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Finalist - Outstanding Achievement in Story: 2014 DICE Awards Finalist - Gamer's Voice Award: SXSW Gaming Expo The Novelist asks one central question: can you achieve your dreams without pushing away the people you love?
Utgivelsesdato: 10 Des 2013
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New Update! 50% Off!

7 April 2014

Hey everyone, just a quick note to let you know that the game is 50% off this week as part of Steam's Weeklong Deals.

There's also a new patch to the game with two important changes.

You can read more about everything here.

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40% Off! Linux! Customizable Controls!

14 Februar 2014

Hey everyone, I know it's been a while since I've posted but today's a big day for The Novelist!

First off, the game is currently on sale for 40% off to celebrate Valentine's Day. The sale will run from today, February 14th, at 10am PST until Sunday February 16th at 10am PST, so take advantage of the discount this weekend and tell your friends to do the same!

But the sale isn't the only news; today there's also a big update to the game that adds two features players have been asking for: customizable controls and a Linux version. There are also a number of bug fixes in the build. Here are the full patch notes:

Major Changes

  • Added Linux support
  • Added customizable controls
  • Upgraded to Unity 4.3, which brings performance and memory improvements
Minor Changes
  • Improved rendering of thoughts above character heads to reduce popping
  • Added animation to the loading screen
  • Disabled the ability to flicker lights during sleeping sequences
  • Improved audio handling of character interactions
  • Fixed a bug where menu option descriptions would incorrectly show
  • Fixed a bug where resolutions below 800x600 could be selected
  • Fixed a bug where “The Story So Far” text would be misaligned on Retina displays
  • Fixed a rare bug where players would not be able to view objectives if they quit during a specific point in the intro
  • Fixed a bug where some UI elements would scale incorrectly in high resolutions
  • Fixed a typo in the objective screen
  • Fixed a black outline on the loading screen in some resolutions
  • Fixed a bad lighting seam in the art studio
  • Fixed a typo in a playtester’s name (sorry, Aaron!)
The patch brings the game to version 1.1. It was fun bringing the game up to this latest release, and I'm very happy with the polish and performance it adds.

And there are a few other bits of Novelist news. First, I'll have the game at the SXSW Gaming Expo, where it's been nominated for the Gamer's Voice Award. The show runs from March 7th to 9th, so if you're in Austin stop by the expo floor and say hi. It's free!

And lastly, I'll be talking about the dynamic narrative systems in The Novelist at GDC. If you're attending the show and you want to know how the underlying story systems in the game work, I'll be explaining them in detail. It's going to be a busy month and a half, so I'm looking forward to some downtime once GDC wraps up.

That's all I've got for now. As for what's next, I'm toying with a few ideas. New platforms for The Novelist? Novelist-related apps? Kicking off a new game altogether? I'm not quite sure yet, but it's an exciting time. Thanks, as always, to everyone who's supported the game or shared a kind word. I hope you enjoy the new update!

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Anmeldelser

“The Novelist affected me, deeply and painfully ... I frequently cried at the outcomes of the decisions I made for the Kaplan family.”
Rock Paper Shotgun

“While it arrives on the heels of other notable non-combat, story-based games, it still manages to feel fresh and emotionally resonant. This is thanks to sincere, realistic writing and an inspired approach to player choice, which has you picking sides and making difficult compromises in the context of family conflicts.”
Polygon

“The Novelist is the most personal and beautiful game I have ever experienced. The creator, Kent Hudson, has quite plainly poured his heart and soul into this game, and the outcome is genuinely something to behold. Never before have I felt so emotionally involved in the characters, their situation and potential future, as in this truly player-driven story.”
10 out of 10 – GameGrin

Om spillet

Finalist - Outstanding Achievement in Story: 2014 DICE Awards
Finalist - Gamer's Voice Award: SXSW Gaming Expo

The Novelist asks one central question: can you achieve your dreams without pushing away the people you love? The game focuses on Dan Kaplan, a novelist struggling to write the most important book of his career while trying to be the best husband and father he can be. The Kaplans have come to a remote coastal home for the summer, unaware that they’re sharing the house with a mysterious ghostly presence: you.

