Finalist - Outstanding Achievement in Story: 2014 DICE Awards Finalist - Gamer's Voice Award: SXSW Gaming Expo The Novelist asks one central question: can you achieve your dreams without pushing away the people you love?
Data de lançamento: 10 Dez 2013
Marcadores populares para este produto:
Assistir a todos os 2 trailers

Comprar The Novelist

$14.99

Atualizações recentes Ver todos (6)

On Sale!

6 maio 2014

Hey, everyone, I wanted to quickly let you know the game is part of the Humble Spring Sale here.

I didn't know that the Humble Spring Sale was coming when I put the game on a Weeklong Deal here last month, and unfortunately there is a two-month waiting period for sales here on Steam. This means that I'm prevented from reflecting the same 50% discount here on Steam. :-/

That said, Humble sales do come with a Steam key, so you can buy it there and then activate your game on Steam via your Humble account.

Sorry for the confusion, but I hope you enjoy the deal!

0 comentários Leia mais

New Update! 50% Off!

7 abril 2014

Hey everyone, just a quick note to let you know that the game is 50% off this week as part of Steam's Weeklong Deals.

There's also a new patch to the game with two important changes.

You can read more about everything here.

3 comentários Leia mais

Análises

“The Novelist affected me, deeply and painfully ... I frequently cried at the outcomes of the decisions I made for the Kaplan family.”
Rock Paper Shotgun

“While it arrives on the heels of other notable non-combat, story-based games, it still manages to feel fresh and emotionally resonant. This is thanks to sincere, realistic writing and an inspired approach to player choice, which has you picking sides and making difficult compromises in the context of family conflicts.”
Polygon

“The Novelist is the most personal and beautiful game I have ever experienced. The creator, Kent Hudson, has quite plainly poured his heart and soul into this game, and the outcome is genuinely something to behold. Never before have I felt so emotionally involved in the characters, their situation and potential future, as in this truly player-driven story.”
10 out of 10 – GameGrin

Sobre o jogo

Finalist - Outstanding Achievement in Story: 2014 DICE Awards
Finalist - Gamer's Voice Award: SXSW Gaming Expo

The Novelist asks one central question: can you achieve your dreams without pushing away the people you love? The game focuses on Dan Kaplan, a novelist struggling to write the most important book of his career while trying to be the best husband and father he can be. The Kaplans have come to a remote coastal home for the summer, unaware that they’re sharing the house with a mysterious ghostly presence: you.

Read the family’s thoughts. Explore their memories. Uncover their desires and intervene in their lives. But stay out of sight; you can’t help the Kaplans if they know there’s a ghost in the house. It’s up to you to decide how Dan’s career and family life will evolve, but choose carefully; there are no easy answers, and every choice has a cost.

Dan’s relationships – to his work, his wife, and his son – react and shift in response to your choices. With a different sequence of events in every playthrough, The Novelist gives life to a unique experience each time you play.

The decisions you make will define the Kaplans’ lives, but they may also tell you something about yourself.

Requisitos do sistema – PC

    Minimum:
    • OS: Windows XP SP2 or higher
    • Processor: 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM video card
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM video card

Requisitos do sistema – Mac

    Minimum:
    • OS: OS X Lion (10.7) or higher
    • Processor: 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM video card
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: OS X Mountain Lion (10.8)
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM video card

Requisitos do sistema - Linux

    Minimum:
    • Processor: 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM video card
    • Hard Drive: 800 MB available space
    • Additional Notes: Built with Unity 4.3.4, tested in Ubuntu 12.04 and 13.10
    Recommended:
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM video card
Análises úteis de usuários
21 de 22 pessoas (95%) acharam esta análise útil
313 produtos na conta
5 análises
3.0 hrs registradas
NÍVEL DE DIFICULDADE: VIDA

Sou escritor, fui casado, tenho filhos, chego aos 40 em dois meses, já atravessei crises. Condição ideal para nutrir empatia pelos Kaplan, a família que protagoniza "The Novelist" (thenovelistgame.com ), de Kent Hudson.

