Assault Android Cactus es un shooter tipo Arcade de doble palanca – elige una de las nueve heroínas únicas y ábrete camino a través de extensas hordas de robots para salvar la nave de su propia tripulación. Tiene modo de campaña en solitario, así como modo cooperativo local.
Análisis de usuarios: Muy positivos (480 análisis) - El 98% de los 480 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 23 sep. 2015

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Comprar Assault Android Cactus

¡REBAJAS DE OTOÑO! La oferta finaliza el 1 de diciembre


Comprar Assault Android Cactus - Soundtrack Edition

Includes the soundtrack DLC

¡REBAJAS DE OTOÑO! La oferta finaliza el 1 de diciembre


Recomendado por mentores

"Showed at PAX Prime 2014 - Far too much fun for its own good, and great looking as well, AAC is a devlishly difficult twin stick shooter."
Lee aquí el análisis completo.

Actualizaciones recientes Ver todos (41)

19 de octubre

7.10.19 Update - small fixes

  • Spectre texture improvements
  • Embryo, Vespula and Justice interpolate their motion better
  • Minor internal performance improvements
  • Mouse and Keyboard users in co-op can locate their character with the Home key

Fixes and Changes
  • fixed inconsistencies when Leaderboards are set to Disabled - local ranks are retained
  • fixed rare case where certain enemies could get stuck in an unresponsive state immediately after spawning
  • fixed case where Boss music wouldn't transition at the start of combat when HUD was disabled through EX Options and their dialogue was skipped

Known Issues
  • Launching the game in Big Picture mode on OSX can result in a crash when the Steam overlay box first appears. Until the issue is resolved, the work-around is to avoid launching through Big Picture mode or disable the Steam overlay

Coming Soon
  • Additional language support

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7 de octubre

7.10.15 Update - features and fixes

  • Soundtrack now includes FLAC - anyone with this DLC will find an additional directory inside their game directory
  • Credits are now earned on Battery Depleted (stage loss) during the campaign and when restarting / quitting stages
  • Credit earning rate has increased slightly
  • (Windows / OSX) Gamepad disconnection detection - the game will attempt to pause and offer a chance to reconnect the controller or migrate to a new control device
  • In co-op, if a player other than Player 1 pauses the game, the pause menu will say who it is so you can yell at them to unpause the game and keep playing
  • added an Accessibility menu under Options
    • Fire Mode - able to switch to Inverse fire. The character will fire their gun all the time and only stop when the fire button is held - intended for anyone experiencing discomfort from holding the trigger for long periods
    • Colour Filter - filters that may increase game readability for players with limited colour perception (this is an experimental feature)
    • Enemy Hit Flash - to reduce the intensity of the white flash effect on enemies
    • Screen Shake - to restrict screen shudder to Events (eg, stage transformations, boss introductions) or disable it completely
  • Small adjustment to battery frequency and Boss hitpoints when in 3 and 4 player
  • Small adjustments to Phase 4 of the last boss
  • Added a command line workaround for Windows 10 users who are experiencing phantom controllers and are not in a position to fix the underlying issue. Adding -p:1 to SET LAUNCH OPTIONS... will restrict the game to a single player

Fixes and Changes
  • Consistent enemy spawn rules for all screen dimensions. Extended resolutions (super wide screen) may experience enemy pop-in on some stages, but will now function normally without setting the -screens:# command line property (this command line argument can still be used to position the HUD better for multi monitor users)
  • Failing Boss Rush will no longer present the enigmatic "Play Advice" text
  • Attract Mode will no longer earn Achievements for you
  • Restarting a level after being Battery Depleted will no longer sometimes mute the gameplay sound effects
  • Fixed some cases where the Vorpal Blade could leave level bounds or place the character inside geometry
  • Fixed missing sound on Autoturret in Control (5-2)
  • On beating the game and watching the ending sequence through, the mouse cursor will no longer be hidden on returning to main menu when playing with Mouse and Keyboard
  • Avatar silhouettes won't show during stage enter animations, even when the character clips the ground slightly in a totally-not-a-big-deal kind of way

Coming Soon
  • Additional language support

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“Assault Android Cactus is a brilliantly conceived, masterfully designed bullet hell joy pit of fun.”
8.8 / 10 – IGN

“I played the hell out of the first five levels. It’s like a dancefloor laser massacre, and you’re Lady Gaga.”
11 / 10 – Midnight Resistance

“Assault Android Cactus is a freakishly relentless twin-stick shooter that’s as finely tuned as Usain Bolt’s calf muscles.”
10 / 10 – Save Continue

Steam Box Ready

Acerca de este juego

Cuando funcionas a base de baterías, ¡tienes que hacer valer cada segundo!

Assault Android Cactus es un shooter tipo Arcade de doble palanca, basado en un universo vívido de ciencia ficción. La Agente Subalterna Cactus arriesgará todo al responder a una llamada de auxilio y termine varada en un buque de carga paralizado por el ataque de su propia tripulación robótica.

Usando una mecánica a base de carga de batería, Assault Android Cactus te reta a pensar rápido y a mantener las ráfagas de balas al máximo combinando el estilo de juego de los shooters occidentales con la adrenalina del frenesí Japonés, mientras te abres paso por diversos escenarios dinámicos, batallas masivas y un ecléctico reparto de personajes para tratar de salvar el día.

