Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma series and DayZ, Take On Mars places you right in the middle of mankind's most exciting undertaking. Pioneer the exploration of Mars.
사용자 평가: 대체로 긍정적 (평가 460 개)
출시 날짜: 2013년 8월 1일

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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“Early Access allows us to involve the community from early on in the project, meaning the players very much help shape the game. This allows us to make decisions based on what the community wants. After all, we are making the game for them, not only for ourselves.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“The game is planned for release in the the second half of 2015.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“Until the game leaves Early Access, it's likely that it will feature some unpleasant bugs or confusing features. With final release, we aim to deliver a more streamlined experience, including tutorials and fixes for bugs and issues the community reports via our Feedback Tracker website."”

지금 앞서 해보기 버전은 어떤 상태인가요?

“At present, Take On Mars is in the Beta development stage. It means that the game should not dramatically change in terms of gameplay possibilities, but we will keep adding new content and features during the Beta stage”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“We intend to slightly increase the price upon the release.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We listen to your feedback and we aim for very open communication. While we sometimes need to prioritize, we take the ideas and suggestions of our community very seriously. As an example, the entire robotic section of the Space Program mode was completely overhauled from a linear set of missions to sandbox style progression where technologies determine which missions are available.”
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Take On Mars 구매

Take On Mars 4-Pack 구매

 

큐레이터의 추천

"Live the dream of successful rover missions actually resulting in increased budget."

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2015년 7월 5일

The very first BETA build is live

We’re happy to announce that after almost 2 years of Alpha development, our team has successfully pushed the first BETA marked build of Take On Mars to Steam. While this suggests that we’re closing in for the final release of the game later this year, there is still a lot to be done and polished: including additional features we’re considering for further development.



In that aspect, we see the first BETA release as an important milestone that sets the basic boundaries for the game – meaning that from the gameplay perspective, no radical changes (such as the additional multiplayer mode or the manned missions were in the past) should happen in future.

From a player perspective, the main task of this BETA release is mainly to provide a set of stabilizing fixes: for example the texture crash bug that was causing a lot of pain recently, as well as several other crashes, should now be resolved.

Looking ahead, we will keep adding content until we reach a feature complete BETA, and we will also be looking at some refinements to the content that already is in the game. The first iteration of these refining efforts can already be seen in this build, where we’ve reworked most of the user interface, including the one in our in-game editor.

Announced earlier, we will of course keep working on the redesign of building blocks (there are still several tasks that need to be done) and with some additional help from our fellow game designers at Bohemia Interactive, we will also think about possible tweaks regarding the overall experience players have with Take On Mars.

With the first BETA release, we’re also changing the price of Take On Mars a little bit – from now on, new players will be able to buy our Early Access BETA starting at 21,99$/19,99€/15,99£, while of course nothing changes for those of you who already own the game.

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2015년 6월 17일

News from E3 2015 and progress towards BETA release

Take On Mars was originally announced two years ago at E3 2013. What was then a Mars rover simulator has grown into a significantly larger game - especially with the addition of a manned section, multiplayer and new locations such as the Moon or the Low Earth Orbit. Since Bohemia Interactive is sponsoring the first PC Gaming Show at E3 this year, we thought we could use the opportunity to present Take On Mars there - and we did. With a brand new trailer and a 33% OFF sale!


Prepping for E3 combined with a bunch of other major things on our to-do lists ultimately resulted in moving the BETA release a little bit further. As we also want the BETA release to be as stable as possoble, we want to avoid pushing updates too often, because this could make the odds of randomly messing things up quite high.

With that said, we've had a period where we seemingly kept things quiet, but the reality behind the scenes was quite the opposite of that. Let's take a look at some of the things our team's been working on lately.

Major building redesign

Changing the design of buildings and building blocks is something that not everyone would consider necessary, but it's going to be an important part of the BETA release. The word "redesign" in this context means not only changing the models and textures, but basically reworking the entire system of what players can build with available parts.

Bases built with the new building blocks will feel less like "bubbles" and more like real buildings. Making the blocks larger and available in many different shapes and variants should also sweeten the building process and lead to more unique, believable structures. Also, interior and exterior blocks are now separate. This allows for the construction of greenhouses (only exterior panels with windows), or full buildings with several floors and rooms.

Since proper interiors would feel empty without more equipment, we are now also working on additional furniture pieces, such as sofas, beds or new chairs that have their intended functionality.



Ragdoll and character animations

Don't jump around a lot in Take On Mars, or you'll experience some nasty falls! If you are subscribed to the Test Branch on Steam, you've probably already noticed the new contextual climbing animation. Another addition to the character movement in the BETA will be ragdolls. If you, for some reason, miss your jump, fall unconscious, die, or have no oxygen, your friends will be able to drag you into an airlock, or you'll be able to recover your things from your body later - all that with new animations.

Killing bugs and crashes

We've been recently fighting some nasty crashes related to texture size, which we will need to reduce a bit, because it was filling the available video memory in a sub-optimal way. Also, atmospheric zones are incorrectly generated on occasion (sometimes a zone is not generated where it should be), so this is one fix we need to take care of, as well as bunch of other things: for example, we've spent quite some time working on the Steam Workshop implementation, which we are quite proud of. It is fully functional now and makes the process of joining multiplayer sessions with mods much easier.

Localization

Before the BETA release, we also need to address another important part of Take On Mars development: localization. We are now coordinating the translation of Take On Mars into 10 different languages. Combined, the original English texts contain more than 38 000 words, while the biggest portion of the text is dedicated to the Take On Mars Wiki (which is basically a big educational handbook with everything you need to know about Mars or space exploration).

