Finalist - Outstanding Achievement in Story: 2014 DICE Awards Finalist - Gamer's Voice Award: SXSW Gaming Expo The Novelist asks one central question: can you achieve your dreams without pushing away the people you love?
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發售日: 2013 年 12 月 10 日

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由多名鑑賞家所推薦

"Recommended for gamers who love tough choices and multiple endings."

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02 月 23 日

Trading Cards Come to The Novelist! Plus 40% Off Sale!

Players have been requesting this for quite some time, so I’m very excited to announce that trading cards have been added to The Novelist! There are 6 cards, 3 profile backgrounds, 6 emoticons, and of course 6 badge levels.

It was really fun revisiting the game after a long time away from working on it, and while I’m not sure achievements will ever be the right fit (they might clash with the story content), I think trading cards are a nice addition to the experience.

To celebrate the new feature, I’m also putting the game on sale for 40% off ($8.99). So if you’re looking for some new cards to gather and trade, fire the game up and start collecting!

4 則回應 繼續閱讀

2014 年 10 月 30 日

$4.49 Halloween Sale + Horror Movie Blog Post!

Hey, everyone! The game is on sale at 70% off as part of the Steam Halloween Sale, and to celebrate I wrote a new blog post over on the game's site. The Novelist is full of references to old horror movies, so I created a guide that lists all of the specific references, complete with fun movie clips from the horror flicks.

I think it's a pretty fun read ... check it out here!

1 則回應 繼續閱讀

評論

“The Novelist affected me, deeply and painfully ... I frequently cried at the outcomes of the decisions I made for the Kaplan family.”
Rock Paper Shotgun

“While it arrives on the heels of other notable non-combat, story-based games, it still manages to feel fresh and emotionally resonant. This is thanks to sincere, realistic writing and an inspired approach to player choice, which has you picking sides and making difficult compromises in the context of family conflicts.”
Polygon

“The Novelist is the most personal and beautiful game I have ever experienced. The creator, Kent Hudson, has quite plainly poured his heart and soul into this game, and the outcome is genuinely something to behold. Never before have I felt so emotionally involved in the characters, their situation and potential future, as in this truly player-driven story.”
10 out of 10 – GameGrin

關於此遊戲

Finalist - Outstanding Achievement in Story: 2014 DICE Awards
Finalist - Gamer's Voice Award: SXSW Gaming Expo

The Novelist asks one central question: can you achieve your dreams without pushing away the people you love? The game focuses on Dan Kaplan, a novelist struggling to write the most important book of his career while trying to be the best husband and father he can be. The Kaplans have come to a remote coastal home for the summer, unaware that they’re sharing the house with a mysterious ghostly presence: you.

Read the family’s thoughts. Explore their memories. Uncover their desires and intervene in their lives. But stay out of sight; you can’t help the Kaplans if they know there’s a ghost in the house. It’s up to you to decide how Dan’s career and family life will evolve, but choose carefully; there are no easy answers, and every choice has a cost.

Dan’s relationships – to his work, his wife, and his son – react and shift in response to your choices. With a different sequence of events in every playthrough, The Novelist gives life to a unique experience each time you play.

The decisions you make will define the Kaplans’ lives, but they may also tell you something about yourself.

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or higher
    • Processor: 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM video card
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM video card
    Minimum:
    • OS: OS X Lion (10.7) or higher
    • Processor: 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM video card
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: OS X Mountain Lion (10.8)
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM video card
    Minimum:
    • Processor: 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM video card
    • Hard Drive: 800 MB available space
    • Additional Notes: Built with Unity 4.3.4, tested in Ubuntu 12.04 and 13.10
    Recommended:
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM video card
值得參考的用戶評論
114 人之中有 79 人(69%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
3.0 記錄時數
張貼於:2014 年 10 月 8 日
I really wanted to like this game. But I just couldn't. The envrironment is as bland as it gets. The house feels lifeless and boring. The choice in this game is simplistc, and the outcomes are predictable. The stealth mechanic is in the way of what the game is supposed to be; but without it, it becomes even more repetitive and dull. The writing is not bad, which seems like a victory for a videogame, but it feels lacking in characterization. There are hints everywhere of interesting directions the game could have taken, but it manages to avoid all of them. The ending result is a bland, dull and completely unremarkable experience.

