В глубине дремучего леса стоит необычный дом. Трем поколениям Жильцов он служил и лабораторией, и жилищем.С недавних пор последний Жилец стал замечать пугающие изменения в привычной обстановке – пропадают вещи, слышится шум и скрежет. Из леса идет что-то непонятное.
Обзоры пользователей:
Recent:
Смешанные (всего 12) - 66% of the 12 user reviews in the last 30 days are positive.
Overall:
Очень положительные (всего 697) - 88% из 697 обзоров этой игры положительны
Дата выхода: 4 окт. 2013

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Об этой игре

В глубине дремучего леса стоит необычный дом. Трем поколениям Жильцов он служил и лабораторией, и жилищем.

С недавних пор последний Жилец стал замечать пугающие изменения в привычной обстановке – пропадают вещи, слышится шум и скрежет. Из леса идет что-то непонятное. По ночам и вовсе кажется, что кто-то хозяйничает в полумраке комнат, чердаков и подвалов.

Надо как-то продержаться до рассвета, не смыкая глаз и стараясь не сойти с ума от страха.

Бродя по дому, избегая прямых встреч с неведомым, Жилец считает время до рассвета. Но именно ночью он может разгадать основную загадку: что происходит? Реальны ли Гости, или это пагубные последствия бессонницы? Что случилось с лесом? Что на самом деле творится в доме? Где грань между материальным и воображаемым?

Как в это играть

  • Прятаться. Имитация игры в прятки с персонажами ночных кошмаров.
  • Не смотреть, куда не надо. Цель каждой игровой ночи — дожить до рассвета в здравом уме.
  • Включать свет. Только в освещенных комнатах можно ждать и ходить относительно спокойно.
  • Заполнять пустое пространство. Дом помогает Жильцу. Нужно только восстановить его и навести в нем порядок.
  • Искать. Что-то важное было утрачено Жильцом. Причина происходящего кроется где-то внутри. У всего происходящего есть разгадка, которую можно вытащить на свет.
  • Ждать. В этой игре нужно смотреть и слушать. Всматриваться и вслушиваться. Нужно дождаться рассвета.
  • Соблюдать правила игры! Только для этого необходимо понять, во что с тобой на самом деле играют.

Системные требования

Windows
Mac OS X
SteamOS + Linux
    Минимальные:
    • ОС: Windows XP or later
    • Видеокарта: GPU that supports shader model 2.0
    • Место на диске: 700 MB
    Минимальные:
    • ОС: Mac OS X 10.5 or later
    • Видеокарта: Intel HD Graphics 3000
    • Место на диске: 700 MB
    Рекомендованные:
    • Видеокарта: Intel HD Graphics 4000
    Минимальные:
    • ОС: Ubuntu 10.10 or later
    • Видеокарта: GPU that supports shader model 2.0
    • Место на диске: 700 MB
Customer reviews
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Recent:
Смешанные (всего 12)
Overall:
Очень положительные (всего 697)
Recently Posted
Eviladamz
( 2.0 ч. в игре )
Опубликовано: 23 мая
Really interesting game all levels are set in the same place but the game does a good job of making you want to keep on playing to see what happens next although the gameplay does get a bit repettive.
justgivemeanamegoddamnit
( 1.6 ч. в игре )
Опубликовано: 20 мая
Amazing psychological horror.(well some would argue it's not horror, but I'm a pansy so it is for me)

It's actually scarier than most horror games I've played, and man I played a ton of these.

The game doesnt really explain you how it works, what each creature does or the logic behind it all, and that's the point, you have to progressively guess that while playing in incredibly intense sequences.

You're a kind of scientist living alone in a house and every night you have to find a clock-like device that'll make the night go on. If you dont find/fix it, monsters will eventually kill you.You progress from night to night like this, switching houses frequently.

This game is weird, like very disturbing, the voices of the monsters are freaky, the knocks at the doors really make the tension go up, and having to deal with signs that obviously are warnings (you hear a thnderclap, the camera zooms to an empty room in the house then comes back to you... does that show where the monster(s) is ?) but that you don't know how to answer to is an incredibly stressful thing.
Mister Jarate
( 2.0 ч. в игре )
Опубликовано: 17 мая
Когда пытаешься прикрыться «концептуальностью», но получается как всегда.
Однообразное, бессмысленное и унылое разочарование.
Абсолютно никакого желания проходить до конца.
Хозяин
( 0.4 ч. в игре )
Опубликовано: 15 мая
Много говорить не приходится. Игра просто скучная, медленная и однообразная. Купил по обложке, очень нравится такой стиль рисовки, но игра грустная. Обидно.
LaWR;Heyout
( 3.4 ч. в игре )
Опубликовано: 5 мая
Страшно не понять, что случилось с человеком, у которого в голове целый мир.
joan4003
( 21.0 ч. в игре )
Опубликовано: 2 мая
Knock Knock is Dark Souls meets The Stanley Parable which plays hide and seek with Amensia: The Dark Descent. According to the game one should play at night in the dark, alone (and most likely with headphones on).

