The Novelist asks one central question: can you achieve your dreams without pushing away the people you love? The game focuses on Dan Kaplan, a novelist struggling to write the most important book of his career while trying to be the best husband and father he can be.
Nutzerreviews:
Insgesamt:
Größtenteils positiv (738 Reviews) - 77 % der 738 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 10. Dez. 2013

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Reviews

“The Novelist affected me, deeply and painfully ... I frequently cried at the outcomes of the decisions I made for the Kaplan family.”
Rock Paper Shotgun

“While it arrives on the heels of other notable non-combat, story-based games, it still manages to feel fresh and emotionally resonant. This is thanks to sincere, realistic writing and an inspired approach to player choice, which has you picking sides and making difficult compromises in the context of family conflicts.”
Polygon

“The Novelist is the most personal and beautiful game I have ever experienced. The creator, Kent Hudson, has quite plainly poured his heart and soul into this game, and the outcome is genuinely something to behold. Never before have I felt so emotionally involved in the characters, their situation and potential future, as in this truly player-driven story.”
10 out of 10 – GameGrin

Über dieses Spiel

The Novelist asks one central question: can you achieve your dreams without pushing away the people you love? The game focuses on Dan Kaplan, a novelist struggling to write the most important book of his career while trying to be the best husband and father he can be. The Kaplans have come to a remote coastal home for the summer, unaware that they’re sharing the house with a mysterious ghostly presence: you.

Read the family’s thoughts. Explore their memories. Uncover their desires and intervene in their lives. But stay out of sight; you can’t help the Kaplans if they know there’s a ghost in the house. It’s up to you to decide how Dan’s career and family life will evolve, but choose carefully; there are no easy answers, and every choice has a cost.

Dan’s relationships – to his work, his wife, and his son – react and shift in response to your choices. With a different sequence of events in every playthrough, The Novelist gives life to a unique experience each time you play.

The decisions you make will define the Kaplans’ lives, but they may also tell you something about yourself.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows XP SP2 or higher
    • Prozessor: 1.8 GHz
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: 256 MB VRAM video card
    • Speicherplatz: 800 MB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 7
    • Prozessor: 2 GHz
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: 512 MB VRAM video card
    Minimum:
    • Betriebssystem: OS X Lion (10.7) or higher
    • Prozessor: 1.8 GHz
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: 256 MB VRAM video card
    • Speicherplatz: 800 MB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: OS X Mountain Lion (10.8)
    • Prozessor: 2 GHz
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: 512 MB VRAM video card
    Minimum:
    • Prozessor: 1.8 GHz
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: 256 MB VRAM video card
    • Speicherplatz: 800 MB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Built with Unity 4.3.4, tested in Ubuntu 12.04 and 13.10
    Empfohlen:
    • Prozessor: 2 GHz
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: 512 MB VRAM video card
Nutzerreviews
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Insgesamt:
Größtenteils positiv (738 Reviews)
Kürzlich verfasst
Icarus
( 2.7 Std. insgesamt )
Verfasst: 23. Juli
The Kaplan family has temporarily moved to new house, led there by the husband and author, Dan Kaplan, who is suffering from writer's block. But it just so happens that the house is haunted by a spirit. But not the "built on an indian burial ground" kind of spirit. This is not a Stephen King video game (a.k.a. Alan Wake). Instead, it's more the "greek muse" kind of spirit. Which is a nice change actually.

In The Novelist, you play this spirit, flitting from light bulb to light bulb, reading minds and searching memories to discover everyone's desires influence the decisions of Dan towards the best possible outcome. This game is about balance. Balancing Dan's writing career with the individual needs of his family while still maintaining strong family bonds. While I only played it through once, I got the strong feeling that there's definitely better choices and compromises to make. You can form a limited idea of what the outcome from Dan's actions will be and how you influence Dan probably depends on what you prioritise. Do you prioritise Dan's book being a best-seller? Or prioritise Dan's wife breaking to the local art scene? Or do you help the son make friends at school?

The Novelist is simple, in looks and execution. There are only three characters and you never see yourself (or even if you have a material form). I did feel that there could have been a bit more effort put towards the character models, especially the faces, in order to feel a bit more empathy towards them. But, thanks to some decent voice acting and good writing, I don't feel that the characters are as robotic as they look. It's a simple, short play through, with limited, yet solid re-playability. I'm not sure if it's worth $15 US, but definitely worth a play.
Hilfreich? Ja Nein Lustig
DarnMan
( 1.6 Std. insgesamt )
Verfasst: 17. Juli
A moral choice management sim presented unnecessarily as a first person perspective game.

