Assault Android Cactus é um jogo de tiro intenso no estilo arcade com movimentação e mira independentes - escolha uma das nove heroínas sintéticas diferentes e crie seu caminho destruindo hordas sufocantes de robôs para salvar a nave da sua própria força de trabalho. Pode ser jogado sozinho ou em modo cooperativo local.
Análises de usuários:
Últimas:
Muito positivas (10 análises) - 90% das 10 análises de usuários dos últimos 30 dias são positivas.
Todas:
Extremamente positivas (692 análises) - 97% das 692 análises de usuários deste jogo são positivas.
Data de lançamento: 23/set/2015

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Comprar Assault Android Cactus - Soundtrack Edition

Includes the soundtrack DLC

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Atualizações recentes Ver todos (49)

31 de maio

Coral t-shirt available for a limited time!

this shirt is only available to order for the next two weeks



In the same style as the Holly t-shirt, this one has Coral on the front and the AAC logo on the back and is available on blue or dark grey.

Get a look at all the colour and t-shirt options here

There's a range of shirt types, suitable for men and women. I was really happy with how well the Holly t-shirt came out so I feel pretty good about this one! Last time people seemed sad to have missed out, so if you know any Coral fans, do them a favour and let them know!

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25 de maio

25.05.16 Update



Fixes
  • fixed a visual glitch where a players Chain meter could fade out even though non-player kills had revived the Chain in time
  • controller disconnect menu can no longer appear once a stage has ended
  • Centrifuge (zone 5 - 1) animates more smoothly at higher framerates
  • Helo spins down better on Stage Clear / Battery Depleted
  • Aubergine's Press Fire text is no longer reflected by the floor in Zone 3

Also added a few new Avatars, including Liquorice and icon versions for characters that didn't have them!



You can find them under Assault Android Cactus in the list of Official Game Avatars

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Análises

“Assault Android Cactus is a brilliantly conceived, masterfully designed bullet hell joy pit of fun.”
8.8 / 10 – IGN

“I played the hell out of the first five levels. It’s like a dancefloor laser massacre, and you’re Lady Gaga.”
11 / 10 – Midnight Resistance

“Assault Android Cactus is a freakishly relentless twin-stick shooter that’s as finely tuned as Usain Bolt’s calf muscles.”
10 / 10 – Save Continue

Sobre este jogo

Quando você é movido a bateria, faça cada segundo valer a pena!

Assault Android Cactus é um jogo de tiro intenso no estilo arcade com movimentação e mira independentes e que se passa em um universo de ficção científica cheio de vida. A jovem policial Cactus está fora de sua praia quando atende a um chamado de socorro e acaba presa em um cargueiro espacial danificado que está sob ataque de sua própria frota de trabalhadores-robôs.

Utilizando uma mecânica de drenagem de bateria ao invés de um sistema de vidas, Assault Android Cactus desafia você a pensar rápido e atirar sem parar, misturando a jogabilidade de jogos de tiro de arena ocidentais com aspectos de jogos “bullet hell” japoneses enquanto você encara fases que se transformam, chefes gigantescos e um elenco variado de personagens que tentam salvar o dia.

