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Finalist - Outstanding Achievement in Story: 2014 DICE Awards Finalist - Gamer's Voice Award: SXSW Gaming Expo The Novelist asks one central question: can you achieve your dreams without pushing away the people you love?
Data wydania: 10 Gru 2013
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On Sale!

6 Maj 2014

Hey, everyone, I wanted to quickly let you know the game is part of the Humble Spring Sale here.

I didn't know that the Humble Spring Sale was coming when I put the game on a Weeklong Deal here last month, and unfortunately there is a two-month waiting period for sales here on Steam. This means that I'm prevented from reflecting the same 50% discount here on Steam. :-/

That said, Humble sales do come with a Steam key, so you can buy it there and then activate your game on Steam via your Humble account.

Sorry for the confusion, but I hope you enjoy the deal!

Komentarzy: 0 Więcej

New Update! 50% Off!

7 Kwiecień 2014

Hey everyone, just a quick note to let you know that the game is 50% off this week as part of Steam's Weeklong Deals.

There's also a new patch to the game with two important changes.

You can read more about everything here.

Komentarzy: 3 Więcej

Recenzje

“The Novelist affected me, deeply and painfully ... I frequently cried at the outcomes of the decisions I made for the Kaplan family.”
Rock Paper Shotgun

“While it arrives on the heels of other notable non-combat, story-based games, it still manages to feel fresh and emotionally resonant. This is thanks to sincere, realistic writing and an inspired approach to player choice, which has you picking sides and making difficult compromises in the context of family conflicts.”
Polygon

“The Novelist is the most personal and beautiful game I have ever experienced. The creator, Kent Hudson, has quite plainly poured his heart and soul into this game, and the outcome is genuinely something to behold. Never before have I felt so emotionally involved in the characters, their situation and potential future, as in this truly player-driven story.”
10 out of 10 – GameGrin

Informacje o grze

Finalist - Outstanding Achievement in Story: 2014 DICE Awards
Finalist - Gamer's Voice Award: SXSW Gaming Expo

The Novelist asks one central question: can you achieve your dreams without pushing away the people you love? The game focuses on Dan Kaplan, a novelist struggling to write the most important book of his career while trying to be the best husband and father he can be. The Kaplans have come to a remote coastal home for the summer, unaware that they’re sharing the house with a mysterious ghostly presence: you.

Read the family’s thoughts. Explore their memories. Uncover their desires and intervene in their lives. But stay out of sight; you can’t help the Kaplans if they know there’s a ghost in the house. It’s up to you to decide how Dan’s career and family life will evolve, but choose carefully; there are no easy answers, and every choice has a cost.

Dan’s relationships – to his work, his wife, and his son – react and shift in response to your choices. With a different sequence of events in every playthrough, The Novelist gives life to a unique experience each time you play.

The decisions you make will define the Kaplans’ lives, but they may also tell you something about yourself.

Wymagania systemowe (PC)

    Minimum:
    • OS: Windows XP SP2 or higher
    • Processor: 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM video card
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM video card

Wymagania systemowe (MAC)

    Minimum:
    • OS: OS X Lion (10.7) or higher
    • Processor: 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM video card
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: OS X Mountain Lion (10.8)
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM video card

Wymagania systemowe (Linux)

    Minimum:
    • Processor: 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM video card
    • Hard Drive: 800 MB available space
    • Additional Notes: Built with Unity 4.3.4, tested in Ubuntu 12.04 and 13.10
    Recommended:
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM video card
Pomocne recenzje klientów
20 z 22 osób (91%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 923
Recenzji: 5
3.7 godz. łącznie
This game made me confront the fact that I was slowly destroying my relationship with my partner through neglect. That it was able to speak to me on such a human level is probably the greatest accolade I could give it.
Zamieszczono: 20 Maj 2014
Czy ta recenzja była pomocna? Tak Nie
20 z 27 osób (74%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 1,135
Recenzji: 35
2.8 godz. łącznie
I've been looking forward to this game for a while, as any game that forces the player to make difficult choices with some grounding in reality immediately piques my interest. Ever since getting married about a year ago, I've had to "grow up" and realize that my choices are no longer my own, and that I must think of the greater interest of my wife and family in general as we both make decisions together. Now as we get ready to give up our established jobs and prepare to move overseas for several years, where we hope to make new friends, raise any future children, and find new jobs, our choices become more and more crucial (and intimidating) than ever before. These feelings had me anticipating The Novelist even before I played a single minute.