The moral choice is stretched over several days and ultimately takes the form of helping one of three people. Irritatingly (and unrealistically) the choice is zero-sum, meaning that whenever you choose to benefit one of the three you simultaneously harm the other two. Because of its zero-sum nature, you cannot 'win' this game - there is no way to play it so as to achieve a 'better than expected' result - you can only choose how you want to distribute the benefit/harm.

The choice takes the graded form of 'Help this person the most' (+1) vs. 'Help them a little' (+0) vs. 'Harm them' (-1), meaning that in a sense it is possible to reduce an entire playthrough to an (implied) balance sheet. You get a bit sick of navigating the environment and interacting with everything only to find that there is no strategy to the game and you're just as well picking a random character when deciding who to benefit/harm.
Hilfreich? Ja Nein Lustig
Bright
( 1.7 Std. insgesamt )
Verfasst: 10. Juli
Bores me to tears.
Hilfreich? Ja Nein Lustig
Conor
( 3.0 Std. insgesamt )
Verfasst: 9. Juli
Everyone can't be happy 7/10
This game has slow gameplay, but is still satisfying to play. I know not everyone will be into it, but keep reading if the following interests you, and you should know, this game faces realistic problems, and the game's adjectives present a very depressive situtation. You play as a spirit that lives in a house, where a family of three decide to spend their summer. These family members contrast in what they want, and how their summer should be spent. The father Dan wants to finally finish his second novel. The Mother Linda wants her husband to spend more time with her, have a closer family, and to pursue a possible future as an artist, while the son Tommy just wants to enjoy the summer, and isn't fully aware of the family's problems.

As the spirit, you have the ability to observe these characters, read their memories/thoughts, find clues about what they want around the house. Once you discover what they want, you decide at the end of each chapter, who shall get what they want, and then you can follow up by giving a compensation to a second member (Not as good, but better than a depressing event for that character), while the third will get a depressing event. As the spirit, you can whisper to Dan at night, and pass what you decide on to his own thoughts.

There are 12 chapters in the game, followed by an ending decided by the relationships that you've created between the characters, and your final choice. The game becomes more interesting as you feel for the tragedy that each character is going through because of your decisions, and even more so, if you are trying to keep everyone happy, similar to how I did. The problems that the family faced hit pretty close to home, which makes it even more tragic as they repitively face problems, and often feel empty, and disconnected.

Like I said, there isn't a huge amount to gameplay, but if you're interested, I'd recommend trying it. It took me about 3 hours to complete it once, and I don't plan to play again, but there are other changes that can be made to the story. However, I do not feel that is enough personally to create replayability. Price is a bit high, I'd recommend trying this game if you see it to have a decent sale.

Do you wish for the son to have a happy childhood more than Dan's acomplishment in completing a quality novel?
Do you focus on your son's education struggles, or your own problems?
Do you target Dan's drinking problem to help Linda?
Do you wish for Linda to have a real chance at becoming an artist over Dan's career?
Do you wish to destroy the family's already faulty relationship for their careers?
And BTW, I ended up with two of the three characters happy after such a depressing game, so I'm pretty sure that's good.
Hilfreich? Ja Nein Lustig
McMeme
( 2.7 Std. insgesamt )
Verfasst: 5. Juli
ส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์ส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ัส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์
Hilfreich? Ja Nein Lustig
ThePersonPlaying
( 3.8 Std. insgesamt )
Verfasst: 25. Juni
Produkt kostenlos erhalten
Me and my friend sat down one night/morning and ♥♥♥♥ed over the little kid but the parents are rich and in love. So ♥♥♥♥ the little kid he was ungrateful we gave him good stuff and he was a little ♥♥♥♥. 10/10 #gamesborked #jumpscares #arereal
Hilfreich? Ja Nein Lustig
theoneumann
( 1.0 Std. insgesamt )
Verfasst: 23. Juni
+ An original game. Such a rare commodity these days. That alone is enough for a purchase.