Destaques
* 9 androides controláveis, cada uma com um estilo de jogo e personalidade diferentes.
* Modo campanha com 25 fases distribuídas em 5 áreas da nave. Encare chefes gigantes, obtenha novos personagens e descubra a história por trás da Genki Star.
* Mergulhe no modo Infinity Drive para testar sua habilidade e resistência, ou desafie o Daily Drive para competir diariamente com o restante da comunidade.
* Pode ser jogado no teclado ou controle e por 1 a 4 jogadores em modo cooperativo local.
* Destrua os inimigos robôs e destrave opções EX que modificam o jogo, entradas no Codex, artes conceituais e mais.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • SO: Windows XP
    • Processador: Core 2 Duo
    • Memória: 2 GB de RAM
    • Placa de vídeo: Intel HD 4000
    • DirectX: Versão 9.0c
    • Armazenamento: 1 GB de espaço disponível
    Recomendados:
    • SO: Windows 7
    • Processador: Core i5
    • Memória: 4 GB de RAM
    • Placa de vídeo: Nvidia Geforce GTX 460 or AMD Radeon HD6850
    • DirectX: Versão 9.0c
    • Armazenamento: 1 GB de espaço disponível
    Mínimos:
    • SO: Lion
    • Processador: Intel Dual Core
    • Memória: 2 GB de RAM
    • Placa de vídeo: Intel HD 4000
    • Armazenamento: 2 GB de espaço disponível
    Recomendados:
    • SO: Mountain Lion
    • Processador: Intel Quad Core
    • Memória: 4 GB de RAM
    • Placa de vídeo: ATI Radeon HD 5870
    • Armazenamento: 2 GB de espaço disponível
    Mínimos:
    • SO: Ubuntu 12.04 or Equivalent
    • Processador: Core 2 Duo
    • Memória: 2 GB de RAM
    • Placa de vídeo: Intel HD 4000
    • Armazenamento: 2 GB de espaço disponível
    Recomendados:
    • Processador: Core i5
    • Memória: 4 GB de RAM
    • Placa de vídeo: Nvidia GTX 460
    • Armazenamento: 2 GB de espaço disponível
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Últimas:
Muito positivas (10 análises)
Todas:
Extremamente positivas (692 análises)
Últimas análises
TwirlingFern
( 114.2 horas registradas )
Publicada: 28 de junho
This is the best twin stick shooter in the store. Amazing graphics and swarms of enemies. Lots of characters to play as with different guns and play styles. Boss battles after each set of levels. You can chase high scores by chaining enemy kills. Global leader boards.
zveno虹.justGGray
( 14.6 horas registradas )
Publicada: 27 de junho
It feels to me that developers did set up deadzone on the right thumbstick (for aim) in the shape of cross and not in the shape of circle. Half of the characters dosen't require precise aim to shoot stuff, though. But it will be difficult to learn how to not drop the chain with aim like this.
You have to spam button to revive (6-7 clicks).
Except "classic screen mod" all Ex options are crap.
All androids seems to be "female".
Not enough jokes.

IcyJuice
( 12.8 horas registradas )
Publicada: 26 de junho
Very fun, gets more intense with more people, could use online multipalyer though.
Jean
( 1.3 horas registradas )
Publicada: 25 de junho
Very addicting and exhilarating out of the box, even when played alone. Crazy good in 3d with patch on helixmod blog. Also, lots of playable characters and unlockables. Control feels tight and game can get quite challenging. Great OST. Highly recommended.
Diopside
( 2.9 horas registradas )
Publicada: 24 de junho
Very video-gamey videogame.
Game itself is easy enough, but a real challenge to get S+ ranking on each stage. Gameplay is your standard twinstick fare, with a good variety of "ships" that each offer a unique playstyle. Excellent sound design, music and graphics, varied level design and a bunch of different enemies, it's just fun to play.
A little bit short but has an endless mode and again, going for S+ ranking will take some time and dedication.
Wonderful title all around, would recommend.
Clara
( 9.7 horas registradas )
Publicada: 13 de junho
Produto recebido de graça
A light multiplayer bullet hell that is a TON of fun. Flashy pretty, humourous writing, and a variety of androids to choose from. Great sound design/music and satisfying to beat.
リサフランク420
( 26.1 horas registradas )
Publicada: 12 de junho
Story - 5/5 (Hilarious, short and spunky)
Sound - 4/5 (Could use more intensity, but very colorful)
Controls - 5/5 (tight, responsive and fun)
Gameplay - 5/5 (replay value through the roof, all modes are fun)
Graphics - 5/5 (SD Girl Androids, mucho cute. Can run at amazing FPS on a good PC, smoothly on a potato)

--

Assault Android Cactus is lock barrel shot of cocaine through your controller.

You drop down into level after level of robots gone haywire, armed with only your chosen weapon and a fun alternate heavy weapon.

This twin stick shooter pits you up against hordes of enemies at a break neck speed, and you have to do all this while managing your battery supply (basically keeping you alive based on time, so falling down is no-no), which can only be maintained by slaughtering more robots!

Through this journey you unlock other robots with huge personalities and fun weapon styles. You can fill a Codex full of fun little bits of information, collect artwork, and even do FPS and Isometric view modes once you do enough killing. There are fun modes like Infinity Drive, which is basically survival mode. Boss Rush (unlocked after one successive play through) which pits you against all the games bosses! And Daily Drive, which gives you an interesting challenge each day.

It's full of fun, fast paced action, and can run on a relatively normal computer without issue. Graphics are kawaii to the max, and these little big headed androids (or normal bodied, if you unlock that fun feature) tear through levels at a breakneck speed, and a moderate difficulty.

