The Novelist asks one central question: can you achieve your dreams without pushing away the people you love? The game focuses on Dan Kaplan, a novelist struggling to write the most important book of his career while trying to be the best husband and father he can be.
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В основном положительные (всего 737) - 77% из 737 обзоров этой игры положительны
Дата выхода: 10 дек. 2013

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Рецензии

“The Novelist affected me, deeply and painfully ... I frequently cried at the outcomes of the decisions I made for the Kaplan family.”
Rock Paper Shotgun

“While it arrives on the heels of other notable non-combat, story-based games, it still manages to feel fresh and emotionally resonant. This is thanks to sincere, realistic writing and an inspired approach to player choice, which has you picking sides and making difficult compromises in the context of family conflicts.”
Polygon

“The Novelist is the most personal and beautiful game I have ever experienced. The creator, Kent Hudson, has quite plainly poured his heart and soul into this game, and the outcome is genuinely something to behold. Never before have I felt so emotionally involved in the characters, their situation and potential future, as in this truly player-driven story.”
10 out of 10 – GameGrin

Об этой игре

The Novelist asks one central question: can you achieve your dreams without pushing away the people you love? The game focuses on Dan Kaplan, a novelist struggling to write the most important book of his career while trying to be the best husband and father he can be. The Kaplans have come to a remote coastal home for the summer, unaware that they’re sharing the house with a mysterious ghostly presence: you.

Read the family’s thoughts. Explore their memories. Uncover their desires and intervene in their lives. But stay out of sight; you can’t help the Kaplans if they know there’s a ghost in the house. It’s up to you to decide how Dan’s career and family life will evolve, but choose carefully; there are no easy answers, and every choice has a cost.

Dan’s relationships – to his work, his wife, and his son – react and shift in response to your choices. With a different sequence of events in every playthrough, The Novelist gives life to a unique experience each time you play.

The decisions you make will define the Kaplans’ lives, but they may also tell you something about yourself.

Системные требования

Windows
Mac OS X
SteamOS + Linux
    Минимальные:
    • ОС: Windows XP SP2 or higher
    • Процессор: 1.8 GHz
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: 256 MB VRAM video card
    • Место на диске: 800 MB
    Рекомендованные:
    • ОС: Windows 7
    • Процессор: 2 GHz
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: 512 MB VRAM video card
    Минимальные:
    • ОС: OS X Lion (10.7) or higher
    • Процессор: 1.8 GHz
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: 256 MB VRAM video card
    • Место на диске: 800 MB
    Рекомендованные:
    • ОС: OS X Mountain Lion (10.8)
    • Процессор: 2 GHz
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: 512 MB VRAM video card
    Минимальные:
    • Процессор: 1.8 GHz
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: 256 MB VRAM video card
    • Место на диске: 800 MB
    • Дополнительно: Built with Unity 4.3.4, tested in Ubuntu 12.04 and 13.10
    Рекомендованные:
    • Процессор: 2 GHz
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: 512 MB VRAM video card
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В основном положительные (всего 737)
Recently Posted
DarnMan
( 1.6 ч. в игре )
Опубликовано: 17 июля
A moral choice management sim presented unnecessarily as a first person perspective game.

The moral choice is stretched over several days and ultimately takes the form of helping one of three people. Irritatingly (and unrealistically) the choice is zero-sum, meaning that whenever you choose to benefit one of the three you simultaneously harm the other two. Because of its zero-sum nature, you cannot 'win' this game - there is no way to play it so as to achieve a 'better than expected' result - you can only choose how you want to distribute the benefit/harm.

The choice takes the graded form of 'Help this person the most' (+1) vs. 'Help them a little' (+0) vs. 'Harm them' (-1), meaning that in a sense it is possible to reduce an entire playthrough to an (implied) balance sheet. You get a bit sick of navigating the environment and interacting with everything only to find that there is no strategy to the game and you're just as well picking a random character when deciding who to benefit/harm.
Bright
( 1.7 ч. в игре )
Опубликовано: 10 июля
Bores me to tears.
Conor
( 3.0 ч. в игре )
Опубликовано: 9 июля
Everyone can't be happy 7/10
This game has slow gameplay, but is still satisfying to play. I know not everyone will be into it, but keep reading if the following interests you, and you should know, this game faces realistic problems, and the game's adjectives present a very depressive situtation. You play as a spirit that lives in a house, where a family of three decide to spend their summer. These family members contrast in what they want, and how their summer should be spent. The father Dan wants to finally finish his second novel. The Mother Linda wants her husband to spend more time with her, have a closer family, and to pursue a possible future as an artist, while the son Tommy just wants to enjoy the summer, and isn't fully aware of the family's problems.