Read the family’s thoughts. Explore their memories. Uncover their desires and intervene in their lives. But stay out of sight; you can’t help the Kaplans if they know there’s a ghost in the house. It’s up to you to decide how Dan’s career and family life will evolve, but choose carefully; there are no easy answers, and every choice has a cost.

Dan’s relationships – to his work, his wife, and his son – react and shift in response to your choices. With a different sequence of events in every playthrough, The Novelist gives life to a unique experience each time you play.

The decisions you make will define the Kaplans’ lives, but they may also tell you something about yourself.

Systemkrav (PC)

    Minimum:
    • OS: Windows XP SP2 or higher
    • Processor: 1.8 GHz
    • Memory: 4 GB RAM
    • Graphics: 256 MB VRAM video card
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2 GHz
    • Graphics: 512 MB VRAM video card

Systemkrav (MAC)

    Minimum:
    • OS: OS X Lion (10.7) or higher
    • Processor: 1.8 GHz
    • Memory: 4 GB RAM
    • Graphics: 256 MB VRAM video card
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: OS X Mountain Lion (10.8)
    • Processor: 2 GHz
    • Graphics: 512 MB VRAM video card

Systemkrav (Linux)

    Minimum:
    • Processor: 1.8 GHz
    • Memory: 4 GB RAM
    • Graphics: 256 MB VRAM video card
    • Hard Drive: 800 MB available space
    • Additional Notes: Built with Unity 4.3.4, tested in Ubuntu 12.04 and 13.10
    Recommended:
    • Processor: 2 GHz
    • Graphics: 512 MB VRAM video card
Hjelpsomme kundeanmeldelser
392 av 438 personer (89%) syntes denne anmeldelsen var hjelpsom
529 produkter på kontoen
2 anmeldelser
2.1 timer registrert
The Novelist is a 'narrative adventure' that is similar in many ways to games like Gone Home and Dear Esther, which is to say that it's not everybody's cup of tea. That being said, if you enjoyed those games or are open to experiencing a mature and realistic story, you might find that you enjoy The Novelist as much as I did. You play as a 'ghost' (for lack of a better word) that observes and influences a family of three (Dan, Linda, and their son Tommy) during a summer spent in the Oregon countryside. The game is sub-divided into 12 chapters, each of which has a central problem such as a family member drinking too much, a death in the family, or a child's difficulties learning. Your task is to explore the thoughts and memories of each family member and determine how they would deal with the outcome in the way most desirable for them. Inevitably this leads to a prioritization of people that results in a lot of uncomfortable trade-offs: Do encourage Dan to spend more time on his novel at the expense of his relationship with his wife and son? Or, do you make the family spend as much time together as possible at the risk of their professional obligations? And, perhaps more importantly, which of these outcomes do you choose consistently?

This is a game that you may only get 2-3 hours of playtime out of, but I valued those 2-3 hours a great deal.
Publisert: 9 Desember 2013
Var denne anmeldelsen til hjelp? Ja Nei
352 av 464 personer (76%) syntes denne anmeldelsen var hjelpsom
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1.0 timer registrert
When I first saw this game I was intrigued with idea of being able to interact with and influence the lives of a family. I was expecting something akin to Heavy Rain (minus the murder mystery), with choices presented very naturally through events and conversations within the game. That's not what I got.

The Novelist started off as a quirky game that I believed could offer a few hours of enjoyment. For that first day, I was intrigued with my ability to sneak around the house, observing this family while trying to learn from each family member what they wanted. However, by the end of the first day I found that my interactions with the family were limited to taking one persons side (or maybe finding a compromise). What this game boiled down to was picking up notes, listening to a few snippets of dialogue and then being offered the dreaded choice of A, B, or C (or red, blue, green if you prefer to see it that way). I didn't feel like I was involved with their lives. If they happened to see me, the only penalty was losing the option to choose a compromise. You don't feel as though you have any real role in their lives, except for making that one choice at the end of each day. This is something that gets repetitive very quickly.