Assault Android is a short game - perhaps only 8 hours for the skilled (haha I'm not the skilled, btw~) but its countless modes, addictive multiplayer, cute unlockables, and near drug-induced levels of mayhem dazzled me to the point where I had to write a review.

Be prepared to dodge, destroy, and be an irresponsible android to your hearts content.

10/10 would play again.

Chaos with friends, chaos alone, it doesn't matter, the havoc never stops.

Heavily recommend purchase, and recommend playing with friends, preferrable with a few drinks (one of those being a red bull).

Worth far above its price tag, an essential for the steam library.
Guilty Subterfuge
( 9.4 horas registradas )
Publicada: 27 de maio
Extremly good level desing
Good gameplay mechanics
Likeable characters
Variety of enemies
Fun and tense boss fights
Good voice acting

Short campaing, but has infinity mode, a boss rush mode, and a "daily rush mode" wich is basically a new different level each day that you can do. Also, extra options you can unluck such as first person mode, extra IA buddies, new secondary attack for each android and a couple more visuals ones.
citriuscyclo389
( 15.9 horas registradas )
Publicada: 22 de maio
BEST SHOOTER I'VE EVER PLAYED!!!
And Adding AI Players can make it just as crazy and hilarious with friends!!
Análises mais úteis  Nos últimos 30 dias
2 de 2 pessoas (100%) acharam esta análise útil
2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
1.3 horas registradas
Publicada: 25 de junho
Very addicting and exhilarating out of the box, even when played alone. Crazy good in 3d with patch on helixmod blog. Also, lots of playable characters and unlockables. Control feels tight and game can get quite challenging. Great OST. Highly recommended.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
26.1 horas registradas
Publicada: 12 de junho
Story - 5/5 (Hilarious, short and spunky)
Sound - 4/5 (Could use more intensity, but very colorful)
Controls - 5/5 (tight, responsive and fun)
Gameplay - 5/5 (replay value through the roof, all modes are fun)
Graphics - 5/5 (SD Girl Androids, mucho cute. Can run at amazing FPS on a good PC, smoothly on a potato)

--

Assault Android Cactus is lock barrel shot of cocaine through your controller.

You drop down into level after level of robots gone haywire, armed with only your chosen weapon and a fun alternate heavy weapon.

This twin stick shooter pits you up against hordes of enemies at a break neck speed, and you have to do all this while managing your battery supply (basically keeping you alive based on time, so falling down is no-no), which can only be maintained by slaughtering more robots!

Through this journey you unlock other robots with huge personalities and fun weapon styles. You can fill a Codex full of fun little bits of information, collect artwork, and even do FPS and Isometric view modes once you do enough killing. There are fun modes like Infinity Drive, which is basically survival mode. Boss Rush (unlocked after one successive play through) which pits you against all the games bosses! And Daily Drive, which gives you an interesting challenge each day.

It's full of fun, fast paced action, and can run on a relatively normal computer without issue. Graphics are kawaii to the max, and these little big headed androids (or normal bodied, if you unlock that fun feature) tear through levels at a breakneck speed, and a moderate difficulty.

Assault Android is a short game - perhaps only 8 hours for the skilled (haha I'm not the skilled, btw~) but its countless modes, addictive multiplayer, cute unlockables, and near drug-induced levels of mayhem dazzled me to the point where I had to write a review.

Be prepared to dodge, destroy, and be an irresponsible android to your hearts content.

10/10 would play again.

Chaos with friends, chaos alone, it doesn't matter, the havoc never stops.

Heavily recommend purchase, and recommend playing with friends, preferrable with a few drinks (one of those being a red bull).

Worth far above its price tag, an essential for the steam library.
Você achou esta análise útil? Sim Não Engraçada
Análises mais úteis  No geral
8 de 8 pessoas (100%) acharam esta análise útil
Recomendado
8.6 horas registradas
Publicada: 4 de dezembro de 2015
Situado em um vívido universo sci-fi, Assault Android Cactus exige que os jogadores estejam prontos para qualquer coisa, com níveis dinâmicos que introduzem continuamente novos elementos. Os Jogadores atravessam ambientes nesse contexto, onde o cenário expande gira e cai abaixo de seus pés, enquanto luta contra ondas de inimigos que saltam, sobem e caem incessantemente.