As the spirit, you have the ability to observe these characters, read their memories/thoughts, find clues about what they want around the house. Once you discover what they want, you decide at the end of each chapter, who shall get what they want, and then you can follow up by giving a compensation to a second member (Not as good, but better than a depressing event for that character), while the third will get a depressing event. As the spirit, you can whisper to Dan at night, and pass what you decide on to his own thoughts.

There are 12 chapters in the game, followed by an ending decided by the relationships that you've created between the characters, and your final choice. The game becomes more interesting as you feel for the tragedy that each character is going through because of your decisions, and even more so, if you are trying to keep everyone happy, similar to how I did. The problems that the family faced hit pretty close to home, which makes it even more tragic as they repitively face problems, and often feel empty, and disconnected.

Like I said, there isn't a huge amount to gameplay, but if you're interested, I'd recommend trying it. It took me about 3 hours to complete it once, and I don't plan to play again, but there are other changes that can be made to the story. However, I do not feel that is enough personally to create replayability. Price is a bit high, I'd recommend trying this game if you see it to have a decent sale.

Do you wish for the son to have a happy childhood more than Dan's acomplishment in completing a quality novel?
Do you focus on your son's education struggles, or your own problems?
Do you target Dan's drinking problem to help Linda?
Do you wish for Linda to have a real chance at becoming an artist over Dan's career?
Do you wish to destroy the family's already faulty relationship for their careers?
And BTW, I ended up with two of the three characters happy after such a depressing game, so I'm pretty sure that's good.
McMeme
( 2.7 ч. в игре )
Опубликовано: 5 июля
ส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์ส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ัส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์
ThePersonPlaying
( 3.8 ч. в игре )
Опубликовано: 25 июня
Товар получен бесплатно
Me and my friend sat down one night/morning and ♥♥♥♥ed over the little kid but the parents are rich and in love. So ♥♥♥♥ the little kid he was ungrateful we gave him good stuff and he was a little ♥♥♥♥. 10/10 #gamesborked #jumpscares #arereal
theoneumann
( 1.0 ч. в игре )
Опубликовано: 23 июня
+ An original game. Such a rare commodity these days. That alone is enough for a purchase.

+ Engaging story and narrative. Being a fly on the wall during a family's summer and struggles together over a bunch of thought provoking subjects including death, family, hopes and dreams vs reality etc was at times, fantastic.

- Inevitably for a 'choose your own adventure' type of game you plan and 'think' how the story will play out based on your decisions, but as a result, at times, your expectations will not be met. Surely it's impossible for any game to match what is in your own head. In any case, one or two chapters have a couple of 'over-the-top' reactions to particular character choices, such as crashing a car because you didn't write enough of the book.

Still definitely recommended regardless. 8/10
totorouboros
( 3.3 ч. в игре )
Опубликовано: 19 июня
A writer and his family take a short vacation at a beach house. You are kind of a ghost that lives there and you follow the family during their daily life on this vacation. You find out about their desires and fears and can manipulate them to make a certain decision, or not.

There have been many reviews written about this game that explain why it is just bad. I'll just emphasize that it is very frustrating to play. It feels like a punishment because while trying to meet the needs of the family you never can satisfy everyone and it becomes frustrating having to always compromise in an illogical way. Overall the characters sometimes seems so utterly egoistic and selfcentered that it is no fun following them through their struggles.

I don't recommend this happiness-draining game.
Sarkoth
( 3.6 ч. в игре )
Опубликовано: 15 июня
The story is great, but gameplay is too simple. A very story driven, but also extremely slow paced game, which in the end is designed in a way that there's basically always three choices and the end result being very unsurprising.
GeneralWolf
( 2.0 ч. в игре )
Опубликовано: 13 июня
I am quite content with the purchase of this game. I felt as if I could really connect with the characters, and at times, you certainly felt the effects of your decisions. At first, I was worried that I would not enjoy this game based on some of the reviews, but I am glad that I took the time to play it, at the end, I had a fantastic ending.
E-MAT
( 2.3 ч. в игре )
Опубликовано: 12 июня
Short indie game in which player has to decide how the story of the novelist and his family unfolds. The storyline is quite interesting, but it very much depends on the player's decisions.
Наиболее полезные обзоры  In the past 30 days
10 из 10 пользователей (100%) посчитали этот обзор полезным
Рекомендую
3.0 ч. в игре
Опубликовано: 9 июля
Everyone can't be happy 7/10
This game has slow gameplay, but is still satisfying to play. I know not everyone will be into it, but keep reading if the following interests you, and you should know, this game faces realistic problems, and the game's adjectives present a very depressive situtation. You play as a spirit that lives in a house, where a family of three decide to spend their summer. These family members contrast in what they want, and how their summer should be spent. The father Dan wants to finally finish his second novel. The Mother Linda wants her husband to spend more time with her, have a closer family, and to pursue a possible future as an artist, while the son Tommy just wants to enjoy the summer, and isn't fully aware of the family's problems.