這篇評論值得參考嗎? 有趣
54 人之中有 39 人(72%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
2.2 記錄時數
張貼於:2014 年 11 月 5 日
Although this game is 'story rich', I dont think the story is very good. Its full of cliches (writer with writer's block, boy wants to play, dad wants to work, mom tries to hold family together, etc) and extremely superficial. You make choices but they dont mean anything when the consequence is just text at the end of the scene. Its just so...predictable. All the kid ever wants to do is play, so, shocker, when you dont play with him he gets depressed. So what? Why am I suppose to care about the kid at all? The game doesnt give you any reason to like any of the characters.

And we are suppose to believe that Dan is so busy he cant do anything else with his wife and kids but. . . hes not. He sits around the house all day, goes camping, fishing. In one chapter they show a schedule. It has 8 hours sleep, 1 hour break, 2 hours decompression. Really? Thats 11 hours where hes doing nothing. Real busy people rest half that amount on any given workday.

I really hate to hammer an indie game. But it has a steep price tag so people should know what theyre in for. And for what it gives you there are better options out there. Gods Will Be Watching is a brilliant game about choices and consequences, with much better dialogue and characters that felt. . . alive. Or if you like walking simulators with notes all over, I would even recommend Gone Home before this, which has a very cute story, is the same length, and doesnt have you revisiting the same 4 rooms 15 times.
這篇評論值得參考嗎? 有趣
155 人之中有 95 人(61%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
5.1 記錄時數
張貼於:2014 年 11 月 2 日
As for the beginning i should mention that i'm a highly emotive person but cold-hearted at the same time, who could watch any emotionally disturbing events and never blink an eye if circumstances demand so, however this game didn't even bother to try me. I'll probably get assaulted by some who presumably were tackled by the emotiveness of this game, but i'll take my chances since, frankly, there is no single reason why i would give it a thumbs up.

It is indeed a game which tends to appeal on emotions, but it fails this part too, except a few occasion when it manages to touch the player, and further on i'll explain why. First of all, it's almost one year after release and the game is still buggy. You can see that for yourself in the 2 screenshots i've posted on the game's community hub. Characters can sit on invisible chairs, type on invisible typing machines or read books while their heads are stuck in the table, etc, and all of that in less than 4 hours of gaming... Also, Dan, the main character developed a habit to close the doors of his office when he needs to rest or focus on the book he's writing, and doesn't want to be disturbed by his family. I got stuck in his office for quite a few times, having nothing to do, just waiting and wondering when will he finally open the doors so i can get out. At first i relied on the fact that me being a ghost, i'm not supposed to be seen opening doors, but imagine my surprise when i saw for the first time his wife walking in the office right through the closed door, and walking out through the other one. I was like "WTF? I am the damn ghost in this house or this this family who clearly posseses more supernatural skills than i do ?!"

Leaving all bugs and glitches behind, the whole purpose of the game is to find out what the family members wish for, and try to make them all happy, or at least feeling less miserable, by choosing somebody's wish and make a compromise with other member. Problem is the choices are sometimes ridiculous. For example: the mother wants to go camping on some place far from home, the father wants to go camping somewhere near by, and the son wants his father to help him launch his toy rocket. You choose father's wish to go camping somewhere near by and try to reach a compromise with his wife based on the fact that he's behind the schedule with his work on the book. Done. The son remains unhappy. WHY ?! Even if the father is so ridiculously busy at home, why can't he just take 5 minutes and help his son launch a toy rocket while they were camping for almost an entire day? And this is only one example from an entire list of unrealistic stupid choices one has to make.