O jogo acompanha três meses na vida de Dan Kaplan, o romancista do título, sua mulher pintora, Linda, e o filho pequeno do casal, o introspectivo Tommy.

O casamento não vai bem, e todos passam por momentos difíceis: Dan lida com um bloqueio criativo e com a pressão da editora, Linda ensaia voltar à carreira após ter se dedicado a cuidar do filho, Tommy anda com problemas na escola. A família aluga uma casa no litoral do Oregon para passar o verão, na esperança de que a temporada os ajude a resolver seus problemas.

É quase um jogo de estratégia em turnos: assumimos o comando de um fantasma que não atravessa paredes, mas observa o cotidiano dos ocupantes da casa, tem acesso às suas memórias e influencia diretamente suas vidas. Vagamos pelos cômodos lendo os pensamentos dos Kaplan, encontrando pistas em desenhos e cartas e conhecendo os dilemas de cada um.

Cada turno representa uma semana. Após tudo explorado é preciso tomar uma decisão, e é aí que entra a estratégia. É impossível deixar a família inteira feliz. Escolher os desejos de alguém sempre implica em deixar de lado ou minimizar as aspirações do outro, que acaba por se decepcionar.

Não existe certo ou errado no universo do jogo e, como num teste de Rorschach, as decisões acabam refletindo os valores e a balança moral de cada jogador. Cada mínima decisão importa e tem repercussões visíveis, mas o jogo não conduz a nenhuma delas. Fica por nossa conta escolher o que julgamos ser melhor. É complicado, assim como a vida é complicada.

A imersão é tamanha que logo começamos a tratar os Kaplan como seres humanos, demonstrando a eficácia dos games em construir paisagens mentais. A tendência inicial é se identificar com alguém e esquecer que somos um quarto elemento, externo aos dramas da família.

De início ignorei o casal, julgando que adultos são melhores em cuidar de si mesmos do que uma criança vulnerável. Logo percebi o erro, mas relutei em mudar de tática. Não estava preocupado com os dois como pessoas, mas em como podiam ajudar o filho.

Só mudei de atitude quando Tommy deu sinais de incômodo com o sofrimento dos pais. Também admiti o exagero de deixar ambos sempre disponíveis ao filho, que acabaria crescendo sem recursos internos para lidar com frustrações. E assim, pesando bem cada ação, fui encontrando o equilíbrio possível.

Não dá para fazer tudo. Claro, podemos reiniciar o jogo e tomar decisões diferentes para conhecer outras repercussões, outros finais. Mas joguei apenas uma vez e, mesmo curioso, pretendo parar por aí. Prefiro a responsabilidade de ter apenas uma chance de tomar cada decisão, como na vida. E é melhor assim.

Quanto ao que aconteceu com os Kaplan ao final do meu jogo, isso fica entre mim e eles. Convivi com a intimidade da família, o que torna essa questão um assunto particular. Por mais fora de moda que isso seja hoje em dia.

http://www1.folha.uol.com.br/colunas/danielpellizzari/2013/12/1388685-nivel-de-dificuldade-vida.shtml
Publicada: 20 janeiro 2014
Você achou esta análise útil? Sim Não
20 de 22 pessoas (91%) acharam esta análise útil
915 produtos na conta
5 análises
3.7 hrs registradas
This game made me confront the fact that I was slowly destroying my relationship with my partner through neglect. That it was able to speak to me on such a human level is probably the greatest accolade I could give it.
Publicada: 20 maio 2014
Você achou esta análise útil? Sim Não
20 de 27 pessoas (74%) acharam esta análise útil
1,130 produtos na conta
35 análises
2.8 hrs registradas
I've been looking forward to this game for a while, as any game that forces the player to make difficult choices with some grounding in reality immediately piques my interest. Ever since getting married about a year ago, I've had to "grow up" and realize that my choices are no longer my own, and that I must think of the greater interest of my wife and family in general as we both make decisions together. Now as we get ready to give up our established jobs and prepare to move overseas for several years, where we hope to make new friends, raise any future children, and find new jobs, our choices become more and more crucial (and intimidating) than ever before. These feelings had me anticipating The Novelist even before I played a single minute.