Some have accused me of enjoying 2Deep4U games a bit too much; while it's true that mostly indie games topped my list of games I most enjoyed last year (Swapper, Gunpoint, Brothers, Guacamelee, Rogue Legacy, Stanley Parable), I've managed to maintain a cynical stubbornness against games that I can appreciate but otherwise just do not enjoy (Proteus, Papo & Yo, Dust). After completing The Novelist, I can unfortunately say that my verdict of the game lies squarely in the latter category.

The Novelist appoints you as a ghost in a house where you voyeuristically observe the life of the Kaplan family: Dan, Linda and their son Tommy. The house is littered with notes, letters and drawings (Gone Home-style) which you can read to discover the daily problem du jour. Thankfully, there is more human interaction than Gone Home, since you can also watch the family members live their lives and enter their memories to hear their thoughts. After finding enough clues and thoughts, each member has an "item" that you can possess to convey how they would want to end their day. If you find enough clues, you can also make a compromise possession with someone else, but at least one person will always have their daily wish unfulfilled.

From what I can tell after two playthroughs, the first choice will always carry the most weight. The compromise choice, if selected, seems to either mildly satisfy the family member or merely hold status quo. The member whose choice you ignore will fall into worse and worse shape. Each playthrough can offer days in random order, but the days themselves are the same and have no variety. I didn't like this as you never see any ramification of previous choices in future days, besides some thoughts here and there. Everything is eerily distilled into simple black and white scenarios and outcomes. I'll avoid any spoilers, but the daily, monthly, and eventual final decision results left a lot to be desired. Also, the final outcomes are incredibly disjointed, with certain distinct epilogues given for each character that hold absolutely no relationship to other members' decisions and epilogues.

Actually, I think that's what annoys me the most. For a game whose prime selling point is the idea of making hard choices and compromises for the greater good, the fact that your choices have no interrelation between members seems completely unrealistic and disappointing. If I, as a father, take time out of my day to affirm my wife's hobbies and spend more time with my son, how does it make sense that I treat them the same horrible way depending on one of my one (father) choices, versus when I completely ignore them and put my priorities above all else?

In a game that prides itself on difficult decisions, I can give one clear recommendation on choice:

Don't play The Novelist.
Zamieszczono: 19 Styczeń 2014
Czy ta recenzja była pomocna? Tak Nie
10 z 12 osób (83%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 443
Recenzji: 5
2.7 godz. łącznie
What to do what to do? Will I let Dan (the father) focus on his Novel, become a best seller but let his family life go down in a drain? Or will I focus on Tommy (the kid) who seems to have a diffcult time in school and could really use his parents at the moment to help him around? Or maybe Linda (the mother) with making her passion for painting into something real?

Go around the house and find clues in what the 3 characters want, explore their thoughts and memorries. All of that is all easy till you are set with the choice, who will i make happy this time with what they want, who will i comprimise with and who will be left dissapointed.

That is the novelist, pick your side and see the outcome. Only takes about 3 hours to play, but there is replayabilty, some scenes look back on what happend, how one person was dissapointed and how that made them feel or affected. There is not much action required, you can play a stealth face in which you need to hide or play the easy mode in which it doesnt mather because the family wont see you. Recommended?Yes
Zamieszczono: 14 Styczeń 2014
Czy ta recenzja była pomocna? Tak Nie
8 z 9 osób (89%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 888
Recenzji: 3
2.4 godz. łącznie
This game is a brilliant change of pace from a lot of other games. I'm not sure if I've ever seen a game that fits into 'real life' (define that however you wish) so well as this one. A lot of the scenarios in here are perfect practice for what people would really want out of life, and I'm learning things about myself playing this. It's really interesting.

Certainly may not be for everybody, but nothing worth anything ever is.
Zamieszczono: 23 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 179
Recenzji: 2
1.8 godz. łącznie
Lovely Story, nice writing, nice voice over. I learned actually something about myself while playing it :D
Zamieszczono: 9 Kwiecień 2014
Czy ta recenzja była pomocna? Tak Nie

Nagrody

Finalist - Outstanding Achievement in Story: 2014 DICE Awards
Finalist - Gamer's Voice Award: SXSW Gaming Expo
Indie Game of the Year: Continue Play