The Novelist asks one central question: can you achieve your dreams without pushing away the people you love? The game focuses on Dan Kaplan, a novelist struggling to write the most important book of his career while trying to be the best husband and father he can be.
Évaluations des utilisateurs :
Récentes :
variables (13 évaluation(s)) - 69% des 13 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
plutôt positives (735 évaluation(s)) - 77% des 735 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 10 déc 2013

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Acheter The Novelist

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-66%
$14.99
$5.09
 

Articles

“The Novelist affected me, deeply and painfully ... I frequently cried at the outcomes of the decisions I made for the Kaplan family.”
Rock Paper Shotgun

“While it arrives on the heels of other notable non-combat, story-based games, it still manages to feel fresh and emotionally resonant. This is thanks to sincere, realistic writing and an inspired approach to player choice, which has you picking sides and making difficult compromises in the context of family conflicts.”
Polygon

“The Novelist is the most personal and beautiful game I have ever experienced. The creator, Kent Hudson, has quite plainly poured his heart and soul into this game, and the outcome is genuinely something to behold. Never before have I felt so emotionally involved in the characters, their situation and potential future, as in this truly player-driven story.”
10 out of 10 – GameGrin

À propos de ce jeu

The Novelist asks one central question: can you achieve your dreams without pushing away the people you love? The game focuses on Dan Kaplan, a novelist struggling to write the most important book of his career while trying to be the best husband and father he can be. The Kaplans have come to a remote coastal home for the summer, unaware that they’re sharing the house with a mysterious ghostly presence: you.

Read the family’s thoughts. Explore their memories. Uncover their desires and intervene in their lives. But stay out of sight; you can’t help the Kaplans if they know there’s a ghost in the house. It’s up to you to decide how Dan’s career and family life will evolve, but choose carefully; there are no easy answers, and every choice has a cost.

Dan’s relationships – to his work, his wife, and his son – react and shift in response to your choices. With a different sequence of events in every playthrough, The Novelist gives life to a unique experience each time you play.

The decisions you make will define the Kaplans’ lives, but they may also tell you something about yourself.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP SP2 or higher
    • Processeur : 1.8 GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : 256 MB VRAM video card
    • Espace disque : 800 MB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : 2 GHz
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 512 MB VRAM video card
    Minimum:
    • Système d'exploitation : OS X Lion (10.7) or higher
    • Processeur : 1.8 GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : 256 MB VRAM video card
    • Espace disque : 800 MB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : OS X Mountain Lion (10.8)
    • Processeur : 2 GHz
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 512 MB VRAM video card
    Minimum:
    • Processeur : 1.8 GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : 256 MB VRAM video card
    • Espace disque : 800 MB d'espace disque disponible
    • Notes supplémentaires : Built with Unity 4.3.4, tested in Ubuntu 12.04 and 13.10
    Recommandée :
    • Processeur : 2 GHz
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 512 MB VRAM video card
Évaluations des utilisateurs
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Récentes :
variables (13 évaluation(s))
Globales :
plutôt positives (735 évaluation(s))
Publiées récemment
ThePersonPlaying
( 3.8 heures en tout )
Posté le : 25 juin
Produit reçu gratuitement
Me and my friend sat down one night/morning and ♥♥♥♥ed over the little kid but the parents are rich and in love. So ♥♥♥♥ the little kid he was ungrateful we gave him good stuff and he was a little ♥♥♥♥. 10/10 #gamesborked #jumpscares #arereal
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theoneumann
( 1.0 heures en tout )
Posté le : 23 juin
+ An original game. Such a rare commodity these days. That alone is enough for a purchase.

+ Engaging story and narrative. Being a fly on the wall during a family's summer and struggles together over a bunch of thought provoking subjects including death, family, hopes and dreams vs reality etc was at times, fantastic.

- Inevitably for a 'choose your own adventure' type of game you plan and 'think' how the story will play out based on your decisions, but as a result, at times, your expectations will not be met. Surely it's impossible for any game to match what is in your own head. In any case, one or two chapters have a couple of 'over-the-top' reactions to particular character choices, such as crashing a car because you didn't write enough of the book.