Some have accused me of enjoying 2Deep4U games a bit too much; while it's true that mostly indie games topped my list of games I most enjoyed last year (Swapper, Gunpoint, Brothers, Guacamelee, Rogue Legacy, Stanley Parable), I've managed to maintain a cynical stubbornness against games that I can appreciate but otherwise just do not enjoy (Proteus, Papo & Yo, Dust). After completing The Novelist, I can unfortunately say that my verdict of the game lies squarely in the latter category.

The Novelist appoints you as a ghost in a house where you voyeuristically observe the life of the Kaplan family: Dan, Linda and their son Tommy. The house is littered with notes, letters and drawings (Gone Home-style) which you can read to discover the daily problem du jour. Thankfully, there is more human interaction than Gone Home, since you can also watch the family members live their lives and enter their memories to hear their thoughts. After finding enough clues and thoughts, each member has an "item" that you can possess to convey how they would want to end their day. If you find enough clues, you can also make a compromise possession with someone else, but at least one person will always have their daily wish unfulfilled.

From what I can tell after two playthroughs, the first choice will always carry the most weight. The compromise choice, if selected, seems to either mildly satisfy the family member or merely hold status quo. The member whose choice you ignore will fall into worse and worse shape. Each playthrough can offer days in random order, but the days themselves are the same and have no variety. I didn't like this as you never see any ramification of previous choices in future days, besides some thoughts here and there. Everything is eerily distilled into simple black and white scenarios and outcomes. I'll avoid any spoilers, but the daily, monthly, and eventual final decision results left a lot to be desired. Also, the final outcomes are incredibly disjointed, with certain distinct epilogues given for each character that hold absolutely no relationship to other members' decisions and epilogues.

Actually, I think that's what annoys me the most. For a game whose prime selling point is the idea of making hard choices and compromises for the greater good, the fact that your choices have no interrelation between members seems completely unrealistic and disappointing. If I, as a father, take time out of my day to affirm my wife's hobbies and spend more time with my son, how does it make sense that I treat them the same horrible way depending on one of my one (father) choices, versus when I completely ignore them and put my priorities above all else?

In a game that prides itself on difficult decisions, I can give one clear recommendation on choice:

Don't play The Novelist.
Publicada: 19 janeiro 2014
Você achou esta análise útil? Sim Não
10 de 12 pessoas (83%) acharam esta análise útil
437 produtos na conta
5 análises
2.7 hrs registradas
What to do what to do? Will I let Dan (the father) focus on his Novel, become a best seller but let his family life go down in a drain? Or will I focus on Tommy (the kid) who seems to have a diffcult time in school and could really use his parents at the moment to help him around? Or maybe Linda (the mother) with making her passion for painting into something real?

Go around the house and find clues in what the 3 characters want, explore their thoughts and memorries. All of that is all easy till you are set with the choice, who will i make happy this time with what they want, who will i comprimise with and who will be left dissapointed.

That is the novelist, pick your side and see the outcome. Only takes about 3 hours to play, but there is replayabilty, some scenes look back on what happend, how one person was dissapointed and how that made them feel or affected. There is not much action required, you can play a stealth face in which you need to hide or play the easy mode in which it doesnt mather because the family wont see you. Recommended?Yes
Publicada: 14 janeiro 2014
Você achou esta análise útil? Sim Não
8 de 9 pessoas (89%) acharam esta análise útil
887 produtos na conta
3 análises
2.4 hrs registradas
This game is a brilliant change of pace from a lot of other games. I'm not sure if I've ever seen a game that fits into 'real life' (define that however you wish) so well as this one. A lot of the scenarios in here are perfect practice for what people would really want out of life, and I'm learning things about myself playing this. It's really interesting.

Certainly may not be for everybody, but nothing worth anything ever is.
Publicada: 23 março 2014
Você achou esta análise útil? Sim Não

Prêmios

Finalist - Outstanding Achievement in Story: 2014 DICE Awards
Finalist - Gamer's Voice Award: SXSW Gaming Expo
Indie Game of the Year: Continue Play