The biggest Steam complaints I found in the reviews was this game was repetitive and frustrating. What RPG game, for example, Dark Souls, is not repetitive and frustrating, and just because Knock Knock has no blood splatter and gut spillage that does not mean one does not die. Which happens more often then one is lead to believe. (When one dies, it is done without fanfare.) This of course leads to the entire campaign having to be redone from the beginning which is both frustrating and repetitive just like in Dark Souls (and screaming at the computer scene in utter frustration can occur). Another comparison to be noted between the two is where as the player collects souls in Dark Souls, in Knock Knock the player collects time. Each campaign though not timed until the much later levels is timed based. The player must collect time to reach the dawn of the day either by surviving the night hours by watching the slow moving clock or finding a "clock" which speds up time (found only by turning on lights and remembering). Running into the monsterous "guests" (some of whom will hunt the player down), let into the house through breaches of the dimensional fabric (which need to be closed or can be walked through) will lose the player time or their life. This whole game is one way, no level can be repeated, only the entire game once an ending is reached.

Like The Stanley Parable this game gives the player no real clue as to the "rules" of play, what the game is about, the purpose of the character and his task or why the player should even be playing. The narrative and storyline are told through the main character, known as The Lodger (though this is not mentioned in game) and later through diary pages. The Lodger's actual job is world-ology and logging the changes around him. Unfortunately, he is being kept awake at night, and part of his "job" is simply to keep the house. To do this he turns on the lights during early hours of the morning and remembers the room contents. This is not an easy task since the guests break lights and dimensional breaches occur.

The atmosphere of the game is like Amensia: The Dark Descent, yet another game where the player has no clue about what is going on or even how to play. As the player discovers each piece of the storyline this only ramps up the psychological anxiety and terror levels. Also the physical horror found of Amensia: The Dark Descent is just as mystifying and just as terrifying as those monsterous 'guests' found in Knock Knock. Though the nightmares of Knock Knock move slowly they are just as relentless in their pursuit and they talk to the player as they play hide and seek. Fortunately they are easier to keep track of. Running and hiding are always the preferred options, and playing hide and seek with them is an intrical part of the game.

Gameplay: In Knock Knock there are three distinct play areas: the house, the forest, and the "eye" house levels. I also suggest playing with a controller over a keyboard but the choice of course is yours. RT I do believe gives an overview of the house and its lay out. The house randomly changes size and layout and gets bigger the further into the game one progresses. This is a great way to find and keep track of certain "guests" since one can see them, almost. Also like Amnesia: The Dark Descent there is a "sanity" meter which comes into play during the timed levels. Once this meter shows up as a lightening bolt across the top of the screen, the player only has until it runs out to finish the rest of the game levels or the player get the super bad ending "GAME OVER" with no resolution and the character becoming quite insane.

During the house play area the goal is to find the clock and start it. This starts time which has stopped and the player needs time to move so the dawn will come. Once the clock starts the house door opens letting in "guests" and allowing the player to leave. The entire point of this level is to start the clock and leave the house. (Turning on lights is optional, I discovered. Lights on makes the character move faster but takes up much needed time during the later timed levels.) In the beginning I suggest taking the time to turn on the lights and remember the rooms contents. Remembering the room contents means one has a place to hide when one needs to. In the later timed levels start the clock and leave the house as quickly as possible. (I suggest not even turning on the lights just leave. Do not wait for the clock or dawn. Just leave and move on.)

The forest: There are four horizontal paths is the forest which can be stepped between vertically. Making it through the forest as fast as possible comes in handy during the late game time levels. Only during these particular timed levels will stationary "guests" show up. Do not touch them for they steal much needed time. Also in the forest the player will find the girl, who possesses reality fragments. (Ignore during the timed levels.) Approaching the girl is tricky business, the player needs to be directly opposite her and have the character facing her. Even then it is still tricky business. Reality fragments are needed for the "Good" ending, the more the better. There are a total of 8. Each forest level yields only 1 reality fragment from the girl.