Para sobreviver a paisagem em evolução, os jogadores devem pensar rápido e manter uma tempestade de balas com um dos oito andróides jogáveis, cada um com suas próprias armas primárias e secundárias únicas. Os jogadores podem salvar a galáxia em modo single-player ou unir-se com amigos em quatro coop locais, através de cada modo de jogo. Pra mim o que está faltando é um modo coop online. Mesmo após o jogo ter saído do status "early access", ainda não possui opção de cooperativo online.

Nota: 08/10
Ah, contei que roda em GNU/Linux? Maravilhoso né?

https://www.youtube.com/watch?v=6ZRALfLfPK4

Posso mudar conforme o jogo for evoluindo, mas mesmo assim recomendo !
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7 de 7 pessoas (100%) acharam esta análise útil
Recomendado
6.1 horas registradas
Publicada: 24 de setembro de 2015
Análise completa em http://www.poepra2.com.br/analise/assault-android-cactus/

---

Um Twin-Stick shooter muito divertido, repleto de ação do começo ao fim.

Gostei muito das lutas de chefes, divididas em estágios, com mecânicas diferentes em cada uma delas.

Os personagens também são legais: 4 iniciais, mas 5 liberados no decorrer da campanha. Cada personagem possui um estilo de jogo completamente diferente, em virtude de terem arma principal e secundária diferentes. E as armas são muito originais - realmente dá diferença entre um personagem e outro.

A campanha tem 25 fases, e já rende um bom desafio. Terminou ela? Pode jogar o modo infinito, os desafios diários, ou ainda o modo boss rush, onde você enfrenta todos os chefes de uma vez.

Não quer jogar sozinho? O jogo conta com suporte a até 4 jogadores locais!

Também tem alguns conteúdos destrancáveis, que liberam modos de câmera, filtros visuais, e opções extras como Bots e outras mais.

E ainda por cima, há uma corrida por pontuação em cada uma das fases, que te mostra em que local você se encontra no leaderboard global.

Fazia tempo que um jogo não elevava meu batimento cardíaco, hein. Ação não falta!
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
161.9 horas registradas
Análise de acesso antecipado
Publicada: 16 de agosto de 2014
Para um jogo em Early Access, AAC é bastante convincente. Muito estável, jogabilidade perfeita, extremamente desafiador e recompensador.

É um jogo simples mas que demora para ser dominado. Para quem gosta de shooters esse é um prato cheio, com balas e inimigos em uma abundancia incrível. A dificuldade para conseguir a pontuaçao perfeita é bem alta, apenas para jogadores hardcore. Mas isso nao é algo ruim, voce comemora muito quando consegue um S+.

O jogo em modo multiplayer local é ótimo apenas se seus colegas tiverem alguma experiencia no jogo, caso contrário ficarao sem saber o que está acontecendo. Entao é bom que eles pelo menos joguem o demo um pouco antes de partir para uma partida multiplayer.

Vale a pena comprar mesmo inacabado, já possui um bom conteudo e é como o vinho, só faz melhorar com o tempo.
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79 de 80 pessoas (99%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
19.6 horas registradas
Publicada: 28 de setembro de 2015
Geometry Wars has company. Assault Android Cactus is quite the score based twin stick arena shooter. The game also supports mouse and keyboard. I've tried both controller and keyboard and each method of control is more than precise enough for this genre.

Multiple characters are available, four initially and five unlock-able, each with different load outs and each requiring their own strategy for you to perfect, and I do mean perfect. Every little detail in Assault Android Cactus has been methodically thought out and implemented by the veteran developers and it is up to the player to not only play but observe and learn the characters and arenas in order to maximize scores. The Austrailian developer team's lineage has roots in Midway, Electronic Arts, Sega and Professional Gaming Leagues.

The ranking system is of the D to S / S+ variety. In AAC, to maximize scores, it is not only about dispatching enemies as quickly as possible but how you dispatch them. Maintaining chains is paramount. Strategy is important and seeing players with 100+ hours in the game speaks volumes of depth and replay-ability.

AAC features a battery mechanic, essentially an energy charging pickup that prevents death. In simple terms, your battery runs out and it's the scrap heap for you. Hits alone will not explicitly kill you but will make your demise imminent if you accrue too many. The player character has a limited number of recharging hit points of which a count of zero will render the player incapacitated requiring resuscitation by mashing the fire button. When rendered incapacitated you will lose some of the energy pellets you've been accumulating to power level your weapons resulting in a powered down weapon and ruining any chance for leader board supremacy.

