Assetto Corsa 1.0 is out now! Assetto Corsa 1.0 is now available for download on Steam! Version 1.0 signifies not just the long-term achievement but also a new start. The hugely successful Early Access program is now complete thanks to the contribution of hundreds of thousands of gamers.
Nutzerreviews: Sehr positiv (5,918 Reviews)
Veröffentlichung: 19. Dez. 2014

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Enthält 2 Artikel: Assetto Corsa, Assetto Corsa - Dream Pack 1

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Von Kuratoren empfohlen

"It's the most accurate and customizable racing simulator to date. Modding is easy and the community is active. This is a must buy for any wheel user!"

Kürzliche Updates Alle anzeigen (30)

31. Juli

Assetto Corsa v1.2 Changelog

Changelog 1.2
- Balanced interior and exterior volume for all cars
- Updated Fmod example project
- Updated Fmod pipeline document
- Fixed some rare FMod crashes
- Fixed bodywork sound when stand still for some cars
- Fixed typos for career descriptions
- Fixed Ferrari 458 and Giulia GTA sound pan
- Fixed flags position for triple screens users
- Fixed replay doesn't show smoke
- Fixed sun visible through barriers
- Fixed flying crew at Mugello
- Fixed delay before gear shift recognised
- Fixed keyboard controller and mouse steering
- Fixed rare pit stop repair bug when clutch is pressed
- Fixed wrong player is selected in the drivers list
- Fixed showroom crashes with Motion Blur enabled
- Fixed tyre blankets weird behaviour
- Fixed front wheels size on Lotus Evora
- Fixed Pagani Huayra broken mirror
- Fixed missing BMW M3 Gt2 rear tow
- Fixed cars already damaged starting a gameplay session at Ring
- Fixed BMW M3 e92 red patch on headlights
- Fixed P4/5 Competizione static calipers
- Fixed 599xx Evo weird LOD effect
- Fixed blurred rims missing from LOD C on some cars
- Fixed fuel calculator on Setup UI
- Fixed 500 Abarth skin issues
- Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3.
- Fixed some broken Steam achievements
- BMW 1M has stock liveries; the previous ones are assigned to the S3 version
- Added FOV system message when using +/- to change the value ingame
- Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app
- Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value
- Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
- Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally.
- Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is
using.
TYRES SHORT NAMES
SV= Street Vintage
ST= Street
SM= Semislicks
SS= Slicks SuperSoft
S= Slicks Soft
M= Slicks Medium
H= Slicks Hard
SH= Slicks SuperHard
HR= Hypercar Road
I= Intermediate
V= Vintage
- Fixed tyre - kerb hard collisions
- Adjusted realigning forces from tyres.
- Active differentials
- New Alfa Romeo Mito Quadrifoglio Verde
- New Audi Sport Quattro
- New Lamborghini Miura SV
- New Nissan GT-R Nismo
- New Toyota GT-86
- New Zandvoort circuit
- New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01)
- Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
- Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check
system/cfg/assetto_corsa.ini [LOW_SPEED_FF]]
- Multiplayer - Added checksum checks for tracks using the new config system
- Multiplayer - Removed "Track List" feature from AC Server
- Multiplayer - Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players
coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT
TIME, players are allowed to join during the wait time only
- Multiplayer - Fixed collision not triggering correct samples
- Multiplayer - Added weather settings to the server side
- Multiplayer - Fixed tyres glued to the road for cars without animated suspensions
- Multiplayer - Added possibility to limit tyre choice
- Multiplayer - Added Server Plugin Auth system to AC Server for customized user authentication.
AUTH_PLUGIN_ADDRESS in server_cfg.ini
- Multiplayer - Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application
and UDP_PLUGIN_ADDRESS in server_cfg.ini)
- Multiplayer - It is now possible to complete last lap during Qualify & Practice
- Multiplayer - Fixed /client_list not showing local car ID
- Multiplayer - Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list)
- Multiplayer - At the end of a race now the system goes "Race Control" view with leaderboard and chat
- Multiplayer - Exit button in ESC menu is now at safe distance from the others
- Multiplayer - Added option to force virtual mirror ON from AC Server
- Multiplayer - Added acServerManager into server folder.
- Added realtime "relative" time app
- Added glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.ini
- DRS can now be turned off with the DRS button and not only by braking
- AI grip on corner exit is now more realistic
- Improved loading time ~1s faster per car
- Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution.
This improves FPS CAPS and general fluidity
- Tyres and rims now stay blurred when replay is paused
- Auto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any more
- Air density calculation is now using temperature as input
- Proximity indicator now scales with resolution
- AI now properly brakes in time to hit 80Kmh in the pitlane
- Fixed discs object not properly switched with LODS
- Better driver gearshift preload on first gear
- Fixed strong tyre vibration around 40 kmh
- Added EBB (electronic brake balance) support
- Removed user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering
wheel feel) and it is controlled by wheel drivers
- Removed limits from Driver Eyes Positioning app
- Kers is now recharged in pits
- AI is not using "Trail Hint" anymore