As the spirit, you have the ability to observe these characters, read their memories/thoughts, find clues about what they want around the house. Once you discover what they want, you decide at the end of each chapter, who shall get what they want, and then you can follow up by giving a compensation to a second member (Not as good, but better than a depressing event for that character), while the third will get a depressing event. As the spirit, you can whisper to Dan at night, and pass what you decide on to his own thoughts.

There are 12 chapters in the game, followed by an ending decided by the relationships that you've created between the characters, and your final choice. The game becomes more interesting as you feel for the tragedy that each character is going through because of your decisions, and even more so, if you are trying to keep everyone happy, similar to how I did. The problems that the family faced hit pretty close to home, which makes it even more tragic as they repitively face problems, and often feel empty, and disconnected.

Like I said, there isn't a huge amount to gameplay, but if you're interested, I'd recommend trying it. It took me about 3 hours to complete it once, and I don't plan to play again, but there are other changes that can be made to the story. However, I do not feel that is enough personally to create replayability. Price is a bit high, I'd recommend trying this game if you see it to have a decent sale.

Do you wish for the son to have a happy childhood more than Dan's acomplishment in completing a quality novel?
Do you focus on your son's education struggles, or your own problems?
Do you target Dan's drinking problem to help Linda?
Do you wish for Linda to have a real chance at becoming an artist over Dan's career?
Do you wish to destroy the family's already faulty relationship for their careers?
And BTW, I ended up with two of the three characters happy after such a depressing game, so I'm pretty sure that's good.
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4.8 ч. в игре
Опубликовано: 12 декабря 2013
Дело происходит в доме, куда только что переехал Дэн со своей семьей. Мы же играем за эдакого призрака. Наши основные задачи - летать по дому и влезать в головы каждого члена семьи. Нам предоставляется возможность, а главное, необходимость читать мысли героев и копаться в их прошлом. Мы должны как можно подробнее изучить различные проблемы, что их гложат и какие-либо ключевые воспоминания, для того, чтобы решить, как стоит повернуть ход событий.
Внутренний мир героев изображен в виде записей в дневниках или в детских рисунках.
После ознакомления со всем, что может раскрыть жизненную позицию каждого из трех героев, мы должны сделать выбор, кому помочь с помощью ключевых предметов. Будь то отцовская тетрадь, чтобы Дэн мог продолжить писать или детская настольная игра, чтобы сын мог провести время с отцом или бутылка вина для создания душевной атмосферы для супругов.
В игре существуют просто десятки различных вариантов развития событий, которые зависят не только в наличии или отсутствии выбора, но и в его порядке.
Сама механика игры скромная, но не уродливая. На протяжении всей игры мы должны искать заныканные предметы вроде дневников, рисунков и прочего хлама. Графика достаточно простая, но, на мой взгляд, самое важное в картинке - не пестрить некстгеном, а радовать глаз. "The Novelist" мой глаз весьма порадовал. И, наконец, саундтрек... Спору нет, композитор угадал с атмосферой, но блин... Не в обиду пианистам, но я также играл на уроках фортепиано в далеком 98-м. Хотелось бы больше мелодичности.
Игра весьма оригинальна. Подобные игрули, разумеется, были, но я еще не играл ни в одну, где нелинейность сюжета развили бы настолько мощно. Достаточно давно я не наблюдал такого трепетного подхода к созданию игр. Думаю, разработчиков ждет яркое будущее.

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13 из 15 пользователей (87%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
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0.9 ч. в игре
Опубликовано: 1 января 2015
Игра очень понравилась, симулятор принятия непростых жизненных решений, когда неизбежно приходится жертвовать чем-то важным (для себя или своих близких). Постоянно моральные дилеммы, разрываешься между своей карьерой, отношениями с женой и воспитанием сына. К сожалению, во время первого прохождения у меня не получилось достичь успеха сразу во всех трех направлениях - надеюсь, в следующий раз получится.
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6 из 10 пользователей (60%) посчитали этот обзор полезным
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6.1 ч. в игре
Опубликовано: 24 декабря 2013
Несмотря на то, что герои по сути - пустышки, игрового процесса едва ли не меньше, чем в Gone Home - всё искупает выбор и эмоциональная привязанность. Вдобавок, пройти можно как минимум дважды, а то и поболее.