+ Engaging story and narrative. Being a fly on the wall during a family's summer and struggles together over a bunch of thought provoking subjects including death, family, hopes and dreams vs reality etc was at times, fantastic.

- Inevitably for a 'choose your own adventure' type of game you plan and 'think' how the story will play out based on your decisions, but as a result, at times, your expectations will not be met. Surely it's impossible for any game to match what is in your own head. In any case, one or two chapters have a couple of 'over-the-top' reactions to particular character choices, such as crashing a car because you didn't write enough of the book.

Still definitely recommended regardless. 8/10
Hilfreich? Ja Nein Lustig
totorouboros
( 3.3 Std. insgesamt )
Verfasst: 19. Juni
A writer and his family take a short vacation at a beach house. You are kind of a ghost that lives there and you follow the family during their daily life on this vacation. You find out about their desires and fears and can manipulate them to make a certain decision, or not.

There have been many reviews written about this game that explain why it is just bad. I'll just emphasize that it is very frustrating to play. It feels like a punishment because while trying to meet the needs of the family you never can satisfy everyone and it becomes frustrating having to always compromise in an illogical way. Overall the characters sometimes seems so utterly egoistic and selfcentered that it is no fun following them through their struggles.

I don't recommend this happiness-draining game.
Hilfreich? Ja Nein Lustig
Sarkoth
( 3.6 Std. insgesamt )
Verfasst: 15. Juni
The story is great, but gameplay is too simple. A very story driven, but also extremely slow paced game, which in the end is designed in a way that there's basically always three choices and the end result being very unsurprising.
Hilfreich? Ja Nein Lustig
GeneralWolf
( 2.0 Std. insgesamt )
Verfasst: 13. Juni
I am quite content with the purchase of this game. I felt as if I could really connect with the characters, and at times, you certainly felt the effects of your decisions. At first, I was worried that I would not enjoy this game based on some of the reviews, but I am glad that I took the time to play it, at the end, I had a fantastic ending.
Hilfreich? Ja Nein Lustig
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Verfasst: 9. Juli
Everyone can't be happy 7/10
This game has slow gameplay, but is still satisfying to play. I know not everyone will be into it, but keep reading if the following interests you, and you should know, this game faces realistic problems, and the game's adjectives present a very depressive situtation. You play as a spirit that lives in a house, where a family of three decide to spend their summer. These family members contrast in what they want, and how their summer should be spent. The father Dan wants to finally finish his second novel. The Mother Linda wants her husband to spend more time with her, have a closer family, and to pursue a possible future as an artist, while the son Tommy just wants to enjoy the summer, and isn't fully aware of the family's problems.

As the spirit, you have the ability to observe these characters, read their memories/thoughts, find clues about what they want around the house. Once you discover what they want, you decide at the end of each chapter, who shall get what they want, and then you can follow up by giving a compensation to a second member (Not as good, but better than a depressing event for that character), while the third will get a depressing event. As the spirit, you can whisper to Dan at night, and pass what you decide on to his own thoughts.

There are 12 chapters in the game, followed by an ending decided by the relationships that you've created between the characters, and your final choice. The game becomes more interesting as you feel for the tragedy that each character is going through because of your decisions, and even more so, if you are trying to keep everyone happy, similar to how I did. The problems that the family faced hit pretty close to home, which makes it even more tragic as they repitively face problems, and often feel empty, and disconnected.

Like I said, there isn't a huge amount to gameplay, but if you're interested, I'd recommend trying it. It took me about 3 hours to complete it once, and I don't plan to play again, but there are other changes that can be made to the story. However, I do not feel that is enough personally to create replayability. Price is a bit high, I'd recommend trying this game if you see it to have a decent sale.

Do you wish for the son to have a happy childhood more than Dan's acomplishment in completing a quality novel?
Do you focus on your son's education struggles, or your own problems?
Do you target Dan's drinking problem to help Linda?
Do you wish for Linda to have a real chance at becoming an artist over Dan's career?
Do you wish to destroy the family's already faulty relationship for their careers?
And BTW, I ended up with two of the three characters happy after such a depressing game, so I'm pretty sure that's good.
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8 von 11 Personen (73 %) fanden dieses Review hilfreich
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3.1 Std. insgesamt
Verfasst: 14. Dezember 2013
Die Idee hinter The Novelist hat bei mir sofort das Interesse geweckt: Man schlüpft in die Rolle eines Geistes, der in einem abgelegenen und sterilen Ferienhaus eine Familie (Vater Dan, Mutter Linda und Sohn Tommy) beobachtet und in ihr Leben nachhaltig eingreift. Das ganze in einem Setting, das einen Hauch von Shining versprüht. Das Potential ist enorm.