The "eye" house: Utter frustration, especially during the timed levels and will make or break getting the "Bad" ending. The eye on the map is the house where one encounters breaches and monsterous "guests". Late in the game one also encounters the "weeping one" which gives diary pages and/or steals time. When playing the timed levels for the "Bad" ending I suggest ignoring the "weeping one". The house on this level gets bigger and bigger with more rooms and a harder path to follow to the front door. This is the place where the game of hide and seek is played in earnest so turning on lights and remembering gives the player places to hide as the clock ticks toward dawn. One can not leave this house until dawn when the clock is full of time.

In this "eye" house is where the dimensional breaches occur letting in the "guests". Try to get to a breach before it opens if possible. Closing a breach costs time, but does not allow even more "guests" in. There are moving guests who hunt the player down, and stationary guests who steal time and throw one out of the room if one turns the light on if they are in the room. Running into one also steals time. The player can also go through a breach into endless halls (I found three different ones). According to one guide 2 reality fragments can be found in these breaches per "eye" house level.

Basically this game must be played twice, once for the "Good" ending which I suggest doing first since it will take all the player's skill and understanding of how the game works to make it through the timed levels to get to the "Bad" ending.

I recommend this game to those that want a challenging "horror" game (I would call this Horror-Lite) that has no blood, guts, torture or screaming. Hope one can play Hide and Seek well.
Mister Riddler
( 1.1 ч. в игре )
Опубликовано: 2 мая
Игра просто отличная! Разработчик создал в этой игре напряженную и таинственную атмосферу. Графика и текстуры отличные. Также мне понравились параноичные и бредовые рассказы и рассуждения главного персонажа. В этой игре много тайн. Чтобы разгадать все тайны этой игры нужно немного поразмыслить. Это мне тоже понравилось. Также понравилось разнообразие привидений. К каждому из них нужен особый подход. Минусом является однообразность уровней. Но вообще в процессе игры это особо ощущатся не будет. Во-первых, в уровни иногда добавляется что-нибудь новое(К примеру новый вид привидений). Во-вторых, уровни усложняются. Я рекомендую приобрести эту игру тем кто не приобрёл. Оценка 10 из 10.
Kourgette
( 5.3 ч. в игре )
Опубликовано: 1 мая
So I'm going to recommend this game because I think it has great potential, but It confused the hell out of me.

First thing you need to know: if you struggle to open a door, you have to keep pressing the action button even when the animation is over. It took me a while to realize that and I spent my first nights locked in my bedroom, puzzled out of my mind.

[POTENTIAL SPOILERS AHEAD] Basically, the goal of the game is to survive throught every night, filled with nightmares and monsters. If a monster touches you, time goes backward and you go back in time. The night is over when the clock does a 12h turn. You are a guy who is obsessed with hide and seek, you hear voices and you seem to be sure of the fact that if you imagine something strongly enough, it will appear in real life.... And sure enough, things do appear in your house, even if it's probably just in your head.
There are no concrete objectives, appart from finding the lost diary that your dad gave you a long time ago. (He apparently told you that when you'd run out of pages to write on, you would die. Either it really is some kind of magical diary, either your dad is an as*hole.) You will regularly find pages that will help you understand the background story.

Anyway, I couldn't finish the game, because at some point and no matter what I tried, I died everytime I took a step outside the house. If that happens to you, you have to start the game all over from scratch, which sucks.