65 Kommentare Weiterlesen

31. Juli

Assetto Corsa update 1.2 + Bonus Pack available!

The new build 1.2 of Assetto Corsa is available for all users on Steam, at the URL
http://store.steampowered.com/app/244210/. The new version provides a considerable update and adds five new cars and one circuit as free bonus content. The free bonus pack does not introduce only new content but, more importantly, new features and sensible improvements, in all sectors: artificial intelligence, physics, multiplayer features, graphics and general performance.
The changelog lists all the updates, fixes and modifications applied to the new build of Assetto Corsa, that now is even more stable, and includes new physics algorithms regarding the tyre model, force feedback and artificial intelligence.
Here is a description of the main areas of fixes, content and features included in the Assetto Corsa v.1.2 update:

General
The updates related to the physics engine and force feedback allows to appreciate even more the new cars included in the bonus pack and rediscover the old ones, since all the previous and existing content available in Assetto Corsa have been updated to take advantage of the latest improvements. Some graphics glitches known since the 1.0 version have been fixed: motion blur feature now works properly on any circuit, tyres “glued” to the road in multiplayer have been corrected, and two new features have been added for the driving view: now the dedicated app allows to find automatically the proper eye position, showing also a visual indication for suggested eyes position and actual eye position for Driver Eyes, in order to help gamers to find the correct match, if they desire to set it manually. All content has been updated in order to set a better driving view position with any car. Also, the limits from Driver Eyes Positioning app have been removed, in order to allow players with dedicated rigs or cockpits, free to set their prefered driving view. A huge operation of fine-tuning has involved all the car values, including lods, instrumentation, 2D/3D details, skins, and so on. Furthermore, continuing the general process of improvement, the game now features glowing brakes for high performance and racing cars.

Physics
Differential were updated with the latest electronic wizardry in order to simulate the intricate torque vectoring system at the base of the Nissan GTR incredible handling. Tyre model was also improved by refining the pneumatic trail math model to generate a more self aligning torque, together with improved relaxation length model it will now feature a much smoother ride and more consistent steer feedback.

Artificial intelligence
Artificial Intelligence is sensibly improved both by making it closer to humans performance in corner exit and in general race craft during the race; AI is now able to choose the proper tyre compound for a given session, better handle turbo strategy during qualify and race, improved DRS usage. Driving lines have been improved, as well as the ability of AI drivers to overtake each other and the player. Now they are more aggressive, and they take advantage of any mistake to take your position.

Multiplayer
The update of multiplayer is the result of the feedback received by the community, that asked for more stability and better tools for a more consistent multiplayer experience and leagues organization.
Amongst the various bug fixes included in this update, like the corrected checksum for circuits that use the new configuration system, better collision samples triggering, tyres that properly jump together with the car and so on, we also get some brand new and highly requested features.

We now offer you the possibility to limit the tyre choice, weather settings on the server side, lock of new players joining races, complete last lap in qualify and practice, add ballast for players and much more. Even more importantly a new complete server side UDP plugin for real time data input/output has been implemented. This particular feature will be of great help to all the league organizers and could bring very important developments in AC multiplayer in the near future.