What else made me be so cold-hearted towards this game's attempt to appeal on my emotions ? The almost empty house, the dull environment, the repetitive actions of the characters which walk from a part of the house to another over and over, and mostly the lack of any active emotions between them. Upon the interaction of the characters in the house you'll just hear "Hi mom" and the answer back "Hi darling", and that's all, after which they all go do something different, mother watches TV, the son plays with a toy, and the father drinks by himself in the office or sticks his head again in the table and starts to read. Does that look like a busy family to you where they presumably can't find the time to satisfy each other ?

There are many other things i could list, but looks like my review is becoming too long, so i'll just stop here. The overall experience felt boring and tedious. There is no way i could recommend to anybody this clearly overpriced and overrated game.
這篇評論值得參考嗎? 有趣
32 人之中有 23 人(72%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
2.6 記錄時數
張貼於:2014 年 11 月 7 日
Great title for Dear Esther/ Gone Home/ Vanishing of Ethan Carter Fans. At the end of the game I really cared about Kaplans Family. Graphics are "sufficient" and soundtrack really suits the game.Score 8 out of 10 [ 10/10 if u got it from humble bundle for few $]. It takes about 2,5 hours to complete the game and I guess you can complete it few times to get different endings.
這篇評論值得參考嗎? 有趣
7 人之中有 7 人(100%)認為這篇評論值得參考
2.8 記錄時數
張貼於:01 月 4 日
I was torn about whether or not to recommend the game, but after about five minutes of reflection, I can safely say that this game isn't worth buying. Despite having a decent impact and a good concept, for the brief and predictable story, the price is extremely steep. This game could have been made between fifteen and twenty years ago as a college project and would be expected to be distributed for free.

Most of the critique of the game will be about the story, so a bit about the gameplay first. As far as point-and-click adventure games go, this is one of the most simplistic. I've seen -more- simplistic games that I did play, but I can't think of any right now. There are no puzzles, nothing to figure out. You just find all the stuff that glows when you mouse over it, then sneak up behind everyone to see what they're thinking. Playing in stealth mode is a joke, no challenge (even for the minimally competent) whatsoever. The graphics are acceptable for the style (and one might assume, budget). The sound and music are pretty good, but they don't really seem to fit the mood of the game very well. It's sort of like matching up Silent Hill's music and sound with Casper the Friendly Ghost.

The main part of the game is its story, and while I'm not opposed to a cliche setting or starting scenario, sadly the story does not really progress beyond the starting situation. Which is a shame, because the voice acting was pretty good. I played in stealth mode, looked at every interactable object, viewed every memory, unlocked every story option, and was never seen by any of the family members. Finished the game in 2.8 hours, got an ending I would consider 'good', and I have no desire to play it ever again.

Instead of really giving you choices that matter that actually branch out the storyline, the three maladjusted characters are put on a sacrificial altar and the player gets to decide who will get to act all pissy/mopey/whiney this chapter. Some of the 'choices' offered are split between propriety and a non-sequitur option. Not chosing the non-sequitur option has the same level of consequences for the affected character as failing to fulfill social/societal expectations. Additionally, the choices are made for an entire week at a time, but most of the life-altering 'choices' are things that might take anywhere between fifteen minutes and a couple of hours in most of the chapters, or wouldn't be mutually exclusive no matter how you looked at it.

Minor Spoilers: Hilariously, despite being myself in a somewhat similar life position as Dan, I could not find him interesting or identifiable. He's mopey and non-commital, and if I think of Tommy's reading troubles as hereditary, that would explain Dan's writer's block pretty well. I found it so hard not to disparage Linda as a selfish, whiny bellyacher, that I kind of just did. Tommy is a static and boring character, even for a kid. He exists in the story to be the sacrifical lamb whenever you decide talentless Dan should do his job or do apparently incapable Linda's work for her, however more often than he seems neglected, he seems more like a spoiled and undisciplined crybaby with more cognitive deficiencies than poor reading comprehension.