Alle Familienmitglieder haben ihre Probleme (zum Teil miteinander) mit in den Urlaub genommen. Dan ist der Schriftsteller mit Schreibblockade, der immer weiter in den Alkohol abrutscht. Seine Frau möchte sich wieder stärker ihrer Künstlerkarriere widmen, in der Beziehung mit Dan kriselt es aber schon länger. Und dann ist da Tommy, dem die Überforderung des ersten Schuljahrs noch in den Knochen steckt. Ihm fehlen andere Kinder zum Spielen, eher gelangweilt hockt er mit seinen Spielzeugautos auf dem Teppichboden des Wohnzimmers.

Der Spieler schleicht nun durch die Wohnung und verfolgt die Story im Stile eines Gone Home über Briefe und Rückblenden. Im optionalen Stealthmodus muss er dabei aufpassen nicht entdeckt zu werden. Hier wurde sehr viel Potential verschenkt. Die Passivität der stets anwesenden Familie, deren in der Gegenwart erlebbares Familienleben sich auf Umherschlurfen und genuschelte Grüße beschränkt, erzeugt zwar eine bedrückende Atmosphäre. Dass man große Ereignisse wie den Besuch der Großeltern jedoch nicht als Geist mitlerben kann und nur über Einladungen und Erinnerungen mitbekommt, ist jedoch enttäuschend. Dieser Umstand dürfte den beshränkten Ressourcen des Ein-Mann-Entwicklers Kent Hudson sein (u.a. an Deus Ex: IW und Bioshock mitgewirkt).

Entscheidungen durch den Spieler werden insofern getroffen, dass jeder der Drei in jedem Kapitel einen Wunsch hat. Der Spieler entschiedet auf welchen sich Papa Dan konzentriert. In der Nacht kann man zusätzlich noch ein weiteres Bedürfnis mit einem Kompromiss befriedigen. Aber einer in der Familie kommt immer zu kurz. So kreiert der Hudson einige komplizierte Entscheidungen, die einem schwer fallen. An die moralische Komplexität eines Walking Dead kommt The Novelist aber nicht heran. Im Kern geht es um Dans Karriere vs. Zeit für die Frau vs. Zeit für den Sohn. Die Entscheidungenw erden jedoch gut vom Spiel aufgegriffen und in die Erzälstränge eingelochten.

Trotz der vielen Luft nach oben ist The Novelist ein spielenswerter Titel. Und sei es, weil es immer noch viel zu wenige Spiele gibt, mit deren Charakteren wir uns wirklich identifizieren können. Die eine Welt zeigen, zu der wir einen Bezug haben. Als jemand der früher mit seinen Eltern in Ferienwohnungen im Urlaub war, wurden so einige Kindheitserinnerungen in mir geweckt. Und mit einigen von Dans Problemen weiß ich auch etwas anzufangen. Alleine dafür haben sich die drei Stunden gelohnt.
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2 von 2 Personen (100 %) fanden dieses Review hilfreich
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0.8 Std. insgesamt
Verfasst: 21. Juni 2014
An sich ein tolles Adventure. Um dem Novelist zu helfen, sein Buch zu vollenden, und dabei nicht seine Frau und seinen Sohn zu verlieren, ist der Spieler permanent zu Entscheidungen gezwungen, bei denen immer ein Teil der Familie auf der Strecke bleibt. Die gescheiterten Versuche, die Balance zu halten, sind zum Teil wirklich herzerweichend ;) Leider ist das Spiel etwas kurz. Durch die Fülle der Entscheidungsmöglichkeiten kann man es zwar sicherlich mehrmals spielen, aber nicht unbedingt hintereinander weg. Schade, ich hätte mich sehr gerne länger mit der Familie beschäftigt!
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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3.3 Std. insgesamt
Verfasst: 4. Januar
The Novelist erfindet das Rad nicht neu, weiß aber damit umzugehen!