The atmosphere was nonetheless awesome and creepy, which is why I think you should try it out! Maybe you'll understand the game more than I did ^^
Ir 77 (Iridium)
( 6.8 ч. в игре )
Опубликовано: 29 апреля
Психологический хоррор... в наше время мало игр данного жанра, да и после игр, где на тебя вылезает ужасная орущая морда, психологический хоррор перестаёт пугать вообще. А что с этой игрой?
Начнём с того, что мне довольно трудно играть в хорроры, поскольку я ссыкло боязливый человек.
Поначалу играть было жутковато: пугали звуки, резко открывающиеся/закрывающиеся двери, первые встречи с "гостями". Поначалу играть было непросто, поскольку никто не объяснял в начале игры, что это за "глаза" в стенах, и для чего они нужны. В итоге, по всему дому носились "гости", а спасением служили 2 верхние комнаты, где было безопасно, поскольку можно было спрятаться и быстро включить свет, закрывая "глаза", тем самым не давая "гостям" пробраться к тебе на этах. Позже я разобрался в геймплее, привык к звукам и перестал пугаться. Вот так.
В игре есть встроенный чит. Если начать ходить по лестнице вверх-вниз, не касаясь пола, то это дарует персонажу неуязвимость и добавляет +2 к боевому духу и удаче.
Игра выглядит очень симпатично. Звуки навевают гнятущую атмосферу. Свет постоянно ломается, приходится вертеть руками в 2 метрах от лампочки, проводя древний ритуал, который заменяет лопнувшую лампочку на целую. Сюжет довольно неплох, персонаж хорош,особенно голос.
Цена продукта радует. После себя игра оставляет приятное ощущение, достижений не очень много, получить их вполне реально, но придётся перепройти игру пару раз + карточки, которые не выпали за 3 часа игры.
Итог: игра с рядом недостатков, но всё же атмосферная. 7 бубнящих жильцов из 10.
maderingo
( 2.9 ч. в игре )
Опубликовано: 24 апреля
Okay yes I would recommend this game because I did find it VERY visually appealing and fun. BUT it was VERY confusing. I wish this game would have outlined objectives, or even just hints of what to do. I was so unsure of what I was doing that when I 'kind of' figured it out, it was too late. This game is not for everyone, I didn't finish it I was so frustrated.
haskie_on_deck
( 0.6 ч. в игре )
Опубликовано: 24 апреля
Knock-knock is a lot like Fran Bow, so if you liked that game then this should entertain you a bit. It's not exactly hard, but it is sort of repetitive. However, it gets harder the further you go, but there is a point where you will have to do everything all over if you fail. It isn't a bad game to play, I got addicted for a minute because I wanted to beat it so bad! Love the design and the controls are simple. The plot is just there, which isn't bad, but unlike Fran Bow, you don't have some mystery to solve or a good explanation as to why everything is happening. Still fun though, and really creepy!
James
( 0.1 ч. в игре )
Опубликовано: 17 апреля
Creepy. 8/15
Rabbit KILLER
( 1.9 ч. в игре )
Опубликовано: 10 апреля
Страшная и Интересня игра про человека которого мучиют ужасные твари - кошмары.
Цель: прожить до утра, легко, правда? А вот и нет.
Сюжет: я уже говороил, но поиграйте сами и узнаете достаточно грустную историю.
steve.fagan
( 8.1 ч. в игре )
Опубликовано: 8 апреля
Interesting game to play, can be very scary during the nightmare levels of the game, the stress you get by trying to finish the levels and not run into monsters before you go insane adds to the tension, if you keep screwing up like i did, you end up looking like the main character in real life lol, worth buying.
Zulex Goston
( 2.8 ч. в игре )
Опубликовано: 2 апреля
Полностью рекомендую!


Как в «Тургоре» и «Мор. Утопия», время играет здесь ключевое значение. Оно — ваш самый близкий друг и злейший враг. Жилец пребывает сразу в двух мирах, причем не совсем понятно, реален ли хоть один из них. В одном мире время застыло и опасность нам не угрожает. Мы читаем странные на первый взгляд записи из его утерянного дневника и слушаем мысли будто бы разных людей. Или одного и того же?.. Чтобы закончить игру, нужно сделать так, чтобы стрелка часов на циферблате сделала полный круг и долгая-долгая ночь закончилась.

В другом мире, мире сна, время медленно тянется, а в дом через разломы проникают гости, которые очень хотят поиграть с вами в прятки. Попадетесь — стрелка часов вернется на несколько делений назад. Будете делать это часто — так и не проснетесь.
Martyr Logarius
( 5.5 ч. в игре )
Опубликовано: 1 апреля
Очень хорошая игра всем рекомендую самая лучшая игра от русских разработчиков.
Kylo Ren
( 4.1 ч. в игре )
Опубликовано: 30 марта
best light bulb repairing simulator tbh
BluePaw 🐾
( 7.5 ч. в игре )
Опубликовано: 29 марта
So I got one major issue with this game: When you get to the point the giant demon appears and the white line is gone before you finishe the game, you'll be in game over forever in that playthrough and have to start over from the beginning. Prefer if it went back to the start of the demon showing up...

Beyond that, it's a good game to play in the dark (best experience too). There seems to be some sort of mystery of what's happening to the guy, but I haven't beaten the game yet to find out.

The concept of Hide and Seek is interesting though in this game. There are certain rules to follow and you are often given forshadowing signs of what to do. Once you understand it'll be a breeze.

Controls are simple and basic. I had issues with video quaility at first, but after messing with settings I got it to work properly. (If I couldn't get it fixed on my end I would've requested a refeund as the quality I was getting was bothering me and ruining the immersion).

Eventually the gameplay does get tedious with nothing new to add or offer after awhile. The difficult shifts constantly though: may get lucky in one level but be stuck in another for several attempts.