New content
Regarding the selection of the new cars, the Alfa Romeo Mito Quadrifoglio Verde joins the fight versus the 500 Abarth EsseEsse and can also teach a thing or two against some older RWD machinery; the Audi Quattro is a legendary car so loved by car enthusiasts. The Audi had over 300bhp and 4 wheel drive in the mid 80s. A tuned step1 version with locked differentials and more power has been added to satisfy the hardcore car enthusiasts! The Lamborghini Miura SV is the first Lamborghini model officially added in Assetto Corsa. It defined the term supercar back in the 60s and now we give you the opportunity to drive this million value piece of car history. The Toyota GT86 is a very balanced car, and for this reason, maybe is one of the most wanted model included in the new package. This car has been developed in
cooperation with RSR Nurburg, that knows each single secret of this modern hachi-roku (eighty six), a car that makes every car enthusiast yell with excitement and every tyre tremble with fear. The Nissan GT-R Nismo introduces in Assetto Corsa the active central differential and it's the second 4WD car now available after the Alfa Romeo 155 DTM.

The Circuit of Zandvoort, a well-known motorsport race track located in the dunes north of Zandvoort, Netherlands, is the latest addition of the new build: the circuit gained popularity because of its fast, sweeping corners such as Scheivlak as well as the "Tarzanbocht" (Tarzan corner) hairpin at the end of the start/finish straight. Tarzanbocht is the most famous corner in the circuit. Since there is a camber in the corner, it provides excellent overtaking opportunities. It is possible to pass around the outside as well as the easier inside lane.

42 Kommentare Weiterlesen

Über dieses Spiel

Assetto Corsa 1.0 is out now!



Assetto Corsa 1.0 is now available for download on Steam!
Version 1.0 signifies not just the long-term achievement but also a new start. The hugely successful Early Access program is now complete thanks to the contribution of hundreds of thousands of gamers. If you have joined the Early Access program, we are pleased to announce that version 1.0 is available for you as free upgrade.

With the completion of our version 1.0 milestone, Assetto Corsa is now leaving Early Access status, and is available from Steam right now. The new version includes an extended career with fully blown championship series’, new features, improved gameplay, new sound sets and sound effects, new and improved post-processing effects as well as several optimizations, including some important refinements in the physics department, an updated tyre model and force feedback guaranteeing an even better driving experience. Assetto Corsa 1.0 introduces also the new Alfa Romeo Giulietta 2014 Launch Edition, available as free bonus content and the sought after Ruf Yellowbird which will be available once again as free bonus content by the end of the year; when available, the game will be updated automatically on Steam.

One journey ends, another begins ; version 1.0 by no means indicates the end Assetto Corsa development, on the contrary, this is now just the beginning of a long journey. The development team is already working on new cars, tracks, features and content that will improve the Assetto Corsa experience even more. As a preview of what to expect, take 50 of the most highly anticipated sport cars and five new tracks, all produced and released as official licensed content in 2015, either in DLC packs or as free bonus content.

What are you waiting for? See you on track!

Once again, we would like to thank our fans and Early Access contributors for your support.

Important news


Since 2011, the dev team have welcomed the New Year by making a very important announcement – this year is no different!
2011 - Assetto Corsa project unveiled
2012 - Ferrari license unveiled
2013 - Nurburgring-Nordschleife (laserscanned-based) license unveiled
2014 - Dream Pack #1 available in the Q1 2015 !!!

List of contents available:


CARS

PRODUCTION
- Abarth 500 EsseEsse (2 variants)
- Alfa Romeo Giulietta QV
- Alfa Romeo Giulietta QV Launch edition
- Alfa Romeo MiTo QV
- Audi Sport Quattro (2 variants)
- Bmw 1M (2 variants)
- Lamborghini Miura S.V.
- Lotus Elise SC (3 variants)
- Shelby Cobra
- RUF CTR Yellowbird
- Toyota GT-86

GT
- Bmw M3 E30 Evo (3 variants)
- Bmw M3 E30 Group A
- Bmw M3 E30 DTM
- Bmw M3 E92 (3 variants)
- Bmw Z4 E89 (3 variants)
- Lotus Evora GTC
- Lotus Evora GX

GTR
- McLaren MP4-12c GT3
- Bmw Z4 GT3
- Bmw M3 GT2
- Ferrari 458 GT2
- P4/5 Competizione
- Mercedes SLS GT3

CLASSIC GP
- Classic Team Lotus Type 49
- Classic Team Lotus 98T
- Ferrari 312T

SUPERCAR
- Ferrari LaFerrari
- Ferrari 458 Italia (2 variants)
- Ferrari F40 (2 variants)
- Ferrari 599xx
- McLaren Mp4 12c
- Mercedes SLS AMG
- Nissan GTR NISMO
- Pagani Zonda R
- Pagani Huayra
- Lotus Evora S (2 variants)
- Lotus Exige S Roadster
- Lotus Exige Scura