Nach längerer Zeit des ignorierens habe ich mir dieses Spiel im Urlaub mal angeschaut und dann auch direkt durchgespielt. Ich habe es an einem Laptop ohne Maus gespielt, deswegen möchte ich hier nochmal deutlich sagen: SPIELT DIESES SPIEL MIT EINER MAUS!

The Novelist ist ein Spiel, in dem es um Entscheidungen geht. Wir begleiten eine 3 köpfige Familie, die in einem Ferienhaus "Urlaub" macht, weil der Vater sich auf seine Autorentätigkeit konzentrieren möchte.
Die Mutter verspricht sich von dieser Zeit hingegen eine neue Chance die Beziehung zu ihrem Mann aufzufrischen. Der Sohn möchte sich dort wohlfühlen und ebenfalls einen guten Kontakt zu seinem Vater haben.

Wir spielen eine Art Geist, die in dem Haus lebt und kriegen in mehreren Kapiteln die jeweiligen Wünsche und Probleme der Familienmitglieder mit, in dem wir Notizen und Briefe lesen, gemalte Bilder des Jungen anschauen und uns in die Erinnerungen der drei schleichen. Haben wir genug informationen gesammelt, können wir uns entscheiden, welches Problem/welchen Wunsch wir dem Vater im Schlaf deutlich machen. Sammeln wir alle Hinweise eines Kapitels, können wir noch einen Kompromiss für eine zweite Person eingehen.
Und genau darum geht es in dem Spiel: Resource management
Welche Wünsche soll der Vater berücksichtigen? Was geht gerade vor? Wie lassen wir den Vater seine Zeit investieren?
Natürlich ist es immer sehr reduziert, wie wir Lösungen finden können und wir wissen natürlich auch nicht, WIE der Vater unsere Entscheidung genau umsetzt, aber trotzdem kann ich mich darin gut wiederfinden.
Wie investiere ich meine Zeit, welche Person geht gerade vor und wofür reicht mein Geld?
Das klären von Prioritäten in diesem naheliegenden Familiensetting hat mich tatsächlich viel darüber nachdenken lassen, wie wir diese Entscheidungen in unserem Leben treffen.

Die Grafik und der Soundtrack unterstreichen sehr schön die Atmosphäre des Spiels und passen sehr gut dazu. Sie runden das Spiel gut ab und dadurch bildet sich das Gesamtkunstwerk, dass the Novelist ist.

Wenn ihr Spiele über entscheidungen mögt, wenn ihr Erzählungen mögt, dann lohnt sich dieses Spiel definitiv!
Wenn nicht, dann rate ich trotzdem dazu, diesem Spiel eine Chance zu geben, denn in meinen Augen lohnt es sich sehr!

Habt Spaß damit,
Kai
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0 von 1 Personen (0 %) fanden dieses Review hilfreich
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3.6 Std. insgesamt
Verfasst: 21. Dezember 2013
Truely a heartwarming game. It was surprisingly tough as you had to make many heart-wrenching decisions that affected you emotionally when you saw the consequences of your choice. The story made sure you can't fulfill the needs of everyone and made it hard for you to choose. It really makes you think about how your choice could affect all the family members. I did not expect it to be so good and even though you travelled through the same house and the same rooms looking for clues you didn't find yourself feeling bored, as it felt like you had a new house to explore after every chapter. The only thing I could complain about is that I would have liked to see more of an emotional connection between you and the characters, while the connection was good, I feel it could have been better. Overall an excellent game, very pleased with my purchase. I would definitely recommend buying it, especially to those gamers who prefer story rather than game play. I would give it a 4/5.
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444 von 492 Personen (90 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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2.1 Std. insgesamt
Vorveröffentlichungsreview
Verfasst: 9. Dezember 2013
The Novelist is a 'narrative adventure' that is similar in many ways to games like Gone Home and Dear Esther, which is to say that it's not everybody's cup of tea. That being said, if you enjoyed those games or are open to experiencing a mature and realistic story, you might find that you enjoy The Novelist as much as I did. You play as a 'ghost' (for lack of a better word) that observes and influences a family of three (Dan, Linda, and their son Tommy) during a summer spent in the Oregon countryside. The game is sub-divided into 12 chapters, each of which has a central problem such as a family member drinking too much, a death in the family, or a child's difficulties learning. Your task is to explore the thoughts and memories of each family member and determine how they would deal with the outcome in the way most desirable for them. Inevitably this leads to a prioritization of people that results in a lot of uncomfortable trade-offs: Do encourage Dan to spend more time on his novel at the expense of his relationship with his wife and son? Or, do you make the family spend as much time together as possible at the risk of their professional obligations? And, perhaps more importantly, which of these outcomes do you choose consistently?