I have no other issues with this game. I would get this on sale though, but up to you on that.
maksim_kyhtenkov
( 3.2 ч. в игре )
Опубликовано: 29 марта
Игра мне очень понравилась она атмосферная и красивая.Я рекомендую поиграть в нее всем.
Pink Rabbit GIRL
( 1.7 ч. в игре )
Опубликовано: 28 марта
Хватило 12 минут, чтобы понять, что игра, для меня, примитивна и не интересна. Я избегаю таких жанров, в которых нужно тупо туда-сюда ходить, ожидая конца раунда, стараясь не попадаться разным монстрам. Это мне напоминает игру детства: "Волк с корзинкой и яйца" и всякие прочие ограниченные во всем игры. Да, атмосфера, как и везде, пугает, но таких атмосфер уже полно.
Вся суть игры: ходить из комнаты в комнату, выходя периодически в лес, включать-выключать свет, стараясь не натыкаться на монстров и собирать страницы. Как только ты встаешь на месте - время останавливается и раунд не закончится. Ходи туда-сюда и будет тебе хеппи энд.
Для хоррора одних звуков, атмосферы и вылезающих везде монстров мало. Не вижу смысла платить ту цену, которую ставят здесь. Покупать только со скидкой!
Итого:
1) Достижения есть - огромный плюс для такой игры
2) Игра(жанр) на любителя
3) Пойдет на самом тормознутом ПК
4) Атмосфера и звуки на высоте
5) Прорисовка, для такой маленькой игры, отличная.
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Рекомендую
6.8 ч. в игре
Опубликовано: 29 апреля
Психологический хоррор... в наше время мало игр данного жанра, да и после игр, где на тебя вылезает ужасная орущая морда, психологический хоррор перестаёт пугать вообще. А что с этой игрой?
Начнём с того, что мне довольно трудно играть в хорроры, поскольку я ссыкло боязливый человек.
Поначалу играть было жутковато: пугали звуки, резко открывающиеся/закрывающиеся двери, первые встречи с "гостями". Поначалу играть было непросто, поскольку никто не объяснял в начале игры, что это за "глаза" в стенах, и для чего они нужны. В итоге, по всему дому носились "гости", а спасением служили 2 верхние комнаты, где было безопасно, поскольку можно было спрятаться и быстро включить свет, закрывая "глаза", тем самым не давая "гостям" пробраться к тебе на этах. Позже я разобрался в геймплее, привык к звукам и перестал пугаться. Вот так.
В игре есть встроенный чит. Если начать ходить по лестнице вверх-вниз, не касаясь пола, то это дарует персонажу неуязвимость и добавляет +2 к боевому духу и удаче.
Игра выглядит очень симпатично. Звуки навевают гнятущую атмосферу. Свет постоянно ломается, приходится вертеть руками в 2 метрах от лампочки, проводя древний ритуал, который заменяет лопнувшую лампочку на целую. Сюжет довольно неплох, персонаж хорош,особенно голос.
Цена продукта радует. После себя игра оставляет приятное ощущение, достижений не очень много, получить их вполне реально, но придётся перепройти игру пару раз + карточки, которые не выпали за 3 часа игры.
Итог: игра с рядом недостатков, но всё же атмосферная. 7 бубнящих жильцов из 10.
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3.4 ч. в игре
Опубликовано: 5 мая
Страшно не понять, что случилось с человеком, у которого в голове целый мир.
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21.0 ч. в игре
Опубликовано: 2 мая
Knock Knock is Dark Souls meets The Stanley Parable which plays hide and seek with Amensia: The Dark Descent. According to the game one should play at night in the dark, alone (and most likely with headphones on).

The biggest Steam complaints I found in the reviews was this game was repetitive and frustrating. What RPG game, for example, Dark Souls, is not repetitive and frustrating, and just because Knock Knock has no blood splatter and gut spillage that does not mean one does not die. Which happens more often then one is lead to believe. (When one dies, it is done without fanfare.) This of course leads to the entire campaign having to be redone from the beginning which is both frustrating and repetitive just like in Dark Souls (and screaming at the computer scene in utter frustration can occur). Another comparison to be noted between the two is where as the player collects souls in Dark Souls, in Knock Knock the player collects time. Each campaign though not timed until the much later levels is timed based. The player must collect time to reach the dawn of the day either by surviving the night hours by watching the slow moving clock or finding a "clock" which speds up time (found only by turning on lights and remembering). Running into the monsterous "guests" (some of whom will hunt the player down), let into the house through breaches of the dimensional fabric (which need to be closed or can be walked through) will lose the player time or their life. This whole game is one way, no level can be repeated, only the entire game once an ending is reached.