The game spawns not only batteries but a power-up, one of three types. Speed, companion orbs to accelerate weapon discharge and stasis. Not all types are optimal for every situation or every character in every arena. The three types will rotate in place until the type you desire is picked up.

AAC features a twenty five stage campaign encompassing five themed levels made of five arenas with difficulty increasing with progression. AAC is high intensity, very challenging and will require a degree of dedication in order to maximize efficiency. Arenas may contain environmental obstacles and will on occasion morph. Each of the themed levels is capped with a very challenging boss battle. Boss battles are typically multi layered and require advanced pattern recognition. In addition to the campaign, there are additional modes such as survival, daily and local coop with up to four players. Coop games are also recorded on the leader-boards. Locally, game pads and mouse / keyboard combinations may be mixed on the same computer.

I mentioned Geometry Wars. The spawns in the AAC, both battery and power-ups are designed to encourage aggressive game-play. Having played my share of Geometry Wars, obsessively battling for score dominance with a lovely friend of mine, I'm reminded of a similar design. Baiting the player to take risks to maximize scores but yet encourage mastery by rewarding success with ascension up the leader boards. From experience in both games you might think that you've achieved your score goal only to stare in disbelief at the final total. One more time ......... and so it goes.
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85 de 90 pessoas (94%) acharam esta análise útil
9 pessoas acharam esta análise engraçada
Recomendado
4.0 horas registradas
Publicada: 29 de novembro de 2015
My first playthrough of the game was with my 7 year old daughter and from start to finish, we had a great time. At first, it felt brutal and maybe too hard for a 7 year old but it felt rewarding with every attempt as we both got better at the game with every try. About 15 minutes in, we knew how to play and started dying less and making more progress. We faced our first boss together and it took a few tries but we beat him and it was satisfyingly hard.

I'm rating this up because not only is the game style cute and over the top action packed for my taste but my 7 year old enjoys it and it got us some pretty good time together. We're taking a break because we have company coming over but we both look forward to playing more Assault Android Cactus either with them or alone after they leave. It's hard to find a game both parents and children can enjoy together and this might be one of them.

Thanks!
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69 de 78 pessoas (88%) acharam esta análise útil
6 pessoas acharam esta análise engraçada
Recomendado
3.7 horas registradas
Publicada: 5 de outubro de 2015
If this game had online co op then I'd play nothing else but this.
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53 de 70 pessoas (76%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
17.1 horas registradas
Análise de acesso antecipado
Publicada: 23 de setembro de 2015
Nearly two years ago, my then-managing editor Jaz Rignall pointed me in the direction of an intriguing-looking Early Access game on Steam called Assault Android Cactus. After taking a peek at the pre-alpha build, I began corresponding with Mr Sanatana Mishra from developer Witch Beam Games, and it transpired that the game would be on show at the then-new Eurogamer Expo (now known as EGX). Since I was heading to EGX anyway, I made an appointment to meet with Mishra and have a chat about the game, and in the meantime I familiarised myself a little more with the early build.

When I first heard about Assault Android Cactus, I wasn’t sure what to think. On paper, it sounds like any number of games that bloat Steam’s marketplace daily — it’s an arcade-style twin-stick shooter inspired by retro classics — but it quickly became apparent from playing through the limited number of levels in the early build that there was actually something quite special taking shape here. This feeling was further compounded when I eventually made it to the Eurogamer Expo and had a thoroughly enjoyable chat with Mishra about the game and the team’s plans for it in the long-term — to cut a long story short, it was apparent that Witch Beam was a small team who were absolutely dedicated to making Cactus the best experience it could possibly be, and to creating a truly authentic Dreamcast-style experience heavily inspired by the masters of Japanese shoot ’em ups like Treasure, Cave and their ilk.

Since I first gave Cactus its glowing write-up on USgamer, I’ve checked in on the Early Access build numerous times as it’s developed, and regularly talked about how much I like it. I’ve also kept in touch with Mishra and the rest of the team at Witch Beam via Twitter, and it’s been a genuine pleasure to witness the passion they’ve been pouring into their project. It’s been a long and slow road to release for the game, but it's finally here.