Still definitely recommended regardless. 8/10
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totorouboros
( 3.3 heures en tout )
Posté le : 19 juin
A writer and his family take a short vacation at a beach house. You are kind of a ghost that lives there and you follow the family during their daily life on this vacation. You find out about their desires and fears and can manipulate them to make a certain decision, or not.

There have been many reviews written about this game that explain why it is just bad. I'll just emphasize that it is very frustrating to play. It feels like a punishment because while trying to meet the needs of the family you never can satisfy everyone and it becomes frustrating having to always compromise in an illogical way. Overall the characters sometimes seems so utterly egoistic and selfcentered that it is no fun following them through their struggles.

I don't recommend this happiness-draining game.
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Sarkoth
( 3.6 heures en tout )
Posté le : 15 juin
The story is great, but gameplay is too simple. A very story driven, but also extremely slow paced game, which in the end is designed in a way that there's basically always three choices and the end result being very unsurprising.
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GeneralWolf
( 2.0 heures en tout )
Posté le : 13 juin
I am quite content with the purchase of this game. I felt as if I could really connect with the characters, and at times, you certainly felt the effects of your decisions. At first, I was worried that I would not enjoy this game based on some of the reviews, but I am glad that I took the time to play it, at the end, I had a fantastic ending.
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E-MAT
( 2.3 heures en tout )
Posté le : 12 juin
Short indie game in which player has to decide how the story of the novelist and his family unfolds. The storyline is quite interesting, but it very much depends on the player's decisions.
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StevoNDaHoodson
( 2.9 heures en tout )
Posté le : 10 juin
Subtle tearjerker.
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Hawkin
( 1.6 heures en tout )
Posté le : 7 juin
(My internet connection dropped while I was playing and that time period seems to have not been included in my play time, so it's actually ~2 hours more than it says.)

If I could give it a "meh" rating instead of an up or down, I would. The premise was interesting, but the execution didn't work with the story. The "one person gets what they want, the second gets a consolation prize, and the third gets told to f**k off and die" aspect is what broke it for me.

The final breaking point was the beach day, in which the choices are for (Tommy) Dan and Tommy go to the beach (which is literally a few steps away), (Dan) Dan works on the book, and (Linda) Dan fills out the promotion forms for her exhibition. Why are those mutually exclusive? The forms would take at most 30 minutes to an hour. Go to the beach in the morning, fill out the forms on return, then spend the evening writing. All three are happy.

Forcing that and other, similar situations into the happy/ok/f**k off mechanic just broke my suspension of disbelief completely. The choices presented often don't take up all that much time realistically, but for some reason entire days are devoted to single activities, even when they by definition cannot take up an entire day (like an evening date).

One example of how the mechanic actually worked was the choice of how to the use inheritance money: spending it on a camp for Tommy, conservatory time for Linda, or a promo for Dan's book. The fact that the money was a limited resource and could only be made to go so far was a reasonable constraint to place. That sort of constraint is perfectly fine, because it makes sense.

The way the mechanic is done, it just doesn't work with this particular story. I think it's a bit of a round peg/square hole situation. There was a story idea and a game idea, and they got hammered together without really fitting. A vacation taken so dad can work on his writing doesn't exactly scream "time constraints".

If you (the potential purchaser) can deal with the unnecessarily mutually exclusive decisions, by all means, purchase the game. It's a solid effort, and I don't want to scare anyone away from the developer. I see that they currently have a game in some stage of development and would like to say this: Strip away the game elements for a bit and look at the story (especially choices the player must make, if any). If it doesn't make sense without the game mechanics, it won't make sense with them.
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agarocks
( 2.5 heures en tout )
Posté le : 5 juin
The Novelist is a nice, short game where you are playing as a ghost-like entity haunting family of three. You can influence the choices of the father of the family - prioritize between desires of himself, his wife, and his son. There's some replayability value, as different choices provide you with different game outcomes.
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TiredGamer
( 3.8 heures en tout )
Posté le : 4 juin
Good.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Recommandé
3.6 heures en tout
Posté le : 4 juin
Firstly, this game has the best premise ever. In first-person, you play a meddling ghost who "fixes" people's lives by telling them what to do. This is one of my favorite things to do in real life.