Like The Stanley Parable this game gives the player no real clue as to the "rules" of play, what the game is about, the purpose of the character and his task or why the player should even be playing. The narrative and storyline are told through the main character, known as The Lodger (though this is not mentioned in game) and later through diary pages. The Lodger's actual job is world-ology and logging the changes around him. Unfortunately, he is being kept awake at night, and part of his "job" is simply to keep the house. To do this he turns on the lights during early hours of the morning and remembers the room contents. This is not an easy task since the guests break lights and dimensional breaches occur.

The atmosphere of the game is like Amensia: The Dark Descent, yet another game where the player has no clue about what is going on or even how to play. As the player discovers each piece of the storyline this only ramps up the psychological anxiety and terror levels. Also the physical horror found of Amensia: The Dark Descent is just as mystifying and just as terrifying as those monsterous 'guests' found in Knock Knock. Though the nightmares of Knock Knock move slowly they are just as relentless in their pursuit and they talk to the player as they play hide and seek. Fortunately they are easier to keep track of. Running and hiding are always the preferred options, and playing hide and seek with them is an intrical part of the game.

Gameplay: In Knock Knock there are three distinct play areas: the house, the forest, and the "eye" house levels. I also suggest playing with a controller over a keyboard but the choice of course is yours. RT I do believe gives an overview of the house and its lay out. The house randomly changes size and layout and gets bigger the further into the game one progresses. This is a great way to find and keep track of certain "guests" since one can see them, almost. Also like Amnesia: The Dark Descent there is a "sanity" meter which comes into play during the timed levels. Once this meter shows up as a lightening bolt across the top of the screen, the player only has until it runs out to finish the rest of the game levels or the player get the super bad ending "GAME OVER" with no resolution and the character becoming quite insane.

During the house play area the goal is to find the clock and start it. This starts time which has stopped and the player needs time to move so the dawn will come. Once the clock starts the house door opens letting in "guests" and allowing the player to leave. The entire point of this level is to start the clock and leave the house. (Turning on lights is optional, I discovered. Lights on makes the character move faster but takes up much needed time during the later timed levels.) In the beginning I suggest taking the time to turn on the lights and remember the rooms contents. Remembering the room contents means one has a place to hide when one needs to. In the later timed levels start the clock and leave the house as quickly as possible. (I suggest not even turning on the lights just leave. Do not wait for the clock or dawn. Just leave and move on.)

The forest: There are four horizontal paths is the forest which can be stepped between vertically. Making it through the forest as fast as possible comes in handy during the late game time levels. Only during these particular timed levels will stationary "guests" show up. Do not touch them for they steal much needed time. Also in the forest the player will find the girl, who possesses reality fragments. (Ignore during the timed levels.) Approaching the girl is tricky business, the player needs to be directly opposite her and have the character facing her. Even then it is still tricky business. Reality fragments are needed for the "Good" ending, the more the better. There are a total of 8. Each forest level yields only 1 reality fragment from the girl.

The "eye" house: Utter frustration, especially during the timed levels and will make or break getting the "Bad" ending. The eye on the map is the house where one encounters breaches and monsterous "guests". Late in the game one also encounters the "weeping one" which gives diary pages and/or steals time. When playing the timed levels for the "Bad" ending I suggest ignoring the "weeping one". The house on this level gets bigger and bigger with more rooms and a harder path to follow to the front door. This is the place where the game of hide and seek is played in earnest so turning on lights and remembering gives the player places to hide as the clock ticks toward dawn. One can not leave this house until dawn when the clock is full of time.

In this "eye" house is where the dimensional breaches occur letting in the "guests". Try to get to a breach before it opens if possible. Closing a breach costs time, but does not allow even more "guests" in. There are moving guests who hunt the player down, and stationary guests who steal time and throw one out of the room if one turns the light on if they are in the room. Running into one also steals time. The player can also go through a breach into endless halls (I found three different ones). According to one guide 2 reality fragments can be found in these breaches per "eye" house level.

Basically this game must be played twice, once for the "Good" ending which I suggest doing first since it will take all the player's skill and understanding of how the game works to make it through the timed levels to get to the "Bad" ending.

I recommend this game to those that want a challenging "horror" game (I would call this Horror-Lite) that has no blood, guts, torture or screaming. Hope one can play Hide and Seek well.
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2.9 ч. в игре
Опубликовано: 24 апреля
Okay yes I would recommend this game because I did find it VERY visually appealing and fun. BUT it was VERY confusing. I wish this game would have outlined objectives, or even just hints of what to do. I was so unsure of what I was doing that when I 'kind of' figured it out, it was too late. This game is not for everyone, I didn't finish it I was so frustrated.
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4.6 ч. в игре
Опубликовано: 22 марта
Оличная игра ! . Прекрасная атмофера , мега сюжет , и очень затягивает . И стоит всего 350р . Советую всем .
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4.1 ч. в игре
Опубликовано: 30 марта
best light bulb repairing simulator tbh
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7.5 ч. в игре
Опубликовано: 29 марта
So I got one major issue with this game: When you get to the point the giant demon appears and the white line is gone before you finishe the game, you'll be in game over forever in that playthrough and have to start over from the beginning. Prefer if it went back to the start of the demon showing up...