I have problems with the writing for the game, as the game's primary tension is the supposed marital problems between Dan and Linda, which are barely mentioned. The only problems I can see the two having are related to Linda being an implacable whiner who blames Dan for her lack of drive, focus, and ability for most of the game (for perspective, I still got what I would consider the best ending for their relationship). This is made worse by the half-hearted attempts to frame Linda's personality as creative and indepenent using her own words, which make her look hypocritical and even more selfish and listless. While this can be considered a negative personality trait written into the character, I can't help but feel the writer is tacitly implying that women expect their husbands to do everything for them. Personally, I can't stand her the way she is written.

There's never even an insinuation that Dan is writing the book to provide a living for his family, and given that zero of your decisions seem to change which or how the chapters play out, all the more reason for the player to never help him do it unless you think supporting his pride/hubris as a writer is important. The characters certainly never act like the book is at all important to their well-being. That said, Dan's choice is almost always about industriousness, the other two choices are usually about him satisfying the demands of his family, so it would make a lot of sense if you could 'lose' the game by failing to help him write a good book and meet deadlines. Several of the choices -seem- like they would be weighted to give you a better score with both the book and with the family, but that does not actually appear to be the case.

Finally, I did not feel any of the decisions were particularly hard or weighty, and I feel I would not ever have made different decisions at any point in the game. The fully linear chapters and extremely repetative gameplay made my stomach hurt with frustration as I wanted and tried to hurry up and finish. The ending (as with all of the chapter plots) was mundane and predictable. The character outcomes were clearly linked to a hidden score and had no relationship to any of the actual decisions made throughout the storyline.

If I didn't get this game with a bundle, I would be extremely upset about having paid any specific sum of money for the product.

And, there you have it, folks. A review that nearly took longer to write than the game took to finish.
這篇評論值得參考嗎? 有趣
11 人之中有 9 人(82%)認為這篇評論值得參考
2.5 記錄時數
張貼於:01 月 12 日
Moje česká recenze: http://www.playhit.cz/2015/01/novelist-napiste-vlastni-herni-story/

I don't know where to start with The Novelist. It's a brand new game modell which I appreciate and I'm very happy it got successfully through its development and is now available in here. First thing that I saw was the price, I'm sorry, but it's way too high. The feeling from playing it is great, don't get me wrong, but I just can't realistically imagine that many people choosing to buy this over some AAA that have similar price.

I bought The Novelist on sale and I'm happy I did. By reading the family's thoughts and finding clues in their summer mansion, you can help them solve their relationship problems and choose wether it's worth it to focus on career in stead of your dearest ones. It's like you write their story by yourself, it has many possible outcomes. You can find a compromise, although the person whom you couldn't help will react kinda overly histerically, especially the kid. I was lucky to get a good ending and that left me feeling just wonderful. 7,5/10
這篇評論值得參考嗎? 有趣
14 人之中有 10 人(71%)認為這篇評論值得參考
4.0 記錄時數
張貼於:2014 年 11 月 7 日
Really refreshing and interesting experience, although ocassionally shallow and boring will leave variety of different kind of opinions varying from person to person.

It is a game that your actions and choices have certain consequences on the story and its development. I would say that the game starts slowly at the beginning, and then follows a safe line not trying to be too initiative on trying something new over the time. As I've already said, really lackluster experience, especially at the end given that the actions and gameplay focuses on you doing the same thing over and over again.

The game sums up in: you trying to figure out how to help people and overcome their obstacles whether publishing a book or painting or going on a trip. You can't please everyone, hence why your actions will have different effect on people around you. Mechanics that this game tries to implement and force are nothing too astonishing, and will often be recognized as tedious after a while.

I would say that this game is a solid 5/10, nothing too special, but enough to get you intrigued in this 2-3 hours long journey. Definitely worth picking up when it hits the bigger discount, but bare in mind that this game focuses heavily on story and your actions on the progression, rather than gameplay and whatelse.




