There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers. But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods.
사용자 평가: 매우 긍정적 (평가 555 개)
출시 날짜: 2013년 10월 4일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Knock-knock 구매

 

큐레이터의 추천

"It is almost cute. It is almost iconic. It is almost remarkable. It is deeply sinister. And it is one of the best games I played in 2013."
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최신 업데이트 모두 보기 (6)

2015년 4월 20일

Where to Support Pathologic (if You're Inclined to Do So)

Have you heard of Pathologic?

Here’s how it goes:

A plague breaks out in a remote steppe town full of weird local traditions. Three healers try to fight it: a scientist from the Capital, the son of a local shaman, and a half-crazed girl. Each of them has their own idea of how the terrible disease came to be, and what is real magic to one of them becomes backwards superstitions to another. Taking on the role of any of these doctors, you’ll try to overcome the invisible evil while doing your best not to succumb to the disease, to bandits, hunger, and fatigue; scavenging and bartering for pills, bread, and milk. But survival is hard here.

Pathologic is the first game Ice-Pick Lodge has released—and it’s also the game we’re working on now. Weird, huh? One would suspect it must have something to do with us bumping into a Guest and rewinding time.

It was a successful bump, too: we’ve had a rather spectacular Kickstarter campaign to support the development of the remake of Pathologic.

The campaign is over—yet once again a wild paradox appears: it really isn’t.

We’ve launched a Backer Portal recently—a website where you still can support the game. You can learn more about Pathologic there, of course, and then sign up for the Portal if you find yourself interested in the game. If you like survival, plague, and despair, it may be worth taking a look.

Oh, and we’ve also got an official Steam community now—with a Curator’s List of our favourite games and all. We are planning to update it, too, and it’s the best place to contact us on Steam if you want to discuss something that’s not Knock-Knock.

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Steam Greenlight

게임에 대해

There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.

But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars.

You need to stay awake and sane till dawn.

The Lodger is wandering the rooms, evading the unknown, counting minutes till morning. But it's only in the night that he can solve the main puzzle and find the answers. What's going on? Are the Guests real, or are they just figments of his insomniac imagination? What'd happened to the forest? What's happening to the cabin? Is there a line between reality and imagination?

Gameplay details

  • Hide! Play hide-and-seek with denizens of your nightmares.
  • Don't look now! The goal of each night is to reach dawn while still sane.
  • Fill in the gaps. The house aids the Lodger. You only have to fix it up and keep it in order.
  • Seek. The Lodger has lost something very important. The reason for what is happening is somewhere inside. Everything that is happening can be explained, you only need to find the key and bring it to light.
  • Wait. In this game you need to watch and listen carefully. Inspect and scrutinize. You only have to last until the sunrise.
  • Follow the rules of the game! Of course you must first understand the game being played with you.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space
    Minimum:
    • OS: Mac OS X 10.5 or later
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 700 MB available space
    Recommended:
    • Graphics: Intel HD Graphics 4000
    Minimum:
    • OS: Ubuntu 10.10 or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space
유용한 고객 평가
3명 중 3명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
9.7 시간 기록
게시 일시: 2015년 6월 16일
노크-노크(Knock-Knock)

괴짜같은 한 과학자가 혼자 숲속에 있는 집에.....

낮 썬.....방문객이 왓는데......

그걸로 인한....미스터리찾기로.....

공포 연출하는 노크-노크(Knock-Knock) 게임


게임은 처음에 하면 약간 소리가 무섭다....

그렇지만....

방 안에 불 끄고 혼자 방 안에서 하면 짜릿한 느낌이 들면서.....

재미가 있다....


- 하는법은 -

전구 갈면.....주인공이 눈을 감는다....

그때 가만히 있으면 사물이 나오는데....

시간자명종이 나온다면...."E" 키 눌러서 시간을 빨리 가게 하면....

아침이 빨리 온다.


그래서 재미있고 짜릿한 게임이다...

그래서 대 추천게임!!!!!
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
8.2 시간 기록
게시 일시: 2015년 6월 3일
유령들과의 숨바꼭질을 즐기는 게임.
특유의 그림체와 컨셉이 매력적이지만, 그 매력을 전혀 살리지 못했다.

유령과의 숨바꼭질이라는 컨셉은 좋고 그와 어울리게 꽤나 무서운 분위기를 잘 연출해냈다. 다만, 무섭게 연출하고자 하는 노력에 비해 실제 게임은 그다지 무서운 편은 아니고 유령과의 숨바꼭질은 익숙해지면 짜증만 유발되고 지루해지기만 한다. 숨는 장소도 생각보다 흔치 않을 뿐더러 그나마 숨었음에도 불구하고 들키는 상황이 꽤 많이 발생한다. 숨지 않아도 사다리를 통한 꼼수성 플레이가 가능해서 '숨기'의 의미가 더욱 퇴색해버린다는 것도 큰 문제점.