Beyond that, it's a good game to play in the dark (best experience too). There seems to be some sort of mystery of what's happening to the guy, but I haven't beaten the game yet to find out.

The concept of Hide and Seek is interesting though in this game. There are certain rules to follow and you are often given forshadowing signs of what to do. Once you understand it'll be a breeze.

Controls are simple and basic. I had issues with video quaility at first, but after messing with settings I got it to work properly. (If I couldn't get it fixed on my end I would've requested a refeund as the quality I was getting was bothering me and ruining the immersion).

Eventually the gameplay does get tedious with nothing new to add or offer after awhile. The difficult shifts constantly though: may get lucky in one level but be stuck in another for several attempts.

I have no other issues with this game. I would get this on sale though, but up to you on that.
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11.2 ч. в игре
Опубликовано: 18 марта
Knock-knock is not a game that works towards any sense of clarity. Sure the basic controls are outlined, but past that, the greater set of rules by which the game functions are left for the player to guess at. And with only suspicions to rely on, the player is forced into a sort of paranoia, their behavior being defined by the fear of what may happen if they don't act on their suspicions. The story operates in the same way. There's no certainty. Any piece of information could be the result of an insomnia-addled mind, as the protagonist himself points out. Nothing can be trusted and the threads that would connect the hints that are given, however unreliable, are notably absent. But then, explanations must be brief as blank space is precious. The result is vagueness; full of potential, but ultimately unresolved.
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5.5 ч. в игре
Опубликовано: 28 ноября 2015
Knock-Knock замечательный инди-хоррор! Крутая амтосфера которая сильцо цепляет, монстры и коечно же суть записок из дневника. Когда я играла , я думала я в Раю. Замечательно прорисован главный персонаж, монстры.
Если вы любитель пощекотать себе нервы, игра для вас.
Если вы поймёте суть записок, вы просто молодец :)
Игра заслуживает 9/10
Советую купить!
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6.1 ч. в игре
Опубликовано: 1 декабря 2015
Игра отличается оригинальным геймплеем.И имеет какое-то необъяснимое обаяние.Пройдя её почти целиком в первый раз, получил неминуемый геймовер.Да,это особая фишка игры-поэтому перед прохождением советую ознакомиться с руководстом.Даже не знаю,рекомендовать или нет-уж очень она специфичная)Но мне понравилось.
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3.9 ч. в игре
Опубликовано: 16 января
Knock-knock это отличный легкий инди хоррор. Главное здесь - атмосфера, и именно ей пугает игра (если игрок находится в правильной окружающей обстановке). Невероятно обаятельная графика, хорошие звуки, таинственный антураж, запутанный и немного сумасшедший сюжет - залог успеха этого проекта.

Рекомендовано всем любителям пощекотать нервы. Игра стоит своих денег даже без скидок.

9/10.
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13.1 ч. в игре
Опубликовано: 4 января
Рекомендую, кирпичи откладываются мгновенно))
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4.3 ч. в игре
Опубликовано: 24 января
Игра шедевральная. Стиль, музыка, психика героя, тайны - все это очень затягивает, так же игра немного психоделична. Те кто хают игру, просто не поняли ее смысла.
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2.2 ч. в игре
Опубликовано: 16 января
Это тот случай, когда игра страшно-интересная!
Несмотря на довольно простой геймплей и весьма своеобразную подачу сюжета, хочется узнать правду и главном герое практически с самого начала.
Из минусов хочется отметить лишь то, что геймплей почти не объясняется. Например, про осколки реальности я узнал лишь читая обсуждения, сам же уже пройдя половину игры.А без кучи собранных осколков, по сути, гг.
тем не менее, атмосфера, дизайн и геймплей (который немного зануден и повторяется от и до через уровень) затягивают.
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13.4 ч. в игре
Опубликовано: 5 января
The uncertainty of not knowing the game rules that creates the unnerving playthrough of this game is one of the main mechanics that makes this game fun to play. This game isn't about it telling you that it's a game. It's about you finding why it's a game. If you enjoy games that deviate from mainstream games, then you would be doing yourself a favor by picking this up. http://steamcommunity.com/sharedfiles/filedetails/?id=591740207 http://steamcommunity.com/sharedfiles/filedetails/?id=591735215 Unlocked all achievements!
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9.9 ч. в игре
Опубликовано: 30 декабря 2015
This game is not for everybody. I did enjoy it at first but it will turn into a walking simulator very fast. You will mostly do the two things: Walk and repairing bulbs. The plot is hard to gasp and very encrypted. You need to interpret and make up your own theory to understand what this game is all about.