這篇評論值得參考嗎? 有趣
5 人之中有 5 人(100%)認為這篇評論值得參考
2.7 記錄時數
張貼於:03 月 31 日
Do you get enough from monsters and the complex scenarios. The Novelist is the game you need to play to relax your mind. There is no fight and supernatural things. This is a totally warm family story.

Father Dan is a writer who wants be successful in his writing career. Mother is a painter who wants to sell her paintings and be famous. Little boy Tommy is just an innocent little boy and he just wants to play with his toys. You are the invisible person controlling their destiny. You need to make some difficult choices to give what do they want. This game has a good atmosphere and you can feel the responsibility game gives to you.

+Relaxing piano soundtracks
+Nice graphics that reflects the atmosphere
+Good gameplay mechanics
+There's no cons for me :)

I recommend this game to all indie lovers.
這篇評論值得參考嗎? 有趣
17 人之中有 11 人(65%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
0.3 記錄時數
張貼於:2014 年 11 月 12 日
While the story is fairly interesting and the number of different outcomes is impressive for an indie game, I honestly couldn't focus on any of that because the environments and character models, as well as the gameplay, were so incredibly drab and dull.
Games are supposed to be interactive, even if that method of interaction is just Quick-Time Events (see also: Heavy Rain). This game reminds me of Myst, only instead of a mysterious island with lots of secrets you have a generic, uninteresting family of three with some not-altogether-interesting problems which you have to decide how to solve after taking a stroll about the house and finding things that unlock options for you to choose.
You would get about as much gameplay out of a DVD menu, if you had your neighbor come over periodically while you were out defecating to hide your remote on you.
這篇評論值得參考嗎? 有趣
4 人之中有 4 人(100%)認為這篇評論值得參考
5.0 記錄時數
張貼於:03 月 16 日
Or, Life is Tough Simulator. The Kaplans are a family of three, each one living through their own struggles; the writing is very effective in letting their dilemmas resonate with the player: if you've ever had to make a difficult decision, prioritizing one aspect of your life to the detriment of another, there's a good chance the Kaplans will click with you.

If you've liked The Walking Dead, you'll probably like this game too, even though the tone is a lot more domestic and down to earth, more slow burning than the life or death choices or gut-wrenching moments TWD has. It's also an excellent game for introducing new players to first person games, for a variety of reasons, some of which are explained below.

Playing in Stealth mode is very easy, but adds a little tension I appreciated, and I'd recommend keeping it on for a first playthrough, while Story mode (which will let you explore unhindered) is probably more suited to replays, should you be interested in finding out how your decisions could have shaped the story differently.

The interactive sections will have you looking for 'clues' in order to advance the story, are not challenging at all and work well to break up the game in different sections that support pacing and the sense of time passing. However, there is a degree of repetition in them, and your enjoyment of the game will likely be greater if you don't try to finish it in one sitting (two worked well for me).

The music is minimalistic and fits the game very well, complementing and lending extra power to the writing, the voice work is also well done. The visuals are a little sketchy, and the environment limited, Gone Home this isn't, but it's obvious the budget and the size of the team were very different (The Novelist is a one man project), overall the artstyle works well for this game IMO, and there's just enough detail to support the interactive sections.

Two thumbs up from me.
這篇評論值得參考嗎? 有趣
12 人之中有 8 人(67%)認為這篇評論值得參考
2.7 記錄時數
張貼於:2014 年 12 月 18 日
Despite how the other reviews are saying it's a bad game, I really loved it.

The graphic style was ever so unique that I was drawn to the game. I'm a person who doesn't usually cry at the end of games, but I got attached to these characters - I learnt so much about these characters and about their backstories that each outcome left me sad.

This game really left an impact on me because this relates to my home life too, as a child I found myself like Tommy in multiple ways and the surrounding characters were too similar to be comfortable at times.

