Assault Android Cactus is an intense skill based arcade styled shooter - pick from one of eight synthetic heroines and blast your way through overwhelming robot hordes in an attempt to save the ship from its own robot workforce. Supports up to 4 player local co-op.
Data wydania: 28 Sie, 2013

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Gra z wczesnym dostępem

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Od twórców:

Dlaczego wczesny dostęp?

“We think the best way to develop a game is to get it playable early and keep it that way. We're confident that Assault Android Cactus is fun to play and worthy of peoples time right now, and will only improve. We're thankful to everyone who has wanted to play our game and for those who are sharing their feedback with us to help make it even better!”

Ile mniej więcej czasu trwa faza Wczesnego dostępu?

“We plan to release the game in 2015.”

Czym różni się zaplanowana pełna wersja od tej z Wczesnego Dostępu?

“Worlds 4 and 5 will be receiving art dressing, there will be an opening cutscene, art gallery, additional EX options added, greater animation variety, better input and graphic options, Steam Achievements, Steam Trading Cards and visual polish across the game.”

Jaki jest obecny stan wersji z Wczesnego Dostępu?

“Our current build contains
  • 8 playable characters (4 unlocked through gameplay progression) and four player local co-op
  • Tutorial
  • a 25 stage Campaign, including 16 finished stages, 4 more in whitebox (lacking art treatment) and 5 bosses (two of which lack final art)
  • Infinity Drive (a large, complex stage similar to an 'endless' mode)
  • Daily Drive (a daily challenge you can only play once)
  • Boss Rush (containing the first 3 bosses)
  • Codex
  • EX Options
  • Online Leaderboards

Czy cena gry ulegnie zmianie podczas i po Wczesnym Dostępie?

“We are not planning to change the price, although there is a possibility it may go up based on where we are at launch. If this happens we'll give as much warning as we can!”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

“We (the developers) are easily reachable on the Steam forums and love hearing feedback. We have strong plans for the game but have regularly implemented improvements based on what our players have told us and hope to keep doing this going forwards!”
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Kup Assault Android Cactus

 

Rekomendowane przez kuratorów

"Showed at PAX Prime 2014 - Far too much fun for its own good, and great looking as well, AAC is a devlishly difficult twin stick shooter."
Zobacz pełną recenzję tutaj.

Najnowsze aktualizacje Wyświetl wszystkie (25)

9 kwietnia

Early Access Update 13



Lucky number 13! After the excitement of reaching Alpha, we're back to adding, fixing, improving and generally struggling to finish the game before it finishes us.

This update features the first proper reveal of Zone 4 - among the stars and perched above the Genki Star, Zone 4 is a perilous environment of flimsy surfaces and reconfiguring panels. We also recorded lines for the final boss, Medulla.

Features
  • Assembly (zone 4 - 1) stage art
  • Relay (zone 4 - 2) also gets stage art
  • Medulla (zone 5 boss) has an in-game voice
  • Minor Medulla balance changes. Due to this and one of the bug fixes, her leaderboard has been reset
  • Shiitake has her own Stage Clear animation, so now all the androids have unique Stage Clear anims!
  • on beating Medulla, you have the option of returning to Stage Select, replaying the stage or rolling credits - this is not how the game will end, but it's a step closer!
  • added a logo sequence to improve startup responsiveness
  • the battery shows the text "COLLECT" above it for the first five times it appears. After this it goes back to how it was. Unless you miss a battery, then it totally reminds you again
  • Tutorial tweaks
  • Zone 1 skybox upressed
  • continued sound effect iteration

Fixes
  • fixed game breaking multiplayer bug that under specific circumstances could cause the spawn system to lock up and be a total jerk about spawning new enemies
  • fixed a game breaking bug in the Medulla battle that was occurring on specific hardware configurations
  • fixed bug/exploit where a well placed Shutdown would leave one of Medulla's sub-units in a state of increased damage for the entire phase
  • fixed cosmetic issue where guns were left floating or sticking out of things on Stage Clear
  • resolved an issue with the AI. They can now be combined with the First Person EX Mode

Komentarzy: 6 Więcej

14 marca

Early Access Update 12.1



A progress update adding a few improvements and correcting oversights from last weeks Alpha release!