This is a game that you may only get 2-3 hours of playtime out of, but I valued those 2-3 hours a great deal.
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387 von 510 Personen (76 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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1.0 Std. insgesamt
Verfasst: 10. Dezember 2013
When I first saw this game I was intrigued with idea of being able to interact with and influence the lives of a family. I was expecting something akin to Heavy Rain (minus the murder mystery), with choices presented very naturally through events and conversations within the game. That's not what I got.

The Novelist started off as a quirky game that I believed could offer a few hours of enjoyment. For that first day, I was intrigued with my ability to sneak around the house, observing this family while trying to learn from each family member what they wanted. However, by the end of the first day I found that my interactions with the family were limited to taking one persons side (or maybe finding a compromise). What this game boiled down to was picking up notes, listening to a few snippets of dialogue and then being offered the dreaded choice of A, B, or C (or red, blue, green if you prefer to see it that way). I didn't feel like I was involved with their lives. If they happened to see me, the only penalty was losing the option to choose a compromise. You don't feel as though you have any real role in their lives, except for making that one choice at the end of each day. This is something that gets repetitive very quickly.

Even worse, you don't actually watch the family live their lives, you learn about it through notes. The sole role of the physical characters is to simply be there and provide (optionally) a watered down stealth mechanic. You don't interact with them, you don't learn about them from watching their routine, at most you get not even a sentence from choosing to listen to their thoughts. They may as well not even be there in the game.

I have to say, I was thoroughly disappointed with this game (it hardly has the interaction to be called a game) and could not recommend it.
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83 von 97 Personen (86 %) fanden dieses Review hilfreich
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6.9 Std. insgesamt
Verfasst: 20. Mai 2014
This game made me confront the fact that I was slowly destroying my relationship with my partner through neglect. That it was able to speak to me on such a human level is probably the greatest accolade I could give it.
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73 von 84 Personen (87 %) fanden dieses Review hilfreich
6 Personen fanden dieses Review lustig
Nicht empfohlen
2.8 Std. insgesamt
Verfasst: 4. Januar 2015
I was briefly torn about whether or not to recommend the game, but after about five minutes of reflection, I can safely say that this game isn't worth buying. Despite having a great concept and being superficially well-made for an indie game, for the brief and predictable story, the asking price is extremely steep. The enticing story-and-gameplay concept is, sadly, completely and utterly wasted. This game could have been made between fifteen and twenty years ago as a college project and would be expected to be distributed for free.

Most of the critique of the game will be about the story, so a bit about the gameplay first. As far as point-and-click adventure games go, this is one of the most simplistic. I've seen -more- simplistic games that I did play, but I can't think of any right now. There are no puzzles, nothing to figure out. You just find all the stuff that glows when you mouse over it, then sneak up behind everyone to see what they're thinking. Playing in stealth mode is a joke, no challenge (even for the minimally competent) whatsoever. The graphics are acceptable for the style (and one might assume, budget). The sound and music are pretty good, but they don't really seem to fit the mood of the game very well. It's sort of like matching up Silent Hill's music and sound with Casper the Friendly Ghost.

The main part of the game is its story, and while I'm not opposed to a cliche setting or starting scenario, sadly the story does not really progress beyond the starting situation. Which is a shame, because the voice acting was pretty good. I played in stealth mode, looked at every interactable object, viewed every memory, unlocked every story option, and was never seen by any of the family members. Finished the game in 2.8 hours, got an ending I would consider 'good', and I have no desire to play it ever again.

Instead of really giving you choices that matter that actually branch out the storyline, the three maladjusted characters are put on a sacrificial altar and the player gets to decide who will get to act all pissy/mopey/whiney this chapter. Some of the 'choices' offered are split between propriety and a non-sequitur option. Not chosing the non-sequitur option has the same level of consequences for the affected character as failing to fulfill social/societal expectations. Additionally, the choices are made for an entire week at a time, but most of the life-altering 'choices' are things that might take anywhere between fifteen minutes and a couple of hours in most of the chapters, or wouldn't be mutually exclusive no matter how you looked at it.