Características clave
  • 9 androides para jugar, cada una con un estilo y personalidad diferente
  • Una campaña de 25 escenarios repartidos a través de cinco áreas de la nave, enfrenta enemigos gigantes, consigue más personajes y revela la historia del Genki Star
  • Navega en el Drive Infinito para poner tus habilidades y resistencia a prueba, o desafía al Drive Diario para competir contra los mejores de la comunidad
  • Puedes usar teclado o joypad, y puedes jugar en un modo cooperativo local de 1 a 4 jugadores
  • Desbloquea opciones para modificar la experiencia de juego, entradas del Codex, arte, y más para demoler robots

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • SO: Windows XP
    • Procesador: Core 2 Duo
    • Memoria: 2 GB de RAM
    • Gráficos: Intel HD 4000
    • DirectX: Versión 9.0c
    • Almacenamiento: 1 GB de espacio disponible
    • SO: Windows 7
    • Procesador: Core i5
    • Memoria: 4 GB de RAM
    • Gráficos: Nvidia Geforce GTX 460 or AMD Radeon HD6850
    • DirectX: Versión 9.0c
    • Almacenamiento: 1 GB de espacio disponible
    • SO: Lion
    • Procesador: Intel Dual Core
    • Memoria: 2 GB de RAM
    • Gráficos: Intel HD 4000
    • Almacenamiento: 2 GB de espacio disponible
    • SO: Mountain Lion
    • Procesador: Intel Quad Core
    • Memoria: 4 GB de RAM
    • Gráficos: ATI Radeon HD 5870
    • Almacenamiento: 2 GB de espacio disponible
    • SO: Ubuntu 12.04 or Equivalent
    • Procesador: Core 2 Duo
    • Memoria: 2 GB de RAM
    • Gráficos: Intel HD 4000
    • Almacenamiento: 2 GB de espacio disponible
    • Procesador: Core i5
    • Memoria: 4 GB de RAM
    • Gráficos: Nvidia GTX 460
    • Almacenamiento: 2 GB de espacio disponible
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
5.6 h registradas
Publicado el 17 de noviembre
Assault Android Cactus is an action / arcade game very entertaining, offering many extras and as many as 9 playable characters, each has different skills!
The game is very good, both as regards the gameplay very dynamic and fun that as regards the features unlockable, that are really many!
In addition there is the possibility to play up to 4 players in co-op locally.
In short, Android Assault Cactus is a game cheap and offers a lot!
I would absolutely recommend!
(Below is the Italian full review)

Assault Android Cactus è un gioco in stile arcade - twin stick shooter ambientato in un universo fantascientifico. La neo poliziotta Cactus si ribella agli ordini dei suoi superiori per rispondere all'SOS di una nave spaziale mercantile sotto attacco dei suoi stessi robot.


-9 androidi, ognuno con il proprio stile e personalità
-25 livelli distribuiti nelle cinque aree della nave
-Immergiti nell'Avventura Infinita per mettere alla prova le tue abilità
-Supporta tastiera e joypad, da 1 a 4 giocatori con co-op locale
-Sblocca nuove funzioni con le opzioni EX, i codex, l'art gallery e nuovi robot distruttivi
-Carte e Achievements Steam

Parere Personale:

Assault Android Cactus è un action/arcade molto divertente, che offre tantissimi extra e ben 9 personaggi utilizzabili, ognuno ha dalle abilità diverse!
Il gioco si presenta molto bene, sia per quanto riguarda il gameplay molto dinamico e divertente che per quanto riguarda le feature sbloccabili, che sono veramente tante!
Inoltre c'è la possibilità di giocare fino a 4 giocatori in co-op locale.
Insomma, Assault Android Cactus, è un gioco che costa poco ed offre veramente tanto!
Lo consiglio assolutamente!
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A 3 de 3 personas (100%) les ha sido útil este análisis
16.7 h registradas
Publicado el 24 de noviembre
This is a pretty great game all around. I'm a huge fan of twin stick shooters and this one lives up to the genre. Check out the music on bandcamp:

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A 2 de 2 personas (100%) les ha sido útil este análisis
4.3 h registradas
Publicado el 28 de octubre
This game is fantastic. One of the best twin-stick shooters I've played. The control is tight, the graphics are solid, the framerate is consistent, the music is great.

The stage design is excellent. I generally would have been fine with each room being a box, but the developers went much further here. Stages introduce new concepts such as traps, usable turrets, transforming floors. The enemies are surprisingly varied and there's even some legitimately cool boss fights that add more of a shmup flavor at times. I have no greivences with the camera system -- even Geometry Wars doesn't always show the full stage at once, I don't find that to be a weakness here, particularly when there are icons on the edge of the screen helping with enemy placement.

The best part, though, is that the androids all feel legitimately different. Each one has two weapons and I honestly expected them to all blur into eachother. This couldn't be farther from the truth. Some of the weapon combos almost make this feel like a different game, you're approach has to be adjusted.

The basic mechanic of staying alive is even fairly novel. You can "recharge" yourself back to life as long as you have battery power, which can be replenished with pickups after killing waves of enemies, but is otherwise constantly depleting.I've been surprised by how much I enjoy this setup and it helps give it that elusive "one more try" quality. Some people seem to feel this mechanic is unfair or cheap -- to me it's not much different than an extendable timer. If you kill enough stuff, you'll get more batteries.

The game just feels right; everything it does it does well. The main campaign is solid, but there's additional modes and some neat unlocks to boot.

Very highly recommended.
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A 1 de 1 personas (100%) les ha sido útil este análisis
5.2 h registradas
Publicado el 30 de octubre
Best game
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A 1 de 1 personas (100%) les ha sido útil este análisis
7.2 h registradas
Publicado el 17 de noviembre
It's really fun. Im not normally big on twin stick shooters but it looks great, sounds great and plays great. Try that demo.
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