The main focus of this game lies in the art department and the random events.
The art style looks nice and boost up the creepy atmosphere.
To be dependent on the odds of the random events in this game is a bad design choice imo.
If you are very unlucky, you will mostly lose in this game no matter what.

Another bad gamedesign choice is on the late run where the game introduces a timelimit.
You need to complete the game fast before it runs out or you have to play the WHOLE game again!

With that said, I do not recommend this game but if you like that sort of stuff and punishment,
feel free to buy it.
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7.0 ч. в игре
Опубликовано: 11 февраля
I don’t know if I should recommend this to anyone as it requires quite a special mindset to be appreciated - one that I don’t think most players have.

But first of, if you’re interested in Ice-Pick Lodge this is a mandatory play. It reeks of that heavy handed, depressing style of the studio that is trademarked Russia as much as Fjodor Dostojevskij ever was.

You won’t be told the rules of the game, you will have to invest serious time to complete it in the ”right” way, and in the end there’s a chance that all you will take away from it will be a sense of despair.
It’s also highly experimental, narratively confusing and without the usual rewards.
But that is perhaps just what you were looking for.

So again, not recommended as an impulse buy - but knowing what you are getting into and is accepting of that, you will probably find it to be a future favorite in your weird steam library.
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3.0 ч. в игре
Опубликовано: 18 декабря 2015
If you're looking for a story with a beginning, a middle, and an end, it isn't here. Instead, it's a hearty chunk of middle with allusions to a beginning and suggestions that it might end. It's definitely an experience game, and if you go in expecting anything else, you'll be disappointed. The thing is, it's a damn' fine experience game.

The primary complaint about Knock-Knock is that there isn't enough explanation as to what's going on. Personally, I found that to be the most interesting part of the experience. The game plays like a simulator of severe OCD, with the Lodger slavishly serving rules that make sense only to his magical thinking to keep monsters at bay. Rather than lay down absolutes on whether there's something supernatural going on or if the Lodger's paranoid delusions are worsening, the waters are further muddied by each revelation we get. By playing strange games, has the Lodger invoked dark spirits, or has he simply convinced himself they're there? Are the abstract and frightening "reality fragments" the true shape of a changed world, or a chemical stew eating away at the Lodger's brain? Are the diary pages a revelation of past events, or a story the Lodger wrote and forgot about? We're never 100% sure, and to me, that's true fear--the constant questioning of reality with no answer to be found, and how easily our perception can be warped into believing our own nightmares.

Knock-Knock is short, it's true, but I've never found that to be a bad thing in a game. Games used to be long because they were routinely $60 and people wanted to feel like that investment was well-spent, and they were often falsely extended with difficulty or bloated with filler because of it. Indie gaming has allowed for a full experience in a few hours for less money, and with less time to play as an adult than as a kid, I'm over the moon about that. If that IS a moon up there...

tl;dr: If you go in expecting a grand mystery to explore every detail of, you'll be disappointed. If you go in expecting to explore the claustrophobic paranoia of one man and his skewed perceptions, and maybe to question your own reality, you're in for a good time.

ONE CAVEAT: The other primary complaint about Knock-Knock is that it's next to impossible to get an actual ending on the first time through without a guide, and this is completely valid. You'll most likely end up with an abridged "Game Over" and the "Continue" option doesn't put you back far enough to fix it. Ice Pick Lodge, for the love of God, PLEASE put a checkpoint in before the last levels. This is a fixable design flaw! Until it is fixed, though, know that if you see the bright crack at the top of the screen in the last levels run out, it's time to exit the game and restart--if it runs out and you finish, you won't get a real ending. As much as the endings aren't the point, it's a pain in the ♥♥♥, so keep an eye on that bar.
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0.7 ч. в игре
Опубликовано: 30 января
An eerily unique experience. The slight ambiance it provides gives it a more realistic experience, making finding spirits all the more terrifying. I could connect with the Lodger, and I felt very bad every time I watch him suffer. But it's okay. I pulled him out of the game and I am caring for him. He is my son. My son.

Wait, who is that speaki-

AAAAA IT'S MY EVIL TWIN

*leaves*

*comes back*

AAAAA IT'S MY EVIL TWIN
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