TRACKDAY
- KTM X-Bow R
- Lotus 2 Eleven
- Lotus Evora GTE
- Lotus Evora GTE Carbon
- Lotus Exige 240R (2 variants)
- Lotus Exige V6 Cup
- Lotus 2 Eleven GT4

OPEN WHEEL
- Tatuus FA-01
- Lotus Exos T125 (2 variants)

TRACKS
- Magione - "Autodromo dell'Umbria"
- Imola - "Autodromo Enzo e Dino Ferrari"
- Mugello - "Autodromo Internazionale del Mugello"
- Silverstone - GP track
- Silverstone - International track
- Silverstone - National track
- Monza - "Autodromo di Monza"
- Monza - "Classic 60's Edition"
- Nurburgring - GP
- Nurburgring - Sprint
- Spa Francorchamps
- Vallelunga - "Autodromo Piero Taruffi"
- Vallelunga - Club track
- Zandvoort
- Trento - Bondone Hillclimb
- Drift Track
- Drag strip

SHOWROOMS
- Standard showroom
- The Beach
- Hangar
- Industrial
- Sunset

GAME MODES
- Free Practice
- Race Events vs AI
- Career
- Online Multiplayer
- HotLap
- Time Attack
- Special Events
- Drift Mode
- Drag Race

FEATURES
- In-game telemetry
- Advanced car setup management
- Flags
- Penalties

APPS List
- Basic info
- Help
- Lap time
- Friends Leaderboard
- Camera On Board Customization
- Time of the day display
- Input monitor
- Time performance indicator
- Gear/rpm indicator
- Track map
- Rankings
- G-meter indicator

Systemvoraussetzungen

    Minimum:
    • OS: Windows Vista Sp2 - 7 - 8 - 8.1 - 10
    • Processor: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
    • Memory: 2 GB RAM
    • Graphics: DirectX 10.1 (e.g. AMD Radeon HD 6450, Nvidia GeForce GT 460)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Sound Card: Integrated
    Recommended:
    • OS: Windows Vista Sp2 - 7 - 8 - 8.1 - 10
    • Processor: AMD Six-Core CPU, Intel Quad-Core CPU
    • Memory: 6 GB RAM
    • Graphics: DirectX 11 (e.g. AMD Radeon 290x, Nvidia GeForce GTX 970)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • Sound Card: Integrated
Hilfreiche Kundenreviews
56 von 62 Personen (90%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
91.0 Std. insgesamt
Verfasst: 20. Februar
Zu aller erst möchte ich anmerken dass ich das Spiel mit einem Logitech Driving Force GT gespielt hab, bevor Fragen aufkommen. Rennsimulationen sind mein Lieblingsgenre und da Race07 nun schon einige Jahre auf dem Buckel hat und Project Cars sich immer wieder verschiebt, widmen wir uns heute der aktuell wohl besten Simulation auf dem Markt.(Zu Project Cars werde ich nach Release eventuell auch noch eine Review schreiben, bei der ich einen näheren Vergleich der beiden Spiele heranziehen werde.) Wer ein Force Feedback Lenkrad sein Eigen nennt, der bekommt hier ein unglaublich intensives Erlebnis, da die groß beworbenen laservermessenen Strecken einen wirklich jede Unebenheit direkt spüren lassen. Jedes Auto fühlt sich etwas anders an, was je nach Kombination immer eine neue Erfahrung bietet. Und hier sind wir auch beim wohl größten Kritikpunkt der meisten Leute. Der Umfang ist eigentlich nur ein kleines Basispaket, hier baut alles auf Modding auf, was aufgrund der großen Community auch wunderbar funktioniert. Vergleicht man den Umfang Assetto Corsas mit Mods gegenüber nicht modbaren Rennspielen, haben wir hier sogar eines der umfangreichsten Rennspiele aller Zeiten. Die Karriere ist allerdings ein Witz und nur dafür gedacht, um Neulinge an die Fahrphysik und Strecken heranzuführen. Allgemein ist Assetto Corsa auch für Neueinsteiger geeignet, da mit allen Fahrhilfen ein recht simples Fahren ermöglicht wird, man sollte allerdings AUF JEDEN FALL ein vernünftiges Lenkrad mit am besten 900° Lenkwinkel + Force Feedback besitzen. Tastatur oder Xbox 360 Controller bedeuten Verrat an der Simulationsszene und werden mit dem Tod am Kreuz bestraft. Viele Inhalte wie Regen oder Nachtrennen fehlen zwar noch, dafür konnte ich aber keine Bugs feststellen, außer dass bei mir die Achievements nicht funktionieren, wodurch Leute denken ich wär James May und bin noch nicht einmal 100 km/h gefahren. Die KI funktioniert ganz akzeptabel, benötigt allerdings ebenfalls noch Feinschliff, den Kunos Simulazioni allerdings für Update 1.1 versprochen hat. Den bereits angekündigten DLC halte ich allerdings nicht für Abzocke, da die Probleme und fehlenden Inhalte ja mit kostenlosen Updates nachgereicht werden und der DLC lediglich mehr Inhalte für Rennfans bietet. (Mclaren P1@Nordschleife ♥♥♥♥ yeah!)