That aside, whether you'll like this game will be entirely dependent on whether you identify with the story or not. What some people here have called "mundane" and "boring," I would call realistic and relatable. The plot is about making various difficult and sometimes heartbreaking choices, and the sacrifices family members make for each other. Personally, I think it's very touching and well-written. I've never played another game quite like this.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Non recommandé
3.3 heures en tout
Posté le : 19 juin
A writer and his family take a short vacation at a beach house. You are kind of a ghost that lives there and you follow the family during their daily life on this vacation. You find out about their desires and fears and can manipulate them to make a certain decision, or not.

There have been many reviews written about this game that explain why it is just bad. I'll just emphasize that it is very frustrating to play. It feels like a punishment because while trying to meet the needs of the family you never can satisfy everyone and it becomes frustrating having to always compromise in an illogical way. Overall the characters sometimes seems so utterly egoistic and selfcentered that it is no fun following them through their struggles.

I don't recommend this happiness-draining game.
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Évaluations les plus pertinentes  Globales
12 personne(s) sur 14 (86%) ont trouvé cette évaluation utile
Recommandé
5.2 heures en tout
Posté le : 13 juillet 2015
Dans The Novelist, le personnage principal est un écrivain en mal d'inspiration qui part s'isoler dans un lieu reculé avec sa femme et son fils pour continuer à écrire en paix.
Vous jouerez le rôle d'un esprit qui peut se déplacer de façon invisible... en faisant attention, car on peut être détecté.
Non, ce n'est pas Shining...
Même si la maison elle-même constitue un personnage de l'histoire. Elle a un passé.

Le gameplay est de se déplacer dans la maison et de lire (en anglais!) les lettres, journaux intimes, listes de commissions, mémos, et les pensées des 3 personnages humains pour débloquer les options de résolution quotidiennes.
Il faudra chaque soir choisir de favoriser Dan, Linda ou Tommy... aux dépens des autres.
Donc rien de difficile dans les manipulations.

A-t-on peur ? Non, même si il y a parfois du malaise et de l'angoisse, de part la position de voyeur de la difficulté psychologique familiale. Et la maison la nuit... est sinistre.

Les jours se suivent, se ressemblent parfois, et il faut surmonter une petite part d'ennui... que vit aussi cette famille au long de cet été un peu morne.

Est-ce un bon jeu ? OUI pour les amateurs de nouvelles graphiques, de point and click (ce n'en est pas vraiment un !), et de jeux dans lesquels l'histoire est primordiale.

La fin est un déchirement. Le choix est lourd.
J'ai eu des frissons en découvrant les implications, pourtant prévisibles... et le petit miroir tendu vers une situation personnelle à une époque, celle des choix cruciaux qui ne vont pas satisfaire tout le monde.

Et le miroir tout court qui sera tendu vers tout joueur qui finira cette histoire...

Jeu original dans sa forme, et prenant même si les personnages ne sont pas du tout attachants, ce qui est sans doute volontaire.
Anglais lu obligatoire pour bien en profiter.
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
3.3 heures en tout
Posté le : 26 janvier 2015
The Novelist n'est en rien semblable à un autre jeu à ma connaissance.
On suit ici le déroulement des vacances d'été de la famille Kaplan avec leurs envies et leurs problèmes. Le père est écrivain et doit parvenir à rédiger son nouveau roman, la mère décide de se remettre à la peinture et cherche à savoir ce qu'il lui plairait de faire, l'enfant, lui désire s'amuser mais doit faire face à des problèmes à l'école.