One thing we would really, really like to emphasize is that majority of translations is taken care of by either enthusiastic professional translators or with the help of Take On Mars community members. We would like to thank everyone participating in the translation process for their hard work (hint: they will be soon able to read their names in Credits!). After we finish the largest chunk of translations during BETA, we are confident that players from around the world will appreciate the effort put into it. Please bear in mind though that translations in BETA will be a work in progress, constantly developing and improving until full release, as will be the case for the whole game of course.

BETA release date and one sneaky surprise

We have the the BETA release scheduled on July 3rd, 2015, and we will do our best to deliver in time. After all, we really want to, because if all goes well, we should be able to treat you with a very exciting addition to the game sometime after BETA. But let's just keep it a surprise feature for now on.

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Expedition One now available!

게임에 대해

Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma series and DayZ, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max. Finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration of another planet, unlocking the secrets of Mars’ distant past.

Key Features

  • Space Program Campaign - Explore the Red Planet from the perspective of a science-driven space agency. Become a rover operator, allowing you to control various fully simulated mobile rovers and stationary landers, and make your way through numerous scientific missions.
  • Mars Rover Simulation - Take a seat of an operator in the mission control center, commanding rovers, landers or probes over the distance of hundreds of millions of kilometers, and collect important scientific data about Mars.
  • Expedition One Multiplayer - Use the opportunity to become Mars astronauts and work together to establish the foundations for a first human colony on Mars. Build your own habitat, drive various vehicles, and manage the resources needed to keep your crew alive.
  • Real Life Locations - Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria Crater and Deimos.
  • Physics Simulation & Dynamic Destruction - Experience motion in locations with different gravity strength (including Zero-G). Break off cameras, robotic arms, or even individual struts and wheels - all affecting the way your vehicle handles.
  • Content Creation Tools & Modding Support - Create your own scenarios in the 3D Editor and share them on the Steam Workshop, or dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, addons and total modifications.


Explore content made by other players via the Steam Workshop!

시스템 요구 사항

    Minimum:
    • OS:Windows Vista or Windows 7
    • Processor:Intel Core2Duo 2.5 GHz or AMD Athlon Phenom X4 or faster
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB VRAM, or faster
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX Audio compatible
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core i5 or AMD Athlon Phenom X4 or faster
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 560 or AMD Radeon HD 7750 or faster
유용한 고객 평가
14명 중 11명(79%)이 이 평가가 유용하다고 함
1.6 시간 기록
게시 일시: 2015년 8월 2일
앞서 해보기 평가
a very pretty and capable game engine supports a nice sim game that has the potential for great modding and user made missions. however, i'm not sure if it's worth buying at this stage in it's development yet.
이 평가가 유용한가요? 아니요 재미있음
4명 중 4명(100%)이 이 평가가 유용하다고 함
30.1 시간 기록
게시 일시: 2015년 8월 24일
앞서 해보기 평가
I ve had this since it first released on STEAM, but only got around to really messing with it lately. Back at its first release it was really nothing but send probes to MARS and try to get money to send Rovers to Mars so you could drive them around.
NOW. You can play it out in a campaign and work your way from probes to manned missions. Or you can play in manned mode right away. The game includes an editor to create your own mission, scenario's, add-ons and play how where you want.. from Earth to the Moon, to Asterdoids to Mars to other..
Currently you only need to worry about providing a food source and water for your astronaut. But you will see quickly that on mars or any location with any amount of moisture in the soil or air its pretty easily done. Although they need to keep their habitat pressurized, failure to do so has no affect such as sucking you and your O2 out the hole or door.. you just choke to death. Building is not an issue as your not required to have resources, only a 3d printer included in your mission.
SO. Its fun, and the vehicles are really a neat thing to mess with. BUT It has a long way to go yet. I say its going to be a great simulator of space, but not yet. At this time if its on sale grab it if you like astronauts and space, it will keep you busy, but otherwise its kind of like Stranded Deep in space. Once you mess with it a bit thats it... Unless you take the real time campaign mode ( minus the days of flight to Mars ) and play it for a while to.
BTW.. Meat and potatoes are you friend in this one.
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
5.7 시간 기록
게시 일시: 2015년 8월 15일
앞서 해보기 평가
It's a planet exploration simulator. You research different parts/systems for your "moon vehicles", construct them in your garage with budget in mind, and launch to mars. A lot of available parts, gadgets, systems, bits and pieces for mars exploration on your vehicle. Complete different missions, be it simple temperature or radiation reading or difficult soil and rock scanning for water or presence of life. Good visuals, though landscape is pretty plain and boring, good vehicle physics and animation.
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
232.4 시간 기록
게시 일시: 2015년 8월 18일
앞서 해보기 평가
I wasn't expecting this game to be as fun as it was. Roving around Mars may sound fun for the first 30 minutes or so but the additional details they add to the game like building a field base or collecting data from areas of interest or visiting Deimos and the asteroid add a lot to the experience, 232 hour's worth in my case. I especially liked the space program and I think it has a lot of potential to be even better once Beta is finished. Even the scientifically accurate reports when completing tasks was fun to collect.
Good game keep at it BI.
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
6.1 시간 기록
게시 일시: 2015년 8월 19일
앞서 해보기 평가
I am a huge space fan, i love the moon landing and the prospect of the mars landing, so i would highly recommend this to anyone who shares my love. However, it is still in beta so there are a few unfinished things. Unless you are really into space, or just wnat to check it out, i would vist this later on in the development when there is more content and a more bug free game. But otherwise its GREAT.
이 평가가 유용한가요? 아니요 재미있음