Even worse, you don't actually watch the family live their lives, you learn about it through notes. The sole role of the physical characters is to simply be there and provide (optionally) a watered down stealth mechanic. You don't interact with them, you don't learn about them from watching their routine, at most you get not even a sentence from choosing to listen to their thoughts. They may as well not even be there in the game.

I have to say, I was thoroughly disappointed with this game (it hardly has the interaction to be called a game) and could not recommend it.
Publisert: 10 Desember 2013
Var denne anmeldelsen til hjelp? Ja Nei
164 av 243 personer (67%) syntes denne anmeldelsen var hjelpsom
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0.2 timer registrert
The Novelist is a very unique and difficult game. It's not difficult mechanically, but rather the decisions you're given are quite often tough to make, a meditation on the sacrifices we make for family, for work, for ourselves.

Instead of simply being presented a wall of text or buttons to click you physically (incorporeally?) explore the home of the family you're influencing. You move among them in a first person view and have to avoid detection if you want to help them in the most effective ways. The movement in itself can be entertaining as you stalk the family and zip from light fixture to light fixture.

The game also has quite a bit of content to explore, especially if you want to (probably out of intense guilt) revisit the family and see how things might have gone differently.
Publisert: 3 Desember 2013
Var denne anmeldelsen til hjelp? Ja Nei
55 av 69 personer (80%) syntes denne anmeldelsen var hjelpsom
241 produkter på kontoen
11 anmeldelser
3.0 timer registrert
The Novelist is a story driven adventure game that takes place in a summer home. The main character, Dan, takes his family to this place so he can get away from the city and focus on his book. You don't actually play Dan, or any of his family members, you play some sort of ghost, who is trying to influence their lives.

First of all let me adress a small issue. This game is what I would consider "Art". Therefore, there isn't much in terms of the standard definition of gameplay. There are definitely choices, and different endings, but you really aren't doing much. Your watching the story unfold based on your choices. Especially if you play in story mode.

There are 2 different types of modes. Stealth and story. In story mode, the family is unable to detect you, leaving you to be able to discover clues and read their memories with ease. This is what you would want to choose to just focus on the story. Stealth includes a stealth mechanic to the game, you must remain out of site. For the first time, I'd recommend using stealth. It makes it feel more like a game, even though without the mechanic I would still call it a game.

Okay, the story. The story is great, and the choices, unlike other games that claim this, actually count. Your choices will reflect in the ending no matter which exact "ending" you choose. And I do not believe there is a perfect ending. No matter what, someone will end up disapointed one way or another. That's what I love about this game, because that is life. You can't make everyone happy. And when your in an outsider situation, that makes it even harder. The story isn't complex or epic, and it doesn't have to be. It's a simplistic story about a families life and problems. But it feels real, and I love it.

I absolutely love story driven games, and I'm glad I spend 15 bucks on The Novelist. If you enjoy games like The Stanley Parable, Gone Home, and the sort, you will love The Novelist. I surely hope people give this game a chance.
Publisert: 10 Desember 2013
Var denne anmeldelsen til hjelp? Ja Nei
63 av 93 personer (68%) syntes denne anmeldelsen var hjelpsom
314 produkter på kontoen
1 anmeldelse
2.3 timer registrert
Kent Hudson's The Novelist is a game about choices. They are not life or death choices like most games tend to boil down too. Rather choices on what it means to be a husband, a father, and an individual who pursues a career. What makes the game most compelling is how genuinely authentic and sincere Kent's writing is throughout the game. I often fold myself struggling in the game to decide on whom I would give my priorities to: my wife or my career. Something that I struggle with and perhaps others do as well. I always applaud when art can imitate life in this way. Kent Hudson and The Novelist, while may be a late entry into this year stands on the shelf with games like Gone Home, Stanley Parable and Brothers: A Tale of Two Sons..
Publisert: 10 Desember 2013
Var denne anmeldelsen til hjelp? Ja Nei

Priser

Finalist - Outstanding Achievement in Story: 2014 DICE Awards
Finalist - Gamer's Voice Award: SXSW Gaming Expo
Indie Game of the Year: Continue Play