Features
  • Added Y Invert for First Person mode - it is found in Game Settings
  • Collider (zone 5 - 4) has intro and outro text dialogue and a music adjustment
  • Aubergine was given a Stage Clear animation
  • Zone 5 skybox added
  • Infinity Drive / Daily Drive skybox added
  • Zone 5 boss Medulla has had tuning adjustments to her final phase

Fixes
  • fixed issue where Keyboard and Mouse did not return the cursor on stage end in First Person mode
  • fixed an issue with Aubergine that was causing boss battle restarts to trigger the wrong music
  • fixed the discrepancy in Collider where "largest enemy chain" could be reported as larger than "enemies defeated"
  • corrected typos in the Codex and Boss Dialogues
  • changed the rotation controls in mouse and keyboard Codex model view to point in the right direction
  • fixed the squished looking joypad button on Jukebox and Sound Test
  • fixed the crossfading when playing multiple tracks in the Jukebox
  • many small fixes

Komentarzy: 5 Więcej
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Recenzje

“Assault Android Cactus is a brilliantly conceived, masterfully designed bullet hell joy pit of fun.”
The Penny Arcade Report

“I played the hell out of the first five levels. It’s like a dancefloor laser massacre, and you’re Lady Gaga.”
Rock Paper Shotgun

“Assault Android Cactus is a freakishly relentless twin-stick shooter that’s as finely tuned as Usain Bolt’s calf muscles.”
IGN

Steam Box Ready

O tej grze



Assault Android Cactus is a manic twin stick shooter for one to four players combining arcade style action with hordes of enemies and transforming stages.

Junior Constable Cactus is outside her pay grade when she responds to a distress call only to be left stranded on a crippled space freighter under attack by its own robot workers. But using her wits, unlimited ammunition and the fellow androids she is able to conscript along the way, she will save the ship or run down her battery trying!





  • Multiple Playable Characters - Each android has a unique weapon set and play style, experiment to find which android suits you best.
  • Dynamic Levels - From lights out to shifting walls to giant flamethrowers, there are surprises on board the Genki Star that will keep you on your toes.
  • Overwhelming Odds - Push back against hordes of robots with quick reactions and clever weapon tactics.
  • Giant Robot Bosses - Challenge the guardian of each deck as they unleash bullet hell and stage covering special attacks.
  • Local Co-Op Play - Join in with two, three or four players and experience escalating chaos. Supports Keyboard/Mouse and Gamepad configurations.





Assault Android Cactus is not a finished game but it's still a lot of fun to play! Here's what's in the game right now and what's left to come :

current Early Access build

  • 8 Playable characters (4 unlocked across the campaign) and game-wide local co-op
  • 19 Finished stages including the first 3 Boss stages and a Sub-Boss
  • 6 Whitebox levels including the 4th and 5th Boss stages (functional gameplay, unfinished graphics)
  • 20 enemy types not counting Bosses, covering a vast range of behaviour
  • Infinity Drive survive as long as you can against escalating waves in an adapting environment
  • Daily Drive take on a new challenge every day, you only get one chance to clear it
  • Boss Rush currently contains our first three bosses, fight them back to back
  • Online Leaderboards for all stages and modes
  • Codex, EX Options, Jukebox, Sound Test bonus modes and content

Development Roadmap

  • Full Campaign - A 25 level Campaign including 5 bosses and intro/outro cutscenes
  • Rewards System & Bonus Content - Art gallery and additional Codex entries and EX Options still to come
  • Steam Integration - support for achievements and trading cards
  • Custom Controls - remapping for control pads & Keyboard/Mouse, Steam Controller support
  • Polish - more animations, finished stage art, finished enemy textures and improved effects

You can help us improve and shape these features by reporting any bugs you see or sharing your feedback, so please post your experiences and impressions on the forums!

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 460 or AMD Radeon HD6850
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Lion
    • Processor: Intel Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Mountain Lion
    • Processor: Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 5870
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or Equivalent
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 1 GB available space
    Recommended:
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460
    • Hard Drive: 1 GB available space
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