Minor Spoilers: Hilariously, despite being myself in a somewhat similar life position as Dan, I could not find him interesting or identifiable. He's mopey and non-commital, and if I think of Tommy's reading troubles as hereditary, that would explain Dan's writer's block pretty well. I found it so hard not to disparage Linda as a selfish, whiny bellyacher, that I kind of just did. Tommy is a static and boring character, even for a kid. He exists in the story to be the sacrifical lamb whenever you decide talentless Dan should do his job or do apparently incapable Linda's work for her, however more often than he seems neglected, he seems more like a spoiled and undisciplined crybaby with more cognitive deficiencies than poor reading comprehension.

I have problems with the writing for the game, as the game's primary tension is the supposed marital problems between Dan and Linda, which are barely mentioned. The only problems I can see the two having are related to Linda being an implacable whiner who blames Dan for her lack of drive, focus, and ability for most of the game (for perspective, I still got what I would consider the best ending for their relationship). This is made worse by the half-hearted attempts to frame Linda's personality as creative and indepenent using her own words, which make her look hypocritical and even more selfish and listless. While this can be considered a negative personality trait written into the character, I can't help but feel the writer is tacitly implying that women expect their husbands to do everything for them. Personally, I can't stand her the way she is written.

There's never even an insinuation that Dan is writing the book to provide a living for his family, and given that zero of your decisions seem to change which or how the chapters play out, all the more reason for the player to never help him do it unless you think supporting his pride/hubris as a writer is important. The characters certainly never act like the book is at all important to their well-being. That said, Dan's choice is almost always about industriousness, the other two choices are usually about him satisfying the demands of his family, so it would make a lot of sense if you could 'lose' the game by failing to help him write a good book and meet deadlines. Several of the choices -seem- like they would be weighted to give you a better score with both the book and with the family, but that does not actually appear to be the case.

Finally, I did not feel any of the decisions were particularly hard or weighty, and I feel I would not ever have made different decisions at any point in the game. The fully linear chapters and extremely repetative gameplay made my stomach hurt with frustration as I wanted and tried to hurry up and finish. The ending (as with all of the chapter plots) was mundane and predictable. The character outcomes were clearly linked to a hidden score and had no relationship to any of the actual decisions made throughout the storyline.

If I didn't get this game with a bundle, I would be extremely upset about having paid any specific sum of money for the product.

And, there you have it, folks. A review that nearly took longer to write than the game took to finish.

Edit: Clarified the intro paragraph.
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61 von 78 Personen (78 %) fanden dieses Review hilfreich
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3.0 Std. insgesamt
Verfasst: 10. Dezember 2013
The Novelist is a story driven adventure game that takes place in a summer home. The main character, Dan, takes his family to this place so he can get away from the city and focus on his book. You don't actually play Dan, or any of his family members, you play some sort of ghost, who is trying to influence their lives.

First of all let me adress a small issue. This game is what I would consider "Art". Therefore, there isn't much in terms of the standard definition of gameplay. There are definitely choices, and different endings, but you really aren't doing much. Your watching the story unfold based on your choices. Especially if you play in story mode.

There are 2 different types of modes. Stealth and story. In story mode, the family is unable to detect you, leaving you to be able to discover clues and read their memories with ease. This is what you would want to choose to just focus on the story. Stealth includes a stealth mechanic to the game, you must remain out of site. For the first time, I'd recommend using stealth. It makes it feel more like a game, even though without the mechanic I would still call it a game.

Okay, the story. The story is great, and the choices, unlike other games that claim this, actually count. Your choices will reflect in the ending no matter which exact "ending" you choose. And I do not believe there is a perfect ending. No matter what, someone will end up disapointed one way or another. That's what I love about this game, because that is life. You can't make everyone happy. And when your in an outsider situation, that makes it even harder. The story isn't complex or epic, and it doesn't have to be. It's a simplistic story about a families life and problems. But it feels real, and I love it.

I absolutely love story driven games, and I'm glad I spend 15 bucks on The Novelist. If you enjoy games like The Stanley Parable, Gone Home, and the sort, you will love The Novelist. I surely hope people give this game a chance.

Buy At Full Price
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