7.5\10
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2 из 3 пользователей (67%) посчитали этот обзор полезным
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3.0 ч. в игре
Опубликовано: 27 мая 2015
Неодназначная "игра", которая однозначно требует знание английского языка, причем не только при чтении, но и на слух. Решения, принимаемые вами в игре, порой очевидны, порой не очень. Но чаще всего это мучительный выбор и осознание того, что невозможно "все успеть". А иногда бывают моменты, когда ты вспоминаешь свою жизнь и понимаешь, что однажды сделанный выбор влияет не только на твое будущее, но и на будущее тех, кто тебя окружает.
Невозможно дать сухую оценку в цифрах этому продукту, т.к. это скорее психологический тест, нежели игра. Если же вам хотелось увидеть какой-то "экшн" и "приключения" , то эта игра явно не для вас. Все настолько банально и обыденно, но при этом настолько трудно порой не переносить действия игры на свою жизнь, что невольно хочеться прекратить играть в это. Да, игра дается тяжело - языковой барьер, эмоциональный, психологический. Если вам трудно делать решения в жизни, но вы все-таки хотите научиться их делать, то поэкспериментируйте здесь.
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2 из 3 пользователей (67%) посчитали этот обзор полезным
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3.8 ч. в игре
Опубликовано: 26 февраля 2014
Прошел всю игру внимательно и вдумчиво. Скажу сразу игра не получилась. Не оправдала моих ожиданий. История пестрит клише и постоянно скачет из одной крайности в другую. Персонажи получились очень однобокими и не запоминающимися. Техническая часть выглядит крайне убого, даже с учётом скидки на инди. Местами чувствуется, что не тестировали даже кое-какие моменты. Декорации приедаются и под конец игры ощущаешь себя как в игрушечном доме.

Не покупать. Не играть.
2 из 10.
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5 из 10 пользователей (50%) посчитали этот обзор полезным
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5.4 ч. в игре
Опубликовано: 24 ноября 2014
Хороший, так скажем, квест для любителей выносить судьбоносные решения и проникаться историей. Сделать всё хорошо не получится, и всегда нужно чем-то жертвовать, но такова ЖЫЗНЬ.
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444 из 492 пользователей (90%) посчитали этот обзор полезным
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2.1 ч. в игре
Предрелизный обзор
Опубликовано: 9 декабря 2013
The Novelist is a 'narrative adventure' that is similar in many ways to games like Gone Home and Dear Esther, which is to say that it's not everybody's cup of tea. That being said, if you enjoyed those games or are open to experiencing a mature and realistic story, you might find that you enjoy The Novelist as much as I did. You play as a 'ghost' (for lack of a better word) that observes and influences a family of three (Dan, Linda, and their son Tommy) during a summer spent in the Oregon countryside. The game is sub-divided into 12 chapters, each of which has a central problem such as a family member drinking too much, a death in the family, or a child's difficulties learning. Your task is to explore the thoughts and memories of each family member and determine how they would deal with the outcome in the way most desirable for them. Inevitably this leads to a prioritization of people that results in a lot of uncomfortable trade-offs: Do encourage Dan to spend more time on his novel at the expense of his relationship with his wife and son? Or, do you make the family spend as much time together as possible at the risk of their professional obligations? And, perhaps more importantly, which of these outcomes do you choose consistently?

This is a game that you may only get 2-3 hours of playtime out of, but I valued those 2-3 hours a great deal.
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387 из 510 пользователей (76%) посчитали этот обзор полезным
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1.0 ч. в игре
Опубликовано: 10 декабря 2013
When I first saw this game I was intrigued with idea of being able to interact with and influence the lives of a family. I was expecting something akin to Heavy Rain (minus the murder mystery), with choices presented very naturally through events and conversations within the game. That's not what I got.

The Novelist started off as a quirky game that I believed could offer a few hours of enjoyment. For that first day, I was intrigued with my ability to sneak around the house, observing this family while trying to learn from each family member what they wanted. However, by the end of the first day I found that my interactions with the family were limited to taking one persons side (or maybe finding a compromise). What this game boiled down to was picking up notes, listening to a few snippets of dialogue and then being offered the dreaded choice of A, B, or C (or red, blue, green if you prefer to see it that way). I didn't feel like I was involved with their lives. If they happened to see me, the only penalty was losing the option to choose a compromise. You don't feel as though you have any real role in their lives, except for making that one choice at the end of each day. This is something that gets repetitive very quickly.

Even worse, you don't actually watch the family live their lives, you learn about it through notes. The sole role of the physical characters is to simply be there and provide (optionally) a watered down stealth mechanic. You don't interact with them, you don't learn about them from watching their routine, at most you get not even a sentence from choosing to listen to their thoughts. They may as well not even be there in the game.

I have to say, I was thoroughly disappointed with this game (it hardly has the interaction to be called a game) and could not recommend it.
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83 из 97 пользователей (86%) посчитали этот обзор полезным
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6.9 ч. в игре
Опубликовано: 20 мая 2014
This game made me confront the fact that I was slowly destroying my relationship with my partner through neglect. That it was able to speak to me on such a human level is probably the greatest accolade I could give it.
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