A couple of weeks ago, I received an email from Mishra containing a beta code for the full review build of Assault Android Cactus’ full version as a “thank you” for the support I’ve shown them over the last couple of years. Touched by this thoroughly nice gesture of appreciation, I made a point of immediately downloading the new build and playing it for a good few hours. And it seems my early impressions were very much correct: Assault Android Cactus is something very special indeed, and if it doesn’t end up taking its rightful place of honour alongside modern arcade classics like Ikaruga, DoDonPachi, Geometry Wars and their ilk, something is very, very wrong.

For the unfamiliar, Assault Android Cactus is, as previously mentioned, a twin-stick shooter. There’s a few twists on the usual formula, though: the right stick just aims rather than shoots, for one, so you have to actually pull the trigger to fire, while the left trigger swaps between your chosen character’s main and secondary weapon. Main weapons have unlimited ammunition; secondary weapons have a cooldown before they can be used again, but tend to be considerably more powerful.

Another major twist on the formula is the fact that there’s no lives system, with the challenge factor instead coming from a time limit represented by the characters’ declining battery charge. Blowing up a wave of enemies allows you to collect a recharge item, while getting knocked down wastes time and battery charge as well as costing you some points, so avoiding getting hit is a very important part of going for high scores. The battery system proved to be a controversial addition to the game when it was first put in place, but it’s now such an integral part of the game structure that it’s difficult to imagine Assault Android Cactus without it. It ensures the game strikes a good balance between accessibility for casual players and rewarding skilful play from the people who know what “1CC” stands for.

One of the most noteworthy aspects of Cactus’ gameplay is its selectable characters, who are gradually unlocked as you progress through the main series of levels. Far from just being different skins, each of the playable android characters handles uniquely, with very different main and secondary weapons allowing you to play in different ways. Title character Cactus is the most straightforward, boasting a simple machine gun and short-range flamethrower combination, while Aubergine is one of the more peculiar offerings due to her main weapon being an independently controlled helicopter drone and her secondary weapon being the ability to summon a quantum singularity and suck everything into it. The way the different characters play is one area where Witch Beam has clearly taken inspiration from classic Japanese shoot ’em ups, since many of these have selectable ships with different weapon setups. There’s a huge amount of creativity in the way the characters play, though, and it’s a real pleasure to get a handle on how some of the more outlandish characters work. (I still have no idea how to use Aubergine effectively, mind.)

Another interesting aspect is in the level design. Cactus could have easily been a straightforward arena shooter, but instead the levels show a great deal of variety in their structure. While they all have the same goal — destroy all the enemies — some of them take place in a confined space; some of them unfold in an arena that changes shape over time; some of them are in levels that force you to move from one place to another. One particularly memorable one scrolls infinitely in every direction, with checkerboard floor tiles flipping up and down according to which direction you’re going; the backdrops are always interesting and exciting to look at as much as the main action is.

Cactus’ long-term appeal comes from the same place as other arcade-style shooters: score attack. Completing a level immediately shows you a leaderboard as well as a letter grade, with the elusive “S+” rank being reserved for those who chained all of the enemies in a level into a single combo, didn’t die and were generally a bit of a superstar. After attaining an S+ rank, you unlock “Pro Mode”, which puts an on-screen indicator on your HUD showing whether or not it’s still possible to attain an S+ on the level you’re playing; you can also quickly restart a level if you make a mistake along the way somewhere.

The ranking system has been well thought out. Levels are designed so that you can “learn” them, much like a bullet hell shooter, and attaining the best ranks is dependent on you figuring out these enemy patterns, how to avoid their attacks and how to ensure that you’re always on the offensive to keep your combo active. Bosses are similar, unfolding across several learnable phases, with the boss’ health bar clearly showing where there’s a phase transition so you can ensure you’re in an advantageous position ahead of time.

If you’re not in the mood for score attack, though, some Sega-inspired “EX options” allow you to play the game in various different ways. You can try the game in first-person, for example, or from a fixed isometric perspective rather than the dynamic camera angles of the regular game — though both of these options disable the leaderboards. There are also several graphical filter options — including an entertaining “JJ Mode”, which spooges lens flare and bloom all over the screen for an incredibly colourful experience — as well as options for having AI players alongside you or taking on co-op enemy waves with just a single player.

In short, if you’re a fan of arcade-style shooters and you’re looking for something entertaining to feed your virtual quarters into, Assault Android Cactus is pretty much an essential purchase.
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