the intenest scare aspect
Czy ta recenzja była pomocna? Tak Nie
7 z 8 osób (88%) uważa, że ta recenzja jest pomocna
0.9 godz. łącznie
Zamieszczono: 6 października
This game can be very challenging, even early on, if you don't know what you are doing, but it is a very atmospheric game with a story that takes some thought to process. It's worth picking up, especially around October!
Czy ta recenzja była pomocna? Tak Nie
7 z 8 osób (88%) uważa, że ta recenzja jest pomocna
7.8 godz. łącznie
Zamieszczono: 12 listopada
Nice concept, hilarious main character's voice and psychological madness. Success? Sure, but there is a big minus - all levels are pretty similar and the game rapidly become repetitive.
7/10
Czy ta recenzja była pomocna? Tak Nie
10 z 15 osób (67%) uważa, że ta recenzja jest pomocna
1.4 godz. łącznie
Zamieszczono: 31 października
Short and Sweet.
If you like psychological puzzlers with horror elements, this is the game for you.

Play it in a nice, quiet, dark room with the sound up, you will love it. The perfect Halloweeen game.
Czy ta recenzja była pomocna? Tak Nie
10 z 15 osób (67%) uważa, że ta recenzja jest pomocna
4.0 godz. łącznie
Zamieszczono: 1 listopada
This game has a good atmosphere, and it's definitely creepy and scary throughout your time playing it, great for Halloween night, but it's crippled by some absolutely awful design choices. There are a number of game mechanics that are completely confusing and almost entirely unexplained, except through cryptic notes your find during your exploration of the house. I made it all the way to the end, only to find out I could not finish the game because I apparently missed something *somewhere* during my playthrough. What it was and where I missed it, who knows? But there is no real save feature, so in order to actually complete the thing, I'd have to start from the beginning and do it all over again. Since the gameplay itself is fairly repetitive, and is only bolstered by some of the mysterious story elements, that is not a very enticing prospect. Because of this utterly frustrating and aggravating state of affairs, I say stay away from it.
Czy ta recenzja była pomocna? Tak Nie
4 z 4 osób (100%) uważa, że ta recenzja jest pomocna
7.5 godz. łącznie
Zamieszczono: 3 listopada
One Sentence Summary: This game requires specific taste and it might not be for you.

Knock-Knock is a cerebral game of hide-and-seek and uses two perspectives at once. Your protagonist and antagonists are both unreliable and only tell half-truths at best.

Do you like poltergiests? Hauntings? Faeries? Strange happenings? And almost no hand-holding? Are you willing to put up with the poor design choice of including areas that seem to stretch forever with nothing happening? Do you want to have to figure out almost everything for yourself?

Do you like really weird games? Are you OK with a game that auto-saves and will let you screw yourself over if you're not careful and rewards exploration and experimentation in the end?

If you said "Yes" to most of these questions, then you might enjoy Knock-Knock, a game of hide-and-seek with yourself. Its lore is of a classic faerie tale mixed with things that go bump (well, knock) in the night. This game isn't for everyone, with slow pacing and repetitive gameplay that's saved by having a randomly generated level design and creatures with unpredictable behaviour.

However if you're impatient, or uninterested in some really old supernatural experiences, you might want to give this a miss. It's more an interesting game than what I would call a 'great game' -- but for me, the interesting elements far outweighed the simple game play.
Czy ta recenzja była pomocna? Tak Nie
6 z 8 osób (75%) uważa, że ta recenzja jest pomocna
0.4 godz. łącznie
Zamieszczono: 1 listopada
Holy crap! This game is creepy. The artwork, dialogue, and super-scary sound effects work really well to set a terrifying mood. Perhaps it was because I was playing in the dark, alone, at 11:30 on Halloween night, but about 30 minutes in I just said "♥♥♥♥ this!"
Also, I have a cat, and that never helps when you're trying to enjoy something scary, lol. I will definitely play this game again... I may have the lights on when I do though.
Czy ta recenzja była pomocna? Tak Nie
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
1.9 godz. łącznie
Zamieszczono: 23 listopada
It is a strange game... Filled with really odd creatures and deeply sinister atmosphere.
The voice acting needs some work, because it makes me laugh. Is this what you want in an horror game?
8.5/10
Czy ta recenzja była pomocna? Tak Nie
4 z 5 osób (80%) uważa, że ta recenzja jest pomocna
1.9 godz. łącznie
Zamieszczono: 8 grudnia
This game managed to creep me out for about 10 minutes, and then I spent the remainder of my time turning on and off lights to hide from a boogey man.

The game provides you with absolutely no idea whats going on or what to do, so you will have to attempt to figure it out by trial and error, by this time you will have already lost interest.

The game is horribly repetitive and as such becomes not so scary oh so very fast.

Light Switch Simulator 2014.

Try it out if you can get it on the cheap, other than that avoid it entirely.
Czy ta recenzja była pomocna? Tak Nie
5 z 7 osób (71%) uważa, że ta recenzja jest pomocna
8.9 godz. łącznie
Zamieszczono: 17 listopada
I'd say that one of the biggest flaws is that it's too short. Good music, sfx and art.

Pretty rare example of a great Russian game, try it.
Czy ta recenzja była pomocna? Tak Nie
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
21.3 godz. łącznie
Zamieszczono: 13 lipca
A lot of untapped potential here. The game's great and all, but 'figuring it out for yourself' can sometimes be annoying when we have to meet certain criteria at a certain point in the game. It's definitely fun and interesting, but nothing that really kept me on the edge of my seat. I mean, at first when I didn't know what the hell was going on, half the time I thought something was about to come ♥♥♥♥ my day up. When you realize that you have to meet certain criteria at a certain point in the game, playing it all over again isn't as enticing, it's just a chore.

I'd recommend if it's on sale.
Czy ta recenzja była pomocna? Tak Nie
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
2.0 godz. łącznie
Zamieszczono: 16 listopada
I wrote a review of this that was glorious, and it didnt post, darn. So, this game. Get it. Play in the dark. Go into it, with zero expectations/bias. Headphones. Do what the games tells you to do, even the weird stuff. It, is a experence. Get the game guys, and try to imurse yourself. You may question your own sanity. XD

Here: https://www.youtube.com/watch?v=4ssWBr3JRq0&feature=youtu.be
Czy ta recenzja była pomocna? Tak Nie
10 z 18 osób (56%) uważa, że ta recenzja jest pomocna
3.5 godz. łącznie
Zamieszczono: 31 października
The art style is gorgeous. Unfortunately the game mechanics not so much.

The game is too shallow and extremely luck-dependant. Everything is randomly generated, including the number of clockwork machines and such. So in one gameplay, it's almost impossible to complete it, while in another gameplay, it's extremely easy. This is a very annoying element.

Avoiding ghosts seem interesting in theory, but quite usually you are somewhere in a corner and have nowhere to go and nowhere to hide.

The game mechanics (like closing the breaches) are not properly explained, which means you need to search online sources for game guides.

Some parts of the game, like the forest and the hallway, are too long and too empty. There's nothing to gain there, so you just wish it's over soon.

Character mumbling is interesting in the beginning, but in the later levels, it's quite annoying, because it pauses the game and you can't skip it immediately.
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
1.4 godz. łącznie
Zamieszczono: 18 grudnia
This game is a bit of everything. Horror, jumpscares, mystery and a really nice mix of 3D world and 2D objects in a platformer. Overall a really fun game!
Czy ta recenzja była pomocna? Tak Nie