The ending of the game was a bit abrupt in some ways but ever so touching, I actually got watery eyes in the end. I felt like I had made the right decision for the family, even though one of them was hurt in the end.

Overall, I really liked this game, although since it left an imprint on me, I wouldn't be able to play it again. I highly recommend it to people who suffer from SAD (Seasonal Affective Disorder), or low depression.

8.5/10 :)
這篇評論值得參考嗎? 有趣
14 人之中有 9 人(64%)認為這篇評論值得參考
2.2 記錄時數
張貼於:2014 年 11 月 2 日
This game's narrative complexity in how close to reality it is is what sold it for me. The reality of every choice is very well laid out for you and there are no right answers and no way to make everything great. Some choices you make affect different characters differently and in varying amounts. Definitely worth a look. This is another video game that proves that video games at large are an art form.
這篇評論值得參考嗎? 有趣
3 人之中有 3 人(100%)認為這篇評論值得參考
35.8 記錄時數
張貼於:01 月 5 日
Short but great if you like story driven games.

I imagine that I could replay this 3+ times before seeing everything this game has to offer.

Definitely worth it if you like game "experiences" or story heavy games, but maybe not for the non-sale price.
這篇評論值得參考嗎? 有趣
13 人之中有 8 人(62%)認為這篇評論值得參考
3.3 記錄時數
張貼於:2014 年 11 月 16 日
I think you might need a spouse and children to appreciate this game. My guess is there's just not as much emotional impact if you don't have real life experience balancing family choices trying to make everyone happy while still taking care of yourself.

The gameplay itself is very simple: you just explore a house, reading clues, looking at drawings, and listening to snippets of dialogue to figure out what each family member wants. Then you tell the title character, Dan, which choice he should make, which moves the story into the next segment, with a brief update on each family member's progress. There is a mild stealth element in which you can "spook" family members if they see you moving around, which will close off their choice. This can be turned off if you don't want to worry about it, but I kept it on and only spooked somebody once in my entire playthrough.

I found some of the decisions pretty tough, but in the end I kept a very balanced approach and got an ending in which everyone seemed basically hapy and successful. I'm somewhat curious to try it again while pushing really hard in favor of one family member or another to see what happens, but I'm not sure I want to see the sad endings. Overall, I don't know if three hours of gameplay is worth full price, but I could recommend this on sale.
這篇評論值得參考嗎? 有趣
13 人之中有 8 人(62%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
5.4 記錄時數
張貼於:2014 年 11 月 1 日
Upon reading about the gameplay, I was quickly excited to see what this game had to offer, hoping for variety and a good story. Thankfully I got both! I was also surprised to hear some rather good voice acting that I hadn't expected to find in this game, but it really helped set the immersion.
The game "was" short, but it was very fulfilling, especially having done it on Stealth-mode. Being short, I feel I can even play it a few more times to see what the results will be like if I make different choices.
Some of the choices were easy to make, some were minor, but there were a few VERY tough choices. I beat the game in a few hours, but the choices, story, and affect from the characters made this feel like it went on for days, but in a VERY good way. I'm hoping for a sequel, given that there is room for it, but I don't even feel like there's much need for any change outside of making a new story and maybe a new environment.
If I had any negative comments about the game, it would be reading up on the former entries of those in the house. They were great stories too, but I felt like they didn't explain much beyond that the ghost helped people who lived there. I was hoping to find out who the ghost is or learn more about one person at a time. It seemed the stories of the past got rushed by a bit.
All-in-all, I highly recommend this game. Very easy-paced, simple, and enjoyable. A nice break from more intense games or a tense day.
這篇評論值得參考嗎? 有趣
33 人之中有 18 人(55%)認為這篇評論值得參考
7.1 記錄時數
張貼於:2014 年 10 月 26 日
It is true that there are some tragically underrated indie games that try to takle personal, emotional narratives. This is not one of those games.