A vous, joueur de faire des choix en lisant les lettres, regardant les dessins ou parcourant les souvenirs des membres de la famille. http://steamcommunity.com/sharedfiles/filedetails/?id=382061371 Chaque décision plaira à l'un et décevra les deux autres, à vous de doser.
Le jeu est donc très original, seulement voilà il est aussi très répétitif. Durant les 9 chapitres on parcoure la même maison en lisant les journaux tenus par la mère et le père, en cherchant des lettres, cherchant des indices dans les souvenirs...etc jusqu’à faire un choix principal puis faire un compromis pour un second membre de la famille durant la nuit. Comptez environ 20 minutes par chapitre. http://steamcommunity.com/sharedfiles/filedetails/?id=382061430 Le scénario et les personnages sont convaincants mais je m'attendais à un peu plus de surprise. Le jeu nous laisse entrevoir un mystère autour de la maison et on en apprendra plus en lisant des journaux tenus par d'anciens résidents dans les années 40, 50 et 60 mais au final et c'est mon reproche au jeu, on ne suit que le quotidien d'une famille normale et banale. Pas de twist ou de révélation, seulement la découverte des conséquences de vos choix, souvent sans surprise : vous avez choisi d'isoler le père afin de l'aider à mieux avancer sur son roman? Eh bien sa femme se sentira délaissée et l'enfant triste car son père n'a pas pu jouer avec lui. En gros c'est ça...

Vous pouvez pimenter le gameplay en adoptant le mode de jeu Stealth dans lequel vous devrez vous déplacer incognito car la famille pourra vous voir, contrairement au mode Story. http://steamcommunity.com/sharedfiles/filedetails/?id=382061545 J'ai apprécié le jeu pour son originalité, la qualité des doublages (mais seuls les écrits de la mère et du père sont lus par une voix-off), le système des choix et pour la possibilité de reconfigurer les touches pour les détenteurs de claviers AZERTY mais je lui reproche son manque de surprise, sa répétitivité et malheureusement le manque de divertissement qu'il procure en conséquence.

Il s'agit plus d'une expérience que d'un jeu, je vous recommande d'essayer mais ne vous attendez pas à vous éclater non plus.

Lisez d'autres avis sur ma page de curation : Kitsune's Guide
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6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
Recommandé
5.2 heures en tout
Posté le : 23 mai 2015
The Novelist ne brille pas par son gameplay répétitif, ni ces puzzles inexistants, mais est sauvé par une histoire originale, qui vous rappellera que la vie est toujours faite de choix.

[ LA PETITE VOIX DANS LA TETE ]
Vous êtes l'esprit de la maison. Cacher dans les lumières, vous observez la vie de cette famille lors de leurs trois mois de vacances. Cela ce passe en deux phases. La première, de jour, vous devez espionner leurs journaux intimes, lettres, pensées et souvenirs afin de forcer le destin vers un choix de l'un des membres de la famille. Ensuite, viens une phase de nuit, où vous pouvez faire un compromis pour l'un des deux autres.

C'est là que le gameplay devient répétitif. Vous devrez faire exactement la même chose à chaque scénario. Explorer les souvenirs, trouvez des lettres, lires les journaux, choisir un choix pour un membre, puis un compromis (ou non) et continuer.

La partie intéressante c'est l'histoire. Bien que banal aux premiers abords, si on prend le temps de lire chaque information, on y découvre une vie assez chaotique qui peut arriver à tout le monde. Chaque décision aura son impact. Allez vous priviligier la rêve d'écrivain du père, la vie d'artiste de la mère, le bonheur du fils, sauvez le mariage, sombré dans l'alcool, etc... Ce sont les mêmes choix que l'on fait inconsciemment tous les jours...

[ CONCLUSION ]
Je le recommande, car c'est jeu indé avec une histoire à choix et fins multiples, touchante et des graphismes assez uniques. On regrette cette musique complètement déprimante qui est là même dans les moments "happy" de la famille.

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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
1.6 heures en tout
Posté le : 25 février 2014
The Novelist est un jeu à la premiere personne (comme un fps ou un doom-like) où on est un fantome dans la maison d'une famille de 3 personnages: les parents et leur fils. Le pêre est ecrivain et n'arrive pas à ecrire son livre et blablablabla.
Bref on est un fantome qui doit aider la famille à faire des choix, donc on lit leurs penser, on doit trouver des objets et chaque soir, on peut en aider q'un seul, donc faut faire le bon choix.
Ensuite il y a 2 mode: le mode normal où la famille ne peuvent pas vous voir, et le mode hard où la famille peuvent vour voir sauf si vous vous cachez dans les lampes (car on peut passer d'une lampe à l'autre tres rapidement avec une touche pour ce deplacer plus vite dans les pieces de la maison).