게임을 플레이하다보면 이 게임이 우리에게 전달하고자 하는 의도가 대충 뭔지는 알겠는데, 그 의도를 명확하게 전달하지 못하고 있다는 느낌을 강하게 받았다. 이 게임에서 핵심으로 작용하는 부분이 '꿈'과 그 '꿈'의 '단편'인데, 이것이 주인공에게 어떤 영향을 미치고, 이것을 왜 봐야하는지를 제대로 설명해주지 못한다. 이 단편들을 보는 것이 굿엔딩의 조건인데, 이것을 보는 조건도 명확하지 않을 뿐더러, 이걸 왜 봐야 하는지도 제대로 설명해주지 못한다. 그래도 각 꿈의 단편들이 보여주는 비주얼은 꽤 마음에 들었다.

게임 자체도 그다지 짜임새있지 못한데... 우선 게임 안에서의 설정이나 게임 플레이 방식에 대한 설명이 그다지 친절하지 않은 편이다. 줄거리 설명이 대단히 부실하며 앞뒤의 개연성이 심히 떨어지는 모양새를 보인다. 그래서 게임을 끝까지 플레이하고 엔딩을 봐도 큰 감흥을 느끼기가 어렵다. 거기에 특정 조건을 충족시키지 못하면 중간에 게임 진행이 불가능해져 버리는 버그는 아니지만 버그와도 같은 상황까지 발생해버린다. 잔버그가 없는 게임이긴 하지만, 그에 못지 않은 심각한 단점이 존재하기 때문에 결코 좋은 평가를 줄 수 없는 게임이다.

그다지 재미있는 게임은 아니다. 정가로 살 게임은 절대 못 되고, 유령과의 숨바꼭질만 가볍게 즐기고 끄면 될 게임.
이 평가가 유용한가요? 아니요 재미있음
19명 중 17명(89%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
0.6 시간 기록
게시 일시: 2015년 3월 10일
It's essentially a creepy game of Hotel Mario plus hide and seek where the rules are different for each level and you kind of have to figure them out from narration and sometimes failure. If you still don't understand what this game is about, well, join the club. However, half the fun is figuring it out.

And it's really friggin creepy. I know the art style look like something out of a Tim Burton film, but this game scares the crap out of me and stays with me long after I play. That's why this game gets my recommendation.
이 평가가 유용한가요? 아니요 재미있음
8명 중 6명(75%)이 이 평가가 유용하다고 함
3.2 시간 기록
게시 일시: 2015년 3월 30일
Cute, scary, atmospheric and weird all at the same time. The style is enough to keep my interest high, although the gameplay does get a bit repetitive.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
3.1 시간 기록
게시 일시: 2015년 7월 6일
Knock-knock is a deeply unnerving game that manages to succeed at what it sets out to do.

From the start you get to meet the charming Lodger as he briefly teaches you just how things are in his home. From there it's up to you to figure out the rest. You have six days and nights to adjust and learn, and then from there the game really begins. The time limit is pretty strict, so if you haven't figured out what you're doing by then, don't expect to survive. I barely managed on my first time with just a teensy bit of time left. Overall that stress of time and all the things out and inside your home coming after you is something that sticks with you for quite a while. Though the game does begin dull, once things speed up it truly feels like a game and all those horrifying things out there become all the more horrifying. I'd rather not say much since there are some great ideas in place and it's better to experience them for yourself than not. That's what the first six nights are for after all, just experimenting and figuring out the most effecient way of doing things.

There are flaws though, this game is heavy on RNG. Though skill can help you through most of what you're trying to accomplish, exploring the forest on a time limit is a bit much since there's no easy way to find your way home again rather than just go forwards and hope for the best. There's no guarentee that you'll figure out just what you're supposed to be doing out there without a hint or two either, though thankfully there are enough hints to make people explore the forest at least once or twice early on. Even worse, once you enter the night phases, enemies can and will spawn near you and remain there for long periods, often trapping you in a corner. Or worse, a roaming enemy will follow with it. Touching a solitary enemy is a minor time loss while touching a roamer will set you back a massive amount, but even a minor time loss is a lot here. The game's pretty well designed however and you figure out just what you should be doing before long, though there's little room for error so a few hints are always welcome.

So yeah, Knock-knock surprises though you need to give it a bit of time to shine and be patient through the less enjoyable segments. Not recommended for those who are effected by surrealistic imagry as half of this game's horror is based on that with the other half being existence and dementia based. If you think you can take it, pick it up.
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