UPDATE 27.02.15
Dank dem User Parov hab ich festgestellt, dass die Sache mit den Achievements kein Bug, sondern meine eigene Unfähigkeit war. Also auch wie James May...

UPDATE 01.08.15
Mittlerweile sind einige Updates erschienen, darunter auch die zwei großen Updates 1.1 und 1.2. Nun es gibt es zwar endlich Allradantrieb, 15 neue Autos (10 davon innerhalb des DLCs) sowie neue Strecken, darunter die unverzichtbare Nordschleife im Rahmen des empfehlenswerten "Dream Pack 1" und als kostenlosen Bonus die (leider nicht lasergescannte) Rennstrecke im niederländischen Zandvoort. Wirklich große Features wie Pitstops oder einfacher Regen fehlen dafür weiterhin und werden auch noch eine Zeit lang auf sich warten lassen. Nachtrennen erteilte man aufgrund der limitierten Engine sogar eine Absage. Keine gute Sache. Die KI ist trotz einiger Änderungen immer noch weit entfernt davon eine gute KI zu sein. Seit dem letzten Update funktionieren die Qualifyingzeiten nicht mehr richtig. Laut Livescoreboard fährt die KI eine Runde Zandvoort in unter einer Sekunde. Beim Beenden stehen zwar richtige Zeiten auf der Ergebnistafel, allerdings liegen zwischen zwei Plätzen schon mal gut und gerne 1,5 Minuten, trotz neun gefahrener Runden. Kippt die Stimmung?
War dieses Review hilfreich? Ja Nein Lustig
30 von 34 Personen (88%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
85.1 Std. insgesamt
Verfasst: 7. Februar
Einer der besten Simulation für den PC. Da Fahrphysik kann man am besten mit einem Lenkrad erleben. Andere Controller werden zwar auch unterstützt, bieten aber nicht gleichen Fahrspaß. Dadaurch, dass die Entwickler mit den Moddern teilweise zusammen arbeiten, stört der magerer Fuhrpark nicht. Es sollen dieses Jahr auch 50 weitere Fahrzeuge kommen und das ist das schönste an dem Spiel. Es wird weiter entwickelt.
War dieses Review hilfreich? Ja Nein Lustig
14 von 18 Personen (78%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
125.9 Std. insgesamt
Verfasst: 24. Februar
Kurz gesagt: eine bessere Renn-Sim kenne ich derzeit nicht. Man merkt, dass hier Enthusiasten am Werk sind und gute Qualität abliefern. Im Gegensatz zu RaceRoom Experience wird man hier auch nicht durch permanente teure Zusatzinhalte abgezockt, sondern erhält eine grundsolide Sim... Daumen hoch!
War dieses Review hilfreich? Ja Nein Lustig
18 von 26 Personen (69%) fanden dieses Review hilfreich
409.6 Std. insgesamt
Verfasst: 28. Februar
Bestes Sim-Racing Game bisher!
Macht einfach rießig Spaß!
War dieses Review hilfreich? Ja Nein Lustig
15 von 24 Personen (63%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
623.5 Std. insgesamt
Verfasst: 10. Februar
Super Simulation !!!!
Kann ich nur weiter empfehlen benutze ich selber um mich auf Rennen vorzubereiten!
Bester Simulator auf dem Markt.
War dieses Review hilfreich? Ja Nein Lustig