There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods.
Análisis de usuarios: Muy positivos (659 análisis) - El 88% de los 659 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 4 oct. 2013

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Actualizaciones recientes Ver todos (8)

23 de septiembre de 2015

Knock-Knock PS4 safe to buy

The long and winding story of Knock Knock PS4 pricing has finally come to a close. It's been an enlightening experience; we've come to realize that it is essential to research anything that seems obscure to you in excruciating detail (unless you're the Lodger). Also that PSN only has three regions.

The current price is 8,99 EUR, and it's final. If you've been waiting for the pricing situation to resolve, there's no more need to wait until dawn: now is the perfect moment to finally buy the game. Thank you for your patience—and have a good spook!

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11 de septiembre de 2015

Knock-Knock PS4 Release

Yesterday, Knock Knock arrived on PS4. It's a very important breakthough for our studio: the first Ice-Pick game on consoles ever!

Please don't buy it.

Not yet. Not if you live in Europe, anyway.
The thing is, due to certain complications, the current price of the game is thrice as high as we've planned. Regional prices are a very important matter—and the current price tag is simply unfair for certain economies. We've misjudged the flexibility of the PSN service, and now, as a compromise, we're working on lowering the PSN price of Knock Knock to €5 across all Europe. It will be updated on September, 18th.
We suggest you refrain from buying the game until then—it wouldn't make sense to pay more since we're unlikely to be able to provide you with additional benefits.
If you live in Europe, have already purchased the game, and feel unhappy with the price situation, please contact us at and we will try to figure out something.
The North American price of Knock Knock will remain unchanged, so you're welcome to try the PS4 Knock Knock experience right away.
Thank you for your attention and for the patience.

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Acerca de este juego

There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.

But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars.

You need to stay awake and sane till dawn.

The Lodger is wandering the rooms, evading the unknown, counting minutes till morning. But it's only in the night that he can solve the main puzzle and find the answers. What's going on? Are the Guests real, or are they just figments of his insomniac imagination? What'd happened to the forest? What's happening to the cabin? Is there a line between reality and imagination?

Gameplay details

  • Hide! Play hide-and-seek with denizens of your nightmares.
  • Don't look now! The goal of each night is to reach dawn while still sane.
  • Fill in the gaps. The house aids the Lodger. You only have to fix it up and keep it in order.
  • Seek. The Lodger has lost something very important. The reason for what is happening is somewhere inside. Everything that is happening can be explained, you only need to find the key and bring it to light.
  • Wait. In this game you need to watch and listen carefully. Inspect and scrutinize. You only have to last until the sunrise.
  • Follow the rules of the game! Of course you must first understand the game being played with you.

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • SO: Windows XP or later
    • Gráficos: GPU that supports shader model 2.0
    • Almacenamiento: 700 MB de espacio disponible
    • SO: Mac OS X 10.5 or later
    • Gráficos: Intel HD Graphics 3000
    • Almacenamiento: 700 MB de espacio disponible
    • Gráficos: Intel HD Graphics 4000
    • SO: Ubuntu 10.10 or later
    • Gráficos: GPU that supports shader model 2.0
    • Almacenamiento: 700 MB de espacio disponible
Análisis útiles de usuarios
A 4 de 4 personas (100%) les ha sido útil este análisis
3.3 h registradas
Publicado el 20 de octubre de 2015
This game gave me chills ._.!!! Can you survive until dawn? this is what you must do here! or...not?

+Nice art
+Great sounds
+Not so simple as it seems ;)
+Scary ._.

-Main character voice sounds like a FU***** MINION!!!It's really really annoying and actually ruins the atmosphere of the entire game!! I wonder WHY on Earth did they do that, because it makes you want to punch him in the face when he talks!
-Can be confusing until you figure out what's going on and what do you have to do.

Ignoring our character talking like those stupid yellow creatures called Minions, this game is really REALLY good! You must follow what the game tells you at the start: PLAY IT ALONE, IN THE DARK, JUST LISTEN... Damn, it really made me jump! It's creepy, it's entertaing, it's a little confusing when you start to play it but the job it's done here. Play it, alone, in the dark and feel the chills too!!
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A 1 de 1 personas (100%) les ha sido útil este análisis
2.5 h registradas
Publicado el 7 de noviembre de 2015
Un juego diferente en mi opinión. Creepy. Gráficos muy buenos, los dibujos quedan perfectos con el ambiente...
Me gusta, eso si, es bastante confuso pero también es lo que lo hace más especial y distinto.
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A 15 de 16 personas (94%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
3.5 h registradas
Publicado el 1 de octubre de 2015
Any game that claims to not be a game is throwing up a pretty big red flag right there. Knock-knock does that in the opening splash screen, and if anyone besides Ice-pick Lodge made it, I probably would have taken a pass on it. But the creators of Pathologic and The Void know what they're doing on that front, and the result is an intriguing little journey that definitely has its moments.

You take on the role of the Lodger, a wired little fellow that looks like Calvin ditched Hobbes and took up meth. Something odd is afoot in his isolated home in the woods, and if I get any more specific than that I'm bound to spoil something. Much like all of Ice-pick's games, the actual game is figuring out the rules of the game. You can turn lights in the house on and off, hide behind furniture, force open doors, and advance time with a strangely narcissistic clock. Ostensibly your goal is to survive until morning, but the house and its... inhabitants are randomized every other day, and on the other days you spend a chunk of it in the woods. Even the goals themselves get muddled as you progress, and the game is not afraid of throwing entirely new mechanics at you a few hours in.

Once you understand the pattern to the game, it can admittedly get pretty repetitive. New challenges are introduced the further into the game you get, but the core gameplay of lighting up rooms and wandering the woods does not change. One thing it does do well is introduce new threats over time, and some of them are absolutely terrifying despite the almost cartoony presentation. Information on the story comes from many different places, including the Lodger's diary, notes between days, and the Lodger himself, who talks in a charming nonsense Sims language. Most of the way through the game I'm still unclear on much of the rules and plot, but I admit it's fulfilled its original promise of "interactive meditation" and kept my attention. Definitely worth a look if you are at all curious, but be prepared for the mystery and horror to carry some rather bland gameplay.
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A 15 de 18 personas (83%) les ha sido útil este análisis
13.4 h registradas
Publicado el 5 de enero
The uncertainty of not knowing the game rules that creates the unnerving playthrough of this game is one of the main mechanics that makes this game fun to play. This game isn't about it telling you that it's a game. It's about you finding why it's a game. If you enjoy games that deviate from mainstream games, then you would be doing yourself a favor by picking this up. Unlocked all achievements!
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A 5 de 5 personas (100%) les ha sido útil este análisis
11.2 h registradas
Publicado el 11 de octubre de 2015
Knock-Knock... I'm not quite sure how to describe it... it certainly is surreal, abstract, spooky, and different, and unlike many horror games (especially the popular ones...), Knock-Knock's scares don't really come from it's jumpscares (despite the jumpscares being startling as well), but rather, it's ambience and the overall feeling of... dread and helplessness. Knock-Knock doesn't use blood and gore as nightmare fuel. Rather, it takes advantage of your own confusion, with almost unreliable tips from the protagonist (the Lodger), and many enemies that look and behave differently. I don't recommend this game to those who expect total guidance from the video games they play, nor do I recommend it to people who get frustrated from confusion, but I instead recommend Knock-Knock to those who are getting bored of jumpscare-fests and gore, for Knock-Knock's scare factor comes from it's subtlety and psychological absurdity. Even if the game isn't the scariest one around, it's worth it for it's unique presentation.
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