Bref j'ai bien aimé ce jeu, l'histoire est interaissante et le jeu est plutôt long, trouver certains objets dans la maison est souvent difficile et bien comprendre la penser de la famille pour aidé l'un d'eux chaque soir c'est génial \o/
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441 personne(s) sur 488 (90%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
2.1 heures en tout
Évaluation avant sortie
Posté le : 9 décembre 2013
The Novelist is a 'narrative adventure' that is similar in many ways to games like Gone Home and Dear Esther, which is to say that it's not everybody's cup of tea. That being said, if you enjoyed those games or are open to experiencing a mature and realistic story, you might find that you enjoy The Novelist as much as I did. You play as a 'ghost' (for lack of a better word) that observes and influences a family of three (Dan, Linda, and their son Tommy) during a summer spent in the Oregon countryside. The game is sub-divided into 12 chapters, each of which has a central problem such as a family member drinking too much, a death in the family, or a child's difficulties learning. Your task is to explore the thoughts and memories of each family member and determine how they would deal with the outcome in the way most desirable for them. Inevitably this leads to a prioritization of people that results in a lot of uncomfortable trade-offs: Do encourage Dan to spend more time on his novel at the expense of his relationship with his wife and son? Or, do you make the family spend as much time together as possible at the risk of their professional obligations? And, perhaps more importantly, which of these outcomes do you choose consistently?

This is a game that you may only get 2-3 hours of playtime out of, but I valued those 2-3 hours a great deal.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
382 personne(s) sur 502 (76%) ont trouvé cette évaluation utile
Non recommandé
1.0 heures en tout
Posté le : 10 décembre 2013
When I first saw this game I was intrigued with idea of being able to interact with and influence the lives of a family. I was expecting something akin to Heavy Rain (minus the murder mystery), with choices presented very naturally through events and conversations within the game. That's not what I got.

The Novelist started off as a quirky game that I believed could offer a few hours of enjoyment. For that first day, I was intrigued with my ability to sneak around the house, observing this family while trying to learn from each family member what they wanted. However, by the end of the first day I found that my interactions with the family were limited to taking one persons side (or maybe finding a compromise). What this game boiled down to was picking up notes, listening to a few snippets of dialogue and then being offered the dreaded choice of A, B, or C (or red, blue, green if you prefer to see it that way). I didn't feel like I was involved with their lives. If they happened to see me, the only penalty was losing the option to choose a compromise. You don't feel as though you have any real role in their lives, except for making that one choice at the end of each day. This is something that gets repetitive very quickly.

Even worse, you don't actually watch the family live their lives, you learn about it through notes. The sole role of the physical characters is to simply be there and provide (optionally) a watered down stealth mechanic. You don't interact with them, you don't learn about them from watching their routine, at most you get not even a sentence from choosing to listen to their thoughts. They may as well not even be there in the game.

I have to say, I was thoroughly disappointed with this game (it hardly has the interaction to be called a game) and could not recommend it.
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71 personne(s) sur 79 (90%) ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
Non recommandé
2.8 heures en tout
Posté le : 4 janvier 2015
I was briefly torn about whether or not to recommend the game, but after about five minutes of reflection, I can safely say that this game isn't worth buying. Despite having a great concept and being superficially well-made for an indie game, for the brief and predictable story, the asking price is extremely steep. The enticing story-and-gameplay concept is, sadly, completely and utterly wasted. This game could have been made between fifteen and twenty years ago as a college project and would be expected to be distributed for free.