The premise is actualy quite good: you are a ghost inhabiting a summer home where you stealthily uncover and influence one family's problems. I tend to be a big fan of similarly narrative-driven indie games like Gone Home and To The Moon. Unfortunately, this great idea is executed poorly at almost every opportunity. The art-style is bland and repetitive, the house is small and inadequately designed, the music is boring and ill-fitting, and the levels do not get more challanging or though-provoking as the game progresses. By the end of your two hour play-through you will have experienced an interesting but ultimately disappointing game.
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
3.3 記錄時數
張貼於:03 月 24 日
I thoroughly enjoyed this game - the decisions you have to make are tough calls and I can see where making different ones would make the story branch. My first play through was 3 hours - and I will definitely be doing another play through (if not more) to see how making different decisions changes the outcomes. Especially considering I purchased the game on sale, I feel like I will definitely get my "money's worth" from it. Game mechanics are simple, graphics are nice, story very interesting.
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4 人之中有 3 人(75%)認為這篇評論值得參考
7.9 記錄時數
張貼於:02 月 25 日
The Novelist was an interesting concept. The idea that you are a ghost and you affect someone else's story in a good or bad way is really appealing. Unfortunately, for The Novelist, gameplay variety was lacking, the story (which is the main part of the game) was boring and predictable, and the voice acting was meh.

BASICALLY how the game plays out is this: there are three people in the house. The Father, the Wife, and the Son. The Son wants to do stuff with the Father. The Wife wants to pursue art and have more family time, and the Father must deal with that crap while also trying do his work. Every level, something each character desire changes a little bit, and it is your job to find out what everyone wants, and which two people will get what they want.

Also, you must never be seen by any of the residents or else you will not be able to make them happy. So you get to teleport from light fixture to light fixture. The problem is, you can almost get anywhere without going out of a safe-zone light. This makes the game TOO EASY. Though I wouldn't really expect it from a game like this, there is isn't any sort of progression for your ghostly character gameplay-wise, so your ghostly powers stay the same throughout the game.

The plot is boring and uninteresting as well. Half-way through the game, I realized I didn't care for the characters at all. Everyone is so unhappy all the time, and even if you fix all their dang problems, they're just sad in the next level with more problems to fix. It's honestly most fun to just "level up" the dad and make no one else happy. Then his after story makes him a world renouned author who drinks his nights away in misery because his Wife left him and took the Son. You can go through the game and try to make everyone happy by balancing out their wants, but the game part of it is dull, and the story is predictable.

And also, it doesn't look that great either. If for some reason, you are waffling between this and Dishonored, get Dishonored instead. It also has a predictable story where you can mildly affect the outcome, but the gamey side of it is just so much more fun and enjoyable.

Final rating: Meh/10
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1 人之中有 1 人(100%)認為這篇評論值得參考
2.8 記錄時數
張貼於:01 月 15 日
This is a great story, although I think it may be slightly pricey for what you get. Yes, I like the different outcomes you can get from this, but if you're someone that likes to skip dialouge and does not like to read, this is absolutely not for you. The mechanics are really repeptitive, and it is really easy not to get "caught", even in the hardest mode. This is less of a skill-based game, and moreso a game based around character development. There are more action packed, engaging games out there for the money, but this isnt a bad game for someone who is looking for something different. I am having fun though :D

Justifying the price though, that might be a little tricky. As this review is written, the price stands at 14.99 USD
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1 人之中有 1 人(100%)認為這篇評論值得參考
2.9 記錄時數
張貼於:01 月 11 日
This is an interactive story where you play an author struggling to balance his life and his career. Your choices shape how the story unfolds. The unique mechanic of playing a ghost, peeping in on people's lifes and advising them in their sleep was really interesting.

Beyond what the game is objectively, it was meaningful for me on a personal level as well. I played this game as I am struggling with my dissertation, marriage and kid. The game had an almost therapeutic effect on me.
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