Most of the critique of the game will be about the story, so a bit about the gameplay first. As far as point-and-click adventure games go, this is one of the most simplistic. I've seen -more- simplistic games that I did play, but I can't think of any right now. There are no puzzles, nothing to figure out. You just find all the stuff that glows when you mouse over it, then sneak up behind everyone to see what they're thinking. Playing in stealth mode is a joke, no challenge (even for the minimally competent) whatsoever. The graphics are acceptable for the style (and one might assume, budget). The sound and music are pretty good, but they don't really seem to fit the mood of the game very well. It's sort of like matching up Silent Hill's music and sound with Casper the Friendly Ghost.

The main part of the game is its story, and while I'm not opposed to a cliche setting or starting scenario, sadly the story does not really progress beyond the starting situation. Which is a shame, because the voice acting was pretty good. I played in stealth mode, looked at every interactable object, viewed every memory, unlocked every story option, and was never seen by any of the family members. Finished the game in 2.8 hours, got an ending I would consider 'good', and I have no desire to play it ever again.

Instead of really giving you choices that matter that actually branch out the storyline, the three maladjusted characters are put on a sacrificial altar and the player gets to decide who will get to act all pissy/mopey/whiney this chapter. Some of the 'choices' offered are split between propriety and a non-sequitur option. Not chosing the non-sequitur option has the same level of consequences for the affected character as failing to fulfill social/societal expectations. Additionally, the choices are made for an entire week at a time, but most of the life-altering 'choices' are things that might take anywhere between fifteen minutes and a couple of hours in most of the chapters, or wouldn't be mutually exclusive no matter how you looked at it.

Minor Spoilers: Hilariously, despite being myself in a somewhat similar life position as Dan, I could not find him interesting or identifiable. He's mopey and non-commital, and if I think of Tommy's reading troubles as hereditary, that would explain Dan's writer's block pretty well. I found it so hard not to disparage Linda as a selfish, whiny bellyacher, that I kind of just did. Tommy is a static and boring character, even for a kid. He exists in the story to be the sacrifical lamb whenever you decide talentless Dan should do his job or do apparently incapable Linda's work for her, however more often than he seems neglected, he seems more like a spoiled and undisciplined crybaby with more cognitive deficiencies than poor reading comprehension.

I have problems with the writing for the game, as the game's primary tension is the supposed marital problems between Dan and Linda, which are barely mentioned. The only problems I can see the two having are related to Linda being an implacable whiner who blames Dan for her lack of drive, focus, and ability for most of the game (for perspective, I still got what I would consider the best ending for their relationship). This is made worse by the half-hearted attempts to frame Linda's personality as creative and indepenent using her own words, which make her look hypocritical and even more selfish and listless. While this can be considered a negative personality trait written into the character, I can't help but feel the writer is tacitly implying that women expect their husbands to do everything for them. Personally, I can't stand her the way she is written.

There's never even an insinuation that Dan is writing the book to provide a living for his family, and given that zero of your decisions seem to change which or how the chapters play out, all the more reason for the player to never help him do it unless you think supporting his pride/hubris as a writer is important. The characters certainly never act like the book is at all important to their well-being. That said, Dan's choice is almost always about industriousness, the other two choices are usually about him satisfying the demands of his family, so it would make a lot of sense if you could 'lose' the game by failing to help him write a good book and meet deadlines. Several of the choices -seem- like they would be weighted to give you a better score with both the book and with the family, but that does not actually appear to be the case.

Finally, I did not feel any of the decisions were particularly hard or weighty, and I feel I would not ever have made different decisions at any point in the game. The fully linear chapters and extremely repetative gameplay made my stomach hurt with frustration as I wanted and tried to hurry up and finish. The ending (as with all of the chapter plots) was mundane and predictable. The character outcomes were clearly linked to a hidden score and had no relationship to any of the actual decisions made throughout the storyline.

If I didn't get this game with a bundle, I would be extremely upset about having paid any specific sum of money for the product.

And, there you have it, folks. A review that nearly took longer to write than the game took to finish.

Edit: Clarified the intro paragraph.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
79 personne(s) sur 92 (86%) ont trouvé cette évaluation utile
Recommandé
6.9 heures en tout
Posté le : 20 mai 2014
This game made me confront the fact that I was slowly destroying my relationship with my partner through neglect. That it was able to speak to me on such a human level is probably the greatest accolade I could give it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante